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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • Lag compensation with networked 2D games

    - by Milo
    I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should only be about every 100ms. I can see how this works for a player since they can just concurrently simulate physics and do lag compensation through interpolation. What I do not understand is how this works for updates from other players. If clients only get notified of player positions every 100ms, I do not see how that works because a lot can happen in 100ms. The player could have changed direction twice or so in that time. I was wondering if anyone would have some insight on this issue. Basically how does this work for shooting and stuff like that? Thanks

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  • How to configure simple game AI setting with jtable

    - by Asgard
    I'm developing an application that has methods of this kind: attackIfIsFar(); protectIfIsNear(); helpAfterDeadOf(); helpBeforeAttackOf(); etc. The initialization of my application for n players is something like player1.attackIfIsFar(player2); player2.protectIfIsNear(player4); player3.helpAfterDeadOf(player1); player4.helpBeforeAttackOf(player3); etc. I don't know how to configure a jtable that that can allow me to set the equivalent of this code-block In others words I need simply a way to create a jtable with 3 column and n row, were I can set in the column 1 and 3, the player, and in the central column one of the available methods that each player on the column 1 must invoke on each player of column 3

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  • How to influence linebreak in Android Textview

    - by Lord Flash
    I have an Appwidget displaying days until an event like: eventname (-231 days) If possible I want to display this String in one line. If the eventname is too long I want to display the full term in braces into a new line. So that it is like: longeventname (-231 days) instead of: longeventname (-231 days) (or anything similar) Is there a way to archive this? Can I make (-231 days) "atomic"? string.getLength won't work since the size of the widget will vary by device.

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  • How to make read-only file system writable?

    - by Tim
    I am not sure since when the filesystem on my digital audio player has been changed to be read-only. I cannot copy files into it or remove files on it. Are there some possible reasons for the player's file system to change the permission of its file system? I tried chmod: $ sudo chmod a+rw SGTL\ MSCN/ chomd: changing permissions of `SGTL MSCN/': Read-only file system where "SGTL MSCN" is the mounted point of the digital audio player. I was wondering how to make it writable? Thanks and regards!

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  • Using css "active tab" technique on single page

    - by flash
    I'm building a navigation system using jquery scrollto. I have my navigation menu in a separate file (( navigation.php )). It is included in 5 locations on the first page (( 5 different sections w/ text following each )). I'm trying to figure out a way to have the current "tab" highlight'd. I could hard code the navigation in each location to ensure it shows up the correct way, but I'd rather use the phpinclude() method. The other issue is that each "tab" has it's own unique color (( cmykd )). Here is the alpha version of what I'm doing (( when you click && the page slides, the "active tab" still stays grey -- I'd like it to be the corresponding color )). Hope this all makes sense && thanks in advance !!

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  • Question regarding the method local innerclasses accesing the local variables of the method

    - by flash
    Hi I was going through the SCJP book about the innerclasses, and found this statement, it goes something like this. "A method local class can only refer to the local variables which are marked final" and in the explanation the reason specified is about the scope and lifetime of the local class object and the local variables on the heap, But I am unable to understand that.am I missing anything here about 'final'??

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  • where can I get these kind of exercises to solve?

    - by flash
    Recently I did a Java programming exercise successfully which was sent by a recruiting firm, The problem statement goes like this 'There are two text files FI(records abt files and directory information) and FS(containing blocks of data) which represent a file Index and file System respectively and I was supposed to write a static read method in a class which will read the file from the FS depending upon the path string provided using FI' My question is where can I get these kind of exercises to solve, the complexity should be above average to tough.

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  • Client Side Prediction

    - by user13842
    I have a question regarding Client Side prediction. Ive tried to search topics about my specific problem but couldn't find anything which really answered my problem. Most tutorials and explanations assume that the Client sends messages like "Move my player up by 1 Position", but what if i send messages like "Set my player's velocity to x"? Since it's hard to explain with text, i made a graphic explaining my problem. The main problem is, that the player sets his own velocity, due to Client Side Prediction, earlier than the Server. So if 2 different velocities overlap, the Server would get out of sync. How can i tackle that problem? Thanks a lot. Graphic: http://img27.imageshack.us/img27/6083/clientpred.png (Ignore the 5.5cm)

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  • copy - paste in javascript

    - by Dumbledore of flash
    I have this code <input name="mpan[]" value="" maxlength="2" size="2"> <input name="mpan[]" value="" maxlength="2" size="3"> <input name="mpan[]" value="" maxlength="2" size="3"> <input name="mpan[]" value="" maxlength="2" size="12"> What I have to do is I am provided with a large key for example 0380112129021. When I do Ctrl+C on that key and select any box and press Ctrl+V, the number automatically get pasted in different box, for example: first input box gets 03, next gets 801, next gets 112 and rest gets pasted on last one 129021.how do i achive this from javascript

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  • Adobe jette l'éponge sur l'iPhone, «Puisqu'on ne veut pas de nous, on va voir ailleurs» déclare le r

    Mise à jour du 21.04.2009 par Katleen Adobe jette l'éponge sur l'iPhone, «Puisqu'on ne veut pas de nous, on va voir ailleurs» déclare le responsable de Flash Suite à la situation qui s'envenime entre Adobe et Apple, Mike Chambers, le responsable du produit Flash pour la firme a décidé de s'exprimre publiquement dans un long billet, publié sur son blog. Pour contrer la compagnie de Jobs, il expose ses projets avec sa rivale de Mountain View. «Heureusement, Apple n'est pas le seul acteur. Les téléphones sous Android connaissent un succès croissant et de nombreuses tablettes Android doivent sortir cette année. Nous travaillons main dans la main avec Google pour amener Flash Player et Adobe Air s...

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  • Ubuntu Audio Pitch Shifting filter

    - by user777305
    I'm currently developing a video player software which intended to be an embeedded player. I'm using Java with VLCJ library for the video player. What i'm looking is a way, something to transform the audio output to make the output sound as oldman or a kid (pitch shifting, i guess is the name). VLC have this when enabling time stretch, but the video play speed is affected (slower to get oldman sound, but fast-forward-alike to get kid voice effect. Is there any solutions for this? I don't find this feature on VLC(J), so i think what i need is the audio output of the ubuntu itself (Ubuntu 12.04) to do this job. something like filtering audio output system wide. Any software or setting to do this? it also need to be controllable via command line to provide realtime effect changing. Thanks in advance.

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  • RPG Equipped Item System

    - by Jimmt
    I'm making a 2d rpg with libgdx and java. I have an Inventory class with an Array of Items, and now I want to be able to equip items onto the player. Would it be more managable to do have every item have an "equipped" boolean flag have an "equipped" array in the player class have individual equipped fields in player class, e.g. private Item equippedWeapon; private Item equippedArmor; public void equipWeapon(Item weapon){ equippedWeapon = weapon; } Or just another way completely? Thanks.

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  • input tags with array

    - by Dumbledore of flash
    Hi , Recently i am doing a project in which i encountered a strange problem this is the program which previous programmer did MPAN <input name="mpan[]" id="mpan[]" value="" maxlength="2" size="2" > ///this one to read <input name="mpan[]" id="mpan[]" value="" maxlength="3" size="3"> <input name="mpan[]" id="mpan[]" value="" maxlength="3" size="3"> <input name="mpan[]" id="mpan[]" value="" maxlength="2" size="2"> ///this one to read <input name="mpan[]" id="mpan[]" value="" maxlength="11" size="12"> i have to read it from a javascript what i did 1) document.getElementById("mpan").value == not reading script does not work 2) document.getElementById("mpan[]").value == reading first one 3) document.getElementById("mpan[0]").value == script does not work 4) document.getElementById("mpan[3]").value == script does not work can any body tell me how to read this from a javascript program

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  • is this class thread safe?

    - by flash
    consider this class,with no instance variables and only methods which are non-synchronous can we infer from this info that this class in Thread-safe? public class test{ public void test1{ // do something } public void test2{ // do something } public void test3{ // do something } }

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  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

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  • singleton pattern in java- lazy Intialization

    - by flash
    public static MySingleton getInstance() { if (_instance==null) { synchronized (MySingleton.class) { _instance = new MySingleton(); } } return _instance; } 1.is there a flaw with the above implementation of the getInstance method? 2.What is the difference between the two implementations.? public static synchronized MySingleton getInstance() { if (_instance==null) { _instance = new MySingleton(); } return _instance; } I have seen a lot of answers on the singleton pattern in stackoverflow but the question I have posted is to know mainly difference of 'synchronize' at method and block level in this particular case.

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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • A debbugging test, suggestions needed.

    - by flash
    I am having a debugging test, as part of an interview.. I thought if any one can help with the approach, when I am faced with a large code base and have to find bugs inside that within an hour or two.This is going to be Core java based app (I guess) on Eclipse 3.2+

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