Search Results

Search found 23084 results on 924 pages for 'jeff main'.

Page 192/924 | < Previous Page | 188 189 190 191 192 193 194 195 196 197 198 199  | Next Page >

  • How to parse deeply nested using LINQ to XML

    - by Picflight
    How do I parse the following XML using LINQ? I need to insert into a database table OrderNumber, ShipAddress, ShipCity, ShipState for each Order & OrderCancelled. Then in a separate table I need to insert OrderId from the Returns/Amount section. <!-- language: lang-xml --> <?xml version="1.0" encoding="utf-8"?> <OrdersReport Date="2012-08-01"> <Client> <ClientId>1</ClientId> <Orders> <Order> <OrderNumber>1</OrderNumber> <ShipAddress>123 Main St.</ShipAddress> <ShipCity>MyCity</ShipCity> <ShipState>AZ</ShipState> </Order> <Order> <OrderNumber>2</OrderNumber> <ShipAddress>111 Main St.</ShipAddress> <ShipCity>OtherCity</ShipCity> <ShipState>AL</ShipState> </Order> <OrderCancelled> <OrderNumber>3</OrderNumber> <ShipAddress>111 Main St.</ShipAddress> <ShipCity>OtherCity</ShipCity> <ShipState>AL</ShipState> </OrderCancelled> </Orders> <Returns> <Amount> <OrderId>2</OrderId> <OrderId>3</OrderId> </Amount> </Returns> </Client> <Client> <ClientId>2</ClientId> <!-- Same Tree structure as Client 1 --> </Client> </OrdersReport> Not sure why the XML is not showing red and blue colors and not indenting properly. :-(

    Read the article

  • What's wrong with my Objective-C class?

    - by zgillis
    I am having trouble with my Objective-C code. I am trying to print out all of the details of my object created from my "Person" class, but the first and last names are not coming through in the NSLog method. They are replaced by spaces. Person.h: http://pastebin.com/mzWurkUL Person.m: http://pastebin.com/JNSi39aw This is my main source file: #import <Foundation/Foundation.h> #import "Person.h" int main (int argc, const char * argv[]) { Person *bobby = [[Person alloc] init]; [bobby setFirstName:@"Bobby"]; [bobby setLastName:@"Flay"]; [bobby setAge:34]; [bobby setWeight:169]; NSLog(@"%s %s is %d years old and weighs %d pounds.", [bobby first_name], [bobby last_name], [bobby age], [bobby weight]); return 0; }

    Read the article

  • Overloading *(iterator + n) and *(n + iterator) in a C++ iterator class?

    - by exscape
    (Note: I'm writing this project for learning only; comments about it being redundant are... uh, redundant. ;) I'm trying to implement a random access iterator, but I've found very little literature on the subject, so I'm going by trial and error combined with Wikpedias list of operator overload prototypes. It's worked well enough so far, but I've hit a snag. Code such as exscape::string::iterator i = string_instance.begin(); std::cout << *i << std::endl; works, and prints the first character of the string. However, *(i + 1) doesn't work, and neither does *(1 + i). My full implementation would obviously be a bit too much, but here's the gist of it: namespace exscape { class string { friend class iterator; ... public: class iterator : public std::iterator<std::random_access_iterator_tag, char> { ... char &operator*(void) { return *p; // After some bounds checking } char *operator->(void) { return p; } char &operator[](const int offset) { return *(p + offset); // After some bounds checking } iterator &operator+=(const int offset) { p += offset; return *this; } const iterator operator+(const int offset) { iterator out (*this); out += offset; return out; } }; }; } int main() { exscape::string s = "ABCDEF"; exscape::string::iterator i = s.begin(); std::cout << *(i + 2) << std::endl; } The above fails with (line 632 is, of course, the *(i + 2) line): string.cpp: In function ‘int main()’: string.cpp:632: error: no match for ‘operator*’ in ‘*exscape::string::iterator::operator+(int)(2)’ string.cpp:105: note: candidates are: char& exscape::string::iterator::operator*() *(2 + i) fails with: string.cpp: In function ‘int main()’: string.cpp:632: error: no match for ‘operator+’ in ‘2 + i’ string.cpp:434: note: candidates are: exscape::string exscape::operator+(const char*, const exscape::string&) My guess is that I need to do some more overloading, but I'm not sure what operator I'm missing.

    Read the article

  • Problems with installing jcc and pylucene

    - by Christian
    I'm trying to install pylucene on Windows XP. I installed JDK on C:\Programme\Java\jdk1.6.0_18 . I also installed Visual Studio C++ Express to have a C++ compiler. As first step I'm trying to integrate jcc into python2.6 through the command: C:\Python26\python.exe setup.py build This gives me the following result: C:\Installfiles\pylucene-3.0.1-1\jcc>C:\Python26\python.exe setup.py build Traceback (most recent call last): File "setup.py", line 332, in <module> main('--debug' in sys.argv) File "setup.py", line 289, in main raise type(e), "%s: %s" %(e, args) WindowsError: [Error 2] Das System kann die angegebene Datei nicht finden: ['jav ac.exe', '-d', 'jcc/classes', 'java/org/apache/jcc/PythonVM.java', 'java/org/apa che/jcc/PythonException.java'] Other information: In systems I set: Uservariables: CLASSPATH C:\Programme\Java\jdk1.6.0_18\bin\javac.exe System Variables Path %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem; C:\Programme\Java\jdk1.6.0_18\bin Where does the error come from and what do I have to do to overcome it?

    Read the article

  • Global WH_CBT hook DLL is loaded into some processes only

    - by kriau
    The main program calls the function SetHook in the wi.dll to install global WH_CBT hook. bool WI_API SetHook() { if (!g_hHook) { g_hHook = SetWindowsHookEx(WH_CBT, (HOOKPROC) CBTProc, g_hInstDll, 0); } return g_hHook != NULL; } I presume after installing global hook, wi.dll should be loaded into each process' address space. However wi.dll is loaded in to some processes only. For example, if I start Skype, MS Word I can see that wi.dll is loaded into these processes as well (using Process Explorer), however if I run Firefox, uTorrent, Adobe Reader then wi.dll is not loaded into these processes. I'm using W7 64-bit, main program and wi.dll is 32-bit, all programs mentioned here is 32-bit programs as well. Any ideas why that happens? Thanks in advance.

    Read the article

  • Throwing exceptions as well as catching exceptions?

    - by Eric S
    I was wondering how Java takes the following scenario public static void main(String[] args) throws IndexOutOfBoundsException, CoordinateException, MissionException, SQLException, ParserConfigurationException { try { doSomething(); } catch (Exception e) { e.printStackTrace(); } } In the above code, I am declaring the main function to throw many different exceptions, but inside the function, I am catching the generic Exception. I am wondering how java takes this internally? I.e., say doSomething() throws an IndexOutOfBounds exception, will the e.printStackTrace() get called in the last catch (Exception e) {...} block? I know if an exception not declared in the throws area of the function gets thrown, the try/catch will handle it, but what about exceptions mentioned in the declaration?

    Read the article

  • Tricky compiler behavior

    - by Neeraj
    Simple java code snippet. It has three classes. After compiling the code please delete A.class and then execute the code. Code still runs, why its not checking whether the byte code of A exists or not? class A { static { System.out.println("In the class A"); } public A() { } } class B { private A a = null; static { System.out.println("In the class B"); } public B() { a = new A(); } } public class ExampleLinkage { static { System.out.println("In the class A"); } public ExampleLinkage(String str) { } public static void main(String args[]) { try { System.out.println("In the main method of ExampleLinkage"); Class.forName("com.bt.rtti.B"); } catch(Exception e) { e.printStackTrace(); } } }

    Read the article

  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

    Read the article

  • android.view.InflateException: Binary XML file line #11

    - by kostas
    i have a listview with some items.when the user touch the first list item it starts a dialog activity with a photo and some text below.that happens for every list item.but unfortunately i m getting this android.view.InflateException: Binary XML file line #11 force down error..this is a part of my manifest: <activity android:name=".kalamaki" android:label="Beaches in Chania" android:screenOrientation="portrait" android:configChanges="orientation|keyboardHidden" android:theme="@android:style/Theme.Dialog" /> this is my .xml file: <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#cfcfcc" > <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:layout_marginTop="5px" android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@+id/image" /> <TextView android:layout_marginTop="5px" android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@+id/text" android:textColor="#262626" /> </LinearLayout> </ScrollView> and this is my logcat error: 04-30 19:08:34.433: ERROR/AndroidRuntime(405): Uncaught handler: thread main exiting due to uncaught exception 04-30 19:08:34.463: ERROR/AndroidRuntime(405): java.lang.RuntimeException: Unable to start activity ComponentInfo{kostas.menu.chania/kostas.menu.chania.sfinari}: android.view.InflateException: Binary XML file line #11: Error inflating class <unknown> 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2454) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2470) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1821) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.os.Looper.loop(Looper.java:123) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.main(ActivityThread.java:4310) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at dalvik.system.NativeStart.main(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: android.view.InflateException: Binary XML file line #11: Error inflating class <unknown> 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.createView(LayoutInflater.java:513) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:563) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.rInflate(LayoutInflater.java:618) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.rInflate(LayoutInflater.java:621) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.inflate(LayoutInflater.java:407) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:198) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.Activity.setContentView(Activity.java:1622) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at kostas.menu.chania.sfinari.onCreate(sfinari.java:15) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 11 more 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: java.lang.reflect.InvocationTargetException 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.widget.ImageView.<init>(ImageView.java:105) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Constructor.constructNative(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.createView(LayoutInflater.java:500) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 23 more 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: android.content.res.Resources$NotFoundException: File res/drawable-mdpi/scrollbar_handle_vertical.9.png from drawable resource ID #0x7f050000 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.Resources.loadDrawable(Resources.java:1710) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.widget.ImageView.<init>(ImageView.java:115) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 27 more 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: java.io.FileNotFoundException: res/drawable-mdpi/scrollbar_handle_vertical.9.png 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.AssetManager.openNonAssetNative(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.AssetManager.openNonAsset(AssetManager.java:391) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.Resources.loadDrawable(Resources.java:1702) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 29 more

    Read the article

  • Haskell Console IO in notepad++

    - by IVlad
    I've recently started to learn Haskell. I have this code module Main where import IO main = do hSetBuffering stdin LineBuffering putStrLn "Please enter your name: " name <- getLine putStrLn ("Hello, " ++ name ++ ", how are you?") I'm using the GHC compiler together with the notepad++ editor. The problem is the interaction goes like this: Process started Vlad Please enter your name: Hello, Vlad, how are you? <<< Process finished. As you can see, output is only written after I input something. This was a bit unexpected, as I was sure the program would first ask for my name, then I'd get to enter it and then it would say hello. Well, that's exactly what happens if I run the exe manually, yet not if I run it with notepad++ and use its console wrapper... How can I make notepad++ display the output when it should, and not all of it just before the program terminates? Is this even possible?

    Read the article

  • Listing subdirectories 3 levels deep using LINQ C#

    - by paradox
    I'd like to know if there is a better alternative to my following code (preferably using LINQ) #region List and filter directories to only 3 levels deep // List all subdirectories within main directory string[] folders = Directory.GetDirectories(@"C:\pdftest\", "*" ,SearchOption.AllDirectories); List<string> subdirectories = new List<string>(); //Filter away all main directories, now we are left with subdirectories 3 levels deep for (int i = 0; i<folders.Length; i++) { int occurences = folders[i].Split('\\').Length-1; if (occurences==4) subdirectories.Add(folders[i]); } #endregion

    Read the article

  • Is sstable2json broken in Cassandra 0.6.0-beta3?

    - by knorv
    I'm getting NullPointerException:s when using sstable2json in Cassandra 0.6.0-beta3: $ bin/sstable2json .../cassandra/data/system/LocationInfo-1-Data.db Exception in thread "main" java.lang.NullPointerException at java.util.Arrays$ArrayList.<init>(Arrays.java:3357) at java.util.Arrays.asList(Arrays.java:3343) at org.apache.cassandra.tools.SSTableExport.export(SSTableExport.java:255) at org.apache.cassandra.tools.SSTableExport.export(SSTableExport.java:299) at org.apache.cassandra.tools.SSTableExport.export(SSTableExport.java:323) at org.apache.cassandra.tools.SSTableExport.main(SSTableExport.java:367) I've had no problems with sstable2json when using Cassandra 0.5. Is sstable2json broken in Cassandra 0.6.0-beta3 or am I doing something wrong?

    Read the article

  • Why does 6.times.map work in ruby 1.8.7 but not 1.8.6

    - by Lee
    The following code snippet works fine in 1.8.7 on Mac OS X, but not in 1.8.6 on Ubuntu. Why? Is there a workaround? Works in 1.8.7: $ ruby --version ruby 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] ltredgate15:eegl leem$ irb >> 6.times.map {'foo'} => ["foo", "foo", "foo", "foo", "foo", "foo"] >> But not in 1.8.6: # ruby --version ruby 1.8.6 (2008-08-11 patchlevel 287) [i686-linux] Ruby Enterprise Edition 20090610 # irb irb(main):001:0> 6.times.map {'foo'} LocalJumpError: no block given from (irb):1:in `times' from (irb):1 irb(main):002:0> Why is there a difference? What's the workaround for 1.8.6?

    Read the article

  • Android: Crashed when single contact is clicked

    - by Sean Tan
    My application is always crashed at this moment, guru here please help me to solved. Thanks.The situation now is as mentioned in title above. Hereby is my AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <!-- Copyright (C) 2009 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.android.contactmanager" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.MANAGE_ACCOUNTS"/> <uses-permission android:name="android.permission.WRITE_OWNER_DATA"/> <uses-permission android:name="android.permission.CAMERA"/> <uses-permission android:name="android.permission.CALL_PHONE"/> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.WRITE_CONTACTS" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.CAMERA"/> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.GET_ACCOUNTS"/> <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <!-- --><activity android:name=".ContactManager" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="ContactAdder" android:label="@string/addContactTitle"> </activity> <activity android:name=".SingleListContact" android:label="Contact Person Details"> </activity> </application> </manifest> The SingleListContact.java package com.example.android.contactmanager; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.widget.TextView; public class SingleListContact extends Activity{ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.single_list_contact_view); TextView txtContact = (TextView) findViewById(R.id.contactList); Intent i = getIntent(); // getting attached intent data String contact = i.getStringExtra("contact"); // displaying selected product name txtContact.setText(contact); } } My ContactManager.java as below /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.contactmanager; import android.app.Activity; import android.content.Intent; import android.database.Cursor; import android.net.Uri; import android.os.Bundle; import android.provider.ContactsContract; import android.util.Log; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.Button; import android.widget.CheckBox; import android.widget.CompoundButton; import android.widget.CompoundButton.OnCheckedChangeListener; import android.widget.ListView; import android.widget.SimpleCursorAdapter; import android.widget.TextView; public final class ContactManager extends Activity implements OnItemClickListener { public static final String TAG = "ContactManager"; private Button mAddAccountButton; private ListView mContactList; private boolean mShowInvisible; //public BooleanObservable ShowInvisible = new BooleanObservable(false); private CheckBox mShowInvisibleControl; /** * Called when the activity is first created. Responsible for initializing the UI. */ @Override public void onCreate(Bundle savedInstanceState) { Log.v(TAG, "Activity State: onCreate()"); super.onCreate(savedInstanceState); setContentView(R.layout.contact_manager); // Obtain handles to UI objects mAddAccountButton = (Button) findViewById(R.id.addContactButton); mContactList = (ListView) findViewById(R.id.contactList); mShowInvisibleControl = (CheckBox) findViewById(R.id.showInvisible); // Initialise class properties mShowInvisible = false; mShowInvisibleControl.setChecked(mShowInvisible); // Register handler for UI elements mAddAccountButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.d(TAG, "mAddAccountButton clicked"); launchContactAdder(); } }); mShowInvisibleControl.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { Log.d(TAG, "mShowInvisibleControl changed: " + isChecked); mShowInvisible = isChecked; populateContactList(); } }); mContactList = (ListView) findViewById(R.id.contactList); mContactList.setOnItemClickListener(this); // Populate the contact list populateContactList(); } /** * Populate the contact list based on account currently selected in the account spinner. */ private void populateContactList() { // Build adapter with contact entries Cursor cursor = getContacts(); String[] fields = new String[] { ContactsContract.Data.DISPLAY_NAME }; SimpleCursorAdapter adapter = new SimpleCursorAdapter(this, R.layout.contact_entry, cursor, fields, new int[] {R.id.contactEntryText}); mContactList.setAdapter(adapter); } /** * Obtains the contact list for the currently selected account. * * @return A cursor for for accessing the contact list. */ private Cursor getContacts() { // Run query Uri uri = ContactsContract.Contacts.CONTENT_URI; String[] projection = new String[] { ContactsContract.Contacts._ID, ContactsContract.Contacts.DISPLAY_NAME }; String selection = ContactsContract.Contacts.IN_VISIBLE_GROUP + " = '" + (mShowInvisible ? "0" : "1") + "'"; //String selection = ContactsContract.Contacts.IN_VISIBLE_GROUP + " = '" + (mShowInvisible.get() ? "0" : "1") + "'"; String[] selectionArgs = null; String sortOrder = ContactsContract.Contacts.DISPLAY_NAME + " COLLATE LOCALIZED ASC"; return this.managedQuery(uri, projection, selection, selectionArgs, sortOrder); } /** * Launches the ContactAdder activity to add a new contact to the selected account. */ protected void launchContactAdder() { Intent i = new Intent(this, ContactAdder.class); startActivity(i); } public void onItemClick(AdapterView<?> l, View v, int position, long id) { Log.i("TAG", "You clicked item " + id + " at position " + position); // Here you start the intent to show the contact details // selected item TextView tv=(TextView)v.findViewById(R.id.contactList); String allcontactlist = tv.getText().toString(); // Launching new Activity on selecting single List Item Intent i = new Intent(getApplicationContext(), SingleListContact.class); // sending data to new activity i.putExtra("Contact Person", allcontactlist); startActivity(i); } } contact_entry.xml <?xml version="1.0" encoding="utf-8"?> <!-- Copyright (C) 2009 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_width="wrap_content" android:id="@+id/contactList" android:layout_height="0dp" android:padding="10dp" android:textSize="200sp" android:layout_weight="10"/> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/showInvisible" android:text="@string/showInvisible"/> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/addContactButton" android:text="@string/addContactButtonLabel"/> </LinearLayout> Logcat result: 12-05 05:00:31.289: E/AndroidRuntime(642): FATAL EXCEPTION: main 12-05 05:00:31.289: E/AndroidRuntime(642): java.lang.NullPointerException 12-05 05:00:31.289: E/AndroidRuntime(642): at com.example.android.contactmanager.ContactManager.onItemClick(ContactManager.java:148) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.widget.AdapterView.performItemClick(AdapterView.java:284) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.widget.ListView.performItemClick(ListView.java:3513) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.widget.AbsListView$PerformClick.run(AbsListView.java:1812) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.os.Handler.handleCallback(Handler.java:587) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.os.Handler.dispatchMessage(Handler.java:92) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.os.Looper.loop(Looper.java:123) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.app.ActivityThread.main(ActivityThread.java:3683) 12-05 05:00:31.289: E/AndroidRuntime(642): at java.lang.reflect.Method.invokeNative(Native Method) 12-05 05:00:31.289: E/AndroidRuntime(642): at java.lang.reflect.Method.invoke(Method.java:507) 12-05 05:00:31.289: E/AndroidRuntime(642): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-05 05:00:31.289: E/AndroidRuntime(642): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-05 05:00:31.289: E/AndroidRuntime(642): at dalvik.system.NativeStart.main(Native Method)

    Read the article

  • Runtime Error 424 Object Required

    - by Luis
    Hey so I get this error in this code: Private Sub Request_Stuff_button_Click() Call Main.createObjects Call My_Control.requestStuff End Sub at the 'Call My_Control.requestStuff' line. The 'Main' module looks like this: Public My_Control As ControlObject Public Sub createObjects() If My_Control Is Nothing Then Set My_Control = New ControlObject End If End Sub The weirdest thing is that when I add Dim x As Integer x = My_Control.dummyInt right before the line that gets me the error, x gets the correct value right before the error happens which means My_Control is definitely an object and is definitely not nothing. This error is killing me, thanks in advance.

    Read the article

  • Eclipse IDE's Hello World Cheatsheet seems to have a mistake

    - by Sean
    Hey guys, Just a warning: I'm completely new to Java and am trying to teach myself Android programming. I installed the Eclipse IDE today and tried to walk through the first Java Hello World "cheat sheet," and it didn't work! I was really quite surprised. When it asked me to select the checkbox to create the main() method, there wasn't anything on-screen that looked like a checkbox with "main()" or "method" next to it, so I guessed that maybe what they meant was the "Modifiers" radio button. So I left that checked for "public." It didn't compile and I got red X's next to every folder in my Package Explorer. Has anybody else had this problem? Thanks!

    Read the article

  • Using multilingual and localeurl in django

    - by Dmitry A. Erokhin
    Using dajngo-multilingual and localeurl. Small sample of my main page view: def main(request): #View for http://www.mysite.com/ name = Dog.objects.all()[0].full_name #this is a translated field return render_to_response("home.html", {"name" : name}) Entering http://www.mysite.com/ redirects me to http://www.mysite.com/ru/ and "name" variable gets russian localization. For now it's ok... But... Entering http://www.mysite.com/en/ shows me same russian loclized variable. During my experiments with debuger I've discovered: request.LANGUAGE_CODE is changing properly according to /en/ or /ru/ url suffix (thanx to localeurl) invoking multilingual.languages.set_default_language() makes "name" variable change loclization The question is: should I change language of django-multilingual to request.LANGUAGE_CODE in each of my view myself, or it must be solved automaticly and I've done something wrong?

    Read the article

  • How to control allowed HTML tags in WMD Editor?

    - by Toto
    I am trying to some-how set the valid HTML tags and attributes users would be able to use in WMD Editor in my site. For example, I want to forbid the user to directly set the font size, color, typeface and so on, which is trivial to do with the default settings typing something like: <span style="font-size: 45px; color:#FF0000">Some intrusive text here</span>. I think the way to implement this is through the "wmd_options", but I have not found any documentation or reference regarding this, giving the fact that the 'Options demo' seems to be the only public documentation and it does not show how should I do what I have described above. I've send this same question to [email protected] but didn't get any reply. As stackoverflow uses this editor someone reading this or maybe Jeff knows the answer ;) Thanks in advance!

    Read the article

  • Add UITabBar Control!

    - by Taimur Hamza
    hi, I m stuck in a really simple problem. And i m afraid my question might annoy some people. The problem i am facing in short is that i want to add UITabBar Control to my iphone application other than the main screen. Let me explain, I have done everything successfully Added UItabbar control from IB in the main window's xib, added a variable at the back end , associated it by dragging the line. Also added a UIWindow variable and wrote these lines . [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; when i launch the application a blank window appears and tab bar shows on its bottom. But the problem i dont want to add it to a particular window which is inside my app. Its no the first screen of my app. Its actually the 3rd screen of my app. Can anybody help ? thanks Taimur

    Read the article

  • facing problems while updating rows in hbase

    - by sammy
    Hello i've just started exploring hbase i've run samples : SampleUploader,PerformanceEvaluation and rowcount as given in hadoop wiki: http://wiki.apache.org/hadoop/Hbase/MapReduce The problem im facing is : table1 is my table with the column family column create 'table1','column' put 'table1','row1','column:address','SanFrancisco' hbase(main):020:0 scan 'table1' ROW COLUMN+CELL row1 column=column:address, timestamp=1276351974560, value=SanFrancisco put 'table1','row1','column:name','Hannah' hbase(main):020:0 scan 'table1' ROW COLUMN+CELL row1 column=column:address,timestamp=1276351974560,value=SanFrancisco row1 column=column:name, timestamp=1276351899573, value=Hannah i want both the columns to appear in the same row as a different version similary, if i change the name column to sarah, it shows the updated row.... but i want both the old row and the changed row to appear as 2 different versions so that i could make analysis on the data........ whatis the mistake im making???? thank u a lot sammy

    Read the article

  • How to find the physical path of a GSP file in a deployed grails application

    - by Deepak Mittal
    I need to find out the physical path of a grails GSP file. My requirement is that I want to create a new layout file at run-time and use that in the application. I have been able to achieve this without problem when the application runs on jetty (grails run-app), however, when I deploy the app on Jboss, the path at which the file needs to be created changes. So, ideally I would like to find out at runtime using some magical utility the path of a particular GSP (lets say main.gsp layout file) and I need to create my new layout in the same directory in which main.gsp reside. Any pointers? -Deepak

    Read the article

  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

    Read the article

  • 'object' undeclared <first use in this function>

    - by Mohit Deshpande
    I am using Winchain to develop on my Windows 7 machine. Here is my code: iPhoneTest.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface iPhoneTest : UIApplication { UITextView *textview; UIView *mainView; } @end iPhoneTest.m #import "iPhoneTest.h" #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreFoundation/CoreFoundation.h> @implementation iPhoneTest -(void)applicationDidFinishLaunching:(id)unused { UIWindow *window; struct CGRect rect = [UIHardware fullScreenApplicationContentRect]; rect.origin.x = rect.origin.y = 0.0f; window = [[UIWindow alloc] initWithContentRect: rect]; mainView = [[UIView alloc] initWithFrame: rect]; textView = [[UITextView alloc] init]; [textView setEditable:YES]; [textView setTextSize:14]; [window orderFront: self]; [window makeKey: self]; [window _setHidden: NO]; [window setContentView: mainView]; [mainView addSubview:textView]; [textView setText:@"Hello World"]; } @end main.m #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import "iPhoneTest.h" int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int ret = UIApplicationMain(argc, argv, [iPhoneTest class]); [pool release]; return ret; } Makefile INFOPLIST_FILE=Info.plist SOURCES=\ main.m \ iPhoneTest.m CC=/usr/local/bin/arm-apple-darwin-gcc CFLAGS=-g -O2 -Wall LD=$(CC) LDFLAGS=-lobjc -framework CoreFoundation -framework Foundation -framework UIKit -framework LayerKit PRODUCT_NAME=iPhoneTest SRCROOT=/iphone-apps/iPhoneTest WRAPPER_NAME=$(PRODUCT_NAME).app EXECUTABLE_NAME=$(PRODUCT_NAME) SOURCES_ABS=$(addprefix $(SRCROOT)/,$(SOURCES)) INFOPLIST_ABS=$(addprefix $(SRCROOT)/,$(INFOPLIST_FILE)) OBJECTS=\ $(patsubst %.c,%.o,$(filter %.c,$(SOURCES))) \ $(patsubst %.cc,%.o,$(filter %.cc,$(SOURCES))) \ $(patsubst %.cpp,%.o,$(filter %.cpp,$(SOURCES))) \ $(patsubst %.m,%.o,$(filter %.m,$(SOURCES))) \ $(patsubst %.mm,%.o,$(filter %.mm,$(SOURCES))) OBJECTS_ABS=$(addprefix $(CONFIGURATION_TEMP_DIR)/,$(OBJECTS)) APP_ABS=$(BUILT_PRODUCTS_DIR)/$(WRAPPER_NAME) PRODUCT_ABS=$(APP_ABS)/$(EXECUTABLE_NAME) all: $(PRODUCT_ABS) $(PRODUCT_ABS): $(APP_ABS) $(OBJECTS_ABS) $(LD) $(LDFLAGS) -o $(PRODUCT_ABS) $(OBJECTS_ABS) $(APP_ABS): $(INFOPLIST_ABS) mkdir -p $(APP_ABS) cp $(INFOPLIST_ABS) $(APP_ABS)/ $(CONFIGURATION_TEMP_DIR)/%.o: $(SRCROOT)/%.m mkdir -p $(dir $@) $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ clean: echo rm -f $(OBJECTS_ABS) echo rm -rf $(APP_ABS) When I try to compile it with make, I get iPhoneTest.m: In fucntion '-[iPhoneTest applicationDidFinishLaunching:]' iPhoneTest.m:15: error: 'testView' undeclared <first use in this function> iPhoneTest.m:15: error: <Each undeclared identifier is reported only once for each function it appears in> Can anyone spot the problem?

    Read the article

  • OpenFileDialog.AutoUpgradeEnabled doesn't work under Vista or 7?

    - by Digiku
    If I specify OpenFileDialog.AutoUpgradeEnabled = true, my program still shows the old XP-style dialog. Any idea why this would happen? This is after I enable theming in Main() [STAThread] static void Main() { Application.EnableVisualStyles(); Application.Run(new Primary()); } and this is my dialog code: private void OpenProgramFile() { OpenFileDialog programFileDialog = new OpenFileDialog(); programFileDialog.Filter = "Program files (*.exe;*.lnk)|*.exe|All files (*.*)|*.*"; programFileDialog.FilterIndex = 0; programFileDialog.Title = "Select program file"; programFileDialog.AutoUpgradeEnabled = true; programFileDialog.ShowHelp = true; DialogResult fileResult = programFileDialog.ShowDialog(); if (fileResult != DialogResult.OK) return false; programFileDialog.Dispose(); } So why would AutoUpgradeEnabled not work?

    Read the article

  • CPP extension and multiline literals in Haskell

    - by jetxee
    Is it possible to use CPP extension on Haskell code which contains multiline string literals? Are there other conditional compilation techniques for Haskell? For example, let's take this code: -- If the next line is uncommented, the program does not compile. -- {-# LANGUAGE CPP #-} msg = "Hello\ \ Wor\ \ld!" main = putStrLn msg If I uncomment {-# LANGUAGE CPP #-}, then GHC refutes this code with a lexical error: [1 of 1] Compiling Main ( cpp-multiline.hs, cpp-multiline.o ) cpp-multiline.hs:4:17: lexical error in string/character literal at character 'o' Using GHC 6.12.1, cpphs is available. I confirm that using cpphs.compat wrapper and -pgmP cpphs.compat option helps, but I'd like to have a solution which does not depend on custom shell scripts. -pgmP cpphs does not work. P.S. I need to use different code for GHC < 6.12 and GHC = 6.12, is it possible without preprocessor?

    Read the article

< Previous Page | 188 189 190 191 192 193 194 195 196 197 198 199  | Next Page >