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  • Hot-swap drive got new name, can I change it on-the-fly?

    - by T.J. Crowder
    One of the HDDs in my server's RAID config failed, so I took it out of the array and had the data center hot-swap it. They've done that, but now the new drive is /dev/sdc rather than /dev/sda. I suspect — correct me if I'm wrong — that if I reboot the server, it will be /dev/sda again, so I'm hesitant to add it back to the array as /dev/sdc because I don't want to lay a trap for myself to fall into on the next reboot. I'd just as soon not reboot the server if I don't need to (if I do need to, well, too bad for me). Is there a way I can change the device name from /dev/sdc to /dev/sda without rebooting? This is on Ubuntu 10.04 LTS. It's an md array ("Linux Software RAID"), where currently one of the devices (there are a couple of them) looks like this ("degraded" because I've removed the old /dev/sda from it): # mdadm --detail /dev/md0 /dev/md0: Version : 00.90.03 Creation Time : Sun Oct 11 21:07:54 2009 Raid Level : raid1 Array Size : 97536 (95.27 MiB 99.88 MB) Used Dev Size : 97536 (95.27 MiB 99.88 MB) Raid Devices : 2 Total Devices : 1 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Thu Jun 30 09:31:16 2011 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 0 Spare Devices : 0 UUID : 496be7a5:ab9177ed:7792c71e:7dc17aa4 Events : 0.112 Number Major Minor RaidDevice State 0 8 17 0 active sync /dev/sdb1 1 0 0 1 removed Thanks, Update: Reading through the kernel md documentation, I suspect that if the name changes on reboot, it won't matter. (Good design, that.) Here's why: Boot time autodetection of RAID arrays When md is compiled into the kernel (not as module), partitions of type 0xfd are scanned and automatically assembled into RAID arrays. This autodetection may be suppressed with the kernel parameter "raid=noautodetect". As of kernel 2.6.9, only drives with a type 0 superblock can be autodetected and run at boot time. The kernel parameter "raid=partitionable" (or "raid=part") means that all auto-detected arrays are assembled as partitionable. I do have md compiled into the kernel, so I'm rebuilding the array now and will do the reboot to see what happens. Even if it works, the above doesn't answer the question I actually asked, so unless someone comes along and answers that question in the meantime (I'd be interested, even if it's not necessary for what I'm doing this very moment), I'll just delete the question to keep noise down.

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  • Raid on ICH9R chip set

    - by user500982
    Hi Im looking at buyign this MB: http://www.supermicro.com/products/motherboard/ATOM/ICH9/X7SPE-HF-D525.cfm Im wondering though if the chipset will support the raid configuration I need. Im looking to configure the following arrays: raid array 1: 2 2TB Disks in Raid 0 raid array 2: 2 2TB Disks in Raid 0 raid array 3 (not actualy an array): 1 300GB Disk not in raid, to be used for OS and boot. So in total there would be 5 drives and the board supports 6. so im good when it comes to connections. However I have herd some chip sets only support one raid array (volume). so either all drives are individual, or are in the array. I must have 2 sperate raid arrays independent of each other, and a 5th drive not in any array. Anybody know if this setup will work? Thanks, -Stewart

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  • HP MSA 1000 SAN: Can I use 1 array/shelf?

    - by CC
    Hi all, I'm planning some expansion on an HP MSA1000 SAN. My boss says that we need to have two separate arrays on the new enclosure, one for Bays 1-7, the other for Bays 8-14. Is there any reason that we need to do this? My plan was to have the entire expansion shelf be 1 array, then create RAID 6 logical drives from that. I don't understand what splitting drives into separate arrays gain us. We don't have dual controllers, so there's no benefit there. Thanks, CC

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  • raid md device is not remove from memory, how to overcome this problem

    - by santhosha
    i create raid 10 , i removed two arrays form md11 one by one , after that i going to editing the contents those are mounted ( it will be not responding stage), after i try for remove arrays those are left it is shows device or resource busy ( is not removed from memory). i try to terminate process this is also not work, i absorve from 4 days resync will be 8.0% it can not modifying. cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec mdadm -D /dev/md11 /dev/md11: Version : 00.90.03 Creation Time : Sun Jan 16 16:20:01 2011 Raid Level : raid10 Array Size : 286743936 (273.46 GiB 293.63 GB) Device Size : 143371968 (136.73 GiB 146.81 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 11 Persistence : Superblock is persistent Update Time : Sun Jan 16 16:56:07 2011 State : active, degraded, resyncing Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K Rebuild Status : 8% complete UUID : 5e124ea4:79a01181:dc4110d3:a48576ea Events : 0.23 Number Major Minor RaidDevice State 0 0 0 0 removed 1 0 0 1 removed 4 8 145 2 faulty spare rebuilding /dev/sdj1 3 8 65 3 active sync /dev/sde1 umount /dev/md11 umount: /dev/md11: not mounted mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 kill -9 2128 kill -9 5018 kill -9 27605 kill -9 30562 kill -3 30591 mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec

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  • CodePlex Daily Summary for Sunday, June 10, 2012

    CodePlex Daily Summary for Sunday, June 10, 2012Popular ReleasesRCon Development Server: BF3DevServer-Console v0.3: Solved issues9 10 11 13 14 15 16 17SVNUG.CodePlex: Cloud Development with Windows Azure: This release contains the slides for the Cloud Development with Windows Azure presentation.Image Cropper for Umbraco 5: Image Cropper for Umbraco 5.1: for Umbraco version 5.1SHA-1 Hash Checker: SHA-1 Hash Checker (for Windows): Fixed major bugs. Removed false negatives.Grid.Mvc: Grid.Mvc 1.3: Added Html helper extension methods (see: Documentation) Fixed minor bugs Changed Namespace to 'GridMvc'AutoUpdaterdotNET: AutoUpdater.NET 1.0: Everything seems perfect if you find any problem you can report to http://www.rbsoft.org/contact.htmlMedia Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Microsoft SQL Server Product Samples: Database: AdventureWorks Sample Reports 2008 R2: AdventureWorks Sample Reports 2008 R2.zip contains several reports include Sales Reason Comparisons SQL2008R2.rdl which uses Adventure Works DW 2008R2 as a data source reference. For more information, go to Sales Reason Comparisons report.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingLINQ Extensions Library: 1.0.3.0: New to release 1.0.3.0:Combinatronics: Combinations (unique) Combinations (with repetition) Permutations (unique) Permutations (with repetition) Convert jagged arrays to fixed multidimensional arrays Convert fixed multidimensional arrays to jagged arrays ElementAtMax ElementAtMin ElementAtAverage New set of array extension (1.0.2.8):Rotate Flip Resize (maintaing data) Split Fuse Replace Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) Ne...????????API for .Net SDK: SDK for .Net ??? Release 1: ??? - ??.Net 2.0/3.5/4.0????。??????VS2010??????????。VS2008????????,??????????。 ??? - ??.Net 4.0???SDK??????Dynamic????????。 ??? - OAuth??????AccessToken?VerifierAccessToken??。??Token?????????Client?。 ?? - OAuth???2?????。 ?????AccessToken?????????。???AppKey,AppSecret?CallbackUrl ???AccessToken????????API???Client?????。???AppKey,AppSecret?AccessToken ?? - ??OAuth??????????????????????????CallbackUrl??,??GetAuthorizeURL, GetAccessTokenByAuthorizationCode, ClientLogin?????????CallbackUr...Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesPython Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...Application Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...myManga: myManga v1.0.0.4: ChangeLogUpdating from Previous Version: Extract contents of Release - myManga v1.0.0.4.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllNew ProjectsDatabase Based Config Management: This project helps you to consolidate all your app configs into DB and access it from single location. eLogistics: My logistics systemFacebook Web Parts for SharePoint 2010: Going beyond authentication with Facebook and SharePoint 2010.FsJson: A JSON Parser in F#Google Web Service API for Windows Phone: Google Web Service API ported to .NET for Windows Phone.Hedge when you can, not when you have to.: Classic Black-Scholes/Merton option hedging assumes options are continuously hedged. This project is for exploring what happens in the real world of option hedging.Infragistics via PRISM: Using Infragistics RibbonBar and DockManager with PRISMLightBus???????: LightBus???????????????;????,????,????,????,????,????;????,????;??????,??????,????,????;????????。 ????????: 1. Silverlight Out-of-Browser?? 2. Windows 8 Metro??metaPost: metaPost provides a MetaWeblog interface for managing content in DotNetNuke modules using MetaWeblog enabled editors such as Windows Live Writer. The metaPost module defines a framework that can be used to easily add MetaWeblog publishing support to existing DotNetNuke modules.MPerfs Tool: MPerfs is a tool of MSSQL Performance Tool Web site, developped in php/javascript with graphicals and tables, using a MSSQL database contained DMVs data aggregations and historicals. Supported Versions : Microsoft SQLServer 2005 and 2008 R1 (2008 R2 soon). Important : The tool doesn't monitor SSAS, SSIS or SSRSNanoMVVM: a lightweight wpf MVVM framework: This is a lightweight C# 4.0 ViewModel-first MVVM framework designed to aid in the creation of desktop wpf applications.Open Personal Response System: OpenPRS is designed to be an audience-feedback tool for presenters to keep audiences engaged in a presentation as well as facilitating information gathering from the audience and presentation to the presenter and other interested parties. Panda TimeManager: Panda TimeManager is a software for management of timesheets.Progetto Sicurezza: A *VERY* basic implementation of a Certification Authority and a Client to use it, made with vb.net, BouncyCastle and iTextSharp.Proyectos de Pruebas de UTB Minor Sql 2012: Proyectos de Pruebas de UTB Minor Sql 2012Really fast Javascript Base64 encoder/decoder with utf-8 suppot: If you wonder why another one, then focus on the title. I’ve seen a lot of implementations (custom ones and in libraries/frameworks) that are fast, but not as this one. What you get is significant performance in encoding and light speed in decoding.Rezerwior - JSF: Projekt aplikacji webowej w technologi Java Server Faces 2.0Rules of Acquisition: Ferengi rules of acquistion for Windows Phone.SCOMA - FIM Connector for System Center Orchestrator: SCOMA is the acronym for the Web Service-based FIM connector (aka Management Agent) for System Center Orchestrator, short SCO. SCOMA is written in C# and based on the new ECMA2 (Extensible Connectivity 2.0 Management Agents) interface that is part of FIM 2010 R2 and FIM 2010 Update 2.SHA-1 Hash Checker: Offline command line tool that generates a SHA-1 hash for a text string or pass-phrase. Additionally, you may check your hash against published lists of compromised hashes, to check whether your password has been compromised or not.Testprojekt: Dies ist nur ein TestTmib Video Downloader: A small youtube video downloader. Created in C#TVGrid: watch several web streams simultaneously??: ????、???????ARPG

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  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

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  • Is NAN suitable for communicating that an invalid parameter was involved in a calculation?

    - by Arman
    I am currently working on a numerical processing system that will be deployed in a performance-critical environment. It takes inputs in the form of numerical arrays (these use the eigen library, but for the purpose of this question that's perhaps immaterial), and performs some range of numerical computations (matrix products, concatenations, etc.) to produce outputs. All arrays are allocated statically and their sizes are known at compile time. However, some of the inputs may be invalid. In these exceptional cases, we still want the code to be computed and we still want outputs not "polluted" by invalid values to be used. To give an example, let's take the following trivial example (this is pseudo-code): Matrix a = {1, 2, NAN, 4}; // this is the "input" matrix Scalar b = 2; Matrix output = b * a; // this results in {2, 4, NAN, 8} The idea here is that 2, 4 and 8 are usable values, but the NAN should signal to the receipient of the data that that entry was involved in an operation that involved an invalid value, and should be discarded (this will be detected via a std::isfinite(value) check before the value is used). Is this a sound way of communicating and propagating unusable values, given that performance is critical and heap allocation is not an option (and neither are other resource-consuming constructs such as boost::optional or pointers)? Are there better ways of doing this? At this point I'm quite happy with the current setup but I was hoping to get some fresh ideas or productive criticism of the current implementation.

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  • mdadm: breaks boot due to "is not ready yet or not present" error

    - by BarsMonster
    This is so damn frustrating :-| I've spent like 20 hours on this nice error, and seems like dozens of people over Internet too, and no clear solution yet. I have non-system RAID-5 of 5 disks, and it's fine. But during boot up it says that "/dev/md0 is not ready yet or not present" and asks to press 'S'. Very nice for Ubuntu Server - I have to bring monitor and keyboard to go next. After this system boots and it's all fine. md0 device works, /proc/mdstat is fine. When I do mount -a - it mounts this array without errors and works fine. As a dumb and shameful workaround I added noauto in /etc/fstab, and did mounting in /etc/rc.local - it works fine then. Any hints how to make it work properly? fstab: UUID=3588dfed-47ae-4c32-9855-2d69df713b86 /var/bigfatdisk ext4 noauto,noatime,data=writeback,barrier=0,nobh,commit=5 0 0 mdadm config: It is autogenerated: # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR CENSORED # definitions of existing MD arrays ARRAY /dev/md/0 metadata=1.2 bitmap=/var/md0_intent UUID=efccbeb6:a0a65cd6:470dcdf3:62781188 name=LBox2:0 # This file was auto-generated on Mon, 10 Jan 2011 04:06:55 +0200 # by mkconf 3.1.2-2

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  • SQL SERVER – Storing Variable Values in Temporary Array or Temporary List

    - by pinaldave
    SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Let us say here are the values: a, 10, 20, c, 30, d. Now the requirement is to store them in a array or list. It is very easy to do the same in C# or C. However, there is no quick way to do the same in SQL Server. Every single time when I get such requirement, I create a table variable and store the values in the table variables. Here is the example: For SQL Server 2012: DECLARE @ListofIDs TABLE(IDs VARCHAR(100)); INSERT INTO @ListofIDs VALUES('a'),('10'),('20'),('c'),('30'),('d'); SELECT IDs FROM @ListofIDs; GO When executed above script it will give following resultset. Above script will work in SQL Server 2012 only for SQL Server 2008 and earlier version run following code. DECLARE @ListofIDs TABLE(IDs VARCHAR(100), ID INT IDENTITY(1,1)); INSERT INTO @ListofIDs SELECT 'a' UNION ALL SELECT '10' UNION ALL SELECT '20' UNION ALL SELECT 'c' UNION ALL SELECT '30' UNION ALL SELECT 'd'; SELECT IDs FROM @ListofIDs; GO Now in this case, I have to convert numbers to varchars because I have to store mix datatypes in a single column. Additionally, this quick solution does not give any features of arrays (like inserting values in between as well accessing values using array index). Well, do you ever have to store temporary multiple values in SQL Server – if the count of values are dynamic and datatype is not specified early how will you about storing values which can be used later in the programming. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • How to remove seams from a tile map in 3D?

    - by Grimshaw
    I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex arrays and index arrays to render the tilemap. I am rendering this tilemap as a wall in my 3D world, meaning that I move around with a fly camera in my 3D world and at Z=0 there is a plane showing me my tiles. Everything is working correctly but I get ugly seems between the tiles. I've tried orthographic and perspective cameras and with either I found particular sets of parameters for the projection and view matrices where the artifacts did not show, but otherwise they are there 99% of the time in multiple patterns, depending on the zoom and camera parameters like field of view. Here's a screenshot of the artifact being shown: http://i.imgur.com/HNV1g4M.png Here's the tileset I am using (which Tiled also uses and renders correctly): http://i.imgur.com/SjjHK4q.png My tileset has no mipmaps and is set to GL_NEAREST and GL_CLAMP_TO_EDGE values. I've looked around many articles in the internet and nothing helped. I tried uv correction so the uv fall at half of the texel, rather than the end of the texel to prevent interpolating with the neighbour value(which is transparency). I tried debugging with my geometry and I verified that with no texture and a random color in each tile, I don't seem to see any seams. All vertices have integer coordinates, i.e, the first tile is a quad from (0,0) to (1,1) and so on. Tried adding a little offset both to the UV and to the vertices to see if the gaps cease to exist. Disabled multisampling too. Nothing fixed it so far. Thanks.

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  • mdadm: brakes boot due to "is not ready yet or not present" error

    - by BarsMonster
    This is so damn frustrating :-| I've spent like 20 hours on this nice error, and seems like dozens of people over Internet too, and no clear solution yet. I have non-system RAID-5 of 5 disks, and it's fine. But during boot up it says that "/dev/md0 is not ready yet or not present" and asks to press 'S'. Very nice for Ubuntu Server - I have to bring monitor and keyboard to go next. After this system boots and it's all fine. md0 device works, /proc/mdstat is fine. When I do mount -a - it mounts this array without errors and works fine. As a dumb and shameful workaround I added noauto in /etc/fstab, and did mounting in /etc/rc.local - it works fine then. Any hints how to make it work properly? fstab: UUID=3588dfed-47ae-4c32-9855-2d69df713b86 /var/bigfatdisk ext4 noauto,noatime,data=writeback,barrier=0,nobh,commit=5 0 0 mdadm config: It is autogenerated: # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR CENSORED # definitions of existing MD arrays ARRAY /dev/md/0 metadata=1.2 bitmap=/var/md0_intent UUID=efccbeb6:a0a65cd6:470dcdf3:62781188 name=LBox2:0 # This file was auto-generated on Mon, 10 Jan 2011 04:06:55 +0200 # by mkconf 3.1.2-2

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  • An ideal way to decode JSON documents in C?

    - by AzizAG
    Assuming I have an API to consume that uses JSON as a data transmission method, what is an ideal way to decode the JSON returned by each API resource? For example, in Java I'd create a class for each API resource then initiate an object of that class and consume data from it. for example: class UserJson extends JsonParser { public function UserJson(String document) { /*Initial document parsing goes here...*/ } //A bunch of getter methods . . . . } The probably do something like this: UserJson userJson = new UserJson(jsonString);//Initial parsing goes in the constructor String username = userJson.getName();//Parse JSON name property then return it as a String. Or when using a programming language with associative arrays(i.e., hash table) the decoding process doesn't require creating a class: (PHP) $userJson = json_decode($jsonString);//Decode JSON as key=>value $username = $userJson['name']; But, when I'm programming in procedural programming languages (C), I can't go with either method, since C is neither OOP nor supports associative arrays(by default, at least). What is the "correct" method of parsing pre-defined JSON strings(i.e., JSON documents specified by the API provider via examples or documentation)? The method I'm currently using is creating a file for each API resource to parse, the problem with this method is that it's basically a lousy version of the OOP method, as it looks exactly like the OOP method but doesn't provide any OOP benefits(e.g., can't pass an object of the parser, etc.). I've been thinking about encapsulating each API resource parser file in a publicly accessed structure(pointing all functions/publicly usable variables to the structure) then accessing the parser file code from within the structure(parser.parse(), parser.getName(), etc.). As this way looks a bit better than the my current method, it still just a rip off the OOP way, isn't it? Any suggestions for methods to parse JSON documents on procedural programming lanauges? Any comments on the methods I'm currently using(either 3 of them)?

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  • Back button after doing posts on the same page

    - by user441521
    I have 3 pages to my site. The 1st page allows you to select a bunch of options. Those options get sent to the 2nd page to be displayed with some data about those options. From here I can click on a link to get to page 3 on 1 of the options. On page 3 I can create a new/edit/delete all on the same page where reloads come back to page 3. I want a "back" button on page 3 to go back to page 2, but retain the options it had from the original page 1 request. Page 1 has a bunch of check boxes which are passed to page 2 as arrays to the controller. My thought is that I have to pass these arrays (I converted them to lists) to page 3 (even thought page 3 directly doesn't need them) so that page 3 can use them in the back link to it can recreate the values page 1 sent to page 2 originally. I'm using asp.net MVC and when I pass the converted array it seems to convert it to the type instead of actually showing the values: "types=System.Collections.Generic.List" (where types is a List. Is this what is needed or are there other options to getting a "back" button in this case to go back to page 2. It's sort of a pain to pass information to page 3 that isn't really relevant to page 3 except the back button.

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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • My GLSL shader isn't compiling even though it should. What should I investigate?

    - by reapz
    I'm porting an iOS game to Android. One of the shaders I'm using wouldn't compile until I reduced the number of uniform variables. Here are the uniform definitions: uniform highp mat4 ViewProjMatrix; uniform mediump vec3 LightDirWorld; uniform mediump int BoneCount; uniform highp mat4 BoneMatrixArray[8]; uniform highp mat3 BoneMatrixArrayIT[8]; uniform mediump int LightCount; uniform mediump vec3 LightPos[4]; // This used to be 12, but now 4, next lines also uniform lowp vec3 LightColour[4]; uniform mediump vec3 LightInnerOuterFalloff[4]; My issue is that the GLSL shader wouldn't compile until I reduced the count of the above arrays from 12 to 4. My understanding is that if those 3 lines were arrays of 12 then I would be using 56 vertex uniform vectors. I query the system at startup (GL_MAX_VERTEX_UNIFORM_VECTORS) and it says that 128 are available. Why wouldn't it compile with 56? I'm having issues on the Kindle Fire.

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  • Simple C: How do I scan this information in properly?

    - by Doc
    OK this is a simple question but for some reason I just can't get it right. I have to scan from a file hundreds of lines of code and store it in a array (which I can normally do a ok job with) however At one point the code will specify a number that then corresponds to the next batch of chars ints and floats going into various arrays. As I know I am not describing this correctly here is a example. one line of the file I am reading will contain something close to this. 0221 T 2 S P 850 150 0.90 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Name_of_place 0104 L 1 F 400 1.00 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Ballroom the problem I am having is This part here 0221 T 2 S P 850 150 0.90 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Name_of_place 0104 L 1 F 400 1.00 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Ballroom The rest after this is Generally the exact same however at this point the number at the front descides all the values that are going in. I am almost completely lost on how to write a way that can scan this and store the data into arrays correctly

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Java single Array best choice for accessing pixels for manipulation?

    - by Petrol
    I am just watching this tutorial https://www.youtube.com/watch?v=HwUnMy_pR6A and the guy (who seems to be pretty competent) is using a single array to store and access the pixels of his to-be-rendered image. I was wondering if this really is the best way to do this. The alternative of Multi-Array does have one pointer more, but Arrays do have an O(1) for accessing each index and calculating the index in a single array seems to take one addition and one multiplication operation per pixel. And if Multi-Arrays really are bad, can't you use something with Hashing to avoid those addition and multiplication operations? EDIT: here is his code... public class Screen { private int width, height; public int[] pixels; public Screen(int width, int height) { this.width = width; this.height = height; // creating array the size of one index/int for every pixel // single array has better performance than multi-array pixels = new int[width * height]; } public void render() { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { pixels[x + y * width] = 0xff00ff; } } } }

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  • Passing multiple POST parameters to Web API Controller Methods

    - by Rick Strahl
    ASP.NET Web API introduces a new API for creating REST APIs and making AJAX callbacks to the server. This new API provides a host of new great functionality that unifies many of the features of many of the various AJAX/REST APIs that Microsoft created before it - ASP.NET AJAX, WCF REST specifically - and combines them into a whole more consistent API. Web API addresses many of the concerns that developers had with these older APIs, namely that it was very difficult to build consistent REST style resource APIs easily. While Web API provides many new features and makes many scenarios much easier, a lot of the focus has been on making it easier to build REST compliant APIs that are focused on resource based solutions and HTTP verbs. But  RPC style calls that are common with AJAX callbacks in Web applications, have gotten a lot less focus and there are a few scenarios that are not that obvious, especially if you're expecting Web API to provide functionality similar to ASP.NET AJAX style AJAX callbacks. RPC vs. 'Proper' REST RPC style HTTP calls mimic calling a method with parameters and returning a result. Rather than mapping explicit server side resources or 'nouns' RPC calls tend simply map a server side operation, passing in parameters and receiving a typed result where parameters and result values are marshaled over HTTP. Typically RPC calls - like SOAP calls - tend to always be POST operations rather than following HTTP conventions and using the GET/POST/PUT/DELETE etc. verbs to implicitly determine what operation needs to be fired. RPC might not be considered 'cool' anymore, but for typical private AJAX backend operations of a Web site I'd wager that a large percentage of use cases of Web API will fall towards RPC style calls rather than 'proper' REST style APIs. Web applications that have needs for things like live validation against data, filling data based on user inputs, handling small UI updates often don't lend themselves very well to limited HTTP verb usage. It might not be what the cool kids do, but I don't see RPC calls getting replaced by proper REST APIs any time soon.  Proper REST has its place - for 'real' API scenarios that manage and publish/share resources, but for more transactional operations RPC seems a better choice and much easier to implement than trying to shoehorn a boatload of endpoint methods into a few HTTP verbs. In any case Web API does a good job of providing both RPC abstraction as well as the HTTP Verb/REST abstraction. RPC works well out of the box, but there are some differences especially if you're coming from ASP.NET AJAX service or WCF Rest when it comes to multiple parameters. Action Routing for RPC Style Calls If you've looked at Web API demos you've probably seen a bunch of examples of how to create HTTP Verb based routing endpoints. Verb based routing essentially maps a controller and then uses HTTP verbs to map the methods that are called in response to HTTP requests. This works great for resource APIs but doesn't work so well when you have many operational methods in a single controller. HTTP Verb routing is limited to the few HTTP verbs available (plus separate method signatures) and - worse than that - you can't easily extend the controller with custom routes or action routing beyond that. Thankfully Web API also supports Action based routing which allows you create RPC style endpoints fairly easily:RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumApi", action = "GetAblums" } ); This uses traditional MVC style {action} method routing which is different from the HTTP verb based routing you might have read a bunch about in conjunction with Web API. Action based routing like above lets you specify an end point method in a Web API controller either via the {action} parameter in the route string or via a default value for custom routes. Using routing you can pass multiple parameters either on the route itself or pass parameters on the query string, via ModelBinding or content value binding. For most common scenarios this actually works very well. As long as you are passing either a single complex type via a POST operation, or multiple simple types via query string or POST buffer, there's no issue. But if you need to pass multiple parameters as was easily done with WCF REST or ASP.NET AJAX things are not so obvious. Web API has no issue allowing for single parameter like this:[HttpPost] public string PostAlbum(Album album) { return String.Format("{0} {1:d}", album.AlbumName, album.Entered); } There are actually two ways to call this endpoint: albums/PostAlbum Using the Model Binder with plain POST values In this mechanism you're sending plain urlencoded POST values to the server which the ModelBinder then maps the parameter. Each property value is matched to each matching POST value. This works similar to the way that MVC's  ModelBinder works. Here's how you can POST using the ModelBinder and jQuery:$.ajax( { url: "albums/PostAlbum", type: "POST", data: { AlbumName: "Dirty Deeds", Entered: "5/1/2012" }, success: function (result) { alert(result); }, error: function (xhr, status, p3, p4) { var err = "Error " + " " + status + " " + p3; if (xhr.responseText && xhr.responseText[0] == "{") err = JSON.parse(xhr.responseText).message; alert(err); } }); Here's what the POST data looks like for this request: The model binder and it's straight form based POST mechanism is great for posting data directly from HTML pages to model objects. It avoids having to do manual conversions for many operations and is a great boon for AJAX callback requests. Using Web API JSON Formatter The other option is to post data using a JSON string. The process for this is similar except that you create a JavaScript object and serialize it to JSON first.album = { AlbumName: "PowerAge", Entered: new Date(1977,0,1) } $.ajax( { url: "albums/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify(album), success: function (result) { alert(result); } }); Here the data is sent using a JSON object rather than form data and the data is JSON encoded over the wire. The trace reveals that the data is sent using plain JSON (Source above), which is a little more efficient since there's no UrlEncoding that occurs. BTW, notice that WebAPI automatically deals with the date. I provided the date as a plain string, rather than a JavaScript date value and the Formatter and ModelBinder both automatically map the date propertly to the Entered DateTime property of the Album object. Passing multiple Parameters to a Web API Controller Single parameters work fine in either of these RPC scenarios and that's to be expected. ModelBinding always works against a single object because it maps a model. But what happens when you want to pass multiple parameters? Consider an API Controller method that has a signature like the following:[HttpPost] public string PostAlbum(Album album, string userToken) Here I'm asking to pass two objects to an RPC method. Is that possible? This used to be fairly straight forward either with WCF REST and ASP.NET AJAX ASMX services, but as far as I can tell this is not directly possible using a POST operation with WebAPI. There a few workarounds that you can use to make this work: Use both POST *and* QueryString Parameters in Conjunction If you have both complex and simple parameters, you can pass simple parameters on the query string. The above would actually work with: /album/PostAlbum?userToken=sekkritt but that's not always possible. In this example it might not be a good idea to pass a user token on the query string though. It also won't work if you need to pass multiple complex objects, since query string values do not support complex type mapping. They only work with simple types. Use a single Object that wraps the two Parameters If you go by service based architecture guidelines every service method should always pass and return a single value only. The input should wrap potentially multiple input parameters and the output should convey status as well as provide the result value. You typically have a xxxRequest and a xxxResponse class that wraps the inputs and outputs. Here's what this method might look like:public PostAlbumResponse PostAlbum(PostAlbumRequest request) { var album = request.Album; var userToken = request.UserToken; return new PostAlbumResponse() { IsSuccess = true, Result = String.Format("{0} {1:d} {2}", album.AlbumName, album.Entered,userToken) }; } with these support types:public class PostAlbumRequest { public Album Album { get; set; } public User User { get; set; } public string UserToken { get; set; } } public class PostAlbumResponse { public string Result { get; set; } public bool IsSuccess { get; set; } public string ErrorMessage { get; set; } }   To call this method you now have to assemble these objects on the client and send it up as JSON:var album = { AlbumName: "PowerAge", Entered: "1/1/1977" } var user = { Name: "Rick" } var userToken = "sekkritt"; $.ajax( { url: "samples/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify({ Album: album, User: user, UserToken: userToken }), success: function (result) { alert(result.Result); } }); I assemble the individual types first and then combine them in the data: property of the $.ajax() call into the actual object passed to the server, that mimics the structure of PostAlbumRequest server class that has Album, User and UserToken properties. This works well enough but it gets tedious if you have to create Request and Response types for each method signature. If you have common parameters that are always passed (like you always pass an album or usertoken) you might be able to abstract this to use a single object that gets reused for all methods, but this gets confusing too: Overload a single 'parameter' too much and it becomes a nightmare to decipher what your method actual can use. Use JObject to parse multiple Property Values out of an Object If you recall, ASP.NET AJAX and WCF REST used a 'wrapper' object to make default AJAX calls. Rather than directly calling a service you always passed an object which contained properties for each parameter: { parm1: Value, parm2: Value2 } WCF REST/ASP.NET AJAX would then parse this top level property values and map them to the parameters of the endpoint method. This automatic type wrapping functionality is no longer available directly in Web API, but since Web API now uses JSON.NET for it's JSON serializer you can actually simulate that behavior with a little extra code. You can use the JObject class to receive a dynamic JSON result and then using the dynamic cast of JObject to walk through the child objects and even parse them into strongly typed objects. Here's how to do this on the API Controller end:[HttpPost] public string PostAlbum(JObject jsonData) { dynamic json = jsonData; JObject jalbum = json.Album; JObject juser = json.User; string token = json.UserToken; var album = jalbum.ToObject<Album>(); var user = juser.ToObject<User>(); return String.Format("{0} {1} {2}", album.AlbumName, user.Name, token); } This is clearly not as nice as having the parameters passed directly, but it works to allow you to pass multiple parameters and access them using Web API. JObject is JSON.NET's generic object container which sports a nice dynamic interface that allows you to walk through the object's properties using standard 'dot' object syntax. All you have to do is cast the object to dynamic to get access to the property interface of the JSON type. Additionally JObject also allows you to parse JObject instances into strongly typed objects, which enables us here to retrieve the two objects passed as parameters from this jquery code:var album = { AlbumName: "PowerAge", Entered: "1/1/1977" } var user = { Name: "Rick" } var userToken = "sekkritt"; $.ajax( { url: "samples/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify({ Album: album, User: user, UserToken: userToken }), success: function (result) { alert(result); } }); Summary ASP.NET Web API brings many new features and many advantages over the older Microsoft AJAX and REST APIs, but realize that some things like passing multiple strongly typed object parameters will work a bit differently. It's not insurmountable, but just knowing what options are available to simulate this behavior is good to know. Now let me say here that it's probably not a good practice to pass a bunch of parameters to an API call. Ideally APIs should be closely factored to accept single parameters or a single content parameter at least along with some identifier parameters that can be passed on the querystring. But saying that doesn't mean that occasionally you don't run into a situation where you have the need to pass several objects to the server and all three of the options I mentioned might have merit in different situations. For now I'm sure the question of how to pass multiple parameters will come up quite a bit from people migrating WCF REST or ASP.NET AJAX code to Web API. At least there are options available to make it work.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Wednesday, April 11, 2012

    CodePlex Daily Summary for Wednesday, April 11, 2012Popular ReleasesCommand-Line Database Builder: 1.0.2012.0411: Utility now supports arbitrary key:value pairs on the command-line for performing replacements in the .pp.sql files. Removed the usage of '-' to prefix key:value arguments. AspNetAssemblyPath is no longer a known key:value pair but can still be used because the tool now supports arbitrary key:value pairs for replacements. This was provided previously to support setting up ASP.NET Membership and Roles in a database. I've added a .pp.sql file to the Examples archive that demonstrates this usage.Supporting Guidance and Whitepapers: v1 - Team Foundation Service Whitepapers: Welcome to the BETA release of the Team Foundation Service Whitepapers preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review All critical bugs have been resolved Known Issue...Scrum Task Board Card Creator: TaskCardCreator 3.2.0.0: What's New: New report template added: Microsoft Visual Studio Scrum 1.0 Detailed Report Supported Templates: Microsoft Visual Studio Scrum 1.0 MSF for Agile Software Development v5.0Microsoft .NET Gadgeteer: .NET Gadgeteer Core 2.42.550 (BETA): Microsoft .NET Gadgeteer Core RELEASE NOTES Version 2.42.550 11 April 2012 BETA VERSION WARNING: This is a beta version! Please note: - API changes may be made before the next version (2.42.600) - The designer will not show modules/mainboards for NETMF 4.2 until you get upgraded libraries from the module/mainboard vendors - Install NETMF 4.2 (see link below) to use the new features of this release That warning aside, this version should continue to sup...DISM GUI: DISM GUI 3.1.1: Fixes - Fixed a bug in the Delete Driver function - The Index field is not auto populated with the number 1LINQ to Twitter: LINQ to Twitter Beta v2.0.24: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, and Client Profile. 100% Twitter API coverage. Also available via NuGet.Kendo UI ASP.NET Sample Applications: Sample Applications (2012-04-11): Sample application(s) demonstrating the use of Kendo UI in ASP.NET applications.Json.NET: Json.NET 4.5 Release 2: New feature - Added support for the SerializableAttribute and serializing a type's internal fields New feature - Added MaxDepth to JsonReader/JsonSerializer/JsonSerializerSettings New feature - Added support for ignoring properties with the NonSerializableAttribute Fix - Fixed deserializing a null string throwing a NullReferenceException Fix - Fixed JsonTextReader reading from a slow stream Fix - Fixed CultureInfo not being overridden on JsonSerializerProxy Fix - Fixed full trust ...SCCM Client Actions Tool: SCCM Client Actions Tool v1.12: SCCM Client Actions Tool v1.12 is the latest version. It comes with following changes since last version: Improved WMI date conversion to be aware of timezone differences and DST. Fixed new version check. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively availab...Dual Browsing: Dual Browser: Please note the following: I setup the address bar temporarily to only accepts http:// .com addresses. Just type in the name of the website excluding: http://, www., and .com; (Ex: for www.youtube.com just type: youtube then click OK). The page splitter can be grabbed by holding down your left mouse button and move left or right. By right clicking on the page background, you can choose to refresh, go back a page and so on. Demo video: http://youtu.be/L7NTFVM3JUYMultiwfn: Multiwfn 2.3.3: Multiwfn 2.3.3Liberty: v3.2.0.1 Release 9th April 2012: Change Log-Fixed -Reach Fixed a bug where the object editor did not work on non-English operating systemsPath Copy Copy: 10.1: This release addresses the following work items: 11357 11358 11359 This release is a recommended upgrade, especially for users who didn't install the 10.0.1 version.ExtAspNet: ExtAspNet v3.1.3: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-08 v3.1.3 -??Language="zh_TW"?JS???BUG(??)。 +?D...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.5.5: New Controls ChatBubble ChatBubbleTextBox OpacityToggleButton New Stuff TimeSpan languages added: RU, SK, CS Expose the physics math from TimeSpanPicker Image Stretch now on buttons Bug Fixes Layout fix so RoundToggleButton and RoundButton are exactly the same Fix for ColorPicker when set via code behind ToastPrompt bug fix with OnNavigatedTo Toast now adjusts its layout if the SIP is up Fixed some issues with Expression Blend supportHarness - Internet Explorer Automation: Harness 2.0.3: support the operation fo frameset, frame and iframe Add commands SwitchFrame GetUrl GoBack GoForward Refresh SetTimeout GetTimeout Rename commands GetActiveWindow to GetActiveBrowser SetActiveWindow to SetActiveBrowser FindWindowAll to FindBrowser NewWindow to NewBrowser GetMajorVersion to GetVersionBetter Explorer: Better Explorer 2.0.0.861 Alpha: - fixed new folder button operation not work well in some situations - removed some unnecessary code like subclassing that is not needed anymore - Added option to make Better Exlorer default (at least for WIN+E operations) - Added option to enable file operation replacements (like Terracopy) to work with Better Explorer - Added some basic usability to "Share" button - Other fixesLightFarsiDictionary - ??????? ??? ?????/???????: LightFarsiDictionary - v1: LightFarsiDictionary - v1WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.3: Version: 2.5.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete [O] WAF: Mark the StringBuilderExtensions class as obsolete because the AppendInNewLine method can be replaced with string.Jo...ClosedXML - The easy way to OpenXML: ClosedXML 0.65.2: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks) New on v0.65.1 Fixed issue when loading conditional formatting with default values for icon sets New on v0.65.2 Fixed issue loading conditional formatting Improved inserts performanceNew Projects0x10c Tools: Tools for the 0x10c-CPU: Assembler, emulator and (maybe in the future) a small compiler. Just for fun and exercise.AzureWiki: AzureWiki is the Wiki developed using Windows Azure platform which would be similar to dotnetwikiCommand-Line Database Builder: A command-line tool for interacting with a DBMS command-line interface (e.g., sqlcmd.exe) to execute a sequential list of SQL scripts against the DBMS. Tool allows for expression replacement in the SQL scripts during execution.copydata: The CopyData command-line utility enables you to easily transfer sets of data from an Oracle or SQL server data source directly to a target SQL Server database. It is developed in C#.DinoDoc: The little friendly batch-upload tool designed for SharePoint Server and Windows SharePoint Services, enabling you to easily upload multiple files and folders with a single click! For more information about DinoDoc and about SharePoint development: http://spdino.wordpress.comDiscovery House: This is a project demonstrating a green home.DocShare: DocShare illustrates the CQRS pattern on Windows Azure and also uses MVC4 Web API. DocShare uses two web roles, one for queries (reads) and one for command (writes). Each has a UI and a Web API service.EnderTecLauncher: EnderTecLauncherEntityFilter: This library provides a way to store filtering metadata, and reassemble it into dynamic lambda expressions. It allows for groups of filters to be created. Two implementations of IFilterRepository are in development:Database and XML. It's developed in C# for EntityFramework 4.1 and above.Epi Info™ - Web Analysis & Visualization: Epi Info™ is a public domain suite of software tools designed for the global community of public health practitioners and researchers. It provides for easy data entry form and database construction, a customized data entry experience, and data analyses with epidemiologic statistic Epi Info™ Web Analytics & Visualization is an open source project of the popular Epi Info™ suite of tools. The web product can be deployed as an intranet application and will provide analytical and visualization ...fOrganiz: This application allows you to automatically organize by date in specific subdirectories your picturesforwork: forworkGeneric Language - Mobile & Telephony Technologies: Genlang Mobile and Telephony Technologies, a complete application development platform for all platforms, Windows Mobile, Windows Desktop, Web, Apple, Android, BlackBerry.gindex: Graph has become increasingly important in modelling complicated structures and schemaless data such as proteins,chemical compounds, and XML documents. Given a graph query, it is desirable to retrieve graphs quickly from a large database via graph-based indices.Hijri Date SkinObject: Hijri date skin object for dotnetnuke copy to admin/skins use it in your skin file HorseRaces: Exercise inspired on example found in book "Designing for scalability with Microsoft Windows DNA" by Sten Sundblad and Per SundbladHotelMS: HotelManageSystemhtml5lmth: testjRulee: The jRulee javascript toolkit libraryKrishaTool: oloLegSec: LegSec is an small command line application for collating licence information based on that provided in Nuget packages. Modwind Domain Info: The program determines country of origin for top-level domains and purpose for international ones.MySCM Outlook Addin: This is another tool for SCM/TFS team. Use this add-in to create, update, refresh TFS work items from your Outlook emails. Not a substitution, but this little tool can help you to track your various work in TFS while educating and establishing the processes and policies.neptouni: This software can be used to convert nepali ttf text to the unicode characters.Northwind SSDT: An SSDT project for the Northwind database. This will enable you to deploy Northwind wherever you like. Note that to allow for hosting in a SQL Azure database that is used to host objects for other applications all the Northwind objects have been moved into a schema called [Northwind]Optional: Optional is a library to create options and commands from command-line arguments. It uses Convention over Configuration to get out of your way. Attributes can be used to set properties which differ from the convention.pbdevnpro1: pbdevnpro1,no1Projet LIF7 Snake: Projet LIF7 SnakePurpleStoat: A modular, extensible Silverlight application shell using Prism, Unity and the Enterprise Library, and written in C#. It includes WCF services which provide AuthZ and logging services to the shell, which are also available to the modules.Sharepoint 2010 Weather WebPart using Azure Data Market Met Office Feed: Sharepoint 2010 WebPart that displays a 5 day weather forecast for a given location. The weather data is retrieved from the Met Office feed hosted on the Windows Azure Data Market. This is a free data feed that provides weather data for the UK only.Silverlight Layouts: Silverlight Layouts is a project for controls that behave as content placeholders with pre-defined GUI layout for some of common scenarios: - frozen headers, - frozen columns, - cyrcle layouts etc.Snom Phone .NET Library: .NET Automation library for the snom IP phones. Provides simple class library to interact with you snom phone: - Press any key on the phone. - Dial numbers. - Answer or hang up call. - Mute and un-mute. - Hold and un-hold a call. - Navigate through a routing phone system using dial tone. - Get events on incoming or outgoing calls, as well as other events. - And more...Substrate Windows 8 XAML Framework: Framework for writing Windows 8 applications in XAMLTiger Converters: Tiger is a small languaje based on expressions, so it's perfect for writing the body of a WPF/SL converter.Time manager by bozheville: Time manager by bozhevilleUmbraco 501 on Windows Azure (with Dynamic Deploy): This project is configured to run Umbraco 5.0.1 on Windows Azure via the Dynamic Deploy platform. For more information on Dynamic Deploy visit http://www.dynamicdeploy.com Dynamic Deploy is a cloud deployment platform from where you can deploy applications directly to cloud platforms (like Windows Azure). UnitPrice: This is unit priceWebmedia: this is my webmedia projectWindows 8 Metro RSS Reader: A RSS Reader metro app for Windows 8 written in C# and XAML based on the sample Grid templateWindows Phone UPnP: The basics of a UPnP network stack for Windows Phone, based on a blog post originally. Written in C#, also requires the Async CTP. Includes device discovery via SSDP and method invocation.WinRT XAML Toolkit: A set of controls, extensions and helper classes for Windows Runtime XAML applicationsWmiGuru: WmiGuru is a lightweight F# library for WMI operations such as getting instances, creating instance, and querying associated instances.????: ???? ??.net mvc3??。??jquery+html5????。?????: openwebsite

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  • asp.net external form loading into jquery dialog submit button issue

    - by Mark
    I am loading an external file 'contact_us.aspx' into a jquery dialog box. the external page contains a form. When the submit button is pressed it closes the dialog box and changes the page to contact_us.aspx. is my code correct or is there a different way of doing this. see my code below, thanks. This JS is in y masterpage: <script type="text/javascript"> $(document).ready(function() { var dialogOpts = { modal: true, bgiframe: true, autoOpen: false, height: 500, width: 500, open: function(type, data) { $(this).parent().appendTo(jQuery("form:first")); } } $("#genericContact").dialog(dialogOpts); //end dialog $('a.conactGeneric').click( function() { $("#genericContact").load("contact_us.aspx", [], function() { $("#genericContact").dialog("open"); } ); return false; } ); }); </script> The external file 'contact_us.aspx' which is loaded into the dialog box, when the link is clicked. <asp:Panel ID="pnlEnquiry" runat="server" DefaultButton="btn_Contact"> <asp:Label ID="lblError" CssClass="error" runat="server" Visible="false" Text=""></asp:Label> <div class="contact_element"> <label for="txtName">Your Name <span>*</span></label> <asp:TextBox CssClass="contact_field" ID="txtName" runat="server"></asp:TextBox> <asp:RequiredFieldValidator CssClass="contact_error" ControlToValidate="txtName" Display="Dynamic" ValidationGroup="valContact" ID="RequiredFieldValidator1" runat="server" ErrorMessage="Enter your name"></asp:RequiredFieldValidator> </div> <div class="contact_element"> <label for="txtName">Phone Number</label> <asp:TextBox CssClass="contact_field" ID="txtTel" runat="server"></asp:TextBox> <asp:RequiredFieldValidator CssClass="contact_error" ControlToValidate="txtTel" Display="Dynamic" ValidationGroup="valContact" ID="RequiredFieldValidator2" runat="server" ErrorMessage="Enter your phone number"></asp:RequiredFieldValidator> </div> <div class="contact_element"> <label for="txtEmail">Your Email <span>*</span></label> <asp:TextBox CssClass="contact_field" ID="txtEmail" runat="server"></asp:TextBox> <asp:RequiredFieldValidator CssClass="contact_error" ControlToValidate="txtEmail" Display="Dynamic" ValidationGroup="valContact" ID="RequiredFieldValidator3" runat="server" ErrorMessage="Enter your email address"></asp:RequiredFieldValidator> </div> <div class="contact_element"> <label for="txtQuestion">Question <span>*</span></label> <asp:TextBox TextMode="MultiLine" CssClass="contact_question" ID="txtQuestion" runat="server"></asp:TextBox> <asp:RequiredFieldValidator CssClass="contact_error" ControlToValidate="txtQuestion" Display="Dynamic" ValidationGroup="valContact" ID="RequiredFieldValidator4" runat="server" ErrorMessage="Enter your question"></asp:RequiredFieldValidator> </div> <div class="contact_chkbox"> <asp:CheckBox ID="chkNews" runat="server" Checked="true" Text="Receive our monthly newsletter" EnableTheming="false" /> </div> <span class="mandatory">* Required Field</span> <asp:LinkButton ID="btn_Contact" ToolTip="Submit" CssClass="submit_btn" ValidationGroup="valContact" runat="server" OnClick="SignUp" ></asp:LinkButton> <asp:RegularExpressionValidator CssClass="contact_error" ID="RegularExpressionValidator1" runat="server" ValidationExpression=".*@.{2,}\..{2,}" Display="Dynamic" ValidationGroup="valContact" ControlToValidate="txtEmail" ErrorMessage="Invalid email format."></asp:RegularExpressionValidator> <asp:ValidationSummary ID="ValidationSummary1" ValidationGroup="valContact" ShowMessageBox=true ShowSummary=false runat="server" /> </asp:Panel> <asp:Panel ID="pnlThanks" runat="server" Visible="false"> <h1>Thank you!</h1> </asp:Panel> code behind file: protected void SignUp(object sender, EventArgs e) { SmtpMail.SmtpServer = "localhost"; MailMessage myMail = new MailMessage(); //String myToEmail = MyDB.getScalar("select setting_value from [Website.Settings]"); ; //myMail.To = myToEmail; myMail.To = "[email protected]"; myMail.From = "[email protected]"; //myMail.Bcc = "[email protected]"; myMail.Subject = "Enquiry from the Naturetrek Site"; StringBuilder myContent = new StringBuilder(); myContent.Append("Name : " + txtName.Text + "\r\n"); myContent.Append("Email: " + txtEmail.Text + "\r\n"); myContent.Append("Telephone: " + txtTel.Text + "\r\n"); myContent.Append("\r\nTheir Question: \r\n" + txtQuestion.Text + "\r\n"); if (chkNews.Checked != true) { myContent.Append("Subscribed to newsletter: No"); } else { myContent.Append("Subscribed to newsletter: Yes"); } myContent.Append("\r\n"); myMail.Body = myContent.ToString(); SmtpMail.Send(myMail); pnlEnquiry.Visible = false; pnlThanks.Visible = true; }

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  • Solaris X86 AESNI OpenSSL Engine

    - by danx
    Solaris X86 AESNI OpenSSL Engine Cryptography is a major component of secure e-commerce. Since cryptography is compute intensive and adds a significant load to applications, such as SSL web servers (https), crypto performance is an important factor. Providing accelerated crypto hardware greatly helps these applications and will help lead to a wider adoption of cryptography, and lower cost, in e-commerce and other applications. The Intel Westmere microprocessor has six new instructions to acclerate AES encryption. They are called "AESNI" for "AES New Instructions". These are unprivileged instructions, so no "root", other elevated access, or context switch is required to execute these instructions. These instructions are used in a new built-in OpenSSL 1.0 engine available in Solaris 11, the aesni engine. Previous Work Previously, AESNI instructions were introduced into the Solaris x86 kernel and libraries. That is, the "aes" kernel module (used by IPsec and other kernel modules) and the Solaris pkcs11 library (for user applications). These are available in Solaris 10 10/09 (update 8) and above, and Solaris 11. The work here is to add the aesni engine to OpenSSL. X86 AESNI Instructions Intel's Xeon 5600 is one of the processors that support AESNI. This processor is used in the Sun Fire X4170 M2 As mentioned above, six new instructions acclerate AES encryption in processor silicon. The new instructions are: aesenc performs one round of AES encryption. One encryption round is composed of these steps: substitute bytes, shift rows, mix columns, and xor the round key. aesenclast performs the final encryption round, which is the same as above, except omitting the mix columns (which is only needed for the next encryption round). aesdec performs one round of AES decryption aesdeclast performs the final AES decryption round aeskeygenassist Helps expand the user-provided key into a "key schedule" of keys, one per round aesimc performs an "inverse mixed columns" operation to convert the encryption key schedule into a decryption key schedule pclmulqdq Not a AESNI instruction, but performs "carryless multiply" operations to acclerate AES GCM mode. Since the AESNI instructions are implemented in hardware, they take a constant number of cycles and are not vulnerable to side-channel timing attacks that attempt to discern some bits of data from the time taken to encrypt or decrypt the data. Solaris x86 and OpenSSL Software Optimizations Having X86 AESNI hardware crypto instructions is all well and good, but how do we access it? The software is available with Solaris 11 and is used automatically if you are running Solaris x86 on a AESNI-capable processor. AESNI is used internally in the kernel through kernel crypto modules and is available in user space through the PKCS#11 library. For OpenSSL on Solaris 11, AESNI crypto is available directly with a new built-in OpenSSL 1.0 engine, called the "aesni engine." This is in lieu of the extra overhead of going through the Solaris OpenSSL pkcs11 engine, which accesses Solaris crypto and digest operations. Instead, AESNI assembly is included directly in the new aesni engine. Instead of including the aesni engine in a separate library in /lib/openssl/engines/, the aesni engine is "built-in", meaning it is included directly in OpenSSL's libcrypto.so.1.0.0 library. This reduces overhead and the need to manually specify the aesni engine. Since the engine is built-in (that is, in libcrypto.so.1.0.0), the openssl -engine command line flag or API call is not needed to access the engine—the aesni engine is used automatically on AESNI hardware. Ciphers and Digests supported by OpenSSL aesni engine The Openssl aesni engine auto-detects if it's running on AESNI hardware and uses AESNI encryption instructions for these ciphers: AES-128-CBC, AES-192-CBC, AES-256-CBC, AES-128-CFB128, AES-192-CFB128, AES-256-CFB128, AES-128-CTR, AES-192-CTR, AES-256-CTR, AES-128-ECB, AES-192-ECB, AES-256-ECB, AES-128-OFB, AES-192-OFB, and AES-256-OFB. Implementation of the OpenSSL aesni engine The AESNI assembly language routines are not a part of the regular Openssl 1.0.0 release. AESNI is a part of the "HEAD" ("development" or "unstable") branch of OpenSSL, for future release. But AESNI is also available as a separate patch provided by Intel to the OpenSSL project for OpenSSL 1.0.0. A minimal amount of "glue" code in the aesni engine works between the OpenSSL libcrypto.so.1.0.0 library and the assembly functions. The aesni engine code is separate from the base OpenSSL code and requires patching only a few source files to use it. That means OpenSSL can be more easily updated to future versions without losing the performance from the built-in aesni engine. OpenSSL aesni engine Performance Here's some graphs of aesni engine performance I measured by running openssl speed -evp $algorithm where $algorithm is aes-128-cbc, aes-192-cbc, and aes-256-cbc. These are using the 64-bit version of openssl on the same AESNI hardware, a Sun Fire X4170 M2 with a Intel Xeon E5620 @2.40GHz, running Solaris 11 FCS. "Before" is openssl without the aesni engine and "after" is openssl with the aesni engine. The numbers are MBytes/second. OpenSSL aesni engine performance on Sun Fire X4170 M2 (Xeon E5620 @2.40GHz) (Higher is better; "before"=OpenSSL on AESNI without AESNI engine software, "after"=OpenSSL AESNI engine) As you can see the speedup is dramatic for all 3 key lengths and for data sizes from 16 bytes to 8 Kbytes—AESNI is about 7.5-8x faster over hand-coded amd64 assembly (without aesni instructions). Verifying the OpenSSL aesni engine is present The easiest way to determine if you are running the aesni engine is to type "openssl engine" on the command line. No configuration, API, or command line options are needed to use the OpenSSL aesni engine. If you are running on Intel AESNI hardware with Solaris 11 FCS, you'll see this output indicating you are using the aesni engine: intel-westmere $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support If you are running on Intel without AESNI hardware you'll see this output indicating the hardware can't support the aesni engine: intel-nehalem $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support For Solaris on SPARC or older Solaris OpenSSL software, you won't see any aesni engine line at all. Third-party OpenSSL software (built yourself or from outside Oracle) will not have the aesni engine either. Solaris 11 FCS comes with OpenSSL version 1.0.0e. The output of typing "openssl version" should be "OpenSSL 1.0.0e 6 Sep 2011". 64- and 32-bit OpenSSL OpenSSL comes in both 32- and 64-bit binaries. 64-bit executable is now the default, at /usr/bin/openssl, and OpenSSL 64-bit libraries at /lib/amd64/libcrypto.so.1.0.0 and libssl.so.1.0.0 The 32-bit executable is at /usr/bin/i86/openssl and the libraries are at /lib/libcrytpo.so.1.0.0 and libssl.so.1.0.0. Availability The OpenSSL AESNI engine is available in Solaris 11 x86 for both the 64- and 32-bit versions of OpenSSL. It is not available with Solaris 10. You must have a processor that supports AESNI instructions, otherwise OpenSSL will fallback to the older, slower AES implementation without AESNI. Processors that support AESNI include most Westmere and Sandy Bridge class processor architectures. Some low-end processors (such as for mobile/laptop platforms) do not support AESNI. The easiest way to determine if the processor supports AESNI is with the isainfo -v command—look for "amd64" and "aes" in the output: $ isainfo -v 64-bit amd64 applications pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu Conclusion The Solaris 11 OpenSSL aesni engine provides easy access to powerful Intel AESNI hardware cryptography, in addition to Solaris userland PKCS#11 libraries and Solaris crypto kernel modules.

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  • CDN on Hosted Service in Windows Azure

    - by Shaun
    Yesterday I told Wang Tao, an annoying colleague sitting beside me, about how to make the static content enable the CDN in his website which had just been published on Windows Azure. The approach would be Move the static content, the images, CSS files, etc. into the blob storage. Enable the CDN on his storage account. Change the URL of those static files to the CDN URL. I think these are the very common steps when using CDN. But this morning I found that the new Windows Azure SDK 1.4 and new Windows Azure Developer Portal had just been published announced at the Windows Azure Blog. One of the new features in this release is about the CDN, which means we can enabled the CDN not only for a storage account, but a hosted service as well. Within this new feature the steps I mentioned above would be turned simpler a lot.   Enable CDN for Hosted Service To enable the CDN for a hosted service we just need to log on the Windows Azure Developer Portal. Under the “Hosted Services, Storage Accounts & CDN” item we will find a new menu on the left hand side said “CDN”, where we can manage the CDN for storage account and hosted service. As we can see the hosted services and storage accounts are all listed in my subscriptions. To enable a CDN for a hosted service is veru simple, just select a hosted service and click the New Endpoint button on top. In this dialog we can select the subscription and the storage account, or the hosted service we want the CDN to be enabled. If we selected the hosted service, like I did in the image above, the “Source URL for the CDN endpoint” will be shown automatically. This means the windows azure platform will make all contents under the “/cdn” folder as CDN enabled. But we cannot change the value at the moment. The following 3 checkboxes next to the URL are: Enable CDN: Enable or disable the CDN. HTTPS: If we need to use HTTPS connections check it. Query String: If we are caching content from a hosted service and we are using query strings to specify the content to be retrieved, check it. Just click the “Create” button to let the windows azure create the CDN for our hosted service. The CDN would be available within 60 minutes as Microsoft mentioned. My experience is that about 15 minutes the CDN could be used and we can find the CDN URL in the portal as well.   Put the Content in CDN in Hosted Service Let’s create a simple windows azure project in Visual Studio with a MVC 2 Web Role. When we created the CDN mentioned above the source URL of CDN endpoint would be under the “/cdn” folder. So in the Visual Studio we create a folder under the website named “cdn” and put some static files there. Then all these files would be cached by CDN if we use the CDN endpoint. The CDN of the hosted service can cache some kind of “dynamic” result with the Query String feature enabled. We create a controller named CdnController and a GetNumber action in it. The routed URL of this controller would be /Cdn/GetNumber which can be CDN-ed as well since the URL said it’s under the “/cdn” folder. In the GetNumber action we just put a number value which specified by parameter into the view model, then the URL could be like /Cdn/GetNumber?number=2. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:  7: namespace MvcWebRole1.Controllers 8: { 9: public class CdnController : Controller 10: { 11: // 12: // GET: /Cdn/ 13:  14: public ActionResult GetNumber(int number) 15: { 16: return View(number); 17: } 18:  19: } 20: } And we add a view to display the number which is super simple. 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<int>" %> 2:  3: <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> 4: GetNumber 5: </asp:Content> 6:  7: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 8:  9: <h2>The number is: <% 1: : Model.ToString() %></h2> 10:  11: </asp:Content> Since this action is under the CdnController the URL would be under the “/cdn” folder which means it can be CDN-ed. And since we checked the “Query String” the content of this dynamic page will be cached by its query string. So if I use the CDN URL, http://az25311.vo.msecnd.net/GetNumber?number=2, the CDN will firstly check if there’s any content cached with the key “GetNumber?number=2”. If yes then the CDN will return the content directly; otherwise it will connect to the hosted service, http://aurora-sys.cloudapp.net/Cdn/GetNumber?number=2, and then send the result back to the browser and cached in CDN. But to be notice that the query string are treated as string when used by the key of CDN element. This means the URLs below would be cached in 2 elements in CDN: http://az25311.vo.msecnd.net/GetNumber?number=2&page=1 http://az25311.vo.msecnd.net/GetNumber?page=1&number=2 The final step is to upload the project onto azure. Test the Hosted Service CDN After published the project on azure, we can use the CDN in the website. The CDN endpoint we had created is az25311.vo.msecnd.net so all files under the “/cdn” folder can be requested with it. Let’s have a try on the sample.htm and c_great_wall.jpg static files. Also we can request the dynamic page GetNumber with the query string with the CDN endpoint. And if we refresh this page it will be shown very quickly since the content comes from the CDN without MCV server side process. We style of this page was missing. This is because the CSS file was not includes in the “/cdn” folder so the page cannot retrieve the CSS file from the CDN URL.   Summary In this post I introduced the new feature in Windows Azure CDN with the release of Windows Azure SDK 1.4 and new Developer Portal. With the CDN of the Hosted Service we can just put the static resources under a “/cdn” folder so that the CDN can cache them automatically and no need to put then into the blob storage. Also it support caching the dynamic content with the Query String feature. So that we can cache some parts of the web page by using the UserController and CDN. For example we can cache the log on user control in the master page so that the log on part will be loaded super-fast. There are some other new features within this release you can find here. And for more detailed information about the Windows Azure CDN please have a look here as well.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Solaris X86 AESNI OpenSSL Engine

    - by danx
    Solaris X86 AESNI OpenSSL Engine Cryptography is a major component of secure e-commerce. Since cryptography is compute intensive and adds a significant load to applications, such as SSL web servers (https), crypto performance is an important factor. Providing accelerated crypto hardware greatly helps these applications and will help lead to a wider adoption of cryptography, and lower cost, in e-commerce and other applications. The Intel Westmere microprocessor has six new instructions to acclerate AES encryption. They are called "AESNI" for "AES New Instructions". These are unprivileged instructions, so no "root", other elevated access, or context switch is required to execute these instructions. These instructions are used in a new built-in OpenSSL 1.0 engine available in Solaris 11, the aesni engine. Previous Work Previously, AESNI instructions were introduced into the Solaris x86 kernel and libraries. That is, the "aes" kernel module (used by IPsec and other kernel modules) and the Solaris pkcs11 library (for user applications). These are available in Solaris 10 10/09 (update 8) and above, and Solaris 11. The work here is to add the aesni engine to OpenSSL. X86 AESNI Instructions Intel's Xeon 5600 is one of the processors that support AESNI. This processor is used in the Sun Fire X4170 M2 As mentioned above, six new instructions acclerate AES encryption in processor silicon. The new instructions are: aesenc performs one round of AES encryption. One encryption round is composed of these steps: substitute bytes, shift rows, mix columns, and xor the round key. aesenclast performs the final encryption round, which is the same as above, except omitting the mix columns (which is only needed for the next encryption round). aesdec performs one round of AES decryption aesdeclast performs the final AES decryption round aeskeygenassist Helps expand the user-provided key into a "key schedule" of keys, one per round aesimc performs an "inverse mixed columns" operation to convert the encryption key schedule into a decryption key schedule pclmulqdq Not a AESNI instruction, but performs "carryless multiply" operations to acclerate AES GCM mode. Since the AESNI instructions are implemented in hardware, they take a constant number of cycles and are not vulnerable to side-channel timing attacks that attempt to discern some bits of data from the time taken to encrypt or decrypt the data. Solaris x86 and OpenSSL Software Optimizations Having X86 AESNI hardware crypto instructions is all well and good, but how do we access it? The software is available with Solaris 11 and is used automatically if you are running Solaris x86 on a AESNI-capable processor. AESNI is used internally in the kernel through kernel crypto modules and is available in user space through the PKCS#11 library. For OpenSSL on Solaris 11, AESNI crypto is available directly with a new built-in OpenSSL 1.0 engine, called the "aesni engine." This is in lieu of the extra overhead of going through the Solaris OpenSSL pkcs11 engine, which accesses Solaris crypto and digest operations. Instead, AESNI assembly is included directly in the new aesni engine. Instead of including the aesni engine in a separate library in /lib/openssl/engines/, the aesni engine is "built-in", meaning it is included directly in OpenSSL's libcrypto.so.1.0.0 library. This reduces overhead and the need to manually specify the aesni engine. Since the engine is built-in (that is, in libcrypto.so.1.0.0), the openssl -engine command line flag or API call is not needed to access the engine—the aesni engine is used automatically on AESNI hardware. Ciphers and Digests supported by OpenSSL aesni engine The Openssl aesni engine auto-detects if it's running on AESNI hardware and uses AESNI encryption instructions for these ciphers: AES-128-CBC, AES-192-CBC, AES-256-CBC, AES-128-CFB128, AES-192-CFB128, AES-256-CFB128, AES-128-CTR, AES-192-CTR, AES-256-CTR, AES-128-ECB, AES-192-ECB, AES-256-ECB, AES-128-OFB, AES-192-OFB, and AES-256-OFB. Implementation of the OpenSSL aesni engine The AESNI assembly language routines are not a part of the regular Openssl 1.0.0 release. AESNI is a part of the "HEAD" ("development" or "unstable") branch of OpenSSL, for future release. But AESNI is also available as a separate patch provided by Intel to the OpenSSL project for OpenSSL 1.0.0. A minimal amount of "glue" code in the aesni engine works between the OpenSSL libcrypto.so.1.0.0 library and the assembly functions. The aesni engine code is separate from the base OpenSSL code and requires patching only a few source files to use it. That means OpenSSL can be more easily updated to future versions without losing the performance from the built-in aesni engine. OpenSSL aesni engine Performance Here's some graphs of aesni engine performance I measured by running openssl speed -evp $algorithm where $algorithm is aes-128-cbc, aes-192-cbc, and aes-256-cbc. These are using the 64-bit version of openssl on the same AESNI hardware, a Sun Fire X4170 M2 with a Intel Xeon E5620 @2.40GHz, running Solaris 11 FCS. "Before" is openssl without the aesni engine and "after" is openssl with the aesni engine. The numbers are MBytes/second. OpenSSL aesni engine performance on Sun Fire X4170 M2 (Xeon E5620 @2.40GHz) (Higher is better; "before"=OpenSSL on AESNI without AESNI engine software, "after"=OpenSSL AESNI engine) As you can see the speedup is dramatic for all 3 key lengths and for data sizes from 16 bytes to 8 Kbytes—AESNI is about 7.5-8x faster over hand-coded amd64 assembly (without aesni instructions). Verifying the OpenSSL aesni engine is present The easiest way to determine if you are running the aesni engine is to type "openssl engine" on the command line. No configuration, API, or command line options are needed to use the OpenSSL aesni engine. If you are running on Intel AESNI hardware with Solaris 11 FCS, you'll see this output indicating you are using the aesni engine: intel-westmere $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support If you are running on Intel without AESNI hardware you'll see this output indicating the hardware can't support the aesni engine: intel-nehalem $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support For Solaris on SPARC or older Solaris OpenSSL software, you won't see any aesni engine line at all. Third-party OpenSSL software (built yourself or from outside Oracle) will not have the aesni engine either. Solaris 11 FCS comes with OpenSSL version 1.0.0e. The output of typing "openssl version" should be "OpenSSL 1.0.0e 6 Sep 2011". 64- and 32-bit OpenSSL OpenSSL comes in both 32- and 64-bit binaries. 64-bit executable is now the default, at /usr/bin/openssl, and OpenSSL 64-bit libraries at /lib/amd64/libcrypto.so.1.0.0 and libssl.so.1.0.0 The 32-bit executable is at /usr/bin/i86/openssl and the libraries are at /lib/libcrytpo.so.1.0.0 and libssl.so.1.0.0. Availability The OpenSSL AESNI engine is available in Solaris 11 x86 for both the 64- and 32-bit versions of OpenSSL. It is not available with Solaris 10. You must have a processor that supports AESNI instructions, otherwise OpenSSL will fallback to the older, slower AES implementation without AESNI. Processors that support AESNI include most Westmere and Sandy Bridge class processor architectures. Some low-end processors (such as for mobile/laptop platforms) do not support AESNI. The easiest way to determine if the processor supports AESNI is with the isainfo -v command—look for "amd64" and "aes" in the output: $ isainfo -v 64-bit amd64 applications pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu Conclusion The Solaris 11 OpenSSL aesni engine provides easy access to powerful Intel AESNI hardware cryptography, in addition to Solaris userland PKCS#11 libraries and Solaris crypto kernel modules.

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