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  • When is #include <new> library required in C++?

    - by Czarak
    Hi, According to this reference entry for operator new ( http://www.cplusplus.com/reference/std/new/operator%20new/ ) : Global dynamic storage operator functions are special in the standard library: All three versions of operator new are declared in the global namespace, not in the std namespace. The first and second versions are implicitly declared in every translation unit of a C++ program: The header does not need to be included for them to be present. This seems to me to imply that the third version of operator new (placement new) is not implicitly declared in every translation unit of a C++ program and the header <new> does need to be included for it to be present. Is that correct? If so, how is it that using both g++ and MS VC++ Express compilers it seems I can compile code using the third version of new without #include <new> in my source code? Also, the MSDN Standard C++ Library reference entry on operator new gives some example code for the three forms of operator new which contains the #include <new> statement, however the example seems to compile and run just the same for me without this include? // new_op_new.cpp // compile with: /EHsc #include<new> #include<iostream> using namespace std; class MyClass { public: MyClass( ) { cout << "Construction MyClass." << this << endl; }; ~MyClass( ) { imember = 0; cout << "Destructing MyClass." << this << endl; }; int imember; }; int main( ) { // The first form of new delete MyClass* fPtr = new MyClass; delete fPtr; // The second form of new delete char x[sizeof( MyClass )]; MyClass* fPtr2 = new( &x[0] ) MyClass; fPtr2 -> ~MyClass(); cout << "The address of x[0] is : " << ( void* )&x[0] << endl; // The third form of new delete MyClass* fPtr3 = new( nothrow ) MyClass; delete fPtr3; } Could anyone shed some light on this and when and why you might need to #include <new> - maybe some example code that will not compile without #include <new> ? Thanks.

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  • Strange iPhone memory leak in xml parser

    - by Chris
    Update: I edited the code, but the problem persists... Hi everyone, this is my first post here - I found this place a great ressource for solving many of my questions. Normally I try my best to fix anything on my own but this time I really have no idea what goes wrong, so I hope someone can help me out. I am building an iPhone app that parses a couple of xml files using TouchXML. I have a class XMLParser, which takes care of downloading and parsing the results. I am getting memory leaks when I parse an xml file more than once with the same instance of XMLParser. Here is one of the parsing snippets (just the relevant part): for(int counter = 0; counter < [item childCount]; counter++) { CXMLNode *child = [item childAtIndex:counter]; if([[child name] isEqualToString:@"PRODUCT"]) { NSMutableDictionary *product = [[NSMutableDictionary alloc] init]; for(int j = 0; j < [child childCount]; j++) { CXMLNode *grandchild = [child childAtIndex:j]; if([[grandchild stringValue] length] > 1) { NSString *trimmedString = [[grandchild stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [product setObject:trimmedString forKey:[grandchild name]]; } } // Add product to current category array switch (categoryId) { case 0: [self.mobil addObject: product]; break; case 1: [self.allgemein addObject: product]; break; case 2: [self.besitzeIch addObject: product]; break; case 3: [self.willIch addObject: product]; break; default: break; } [product release]; } } The first time, I parse the xml no leak shows up in instruments, the next time I do so, I got a lot of leaks (NSCFString / NSCFDictionary). Instruments points me to this part inside CXMLNode.m, when I dig into a leaked object: theStringValue = [NSString stringWithUTF8String:(const char *)theXMLString]; if ( _node->type != CXMLTextKind ) xmlFree(theXMLString); } return(theStringValue); I really spent a long time and tried multiple approaches to fix this, but to no avail so far, maybe I am missing something essential? Any help is highly appreciated, thank you!

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  • i don't understand how...

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp-pid == termChildPID && temp-type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp-next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • 23warning: assignment makes pointer from integer without a cast

    - by FILIaS
    Im new in programming c with arrays and files. Im just trying to run the following code but i get warnings like that: 23 44 warning: assignment makes pointer from integer without a cast Any help? It might be silly... but I cant find what's wrong. #include<stdio.h> FILE *fp; FILE *cw; char filename_game[40],filename_words[40]; int main() { while(1) { /* Input filenames. */ printf("\n Enter the name of the file with the cryptwords array: \n"); gets(filename_game); printf("\n Give the name of the file with crypted words:\n"); gets(filename_words); /* Try to open the file with the game */ if (fp=fopen("crypt.txt","r")!=NULL) //line23 { printf("\n Successful opening %s \n",filename_game); fclose(fp); puts("\n Enter x to exit,any other to continue! \n "); if ( (getc(stdin))=='x') break; else continue; } else { fprintf(stderr,"ERROR!%s \n",filename_game); puts("\n Enter x to exit,any other to continue! \n"); if (getc(stdin)=='x') break; else continue; } /* Try to open the file with the names. */ if (cw=fopen("words.txt","r")!=NULL) //line 44 { printf("\n Successful opening %s \n",filename_words); fclose(cw); puts("\n Enter x to exit,any other to continue \n "); if ( (getc(stdin))=='x') break; else continue; } else { fprintf(stderr,"ERROR!%s \n",filename_words); puts("\n Enter x to exit,any other to continue! \n"); if (getc(stdin)=='x') break; else continue; } } return 0; }

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  • Segfault (possibly due to casting)

    - by BSchlinker
    I don't normally go to stackoverflow for sigsegv errors, but I have done all I can with my debugger at the moment. The segmentation fault error is thrown following the completion of the function. Any ideas what I'm overlooking? I suspect that it is due to the casting of the sockaddr to the sockaddr_in, but I am unable to find any mistakes there. (Removing that line gets rid of the seg fault -- but I know that may not be the root cause here). // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; // return string string foundIP; // setup the struct for a connection with selected IP if ((rv = getaddrinfo("4.2.2.1", NULL, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // connect the UDP socket to something connect(sockfd, p->ai_addr, p->ai_addrlen); // we need to connect to get the systems local IP // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return foundIP; }

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  • Cocoa NSOutputStream send to a connection

    - by Chuck
    Hi, I am new to Cocoa, but managed to get a connection (to a FTP) up and running, and I've set up an eventhandler for the NSInputStream iStream to alert every response (which also works). What I manage to get is simply the hello message and a connection timeout 60 sec, closing control connection. After searching stackoverflow and finding a lot of NSOutputStream write problems (e.g. http://stackoverflow.com/questions/703729/how-to-use-nsoutputstreams-write-message) and a lot of confusion in my google hits, I figured I'd try to ask my own question: I've tried reading the developer.apple.com doc on OutputStream, but it seems almost impossible for me to send some data (in this case just a string) to the "connection" via the NSOutputStream oStream. - (IBAction) send_something: sender { const char *send_command_char = [@"USER foo" UTF8String]; send_command_buffer = [NSMutableData dataWithBytes:send_command_char length:strlen(send_command_char) + 1]; uint8_t *readBytes = (uint8_t *)[send_command_buffer mutableBytes]; NSInteger byteIndex = 0; readBytes += byteIndex; int data_len = [send_command_buffer length]; unsigned int len = ((data_len - byteIndex >= 1024) ? 1024 : (data_len-byteIndex)); uint8_t buf[len]; (void)memcpy(buf, readBytes, len); len = [oStream write:(const uint8_t *)buf maxLength:len]; byteIndex += len; } the above seems not to result in any useable events. typing it under NSStreamEventHasSpaceAvailable sometimes give a response if I spam the ftp by keep creating new connection instances and keep sending some command whenever oStream has free space. In other words, nothing "right" and so I'm still unclear how to properly send a command to the connection. Should I open - write - close every time i want to write to oStream (and thus to the ftp) and can I then expect a reply (hasBytesAvailable event on iStream)? For some reason I find it very difficult to find any clear tutorials on this matter. Seems like there are more than a few in the same position as me: unclear how to use oStream write? Any little bit that can help clear this up is greatly appreciated! If needed I can write the rest of the code. Chuck

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  • Unable to execute stored Procedure using Java and JDBC

    - by jwmajors81
    I have been trying to execute a MS SQL Server stored procedure via JDBC today and have been unsuccessful thus far. The stored procedure has 1 input and 1 output parameter. With every combination I use when setting up the stored procedure call in code I get an error stating that the stored procedure couldn't be found. I have provided the stored procedure I'm executing below (NOTE: this is vendor code, so I cannot change it). set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROC [dbo].[spWCoTaskIdGen] @OutIdentifier int OUTPUT AS BEGIN DECLARE @HoldPolicyId int DECLARE @PolicyId char(14) IF NOT EXISTS ( SELECT * FROM UniqueIdentifierGen (UPDLOCK) ) INSERT INTO UniqueIdentifierGen VALUES (0) UPDATE UniqueIdentifierGen SET CurIdentifier = CurIdentifier + 1 SELECT @OutIdentifier = (SELECT CurIdentifier FROM UniqueIdentifierGen) END The code looks like: CallableStatement statement = connection .prepareCall("{call dbo.spWCoTaskIdGen(?)}"); statement.setInt(1, 0); ResultSet result = statement.executeQuery(); I get the following error: SEVERE: Could not find stored procedure 'dbo.spWCoTaskIdGen'. I have also tried CallableStatement statement = connection .prepareCall("{? = call dbo.spWCoTaskIdGen(?)}"); statement.registerOutParameter(1, java.sql.Types.INTEGER); statement.registerOutParameter(2, java.sql.Types.INTEGER); statement.executeQuery(); The above results in: SEVERE: Could not find stored procedure 'dbo.spWCoTaskIdGen'. I have also tried: CallableStatement statement = connection .prepareCall("{? = call spWCoTaskIdGen(?)}"); statement.registerOutParameter(1, java.sql.Types.INTEGER); statement.registerOutParameter(2, java.sql.Types.INTEGER); statement.executeQuery(); The code above resulted in the following error: Could not find stored procedure 'spWCoTaskIdGen'. Finally, I should also point out the following: I have used the MS SQL Server Management Studio tool and have been able to successfully run the stored procedure. The sql generated to execute the stored procedure is provided below: GO DECLARE @return_value int, @OutIdentifier int EXEC @return_value = [dbo].[spWCoTaskIdGen] @OutIdentifier = @OutIdentifier OUTPUT SELECT @OutIdentifier as N'@OutIdentifier ' SELECT 'Return Value' = @return_value GO The code being executed runs with the same user id that was used in point #1 above. In the code that creates the Connection object I log which database I'm connecting to and the code is connecting to the correct database. Any ideas? Thank you very much in advance.

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  • Turn class "Interfaceable"

    - by scooterman
    Hi folks, On my company system, we use a class to represent beans. It is just a holder of information using boost::variant and some serialization/deserialization stuff. It works well, but we have a problem: it is not over an interface, and since we use modularization through dlls, building an interface for it is getting very complicated, since it is used in almost every part of our app, and sadly interfaces (abstract classes ) on c++ have to be accessed through pointers, witch makes almost impossible to refactor the entire system. Our structure is: dll A: interface definition through abstract class dll B: interface implementation there is a painless way to achieve that (maybe using templates, I don't know) or I should forget about making this work and simply link everything with dll B? thanks Edit: Here is my example. this is on dll A BeanProtocol is a holder of N dataprotocol itens, wich are acessed by a index. class DataProtocol; class UTILS_EXPORT BeanProtocol { public: virtual DataProtocol& get(const unsigned int ) const { throw std::runtime_error("Not implemented"); } virtual void getFields(std::list<unsigned int>&) const { throw std::runtime_error("Not implemented"); } virtual DataProtocol& operator[](const unsigned int ) { throw std::runtime_error("Not implemented"); } virtual DataProtocol& operator[](const unsigned int ) const { throw std::runtime_error("Not implemented"); } virtual void fromString(const std::string&) { throw std::runtime_error("Not implemented"); } virtual std::string toString() const { throw std::runtime_error("Not implemented"); } virtual void fromBinary(const std::string&) { throw std::runtime_error("Not implemented"); } virtual std::string toBinary() const { throw std::runtime_error("Not implemented"); } virtual BeanProtocol& operator=(const BeanProtocol&) { throw std::runtime_error("Not implemented"); } virtual bool operator==(const BeanProtocol&) const { throw std::runtime_error("Not implemented"); } virtual bool operator!=(const BeanProtocol&) const { throw std::runtime_error("Not implemented"); } virtual bool operator==(const char*) const { throw std::runtime_error("Not implemented"); } virtual bool hasKey(unsigned int field) const { throw std::runtime_error("Not implemented"); } }; the other class (named GenericBean) implements it. This is the only way I've found to make this work, but now I want to turn it in a truly interface and remove the UTILS_EXPORT (which is an _declspec macro), and finally remove the forced linkage of B with A.

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  • An IOCP documentation interpretation question - buffer ownership ambiguity

    - by Poni
    Since I'm not a native English speaker I might be missing something so maybe someone here knows better than me. Taken from WSASend's doumentation at MSDN: lpBuffers [in] A pointer to an array of WSABUF structures. Each WSABUF structure contains a pointer to a buffer and the length, in bytes, of the buffer. For a Winsock application, once the WSASend function is called, the system owns these buffers and the application may not access them. This array must remain valid for the duration of the send operation. Ok, can you see the bold text? That's the unclear spot! I can think of two translations for this line (might be something else, you name it): Translation 1 - "buffers" refers to the OVERLAPPED structure that I pass this function when calling it. I may reuse the object again only when getting a completion notification about it. Translation 2 - "buffers" refer to the actual buffers, those with the data I'm sending. If the WSABUF object points to one buffer, then I cannot touch this buffer until the operation is complete. Can anyone tell what's the right interpretation to that line? And..... If the answer is the second one - how would you resolve it? Because to me it implies that for each and every data/buffer I'm sending I must retain a copy of it at the sender side - thus having MANY "pending" buffers (in different sizes) on an high traffic application, which really going to hurt "scalability". Statement 1: In addition to the above paragraph (the "And...."), I thought that IOCP copies the data to-be-sent to it's own buffer and sends from there, unless you set SO_SNDBUF to zero. Statement 2: I use stack-allocated buffers (you know, something like char cBuff[1024]; at the function body - if the translation to the main question is the second option (i.e buffers must stay as they are until the send is complete), then... that really screws things up big-time! Can you think of a way to resolve it? (I know, I asked it in other words above).

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  • How ca I return a value from a function

    - by Shadi Al Mahallawy
    I used a function to calculate information about certain instructions I intialized in a map,like this void get_objectcode(char*&token1,const int &y) { map<string,int> operations; operations["ADD"] = 18; operations["AND"] = 40; operations["COMP"] = 28; operations["DIV"] = 24; operations["J"] = 0X3c; operations["JEQ"] =30; operations["JGT"] =34; operations["JLT"] =38; operations["JSUB"] =48; operations["LDA"] =00; operations["LDCH"] =50; operations["LDL"] =55; operations["LDX"] =04; operations["MUL"] =20; operations["OR"] =44; operations["RD"] =0xd8; operations["RSUB"] =0x4c; operations["STA"] =0x0c; operations["STCH"] =54; operations["STL"] =14; operations["STSW"] =0xe8; operations["STX"] =10; operations["SUB"] =0x1c; operations["TD"] =0xe0; operations["TIX"] =0x2c; operations["WD"] =0xdc; if ((operations.find("ADD")->first==token1)||(operations.find("AND")->first==token1)||(operations.find("COMP")->first==token1) ||(operations.find("DIV")->first==token1)||(operations.find("J")->first==token1)||(operations.find("JEQ")->first==token1) ||(operations.find("JGT")->first==token1)||(operations.find("JLT")->first==token1)||(operations.find("JSUB")->first==token1) ||(operations.find("LDA")->first==token1)||(operations.find("LDCH")->first==token1)||(operations.find("LDL")->first==token1) ||(operations.find("LDX")->first==token1)||(operations.find("MUL")->first==token1)||(operations.find("OR")->first==token1) ||(operations.find("RD")->first==token1)||(operations.find("RSUB")->first==token1)||(operations.find("STA")->first==token1)||(operations.find("STCH")->first==token1)||(operations.find("STCH")->first==token1)||(operations.find("STL")->first==token1) ||(operations.find("STSW")->first==token1)||(operations.find("STX")->first==token1)||(operations.find("SUB")->first==token1) ||(operations.find("TD")->first==token1)||(operations.find("TIX")->first==token1)||(operations.find("WD")->first==token1)) { int y=operations.find(token1)->second; //cout<<hex<<y<<endl; } return ; } which if I cout y in the function gives me an answer just fine which is what i need but there is a problem tring to return the value from the function so that I could use it outside the function , it gives a whole different answer, what is the problem

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  • Program execution stop at scanf???

    - by Mohit Deshpande
    main.c (with all the headers like stdio, stdlib, etc): int main() { int input; while(1) { printf("\n"); printf("\n1. Add new node"); printf("\n2. Delete existing node"); printf("\n3. Print all data"); printf("\n4. Exit"); printf("Enter your option -> "); scanf("%d", &input); string key = ""; string tempKey = ""; string tempValue = ""; Node newNode; Node temp; switch (input) { case 1: printf("\nEnter a key: "); scanf("%s", tempKey); printf("\nEnter a value: "); scanf("%s", tempValue); //execution ternimates here newNode.key = tempKey; newNode.value = tempValue; AddNode(newNode); break; case 2: printf("\nEnter the key of the node: "); scanf("%s", key); temp = GetNode(key); DeleteNode(temp); break; case 3: printf("\n"); PrintAllNodes(); break; case 4: exit(0); break; default: printf("\nWrong option chosen!\n"); break; } } return 0; } storage.h: #ifndef DATABASEIO_H_ #define DATABASEIO_H_ //typedefs typedef char *string; /* * main struct with key, value, * and pointer to next struct * Also typedefs Node and NodePtr */ typedef struct Node { string key; string value; struct Node *next; } Node, *NodePtr; //Function Prototypes void AddNode(Node node); void DeleteNode(Node node); Node GetNode(string key); void PrintAllNodes(); #endif /* DATABASEIO_H_ */ I am using Eclipse CDT, and when I enter 1, then I enter a key. Then the console says . I used gdb and got this error: Program received signal SIGSEGV, Segmentation fault. 0x00177024 in _IO_vfscanf () from /lib/tls/i686/cmov/libc.so.6 Any ideas why?

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  • Chaining multiple ShellExecute calls

    - by IVlad
    Consider the following code and its executable - runner.exe: #include <iostream> #include <string> #include <windows.h> using namespace std; int main(int argc, char *argv[]) { SHELLEXECUTEINFO shExecInfo; shExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); shExecInfo.fMask = NULL; shExecInfo.hwnd = NULL; shExecInfo.lpVerb = "open"; shExecInfo.lpFile = argv[1]; string Params = ""; for ( int i = 2; i < argc; ++i ) Params += argv[i] + ' '; shExecInfo.lpParameters = Params.c_str(); shExecInfo.lpDirectory = NULL; shExecInfo.nShow = SW_SHOWNORMAL; shExecInfo.hInstApp = NULL; ShellExecuteEx(&shExecInfo); return 0; } These two batch files both do what they're supposed to, which is run notepad.exe and run notepad.exe and tell it to try to open test.txt: 1. runner.exe notepad.exe 2. runner.exe notepad.exe test.txt Now, consider this batch file: 3. runner.exe runner.exe notepad.exe This one should run runner.exe and send notepad.exe as one of its command line arguments, shouldn't it? Then, that second instance of runner.exe should run notepad.exe - which doesn't happen, I get a "Windows cannot find 'am'. Make sure you typed the name correctly, and then try again" error. If I print the argc argument, it's 14 for the second instance of runner.exe, and they are all weird stuff like Files\Microsoft, SQL, Files\Common and so on. I can't figure out why this happens. I want to be able to string as many runner.exe calls using command line arguments as possible, or at least 2. How can I do that? I am using Windows 7 if that makes a difference.

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  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

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  • bin_at in dlmalloc

    - by chunhui
    In glibc malloc.c or dlmalloc It said "repositioning tricks"As in blew, and use this trick in bin_at. bins is a array,the space is allocated when av(struct malloc_state) is allocated.doesn't it? the sizeof(bin[i]) is less then sizeof(struct malloc_chunk*)? Who can describe this trick for me? I can't understand the bin_at macro.why they get the bins address use this method?how it works? Very thanks,and sorry for my poor English. /* To simplify use in double-linked lists, each bin header acts as a malloc_chunk. This avoids special-casing for headers. But to conserve space and improve locality, we allocate only the fd/bk pointers of bins, and then use repositioning tricks to treat these as the fields of a malloc_chunk*. */ typedef struct malloc_chunk* mbinptr; /* addressing -- note that bin_at(0) does not exist */ #define bin_at(m, i) \ (mbinptr) (((char *) &((m)->bins[((i) - 1) * 2])) \ - offsetof (struct malloc_chunk, fd)) The malloc_chunk struct like this: struct malloc_chunk { INTERNAL_SIZE_T prev_size; /* Size of previous chunk (if free). */ INTERNAL_SIZE_T size; /* Size in bytes, including overhead. */ struct malloc_chunk* fd; /* double links -- used only if free. */ struct malloc_chunk* bk; /* Only used for large blocks: pointer to next larger size. */ struct malloc_chunk* fd_nextsize; /* double links -- used only if free. */ struct malloc_chunk* bk_nextsize; }; And the bin type like this: typedef struct malloc_chunk* mbinptr; struct malloc_state { /* Serialize access. */ mutex_t mutex; /* Flags (formerly in max_fast). */ int flags; #if THREAD_STATS /* Statistics for locking. Only used if THREAD_STATS is defined. */ long stat_lock_direct, stat_lock_loop, stat_lock_wait; #endif /* Fastbins */ mfastbinptr fastbinsY[NFASTBINS]; /* Base of the topmost chunk -- not otherwise kept in a bin */ mchunkptr top; /* The remainder from the most recent split of a small request */ mchunkptr last_remainder; /* Normal bins packed as described above */ mchunkptr bins[NBINS * 2 - 2]; /* Bitmap of bins */ unsigned int binmap[BINMAPSIZE]; /* Linked list */ struct malloc_state *next; #ifdef PER_THREAD /* Linked list for free arenas. */ struct malloc_state *next_free; #endif /* Memory allocated from the system in this arena. */ INTERNAL_SIZE_T system_mem; INTERNAL_SIZE_T max_system_mem; };

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  • asp.net repeater returns weird html

    - by emre
    I have a repeater that is supposed to create div tags with their onclick functions from databind. Which is like onclick='<%# "functionname('" + Eval("somestring") +"');" %>' but the single quotes ' after the js func ( and before ) , they become something like ?,= .. I don't understand what's happening. .. the full code is below <div id="dvPager"> <asp:Repeater ID="pagerSorular" runat="server"> <ItemTemplate> <div class='<%# "pageritem pagertext" + ((this.PageNumber == int.Parse(Container.DataItem.ToString())) ? " pagerselected" : "") %>' onclick='<%# "gotopage('" + this.PageName + "', " + Container.DataItem + ");" %>'> <%# Container.DataItem %> </div> </ItemTemplate> </asp:Repeater> </div> and codebehind is: public int PageNumber { get { string strPgNum = Request.QueryString["pg"] as String; if (!String.IsNullOrEmpty(strPgNum)) { int pgnum; if (int.TryParse(strPgNum, out pgnum)) { if (pgnum <= 0) { return pgnum; } else { return 1; } } else { return 1; } } else { return 1; } } } public string PageName { get { string url = Request.Url.ToString(); string[] parts = url.Split(new char[]{'/'}); return parts[parts.Length - 1]; } } public void Doldur(List<SoruGridView> sorulistesi) { gridSorular.DataSource = sorulistesi; gridSorular.DataBind(); /// PagerYap(sorulistesi); } protected void PagerYap(List<SoruGridView> sorulistesi) { List<int> numpgs = new List<int>(); int count = 1; foreach (SoruGridView sgv in sorulistesi) { numpgs.Add(count); count++; } pagerSorular.DataSource = numpgs.ToArray(); pagerSorular.DataBind(); }

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  • multiple definition of inline function

    - by K71993
    Hi, I have gone through some posts related to this topic but was not able to sort out my doubt completly. This might be a very navie question. Code Description I have a header file "inline.h" and two translation unit "main.cpp" and "tran.cpp". Details of code are as below inline.h file details #ifndef __HEADER__ #include <stdio.h> extern inline int func1(void) { return 5; } static inline int func2(void) { return 6; } inline int func3(void) { return 7; } #endif main.c file details are below #define <stdio.h> #include <inline.h> int main(int argc, char *argv[]) { printf("%d\n",func1()); printf("%d\n",func2()); printf("%d\n",func3()); return 0; } tran.cpp file details (Not that the functions are not inline here) #include <stdio.h> int func1(void) { return 500; } int func2(void) { return 600; } int func3(void) { return 700; } Question The above code does not compile in gcc compiler whereas compiles in g++ (Assuming you make changes related to gcc in code like changing the code to .c not using any C++ header files... etc). The error displayed is "duplicate definition of inline function - func3". Can you clarify why this difference is present across compile? When you run the program (g++ compiled) by creating two seperate compilation unit (main.o and tran.o and create an executable a.out), the output obtained is 500 6 700 Why does the compiler pick up the definition of the function which is not inline. Actually since #include is used to "add" the inline definiton I had expected 5,6,7 as the output. My understanding was during compilation since the inline definition is found, the function call would be "replaced" by inline function definition. Can you please tell me in detailed steps the process of compilation and linking which would lead us to 500,6,700 output. I can only understand the output 6. Thanks in advance for valuable input.

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  • Qt - problem appending to QList of QList

    - by bullettime
    I'm trying to append items to a QList at runtime, but I'm running on a error message. Basically what I'm trying to do is to make a QList of QLists and add a few customClass objects to each of the inner lists. Here's my code: widget.h: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); public slots: static QList<QList<customClass> > testlist(){ QList<QList<customClass> > mylist; for(int w=0 ; w<5 ; w++){ mylist.append(QList<customClass>()); } for(int z=0 ; z<mylist.size() ; z++){ for(int x=0 ; x<10 ; x++){ customClass co = customClass(); mylist.at(z).append(co); } } return mylist; } }; customclass.h: class customClass { public: customClass(){ this->varInt = 1; this->varQString = "hello world"; } int varInt; QString varQString; }; main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; QList<QList<customClass> > list; list = w.testlist(); w.show(); return a.exec(); } But when I try to run the application, it gives off this error: error: passing `const QList<customClass>' as `this' argument of `void List<T>::append(const T&) [with T = customClass]' discards qualifiers I also tried inserting the objects using foreach: foreach(QList<customClass> list, mylist){ for(int x=0 ; x<10 ; x++){ list.append(customClass()); } } The error was gone, but the customClass objects weren't appended, I could verify that by using a debugging loop in main that showed the inner QLists sizes as zero. What am I doing wrong?

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  • Restoring multiple database backups in a transaction

    - by Raghu Dodda
    I wrote a stored procedure that restores as set of the database backups. It takes two parameters - a source directory and a restore directory. The procedure looks for all .bak files in the source directory (recursively) and restores all the databases. The stored procedure works as expected, but it has one issue - if I uncomment the try-catch statements, the procedure terminates with the following error: error_number = 3013 error_severity = 16 error_state = 1 error_message = DATABASE is terminating abnormally. The weird part is sometimes (it is not consistent) the restore is done even if the error occurs. The procedure: create proc usp_restore_databases ( @source_directory varchar(1000), @restore_directory varchar(1000) ) as begin declare @number_of_backup_files int -- begin transaction -- begin try -- step 0: Initial validation if(right(@source_directory, 1) <> '\') set @source_directory = @source_directory + '\' if(right(@restore_directory, 1) <> '\') set @restore_directory = @restore_directory + '\' -- step 1: Put all the backup files in the specified directory in a table -- declare @backup_files table ( file_path varchar(1000)) declare @dos_command varchar(1000) set @dos_command = 'dir ' + '"' + @source_directory + '*.bak" /s/b' /* DEBUG */ print @dos_command insert into @backup_files(file_path) exec xp_cmdshell @dos_command delete from @backup_files where file_path IS NULL select @number_of_backup_files = count(1) from @backup_files /* DEBUG */ select * from @backup_files /* DEBUG */ print @number_of_backup_files -- step 2: restore each backup file -- declare backup_file_cursor cursor for select file_path from @backup_files open backup_file_cursor declare @index int; set @index = 0 while(@index < @number_of_backup_files) begin declare @backup_file_path varchar(1000) fetch next from backup_file_cursor into @backup_file_path /* DEBUG */ print @backup_file_path -- step 2a: parse the full backup file name to get the DB file name. declare @db_name varchar(100) set @db_name = right(@backup_file_path, charindex('\', reverse(@backup_file_path)) -1) -- still has the .bak extension /* DEBUG */ print @db_name set @db_name = left(@db_name, charindex('.', @db_name) -1) /* DEBUG */ print @db_name set @db_name = lower(@db_name) /* DEBUG */ print @db_name -- step 2b: find out the logical names of the mdf and ldf files declare @mdf_logical_name varchar(100), @ldf_logical_name varchar(100) declare @backup_file_contents table ( LogicalName nvarchar(128), PhysicalName nvarchar(260), [Type] char(1), FileGroupName nvarchar(128), [Size] numeric(20,0), [MaxSize] numeric(20,0), FileID bigint, CreateLSN numeric(25,0), DropLSN numeric(25,0) NULL, UniqueID uniqueidentifier, ReadOnlyLSN numeric(25,0) NULL, ReadWriteLSN numeric(25,0) NULL, BackupSizeInBytes bigint, SourceBlockSize int, FileGroupID int, LogGroupGUID uniqueidentifier NULL, DifferentialBaseLSN numeric(25,0) NULL, DifferentialBaseGUID uniqueidentifier, IsReadOnly bit, IsPresent bit ) insert into @backup_file_contents exec ('restore filelistonly from disk=' + '''' + @backup_file_path + '''') select @mdf_logical_name = LogicalName from @backup_file_contents where [Type] = 'D' select @ldf_logical_name = LogicalName from @backup_file_contents where [Type] = 'L' /* DEBUG */ print @mdf_logical_name + ', ' + @ldf_logical_name -- step 2c: restore declare @mdf_file_name varchar(1000), @ldf_file_name varchar(1000) set @mdf_file_name = @restore_directory + @db_name + '.mdf' set @ldf_file_name = @restore_directory + @db_name + '.ldf' /* DEBUG */ print 'mdf_logical_name = ' + @mdf_logical_name + '|' + 'ldf_logical_name = ' + @ldf_logical_name + '|' + 'db_name = ' + @db_name + '|' + 'backup_file_path = ' + @backup_file_path + '|' + 'restore_directory = ' + @restore_directory + '|' + 'mdf_file_name = ' + @mdf_file_name + '|' + 'ldf_file_name = ' + @ldf_file_name restore database @db_name from disk = @backup_file_path with move @mdf_logical_name to @mdf_file_name, move @ldf_logical_name to @ldf_file_name -- step 2d: iterate set @index = @index + 1 end close backup_file_cursor deallocate backup_file_cursor -- end try -- begin catch -- print error_message() -- rollback transaction -- return -- end catch -- -- commit transaction end Does anybody have any ideas why this might be happening? Another question: is the transaction code useful ? i.e., if there are 2 databases to be restored, will SQL Server undo the restore of one database if the second restore fails?

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  • cuda/thrust: Trying to sort_by_key 2.8GB of data in 6GB of gpu RAM throws bad_alloc

    - by Sven K
    I have just started using thrust and one of the biggest issues I have so far is that there seems to be no documentation as to how much memory operations require. So I am not sure why the code below is throwing bad_alloc when trying to sort (before the sorting I still have 50% of GPU memory available, and I have 70GB of RAM available on the CPU)--can anyone shed some light on this? #include <thrust/device_vector.h> #include <thrust/sort.h> #include <thrust/random.h> void initialize_data(thrust::device_vector<uint64_t>& data) { thrust::fill(data.begin(), data.end(), 10); } #define BUFFERS 3 int main(void) { size_t N = 120 * 1024 * 1024; char line[256]; try { std::cout << "device_vector" << std::endl; typedef thrust::device_vector<uint64_t> vec64_t; // Each buffer is 900MB vec64_t c[3] = {vec64_t(N), vec64_t(N), vec64_t(N)}; initialize_data(c[0]); initialize_data(c[1]); initialize_data(c[2]); std::cout << "initialize_data finished... Press enter"; std::cin.getline(line, 0); // nvidia-smi reports 48% memory usage at this point (2959MB of // 6143MB) std::cout << "sort_by_key col 0" << std::endl; // throws bad_alloc thrust::sort_by_key(c[0].begin(), c[0].end(), thrust::make_zip_iterator(thrust::make_tuple(c[1].begin(), c[2].begin()))); std::cout << "sort_by_key col 1" << std::endl; thrust::sort_by_key(c[1].begin(), c[1].end(), thrust::make_zip_iterator(thrust::make_tuple(c[0].begin(), c[2].begin()))); } catch(thrust::system_error &e) { std::cerr << "Error: " << e.what() << std::endl; exit(-1); } return 0; }

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  • Javascript function variables being validated before function called by Internet Explorer

    - by CodingIsAwesome
    When my page loads it calls the function like below: <body onLoad='changeTDNodes()'> And the code it calls is below: function applyThresholds(myvalue, mycell) { var threshold = 10; if (myvalue.innerHTML >= threshold) { //mycell.style.setAttribute('cssText','font-size:x-large;'); mycell.setAttribute('bgColor','red'); } else { mycell.setAttribute('bgColor','green'); } } function changeTDNodes() { // there can be many 'td' elements; just return the nth element var RepairVideo_cell_value = document.getElementsByTagName('B')[21]; var RepairVideo_cell = document.getElementsByTagName('td')[16]; var PPV_cell_value = document.getElementsByTagName('B')[6]; var PPV_cell = document.getElementsByTagName('td')[1]; var LeadRepair_cell_value = document.getElementsByTagName('B')[11]; var LeadRepair_cell = document.getElementsByTagName('td')[6]; var LeadTier_cell_value = document.getElementsByTagName('B')[16]; var LeadTier_cell = document.getElementsByTagName('td')[11]; var CHSI_cell_value = document.getElementsByTagName('B')[26]; var CHSI_cell = document.getElementsByTagName('td')[21]; var HN_cell_value = document.getElementsByTagName('B')[31]; var HN_cell = document.getElementsByTagName('td')[26]; var CDV_cell_value = document.getElementsByTagName('B')[36]; var CDV_cell = document.getElementsByTagName('td')[31]; var CommOps_cell_value = document.getElementsByTagName('B')[42]; var CommOps_cell = document.getElementsByTagName('td')[36]; applyThresholds(PPV_cell_value, PPV_cell); applyThresholds(LeadRepair_cell_value, LeadRepair_cell); applyThresholds(LeadTier_cell_value, LeadTier_cell); applyThresholds(RepairVideo_cell_value, RepairVideo_cell); applyThresholds(CHSI_cell_value, CHSI_cell); applyThresholds(HN_cell_value, HN_cell); applyThresholds(CDV_cell_value, CDV_cell); applyThresholds(CommOps_cell_value, CommOps_cell); } Although the code executes succssfully, in the bottom corner of internet explorer the error shows as: Line: 12 Char: 1 Error: 'innerHTML' is null or not an object Code: 0 Yet if I move the applyThresholds function below the changeTDNodes function, the changeTDNodes functions complains that there is no such thing as the applyThresholds function. What am I doing wrong here? Thanks for all your help!

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  • Timestamp issue with localtime and mktime

    - by egiakoum1984
    Please see the code below: #include <iostream> #include <stdlib.h> #include <time.h> using namespace std; int main(void) { time_t current_time = 1270715952; cout << "Subscriber current timestamp:" << current_time << endl; tm* currentTm = localtime(&current_time); char tmp_str[256]; //2010-04-08T11:39:12 snprintf(tmp_str, sizeof(tmp_str), "%04d%02d%02d%02d%02d%02d.000", currentTm->tm_year+1900, currentTm->tm_mon+1, currentTm->tm_mday, currentTm->tm_hour, currentTm->tm_min, currentTm->tm_sec); cout << "Subscriber current date:" << tmp_str << endl; tm tmpDateScheduleFrom, tmpDateScheduleTo; memset(&tmpDateScheduleFrom, 0, sizeof(tm)); memset(&tmpDateScheduleTo, 0, sizeof(tm)); //2010-04-08T11:00 tmpDateScheduleFrom.tm_sec = 0; tmpDateScheduleFrom.tm_min = 0; tmpDateScheduleFrom.tm_hour = 11; tmpDateScheduleFrom.tm_mday = 8; tmpDateScheduleFrom.tm_mon = 3; tmpDateScheduleFrom.tm_year = 110; //2010-04-08T12:00 tmpDateScheduleTo.tm_sec = 0; tmpDateScheduleTo.tm_min = 0; tmpDateScheduleTo.tm_hour = 12; tmpDateScheduleTo.tm_mday = 8; tmpDateScheduleTo.tm_mon = 3; tmpDateScheduleTo.tm_year = 110; time_t localFrom = mktime(&tmpDateScheduleFrom); time_t localTo = mktime(&tmpDateScheduleTo); cout << "Subscriber current timestamp:" << current_time << endl; cout << "Subscriber localFrom:" << localFrom << endl; cout << "Subscriber localTo:" << localTo << endl; return 0; } The results are the following: Subscriber current timestamp:1270715952 Subscriber current date:20100408113912.000 Subscriber current timestamp:1270715952 Subscriber localFrom:1270717200 Subscriber localTo:1270720800 Why the current subscriber timestamp (subscriber date and time: 2010-04-08T11:39:12) is not between the range localFrom (timestamp of date/time: 2010-04-08T11:00:00) and LocalTo (timestamp of date/time: 2010-04-08T12:00:00)?

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  • Single console in eclipse for both Server and Client

    - by rits
    I am building a client server application using Java Sockets (in Windows XP). For that I need different consoles for both Client and Server(for Input and Output operations). But in eclipse both share a single console. Is there any plugin or some sort of cheat through which I can do this. After googling I got this, http://dev.eclipse.org/newslists/news.eclipse.newcomer/msg17138.html But, this seems to be only for write operations, not read operations. Also, I tried the following to launch application manually, but even this is not working........ package mypack; import java.io.BufferedOutputStream; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.io.OutputStream; import java.io.PrintStream; public class MySystem { public static void changeStream(String mainFile) throws IOException{ File temp = new File(".") ; String parentPath = temp.getCanonicalPath() ; System.out.println(parentPath); //creation of batch file starts here try{ File f = new File(parentPath + "\\a.bat") ; System.out.println("Created : " + f.createNewFile()); //f.deleteOnExit() ; FileOutputStream fos = new FileOutputStream(f) ; String str = "java " + mainFile ; String batchCommand="@echo off\n"+str+"\npause\nexit"; char arr[] = batchCommand.toCharArray() ; System.out.println(str) ; for(int i = 0 ; i < arr.length ; i++){ fos.write(arr[i]) ; } fos.close() ; } catch(Exception e){ } //creation of batch file ends here //execution of batch file starts here try{ Runtime r = Runtime.getRuntime() ; System.out.println(parentPath + "\\a.bat") ; Process p = r.exec(new String[]{"cmd","/k","start a.bat"},null,new File(parentPath)) ; OutputStream os = (OutputStream)p.getOutputStream() ; System.setOut( new PrintStream(os) ) ; System.out.println("Hello"); } catch(Exception e){ e.printStackTrace(); } //execution of batch file ends here } public static void main(String[] args) throws IOException { MySystem.changeStream("MySystem") ; } }

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  • C++: compute a number's complement and its number of possible mismatches

    - by Eagle
    I got a bit stuck with my algorithm and I need some help to solve my problem. I think an example would explain better my problem. Assuming: d = 4 (maximum number of allowed bits in a number, 2^4-1=15). m_max = 1 (maximum number of allowed bits mismatches). kappa = (maximum number of elements to find for a given d and m, where m in m_max) The main idea is for a given number, x, to compute its complement number (in binary base) and all the possible combinations for up to m_max mismatches from x complement's number. Now the program start to scan from i = 0 till 15. for i = 0 and m = 0, kappa = \binom{d}{0} = 1 (this called a perfect match) possible combinations in bits, is only 1111 (for 0: 0000). for i = 0 and m = 1, kappa = \binom{d}{1} = 4 (one mismatch) possible combinations in bits are: 1000, 0100, 0010 and 0001 My problem was to generalize it to general d and m. I wrote the following code: #include <stdlib.h> #include <iomanip> #include <boost/math/special_functions/binomial.hpp> #include <iostream> #include <stdint.h> #include <vector> namespace vec { typedef std::vector<unsigned int> uint_1d_vec_t; } int main( int argc, char* argv[] ) { int counter, d, m; unsigned num_combination, bits_mask, bit_mask, max_num_mismatch; uint_1d_vec_t kappa; d = 4; m = 2; bits_mask = 2^num_bits - 1; for ( unsigned i = 0 ; i < num_elemets ; i++ ) { counter = 0; for ( unsigned m = 0 ; m < max_num_mismatch ; m++ ) { // maximum number of allowed combinations num_combination = boost::math::binomial_coefficient<double>( static_cast<unsigned>( d ), static_cast<unsigned>(m) ); kappa.push_back( num_combination ); for ( unsigned j = 0 ; j < kappa.at(m) ; j++ ) { if ( m == 0 ) v[i][counter++] = i^bits_mask; // M_0 else { bit_mask = 1 << ( num_bits - j ); v[i][counter++] = v[i][0] ^ bits_mask } } } } return 0; } I got stuck in the line v[i][counter++] = v[i][0] ^ bits_mask since I was unable to generalize my algorithm to m_max1, since I needed for m_max mismatches m_max loops and in my original problem, m is unknown until runtime.

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  • subclassing QList and operator+ overloading

    - by Milen
    I would like to be able to add two QList objects. For example: QList<int> b; b.append(10); b.append(20); b.append(30); QList<int> c; c.append(1); c.append(2); c.append(3); QList<int> d; d = b + c; For this reason, I decided to subclass the QList and to overload the operator+. Here is my code: class List : public QList<int> { public: List() : QList<int>() {} // Add QList + QList friend List operator+(const List& a1, const List& a2); }; List operator+(const List& a1, const List& a2) { List myList; myList.append(a1[0] + a2[0]); myList.append(a1[1] + a2[1]); myList.append(a1[2] + a2[2]); return myList; } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); List b; b.append(10); b.append(20); b.append(30); List c; c.append(1); c.append(2); c.append(3); List d; d = b + c; List::iterator i; for(i = d.begin(); i != d.end(); ++i) qDebug() << *i; return a.exec(); } , the result is correct but I am not sure whether this is a good approach. I would like to ask whether there is better solution?

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  • Help with Arrays in Objective C.

    - by NJTechie
    Problem : Take an integer as input and print out number equivalents of each number from input. I hacked my thoughts to work in this case but I know it is not an efficient solution. For instance : 110 Should give the following o/p : one one zero Could someone throw light on effective usage of Arrays for this problem? #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int input, i=0, j,k, checkit; int temp[i]; NSLog(@"Enter an integer :"); scanf("%d", &input); checkit = input; while(input > 0) { temp[i] = input%10; input = input/10; i++; } if(checkit != 0) { for(j=i-1;j>=0;j--) { //NSLog(@" %d", temp[j]); k = temp[j]; //NSLog(@" %d", k); switch (k) { case 0: NSLog(@"zero"); break; case 1: NSLog(@"one"); break; case 2: NSLog(@"two"); break; case 3: NSLog(@"three"); break; case 4: NSLog(@"four"); break; case 5: NSLog(@"five"); break; case 6: NSLog(@"six"); break; case 7: NSLog(@"seven"); break; case 8: NSLog(@"eight"); break; case 9: NSLog(@"nine"); break; default: break; } } } else NSLog(@"zero"); [pool drain]; return 0; }

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