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  • Properly declare delegation in Objective C (iPhone)

    - by Gordon Fontenot
    Ok, This has been explained a few times (I got most of the way there using this post on SO), but I am missing something. I am able to compile cleanly, and able to set the delegate as well as call methods from the delegate, but I'm getting a warning on build: No definition of protocol 'DetailViewControllerDelegate' is found I have a DetailViewController and a RootViewController only. I am calling a method in RootViewController from DetailViewController. I have the delegate set up as so: In RootViewController.h: #import "DetailViewController.h" @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, DetailViewControllerDelegate> //Error shows up here { //Some Stuff Here } //Some other stuff here @end In RootViewController.m I define the delegate when I create the view using detailViewController.delegate = self In DetailViewController.h: @protocol DetailViewControllerDelegate; #import "RootViewController.h" @interface DetailViewController : UITableViewController <UITextFieldDelegate> { id <DetailViewControllerDelegate> delegate; } @property (nonatomic, assign) id <DetailViewControllerDelegate> delegate; @end @protocol DetailViewControllerDelegate //some methods that reside in RootViewController.m @end I feel weird about declaring the protocol above the import in DetailViewController.h, but if I don't it doesn't build. Like I said, the methods are called fine, and there are no other errors going on. What am I missing here?

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  • parse XML file that contains uniocode characters in iphone

    - by Jim
    Hi, I am trying to parse one XML file that contains some unicode characters.I tried to parse the file using NSXMLParser but i am unable to parse XML.Parser stops when it encounters any unicode characters. Is there any other good solution to parse XML file with unicode letters? Please suggest. Thanks, Jim.

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  • Reused UIWebView showing previous loaded content for a brief second on iPhone

    - by Roi
    In one of my apps I reuse a webview. Each time the user enters a certain view on reload cached data to the webview using the method - (void)loadData:(NSData *)data MIMEType:(NSString *)MIMEType textEncodingName:(NSString *)encodingName baseURL:(NSURL *)baseURL and I wait for the callback call - (void) webViewDidFinishLoad:(UIWebView *)webView. In the mean time I hide the webview and show a 'loading' label. Only when I receive webViewDidFinishLoad do I show the webview. Many times what happens is I see the previous data that was loaded to the webview for a brief second before the new data I loaded kicks in. I already added a delay of 0.2 seconds before showing the webview but it didn't help. Instead of solving this by adding more time to the delay does anyone know how to solve this issue or maybe clear old data from a webview without release and allocating it every time?

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  • iPhone - ModalViewController not raising to top of the screen

    - by Oliver
    Hello, I have a UIImagePickerController that is shown [self presentModalViewController:self.picker animated:NO]; Then later on the code, I allow the user to display a preference panel : PreferencesController *nextWindow = [[[PreferencesController alloc] initWithNibName:@"Preferences" bundle:nil] autorelease]; UINavigationController* navController = [[[UINavigationController alloc] initWithRootViewController:nextWindow] autorelease]; [self presentModalViewController:navController animated:YES]; At this point, the new controller raises on the screen, but don't go to the top. Some space is left "transparent" at the top (I can see the camera view behind), and the bottom of the view is hidden out of the screen. The space I am talking about is about a status bar height. The status bar is not present on the screen. The navigation controller is hidden : self.navigationController.navigationBarHidden = YES; There is a toolbar at the top of the view. Nothing special into the view. The height of the view is defined at 480. All simulated element are set off in IB. The autoresize properties are all set on. I had a previous xib (I rebuilt it from scratch) that worked very well. I don't see what I missed on this one (I have only changed the xib, that replaces the previous one). I've cleaned the cache to be sure there was nothing left. No change... I've deleted everything in the new view to prevent some conflicts. No change... What did I miss ? How could I remove this empty space ?

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  • iPhone In-App Purchase Store Kit error -1003 "Cannot connect to iTunes Store"

    - by Rei
    Hi all- I've been working on adding in-app purchases and was able to create and test in-app purchases using Store Kit (yay!). During testing, I exercised my app in a way which caused the app to crash mid purchase (so I guess the normal cycle of receiving paymentQueue:updatedTransactions and calling finishTransaction was interrupted). Now I am unable to successfully complete any transactions and instead am getting only transactions with transactionState SKPaymentTransactionStateFailed when paymentQueue:updatedTransactions is called. The transaction.error.code is -1003 and the transaction.error.localizedDescription is "Cannot connect to iTunes Store"! I have tried removing all products from iTunesConnect, and rebuilt them using different identifiers but that did not help. I have also tried using the App Store app to really connect to the real App Store and download some apps so I do have connectivity. Finally, I have visited the Settings:Store app to make sure I am signed out of my normal app store account. Any ideas? -Rei

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  • help me pick the right iPhone audio class - MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer

    - by huevos de oro
    Does anyone know of a good tutorial on the distinction between the MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer? I want to play audio from an mp3 file available at an external URL. Ideally it is played in an iPod-like audio view. I toyed with MPMoviePlayer but it appears to be more suitable for video, as when audio starts a "movie playing" message displays, the controls disappear and a white quicktime splash page displays. I would like the standard ipod audio controls to display all the time, and to customize the image behind them.

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  • iphone audio plays on simulator but not on device

    - by amarsh-anand
    The following code plays well on the simulator but the audio doesnt play on the actual device. I have tries aif, wav and mp3 ... all three with the same behaviour. Please sugest what could be wrong. SystemSoundID aSound; AudioServicesCreateSystemSoundID(CFBundleCopyResourceURL(CFBundleGetMainBundle(),CFSTR("drop"), CFSTR("wav"), NULL), &aSound); AudioServicesPlaySystemSound(aSound);

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  • Stack Overflow when debugging application in iPhone simulator

    - by mjdth
    I'm getting this every time I attempt to debug my app in the simulator: [Session started at 2010-05-11 16:16:52 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-1467) (Wed Apr 21 06:57:21 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 51573. Program received signal: “EXC_BAD_ACCESS”. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Cannot call into the loader at present, it is locked.) I've looked around and found a few similar cases, but they all seem to be related to a missing file and an extra necessary build phase. I'm getting no notification of a missing file here so I'm not sure where to start to fix this and get the app running again. Thanks for any insight!

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  • iphone/ipad adding adding and removing a subview doesnt work

    - by Mark
    Im have a slight amount of trouble adding a new view to my scene, I have the code like this: - (void) showMyDayView { NSLog(@"My Day View was touched"); MyDayViewController *temp = [[MyDayViewController alloc] initWithNibName: @"MyDayView" bundle:nil]; self.myDayViewController = temp; NSLog(@"superview: %@", [[self mainNavView] superview]); [[self mainNavView] removeFromSuperview]; NSLog(@"after removal main: %@", [self mainNavView]); NSLog(@"after removal view: %@", [self view]); NSLog(@"after removal superview: %@", [[self view] superview]); [[[self view] superview] addSubview: [self.myDayViewController view]]; [temp release]; } And when I run this code, the console says "after removal superview: (null)" so when I add the subView to the superview, nothing happens because the superview is null. Any ideas? Thanks Mark

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  • iPhone Address Book - Actual Addresses

    - by Programasaurus
    I'm trying to retrieve all the addresses from the address book and display them in a tableview, but I am having trouble understanding the structure of the dictionary for which street addresses are returned. Does anyone know of a tutorial or relevant code snippet for extracting the street address(es) of contacts in the AddressBook?

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  • [iPhone] presentModalViewController not working

    - by ryyst
    Hi, here's my code: ViewController *vc = [[ViewController alloc] initWithNibName:@"TableView" bundle:nil]; [self.navigationController presentModalViewController:vc animated:YES]; //[self setView:[vc view]]; If I call it, nothing happens. However, if I change it to: ViewController *vc = [[ViewController alloc] initWithNibName:@"TableView" bundle:nil]; //[self.navigationController presentModalViewController:vc animated:YES]; [self setView:[vc view]]; The view appears just fine (without the transition, of course). What am I doing wrong? Is there anything special you have to take care of when initializing the view controller? I tried to copy as much as possible from Apple's examples, but I can't get this to work... Thanks for any input! -- Ry

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • UIScrollView in a TabBar controlled navigation - IPhone

    - by user362722
    I have a TabBarControlled view navigation and i want to display a UIScrollView in one of the Tabs, but whenever i click on this tab the error-code: ...this class is not key value coding-compliant for the key... appears. My code: Code: #import <UIKit/UIKit.h> @interface BillViewController : UIViewController <UIScrollViewDelegate> { IBOutlet UIScrollView *olta; } @property (nonatomic,retain) IBOutlet UIScrollView *olta; @end My code has a IBOutlet UIScrollView and it is connected to the IB. My class also implements the desired protocol and the delegate is connected to the BillViewController-class. thanks

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  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

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  • Iphone Loading another UIView to the active Window

    - by Ploetzeneder
    Hello, if i have got 1 Window and in the interface builder i add a second view, then in the Main Interface Builder Window I see 2 Views which are both called "View". How do I add one of this views programmatically to the m and the h file, and what do i have to edit in the interface builder so that i can run the second generated view (how do i name it,..) Is there a possibility to send a value to the other view, and to send one back (return)? Where can I read about it. Thx in advance, Andreas

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  • iPhone status bar orientation with opengl

    - by sfider
    I have opengl only view that displays in portrait and landscape mode using projection matrix (view's transformation is identity all the time). I need to show status bar with proper orientation. I do this by setting status bar orientation property in UIApplication and changing frame of opengl view so the view won't go under status bar. When I change from landscape to portrait (landscape is the initial state) view's frame is set to (0, 20, 320, 460) and stays like this. However view appears to be translated by (-10, -10). It seems that I did change the size of view but couldn't move it. Weird things are: initialy view is full screen, I change it to (0, 0, 300, 480) (landscape with status bar) and it works then, it doesn't work when I try to chenge it for the second time (portrait with status bar) frame property of the view shows that view is placed correctly Any thoughts on what can by the problem?

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  • ABGroupAddMember - Cannot Add Contact to Group (iPhone Address Book)

    - by cookeecut
    Hi, I wonder if someone can help me out on this: I'm writing some code to copy a set of contacts received through a web application into the Address Book. I want to put all these new contacts under a certain group. My code successfully creates the group and adds the contacts into the address book. However, the 'ABGroupAddMember' operation fails. It fails without an error and the result it returns is true, meaning that according to the debugger the contact should have been added to the group. However, this does not work. The portion of my loop code that adds the contact to the address book and then assigns it to the group is this: ABAddressBookAddRecord(addressBook,person, &anError); ABAddressBookSave(addressBook,&anError); ABGroupAddMember(fusionLiveGroupRef,person, &anError); ABAddressBookSave(addressBook,&anError); All references are valid. No errors are returned. All operations return true. What is going wrong?

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  • About updating a View using in iPhone using Objective C.

    - by Tattat
    I have a scene, called testScene, it works like this: @interface testScene : myScene { IBOutlet UIView *subview; IBOutlet UIView *drawingCanvasView; IBOutlet UIButton *update; } - (void)updateDrawingCanvas: (id) sender; and when the user click the button, update, it will run the updateDrawingCanvas method. So, I have a drawingCanvasView, which gave a drawingCanvas.h, and .m, it like this: #import <UIKit/UIKit.h> @interface DrawingCanvasView : UIView { CGImageRef image; } -(void)setNeedsDisplayInRect:(CGContextRef)context; @end In the DrawingCanvasView, I have a drawRect method like this: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); And I want the user click the button, and execute this, so I added a new method called setNeedsDisplayInRect: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor yellowColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); But I can't called that in my updateDrawingCanvas method, it work like this: - (void)updateDrawingCanvas: (id) sender{ NSLog(@"loaded"); [DrawingCanvasView setNeedsDisplayInRect:UIGraphicsGetCurrentContext()]; } It my logic / concept right? or something I did wrong, thx.

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • IPhone Dev: Activate the view of a tabBar button

    - by Alex N Sanchez
    Hi, I have an application that has a tabBar that handles all the views. In the first view I have a login process. When that process finishes I want to go automatically to the second tabBar view without making the user to click in its respective tabBar button. All I've got until now is to highlight the button with this: myTabBar.selectedItem = [myTabBar.items objectAtIndex:1]; But I have no idea about how to bring the second view related to that button to the front, automatically. Until now the user has to press the button when it gets lighted (selected). Any idea about how to do this? Is it possible? It would be much appreciated. Thanks.

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  • Using UIImageView for a flipbook anim on iphone

    - by Joey
    I'm using UIImageView to run a flipbook anim like this: mIntroAnimFrame = [[UIImageView alloc] initWithFrame:CGRectMake( 0, 0, 480, 320); mIntroAnimFrame.image = [UIImage imageNamed:@"frame0000.tif"]; Basically, when determine it is time, I flip the image by just calling: mIntroAnimFrame.image = [UIImage imageNamed:@"frame0000.tif"]; again with the right frame. Should I be doing this differently? Are repeated calls to set the image this way possibly bogging down main memory, or does each call essentially free the previous UIImage because nothing else references it? I suspect the latter is true. Also, is there an easy way to preload the images? The anim seems to slow down at times. Should I simply load all the images into a dummy UIImage array so they are preloaded, then refer to it when I want to show it with mIntroAnimFrame.image = mPreloadedArray[i]; ?

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