Search Results

Search found 44734 results on 1790 pages for 'model based design'.

Page 191/1790 | < Previous Page | 187 188 189 190 191 192 193 194 195 196 197 198  | Next Page >

  • Responsive website VS mobile website

    - by Saif Bechan
    I am creating a new blog. Nowadays, especially for a blog, it's important that the websites are accessible for all devices. Now I have to make a choice on what to do. I have seen 2 options. Option 1 is to go with a normal fixed website, for example 960px wide (grid960). And for mobile users have a mobile version. This takes some more time, but then there are 2 good versions of the website. Option 2 I haven't seen a lot yet, creating a adaptive website, or also called responsive website. I am now looking into the LESS framework, where the website automatically switches to to required width. Only downside is that when the normal browser is re-sized, everything re-sizes. Another problem I found is that pinch-to-zoom on devices does not work. Now the question is, which one would you prefer for a blog. One that constantly changes layout when you move your device, or one where you have the choice to view mobile and normal. If there are any other options, please let me know.

    Read the article

  • Low coupling processing big quantities of data

    - by vitalik
    Usually I achieve low coupling by creating classes that exchange lists, sets, and maps between them. Now I am developing a batch application and I can't put all the data inside a data structure because there isn't enough memory. I have to read and process one chunk of data and then going to the next one. So having low coupling is much more difficult because I have to check somewhere if there is still data to read, etc. What I am using now is: Source - Process - Persist The classes that process have to ask to the Source classes if there are more rows to read. What are the best practices and or useful patterns in such situations? I hope I am explaining myself, if not tell me.

    Read the article

  • Adventures in the Land of CloudDB/NoSQL/NoAcid

    - by KKline
    Cloud, Bunny, or CloudBunny? Last year, some of my friends from Quest Software attended Hadoop World in New York. In 2009, I never would've guessed that Quest would be there with products, community initiatives, as a major sponsor and with presenters? There were just under 1,000 attendees who weren’t the typical devheads and geekasaurs you'd normally see at very techie events like Code Camps, SQL Saturdays, Cloud Camps and or even other NoSQL events such as the Cassandra Summit. We're talkin' enterprise...(read more)

    Read the article

  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

    Read the article

  • Presenting Designing an SSIS Execution Framework to Steel City SQL 18 Jan 2011!

    - by andyleonard
    I'm honored to present Designing an SSIS Execution Framework (Level 300) to Steel City SQL - the Birmingham Alabama chapter of PASS - on 18 Jan 2011! The meeting starts at 6:00 PM 18 Jan 2011 and will be held at: New Horizons Computer Learning Center 601 Beacon Pkwy. West Suite 106 Birmingham, Alabama, 35209 ( Map for directions ) Abstract In this “demo-tastic” presentation, SSIS trainer, author, and consultant Andy Leonard explains the what, why, and how of an SSIS framework that delivers metadata-driven...(read more)

    Read the article

  • Cluster Nodes as RAID Drives

    - by BuckWoody
    I'm unable to sleep tonight so I thought I would push this post out VERY early. When you don't sleep your mind takes interesting turns, which can be a good thing. I was watching a briefing today by a couple of friends as they were talking about various ways to arrange a Windows Server Cluster for SQL Server. I often see an "active" node of a cluster with a "passive" node backing it up. That means one node is working and accepting transactions, and the other is not doing any work but simply "standing by" waiting for the first to fail over. The configuration in the demonstration I saw was a bit different. In this example, there were three nodes that were actively working, and a fourth standing by for all three. I've put configurations like this one into place before, but as I was looking at their architecture diagram, it looked familar - it looked like a RAID drive setup! And that's not a bad way to think about your cluster arrangements. The same concerns you might think about for a particular RAID configuration provides a good way to think about protecting your systems in general. So even if you're not staying awake all night thinking about SQL Server clusters, take this post as an opportunity for "lateral thinking" - a way of combining in your mind the concepts from one piece of knowledge to another. You might find a new way of making your technical environment a little better. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • What are the best resources for learning about concurrency and multi-threaded applications?

    - by Zepee
    I realised I have a massive knowledge gap when it comes to multi-threaded applications and concurrent programming. I've covered some basics in the past, but most of it seems to be gone from my mind, and it is definitely a field that I want, and need, to be more knowledgeable about. What are the best resources for learning about building concurrent applications? I'm a very practical oriented person, so if said book contains concrete examples the better, but I'm open to suggestions. I personally prefer to work in pseudocode or C++, and a slant toward game development would be best, but not required.

    Read the article

  • A talk about observer pattern

    - by Martin
    As part of a university course I'm taking, I have to hold a 10 minute talk about the observer pattern. So far these are my points: What is it? (defenition) Polling is an alternative Polling VS Observer When Observer is better When Polling is better (taken from here) A statement that Mediator pattern is worth checking out. (I won't have time to cover it in 10 minutes) I would be happy to hear about: Any suggestions to add something? Another alternative (if exists)

    Read the article

  • Using IComparable<T> Interface

    - by Pawan_Mishra
    Level : Beginner to Intermediate C# language has constantly evolved over a constant period of time.Each new version introduced new features which changed the way we programmed and solved the problems. Whether it was introduction of generics in C# 2.0 , LINQ in C# 3.0 or concept of dynamic programming in C# 4.0 , each of them had or will have greater impact on our programming style.As a developer we don’t have much option but to evolve and redefine our self in this constantly changing environment...(read more)

    Read the article

  • Databinding to an Entity Framework in WPF

    - by King Chan
    Is it good to use databinding to Entity Framework's Entity in WPF? I created a singleton entity framework context: To have only one connection and it won't open and close all the time. So I can pass the Entity around to any class, and can modify the Entity and make changes to the database. All ViewModels getting the entity out from the same Context and databinding to the View saves me time from mapping new object, but now I imagine there is problem in not using the newest Context: A ViewModel databinding to a Entity, then someone else updated the data. The ViewModel will still display the old data, because the Context is never being dispose to refresh. I always create new Context and then dispose of it. If I want to pass the Entity around, then there will be conflicts between Context and Entity. What is the suggested way of doing this ?

    Read the article

  • Beginning with first project on game development [closed]

    - by Tsvetan
    Today is the day I am going to start my first real game project. It will be a Universe simulator. Basically, you can build anything from tiny meteor to quazars and universes. It is going to be my project for an olympiad in IT in my country and I really want to make it perfect(at least a bronze medal). So, I would like to ask some questions about organization and development methodologies. Firstly, my plan is to make a time schedule. In it I would write my plans for the next month or two(because that is the time I have). With this exact plan I hope to make my organisation at its best. Of course, if I am doing sth faster than the schedule I would involve more features for the game and/or continue with the tempo I have. Also, for the organisation I would make a basic pseudocode(maybe) and just rewrite it so it is compilable. Like a basic skeleton of everything. The last is an idea I tought of in the moment, but if it is good I will use it. Secondly, for the development methodologies, obviously, I think of making object-oriented code and make everything perfect(a lot of testing, good code, documentation etc.). Also, I am going to make my own menu system(I read that OpenGL hasn't got very good one). Maybe I would implement it with an xml file, holding the info about position of buttons, text boxes, images and everything. Maybe I would do a specific CSS for it and so on. I think that is very good way of doing the menu system, because it makes the presentation layer separate of the logic. But, if there is a better way, I would do it the better way. For the logic, well, I don't have much to say. OO code, testing, debuging, good and fast algorithms and so on. Also, a good documentation must be written and this is the area I need to make some research in. I think that is for now. I hope I have been enough descriptive. If more questions come on my mind, I will ask them. Edit: I think of blogging every part of the project, or at least writing down everything in a file or something like that. My question is: Is my plan of how to do everything around the project good? And if not, what is necessary to be improved and what other things I can involve for making the project good.

    Read the article

  • Advantages of Singleton Class over Static Class?

    Point 1)Singleton We can get the object of singleton and then pass to other methods.Static Class We can not pass static class to other methods as we pass objectsPoint 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed.Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use.Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

    Read the article

  • C# XNA - Sky Sphere Question

    - by Wade
    I have been banging my head against the wall trying to get a sky sphere to work appropriately in XNA 4.0. I have the sphere loading correctly, and even textured, but i would like something a little more dynamic that can support a day/night cycle. My issue is that, while i know a good amount of C# and XNA, i know next to nothing about HLSL. (I could make an ambient light shader if my life depended on it...) I also have not been able to find a tutorial on how to build a sky sphere like this. Of course i don't expect to be able to make an amazing one right off the bat, i would like to start small, with a dynamic coloring sky i'll work out the clouds and sun later. My first question: Does anyone know of any good tutorial sites that could help me get a decent grasp around HLSL? Second: Does anyone have a good example of or know where to find one of a gradient sky using XNA and C#?

    Read the article

  • In retrospect, has it been a good idea to use three-valued logic for SQL NULL comparisons?

    - by Heinzi
    In SQL, NULL means "unknown value". Thus, every comparison with NULL yields NULL (unknown) rather than TRUE or FALSE. From a conceptional point of view, this three-valued logic makes sense. From a practical point of view, every learner of SQL has, one time or another, made the classic WHERE myField = NULL mistake or learned the hard way that NOT IN does not do what one would expect when NULL values are present. It is my impression (please correct me if I am wrong) that the cases where this three-valued logic helps (e.g. WHERE myField IS NOT NULL AND myField <> 2 can be shortened to WHERE myField <> 2) are rare and, in those cases, people tend to use the longer version anyway for clarity, just like you would add a comment when using a clever, non-obvious hack. Is there some obvious advantage that I am missing? Or is there a general consensus among the development community that this has been a mistake?

    Read the article

  • What are current Biggest Challenges faced by Ecommerce Applications ?

    - by Rachel
    I am in the process to start Product Development for E-commerce and Online Retail domain but before starting I would like to know what are the biggest challenges faced by current state of Art E-Commerce Application ? Also I have not experience building e-commerce products and so what things should I keep in mind before developing one ? Is there are books, articles, blogs outside which I should refer to gain some knowledge before starting out ? Update: What are you thoughts on the recommendation engines for ecommerce applications ? What challenges we have with current state of recommendations engines for ecommerce web application and how can we overcome them ?

    Read the article

  • Configuration data: single-row table vs. name-value-pair table

    - by Heinzi
    Let's say you write an application that can be configured by the user. For storing this "configuration data" into a database, two patterns are commonly used. The single-row table CompanyName | StartFullScreen | RefreshSeconds | ... ---------------+-------------------+------------------+-------- ACME Inc. | true | 20 | ... The name-value-pair table ConfigOption | Value -----------------+------------- CompanyName | ACME Inc. StartFullScreen | true (or 1, or Y, ...) RefreshSeconds | 20 ... | ... I've seen both options in the wild, and both have obvious advantages and disadvantages, for example: The single-row tables limits the number of configuration options you can have (since the number of columns in a row is usually limited). Every additional configuration option requires a DB schema change. In a name-value-pair table everything is "stringly typed" (you have to encode/decode your Boolean/Date/etc. parameters). (many more) Is there some consensus within the development community about which option is preferable?

    Read the article

  • Representation of data in application versus database

    - by user1815201
    I'm going to make an application that will be given data to put in a database. The data will for the most part be the same, but the way it is formatted will vary a lot (could be in anything from text files to .xls to .doc). I'm not a very experienced developer, but I can see some potential issues and I want to minimize them. First off I have decided to use the DAO pattern, so that I can easily support new file formats or file suddenly formatted in different ways. What I really wonder about though, is how I should manage the data itself within my application. I'm thinking that the database DAO should have models representing each table of the database with the same relations between them, to make the uploading process easy. But should the filesystem DAO's have to use the same models? I can imaging that when the database changes, the change will suddenly propagate throughout the entire system, all DAOs and models alike. And that is obviously a bad thing. I'm a little bit tired and out of time. Will update with what ever questions you have. Thanks!

    Read the article

  • Scene Graph Traversing Techniques

    - by Bunkai.Satori
    Scene Graph seems to be the most effective way of representing the game world. The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device captures only a fraction of the Game World/Scene Graph. Ideally, I wish to process(update and render) only the visible game objects/nodes on per-frame basis. My question therefore is, how to traverse the scene graph so, that I will focus only on the game notes that are in the camera frustum? How to organize data so that I can easily focus only on the scene graph nodes visible to me? What are techniques to minimize scenegraph traversal time? Is there such way as more effective traversal, or do I have to traverse whole scene graph on per-frame basis?

    Read the article

  • What is the value in hiding the details through abstractions? Isn't there value in transparency?

    - by user606723
    Background I am not a big fan of abstraction. I will admit that one can benefit from adaptability, portability and re-usability of interfaces etc. There is real benefit there, and I don't wish to question that, so let's ignore it. There is the other major "benefit" of abstraction, which is to hide implementation logic and details from users of this abstraction. The argument is that you don't need to know the details, and that one should concentrate on their own logic at this point. Makes sense in theory. However, whenever I've been maintaining large enterprise applications, I always need to know more details. It becomes a huge hassle digging deeper and deeper into the abstraction at every turn just to find out exactly what something does; i.e. having to do "open declaration" about 12 times before finding the stored procedure used. This 'hide the details' mentality seems to just get in the way. I'm always wishing for more transparent interfaces and less abstraction. I can read high level source code and know what it does, but I'll never know how it does it, when how it does it, is what I really need to know. What's going on here? Has every system I've ever worked on just been badly designed (from this perspective at least)? My philosophy When I develop software, I feel like I try to follow a philosophy I feel is closely related to the ArchLinux philosophy: Arch Linux retains the inherent complexities of a GNU/Linux system, while keeping them well organized and transparent. Arch Linux developers and users believe that trying to hide the complexities of a system actually results in an even more complex system, and is therefore to be avoided. And therefore, I never try to hide complexity of my software behind abstraction layers. I try to abuse abstraction, not become a slave to it. Question at heart Is there real value in hiding the details? Aren't we sacrificing transparency? Isn't this transparency valuable?

    Read the article

  • How to document/verify consistent layering?

    - by Morten
    I have recently moved to the dark side: I am now a CUSTOMER of software development -- mainly websites. With this new role comes new concerns. As a programmer i know how solid an application becomes when it is properly layered, and I want to use this knowledge in my new job. I don't want business logic in my presentation layer, and certainly not presentation stuff in my data layer. Thus, I want to be able to demand from my supllier that they document the level of layering, and how neat and consistent the layering is. The big question is: How is the level of layering documented to me as a customer, and is that a reasonable demmand for me to have, so I don't have to look in the code (I'm not supposed to do that anymore)?

    Read the article

  • What's wrong with JavaScript

    - by ts01
    There is a lot of buzz around Dart recently, often questioning Google motivations and utility of Dart as replacement for JavaScript. I was searching for rationale of creating Dart rather than investing more effort in ECMAScript. In well known leaked mail its author is saying that Javascript has historical baggage that cannot be solved without a clean break. But there is only one concrete example given (apart of performance concerns) of "fundamental language problems", which is an existence of a single Number primitive So, my questions are: How an existence of a single Number primitive can be a "fundamental problem"? Are there other known "fundamental problems" in JavaScript?

    Read the article

  • Designing a large database with multiple sources

    - by CatchingMonkey
    I have been tasked with redesigning, or at worst optimising the structure of a database for a data warehouse. Currently, the database has 4 other source databases (which is due to expand to X number of others), all of which have their own data structures, naming conventions etc. At the moment an overnight SSIS package pulls the data from the various source and then for each source coverts the data into a standardised, usable format. These tables are then appended to each other creating a 60m row, 40 column beast!. This table is then used in a variety of ways from an OLAP cube to a web front end. The structure has been in place for a very long time, and the work I have been able to prove the advantages of normalisation, and this is the way I would like to go. The problem for me is that the overnight process takes so long I don't then want to spend additional time normalising the last table into something usable. Can anyone offer any insight or ideas into the best way to restructure or optimise the database efficiently? Edit: All the databases are MS SQL Server 2008 R2 Thanks in advance CM

    Read the article

  • Dapper and object validation/business rules enforcement

    - by Eugene
    This isn't really Dapper-specific, actually, as it relates to any XML-serializeable object.. but it came up when I was storing an object using Dapper. Anyways, say I have a user class. Normally, I'd do something like this: class User { public string SIN {get; private set;} public string DisplayName {get;set;} public User(string sin) { if (string.IsNullOrWhiteSpace(sin)) throw new ArgumentException("SIN must be specified"); this.SIN = sin; } } Since a SIN is required, I'd just create a constructor with a sin parameter, and make it read-only. However, with a Dapper (and probably any other ORM), I need to provide a parameterless constructor, and make all properties writeable. So now I have this: class User: IValidatableObject { public int Id { get; set; } public string SIN { get; set; } public string DisplayName { get; set; } public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) { // implementation } } This seems.. can't really pick the word, a bad smell? A) I'm allowing to change properties that should not be changed ever after an object has been created (SIN, userid) B) Now I have to implement IValidatableObject or something like that to test those properties before updating them to db. So how do you go about it ?

    Read the article

  • How to name an subclass that add a minor, detailed thing?

    - by Louis Rhys
    What is the most concise (yet descriptive) way of naming a subclass that only add a specific minor thing to the parent? I encountered this case a lot in WPF, where sometime I have to add a small functionality to an out-of-the-box control for specific cases. Example: TreeView doesn't change the SelectedItem on right-click, but I have to make one that does in my application. Some possible names are TreeViewThatChangesSelectedItemOnRightClick (way too wordy and maybe difficult to read because there is so many words concantenated together) TreeView_SelectedItemChangesOnRightClick (slightly more readable, but still too wordy and the underscore also breaks the normal convention for class names) TreeViewThatChangesSIOnRC (non-obvious acronym), ExtendedTreeView (more concise, but doesn't describe what it is doing. Besides, I already found a class called this in the library, that I don't want to use/modify in my application). LouisTreeView, MyTreeView, etc. (doesn't describe what it is doing). It seems that I can't find a name which sounds right. What do you do in situation like this?

    Read the article

  • Can an aggregate root hold references of members of another aggregate root?

    - by Rushino
    Hello, I know outside aggregates cant change anything inside an aggregate without passing by his root. That said i would like to know if an aggregate root can hold references of members (objects insides) of another aggregate root? (fellowing DDD rules) Example : a Calendar contain a list of phases which contain a list of sequences which contain a list of assignations Calendar is root because phases and sequences and assignations only work in context of a calendar. You also have Students and Groups of student (called groups) It is possible (fellowing DDD rules) to make Groups holding references of assignations or it need to pass by the root for accessing groups from assignations ? Thanks.

    Read the article

< Previous Page | 187 188 189 190 191 192 193 194 195 196 197 198  | Next Page >