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  • Uniforme distance between points

    - by Reonarudo
    Hello, How could I, having a path defined by several points that are not in a uniform distance from each other, redefine along the same path the same number of points but with a uniform distance. I'm trying to do this in Objective-C with NSArrays of CGPoints but so far I haven't had any luck with this. Thank you for any help. EDIT I was wondering if it would help to reduce the number of points, like when detecting if 3 points are collinear we could remove the middle one, but I'm not sure that would help.

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  • Why isnt int pow(int base, int exponent) in the standard C++ libraries?

    - by Dan O
    I feel like I must just be unable to find it. Is there any reason that the c++ pow function does not implement the "power" function for anything except floats and doubles? I know the implementation is trivial, I just feel like I'm doing work that should be in a standard library. A robust power function (ie handles overflow in some consistent, explicit way) is not fun to write.

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  • Why do so many mathematicians format code so poorly? [closed]

    - by marcog
    I have done a fair amount of programming together with mathematicians. Now I am even teaching some high school kids coming from a mathematics background how to program. Most of these people format their code so hideously it's hard to believe. I've even worked with and taught mathematicians who will fight the auto-indenter! Why is this so common amongst mathematicians? BTW, this is one reason I have started teaching Python. Yet still they find ways other than indentation to produce whacked coding styles!

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  • All non-prime factorings

    - by Tony Veijalainen
    Let's say we have numbers factors, for example 1260: >>> factors(1260) [2, 2, 3, 3, 5, 7] Which would be best way to do in Python combinations with every subproduct possible from these numbers, ie all factorings, not only prime factoring, with sum of factors less than max_sum? If I do combinations from the prime factors, I have to refactor remaining part of the product as I do not know the remaining part not in combination. Example results would be: [4, 3, 3, 5, 7] (one replacement) [3, 6, 14, 5] (two replacements)

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  • troubles with integration on matlab

    - by user648666
    I'd like some help please I really need to solve this problem. Well before anything thank you for your time... My problem: I have a matrix (826x826 double) and I want to integrate this matrix with respect to a vector of (826x1 double) I don't have the functions of any of this. Is there a command or an algorithm to take the integral of a matrix with respect to a vector? Please I really need help, I'm such a newbie at matlab. Sincerely. George

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  • Shortest command to calculate the sum of a column of output on Unix?

    - by Andrew
    I'm sure there is a quick and easy way to calculate the sum of a column of values on Unix systems (using something like awk or xargs perhaps), but writing a shell script to parse the rows line by line is the only thing that comes to mind at the moment. For example, what's the simplest way to modify the command below to compute and display the total for the SEGSZ column (70300)? ipcs -mb | head -6 IPC status from /dev/kmem as of Mon Nov 17 08:58:17 2008 T ID KEY MODE OWNER GROUP SEGSZ Shared Memory: m 0 0x411c322e --rw-rw-rw- root root 348 m 1 0x4e0c0002 --rw-rw-rw- root root 61760 m 2 0x412013f5 --rw-rw-rw- root root 8192

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  • suggestions on syntax to express mathematical formula concisely

    - by aaa
    hello. I am developing functional domain specific embedded language within C++ to translate formulas into working code as concisely and accurately as possible. I post prototype in the comment, it is about 2 hundred lines long. Right now my language looks something like this (well, actually is going to look like): // implies two nested loops j=0:N, i=0,j (range(i) < j < N)[T(i,j) = (T(i,j) - T(j,i))/e(i+j)]; // implies summation over above expression sum(range(i) < j < N))[(T(i,j) - T(j,i))/e(i+j)]; I am looking for possible syntax improvements/extensions or just different ideas about expressing mathematical formulas as clearly and precisely as possible (in any language, not just C++). Can you give me some syntax examples relating to my question which can be accomplished in your language of choice which consider useful. In particular, if you have some ideas about how to translate the above code segments, I would be happy to hear them. Thank you just to clarify and give actual formula, my short-term goal is to express the following expression concisely where values in <> are already computed as 4-dimensional array

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  • groovy connect to proxy then download files

    - by senzacionale
    i want to grab the grapes but i am behind proxy so i can not download anything. How can i connect to proxy before downloading? import groovy.text.SimpleTemplateEngine import java.security.MessageDigest import org.apache.commons.cli.OptionBuilder import org.apache.commons.cli.Options import org.apache.commons.cli.PosixParser import org.apache.commons.io.FileUtils import org.apache.ivy.core.settings.IvySettings import org.apache.ivy.plugins.parser.m2.PomModuleDescriptorParser import org.apache.tools.ant.Project import org.apache.tools.ant.ProjectHelper import org.apache.tools.ant.types.Path import org.apache.commons.cli.HelpFormatter //First grab the grapes we need for the script and create a few beans to hold some values @Grab(group = 'org.apache.ant', module = 'ant', version = '1.7.1') @Grab(group = 'commons-io', module = 'commons-io', version = '1.4') @Grab(group = 'commons-cli', module = 'commons-cli', version = '1.2') @Grab(group = 'org.apache.ivy', module = 'ivy', version = '2.1.0')

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  • what is the best algorithm to use for this problem

    - by slim
    Equilibrium index of a sequence is an index such that the sum of elements at lower indexes is equal to the sum of elements at higher indexes. For example, in a sequence A: A[0]=-7 A[1]=1 A[2]=5 A[3]=2 A[4]=-4 A[5]=3 A[6]=0 3 is an equilibrium index, because: A[0]+A[1]+A[2]=A[4]+A[5]+A[6] 6 is also an equilibrium index, because: A[0]+A[1]+A[2]+A[3]+A[4]+A[5]=0 (sum of zero elements is zero) 7 is not an equilibrium index, because it is not a valid index of sequence A. If you still have doubts, this is a precise definition: the integer k is an equilibrium index of a sequence if and only if and . Assume the sum of zero elements is equal zero. Write a function int equi(int[] A); that given a sequence, returns its equilibrium index (any) or -1 if no equilibrium indexes exist. Assume that the sequence may be very long.

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  • Finding the heaviest of N objects using M scales

    - by cpprulez
    We have N objects and M scales. It's up to us what the objects are, and we need to position the objects on the scales so that it is undoubtful which is the heaviest object. For example, if we have 3 objects: "a", "b", "c" and 2 scales, one possible solution is "a" "b", "b" = "c" (here "a" is the heaviest). I need an algorithm which generates such solutions given N and M. Also let's assume that "a" is always the heaviest object. I've lost a few hours figuring out how to do it, but no matter what I figure out, there's always cases which I miss. For example, another solution is: "a" + "c" = 2 * "b", "a" "c".

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  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

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  • Calculate coordinates between startpoint and endpoint

    - by MikeB123
    Given.. 1 - The start-point GPS coordinates, 2 - The end-point GPS coordinates, 3 - The speed at which the object is travelling, 4 - Knowing that the trip trajectory will be a straight line... How can I calculate what my GPS coordinated will be in n minutes' time? That is to say, how can I calculate my position at a given time after the trip has started before the trip has ended?

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  • Quaternion Cameras and projectile vectors

    - by Tom J Nowell
    In our software we have a camera based on mouse movement, and a quarternion at its heart. We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame. How do we acquire such a vector from a given camera/quaternion?

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  • What data stucture should I use for BigInt class

    - by user1086004
    I would like to implement a BigInt class which will be able to handle really big numbers. I want only to add and multiply numbers, however the class should also handle negative numbers. I wanted to represent the number as a string, but there is a big overhead with converting string to int and back for adding. I want to implement addition as on the high school, add corresponding order and if the result is bigger than 10, add the carry to next order. Then I thought that it would be better to handle it as a array of unsigned long long int and keep the sign separated by bool. With this I'm afraid of size of the int, as C++ standard as far as I know guarantees only that int < float < double. Correct me if I'm wrong. So when I reach some number I should move in array forward and start adding number to the next array position. Is there any data structure that is appropriate or better for this? Thanks in advance.

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  • Fast ceiling of an integer division in C / C++

    - by andand
    Given integer values x and y, C and C++ returns as the quotient q = x/y the floor of the floating point valued equivalent. I'm interestd in a method of returning the ceiling instead? For example, ceil(10/5) = 2 and ceil(11/5) = 3. The obvious approach involves something like: q = x / y; if (q * y < x) ++q; This requires an extra comparison and multiplication; and other methods I've seen (used in fact) involve casting as a float or double. Is there a more direct method that avoids the additional multiplication (or a second division) and branch, and that also avoids casting as a floating point number?

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  • How to implement a grapher in C#

    - by iansinke
    So I'm writing a graphing calculator. So far I have a semi-functional grapher, however, I'm having a hard time getting a good balance between accurate graphs and smooth looking curves. The current implementation (semi-pseudo-code) looks something like this: for (float i = GraphXMin; i <= GraphXMax; i++) { PointF P = new PointF(i, EvaluateFunction(Function, i) ListOfPoints.Add(P) } Graphics.DrawCurve(ListOfPoints) The problem with this is since it only adds a point at every integer value, graphs end up distorted when their turning points don't fall on integers (e.g. sin(x)^2). I tried incrementing i by something smaller (like 0.1), which works, but the graph looks very rough. I am using C# and GDI+. I have SmoothingMethod set to AntiAlias, so that's not the problem, as you can see from the first graph. Is there some sort of issue with drawing curves with a lot of points? Should the points perhaps be positioned exactly on pixels? I'm sure some of you have worked on something very similar before, so any suggestions? While you're at it, do you have any suggestions for graphing functions with asymptotes? e.g. 1/x^2 P.S. I'm not looking for a library that does all this - I want to write it myself.

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  • Modify a given number to find the required sum?

    - by Gaurav
    A friend of mine sent me this question. I haven't really been able to come up with any kind of algorithm to solve this problem. You are provided with a no. say 123456789 and two operators * and +. Now without changing the sequence of the provided no. and using these operators as many times as you wish, evaluate the given value: eg: given value 2097 Solution: 1+2+345*6+7+8+9 Any ideas on how to approach problems like these?

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  • Dynamic creation of a pointer function in c++

    - by Liberalkid
    I was working on my advanced calculus homework today and we're doing some iteration methods along the lines of newton's method to find solutions to things like x^2=2. It got me thinking that I could write a function that would take two function pointers, one to the function itself and one to the derivative and automate the process. This wouldn't be too challenging, then I started thinking could I have the user input a function and parse that input (yes I can do that). But can I then dynamically create a pointer to a one-variable function in c++. For instance if x^2+x, can I make a function double function(double x){ return x*x+x;} during run-time. Is this remotely feasible, or is it along the lines of self-modifying code?

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  • How do I determine when two moving points become visible to each other?

    - by Devin Jeanpierre
    Suppose I have two points, Point1 and Point2. At any given time, these points may be at different positions-- they are not necessarily static. Point1 is located at some position at time t, and its position is defined by the continuous functions x1(t) and y1(t) giving the x and y coordinates at time t. These functions are not differentiable, they are constructed piecewise from line segments. Point2 is the same, with x2(t) and y2(t), each function having the same properties. The obstacles that might prevent visibility are simple (and immobile) polygons. How can I find the boundary points for visibility? i.e. there are two kinds of boundaries: where the points become visible, and become invisible. For a become-visible boundary i, there exists some ?0, such that for any real number a, a ? (i-?, i) , Point1 and Point2 are not visible (i.e. the line segment that connects (x1(a), y1(a)) to (x2(a), y2(x)) crosses some obstacles). For b ? (i, i+?) they are visible. And it is the other way around for becomes-invisible. But can I find such a precise boundary, and if so, how?

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  • Linear Interpolation. How to implement this algorithm in C ? (Python version is given)

    - by psihodelia
    There exists one very good linear interpolation method. It performs linear interpolation requiring at most one multiply per output sample. I found its description in a third edition of Understanding DSP by Lyons. This method involves a special hold buffer. Given a number of samples to be inserted between any two input samples, it produces output points using linear interpolation. Here, I have rewritten this algorithm using Python: temp1, temp2 = 0, 0 iL = 1.0 / L for i in x: hold = [i-temp1] * L temp1 = i for j in hold: temp2 += j y.append(temp2 *iL) where x contains input samples, L is a number of points to be inserted, y will contain output samples. My question is how to implement such algorithm in ANSI C in a most effective way, e.g. is it possible to avoid the second loop? NOTE: presented Python code is just to understand how this algorithm works. UPDATE: here is an example how it works in Python: x=[] y=[] hold=[] num_points=20 points_inbetween = 2 temp1,temp2=0,0 for i in range(num_points): x.append( sin(i*2.0*pi * 0.1) ) L = points_inbetween iL = 1.0/L for i in x: hold = [i-temp1] * L temp1 = i for j in hold: temp2 += j y.append(temp2 * iL) Let's say x=[.... 10, 20, 30 ....]. Then, if L=1, it will produce [... 10, 15, 20, 25, 30 ...]

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  • Django AND .htaccess rewrites/redirects, is this possible?

    - by Infinity
    Is it possible to have Apache htaccess rewrites take effect before it hits django? For example so I can redirect iPhone users to a completely different domain without even hitting django. We're using apache2 with mod_wsgi and the apache vhost looks like this: <VirtualHost *:80> DocumentRoot /usr/local/www/site/static Alias /css/ /usr/local/www/site/static/css/ Alias /js/ /usr/local/www/site/static/js/ Alias /img/ /usr/local/www/site/static/img/ Alias /flash/ /usr/local/www/site/static/flash/ <Directory /usr/local/www/site/static> AllowOverride All Order allow,deny Allow from all </Directory> WSGIDaemonProcess mallorca-site threads=15 WSGIScriptAlias / /usr/local/www/site/config/dev/dev.wsgi </VirtualHost> Thanks

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