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  • Is `auto int i` valid C++0x?

    - by Motti
    In answering this question the question arose as to whether the traditional C meaning of the keyword auto (automatic storage) is still valid in C++0x now that it means type deduction. I remember that the old meaning of auto should remain where relevant but others disagreed. auto char c = 42; // either compilation error or c = '*' Looking at compilers I see the current division. Old meaning of auto is no longer allowed VS10 g++ Old meaning of auto is used where relevant Comeau Do you know which is the correct behaviour?

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  • Create 2nd tables and add data

    - by Tyler Matema
    I have this task from school, and I am confuse and lost on how I got to do this. So basically I have to create 2 tables to the database but I have to created from php. I have created the first table, but not the second one for some reason. And then, I have to populate first and second tables with 10 and 20 sample records respectively, populate, does it mean like adding more fake users? if so is it like the code shown below? *I got error on the populating second part as well Thank you so much for the help. <?php $host = "host"; $user = "me"; $pswd = "password"; $dbnm = "db"; $conn = @mysqli_connect($host, $user, $pswd, $dbnm); if (!$conn) die ("<p>Couldn't connect to the server!<p>"); $selectData = @mysqli_select_db ($conn, $dbnm); if(!$selectData) { die ("<p>Database Not Selected</p>"); } //1st table $sql = "CREATE TABLE IF NOT EXISTS `friends` ( `friend_id` INT NOT NULL auto_increment, `friend_email` VARCHAR(20) NOT NULL, `password` VARCHAR(20) NOT NULL, `profile_name` VARCHAR(30) NOT NULL, `date_started` DATE NOT NULL, `num_of_friends` INT unsigned, PRIMARY KEY (`friend_id`) )"; //2nd table $sqlMyfriends = "CREATE TABLE `myfriends` ( `friend_id1` INT NOT NULL, `friend_id2` INT NOT NULL, )"; $query_result1 = @mysqli_query($conn, $sql); $query_result2 = @mysqli_query($conn, $sqlMyfriends); //populating 1st table $sqlSt3="INSERT INTO friends (friend_id, friend_email, password, profile_name, date_started, num_of_friends) VALUES('NULL','[email protected]','123','abc','2012-10-25', 5)"; $queryResult3 = @mysqli_query($dbConnect,$sqlSt3) //populating 2nd table $sqlSt13="INSERT INTO myfriends VALUES(1,2)"; $queryResult13=@mysqli_query($dbConnect,$sqlSt13); mysqli_close($conn); ?>

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  • Reading long lines from text file

    - by sonofdelphi
    I am using the following code for reading lines from a text-file. What is the best method for handling the case where the line is greater than the limit SIZE_MAX_LINE? void TextFileReader::read(string inFilename) { ifstream xInFile(inFilename.c_str()); if(!xInFile){ return; } char acLine[SIZE_MAX_LINE + 1]; while(xInFile){ xInFile.getline(acLine, SIZE_MAX_LINE); if(xInFile){ m_sStream.append(acLine); //Appending read line to string } } xInFile.close(); }

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  • Printing escape character

    - by danutenshu
    When I am given "d""\"/""b", I need to print out the statement character for character. (d, b, a slash, a backslash, and 5 quotes) in C++. The only errors that show now are the lines if(i.at(j)="\\") and else if(i.at(j)="\""). Also, how should the outside double apostrophes be excluded? #include <iostream> #include <cstdlib> using namespace std; int main (int argc, const char* argv[] ) { string i= argv[1]; for (int j=0; j>=sizeof(i)-1; j++) { if(i.at(j)="\\") { cout << "\\"; } else if(i.at(j)="\"") { cout << "\""; } else { cout << i.at(j); } } return 0; }

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  • How to check whether iterators form a contiguous memory zone?

    - by Vincent
    I currently have the following function to read an array or a vector of raw data (_readStream is a std::ifstream) : template<typename IteratorType> inline bool MyClass::readRawData( const IteratorType& first, const IteratorType& last, typename std::iterator_traits<IteratorType>::iterator_category* = nullptr ) { _readStream.read(reinterpret_cast<char*>(&*first), (last-first)*sizeof(*first)); return _readStream.good(); } First question : does this function seem ok for you ? As we read directly a block of memory, it will only work if the memory block from first to last is contiguous in memory. How to check that ?

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • C++: use array of strings wrapped in namespace?

    - by John D.
    I got the following code, wishing to wrap a group of strings nicely in a namespace: namespace msgs { const int arr_sz = 3; const char *msg[arr_sz] = {"blank", "blank", "blank" }; msg[0] = "Welcome, lets start by getting a little info from you!\n"; msg[1] = "Alright, bla bla bla.."; msg[2] = "etc."; } The code inside works nicely inside a function, but I don't know how to return an array from it. The namespace idea LOOKS fine, but it returns on the last three lines: error: expected constructor, destructor, or type conversion before ‘=’ token Why can't I define the array inside a namespace, do I need to do something first? It's nice because I can call it like printf(msgs::msg[1]) etc. I want to do this I just can't wrap my head around what's wrong :(

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  • How do I get the inner arrays length in a 2d array in C#?

    - by Phukab
    Lets say I create a jagged 2d array like so: public static char[,] phoneLetterMapping = { {'0'}, {'1'}, {'A', 'B', 'C'} }; Now, given the first index of the array, I would like to be able to get the length of the inner array. So, I would like to be able to do something like: phoneLetterMapping[2].length I can do that in Java. But the intellisense menu doesn't return the normal members of an array when I type in the first bracket of the [][] 2d array. So, how do I get the inner array lengths in my 2d array in C#?

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  • How do I read long lines from a text file in C++?

    - by sonofdelphi
    I am using the following code for reading lines from a text-file. What is the best method for handling the case where the line is greater than the limit SIZE_MAX_LINE? void TextFileReader::read(string inFilename) { ifstream xInFile(inFilename.c_str()); if(!xInFile){ return; } char acLine[SIZE_MAX_LINE + 1]; while(xInFile){ xInFile.getline(acLine, SIZE_MAX_LINE); if(xInFile){ m_sStream.append(acLine); //Appending read line to string } } xInFile.close(); }

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  • [C] How I change a variable of a type to another one?

    - by drigoSkalWalker
    I want to do it: int main () { bla bla bla void *onetype; switch (USER_INPUT_TYPE) { CASE CONVERT_TO_CHAR: convert onetype VOID TO CHAR HOW??? CASE CONVERT_TO_INT: convert onetype VOID TO INT HOW??? LOT OF CASES... } } Yes, I know type casting, but type casting is a 'temporary' change... So...Is there any way to accomplish it in C? EDIT : Stop stop stop! Please, see, what are you doing is type casting, I KNOW THIS, you are creating another variable of the desirable type like int i = (int) onetype, I don't want this, I want something else like onetype = (int) onetype, without recreate them, without allocate another variable. Thanks a lot guys!

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  • remove versioning on boost xml serialization

    - by cppanda
    hi, i just can't find a way to remove the version tracking from the boost xmlarchives. example <Settings class_id="0" tracking_level="0" version="1"> <px class_id="1" tracking_level="1" version="0" object_id="_0"> <TestInt>3</TestInt> <Resolution class_id="2" tracking_level="0" version="0"> <x>800</x> <y>600</y> </Resolution> <SomeStuff>0</SomeStuff> </px> </Settings> I want to get ride of the class_id="0" tracking_level="0" version="1" stuff, because for in this case i just don't need it and want a simple clean config like file code void serialize(Archive & ar, const unsigned int version) { ar & make_nvp("TestInt", TestInt); ar & make_nvp("Resolution", resolution); ar & make_nvp("SomeStuff", SomeStuff); } i found boost::serialization::track_never, but nowhere to use it

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  • How do I declare and initialize a 2d int vector in C++?

    - by FrankTheTank
    I'm trying to do something like: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; bool move(int, int); bool isSolved(); void print(); void pushDown(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 6) + 1; board[i][j] = color; } } } However, apparently I can't initialize the "board" vector of vectors this way. How can I create a public member of a 2d vector type and initialize it properly?

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  • explain notifier.c from the Linux kernel

    - by apollon
    I'm seeking to fully understand the following code snippet from kernel/notifier.c. I have read and built simple link lists and think I get the construct from K&R's C programming. The second line below which begins with the 'int' appears to be two items together which is unclear. The first is the (*notifier_call) which I believe has independent but related significance with the second containing a 'notifier block' term. Can you explain how it works in detail? I understand that there is a function pointer and multiple subscribers possible. But I lack the way to tie these facts together, and could use a primer or key so I exactly understand how the code works. The third line looks to contain the linking structure, or recursive nature. Forgive my terms, and correct them as fit as I am a new student of computer science terminology. struct notifier_block { int (*notifier_call)(struct notifier_block *, unsigned long, void *); struct notifier_block *next; int priority; };

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  • C# character counter when writing to new line

    - by Mike
    Basically i'm trying to read a really big text file and when the charecters of the line reach X amount write to a new line, but i can't seem to get the charecter count to work. Any help is appricated! using (FileStream fs = new FileStream(betaFilePath,FileMode.Open)) using (StreamReader rdr = new StreamReader(fs)) { while (!rdr.EndOfStream) { string betaFileLine = rdr.ReadLine(); int stringline = 0; if (betaFileLine.Contains("þTEMP")) { //sb.AppendLine(@"C:\chawkster\workfiles\New Folder\GEL_ALL_PRODUCTS_CONCORD2.DAT"); string checkline = betaFileLine.Length.ToString(); foreach (string cl in checkline) { stringline++; File.AppendAllText(@"C:\chawkster\workfiles\New Folder\GEL_ALL_PRODUCTS_CONCORD3.DAT", cl); if(stringline == 1200) { File.AppendAllText(@"C:\chawkster\workfiles\New Folder\GEL_ALL_PRODUCTS_CONCORD3.DAT","\n"); stringline = 0; } } } } foreach (string cl in checkline) Error 1 Cannot convert type 'char' to 'string'

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  • can we write this in C++ switch ?

    - by jellly
    #include <iostream> using namespace std; int main(){ char i; cin >>i; switch (i){ case ('e'||'i'||'o'||'u'||'a'): cout<<"Vowel"; break; case ('+'||'-'||'/'||'*'||'%'): cout<<"Op"; break; } return 0; } if not than how can we use comparison or logical operators in switch ? & why cant we declare and initialize variable in single case without using scope ?

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  • Changing file permissions in kernel.

    - by Mehrdad
    I am writing kernel module(C in Linux) and I want to change the permission of the other files in it. any solution? since I am in kernel I can't use chmod syscall and ... thanks for your help This is my Makefile: > obj-m += ca.o > > all: > make -C /lib/modules/$(shell uname -r)/build M=$(PWD) modules > > clean: > make -C /lib/modules/$(shell uname -r)/build M=$(PWD) clean And this is my Code: > #include <linux/string.h> > #include <linux/mm.h> > /* Snip, tons of includes (all of them :))*/ > #include <linux/delay.h> .... int procfile_write(struct file *file, > const char *buffer, unsigned long > count, > void *data) { ... sys_chmod(path, per); ... } ... When Making it gives a warning: WARNING: "sys_chmod" [file] undefiened and when loading the module with "sudo insmod" it gives this error: Unknown sybol in module it seems that this error happens especialy in kernel modules. any idea? again thanks!

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  • user buffer after doing 'write' to file opened with O_DIRECT

    - by user1868481
    I'm using the O_DIRECT flag to write to the disk directly from the user buffer. But as far as I understand, Linux doesn't guarantee that after this call, the data is written. It just writes directly from the user buffer to the physical device using DMA or anything else... Therefore, I don't understand if I can write to the user buffer after the call to 'write' function. I'm sure that example code will help to understand my question: char *user_buff = malloc(...); /* assume it is aligned as needed */ fd = open(..., O_DIRECT); write(fd, ...) memset(user_buff, 0, ...) Is the last line (memset) legal? Is writing to the user buffer valid that is maybe used by DMA to transfer data to the device?

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  • How to get path to current exe file on Linux?

    - by user1519221
    The code below gives current path to exe file on Linux: #include <iostream> std::string getExePath() { char result[ PATH_MAX ]; ssize_t count = readlink( "/proc/self/exe", result, PATH_MAX ); return std::string( result, (count > 0) ? count : 0 ); } int main() { std::cout << getExePath() << std::endl; return 0; } The problem is that when I run it gives me current path to exe and name of the exe, e.g.: /home/.../Test/main.exe I would like to get only /home/.../Test/ I know that I can parse it, but is there any nicer way to do that?

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  • C++ toLowerCase Function won't work - Access violation

    - by misaizdaleka
    Hi, I have a simple function which takes an array of characters as an argument, and converts all the characters to lower case. However, I get a weird access violation error. Here's the code: void toLower(char *rec) { int i=0; while (rec[i]!='\0') { if (rec[i]>='A' && rec[i]<='Z') rec[i]='a'+rec[i]-'A'; //this is where I get an error - assigning the //the value to rec[i] is the problem i++; } } Can you tell me what's my mistake? Thanks

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  • How to implement copy operator for such C++ structure?

    - by Kabumbus
    So having struct ResultStructure { ResultStructure(const ResultStructure& other) { // copy code in here ? using memcpy ? how??? } ResultStructure& operator=(const ResultStructure& other) { if (this != &other) { // copy code in here ? } return *this } int length; char* ptr; }; How to implement copy? (sorry - I am C++ nube)

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  • C#/XNA Giant Memory Leak

    - by user1440926
    this is my first post here. I'm making a game in Visual Studio 2010 using XNA, and i've hit a giant memory leak. My game starts out using 17k ram and then after ten minutes it's upto 65k. I ran some memory profilers, and they all say that new instances of the String object are being created, but they aren't live. The amount of live instances of String hasn't changed at all. It's also creating instances of Char[] (which i'd expect from it), Object[], and StringBuilder. My game is pretty new but there's too much code to post here. I have no idea how to get rid of instances that aren't live, please help!

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  • Remove newline character while XML parsing

    - by Prashant
    Hi, I am facing a problem while XML parsing. I have an NSMutablestring currentElementValue that has newlines into it. It has been received as an XMl from a web source. Even when i am trying to remove newline charactersets of substring the first 3 char there is no effect on the string. What can be done here? Regards PC Code is (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else { [currentElementValue substringFromIndex:3]; [currentElementValue stringByTrimmingCharactersInSet:[NSCharacterSet newlineCharacterSet]]; NSLog(@"Processing Value : %@ with length %d", currentElementValue,[currentElementValue length] ); }

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  • C++ open() fails for no apparant reason

    - by jondoe
    The following code: char filename[64]; ifstream input; cout << "Please enter the filename: " << endl; cin >> filename; input.open(filename); if (!input.is_open()) { cout << "Opening file " << filename << " failed." << endl; exit(1); } fails, it enters the if() and exits. What could possibly be the cause for this? I'm using Microsoft Visual C++. When I hardcoded the filename as a constant it instead ended up garbled: http://pici.se/pictures/CNQEnwhgo.png Suggestions?

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  • printf'ing a matrix

    - by Flavius
    I'm trying to implement an all-purpose function for printing 2D data. What I've come up with is: int mprintf(FILE* f, char* fmt, void** data, size_t cols, size_t rows) The challenge is determining how many bits to read at once from data, based on fmt. The format fmt is going to be the stdlib's-specific format for printf() and alike. Do you have any knowledge of already-existing features from stdlibc (GNU GCC C's) I could use to ease this up? I try avoiding having to do it all manually, because I know "I am stupid" (I don't want to introduce stupid bugs). Thus, reusing code would be the bug-freest way. Thanks Addendum I see there's a /usr/include/printf.h. Can't I use any of those functions to do it right and ease my job at the same time?

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  • C++: Vector of objects vs. vector of pointers to new objects?

    - by metamemetics
    Hello, I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); or... class World{ vector<ObjectBaseClass*> object_list; public: void generate(){ object_list.clear(); object_list.push_back(new DerivedClass1()); object_list.push_back(new DerivedClass2()); ?? Would be using pointers in the 2nd example to create new objects defeat the point of using vectors, because vectors automatically call the DerivedClass destructors in the first example but not in the 2nd? Are pointers to new objects necessary when using vectors because they handle memory management themselves as long as you use their access methods? Now let's say I have another method in world: void drawfrom(Viewport& view){ for (unsigned int i=0;i<object_list.size();++i){ object_list.at(i).draw(view); } } When called this will run the draw method for every object in the world list. Let's say I want derived classes to be able to have their own versions of draw(). Would the list need to be of pointers then in order to use the method selector (-) ?

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