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  • Should I run Ubuntu 64bit on a laptop with 2GB of RAM?

    - by nhanb
    I'm using an Asus K43E laptop with: - Intel Core i3 Sandy Bridge 2.1GHz - 2GB DDR3 - Onboard graphics On the Ubuntu download page, the 32bit version is marked as "recommended", but the community documentation page suggests otherwise: Unless you have specific reasons to choose 32-bit, we recommend 64-bit to utilise the full capacity of your hardware. I use my laptop mostly for Eclipse, apart from regular office applications, then does it make any difference when choosing between 32bit and 64bit?

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  • Why C++ people loves multithreading when it comes to performances?

    - by user1849534
    I have a question, it's about why programmers seems to love concurrency and multi-threaded programs in general. I'm considering 2 main approach here: an async approach basically based on signals, or just an async approach as called by many papers and languages like the new C# 5.0 for example, and a "companion thread" that maanges the policy of your pipeline a concurrent approach or multi-threading approach I will just say that I'm thinking about the hardware here and the worst case scenario, and I have tested this 2 paradigms myself, the async paradigm is a winner at the point that I don't get why people 90% of the time talk about concurrency when they wont to speed up things or make a good use of their resources. I have tested multi-threaded programs and async program on an old machine with an Intel quad-core that doesn't offer a memory controller inside the CPU, the memory is managed entirely by the motherboard, well in this case performances are horrible with a multi-threaded application, even a relatively low number of threads like 3-4-5 can be a problem, the application is unresponsive and is just slow and unpleasant. A good async approach is, on the other hand, probably not faster but it's not worst either, my application just waits for the result and doesn't hangs, it's responsive and there is a much better scaling going on. I have also discovered that a context change in the threading world it's not that cheap in real world scenario, it's infact quite expensive especially when you have more than 2 threads that need to cycle and swap among each other to be computed. On modern CPUs the situation it's not really that different, the memory controller it's integrated but my point is that an x86 CPUs is basically a serial machine and the memory controller works the same way as with the old machine with an external memory controller on the motherboard. The context switch is still a relevant cost in my application and the fact that the memory controller it's integrated or that the newer CPU have more than 2 core it's not bargain for me. For what i have experienced the concurrent approach is good in theory but not that good in practice, with the memory model imposed by the hardware, it's hard to make a good use of this paradigm, also it introduces a lot of issues ranging from the use of my data structures to the join of multiple threads. Also both paradigms do not offer any security abut when the task or the job will be done in a certain point in time, making them really similar from a functional point of view. According to the X86 memory model, why the majority of people suggest to use concurrency with C++ and not just an async aproach ? Also why not considering the worst case scenario of a computer where the context switch is probably more expensive than the computation itself ?

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  • How To Harden PHP5 With Suhosin On CentOS 5.4

    <b>Howtoforge:</b> "This tutorial shows how to harden PHP5 with Suhosin on a CentOS 5.4 server. From the Suhosin project page: "Suhosin is an advanced protection system for PHP installations that was designed to protect servers and users from known and unknown flaws in PHP applications and the PHP core."

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  • system requirement

    - by Sol
    My laptop developed a bad sectors and not working well. It was with ubutuntu 12.04 LTS operating system. Now, I want to install ubuntu in an relatively old desktop with the following specifications Hp compaq dx 2390 Intel ® Pentium Dual Core CPU, E2180 @ 2.00 GHZ, 1.20 GHz, 1 GB Ram, 160 GB Hard Drive Which k/x/ubuntu version is suitable to this desktop? PS. I am working in my final thesis and I need a stable k/x/ubuntu to this specification. Thank u

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  • Unity sera compatible avec Windows 8 et Windows Phone 8, les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS

    Unity sera compatible avec Windows 8 et Windows Phone 8 les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS mobile Bonne nouvelle pour les gamers et les développeurs de jeux utilisant la plateforme Unity. David Helgason, le PDG de Unity Technologies a annoncé que l'outil sera bientôt compatible avec Windows Phone 8 et Windows 8. Unity est une boite à outils regroupant un logiciel 3D temps réel et multimédia, ainsi qu'un moteur 3D utilisé pour la création des jeux en réseaux, d'animation en temps réel et de contenu interactif. La plateforme permet de construire des jeux multiplateformes pouvant fonctionner sur Windows, Mac OS X, iOS, Android, Xbox 360, Wii, etc.

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • "Inside Job"

    Embedded databases power back-end hardware, business applications, and portable devices everywhere. Find out how Oracle embedded databases live and work at the core of hardware, software, and other devices—and deliver cash, health, and security.

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • DAX Statistical Functions

    Following on from his first four articles on using Data Analysis Expressions (DAX) with tabular databases, Robert Sheldon dives into some of the DAX statistical functions available, demonstrating which are the most useful and examples of how they work. The seven tools in the SQL DBA Bundle support your core SQL Server database administration tasks.Make backups a breeze! Enjoy trouble-free troubleshooting! Make the most of monitoring! Download a free trial now.

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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • SSMS Tools Pack 2.0

    If you work with SSMS, you’ll know how frustrating it can be when tasks you perform every day aren’t part of the core features. Malden Prajdic certainly did, which is why he developed his free SSMS Tools Pack. Now on its second version, Grant Fritchey explains the functionality of this great free plugin. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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  • How to make Ubuntu 14.04 run with less lag?

    - by King Shimkus
    I recently updated from Ubuntu 12.04 LTS to 14.04 LTS and for the first time it worked! However, whenever I move my mouse over an application icon on the unity shell, the animation takes forever to show me what the name of the application is ( A.k.a the tooltip ). The same happens with menus and sub-menus. Other than that, it is overall in general, slow. I just want to know if there are any tips to fix this or make my system faster. This is what it says when I type in glxinfo | grep renderer: GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) Output of lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02)

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  • No Webcam Device

    - by Aliyah
    deeva@androliyah-A6200:~$ sudo lshw -C video [sudo] password for deeva: *-display description: VGA compatible controller product: Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:43 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:e080(size=8) deeva@androliyah-A6200:~$ How do I get my webcam to work?

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  • Cannot install Nvidia drivers

    - by Sagar_R
    I have 12.04 running on Intel dual core with Nvidia 8400 GS. I had installed the post-relase updates for Nvidia, but encountered some problems, so removed [deactivated] them through "Aditional drivers". After restarting, when I went to install the recommended version current drivers through "Additional drivers", I get the following error: Sorry, installation of this driver failed. Please have a look at the log file for details: /var/log/jockey.log

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  • melonJS: Entity and solid block on collision layer

    - by Arthur Halma
    Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For example there are 4 situations: Good (player can't pass the tile with isSolid property on collision layer) Good (player can't pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Looks like melonJS checks only corners of hitbox instead of whole rectangle. Can anyone help me in this situation.

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  • using per pixel collision for an elastic response

    - by Codejoy
    I realize this might be open ended ended but curious if I just did some over kill... I had this http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and i reworked it to work with my animation code in XNA and what not. It works well, but now I want to use this to decide if there was a collision and to have the items (characters) bounce off eachother elastically. Was the per pixel too much and I could of just used a bounding box ? (in fact would that of been preferred for what needs to be calculated in the response for an elastic collision?) Looking for guidance really.

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  • I need advice on creating 3D walk cycles in XNA

    - by Zetar
    I want to purchase a number of 3D models from TurboSquid and animate them in an XNA game. I wrote a lot of games from 1985-1999 and have recently become involved with XNA. Now I would like to port one of my old games to the XBOX. I do have a background in 3D animation; but that was years ago. What is the current method for animating a walk cycle with a 3D model and using it inside XNA? Is there a book, software or a tutorial that you can recommend? Thanks in advance and sorry for such a broad and currently naive question.

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  • Ubuntu 14.04 Slow, High CPU Usage

    - by user273012
    I experienced CPU strange behavior after installing Ubuntu 14.04, at 5 or 10 minutes, CPU usage suddenly increased about 50%, that's really slow my laptop down (Ubuntu 13.10 worked fine by the way) Here is my laptop specs : ASUS A43SA Intel Core i3-2330M 2.20 GHz 4 GB of RAM I noticed this when the first installation, even after I disabled online and file search, even after I switch to GNOME 3, and even after I used GNOME Fallback Session, how to solve this?

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  • Fundamentals of Vendor Management

    Creating and maintaining mutually beneficial relationships with external vendors is one of the pillars of good project management. Dwain Camps goes through what to expect and allow in your client-vendor relationship during the various stages of a given project to ensure its success and secure that all important win-win outcome. Save 45% on our top SQL Server database administration tools. Together they make up the SQL DBA Bundle, which supports your core tasks and helps your day run smoothly. Download a free trial now.

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  • SEO Reports - The Importance of Having Proper Reporting

    SEO is a very dynamic and complex process and as important it is for a company to provide the service it is equally important to report it correctly because a webmaster can only know what's going on if he/she gets a detailed report of the status. In case you are opting for an SEO provider it is crucial for you to know the update on the task and therefore reporting becomes a core aspect of an SEO service.

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  • Require password to login to Nexus 7

    - by gnudoc
    The default behavior in the Nexus 7 Image is to log straight in to the default user's desktop, bypassing the lightdm greeter. This seems like an acceptable behavior for testing the core but it's clearly insecure. I've changed the default password and would like lightdm to actually require the password to be entered, rather than just having a button that says "login". I've turned automatic login on and off in System Settings ? User Accounts but this doesn't help. Any suggestions?

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