Search Results

Search found 13584 results on 544 pages for 'loading variables'.

Page 190/544 | < Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >

  • How to correctly and standardly compare floats?

    - by DIMEDROLL
    Every time I start a new project and when I need to compare some float or double variables I write the code like this one: if (fabs(prev.min[i] - cur->min[i]) < 0.000001 && fabs(prev.max[i] - cur->max[i]) < 0.000001) { continue; } Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines: #define FLOAT_TOL 0.000001 So I wonder if there is any standard way of doing this? May be some standard header file? It would be also nice to have float and double limits(min and max values)

    Read the article

  • Where I can find DeskUtil documentation/help?

    - by Born To Learn
    Hello all, Where I can find DeskUtil documentation/help? I am trying to build Delphi add-in and I have some troubles with saving/registering/loading the add-in docking form into the active IDE desktop. I am using the DeskUtil methods after reading some examples here and there, but, examples don’t go deep in how these methods work, and in the mechanism of the IDE loading/destroying. Is there any official documentation/help about the DeskUtil or the OpenTools Api? In other words, how and where can developer like me get deep knowledge (not articles or demos) about IDE and OpenTools Api? Thanks for your help.

    Read the article

  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

    Read the article

  • Server-side access to Client Browser's Latitude/Longitude using Django.

    - by ZenGyro
    Hello, So i am writing a little app that compares a user's position against a database on web-based server written using Django and performs some functions with it. Accessing the browser's geolocation data (in supported browsers ) is fairly trivial using JavaScript. But what is the best way to allow the Django server to access the longitude and latitude variables? Is it best to wrap them up as a JSON object and send to the server via POST? Or is there some easier (Geo)Django-based way to access the Navigator.geolocation browser object. Please forgive a newbie a question like this, but my Google-Fuing only seems to find ways to insert variables into JavaScript via template tag, whereas I need it to work the other way! Any advice or code snippets greatly appreciated. Feel free to talk to me like I am an idiot.

    Read the article

  • algorithm to combine data for linear fit?

    - by BoldlyBold
    I'm not sure if this is the best place to ask this, but you guys have been helpful with plenty of my CS homework in the past so I figure I'll give it a shot. I'm looking for an algorithm to blindly combine several dependent variables into an index that produces the best linear fit with an external variable. Basically, it would combine the dependent variables using different mathematical operators, include or not include each one, etc. until an index is developed that best correlates with my external variable. Has anyone seen/heard of something like this before? Even if you could point me in the right direction or to the right place to ask, I would appreciate it. Thanks.

    Read the article

  • Write to a binary file?

    - by rick irby
    Here is data structure w/ variables: struct Part_record { char id_no[3]; int qoh; string desc; double price: }; --- (Using "cin" to input data) --- Part_record null_part = {" ", 0," ",0.0}; --- --- file.seekg( -(long)sizeof(Part_record), ios::cur); file.write( ( char *)&part, sizeof(Part_record) ); The three variables, qoh, Id_no & price, write out correctly, but the "desc" variable is not right. Do I need to initialize Part_record some other way? It should be 20 characters in length. If you have enough info here, pls share your advice,thanks.

    Read the article

  • jQuery create new div with ID?

    - by John
    Hello, I have form in my ASP.NET masterPage.master and if i click on submit it call some method from masterPage.master.cs file by ajax (i have it in update panel). But i want improve it with jQuery. So i have this: $('#submit').click(function () { $.ajax({ type: "POST", url: '<% Response.Write("~"+Request.Path); %>', beforeSend: function () { $(document.createElement('div')).width($('#formBox').width()) .height($('#formBox').height()) .css({ backgroundImage: 'url(/Static/Img/bc_overlay.png)', position: 'absolute', left: 0, top: 0, margin: "5px", textAlign: "center", color: "#000", display: "none" }) .append("<strong>Nacítám</strong><br /><img src='Static/Img/ajax-loader.gif' width='33px' height='33px' alt='loading' />") .fadeIn("slow") .prependTo($('#formBox')); $('#formBox').css('position', 'relative'); }, success: function () { } }); }); So if i click on submit, new div is creating (there is loading text and image, and cool opacity overlay), but how i give to this div some ID? Because i need use it in success: function () { } i need clear this box and write here some text (error or success).

    Read the article

  • Do you use another language instead of english ?

    - by Luc M
    Duplicate Should identifiers and comments be always in English or in the native language of the application and developers? For people who are not native English speakers, which language do you use to declare variables, classes, etc. ? I had to continue a project from a Spanish guy. Everything was written in Spanish. Since this time, I have decided to use English identifiers ( variables, classes, file names) and write comments in french. Everything was in french before that. What are the general recommendations about that practice? Do you use English everywhere knowing that no English people will work on your project ? Edit : Here's a post from Jeff Atwood about this subject: The Ugly American Programmer

    Read the article

  • Check if a variable is empty

    - by Thomas
    I have some user-submitted variables that I want to display in a different part of my site like this: <div class="pre_box">Term: </div> <div class="entry"><?php $key='term'; echo get_post_meta($post->ID, $key, true); ?></div> Occasionally, these variables might be empty in which case I don't want to display the label for the empty variable. In the example above I would want to hide the <div class="pre_box">Term: </div> part. Is there some simple way to check if a php variable like the one above is empty and prevent the label from being displayed?

    Read the article

  • Which is the best Linux C/C++ debugger (or front-end to gdb) to help teaching programming?

    - by omer.gimenez
    I teach a sort of "lite" C++ programming course to novices ("lite" meaning no pointers, no classes, just plain old C, plus references and STL string and vectors). Students have no previous experience in programming, so I believe that using an interactive debugger would help them understand program flow, variables, and recursion. The course is taught in Linux. Teaching them to use gdb is just overkill (they will not use nor understand most features). I just need something simple but easy to use: to see at which line the program is now, what is in the stack (local variables, previous calls, etc.). I look something similar to old Turbo Pascal or Turbo C++ Borland's debugger, or Visual Studio debugger. Thank you,

    Read the article

  • How to use JNI, but only when available for current platform?

    - by Mecki
    What is the common way (or best practice) to optionally use JNI? E.g. I have a Java class and this class is 100% pure Java, so it can run on all platforms. However, on some platforms I'd like to speed up some heavy calculations using JNI - which works fine. Unfortunately I cannot support any existing Java platform in the world. So I guess it is fine to initially only support the big three: Linux, Windows, Mac OS X. So what I'd like to do is to use JNI on those three platforms and use the 100% pure Java version on all other platforms. Now I can think of various ways how to do that (loading class dynamically for example and either loading the JNI class or the pure Java one), but thinking that this is a common issue that thousands of projects had to solve in the past for sure, I'm really surprised to not find any documentation or references to the question how to solve this most elegantly or effectively.

    Read the article

  • Ant Exec environment var

    - by Mike
    I have a problem where I don't want to have to call a setEnv.sh file before i call my ant target that calls an exec task. Right now I have a way to save the environment variables in setenv.properties file in the key=value notation. The exec task for some reason does not see the variables that are set in the .properties file.... (I know i could use the tag but the setenv.properties is dynamically generated) setenv.properties: HELLO=XYZ part of my build.xml : <property file="setenv.properties"/> <target name="test" depends="setEnv"> <exec executable="/bin/ksh" newenvironment="false"> test.sh : echo ${HELLO} Any thoughts?

    Read the article

  • Turkish characters are not displayed correctly

    - by tfeseas
    MySql database uses utf-8 encoding and data are stored correctly.I use set_name utf8 query to make sure the data called are utf-8 encoded.all variables from database works fine as long as the header charset is utf-8,but the static html characters do not work properly.When i set header charset to ISO-8859-9 variables are displayed differenly while html characters work ok.can anyone help me? <?php header('Content-Type: text/html; charset=ISO-8859-9'); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><title>noname</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

    Read the article

  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

    Read the article

  • App like default photo browser in iphone ?

    - by goeff27
    Hi All i am developing a app which contains feature like default photo browser in iphone. I done some what similar to that. but after loading some(near about 10-15) images from remote server,i am receiving memory warning.My requirement is loading image one by one. For this, on scroll view i am putting an images and increasing the contentSize of scroll view. it will work fine. but due to memory warning app quite. Guys, any have any idea to approach for this feature which work similar to photo app without problem? thanks in advance .

    Read the article

  • Why do I get strange output from Perl using SQL?

    - by benjamin button
    Here is my Perl code: foreach my $line (@tmp_field_validation) { chomp $line; my ($cycle_code,$cycle_month,$cycle_year)= split /\s*\|\s*/, $line; $cycle_code=~ s/^\s*(.*)\s*$/$1/; $cycle_month=~ s/^\s*(.*)\s*$/$1/; $cycle_year=~ s/^\s*(.*)\s*$/$1/; print "$line\n"; print "$cycle_code|$cycle_month|$cycle_year"; } Here is the output: 1 10 2009 1 10 2009|| What's wrong over here? I expected the pipes to be between the variables. Why are the pipes getting printed after all the three variables?

    Read the article

  • android: showing a progress dialog

    - by mtmurdock
    I have looked at the Android API and other posts here on stackoverflow, but have not been able to figure this out. My app downloads files to the sd card. I would like to pop a "loading..." dialog while the file is downloading and then have it disappear when the download is finished. This is what i came up with using the android API: ProgressDialog pd = ProgressDialog.show(this,"","Loading. Please wait...",true); //download file pd.cancel(); however the dialog doesn't actually show. when i debug it, it claims that it is showing, but it is obviously not on the screen. what can i do?

    Read the article

  • set up way of getting mysite.$domain

    - by jose silva
    Hi I have several domains, only one website and one databse table for each domain. example: wbesite.us - data from USA goes to database table main_usa wbesite.co.uk - data form UK goes to database table main_uk Only have one database with name of the website. Having only one website structured, and having variables like $sql="select * from main_".$countrycode." where bla..bla..., and many other variables to catch the domain extension, and so on... Now, instead of having one full website for each domain, how can set a script and wher do I put it in order to detect the domain that the user uses. In my server root do I create something like website.$domain ? Something like website OLX but for different purposes. I hope I made myself clear. Thank you.

    Read the article

  • Java Thread - Synchronization issue

    - by Yatendra Goel
    From Sun's tutorial: Synchronized methods enable a simple strategy for preventing thread interference and memory consistency errors: if an object is visible to more than one thread, all reads or writes to that object's variables are done through synchronized methods. (An important exception: final fields, which cannot be modified after the object is constructed, can be safely read through non-synchronized methods, once the object is constructed) This strategy is effective, but can present problems with liveness, as we'll see later in this lesson. Q1. Is the above statements mean that if an object of a class is going to be shared among multiple threads, then all instance methods of that class (except getters of final fields) should be made synchronized, since instance methods process instance variables?

    Read the article

  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

    Read the article

  • <embed> in HTML loaded by Webview Broken in Sense UI

    - by Justin
    I have a WebView that loads HTML that contains an <embed>. When loading in stock android (G1, NexusOne, Ion, etc) it looks fine and can be clicked on to watch it in the YouTube app. But when loading it using either the HTC EVO or Incredible (both Sense UI phones ) the space where the content should be is completely blank. Try this code below... Any ideas? I'm stumped. Certainly looks like an HTC Sense bug? WebView wv = (WebView) findViewById(R.id.wv1); wv.getSettings().setJavaScriptEnabled(true); wv.getSettings().setBuiltInZoomControls(true); wv.getSettings().setPluginsEnabled(true); wv.loadData("Here is the test embed: ", "text/html", "UTF-8"); In my testing, this will run fine on all Android versions, without SenseUI, but it shows blank for what looks like any SenseUI phone, so the user can't click on it.

    Read the article

  • Is there a better way to do SELECT queries in MySQL and sort them in PHP than this way?

    - by Kent
    I am just learning PHP/MySQL, one this I am having to do a lot is displaying data that was previously inserted into the database out to the user's browser. So I am doing this: $select = mysql_query('SELECT * FROM pages'); while ($return = mysql_fetch_assoc($select)) { $title = $return['title']; $author = $return['author']; $content = $return['content']; } then I can use these variables through out the page. Now, doing it the above way isn't an issue when I only have 3 columns in a database but what if I am dealing with a huge database with many more columns. I have a nagging feeling that the pros do it in some more efficient way where they maybe loop through the table they are selecting from to find all columns it has and associate them with variables automatically. Is that the case? or is the above how you guys do it too?

    Read the article

  • Delay the display of image loaded using jquery + ajax

    - by niczoom
    I am using the following code : $.ajax({ url: "pgiproxy.php", data: ({ data : $("#formdata").serialize(), mode : "graph"}), success: function(result){ var temp = $('<div/>').html(result); var val = temp.find('center').html(); $('#BFX').html(val); }, error: function(){ $("#error").html("ERROR !!!"); } }); The 'result' from the ajax call to 'pgiproxy.php' is a whole web page (returned as a string), this is then converted to a jQuery object and stored in 'var'. I then extract the data I need (a .gif image) using .find() which is stored in 'val'. This image is then inserted into a #BFX div for display. My problem is every successive time I click my button to update this image it shows the image loading from top to bottom as it is reading it in from the web. Is there a way to only display this image once it has fully loaded so the user doesnt see the image loading and only sees the image change instantly.

    Read the article

  • method returning wrong variable

    - by cocoanewbie
    This class I'm working with has three instance variables I'm interested in, NSmutablearrays xArray yArray and zArray, there are also other NSmutablearrays, a, bArray and c. I just added accessors - (NSMutableArray *) xArray { return xArray; } ditto for y and z. However, it's returning yArray, zArray and bArray for some reason. Why is that happening? Okay, I just changed the names of the methods to GetXArray and everything seems to be returning the right variables. Now I'm really confused. How the heck did this happen and how do I prevent this from happening in the future?

    Read the article

< Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >