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  • How can I store HTML in a Doctrine YML fixture

    - by argibson
    I am working with a CMS-type site in Symfony 1.4 (Doctrine 1.2) and one of the things that is frustrating me is not being able to store HTML pages in YML fixtures. Instead I have to create SQL backups of the data if I want to drop and rebuild which is a bit of a pest when Symfony/Doctrine has a fantastic mechanism for doing exactly this. I could write a mechanism that reads in a set of HTML files for each page and fills the data in that way (or even write it as a task). But before I go down that road I am wondering if there is any way for HTML to be stored in a YML fixture so that Doctrine can simply import it into the database. Update: I have tried using symfony doctrine:data-dump and symfony doctrine:data-load however despite the dump correctly creating the fixture with the HTML, the load task appears to 'skip' the value of the column with the HTML and enters everything else into the row. In the database the field doesn't show up as 'NULL' but rather empty so I believe Doctrine is adding the value of the column as ''. Below is a sample of the YML fixture that symfony doctrine:data-dump created. I have tried running symfony doctrine:data-load against various forms of this including removing all the escaped characters (new lines and quotes leaving only angle brackets) but it still doesn't work. Product_69: name: 'My Product' Developer: Developer_30 tagline: 'Text that briefly describes the product' version: '2008' first_published: '' price_code: A79 summary: '' box_image: '' description: "<div id=\"featureSlider\">\n <ul class=\"slider\">\n <li class=\"sliderItem\" title=\"Summary\">\n <div class=\"feature\">\n Some text goes in here</div>\n </li>\n </ul>\n </div>\n" is_visible: true

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  • Producing Mini Dumps for _caught_ SEH exceptions in mixed code DLL

    - by Assaf Lavie
    I'm trying to use code similar to clrdump to create mini dumps in my managed process. This managed process invokes C++/CLI code which invokes some native C++ static lib code, wherein SEH exceptions may be thrown (e.g. the occasional access violation). C# WinForms -> C++/CLI DLL -> Static C++ Lib -> ACCESS VIOLATION Our policy is to produce mini dumps for all SEH exceptions (caught & uncaught) and then translate them to C++ exceptions to be handled by application code. This works for purely native processes just fine; but when the application is a C# application - not so much. The only way I see to produce dumps from SEH exceptions in a C# process is to not catch them - and then, as unhandled exceptions, use the Application.ThreadException handler to create a mini dump. The alternative is to let the CLR translate the SEH exception into a .Net exception and catch it (e.g. System.AccessViolationException) - but that would mean no dump is created, and information is lost (stack trace information in Exception isn't as rich as the mini dump). So how can I handle SEH exceptions by both creating a minidump and translating the exception into a .Net exception so that my application may try to recover?

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  • How to read a database record with a DataReader and add it to a DataTable

    - by Olga
    Hello I have some data in a Oracle database table(around 4 million records) which i want to transform and store in a MSSQL database using ADO.NET. So far i used (for much smaller tables) a DataAdapter to read the data out of the Oracle DataBase and add the DataTable to a DataSet for further processing. When i tried this with my huge table, there was a outofmemory exception thrown. ( I assume this is because i cannot load the whole table into my memory) :) Now i am looking for a good way to perform this extract/transfer/load, without storing the whole table in the memory. I would like to use a DataReader and read the single dataRecords in a DataTable. If there are about 100k rows in it, I would like to process them and clear the DataTable afterwards(to have free memory again). Now i would like to know how to add a single datarecord as a row to a dataTable with ado.net and how to completly clear the dataTable out of memory: My code so far: Dim dt As New DataTable Dim count As Int32 count = 0 ' reads data records from oracle database table' While rdr.Read() 'read n records and add them to a dataTable' While count < 10000 dt.Rows.Add(????) count = count + 1 End While 'transform data in the dataTable, and insert it to the destination' ' flush the dataTable after insertion' count = 0 End While Thank you very much for your response!

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  • How best to use XPath with very large XML files in .NET?

    - by glenatron
    I need to do some processing on fairly large XML files ( large here being potentially upwards of a gigabyte ) in C# including performing some complex xpath queries. The problem I have is that the standard way I would normally do this through the System.XML libraries likes to load the whole file into memory before it does anything with it, which can cause memory problems with files of this size. I don't need to be updating the files at all just reading them and querying the data contained in them. Some of the XPath queries are quite involved and go across several levels of parent-child type relationship - I'm not sure whether this will affect the ability to use a stream reader rather than loading the data into memory as a block. One way I can see of making it work is to perform the simple analysis using a stream-based approach and perhaps wrapping the XPath statements into XSLT transformations that I could run across the files afterward, although it seems a little convoluted. Alternately I know that there are some elements that the XPath queries will not run across, so I guess I could break the document up into a series of smaller fragments based on it's original tree structure, which could perhaps be small enough to process in memory without causing too much havoc. I've tried to explain my objective here so if I'm barking up totally the wrong tree in terms of general approach I'm sure you folks can set me right...

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  • image analysis and 64bit OS

    - by picciopiccio
    I developed a C# application that makes use of Congex vision library (VPro). My application is developed with Visual Studio 2008 Pro on a 32bit Windows PC with 3GB of RAM. During the startup of application I see that a large amount of memory is allocated. So far so good, but when I add many and many vision elaboration the memory allocation increases and a part of application (only Cognex OCX) stops working well. The rest of application stills to work (working threads, com on socket....) I did whatever I could to save memory, but when the memory allocated is about 700MB I begin to have the problems. A note on the documentation of Cognex library tells that /LARGEADDRESSWARE is not supported. Anyway I'm thinking to try the migration of my app on win64 but what do I have to do? Can I simply use a processor with 64bit and windows 64bit without recompiling my application that would remain a 32bit application to take advantage of 64bit ? Or I should recompile my application ? If I don't need to recompile my application, can I link it with 64bit Congnex library? If I have to recompile my application, is it possible to cross compile the application so that my develop suite is on a 32bit PC? Every help will be very appreciated!! Thank in advance

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  • svn import, dont modify revision OR modify the list of files in a transaction

    - by Vaughan Durno
    Hi Ive gained so much knowledge/insight from this site in the past few years, now im actually hoping to get some enlightenment. The scenario is as follows: You have the general structure of the repo (trunk,branches,tags) but added to the layout you have another directory called 'db_revs'. Now in the pre-commit, you take a dump of a specific database (the specifics are irrelevant) into a temporary file, say /tmp/REV.sql (REV being the HEAD revision number of the repo, or the transaction). K all is well and you can just import that temp file into the repo at /db_revs/REV.sql Now obviously that import, even tho its happening during a commit, increments the revision of the repo. So when u do a commit at some point to say 'test.php' in the trunk and it completes at say revision 159, then the pre-commit runs as it should and the DB dump gets imported but then u r sitting with a tree in the repo-browser where 'trunk' is at revision 159, and 'db_revs', which has the imported dump, is at 158 (Ive made it so that the filename matches the revision ie: 159.sql but that file is then at revision 158). NB If you're doing an import in a pre-commit, you need to add some logic to not perform the import, say by checking first for the existence of the temp file, otherwise it will cause, um, a stack overflow and your PC will quickly crawl to a stand still So I wanted to know if it was possible to make an import to not commit its changes. I realise I might be barking up the wrong tree to begin with so I have another idea of doing this so that brings me to the 2nd part of my question, would it be possible to modify the list of files that the transaction is about to commit to the repo. I know this can be done to a WC but that wont help as a WC is a checked out copy of say the trunk so im not sure how u would add a file to the 'db_revs' folder which is above trunk? Any help is greatly appreciated Cheers Vaughan

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  • A UnicodeDecodeError that occurs with json in python on Windows, but not Mac.

    - by ventolin
    On windows, I have the following problem: >>> string = "Don´t Forget To Breathe" >>> import json,os,codecs >>> f = codecs.open("C:\\temp.txt","w","UTF-8") >>> json.dump(string,f) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python26\lib\json\__init__.py", line 180, in dump for chunk in iterable: File "C:\Python26\lib\json\encoder.py", line 294, in _iterencode yield encoder(o) UnicodeDecodeError: 'utf8' codec can't decode bytes in position 3-5: invalid data (Notice the non-ascii apostrophe in the string.) However, my friend, on his mac (also using python2.6), can run through this like a breeze: > string = "Don´t Forget To Breathe" > import json,os,codecs > f = codecs.open("/tmp/temp.txt","w","UTF-8") > json.dump(string,f) > f.close(); open('/tmp/temp.txt').read() '"Don\\u00b4t Forget To Breathe"' Why is this? I've also tried using UTF-16 and UTF-32 with json and codecs, but to no avail.

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  • How is it that json serialization is so much faster than yaml serialization in python?

    - by guidoism
    I have code that relies heavily on yaml for cross-language serialization and while working on speeding some stuff up I noticed that yaml was insanely slow compared to other serialization methods (e.g., pickle, json). So what really blows my mind is that json is so much faster that yaml when the output is nearly identical. >>> import yaml, cjson; d={'foo': {'bar': 1}} >>> yaml.dump(d, Dumper=yaml.SafeDumper) 'foo: {bar: 1}\n' >>> cjson.encode(d) '{"foo": {"bar": 1}}' >>> import yaml, cjson; >>> timeit("yaml.dump(d, Dumper=yaml.SafeDumper)", setup="import yaml; d={'foo': {'bar': 1}}", number=10000) 44.506911039352417 >>> timeit("yaml.dump(d, Dumper=yaml.CSafeDumper)", setup="import yaml; d={'foo': {'bar': 1}}", number=10000) 16.852826118469238 >>> timeit("cjson.encode(d)", setup="import cjson; d={'foo': {'bar': 1}}", number=10000) 0.073784112930297852 PyYaml's CSafeDumper and cjson are both written in C so it's not like this is a C vs Python speed issue. I've even added some random data to it to see if cjson is doing any caching, but it's still way faster than PyYaml. I realize that yaml is a superset of json, but how could the yaml serializer be 2 orders of magnitude slower with such simple input?

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  • Ruby custom class to and from YAML;

    - by Sanarothe
    Hi. I'm having trouble deserializing a ruby class that I wrote to YAML. Where I want to be I want to be able to pass one object around as a full 'question' which includes the question text, some possible answers (For multi. choice) and the correct answer. One module (The encoder) takes input, builds a 'question' class out of it and appends it to the question pool. Another module reads a question pool and builds an array of 'question' objects. Where I am currently Sample Question Pool --- | --- !ruby/object:MultiQ a: "no" answer: "no" b: "no" c: "no" d: "no" text: "yes?" Encoder dump to YAML file. Object is a MultiQ filled up with input. (See below.) def dump(file, object) File.open(file, 'a') do |out| YAML.dump(object.to_yaml, out) end object = nil end MultiQ Class definition class MultiQ attr_accessor :text, :answer, :a, :b, :c, :d def initialize(text, answer, a, b, c, d) @text = text @answer = answer @a = a @b = b @c = c @d = d end end The decoder (I've been trying different things, so what's here wasn't my first or best guess. But I'm at a loss and the documentation doesn't really explain things thoroughly enough.) File.open( "test_set.yaml" ) do |yf| YAML.load_documents( yf ) { |item| new = YAML.object_maker( MultiQ, item) puts new } end Questions you can answer How do I achieve my goal? What methods should I use, between parsing, loading files or documents, to successfully deserialize a Ruby class? I've already looked over the YAML Rdoc, and I didn't absorb very much, so please don't just link me to it. What other methods would you suggest using? Is there a better way to store questions like this? Should I be using document db, relational db, xml? Some other format?

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  • implementing a download manager that supports resuming

    - by Idan K
    hi, I intend on writing a small download manager in C++ that supports resuming (and multiple connections per download). From the info I gathered so far, when sending the http request I need to add a header field with a key of "Range" and the value "bytes=startoff-endoff". Then the server returns a http response with the data between those offsets. So roughly what I have in mind is to split the file to the number of allowed connections per file and send a http request per splitted part with the appropriate "Range". So if I have a 4mb file and 4 allowed connections, I'd split the file to 4 and have 4 http requests going, each with the appropriate "Range" field. Implementing the resume feature would involve remembering which offsets are already downloaded and simply not request those. Is this the right way to do this? What if the web server doesn't support resuming? (my guess is it will ignore the "Range" and just send the entire file) When sending the http requests, should I specify in the range the entire splitted size? Or maybe ask smaller pieces, say 1024k per request? When reading the data, should I write it immediately to the file or do some kind of buffering? I guess it could be wasteful to write small chunks. Should I use a memory mapped file? If I remember correctly, it's recommended for frequent reads rather than writes (I could be wrong). Is it memory wise? What if I have several downloads simultaneously? If I'm not using a memory mapped file, should I open the file per allowed connection? Or when needing to write to the file simply seek? (if I did use a memory mapped file this would be really easy, since I could simply have several pointers). Note: I'll probably be using Qt, but this is a general question so I left code out of it.

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  • How does PHP PDO work internally ?

    - by Rachel
    I want to use pdo in my application, but before that I want to understand how internally PDOStatement->fetch and PDOStatement->fetchAll. For my application, I want to do something like "SELECT * FROM myTable" and insert into csv file and it has around 90000 rows of data. My question is, if I use PDOStatement->fetch as I am using it here: // First, prepare the statement, using placeholders $query = "SELECT * FROM tableName"; $stmt = $this->connection->prepare($query); // Execute the statement $stmt->execute(); var_dump($stmt->fetch(PDO::FETCH_ASSOC)); while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) { echo "Hi"; // Export every row to a file fputcsv($data, $row); } Will after every fetch from database, result for that fetch would be store in memory ? Meaning when I do second fetch, memory would have data of first fetch as well as data for second fetch. And so if I have 90000 rows of data and if am doing fetch every time than memory is being updated to take new fetch result without removing results from previous fetch and so for the last fetch memory would already have 89999 rows of data. Is this how PDOStatement::fetch works ? Performance wise how does this stack up against PDOStatement::fetchAll ?

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  • what exactly is the danger of an uninitialized pointer in C

    - by akh2103
    I am trying get a handle on C as I work my way thru Jim Trevor's "Cyclone: A safe dialect of C" for a PL class. Trevor and his co-authors are trying to make a safe version of C, so they eliminate uninitialized pointers in their language. Googling around a bit on uninitialized pointers, it seems like un-initialized pointers point to random locations in memory. It seems like this alone makes them unsafe. If you reference an un-itilialized pointer, you jump to an unsafe part of memory. Period. But the way Trevor talks about them seems to imply that it is more complex. He cites the following code, and explains that when the function FrmGetObjectIndex dereferences f, it isn’t accessing a valid pointer, but rather an unpredictable address — whatever was on the stack when the space for f was allocated. What does Trevor mean by "whatever was on the stack when the space for f was allocated"? Are "un-initialized" pointers initialized to random locations in memory by default? Or does their "random" behavior have to do with the memory allocated for these pointers getting filled with strange values (that are then referenced) because of unexpected behavior on the stack. Form *f; switch (event->eType) { case frmOpenEvent: f = FrmGetActiveForm(); ... case ctlSelectEvent: i = FrmGetObjectIndex(f, field); ... }

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  • SvnDumpFilter 2,3: Error parsing header. How to fix?

    - by flashnik
    I use SVN from Collabnet, 1.6.9 version. I tried to separate my project on two parts with SvnDumpFilter and encountered an error because some folders (includeing the one I want to separate) had been moved. Then I googled that SvnDumpFilter 2 and 3 can solve this problem. I tried to use them but in both cases encountered an error: Error parsing header. Here is the beginning of source dump: SVN-fs-dump-format-version: 2 UUID: REP_GUID Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2008-10-28T07:01:45.445155Z PROPS-END Revision-number: 1 Prop-content-length: 151 Content-length: 151 K 7 svn:log V 48 ?±???·???µ??-?‡?°???‚??, ?????‚?????°?? ?±?‹?»?° K 10 svn:author V 8 flashnik K 8 svn:date V 27 2008-10-29T20:18:56.633888Z PROPS-END Node-path: Foo Node-kind: dir Node-action: add Prop-content-length: 10 Content-length: 10 PROPS-END Node-path: Foo/Bar Node-kind: dir Node-action: add Prop-content-length: 10 Content-length: 10 PROPS-END Node-path: Foo/Bar/example.doc Node-kind: file Node-action: add Prop-content-length: 59 Text-content-length: 181248 Text-content-md5: f14c77a031ab2de001ac5239427ceded Text-content-sha1: 95470e8d29bf76b00485c4fa33f4029f5c2386cb Content-length: 181307 K 13 svn:mime-type V 24 application/octet-stream ....Some binary code and so on SvnDumpFilter3 produces following part before dying: SVN-fs-dump-format-version: 2 UUID: REP_GUID Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2008-10-28T07:01:45.445155Z PROPS-END Revision-number: 1 Prop-content-length: 151 Content-length: 151 K 7 svn:log V 48 ?±???·???µ??-?‡?°???‚??, ?????‚?????°?? ?±?‹?»?° K 10 svn:author V 8 flashnik K 8 svn:date V 27 2008-10-29T20:18:56.633888Z PROPS-END What's wrong? How to fix it? Does it work with my subversion version?

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  • Mysql Database Question about Large Columns

    - by murat
    Hi, I have a table that has 100.000 rows, and soon it will be doubled. The size of the database is currently 5 gb and most of them goes to one particular column, which is a text column for PDF files. We expect to have 20-30 GB or maybe 50 gb database after couple of month and this system will be used frequently. I have couple of questions regarding with this setup 1-) We are using innodb on every table, including users table etc. Is it better to use myisam on this table, where we store text version of the PDF files? (from memory usage /performance perspective) 2-) We use Sphinx for searching, however the data must be retrieved for highlighting. Highlighting is done via sphinx API but still we need to retrieve 10 rows in order to send it to Sphinx again. This 10 rows may allocate 50 mb memory, which is quite large. So I am planning to split these PDF files into chunks of 5 pages in the database, so these 100.000 rows will be around 3-4 million rows and couple of month later, instead of having 300.000-350.000 rows, we'll have 10 million rows to store text version of these PDF files. However, we will retrieve less pages, so again instead of retrieving 400 pages to send Sphinx for highlighting, we can retrieve 5 pages and it will have a big impact on the performance. Currently, when we search a term and retrieve PDF files that have more than 100 pages, the execution time is 0.3-0.35 seconds, however if we retrieve PDF files that have less than 5 pages, the execution time reduces to 0.06 seconds, and it also uses less memory. Do you think, this is a good trade-off? We will have million of rows instead of having 100k-200k rows but it will save memory and improve the performance. Is it a good approach to solve this problem and do you have any ideas how to overcome this problem? The text version of the data is used only for indexing and highlighting. So, we are very flexible. Thanks,

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  • Crash generated during destruction of hash_map

    - by Alien01
    I am using hash_map in application as typedef hash_map<DWORD,CComPtr<IInterfaceXX>> MapDword2Interface; In main application I am using static instance of this map static MapDword2Interface m_mapDword2Interface; I have got one crash dump from one of the client machines which point to the crash in clearing this map I opened that crash dump and here is assembly during debugging > call std::list<std::pair<unsigned long const ,ATL::CComPtr<IInterfaceXX> >,std::allocator<std::pair<unsigned long const ,ATL::CComPtr<IInterfaceXX> > > >::clear > mov eax,dword ptr [CMainApp::m_mapDword2Interface+8 (49XXXXX)] Here is code where crash dump is pointing. Below code is from stl:list file void clear() { // erase all #if _HAS_ITERATOR_DEBUGGING this->_Orphan_ptr(*this, 0); #endif /* _HAS_ITERATOR_DEBUGGING */ _Nodeptr _Pnext; _Nodeptr _Pnode = _Nextnode(_Myhead); _Nextnode(_Myhead) = _Myhead; _Prevnode(_Myhead) = _Myhead; _Mysize = 0; for (; _Pnode != _Myhead; _Pnode = _Pnext) { // delete an element _Pnext = _Nextnode(_Pnode); this->_Alnod.destroy(_Pnode); this->_Alnod.deallocate(_Pnode, 1); } } Crash is pointing to the this->_Alnod.destroy(_Pnode); statement in above code. I am not able to guess it, what could be reason. Any ideas??? How can I make sure, even is there is something wrong with the map , it should not crash?

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  • what are all the Optimize tricks that you know for asp.net code ?

    - by Aristos
    After some time of many code programming on asp.net, I discover the very big speed different between string and StringBuilder. I know that is very common and known but I just mention it for start. The second think that I have found to speed up the code, is to use the const, and not the static, for declare my configuration constants value (especial the strings). With the const, the compiler not create new object, but just place the value, on the point that you have ask it, but with the static declaration, is create a new memory object and keep its on the memory. My third trick, is when I search for string, I use hash values, and not the string itself. For example, if I need a List<string SomeValues, and place inside strings that I need to search them, I prefer to use List<int SomeHashValue, and I use the hash value to locate the strings. My forth thought that I was wandering, is if is better to place big strings in one line, or separate them in different lines with the + symbol to be more easy to read out. I make some tests and see that the compiler make a good job is some split the string, in many lines, using the + symbol. What other tricks/tips do you know and use on your programming to make it run faster, and maybe use less memory. Well I know, that some times, to make something run faster, you need more memory, more cache. My priority is on speed. Because Speed Counts.

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  • Is a call to the following method considered late binding?

    - by AspOnMyNet
    1) Assume: • B1 defines methods virtualM() and nonvirtualM(), where former method is virtual while the latter is non-virtual • B2 derives from B1 • B2 overrides virtualM() • B2 is defined inside assembly A • Application app doesn’t have a reference to assembly A In the following code application app dynamically loads an assembly A, creates an instance of a type B2 and calls methods virtualM() and nonvirtualM(): Assembly a=Assembly.Load(“A”); Type t= a.GetType(“B2”); B1 a = ( B1 ) Activator.CreateInstance ( “t” ); a.virtualM(); a.nonvirtualM(); a) Is call to a.virtualM() considered early binding or late binding? b) I assume a call to a.nonvirtualM() is resolved during compilation time? 2) Does the term late binding refer only to looking up the target method at run time or does it also refer to creating an instance of given type at runtime? thanx EDIT: 1) A a=new A(); a.M(); As far as I know, it is not known at compile time where on the heap (thus at which memory address ) will instance a be created during runtime. Now, with early binding the function calls are replaced with memory addresses during compilation process. But how can compiler replace function call with memory address, if it doesn’t know where on the heap will object a be created during runtime ( here I’m assuming the address of method a.M will also be at same memory location as a )? 2) The method slot is determined at compile time I assume that by method slot you’re referring to the entry point in V-table?

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  • c# string interning

    - by CodingThunder
    I am trying to understand string interning and why is doesn't seem to work in my example. The point of the example is to show Example 1 uses less (a lot less memory) as it should only have 10 strings in memory. However, in the code below both example use roughly the same amount of memory (virtual size and working set). Please advice why example 1 isn't using a lot less memory? Thanks Example 1: IList<string> list = new List<string>(10000); for (int i = 0; i < 10000; i++) { for (int k = 0; k < 10; k++) { list.Add(string.Intern(k.ToString())); } } Console.WriteLine("intern Done"); Console.ReadLine(); Example 2: IList<string> list = new List<string>(10000); for (int i = 0; i < 10000; i++) { for (int k = 0; k < 10; k++) { list.Add(k.ToString()); } } Console.WriteLine("intern Done"); Console.ReadLine();

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  • How do I patch a Windows API at runtime so that it to returns 0 in x64?

    - by Jorge Vasquez
    In x86, I get the function address using GetProcAddress() and write a simple XOR EAX,EAX; RET; in it. Simple and effective. How do I do the same in x64? bool DisableSetUnhandledExceptionFilter() { const BYTE PatchBytes[5] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 }; // XOR EAX,EAX; RET; // Obtain the address of SetUnhandledExceptionFilter HMODULE hLib = GetModuleHandle( _T("kernel32.dll") ); if( hLib == NULL ) return false; BYTE* pTarget = (BYTE*)GetProcAddress( hLib, "SetUnhandledExceptionFilter" ); if( pTarget == 0 ) return false; // Patch SetUnhandledExceptionFilter if( !WriteMemory( pTarget, PatchBytes, sizeof(PatchBytes) ) ) return false; // Ensures out of cache FlushInstructionCache(GetCurrentProcess(), pTarget, sizeof(PatchBytes)); // Success return true; } static bool WriteMemory( BYTE* pTarget, const BYTE* pSource, DWORD Size ) { // Check parameters if( pTarget == 0 ) return false; if( pSource == 0 ) return false; if( Size == 0 ) return false; if( IsBadReadPtr( pSource, Size ) ) return false; // Modify protection attributes of the target memory page DWORD OldProtect = 0; if( !VirtualProtect( pTarget, Size, PAGE_EXECUTE_READWRITE, &OldProtect ) ) return false; // Write memory memcpy( pTarget, pSource, Size ); // Restore memory protection attributes of the target memory page DWORD Temp = 0; if( !VirtualProtect( pTarget, Size, OldProtect, &Temp ) ) return false; // Success return true; } This example is adapted from code found here: http://www.debuginfo.com/articles/debugfilters.html#overwrite .

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  • How Can I Compress Texture in OpenGL on iPhone/iPad?

    - by nonamelive
    Hi, I'm making an iPad app which needs OpenGL to do a flip animation. I have a front image texture and a back image texture. Both the two textures are screenshots. // Capture an image of the screen UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Allocate some memory for the texture GLubyte *textureData = (GLubyte*)calloc(maxTextureSize*4, maxTextureSize); // Create a drawing context to draw image into texture memory CGContextRef textureContext = CGBitmapContextCreate(textureData, maxTextureSize, maxTextureSize, 8, maxTextureSize*4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0, maxTextureSize-size.height, size.width, size.height), image.CGImage); CGContextRelease(textureContext); // ...done creating the texture data [EAGLContext setCurrentContext:context]; glGenTextures(1, &textureToView); glBindTexture(GL_TEXTURE_2D, textureToView); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); // free texture data which is by now copied into the GL context free(textureData); Each of the texture takes up about 8MB memory, which is unacceptable for an iPhone/iPad app. Could anyone tell me how can I compress the texture to reduce the memory. I'm a complete newbie to OpenGL. Any help would be appreciated!

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  • Do entity collections and object sets implement IQueryable<T>?

    - by Chevex
    I am using Entity Framework for the first time and noticed that the entities object returns entity collections. DBEntities db = new DBEntities(); db.Users; //Users is an ObjectSet<User> User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? user.Posts; //Posts is an EntityCollection<Post> Post post = user.Posts.Where(x => x.PostID == "123").First(); //Is this getting executed in the SQL or in memory? Do both ObjectSet and EntityCollection implement IQueryable? I am hoping they do so that I know the queries are getting executed at the data source and not in memory. EDIT: So apparently EntityCollection does not while ObjectSet does. Does that mean I would be better off using this code? DBEntities db = new DBEntities(); User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? Post post = db.Posts.Where(x => (x.PostID == "123")&&(x.Username == user.Username)).First(); // Querying the object set instead of the entity collection. Also, what is the difference between ObjectSet and EntityCollection? Shouldn't they be the same? Thanks in advance!

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  • C# performance methods of receiving data from a socket?

    - by Daniel
    Lets assume we have a simple internet socket, and its going to send 10 megabytes (because i want to ignore memory issues) of random data through. Is there any performance difference or a best practice method that one should use for receiving data? The final output data should be represented by a byte[]. Yes i know writing an arbitrary amount of data to memory is bad, and if I was downloading a large file i wouldn't be doing it like this. But for argument sake lets ignore that and assume its a smallish amount of data. I also realise that the bottleneck here is probably not the memory management but rather the socket receiving. I just want to know what would be the most efficient method of receiving data. A few dodgy ways can think of is: Have a List and a buffer, after the buffer is full, add it to the list and at the end list.ToArray() to get the byte[] Write the buffer to a memory stream, after its complete construct a byte[] of the stream.Length and read it all into it in order to get the byte[] output. Is there a more efficient/better way of doing this?

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  • Symbols (pdb) for native dll are not loaded due to post build step

    - by sean e
    I have a native release dll that is built with symbols. There is a post build step that modifies the dll. The post build step does some compression and probably appends some data. The pdb file is still valid however neither WinDbg nor Visual Studio 2008 will load the symbols for the dll after the post build step. What bits in either the pdb file or the dll do we need to modify to get either WinDbg or Visual Studio to load the symbols when it loads a dump in which our release dll is referenced? Is it filesize that matters? A checksum or hash? A timestamp? Modify the dump? or modify the pdb? modify the dll before it is shipped? (We know the pdb is valid because we are able to use it to manually get symbol names for addresses in dump callstacks that reference the released dll. It's just a total pain in the *ss do it by hand for every address in a callstack in all the threads.)

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  • Unusual heap size limitations in VS2003 C++

    - by Shane MacLaughlin
    I have a C++ app that uses large arrays of data, and have noticed while testing that it is running out of memory, while there is still plenty of memory available. I have reduced the code to a sample test case as follows; void MemTest() { size_t Size = 500*1024*1024; // 512mb if (Size > _HEAP_MAXREQ) TRACE("Invalid Size"); void * mem = malloc(Size); if (mem == NULL) TRACE("allocation failed"); } If I create a new MFC project, include this function, and run it from InitInstance, it works fine in debug mode (memory allocated as expected), yet fails in release mode (malloc returns NULL). Single stepping through release into the C run times, my function gets inlined I get the following // malloc.c void * __cdecl _malloc_base (size_t size) { void *res = _nh_malloc_base(size, _newmode); RTCCALLBACK(_RTC_Allocate_hook, (res, size, 0)); return res; } Calling _nh_malloc_base void * __cdecl _nh_malloc_base (size_t size, int nhFlag) { void * pvReturn; // validate size if (size > _HEAP_MAXREQ) return NULL; ' ' And (size _HEAP_MAXREQ) returns true and hence my memory doesn't get allocated. Putting a watch on size comes back with the exptected 512MB, which suggests the program is linking into a different run-time library with a much smaller _HEAP_MAXREQ. Grepping the VC++ folders for _HEAP_MAXREQ shows the expected 0xFFFFFFE0, so I can't figure out what is happening here. Anyone know of any CRT changes or versions that would cause this problem, or am I missing something way more obvious?

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  • Connect to Facebook with Javascript Client Library using Adobe AIR

    - by Chuck Hriczko
    I'm having an issue connecting to Facebook through the Javascript Client Library in Adobe AIR. It works fine in the browser but in Adobe AIR it seems to not be able to find the Facebook functions. Here is some code I copied from the Facebook website: (Oh and I have the xd_receiver.htm file in the correct path too) <textarea style="width: 1000px; height: 300px;" id="_traceTextBox"> </textarea> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php" type="text/javascript"></script> // var api = FB.Facebook.apiClient; // require user to login api.requireLogin(function(exception){ FB.FBDebug.logLevel=1; FB.FBDebug.dump("Current user id is " + api.get_session().uid); // Get friends list //5-14-09: this code below is broken, correct code follows //api.friends_get(null, function(result){ // Debug.dump(result, 'friendsResult from non-batch execution '); // }); api.friends_get(new Array(), function(result, exception){ FB.FBDebug.dump(result, 'friendsResult from non-batch execution '); }); }); }); //]]> </script>

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