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  • iPhone: Turning latitude/longitude into "major cross-streets"

    - by Gloria
    Using the MKReverseGeocoder or GoogleAPI or MapKit... Is there a simple way to turn a latitude/longitude into "nearest major cross-streets"? A user might not have any idea where "12345 Pineapple" is located... so I want to show something like "Pineapple and Main"... or (larger, major roads) like "US-140 and Hwy 76". I don't really care what "major" is defined as... perhaps any road with higher speed limits... or more than 3 lanes... etc. I don't really care what "close by" is defines as... perhaps within 0-10 miles... or just "closest found".

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  • iphone read txt file from UIWebView

    - by Ni
    I can read the data in file.txt file located in local disk. NSString *filePath = [[NSBundle mainBundle] pathForResource:@"file" ofType:@"txt"]; NSString* Data = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:&error ]; now, I upload the file.txt file into a website. how can i read the data from the txt file now from UIWebView? Please help!!

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  • iPhone 4 vs Windows Phone 7

    - by Sahat
    Which phone should I start developing for? I have no preference for either. I currently own Macbook Pro and I have Windows installed in Boot Camp. I don't know either C# or Objective-C. I am at ground zero in terms of skills required to start developing apps.

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  • How to redisplay a page in iPhone UIWebView

    - by Monty
    I've got a UIWebView which starts off with the scalesPagesToFit property set to YES. This loads up the page and scales it fine. When the user taps a button I want to turn off the scaling and show the page full size but I'm struggling to figure out how to force the page to redraw. I specifically do not want to refresh the page (ie fetch it from the server again) just redraw the page that has already been downloaded. I've tried setNeedsLayout and setNeedsDisplay but neither of these work

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  • iphone Odd Problem when using a custom cell

    - by Brodie4598
    Please note where I have the NSLOG. All it is displaying in the log is the first three items in the nameSection. After some testing, I discovered it is displaying how many keys there are because if I add a key to the plist, it will log a fourth item in log. nameSection should be an array of the strings that make up the key array in the plist file. the plist file has 3 dictionaries, each with several arrays of strings. The code picks the dictionary I am working with correctly, then should use the array names as sections in the table and the strings en each array as what to display in each cell. so if the dictionary i am working with has 3 arrays, NSLOG will display 3 strings from the first array: 2010-05-01 17:03:26.957 Checklists[63926:207] string0 2010-05-01 17:03:26.960 Checklists[63926:207] string1 2010-05-01 17:03:26.962 Checklists[63926:207] string2 then stop with: 2010-05-01 17:03:26.963 Checklists[63926:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (3) beyond bounds (3)' if i added an array to the dictionary, it log 4 items instead of 3. I hope this explanation makes sense... -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ return [keys count]; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { NSString *key = [keys objectAtIndex:section]; NSArray *nameSection = [names objectForKey:key]; return [nameSection count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSString *key = [keys objectAtIndex: section]; NSArray *nameSection = [names objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; static NSString *ChecklistCellIdentifier = @"ChecklistCellIdentifier "; ChecklistCell *cell = (ChecklistCell *)[tableView dequeueReusableCellWithIdentifier: SectionsTableIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"ChecklistCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[ChecklistCell class]]) cell = (ChecklistCell *)oneObject; } NSUInteger row = [indexPath row]; NSDictionary *rowData = [self.keys objectAtIndex:row]; NSString *tempString = [[NSString alloc]initWithFormat:@"%@",[nameSection objectAtIndex:row]]; NSLog(@"%@",tempString); cell.colorLabel.text = [tempArray objectAtIndex:0]; cell.nameLabel.text = [tempArray objectAtIndex:1]; return cell; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else if (cell.accessoryType == UITableViewCellAccessoryCheckmark) { cell.accessoryType = UITableViewCellAccessoryNone; } [tableView deselectRowAtIndexPath:indexPath animated:NO]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ NSString *key = [keys objectAtIndex:section]; return key; }

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  • iPhone application update (using Core Data on Sqlite)

    - by owen
    I have an app which is using Core Data on Sqlite, Now I have a update which has some DB structure changes say adding a new table I know when an app get updated, it updates the app binary only, nothing on document directory will be changed. When the app gets updated and launchs at the first time and run [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; It will find the difference between the data model and DB structure in Sqlite and will throw an exception and quit. Error: "The model used to open the store is incompatible with the one used to create the store" So, can anyone here give me some idea how to update an app when there is a DB structure change? I think we can run a DB script to create that new table when it launchs the update at the first time. But if there are other changes like changing the type of some fields or deleting some fields, and we need to migrate the old data, this is really a headache. In this case, Is the only way to do is creating a new app? Is there anyone tried something similar like this?

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  • Corrupt iPhone App Name

    - by vickirk
    I've done an adhoc build to test an application, but when I drag it into iTunes to add to my devices it is getting a corrupt name. It comes up with the name "Myapp Name <!DOCTYPE plist PUBLIC "-//APPLE//DTD PLIST 1.0//EN" http://www.apple.com/DTDs/PropertyList-1.0.dtd"" which continues with the whole plist I've tried the obvious, clean/rebuild/reboot. This worked fine last time I worked on the app and I've done nothing to project settings other than incement the version number and a couple of minor code changes. I've since update XCode to 3.2.1 and iTunes to 9.0.3. Anyone seen this before?

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  • Iphone sdk - please help , 1 view takes me 45 minutes to do :(

    - by Dave
    Hey, I've been working on a Cook Book App but each view ( or recipie page) takes about 45 minutes to complete so as you can imagine its taking forever. The problem is that I have to manually: Set up a gradient image for the back ground (Somtimes I have to add a few image backgrounds to fit the view as I often use a scroll view, not sure how this could be automated?) Put an image behind the titles "Recipe name" , "Time needed" and an image to go behind the recipie instructions ( again I might need a few of these depending on how long the description is. Creating view controllers for main sections such as "Breakfast" and "Lunch" and then I need to manually create view controllers to go in these sections. Theres got to be a way to set up a template for this? Thanks for reading all of this.

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  • iphone tableview & webservice

    - by Anonymous
    Hi, I have a tableview, when the user selects a row i call a webservice depending on which row is selected. my problem is i can connect to the webservice but i dont get any response from the webservice. I used soap client to test if webservice is working correctly or not. //rootviewcontroller.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {.... //call to webservice [self connectToWebService]; } On debugging i found that my code does not go to any of the following methods -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *) response{} -(void) connection:(NSURLConnection *) connection didReceiveData:(NSData *) data {} -(void) connection:(NSURLConnection *) connection didFailWithError:(NSError *) error{} -(void) connectionDidFinishLoading:(NSURLConnection *) connection {} any suggestions where am i going wrong??? thanks

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  • AVAudioPlayer problem regarding song overlaping in iPhone

    - by riteshkumar1905
    I have using AVAudioPlayer in my app but the problem is that when i play the song from list it will played while before stopping the song i am again goes to song list then select another song then both song will start playing simultaneously so please tell me the code which will terminate my first song. i am using avTouchContoller & avTouchViewController in my app. so i am enclosing the code for song which is written in avController.m & avTouchViewController.m as follow for single song avtouchController.m switch (flag) { case 1: //[self stop]; fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"Aarti Keeje" ofType:@"aac"]]; self._player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; //self._player=newplayer; //[newplayer release]; if (self._player) { _fileName.text = [NSString stringWithFormat: @"%@ (%d ch.)", [[self._player.url relativePath] lastPathComponent], self._player.numberOfChannels, nil]; [self updateViewForPlayerInfo]; [self updateViewForPlayerState]; } [fileURL release]; break;

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  • Iphone - UITextView Memory-leak

    - by Raphael Pinto
    I have a memory leak when i use a UITextView but I don't understand why : UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(20, 160, 280, 150)]; textView.text = @"Hello World"; textView.editable = FALSE; [self.view addSubview:textView]; [textView release]; Is someone could help me? :S

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  • iPhone Development - Location Accuracy

    - by Mustafa
    I'm using following conditions in-order to make sure that the location i get has adequate accuracy, In my case kCLLocationAccuracyBest. But the problem is that i still get inaccurate location. // Filter out nil locations if(!newLocation) return; // Make sure that the location returned has the desired accuracy if(newLocation.horizontalAccuracy < manager.desiredAccuracy) return; // Filter out points that are out of order if([newLocation.timestamp timeIntervalSinceDate:oldLocation.timestamp] < 0) return; // Filter out points created before the manager was initialized NSTimeInterval secondsSinceManagerStarted = [newLocation.timestamp timeIntervalSinceDate:locationManagerStartDate]; if(secondsSinceManagerStarted < 0) return; // Also, make sure that the cached location was not returned by the CLLocationManager (it's current) - Check for 5 seconds difference if([newLocation.timestamp timeIntervalSinceReferenceDate] < [[NSDate date] timeIntervalSinceReferenceDate] - 5) return; When i activate the GPS, i get inaccurate results before i actually get an accurate result. What methods do you use to get accurate/precise location information?

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  • iPhone app throwing EXC_BAD_ACCESS with dictionary from contents of file

    - by Mark Szymanski
    I have the code NSArray *paths = [[NSArray alloc] initWithArray:NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES)]; NSString *docsDirectory = [[NSString alloc] initWithString:[paths objectAtIndex:0]]; NSLog(@"This app's documents directory: %@",docsDirectory); NSString *docsDirectoryWithPlist = [[NSString alloc] initWithFormat:@"%@/Stuff.plist", docsDirectory]; BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:docsDirectoryWithPlist isDirectory:NO]; if (fileExists) { chdir([docsDirectory UTF8String]); NSMutableDictionary *readDict = [[NSMutableDictionary alloc] initWithContentsOfFile:@"Stuff.plist"]; in an application's applicationDidFinishLaunching method and whenever it gets to the last line it crashes, throwing EXC_BAD_ACCESS along the way. Thanks in advance!

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  • Iphone UIButton not working in nested UIViews

    - by Charles Peterson
    This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help. The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically. What would cause one button to work and other not? ///////////////////////////////////////////////////////////////////////////////// CharacterController.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterController.h" #import "CharacterView.h" @implementation CharacterController - (id)init { NSLog(@"CharacterController init"); self = [ super init ]; if (self != nil) { } return self; } - (void)loadView { [ super loadView ]; characterView = [ [ CharacterView alloc ] init]; self.view = characterView; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterView.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterView.h" #import "CharacterMale.h" @implementation CharacterView - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { characterMale = [ [ CharacterMale alloc ] init]; [self addSubview: characterMale]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 200, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } - (void)drawRect:(CGRect)rect { } -(void)ApplyImage:(id)sender { NSLog(@"CharacterView button works"); } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterMale.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterMale.h" #import "CharacterController.h" @implementation CharacterMale - (id)init { self = [ super init]; if (self != nil) { UIImage *image = [UIImage imageNamed:@"charMale.png"]; imageView = [[ UIImageView alloc] initWithImage:image]; [image release]; [ self addSubview: imageView ]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } -(void)ApplyImage:(id)sender { NSLog(@"CharacterMal button works"); } - (void)dealloc { [super dealloc]; } @end

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  • view Large PDF file in iPhone SDK

    - by aRrAY
    I have followed some tutorial that teach me how to view PDF file in UIWebView, however I found that if the file size is large, it will be lag when I zoom the PDF, but it doesn't occur in Mobile Safari. So anyone know how to solve it?

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  • How to draw a transparent stroke (or anyway clear part of an image) on the iPhone

    - by devguy
    I have a small app that allows the user to draw on the screen with the finger. Yes, nothing original, but it's part of something larger :) I have a UIImageView where the user draws, by creating a CGContextRef and the various CG draw functions. I primarily draw strokes/lines with the function CGContextAddLineToPoint Now the problem is this: the user can draw lines of various colors. I want to give him the ability to use a "rubber" tool to delete some part of the image drawn so far, with the finger. I initially did this by using a white color for the stroke (set with the CGContextSetRGBStrokeColor function) but it did't work out...because I discovered later that the UIImage on the UIImageView was actually with transparent background, not white...so I would end up with a transparent image with white lines on it! Is there anyway to set a "transparent" stroke color...or is there any other way to clear the content of the CGContextRef under the user's finger, when he moves it? Thanks

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  • iPhone CALayer Stacking Order

    - by Brian
    I'm using CALayers to draw to a UITableViewCell. I'm trying to figure out how layers are ordered with the content of the UITableViewCell. For instance: I add labels to the UITableViewCell in my cellForRow:atIndexPath method In the drawRect method of UITableViewCell I draw some content using the current context Also, in drawRect I add a few sublayers So what would be the order of these elements. I know I have zPosition on the CALayers but I'm not sure if they are always on top of any subviews of the UITableViewCell. And I'm not sure where the content that is drawn in drawRect comes in the order. Any help or links to documentation would be great. I have read through the Core Animation Programming Guide and didn't see anywhere where this would be answered.

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  • Scale down WebView content in iphone App

    - by TechFusion
    Hello, I am looking to display multiple web content in one main view. I have created different WebView and make it's height and width to fit all in one view size of Landscape mode. How to scale down web view content to show data in small size (as per WebView height and width) ? I have built application using Interface builder.The view is interface with one tab bar of tab bar controller. Thanks,

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  • iphone device orientation

    - by Chandan Shetty SP
    During inAppPurchase, the storeKit will ask the username and password even though i set... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; It ask Username and password in Portrait Mode... In general How to solve this kind of issue. Thanks in advance,

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  • NSMutableArray Problem - iPhone

    - by David Schiefer
    Hi, I'm trying to get a UITableView to read it's data from a file. I've attempted it like this: NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; self.dataForTable = [[NSMutableArray alloc] initWithContentsOfFile:fullFileName]; This compiles fine, but when saving something to the file in the following snippet, the file is not saved nor anything is written to the array: NSMutableDictionary*userDictionary; userDictionary = [[NSMutableDictionary alloc] init]; [userDictionary setObject:name.text forKey:@"name"]; [userDictionary setObject:email.text forKey:@"email"]; [userDictionary setObject:serial.text forKey:@"serial"]; [userDictionary setObject:notes.text forKey:@"notes"]; [userDictionary setObject:[NSNumber numberWithInt:[licenseType selectedRowInComponent:0]] forKey:@"license_type"]; [userDictionary setObject:[date date] forKey:@"date"]; [userDictionary setObject:[NSNumber numberWithBool:[paymentSwitch isOn]] forKey:@"payment"]; NSString*dirToSaveTo = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSString*fileName = [NSString stringWithFormat:@"%@.plist",name.text]; NSString*saveName = [dirToSaveTo stringByAppendingPathComponent:fileName]; [userDictionary writeToFile:saveName atomically:NO]; NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; [self.dataForTable addObject:name.text]; NSLog(@"%@",self.dataForTable); [self.dataForTable writeToFile:fullFileName atomically:YES]; The NSLog just returns (null). The *plist file is never written. What am I doing wrong?

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  • MKAnnotationView for userLocation pin iPhone

    - by Mauricio Galindo
    I have an application that uses MKMapView and at some point in the app I need to remove all the current pins in the map using [mapView removeAnnotations:mapView.annotations] And then I want to show again the current user location mapView.showUserLocation = YES But I can only make it reappear as a regular pin, because the userLocation view class its not public so I cant return views of that type. Here is my code - (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation MKPinAnnotationView* annView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if (!annView) { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; annView.pinColor = MKPinAnnotationColorRed; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; return annView; } else { if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; annView.annotation = annotation; return annView; } Also I have found through reflection that MKUserLocationView is the class that is used to display the current location, but because its not public its not safe to use and my app keeps crashing and Im sure theres a easier way. Is it possible to do what I want, or should I just never remove the user location annotation of the mapView? Thanks in advance

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