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  • Repeating fields in similar database tables

    - by user1738833
    I have been tasked with working on a database that I have never seen before and I'm looking at the DB structure. Some of the central and most heavily queried and joined tables look like virtual duplicates of each other. Here's a massively simplified representation of the situation, with business-sensitive information changed, listing hypothetical table names and fields: TopLevelGroup: PK_TLGroupId, DisplaysXOnBill, DisplaysYOnBill, IsInvoicedForJ, IsInvoicedForK SubGroup: PK_SubGroupId, FK_ParentTopLevelGroupId, DisplaysXOnBill, DisplaysYOnBill, IsInvoicedForJ, IsInvoicedForK SubSubGroup: PK_SubSUbGroupId, FK_ParentSubGroupId, DisplaysXOnBill, DisplaysYOnBill, IsInvoicedForJ, IsInvoicedForK I haven't listed the types of the fields as I don't think it's particularly important to the situation. In addition, it's worth saying that rather than four repeated fields as in the example above, I'm looking at 86 repeated fields. For the most part, those fields genuinely do represent "facts" about the primary table entity, so it's not automatically wrong for that reason. In addition, the "groups" represented here have a property inheritance relationship. If DisplaysXOnBill is NULL in the SubSubGroup, it takes the value of DisplaysXOnBillfrom it's parent, the SubGroup, and so-on up to the TopLevelGroup. Further, the requirements will never require that the model extends beyond three levels, so there is no need for flexibility in that area. Is there a design smell from several tables which describe very similar entities having almost identical fields? If so, what might be a better design of the example above? I'm using the phrase "design smell" to indicate a possible problem. Of course, in any given situation, a particular design might well be the best solution. I'm looking for a more general answer - wondering what might be wrong with this design and what might be the better design were that the case. Possibly related, but not primary questions: Is this database schema in a reasonably normal form (e.g. to 3NF), insofar as can be told from the information I've provided. I can't see a problem with the requirements of 2NF and 3NF, except in their inheriting the requirements of 1NF. Is 1NF satisfied though? Are repeating groups allowed in different tables? Is there a best-practice method for implementing the inheritance relationship in a database as I require? The method above feels clunky to me because any query on the SubSubGroup necessarily needs to join onto the SubGroup and the TopLevelGroup tables to collect inherited facts, which can make even trivial joins requiring facts from the SubSubGroup table rather long-winded. There are, of course, political considerations to making a relatively large change like this. For the purpose of this question, I'm happy to ignore that fact in the interests of keeping the answers ring-fenced to the technical problem.

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • Map Custom URL protocol to HTTP (using NSURLProtocol?)

    - by Francisco Ryan Tolmasky I
    I have an application using a WebKit WebView and I'd like to map URL's that are loaded in this WebView with a custom URL protocol to a different HTTP URL. For example, say I am loading: custom://path/to/resource I would like to internally actually load: http://something-else.com/path/to/resource In other words, the custom protocol serves almost as a shorthand. I can't however use -webView:resource:willSendRequest:redirectResponse:fromDataSource:, because I want WebKit to actually believe this is the URL in question, not to simply redirect from one to the other. So far I've been attempting to use a custom NSURLProtocol subclass. However, this is proving trickier than I first thought because, at least to my understanding, I will have to do the actual loading myself in the NSURLProtocol subclass' startLoading method. I'd like a way to just hand off the work to the existing HTTP protocol loader, but I can't find an easy way to do this. Does anyone have a recommendation for this, or perhaps an alternative way to solve this issue? Thanks!

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  • Send in ObjC receive in DotNet data over internet?

    - by Kovu
    Hi, is it possible to send data in ObjC (strings, much strings), and receive them in DotNet C#? The background is I have an Iphone App from and to that I will send data and on the other side a dotnet application that will recieve and sent data. Has someone an howto / idea where to begin?

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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • Enable access for assistive device programmatically

    - by Dheeraj
    Hi All, I want to enable Access for assistive devices in System Preferences programmatically. But Problem is that my application is not running as root user and i do not want my application to be as root user and also should not ask for any authentication in between. I want to tap all keyboard events globally. I am using CGEventTapCreate() for the same.In the documentation of CGEventTapCreate() API it is mentioned that, Event taps receive key up and key down events if one of the following conditions is true: The current process is running as the root user. Access for assistive devices is enabled. In Mac OS X v10.4 & later, you can enable this feature using System Preferences, Universal Access panel, Keyboard view. I tried manually by checking the Enable Access for assistive devices from System Preference and it gives me expected output. So is there any way to do the same via program without asking for authentication and also application is not running as root user? Thanks, Dheeraj.

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Block declared variable visible outside?

    - by fuzzygoat
    If I declare a variable within a block (see below) is there a way to specify that its visible outside the block if need be? if(turbine_RPM > 0) { int intResult = [sensorNumber:1]; NSNumber *result = [NSNumber numberWithInt:intResult]; } return result; or is the way just to declare outside the block scope? NSNumber *result; if(turbine_RPM > 0) { int intResult = [sensorNumber:1]; result = [NSNumber numberWithInt:intResult]; } return result; many thanks gary

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  • Saving a "project"-type document (containing sub-documents)

    - by andyvn22
    I'm trying to create a "project"-like document, in that it contains subdocuments in a specified directory. I'd like a brand new save of a document to set up that directory with appropriate subdirectories. I'd like a "Save As" to copy all those subdirectories and any files within them to the new location. But I'd like a "Save" to only update certain data files and (of course) not overwrite all the subdocuments! What's the "safe" way to do this? I tried keeping track of the file's location in my document, and checking to see if it was the same or different than the save location, but it feels messy, and I'm worried that Apple is doing something behind the scenes that will make this direct URL-to-URL comparison fail in some circumstances. Is there a standard way to do something like this?

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  • InApp Purchase on slow network

    - by Chandan Shetty SP
    My InApp purchase code works fine in normal network, but in very slow network(safari browser will take 5 min to load a webpage). I am not getting any delegates... - (void)requestDidFinish:(SKRequest *)request - (void)request:(SKRequest *)request didFailWithError:(NSError *)error - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response So my code blocks indefinetly because i am setting setUserInteractionEnabled to FALSE initially and setting it back to TRUE in the above delegates... [[[UIApplication sharedApplication]keyWindow]setUserInteractionEnabled:FALSE]; Is it possible to check the network status before creating "SKProductsRequest" or any better way to implement inApp Purchase? Thanks in advance,

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  • Assigning to struct in different class

    - by 4thSpace
    I have a struct in ClassA and want to assign it to the same struct in ClassB (the two structs are the same with different names). ClassA and ClassB are view controllers. Basically, I need to pass this struct to another class. However, structs don't seem to be exposed as members, which means I can't access them. Here is ClassA's struct declared in its header file: typedef struct { NSString *startDate; NSString *endDate; NSString *classId; } selectedItemsClassAStruct; selectedItemsClassAStruct selectedItemsClassA; and the same for ClassB (just with ClassA text replaced) It doesn't appear in code hints for ClassB. I see this error if I try to access it: request for member 'selectedItemsClassBStruct' in something not a structure or union How should it be done?

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  • Invocation of ViewDidLoad after initWithNibName

    - by live2dream95
    It appears that ViewDidLoad() is sent to a ViewController only after its View is physically displayed (i.e. via NavigationController pushViewController), and not immediately after initWithNibName(). Is this a behavior I can rely on? I would like to get the chance to set the member variables of my view so that all the members are valid by the time ViewDidLoad() is invoked.

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  • Using a UITableViewController with a small-sized table?

    - by rpj
    When using a UITableViewController, the initWithStyle: method automatically creates the underlying UITableView with - according to the documentation - "the correct dimensions". My problem is that these "correct dimensions" seem 320x460 (the iPhone's screen size), but I'm pushing this TableView/Controller pair into a UINavigationController which is itself contained in a UIView, which itself is about half the height of the screen. No frame or bounds wrangling I can come up with seems to correctly reset the table's size, and as such it's "too long", meaning there are a collection of rows that are pushed off the bottom of the screen and are not visible nor reachable by scrolling. So my question comes down to: what is the proper way to tell a UITableViewController to resize its component UITableView to a specified rectangle? Thanks! Update I've tried all the techniques suggested here to no avail, but I did find one interesting thing: if I eschew the UINavigationController altogether (which I'm not yet willing to do for production, but as an experiment), and add the table view as a direct subview of the enclosing view I mentioned, the frame size given is respected. The very moment I re-introduce the UINavigationController into the mix, no matter if it is added as a subview before or after the table view, and no matter if alloc/init it before or after the table view is added as a subview, the result is the same as it was before. I'm beginning to suspect UINavigationController isn't much of a team player... Update 2 The suggestion to check frame size after the table view on screen was a good one: turns out that the navigation controller is in fact resizing it some time in between load and display. My solution, hacky at best, has been to cache the frame given on load and to reset it if changed at the beginning of tableView:cellForRowAtIndexPath:. Why there you ask? Because it's the one place I found that worked, that's why! I don't consider this a solution as it's obviously improper, but for the benefit of anyone else reading, it does seem to work.

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  • How to order a window to front if you are not in the Application in Objective-C

    - by ahmet2106
    Hello, Is there a way to make a "makeKeyAndOrderToFront" without beeing in the Application? If I am in Safari and in the Menu Bar there is a MenuItem to my App, after I press this, i want to show a window of my App in the Front (makeKeyAndOrderToFront makes this just if you are in the Application). Which way can I use? And how can I animate this Window (like Tweeties Add new Tweet - atebits.com). Thank you!

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  • My framework will utilise other frameworks, but I'd like this to be transparent to the end-user

    - by d11wtq
    I'm building a framework, which aims to provide a new development environment for the user, but I need to use things like RegexKit and almost certainly some other established frameworks in order to do this. Any functionality exposed from such frameworks would be abstracted through classes and methods in my own framework for maintenance reasons (allowing me to change my mind on which dependencies I want). In an ideal world I just want to ship a single .framework. However I'm aware that unlike with standard bundles and applications it is not possibile to embed a framework inside the framework bundle. Do I have any other option other than to tell the end user that they must also install RegexKit and any other dependencies? I have a feeling this lessens the appeal value of the easy to use embedded framework I'd envisaged building. Right now I'm feeling like I have some limited options: Force the user to install the dependencies. Write my own classes that provide the same functionality -- ugh! If at all possible, try to statically link the third party frameworks (is this possible??) My end-product is ideally a single .framework bundle that uses @rpath and so can be installed in the system or simply bundled with the app that uses it.

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  • Interface Builder "Simulate Interface" not working

    - by bpapa
    I am using Interface Builder to play around with some ideas. I never noticed that there is a "Simulate Interface" feature which apparently will render the nib in the iPhone simulator. So, I created a view, put one component in there (a Segmented Control), saved it, selected "Simulate Interface", the simulator launched but... nothing rendered in the simulator. Just a black screen. I thought maybe my nib wasn't complete enough, so I've tried it with all of my old nibs and I'm having the same problem with all of them. None of them render in the simulator at all. Is there some trick that I'm missing?

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  • A way to enable a LaunchDaemon to output sound?

    - by Varun Mehta
    I have a small Foundation application that checks a website and plays a sound if it sees a certain value. This application successfully plays a sound when I run it as my user from the Terminal. I've configured this app to run as a LaunchDaemon, with the following plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>org.myorg.appidentifier</string> <key>ProgramArguments</key> <array> <string>/Users/varunm/path/to/cli/application</string> </array> <key>KeepAlive</key> <true/> <key>RunAtLoad</key> <true/> </dict> </plist> When I have this service launched I can see it successfully read in and log values from the website, but it never generates any sound. The sound files are located in the same directory as the binary, and I use the following code: NSSound *soundToPlay = [[NSSound alloc] initWithContentsOfFile:@"sound.wav" byReference:NO]; [soundToPlay setDelegate:stopper]; [soundToPlay play]; while (g_keepRunning) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; } [soundToPlay setCurrentTime:0.0]; Is there any way to get my LaunchDaemon application to play sound? This machine gets run by different people, and sometimes has no one logged in, which is why I have to configure it as a LaunchDaemon.

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  • Debugging runtime error "Terminating app due to uncaught exception 'NSInternalInconsistencyException

    - by Bill
    I'm going through the Beginning iPhone Development book & stuck in chapter 9. I've spent a few hours trying to debug this error w/o avail: 2010-05-01 19:27:51.361 Nav2[4113:20b] *** Assertion failure in -[UITableView _createPreparedCellForGlobalRow:withIndexPath:], /SourceCache/UIKit/UIKit-984.38/UITableView.m:4709 2010-05-01 19:27:51.362 Nav2[4113:20b] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' 2010-05-01 19:27:51.364 Nav2[4113:20b] Stack: ( ... ) I'm not looking for help w/ the book, but tips for how to debug this error? Can I pin down which of my cellForRowAtIndexPath methods is the problem? And how to inspect the type? Or other things should I look at?

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  • mouseover detection in NSTableView's NSCell?

    - by Wigwam
    I am wanting to change the text background color on a tableview's cell when it is hovered upon, similar to how AddressBook "highlights" the label of a contact's element when you mouseover the label names. However I cannot figure out how to accomplish... detecting a mouseover on a particular NSCell and... After detecting the cell his hovered upon, highlighting the text in that cell (not highlighting the entire row as if the user selected that row) As NSCell is not a subclass of NSView this seems to be a very difficult task. Any example of this or explanation on how this might be done would be greatly appreciated. Thanks!

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • How do I enable spell checking within an NSTextField on Mac OS X?

    - by Luke
    I have an NSTextField that I would like to enable "as-you-type" spell checking. When I load my application I can do this from the Menu Bar Edit Spelling and Grammar Check Spelling While Typing. I would like this option to be enabled by default. Within IB I can enable this for a NSTextView but I would like to use NSTextField for this part of the UI. Thank you.

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