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  • iOS4.2: TouchBegan does not draw more then one circle per sensed touch

    - by Christian
    Hi all, quick question (which might be a no-brainer for most here) :) My code below should draw a circle for every time touch that is recognised but although more than ones touches are sensed only one circle will drawn up at a time. Can anyone see any obvious issues? This method sits in the XYZViewControler.m class. TouchPoint.m is the class that defines the circle. Thanks a bundle for your help and redirects. Chris - (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { NSSet * allTouches = [event allTouches]; // get all events for (UITouch * touch in touches) { TouchPoint * touchPoint = [[TouchPoint alloc] initWithFrame:CGRectMake(0, 0, circleWidth, circleWidth)]; touchPoint.center = [touch locationInView:[self view]]; touchPoint.color = [UIColor redColor]; touchPoint.backgroundColor = [UIColor whiteColor]; [[self view] addSubview: touchPoint]; [touchPoint release]; CFDictionarySetValue(touchMap, touch , touchPoint); } [[self view] setNeedsDisplay]; }

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  • Objective-C Framework PSMTabBarControl does not work - NSTabView Tabs with Style

    - by ahmet2106
    Hello everybody In my App I'm trying to get PSMTabBarControl working, but all I do - nothing... I have copied the framework File in my Frameworks folder of my App, then included it. In my InterfaceBuilder (1.3.2) I was able to drag and drop the PSMTabBarControl to my Window and link it with the NSTabView (PSM - tabView - NSTabView && NSTabView - delegate - PSM), but after i tried a Demo (apple+r) I cant see the Tabs... Tried all I can - but dont know why.. Am I doing sth. wrong? Which other Framework or Source I can use to create Tabs like Firefox oder Safari? Thank you!

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  • Whats the maximum key length in NSDictionary?

    - by x3ro
    Hey there, I'm currently working on an app which displays a bunch of files in a table, and you can add and remove them and whatsoever. To prevent duplicates in the table, I'd like to create a NSDictionary using the files full path as keys for another NSDictionary which contains all the file information, but I am a little concerned about the maximum key length of NSDictionary, and also whether this solution would be performance killer or not... Looking forward to your answers. Best regards, x3ro

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  • CATransaction: Layer Changes But Does Not Animate

    - by macinjosh
    I'm trying to animate part of UI in an iPad app when the user taps a button. I have this code in my action method. It works in the sense that the UI changes how I expect but it does not animate the changes. It simply immediately changes. I must be missing something: - (IBAction)someAction:(id)sender { UIViewController *aViewController = <# Get an existing UIViewController #>; UIView *viewToAnimate = aViewController.view; CALayer *layerToAnimate = viewToAnimate.layer; [CATransaction begin]; [CATransaction setAnimationDuration:1.0f]; CATransform3D rotateTransform = CATransform3DMakeRotation(0.3, 0, 0, 1); CATransform3D scaleTransform = CATransform3DMakeScale(0.10, 0.10, 0.10); CATransform3D positionTransform = CATransform3DMakeTranslation(24, 423, 0); CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform); combinedTransform = CATransform3DConcat(combinedTransform, positionTransform); layerToAnimate.transform = combinedTransform; [CATransaction commit]; // rest of method... } I've tried simplifying the animation to just change the opacity (for example) and it still will not animate. The opacity just changes instantly. That leads me to believe something is not setup properly. Any clues would be helpful!

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  • How to remove cursor from text field on click of button?

    - by Miraaj
    Hi all, I am trying to do a simple task: I have an editable text field, two buttons (titles: make editable/ make un-editable) over a window. Idea is: when user clicks "make editable" button, text field should become editable and when he/she clicks "make un-editable", it should become un-editable. In action of "make un-editable" I am doing this: [myTextField setSelectable:NO]; [myTextField setEditable:NO]; and in action of "make editable" I am doing this: [myTextField setSelectable:YES]; [myTextField setEditable:YES]; Problem is: It works fine when myTextField does not have cursor within it and user clicks - "make un-editable", ie. myTextField becomes un-editable but when it has cursor and user clicks "make un-editable" he/she can still edit myTextField. For its solution I tried to remove cursor from myTextField as soon as user clicks "make un-editable" button, by adding these lines before selectable and editable statements: [someOtherTextField selectText:self]; [[NSRunLoop currentRunLoop] performSelector:@selector(selectText:) someOtherTextField argument:self order:9999 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; [someOtherTextField becomeFirstResponder]; but none is working for me :( Can anyone suggest some solution for it? Thanks, Miraaj

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  • Handling undo and edit flag on window with several model objects

    - by Rui Pacheco
    Hi, I've a window that will hold several instances of a model object, listed in a table. The model object is updated using a text view. What is the best way to keep the edit flag and undo manager in synch with the content of the different model objects? I'm thinking creating an instance of the undo manager on the model object and manually set the undo manager for the text view every time the user choses a new model object. Does the undo manager also handle the edited flag?

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  • Conditionally overriding a system method via categories in Objective-C?

    - by adib
    Hi Is there a way to provide a method implementation (that bears the exact same name of a method defined by the framework) only when the method isn't already defined in the system? For example method [NSSomeClass someMethod:] exists only in Mac OS X 10.6 and if my app runs in 10.5, I will provide that method's definition in a category. But when the app runs in 10.6, I want the OS-provided method to run. Background: I'm creating an app targeted for both 10.5 and 10.6. The problem is that I recently realized that method +[NSSortDescriptor sortDescriptorWithKey:ascending:] only exists in 10.6 and my code is already littered by that method call. I could provide a default implementation for it (since this time it's not too difficult to implement it myself), but I want the "native" one to be called whenever my app runs on 10.6. Furthermore if I encounter similar problems in the future (with more difficult-to-implement-myself methods), I might not be able to get away with providing a one-liner replacement. This question vaguely similar to Override a method via ObjC Category and call the default implementation? but the difference is that I want to provide implementations only when the system doesn't already has one. Thanks.

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  • How to detect touch in triangle area

    - by Romain
    For my application, i need to divide diagonally the screen of my iphone in 4 parts and detect which of the part was touched. I am very confused because my areas are triangles and not squares and I can't find a solution to detect which of the triangle was touched... I get the touched Point with method touchesBegan, and there I'm stuck... :( How to define triangle shapes and test if it was touched? with View? layer? It could be really cool if someone could help me.

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  • How to use generic (NSObject) controller with subviews of a UIViewController?

    - by wanderlust
    I have a UIViewController that is loading several subviews at different times based on user interaction. I originally built all of these subviews in code, with no nib files. Now I am moving to nib files with custom UIView subclasses. Some of these subviews display static data, and I am using loadNibNamed:owner:options: to load them into the view controller. Others contain controls that I need to access. I (sort of) understand the reasons Apple says to use one view controller per screen of content, using generic controller objects (NSObjects) to manage subsections of a screen. So I need a view controller, a generic controller, a view class and a nib. How do I put this all together? My working assumptions and subsequent questions: I will associate the view class with the nib in the 'class identity' drop down in IB. The view controller will coordinate overall screen interactions. When necessary, it will create an instance of the generic controller. Does the generic controller load the nib? How? Do I define the outlets and actions in that view class, or should they be in the generic controller? How do I pass messages between the view controller and the generic controller? If anyone can point me to some sample code using a controller in this way, it will go a long way to helping me understand. None of the books or stackoverflow posts I've read have quite hit the spot yet.

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  • Observing an NSMutableArray for insertion/removal

    - by Adam Ernst
    A class has a property (and instance var) of type NSMutableArray with synthesized accessors (via @property). If you observe this array using: [myObj addObserver:self forKeyPath:@"theArray" options:0 context:NULL]; And then insert an object in the array like this: [[myObj theArray] addObject:[NSString string]]; An observeValueForKeyPath... notification is not sent. However, the following does send the proper notification: [[myObj mutableArrayValueForKey:@"theArray"] addObject:[NSString string]]; This is because mutableArrayValueForKey returns a proxy object that takes care of notifying observers. But shouldn't the synthesized accessors automatically return such a proxy object? What's the proper way to work around this--should I write a custom accessor that just invokes [super mutableArrayValueForKey...]?

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • NSTask executed only once

    - by Eimantas
    I'm having trouble executing different NSTask's. Same launchPath, different arguments. I have a class who's instances administer own NSTask objects and depending on arguments those instances were initialized with - dependent NSTask object is being created. I have two initializers: // Method for finished task - (void)taskFinished:(NSNotification *)aNotification { [myTask release]; myTask = nil; [self createTask]; } // Designated initializer - (id) init { self = [super init]; if (self != nil) { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskFinished:) name:NSTaskDidTerminateNotification object:nil]; [self createTask]; } return self; } // Convenience initializer - (id)initWithCommand:(NSString *)subCommand { self = [self init]; if (self) { [self setCommand:subCommand]; } return self; } And here 's the createTask method: - (void)createTask { // myTask is a property defined as NSTask* myTask = [[NSTask alloc] init]; [myTask setLaunchPath:@"/usr/bin/executable"]; } Say I have 3 buttons. Each one creates different class instance with different NSTask objects. But problem is that only first one gets executed. The second ones does not even triger "click" event (via target-action). I think it could be cause of launchPath I'm trying to use, 'cause simple /bin/ls works fine. The same command in terminal has 0 return value (i.e. all is fine). Any guides or gotchas are much appreciated.

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  • NSWindowController and isWindowLoaded

    - by Jim
    Hi, I have an NSWindowController and I initialize it like this; + (MyWindowController *) sharedController { static MyWindowController *singleton = nil; if (!singleton) singleton = [[self alloc] initWithWindowNibName: @"myWindow"]; return singleton; } and I show windows like this; [[MyWindowController sharedController] showWindow: nil]; Now the problem is that I need information from some controls on that window. But I do not want to load the window if it's not yet loaded because then I can just go with the defaults. Should I use @property to access the singleton? or what is recommended here? (If @property, then please give me the readonly, nonatomic attributes too.)

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  • Is Md5 Encryption Symmetric or Asymmetric?

    - by PF1
    For my iPhone application, Apple wants to know if my password encryption (md5) is greater then 64-bit symmetric or greater then 1024-bit symmetric. I have not been able to find it online, so I am wondering if anyone knows the answer. In addition, is this considered an appropriate encryption technology for passwords, or should I use something different? Thanks for any help!

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  • Nstableview group style for nsoutlineview

    - by joels
    I like the look of the group rows in the nstableview. In apple mail, the group sections like mailboxes and rss with that style too. Is there an easy way to make a group row or root item in an nsoutlineview to look like that? I think I have to override the willDisplayCell method...

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  • Select no tabs in a UITabBar

    - by Tom
    Hi, I'm trying to select no tabs at all in my application. At first the first tab is selected, but I'd like to deselect it so no tabs at all would be selected. Don't ask me why, it's just that way the client wants it! hehe Thanks for your help! PS: I already tried: // rootController = UITabBarController rootController.tabBar.selectedItem = 0; rootController.tabBar.selectedItem = nil; [rootController setSelectedIndex:[rootController.items objectAtIndex:0]]; [rootController setSelectedIndex:nil]; [rootController setSelectedIndex:0]; // That one works : (but I can't select 0 or -1 for instance) [rootController setSelectedIndex:2]; Any ideas? Thanks again!

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  • Crashes in Core Data's Inferred Mapping Model Creation (Lightweight Migration). Threading Issue?

    - by enchilada
    I'm getting random crashes when creating an inferred mapping model (with Core Data's lightweight migration) within my application. By the way, I have to do it programmatically in my application while it is running. This is how I create this model (after I have made proper currentModel and newModel objects, of course): NSMappingModel *mappingModel = [NSMappingModel inferredMappingModelForSourceModel:currentModel destinationModel:newModel error:&error]; The problem is this: This method is crashing randomly. When it works, it works just fine without issues. But when it crashes, it crashes my application (instead of returning nil to signify that the method failed, as it should). By randomly, I mean that sometimes it happens and sometimes not. It is unpredictable. Now, here is the deal: I'm running this method in another thread. More precisely, it is located inside a block that is passed via GCD to run on the global main queue. I need to do this for my UI to appear crisp to the user, i.e. so that I can display a progress indicator while the work is underway. The strange thing seems to be that if I remove the GCD stuff and just let it run on the main thread, it seems to be working fine and never crashing. Thus, could it be because I'm running this on a different thread that this is crashing? I somehow find that weird because I don't believe I'm breaking any Core Data rules regarding multi-threading. In particular, I'm not passing any managed objects around, and whenever I need access to the MOC, I create a new MOC, i.e. I'm not relying on any MOC (or for that matter: anything) that has been created earlier on the main thread. Besides the little MOC stuff that occurs, occurs after the mapping model creation method, i.e. after the point at which the app crashes, so it can't possibly be a cause of the crashes under consideration here. All I'm doing is taking two MOMs and asking for a mapping model between them. That can't be wrong even under threading, now can it? Any ideas on what could be going on?

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  • Delete Drag and Drop Behavior of IKImageBrowserView

    - by PF1
    Hi Everyone: By default (it seems), IKImageBrowserView enables drag and drop to locations in the Finder. I would like to turn off this behavior but am unsure of how to do so. I was thinking that perhaps implementing the NSDraggingDestination protocol and overriding it could solve this, but so far it hasn't worked for me. Thanks for any help!

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  • Presenting UIModalViews in Landscap mode

    - by Dominik
    Hello, I'm trying to present some UIModalFormSheets in a my iPad application. It's working without any problems, except one thing: When I have my iPad in landscape mode my modal form sheet is moving to the center of the screen and THEN rotates into the appropiate angle. All I want is to present the modal form sheet in the right angle according to the view mode (portrait or landscape), BEFORE it is displayed, so that the user doesn't see this rotation. I have tried all the modes for modalTransitionStyle and modalPresentationStyle, but nothing seems to prevent the modal form sheet from rotating after it is displayed. This is what I'm doing: NewFavouriteSheet *newFavouriteSheet = [[NewFavouriteSheet alloc] initWithNibName:@"NewFavouriteSheet" bundle:nil]; newFavouriteSheet.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:newFavouriteSheet animated:NO]; Does anyone has a suggestion on how to show the modal view in a correct way? Thanks for help. Dominik

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  • Laggy interface with NSSearchField hooked up to an NSArrayController via bindings

    - by Simone Manganelli
    So I've got an NSSearchField hooked up directly to an NSArrayController via bindings, attached to the filterPredicate, so that without any code, the user can just type in the NSSearchField and filter the list of objects in the NSArrayController presented to him in the interface (an NSCollectionView, to be specific). The NSSearchField is hooked up to provide live searching, so that the NSCollectionView is filtered instantly as the user types, not after waiting for a short period for the user to stop typing. However, the problem is that this makes the interface really laggy. Typing is delayed significantly, by 0.5-1 seconds, and it seems like the NSCollectionView is trying to animate each and every rearrangement of items for each portion of the search string that the user enters. What I'd like is for the searching to be live, but the typing in the search field to be fluid, and the results to filter as fast as possible. Is there a way to do this via bindings, or will I need to put in some custom code that triggers the filterPredicate on a separate thread? (Note that I've got a custom sorting algorithm set up on the NSArrayController, and removing it seems to help a bit with the laggyness, but not completely.)

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • How do I implement TimeOut in idarkstar?

    - by malik
    Hi, A little background on the question: I am developing a RedDwarf(http://reddwarfserver.org/) client on iphone, for the client/server communication I use idarkstar. I had to make minor modifications to make it work till now. So here's the question, if the server is taking to long to respond or the network is very slow, how do I add a timeout functionality to make sure it doesn't keep waiting on the server forever? appreciate any pointers.

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