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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

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  • Generating an NSDictionary from an SQL statement.

    - by Ed Wist
    I am trying to generate an NSDictonary that can be used to populate a listview with data I retrieved from an SQL statement. when I go to create an array and add them it adds the arrays for ALL my keys and not just for the current key. I've tried a removeAllObjects on the array but for some reason that destroys ALL my data that I already put in the dictionary. //open the database if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) { const char *sql = "select alphaID, word from words order by word"; sqlite3_stmt *selectStatement; //prepare the select statement int returnValue = sqlite3_prepare_v2(database, sql, -1, &selectStatement, NULL); if(returnValue == SQLITE_OK) { NSMutableArray *NameArray = [[NSMutableArray alloc] init]; NSString *alphaTemp = [[NSString alloc] init]; //loop all the rows returned by the query. while(sqlite3_step(selectStatement) == SQLITE_ROW) { NSString *currentAlpha = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 1)]; NSString *definitionName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 2)]; if (alphaTemp == nil){ alphaTemp = currentAlpha; } if ([alphaTemp isEqualToString:(NSString *)currentAlpha]) { [NameArray addObject:definitionName]; } else if (alphaTemp != (NSString *)currentAlpha) { [self.words setObject:NameArray forKey:currentAlpha]; [NameArray removeAllObjects]; [NameArray addObject:definitionName]; } } } The Statement above adds all the "keys" but then removes all the array elements for all keys. if I take out the removeAllKeys it adds ALL the array elements for ALL keys. I don't want this I want it to add the array elements FOR the specific key then move on to the next key. in the end I want a NSDictonary with A (array) Alpha (string) Apple (string) B (array) Beta (string) Ball (string) C (array) Code (string) ...

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  • [self removeFromSuperview] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • Set text equal to string and pass to receipt printer at a different size on iOS

    - by Max Roper
    I am using the StarIO SDK to print text to a receipt printer and I am trying to get a certain line of text larger than the rest. I have some help from their support but I can't really get it to go. -(void)print{ NSMutableString *final=[NSMutableString stringWithFormat:@"-----"]; [final appendFormat:@"\n\nLevel:%@ Section:%@ Row:%@ Seat:%@", [response_dict objectForKey:@"level"], [response_dict objectForKey:@"section"],[response_dict objectForKey:@"row"],[response_dict objectForKey:@"seat"]]; There is a bunch of other stuff that is printing, but that is the line that I would like to be a different size than the rest. The StarIO support said that I should try and pass that to this... -(IBAction)PrintText { NSString *portName = [IOS_SDKViewController getPortName]; NSString *portSettings = [IOS_SDKViewController getPortSettings]; [PrinterFunctions PrintTextWithPortname:portName portSettings:portSettings heightExpansion:heightExpansion widthExpansion:widthExpansion textData:textData textDataSize:[textNSData length]]; free(textData); } Would love some help if possible. :) Thanks so much. This is the main bit I think I would need from the StarIO Text formatting doc... - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { array_hieghtExpansion = [[NSMutableArray alloc] init]; [array_hieghtExpansion addObject:@"1"]; [array_hieghtExpansion addObject:@"2"]; [array_hieghtExpansion addObject:@"3"]; [array_hieghtExpansion addObject:@"4"]; [array_hieghtExpansion addObject:@"5"]; [array_hieghtExpansion addObject:@"6"]; array_widthExpansion = [[NSMutableArray alloc] init]; [array_widthExpansion addObject:@"1"]; [array_widthExpansion addObject:@"2"]; [array_widthExpansion addObject:@"3"]; [array_widthExpansion addObject:@"4"]; [array_widthExpansion addObject:@"5"]; [array_widthExpansion addObject:@"6"]; array_alignment = [[NSMutableArray alloc] init]; [array_alignment addObject:@"Left"]; [array_alignment addObject:@"Center"]; [array_alignment addObject:@"Right"]; } return self; } and int heightExpansion = [pickerpopup_heightExpansion getSelectedIndex]; int widthExpansion = [pickerpopup_widthExpansion getSelectedIndex];

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  • Forward horizontal swipe events on UITableView to parent view

    - by D-Nice
    I have a UITableView that I want to have respond to taps and vertical swipes, but still have something like userInteractionEnabled = NO for horizontal swipes. By that I mean, it would not handle touches and pass the touch event back to its superview. Things I've tried that didn't work: returning NO in - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath Overriding touchesBegan/touchesMoved/touchesEnded and passing the event to the next responder Adding gesture recognizers for horizontal swipes and setting cancelsTouchesInView to YES I've been trying to fix this on and off for several weeks, so any help is greatly appreciated!

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  • Adding Control on a Playing Video

    - by Taimur Hamza
    Hi, I want to add a Control (UILabel / UIButton ) over a playing video , Can anyone please make a tutorial of adding a control on a playing video. Below is the link of the project. I am stuck how to connect the UIView object ( Overlay View ) in the connections inspector. The code is copied properly. Thanks http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Taimur

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  • Accessing Instance Variables from NSTimer selector

    - by Timbo
    Firstly newbie question: What's the difference between a selector and a method? Secondly newbie question (who would have thought): I need to loop some code based on instance variables and pause between loops until some condition (of course based on instance variables) is met. I've looked at sleep, I've looked at NSThread. In both discussions working through those options many asked why don't I use NSTimer, so here I am. Ok so it's simple enough to get a method (selector? ) to fire on a schedule. Problem I have is that I don't know how to see instance variables I've set up outside the timer from within the code NSTimer fires. I need to see those variables from the NSTimer selector code as I 1) will be updating their values and 2) will set labels based on those values. Here's some code that shows the concept… eventually I'd invalidate the timers based on myVariable too, however I've excluded that for code clarity. MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance setMyVariable:0]; [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doStuff) userInfo:nil repeats:YES]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(doSomeOtherStuff) userInfo:nil repeats:YES]; - (void) doStuff { [aMyClassInstance setMyVariable:11]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) doSomeOtherStuff { [aMyClassInstance setMyVariable:22]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) updateSomeUILabel:(NSNumber *)arg{ int value = [arg intValue]; someUILabel.text = [NSString stringWithFormat:@"myVariable = %d", value]; // Updates the UI with new instance variable values }

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  • Change TabBarController in detail view

    - by Antriel
    So I have a TabBarController with 2 views. One of the views is a TableView in navigationController. When user selects a row I push a detail view there. I want this detail view to have its own TabBarController different from the former one. So basically the question is if I can push a view on top different view with different TabBarController, but using navigationController not as a modal view.

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  • Correcting a plist with dictionaries

    - by ingenspor
    Plist is copyed to documents directory if it doesn't exist. If it already exists, I want to use the "Name" key from NSDictionary in bundleArray to find the matching NSDictionary in documentsArray. When the match is found, I want to check for changes in the strings and replace them if there is a change. If a match is not found it means this dictionary must be added to documents plist. This is my code: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self managePlist]; return YES; } - (void)managePlist { NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"Objects.plist"]; NSString *bundle = [[NSBundle mainBundle] pathForResource:@"Objects" ofType:@"plist"]; NSFileManager *fileManager = [NSFileManager defaultManager]; if (![fileManager fileExistsAtPath: path]) { [fileManager copyItemAtPath:bundle toPath:path error:&error]; } else { NSArray *bundleArray = [[NSArray alloc] initWithContentsOfFile:bundle]; NSMutableArray *documentArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; BOOL updateDictionary = NO; for(int i=0;i<bundleArray.count;i++) { NSDictionary *bundleDict=[bundleArray objectAtIndex:i]; BOOL matchInDocuments = NO; for(int ii=0;ii<documentArray.count;ii++) { NSMutableDictionary *documentDict = [documentArray objectAtIndex:ii]; NSString *bundleObjectName = [bundleDict valueForKey:@"Name"]; NSString *documentsObjectName = [documentDict valueForKey:@"Name"]; NSRange range = [documentsObjectName rangeOfString:bundleObjectName options:NSCaseInsensitiveSearch]; if (range.location != NSNotFound) { matchInDocuments = YES; } if (matchInDocuments) { if ([bundleDict objectForKey:@"District"] != [documentDict objectForKey:@"District"]) { [documentDict setObject:[bundleDict objectForKey:@"District"] forKey:@"District"]; updateDictionary=YES; } } else { [documentArray addObject:bundleDict]; updateDictionary=YES; } } } if(updateDictionary){ [documentArray writeToFile:path atomically:YES]; } } } If I run my app now I get this message: '-[__NSCFDictionary setObject:forKey:]: mutating method sent to immutable object' How can I fix this? When this is fixed, do you think my code will work? If not, I would be happy for some suggestions on how to do this. I have struggled for a while and really need to publish the update with the corrections! Thanks a lot for your help.

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  • Circular NSSlider with stop (non-continuous)

    - by Andrew
    I am not sure how to phrase this better as a title but I need to make an NSSlider that functions as a normal volume knob. At the moment it will spin around as many times as I hold the mouse down and move it around the control. I need it to stop at the "0" position and the "100" position, I cannot have it jumping from 0 to 100 when I drag it the other way. I hope I am making this clear. Does anyone know how to do this or have any suggestions?

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  • Core data fetch only returns unique managed objects

    - by JK
    I execute a core data fetch which specifies a predicate as follows: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"identifier IN %@", favoritesIDs]; When there are duplicate items in the favoriteIDs array, the fetch request only returns 1 managed object. How can I ensure that more than one instance is fetched? Thank you.

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • UITableView does not scroll to cell

    - by Sheehan Alam
    I am trying to scroll my tableview to the 2nd cell: [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO]; I get the error: *** Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView scrollToRowAtIndexPath:atScrollPosition:animated:]: section (1) beyond bounds (0). ' My tableview has 30 cells that are appearing with no sections.

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  • iPhone RSS Reader -- parseXML won't Load some XML feeds

    - by JBMJBM
    I am using the SIMPLE RSS reading example found at http://theappleblog.com/2008/08/04/tutorial-build-a-simple-rss-reader-for-iphone/ It uses parseXML to load the RSS feeds. Here is the problem I am having. For the following RSS feed example, I am having trouble getting it to load the feed. Comes up with an error that it cannot connect. However on my Mac RSS Reader it works fine, so I know the link is good. Any ideas on why it cannot load this particular feed but it can load others fine? http://www.okstate.com/rss.dbml?db_oem_id=200&media=news Thanks.

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  • Urban Airship Tags issue

    - by Moshe
    I modified the alias sample code from: [request addRequestHeader: @"Content-Type" value: @"application/json"]; [request appendPostData:[[NSString stringWithFormat: @"{\"alias\": \"%@\"}", self.deviceAlias] dataUsingEncoding:NSUTF8StringEncoding]]; to: [request addRequestHeader: @"Content-Type" value: @"application/json"]; [request appendPostData:[[NSString stringWithFormat: @"{\"tags\": \"%@\"}", offsetStr] dataUsingEncoding:NSUTF8StringEncoding]]; offsetStr is a string containing a Timezone offset (which can be any number between -12 and 12). For some reason, Urban Airship is making each character of the string into its own tag. I've tried to substitute the - for a string neg with the same results. What's wrong?

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  • How to create an image from canvas data?

    - by Jakub Hampl
    In my application I am trying to save an arbitrary part of a rendered HTML canvas to an image file. In my Javascript I call ctx.getImageData(x, y, w, h) and pass the resulting object to my macruby code (though if you know a solution in objc I am also very interested). There I'm trying to create a NSBitmapImageRep object so that I can then save to an image format the user desires. This is my code so far (the function gets a WebScriptObject as it's argument): def setimagedata(d) w = d.valueForKey("width").to_i h = d.valueForKey("height").to_i data = Pointer.new(:char, d.valueForKey("data").valueForKey("length").to_i) d.valueForKey("data").valueForKey("length").to_i.times do |i| data[i] = d.valueForKey("data").webScriptValueAtIndex(i).to_i end puts "data complete" # get's called @exported_image = NSBitmapImageRep.alloc.initWithBitmapDataPlanes(data, pixelsWide: w, pixelsHigh:h, bitsPerSample: 32, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSCalibratedRGBColorSpace, bitmapFormat: NSAlphaNonpremultipliedBitmapFormat, bytesPerRow: 0, bitsPerPixel: 0) puts "done" # doesn't get called end The code doesn't seem to get through the initWithBitmapDataPlanes function but gives no error. My question is: what am I doing wrong? Is this approach reasonable (if not, what would be better?).

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  • What is the proper way of hard-coding sections in a UITableView?

    - by Sheehan Alam
    I have a UITableView with 3 sections that are hard coded. Everything is working fine, but I am not sure if I am doing it correctly. Define number of rows in section: - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { NSInteger rows; //Bio Section if(section == 0){ rows = 2; } //Profile section else if(section == 1){ rows = 5; } //Count section else if(section == 2){ rows = 3; } } return rows; } Here is where I build my cells: - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.numberOfLines = 5; cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:(10.0)]; cell.textLabel.lineBreakMode = UILineBreakModeWordWrap; if ([self.message_source isEqualToString:@"default"]) { if (indexPath.section == 0) { if (indexPath.row == 0) { cell.textLabel.text = [Utils formatMessage:[NSString stringWithFormat: @"%@", mySTUser.bio]]; cell.detailTextLabel.text = nil; } else if(indexPath.row == 1){ cell.textLabel.text = [NSString stringWithFormat: @"%@", mySTUser.website]; cell.detailTextLabel.text = nil; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } } } //more code exists, but you get the point... Now I define my number of sections - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { return 3; } Is this the proper way of hard-coding my UITableView? Will I run into any issues when cells are reused?

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  • iPhone audio Filter Question

    - by Joe
    Okay, I am going to try to make this totally not a "plz send teh codez kthxbai" I am considering an app which takes sound (eventually an audio track) and applies an audio filter to it. So I can play sounds with AudioServicesPlaySystemSound via AudioToolbox framework just fine. What I need is a very simple example of how I might take a sound and apply (for instance) midrange boost etc. Actually the kind of alteration is irrelevant -- if I can get my head around how the alteration is done I can figure out the rest. I am just finding both docs and examples of altering audio in code to be very scarce. Thanks for any help!

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  • Simple Obj-C Memory Management Question

    - by yar
    This is from some sample code from a book // On launch, create a basic window - (void)applicationDidFinishLaunching:(UIApplication *)application { UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[HelloController alloc] init]]; [window addSubview:nav.view]; [window makeKeyAndVisible]; } But a release is never called for window nor for nav. Release should be called since alloc was called, right? If #1 is right, then I would need to store a reference to each of these in an instance variable in order to release them in the dealloc? Perhaps I'm wrong all around...

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  • UITableView - Loading data from internet

    - by Emil
    Hey. I have seen many apps that load data to UITableViews from the internet, and they usually load smoothly. Now it's my turn to load in that kind of data. I am getting different data at the same time, separating categories with ~ and pieces of categories with #. This works great, and I have managed to separate the data in obj-c perfectly. Everything in my app works, it's just that the loading takes a lot of time. So, I guess the real question is, how can you load in data for a tableView in the background, showing a label/UIActivityView or something while it is loading? Thank you.

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