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  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

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  • UIView coordinate transforms on rotation during keyboard appearance

    - by SG
    iPad app; I'm trying to resize my view when the keyboard appears. It amounts to calling this code at appropriate times: CGRect adjustedFrame = self.frame; adjustedFrame.size.height -= keyboardFrame.size.height; [self setFrame:adjustedFrame]; Using this technique for a view contained in a uisplitview-based app works in all 4 orientations, but I've since discovered that a vanilla uiview-based app does not work. What happens is that apparently the uisplitview is smart enough to convert the coordinates of its subviews (their frame) such that the origin is in the "viewer's top left" regardless of the orientation. However, a uiview is not able to correctly report these coordinates. Though the origin is reported as (0,0) in all orientations, the view's effective origin is always as if the ipad were upright. What is weird about this is that the view correctly rotates and draws, but it always originates in the literal device top left. How can I get the view to correctly make its origin the "top left" to the viewer, not the device's fixed top left? What am I missing? Please, for something so trivial I've spent about 6 hours on this already with every brute force technique and research angle I could think of. This is the original source which doesn't work in this case: http://stackoverflow.com/questions/1951826/move-up-uitoolbar

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  • WDK build-process hooks: need incremental build with auto-versioning

    - by Mystagogue
    I've previously gotten incremental builds with auto-versioning working in a team build setting for user-mode code, but now I'm dealing with the builds of WDK device drivers. It's a whole new ball-game. I need to know what extension point, or hook, is available in the WDK build that occurs after the driver has been selected to be incrementally built, but before it actually starts building the object files. More specifically, I have a .rc file that contains the version of the device driver. I need to update the version in that file ONLY IF the driver is going to be built anyway. If I bump the value in the .rc file prematurely, it will cause the incremental build to kick-off (that is bad). If I wait too long, then the incremental build won't see that I've changed the .rc file. Either way, I do need the WDK to realize that the new version I've placed into the .rc file needs to be built into a new .res file and linked. How do I do this? What suggested extension points should I play with? Is there a link-tutorial on the WDK build process that is particularly revealing regarding this topic?

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  • Testing background audio in the simulator

    - by Cactuar
    I'm experimenting with the new background audio service in iPhone OS 4.0 but I can't get it to work in the simulator. According to this page: iPhone Application Programming Guide: Executing Code in the Background it seems that all I have to do is add the a UIBackgroundModes key with an array containing audio to my Info.plist file and the audio my application plays should automatically continue when I switch to another app. I have done this but the audio still pauses as I switch to another app, when I switch back it continues where it left off. This is the code I'm using to play the sound: NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audio.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; audioPlayer.numberOfLoops = -1; if (audioPlayer == nil) NSLog(@"%@", [error userInfo]); else [audioPlayer play]; Has anyone gotten this to work? Could it be that it would work on an actual device and it's just a problem with the simulator? I'm a bit hesitant to install 4.0 on my phone since I've heard it's still very buggy. Wish I had another device to use only for development.

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  • Android Layout: Display as much ImageViews as possible without scrolling

    - by Toni4780
    I am working on an app which should display several same size images on the screen. But it should only display only so much images as possible without offering scrolling. E.g. On a "big" tablet it could display 10x10 Imageviews (screen is large, so there is much space for pictures) On a "big" phone there might be enough space to display 6x6 ImageViews, so it should only display a 6x6 array of images. On a small phone there is propably only space for 4x4 ImageViews, so it should only display this. How can I make this in Android? I know about "layout-large", ... but if i make a special fixed xml-layout for a "large" device, it would not fit all devices correct. E.g. a Galaxy Nexus is a "normal" device and so is a Nexus One, but there would be at least be space for one or two more imageview rows on a Galaxy Nexus than on a Nexus One. So do I have to measure in code somehow how big the resolution is and display some TableRows accordingly? Or is there a special way how I can manage this?

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  • iPhone universal app. MoviePlayer.framwork problem.

    - by e40pud
    I have application based on 3.0 iPhone OS SDK One of tasks is playing video (I use MPMoviePlayerController for this task) Now I try to make universal app working on both 3.0 and 3.2 OS I did all steps described in apple documentation: Upgrade Current Target for iPad; make run-time checking for symbols using [[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] function. But when I start my application on device - iPhone with OS 3.1.3 my apllication is crashes with next log: Tue May 25 18:00:28 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 1 -> 0 Tue May 25 18:00:29 unknown SpringBoard[24] <Notice>: MultitouchHID(292580) device bootloaded Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: dyld: Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Referenced from: /var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050/....app/... Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Expected in: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Builtin profile: container (seatbelt) Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Container: /private/var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050 (seatbelt) Tue May 25 18:00:35 unknown ReportCrash[1518] <Notice>: Formulating crash report for process cnetmobile[1517] Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Job appears to have crashed: Trace/BPT trap Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Throttling respawn: Will start in 2147483646 seconds Tue May 25 18:00:36 unknown SpringBoard[24] <Warning>: Application '...' exited abnormally with signal 5: Trace/BPT trap Tue May 25 18:00:36 unknown ReportCrash[1518] <Error>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/..._2010-05-25-180034_...-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0 Tue May 25 18:01:36 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 0 -> 1 As you can see the error is "Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification". This symbol is notification available in MediaPlayer.framework starting from iPhone OS 3.2 So, what am I doing wrong? What I should do to have universal application working correct on OS 3.2 (with new available functionality) and older OSes (with their functionality)?

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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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  • OSX / Kernel extensions: problem locating a driver (that extends IOSCSIPeripheralDeviceType00)

    - by LG
    Hi, I'm implementing a driver that extends IOSCSIPeripheralDeviceType00 as I need to send custom SCSI commands to a device. I'm following the VendorSpecificType00 and SimpleUserClient examples and http://wagerlabs.com/writing-a-mac-osx-usb-device-driver-that-impl as an example. I built my kernel extension and it loads fine with kextload and it shows up in kextstat. The problem is that I can't locate it in my user space code. Here's the important (I think) part of: my driver code: #define super IOSCSIPeripheralDeviceType00 OSDefineMetaClassAndStructors(com_mycompany_driver_Foo, IOSCSIPeripheralDeviceType00) my user client code: #define super IOUserClient OSDefineMetaClassAndStructors(com_mycompany_driver_FooUserClient, IOUserClient) the plist: CFBundleIdentifier -> com.mycompany.driver.Foo IOCLass -> com_mycompany_driver_Foo IOUserClientClass -> com_mycompany_driver_FooUserClient IOProviderClass -> IOSCSIPeripheralDeviceNub Here's how I try to locate the driver in my user space code (similar to SimpleUserClient): dictRef = IOServiceMatching("com_mycompany_driver_Foo"); kernResult = IOServiceGetMatchingServices(kIOMasterPortDefault, dictRef, &iterator); When I execute the code, iterator is 0. I noticed that in the VendorSpecificType00 code, the localization of the driver is done differently: dictRef = IOServiceMatching("IOBlockStorageServices"); kr = IOServiceGetMatchingServices(kIOMasterPortDefault, dictRef, &iter); while ((service = IOIteratorNext(iter))) { io_registry_entry_t parent; kr = IORegistryEntryGetParentEntry(service, kIOServicePlane, &parent); ... // We're only interested in the parent object if it's our driver class. if (IOObjectConformsTo(parent, "com_apple_dts_driver_VendorSpecificType00")) { I tried doing that but it didn't work either. Thanks for reading and your help, -L

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  • WCF events in server-side

    - by Eisenrich
    Hi all, I'm working on an application in WCF and want to receive events in the server side. I have a web that upon request needs to register a fingerprint. The web page request the connection of the device and then every second for 15 seconds requests the answer. The server-side code is apparently "simple" but doesn't work. Here is it: [ServiceContract] interface IEEtest { [OperationContract] void EEDirectConnect(); } class EETest : IEEtest { public void EEDirectConnect() { CZ ee = new CZ(); // initiates the device dll ee.Connect_Net("192.168.1.200", 4011); ee.OnFinger += new _IEEEvents_OnFingerEventHandler(ee_OnFinger); } public void ee_OnFinger() { //here i have a breakpoint; } } every time I put my finger, it should fire the event. in fact if I static void Main() { EETest pp = new EETest(); pp.EEDirectConnect(); } It works fine. but from my proxy it doesn't fire the event. do you have any tips, recommendations, or can you see the error? Thanks everyone.

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  • Application Installation error Blackberry

    - by tek3
    Hi all, I have an application of mine on AppStore. But one user is complaining that he can not install the application on his device(Curve 8900) and it's giving error "Error starting AppName $28NonTouch$29: Module 'AppName $28NonTouch$29-2' has verification errors." Now how come it is possible that other's users are able to download properly while one user is getting this error. I downloaded the application from the appstore and its working perfectly. And when this user tries to install the application through Desktop Manager he is getting error "No additional applications can be found. Your file may contain applications that already exist in the application list, are not compatible for your device, or have errors." When i tried to stimulate the issue here by installing the application through desktop manager i am able to install it properly without any error messages. Can anyone suggest me ,what might be causing this issue.?? Is there any kind of version mismatch?? My application is compiled usiong jdk 4.5. Any help in this regard will be greatly appreciated. Kindly help,Its urgent.. Thanx in advance."

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  • DirectShow Filter I wrote dies after 10-24 seconds in Skype video call

    - by Robert Oschler
    I've written a DirectShow push filter for use with Skype using Delphi Pro 6 and the DSPACK DirectShow library. In preview mode, when you test a video input device in the Skype client Video Settings window, my filter works flawlessly. I can leave it up and running for many minutes without an error. However when I start a video call after 10 to 24 seconds, never longer, the video feed freezes. The call continues fine with the call duration counter clicking away the seconds, but the video feed is dead, stuck on whatever frame the freeze happened (although after a long while it turns black which I believe means Skype has given up on the filter). I tried attaching to the process from my debugger with a breakpoint literally set on every method call and none of them are hit once the freeze takes place. It's as if the thread that makes the DirectShow FillBuffer() call to my filter on behalf of Skype is dead or has been shutdown. I can't trace my filter in the debugger because during a Skype call I get weird int 1 and int 3 debugger hard interrupt calls when a Skype video call is in progress. This behavior happens even with my standard web cam input device selected and my DirectShow filter completely unregistered as a ActiveX server. I suspect it might be some "anti-debugging" code since it doesn't happen in video input preview mode. Either way, that is why I had to attach to the process after the fact to see if my FillBuffer() called was still being called and instead discovered that appears to be dead. Note, my plain vanilla USB web cam's DirectShow filter does not exhibit the freezing behavior and works fine for many minutes. There's something about my filter that Skype doesn't like. I've tried Sleep() statements of varying intervals, no Sleep statements, doing virtually nothing in the FillBuffer() call. Nothing helps. If anyone has any ideas on what might be the culprit here, I'd like to know. Thanks, Robert

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  • Problem using UnhandledException in Windows Mobile app

    - by MusiGenesis
    I have a Windows Mobile program that accesses an attached device through a third-party DLL. Each call to the device can take an unknown length of time, so each call includes a timeout property. If the call takes longer than the specified timeout to return, the DLL instead throws an exception which my app catches with no problem. The problem that I have is with closing the application. If my application has made a call to the DLL and is waiting for the timeout to occur, and I then close the application before the timeout occurs, my application locks up and requires the PDA to be rebooted. I can ensure that the application waits for the timeout before closing, under normal conditions. However, I am trying to use AppDomain.CurrentDomain.UnhandledException to catch any unhandled exceptions in the program and use the event to wait for this pending timeout to occur so the program can be closed finally. My problem is that this event doesn't seem to stick around long enough. If I put a MessageBox.Show("unhandled exception"); line in the event, and then throw a new unhandled exception from my application's main form, I see the message box for a split second but then it disappears without my having clicked the OK button. The documentation I've found on this event suggests that by the time it's called the application is fully committed to closing and the closing can't be stopped, but I didn't think it meant that the event method itself won't finish. What gives (I guess that's the question)? Update: In full windows (Vista) this works as expected, but only if I use the Application.ThreadException event, which doesn't exist in .Net CF 2.0.

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  • Is it possible to run my Windows Form application in Windows CE platform?

    - by Fakhrul
    I am new in Windows CE development and never done it yet. Need some advise from the expert in here. In our current project, we are developing a client-server application. The client side is using a windows form application that are base on Windows XP OS while the server is a web base application. This question are related to the client application (Windows Form). This application are using Sql Server Express Edition for data storage. The data is stored in XML object format. It also can transfer a data from client to server via web service. It also interact with hardware such as Magnetic Stripe Reader, Contactless Smart Card Reader, and a thermal printer. Most of the communication between hardware device and systems are base on Serial Port. It is use standard app.config for the configuration and is a multi threaded application. There is a new requirement to use a Handheld device which is use a Windows CE platform. This handheld included the required equipment such as Contactless Smart Card Reader, Printer and Magnetic Stripe Reader. Instead of developing a new client application, is it possible to me to convert my current application that are base on Windows XP to Windows CE? If yes, how can I do that? If no, is it any other brilliant suggestion to do this? Thanks in advance. Software Engineer

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  • Most efficient way to send images across processes

    - by Heinrich Ulbricht
    Goal Pass images generated by one process efficiently and at very high speed to another process. The two processes run on the same machine and on the same desktop. The operating system may be WinXP, Vista and Win7. Detailled description The first process is solely for controlling the communication with a device which produces the images. These images are about 500x300px in size and may be updated up to several hundred times per second. The second process needs these images to display them. The first process uses a third party API to paint the images from the device to a HDC. This HDC has to be provided by me. Note: There is already a connection open between the two processes. They are communicating via anonymous pipes and share memory mapped file views. Thoughts How would I achieve this goal with as little work as possible? And I mean both work for me and the computer. I am using Delphi, so maybe there is some component available for doing this? I think I could always paint to any image component's HDC, save the content to memory stream, copy the contents via the memory mapped file, unpack it on the other side and paint it there to the destination HDC. I also read about a IPicture interface which can be used to marshall images. What are your ideas? I appreciate every thought on this!

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  • SQL Server: Is it possible to prevent SQL Agent from failing a step on error?

    - by Kenneth
    I have a stored procedure that runs custom backups for around 60 SQL servers (mixes 2000 through 2008R2). Occasionally, due to issues outside of my control (backup device inaccessible, network error, etc.) an individual backup on one or two databases will fail. This causes this entire step to fail, which means any subsequent backup commands are not executed and half of the databases on a given server may not be backed up. On the 2005+ boxes I am using TRY/CATCH blocks to manage these problems and continue backing up the remaining databases. On a 2000 server however, for example, I have no way to prevent this error from failing the entire step: Msg 3201, Level 16, State 1, Line 1 Cannot open backup device 'db-diff(\PATH\DB-DIFF-03-16-2010.DIF)'. Operating system error 5(Access is denied.). Msg 3013, Level 16, State 1, Line 1 BACKUP DATABASE is terminating abnormally. I am simply asking if anything like TRY/CATCH is possible in SQL 2000? I realize there are no built in methods for this, so I guess I am looking for some creativity. Even when wrapping each backup (or any failing statement) via sp_executesql the job fails instantly. Example: DECLARE @x INT, @iReturn INT PRINT 'Executing statement that will fail with 208.' EXEC @iReturn = Sp_executesql N'SELECT * from TABLETHATDOESNTEXIST;' PRINT Cast(@iReturn AS NVARCHAR) --In SSMS this return code prints. Executed as a job it fails and aborts before this statement.

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  • video calling (center)

    - by rrejc
    We are starting to develop a new application and I'm searching for information/tips/guides on application architecture. Application should: read the data from an external (USB) device send the data to the remote server (through internet) receive the data from the remote server perform a video call with to the calling (support) center receive a video call call from the calling (support) center support touch screens In addition: some of the data should also be visible through the web page. So I was thinking about: On the server side: use the database (probably MS SQL) use ORM (nHibernate) to map the data from the DB to the domain objects create a layer with business logic in C# create a web (WCF) services (for client application) create an asp.net mvc application (for item 7.) to enable data view through the browser On the client side I would use WPF 4 application which will communicate with external device and the wcf services on the server. So far so good. Now the problem begins. I have no idea how to create a video call (outgoing or incoming) part of the application. I believe that there is no problem to communicate with microphone, speaker, camera with WPF/C#. But how to communicate with the call center? What protocol and encoding should be used? I think that I will need to create some kind of server which will: have a list of operators in the calling center and track which operator is occupied and which operator is free have a list of connected end users receive incoming calls from end users and delegate call to free operator delegate calls from calling center to the end user Any info, link, anything on where to start would be much appreciated. Many thanks!

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  • Supressing GUI?

    - by Legend
    I am trying to run a plugin designed for Vuze using Java. For this I am using a command like this: /home/x/jre1.6.0_14/bin/java -Dazureus.config.path=/home/x/plugin_directory -Dfile.encoding=ANSI_X3.4-1968 -classpath /home/x/P/lib/swtgraphics2d.jar:/home/x/P/lib/Azureus2.jar:/home/x/P/lib/swt.jar org.gudy.azureus2.ui.swt.Main The problem with this is that the launch is failing with an error: changeLocale: *Default Language* != English (United States). Searching without country.. changeLocale: Searching for language English in *any* country.. changeLocale: no message properties for Locale 'English (United States)' (en_US), using 'English (default)' Invoking main failed java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.aelitis.azureus.launcher.MainExecutor$1.run(MainExecutor.java:37) at java.lang.Thread.run(Unknown Source) Caused by: org.eclipse.swt.SWTError: No more handles [gtk_init_check() failed] at org.eclipse.swt.SWT.error(SWT.java:3910) at org.eclipse.swt.widgets.Display.createDisplay(Display.java:863) at org.eclipse.swt.widgets.Display.create(Display.java:851) at org.eclipse.swt.graphics.Device.<init>(Device.java:152) at org.eclipse.swt.widgets.Display.<init>(Display.java:479) at org.eclipse.swt.widgets.Display.<init>(Display.java:470) at org.gudy.azureus2.ui.swt.mainwindow.SWTThread.<init>(SWTThread.java:84) at org.gudy.azureus2.ui.swt.mainwindow.SWTThread.createInstance(SWTThread.java:59) at org.gudy.azureus2.ui.swt.mainwindow.Initializer.<init>(Initializer.java:110) at org.gudy.azureus2.ui.swt.Main.<init>(Main.java:88) at org.gudy.azureus2.ui.swt.Main.main(Main.java:255) ... 6 more Exception in thread "MainRunner" java.lang.SecurityException: VM exit operation prohibited at org.gudy.azureus2.core3.security.impl.SESecurityManagerImpl$2.checkExit(SESecurityManagerImpl.java:274) at java.lang.Runtime.exit(Unknown Source) at java.lang.System.exit(Unknown Source) at com.aelitis.azureus.launcher.MainExecutor$1.run(MainExecutor.java:42) at java.lang.Thread.run(Unknown Source) I am sure that this is happening because I am running the program on a terminal. Is there a way to supress the GUI or let the program think that the GUI was spawned successfully? Any suggestions?

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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  • Solution for cleaning an image cache directory on the SD card

    - by synic
    I've got an app that is heavily based on remote images. They are usually displayed alongside some data in a ListView. A lot of these images are new, and a lot of the old ones will never be seen again. I'm currently storing all of these images on the SD card in a custom cache directory (ala evancharlton's magnatune app). I noticed that after about 10 days, the directory totals ~30MB. This is quite a bit more than I expected, and it leads me to believe that I need to come up with a good solution for cleaning out old files... and I just can't think of a great one. Maybe you can help. These are the ideas that I've had: Delete old files. When the app starts, start a background thread, and delete all files older than X days. This seems to pose a problem, though, in that, if the user actively uses the app, this could make the device sluggish if there are hundreds of files to delete. After creating the files on the SD card, call new File("/path/to/file").deleteOnExit(); This will cause all files to be deleted when the VM exits (I don't even know if this method works on Android). This is acceptable, because, even though the files need to be cached for the session, they don't need to be cached for the next session. It seems like this will also slow the device down if there are a lot of files to be deleted when the VM exits. Delete old files, up to a max number of files. Same as #1, but only delete N number of files at a time. I don't really like this idea, and if the user was very active, it may never be able to catch up and keep the cache directory clean. That's about all I've got. Any suggestions would be appreciated.

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  • Setting Position of source and listener has no effect

    - by Ben E
    Hi Guys, First time i've worked with OpenAL, and for the life of my i can't figure out why setting the position of the source doesn't have any effect on the sound. The sounds are in stero format, i've made sure i set the listener position, the sound is not realtive to the listener and OpenAL isn't giving out any error. Can anyone shed some light? Create Audio device ALenum result; mDevice = alcOpenDevice(NULL); if((result = alGetError()) != AL_NO_ERROR) { std::cerr << "Failed to create Device. " << GetALError(result) << std::endl; return; } mContext = alcCreateContext(mDevice, NULL); if((result = alGetError()) != AL_NO_ERROR) { std::cerr << "Failed to create Context. " << GetALError(result) << std::endl; return; } alcMakeContextCurrent(mContext); SoundListener::SetListenerPosition(0.0f, 0.0f, 0.0f); SoundListener::SetListenerOrientation(0.0f, 0.0f, -1.0f); The two listener functions call alListener3f(AL_POSITION, x, y, z); Real vec[6] = {x, y, z, 0.0f, 1.0f, 0.0f}; alListenerfv(AL_ORIENTATION, vec); I set the sources position to 1,0,0 which should be to the right of the listener but it has no effect alSource3f(mSourceHandle, AL_POSITION, x, y, z); Any guidance would be much appreciated

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  • WPD on XP, Vista, and 7 (need to transfer photo and video files)

    - by Bradley Dean
    I need to transfer files (still photos and videos) from any portable device that a user may connect (still camera, video camera, mobile phone, etc.) I don't need to worry about plain storage devices as these have drive letters. And I only care about existing files, I don't care about live video, preview video, taking new pictures, etc. I originally tried WIA, which works great except it can not transfer video files. So then I tried WPD, following along with dimeby8's tutorial: http://blogs.msdn.com/b/dimeby8/archive/2006/09/27/774259.aspx I haven't gotten the transfer working yet (I'm converting it over to C#), but I can at least see the device and enumerate the files in Win7. In XP I get nothing. It's pointed out in this thread that WPD won't enumerate devices on XP (see Lisa O [MSFT]'s post): http://social.msdn.microsoft.com/Forums/en/windowssdk/thread/56459945-b757-45df-8c9f-4ebdbbb18a2c So WIA is out because it won't do video. And WPD is out because it won't do XP. Has anyone gotten this to work? Am I missing something simple here? Thanks.

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  • Getting entitlement warning while building an Ad Hoc Distribution Bundle for an Iphone App.

    - by nefsu
    I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but I keep getting what appears to be a fatal Warning during the build process. As per the instructions, I set the signing identity to my distribution profile at the target (instead of the project), created my Entitlement.plist file and unchecked get-task-allow, linked this file to my target and run the build in distribution for device mode. When I do that, the build completes successful but only after giving the following warning. [WARN]CodeSign warning: entitlements are not applicable for product type 'Application' in SDK 'Device - iPhone OS 3.1.2'; ignoring... The last step in the build is the CodeSign and I've noticed that although it ran without errors, it's missing the --entitlement command line option that is given on the official apple instruction guide. Here is my CodeSign line /usr/bin/codesign -f -s "iPhone Distribution: My Name" --resource-rules=/Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app/ResourceRules.plist /Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app And here is apple's screen shot of what's expected. Can someone please help me figure out if this is something I'm doing wrong because much to my dismay even the dev forum at apple has very little information on this CodeSign warning.

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  • Linker flags for one library break loading of another

    - by trevrosen
    I'm trying to use FMOD and HTTPriot in the same app. FMOD works fine until I add in linker flags for HTTPriot, at which point I get a bunch of linking errors wherein FMOD is complaining about undefined symbols. In other words, adding in linker flags for HTTPriot seems to break the loading of FMOD's library. These are the kinds of errors I'm getting, all coming during the linking phase of my build: Undefined symbols: "_FMOD_Sound_Lock", referenced from: -[FMODEngine recordedSoundAsNSData] in FMODEngine.o -[FMODEngine writeRecordingToDiskWithName:] in FMODEngine.o "_FMOD_MusicSystem_PrepareCue", referenced from: -[FMODEngine addCue:] in FMODEngine.o These are the linker flags for HTTPriot: -lhttpriot -lxml2 -ObjC -all_load I added those as well as a path to the HTTPriot SDK per the instructions here: http://labratrevenge.com/httpriot/docs/iphone-setup.html I was hoping someone could enlighten me on why adding linker flags for one library might cause a failure of another to load. If I DON'T have these flags in, HTTPriot and FMOD both work fine on the simulator, but HTTPriot has runtime errors on the device, I assume because its libraries are not linked. FMOD works fine on the device though. I placed header search paths and library search paths in my build settings in order for XCode to find FMOD. That seemed to be OK until I tried adding these HTTPriot linker flags. I also tried adding a linker flag for the FMOD library (-lfmodex), but I get the same errors as I do without it.

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  • Optimize CUDA with Thrust in a loop

    - by macs
    Given the following piece of code, generating a kind of code dictionary with CUDA using thrust (C++ template library for CUDA): thrust::device_vector<float> dCodes(codes->begin(), codes->end()); thrust::device_vector<int> dCounts(counts->begin(), counts->end()); thrust::device_vector<int> newCounts(counts->size()); for (int i = 0; i < dCodes.size(); i++) { float code = dCodes[i]; int count = thrust::count(dCodes.begin(), dCodes.end(), code); newCounts[i] = dCounts[i] + count; //Had we already a count in one of the last runs? if (dCounts[i] > 0) { newCounts[i]--; } //Remove thrust::detail::normal_iterator<thrust::device_ptr<float> > newEnd = thrust::remove(dCodes.begin()+i+1, dCodes.end(), code); int dist = thrust::distance(dCodes.begin(), newEnd); dCodes.resize(dist); newCounts.resize(dist); } codes->resize(dCodes.size()); counts->resize(newCounts.size()); thrust::copy(dCodes.begin(), dCodes.end(), codes->begin()); thrust::copy(newCounts.begin(), newCounts.end(), counts->begin()); The problem is, that i've noticed multiple copies of 4 bytes, by using CUDA visual profiler. IMO this is generated by The loop counter i float code, int count and dist Every access to i and the variables noted above This seems to slow down everything (sequential copying of 4 bytes is no fun...). So, how i'm telling thrust, that these variables shall be handled on the device? Or are they already? Using thrust::device_ptr seems not sufficient for me, because i'm not sure whether the for loop around runs on host or on device (which could also be another reason for the slowliness).

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  • Good mobile oriented GWT widget library alternatives

    - by Michael Donohue
    I've been developing a travel planning site - tripgrep.com - which is built on appengine, GWT and smartgwt, among other technologies. It is still early days, and the site is now working well on my development environment, which is either a windows or mac computer. However, I am frequently talking up the website to my friends when we are at a bar or other venue, so I am standing there while they try to access the site via an iPhone, Android or Blackberry - I've witnessed all three. It has been painfully obvious that the browser based frontend takes a long time to download on a mobile device. I am pretty sure this is because of the javascript download for SmartGWT. So, I would like to look at alternatives to SmartGWT. What I like about SmartGWT is that it has a reasonable look and feel out of the box - I don't need to learn any design or css and it has an office application look. This is considerably better than the GWT built-in widgets, which just get a blue border. The better look-and-feel is why I went with SmartGWT early on. However, the slow load times are killing me on these mobile demos. So now I want a fast loading widget alternative that has good look-and-feel out of the box. The features I care about are: tabs, good form layout, Google maps API integration, grid data viewing. If those are all available in a library that loads quickly on a mobile device, then that's the library I want.

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