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  • Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts and code readability but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • Sort string array by analysing date details in those strings

    - by Jason Evans
    I have a requirement for the project I'm working on right now which is proving a bit tricky for me. Basically I have to sort an array of items based on the Text property of those items: Here are my items: var answers = [], answer1 = { Id: 1, Text: '3-4 weeks ago' }, answer2 = { Id: 2, Text: '1-2 weeks ago' }, answer3 = { Id: 3, Text: '7-8 weeks ago' }, answer4 = { Id: 4, Text: '5-6 weeks ago' }, answer5 = { Id: 5, Text: '1-2 days ago' }, answer6 = { Id: 6, Text: 'More than 1 month ago' }; answers.push(answer1); answers.push(answer2); answers.push(answer3); answers.push(answer4); answers.push(answer5); answers.push(answer6); I need to analyse the Text property of each item so that, after the sorting, the array looks like this: answers[0] = { Id: 6, Text: 'More than 1 month ago' } answers[1] = { Id: 3, Text: '7-8 weeks ago' } answers[2] = { Id: 4, Text: '5-6 weeks ago' } answers[3] = { Id: 1, Text: '3-4 weeks ago' } answers[4] = { Id: 2, Text: '1-2 weeks ago' } answers[5] = { Id: 5, Text: '1-2 days ago' } The logic is that, the furthest away the date, the more high priority it is, so it should appear first in the array. So "1-2 days" is less of a priority then "7-8 weeks". So the logic is that, I need to extract the number values, and then the units (e.g. days, weeks) and somehow sort the array based on those details. Quite honestly I'm finding it very difficult to come up with a solution, and I'd appreciate any help.

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  • Should '#include' and 'using' statements be repeated in both header and implementation files (C++)?

    - by Dr. Monkey
    I'm fairly new to C++, but my understanding is that a #include statement will essentially just dump the contents of the #included file into the location of that statement. This means that if I have a number of '#include' and 'using' statements in my header file, my implementation file can just #include the header file, and the compiler won't mind if I don't repeat the other statements. What about people though? My main concern is that if I don't repeat the '#include', 'using', and also 'typedef' (now that I think of it) statements, it takes that information away from the file in which it's used, which could lead to confusion. I am just working on small projects at the moment where it won't really cause any issues, but I can imagine that in larger projects with more people working on them it could become a significant issue. An example follows: //Unit.h #include <string> #include <ostream> #include "StringSet.h" using std::string; using std::ostream; class Unit { public: //public members private: //private members //unrelated side-question: should private members //even be included in the header file? } ; //Unit.cpp #include "Unit.h" //The following are all redundant from a compiler perspective: #include <string> #include <ostream> #include "StringSet.h" using std::string; using std::ostream; //implementation goes here

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  • How to skip certain tests with Test::Unit

    - by Daniel Abrahamsson
    In one of my projects I need to collaborate with several backend systems. Some of them somewhat lacks in documentation, and partly therefore I have some test code that interact with some test servers just to see everything works as expected. However, accessing these servers is quite slow, and therefore I do not want to run these tests every time I run my test suite. My question is how to deal with a situation where you want to skip certain tests. Currently I use an environment variable 'BACKEND_TEST' and a conditional statement which checks if the variable is set for each test I would like to skip. But sometimes I would like to skip all tests in a test file without having to add an extra row to the beginning of each test. The tests which have to interact with the test servers are not many, as I use flexmock in other situations. However, you can't mock yourself away from reality. As you can see from this question's title, I'm using Test::Unit. Additionally, if it makes any difference, the project is a Rails project.

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  • Recover lost code from compiled apk

    - by AlexRamallo
    I have an issue here..and its making me really nervous. I was working on this game, and it was going great, so I took a copy of it on my laptop to work do some work while away from my computer. long story short, hard-drive failure + poor back ups led to me losing a very important class. Is there a way to decompile the apk to retrieve the bit of code that was lost? It isn't overly complicated or sophisticated, its just that its impossible to re-write it without reading every. single. line. of. code. in the entire application since it initializes a LOT of classes and loads a bunch of stuff in a specific way. With a quick google search I was able to find apktool, which decompiles it into a bunch of .smali files, which I don't think were designed for human reading. All I need to recover is one very big method in the class. I found the smali file that contains it and I think I found the line where it starts. something like .method public declared-synchronized load(Lcom/X/X/game/X;)I Anyone help would be appreciated since I would have to scrap the entire game without this method.

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  • Windows Azure Worldwide availability

    - by Insomniac
    Hi, I've been reviewing Windows Azure platform for some time, and can't find answer to one very important question. If I deploy my application within a cloud, how it will be reached from different places worldwide? For example if I have a web application with a database and want it to be accessible to users in UK, US, China and etc. Can I be sure that any user in the world will get almost the same request processing time? I think of it this way. 1. User sends request (navigates in browser to my web site) 2. This request gets in a cloud in a nearest location (closest to user MS Data Center?) 3. It is processed by an instance of my web application (in nearest location, with request to my centralized DB which can be far away but SQL request goes via MS internal network, which I believe should be very fast). 4. Response sent to user. Please let me know if I'm wrong. Thanks.

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  • Working with Java using methods and arrays [closed]

    - by jordan
    Hi i'm a newb at java and for one of my labs I have to create a instant messenger client with these requirements: add buddyList instance variable add IMClient constructor to create ArrayList addBuddy method removeBuddy method findBuddy method printBuddyList method what's the best way to go about this? so far I have this: public class IMClient { private String userId; // User id private String password; // Password private int status; // Status code for user: 1 - Online, 2 - Off-line, 3 - Away public IMClient(String userId, String password, int status) { super(); this.userId = userId; this.password = password; this.status = status; } // Returns true if password as a parameter matches password instance variable. public boolean checkPassword(String password) { return this.password.equals(password); } public String toString() { StringBuffer buf = new StringBuffer(100); buf.append(" User id: "); buf.append(userId); buf.append(" Password: "); buf.append(password); buf.append(" Status: "); buf.append(status); return buf.toString(); } public String getUserId() { return userId; } public void setUserId(String userId) { this.userId = userId; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public int getStatus() { return status; } public void setStatus(int status) { this.status = status; } public static void main(String[] args) { } }

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  • Should I still be using jquery .getJson in 1.4.2?

    - by chobo2
    Hi I was looking at the 14 days of jquery http://jquery14.com/day-01/jquery-14 and I saw this and it got me to wondering is there a point to use getJson anymore? JSON and script types auto-detected by content-type (jQuery.ajax Documentation, Commit 1, Commit 2) If the response to an Ajax request is returned with a JSON mime type (application/json), the dataType defaults to “json” (if no dataType is specified). Additionally, if the response to an Ajax request is returned with a JavaScript mime type (text/javascript or application/x-javascript) , the dataType defaults to “script” (if no dataType is specified), causing the script to automatically execute. First I can see such a huge benefit of this. In jquery 1.3 I came to a situation where in some cases I would return a partial view and some cases I would return a json result (asp.net mvc). It worked in firefox but in no other browser and one of the problems was I basically had to tell jquery to either do json or text/html. With it automatically detecting I could get away with this. Anyways I found a solution around this at that time. So now it just makes me wonder if there is any point to using GetJson. I am also unsure how to set these JavaScript mime types? I am assuming that if you return a JsonResult from asp.net mvc it will set it. but I am not sure if I was just sending a text result if it would be set( I am not sure if ContentResult would set this).

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  • Jquery :not()selector

    - by kim
    <html lang="en"> <head> <style> #thisdiv {padding:10px; margin:-15px 0 0 40px; background-color:#333; position:absolute; display:none;} div.block {margin-top:10px; width:200px;} div#thisdiv a {color:#fff;} </style> </head> <body> <div id ="one" class="block"><a href="">one</a></div> <div id="thisdiv">hello</div> <div id ="two"class="block">two</div> <div id ="three"class="block">three/div> <script src="http://code.jquery.com/jquery-latest.js"></script> <script> $(document).ready(function() { $('#one').hover(function() { $('#thisdiv').fadeIn(400); }); $('div:not(#thisdiv)').mouseleave(function() { $('#thisdiv').fadeOut(400) }); }); </script> </body> </html> #thisdiv doesn't fadeOut. I could have used the following, but it only fades out if the cursor mouse outs of #thisdiv. Is there any way i can solve this so when the cursor navigates away from anyway, the div still fade out. $('#thisdiv').mouseleave(function() { $('#thisdiv').fadeOut(400) }); I couldn't figure out what's why jquery's :not selector is not doing what I wanted to. Am i using it wrongly?

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  • jQuery: Preventing an event from being attached more than once?

    - by Evan Carroll
    Essentially, I have an element FOO that I want when clicked to attach a click event to a completely separate set of elements BAR, so that when they're clicked they can revert FOO to its previous content. I only want this event attached once. When FOO is clicked, its content is cached away in $back_up, and a trigger is added on the BAR set so that when clicked they can revert FOO back to its previous state. Is there a clever way to do this? Like to only .bind() if the event doesn't already exist? $('<div class="noprint little check" />').click( function () { var $warranty_explaination = $(this).closest('.page').children('.warranty_explaination'); var $back_up = $warranty_explaination.clone(true); $(this).closest('.page').find('.warranties .check:not(.noprint)').click( function () { /* This is the code I don't want to fire more than once */ /*, I just want it to be set to whatever is in the $back_up */ alert('reset'); $warranty_explaination.replaceWith( $back_up ) } ); $warranty_explaination.html('asdf') } ) Currently, the best way I can think to do this is to attach a class, and select where that class doesn't exist.

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  • Please suggest other ways of communicating between server & client.

    - by Geo
    I'm writing a TCP chat server ( programming language does not mather ). It's a school project for my nephew, so it won't be released, and all questions I'm asking are just for my knowledge :). . Some of the things it will support: chatting between users ( doh ), it will be multithreaded sending each other files I know I could easily get away with all the stuff above if I go with serialization, and just send objects from client to server and back. But, if I do that, it will be limited to a specific programming language ( meaning clients written in other programming languages may not be able to deserialize the objects ). What would be the way to go so that other clients written in other languages could be supported? One way to go, off the top of my head, would be to go in this direction: the server & the client communicate by sending messages & chunks ( in lieu of other names ). Here's what I mean by this: every time the client/server wants to send something ( text message or file ) it will first send a simple text message ( newline terminated ) with the number of the chunks it will send. Example: command 4,20,30,40,50 Where command would be something like instant-message or file,4 would be the number of chunks to be sent, 20 would be the size in bytes of the first chunk, 30 of the 2nd, and so forth. after the message was sent, the client/server will start sending chunks ( of sizes mentioned in the sent message ). What do you think about implementing the client/server communication this way? What better options are there?

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  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

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  • How to be a better software designer

    - by Bmw
    I feel as if I am a hack programmer. I do things over and over again until they finally work. I copy/paste code. I don't think about why something makes sense, if it works I go with it. I have my undergraduate in computer science, and I've done this the entire time. Somehow I made it through the degree by doing this and now I'm in my second year of programming professionally and I am still able to do this and get away with it. Here's the thing, I don't want to be this way anymore. I am not proud of the work I do, I feel like I'm just a copy/paste programmer. How do I become better? I want to be able to design something on my own without copying code. Have you ever been in this situation, if so how did you move beyond it to become a better programmer? To add some background about myself, I started as an asp.net c# programmer, now I'm doing vbscript (which actually makes my tendency to copy/paste/hack a lot worse I must say!) with classic asp…

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  • Django + GAE (Google App Engine) : most convenient path for a beginner?

    - by mac
    Some background info first: Goal: a medium-level complexity web app that I will need to maintain and possibly extend for a few years. Experience: good knowledge of python, some experience of MVC frameworks (in PHP). Desiderata: using django and google app engine. I read extensively about the compatibility issues between GAE and Django, and I am aware of the GAE patch, the norel project, and other similar pieces of code. I have also understood that the SDK provides some of the features of django "out of the box". Yet, given that I have no previous experience with neither Django nor GAE, I am unable to evaluate to which extent using a patched version of Django will strip away important features, or how far the framework provided in the SDK is compatible with Django. So I am rather confused on what would be the best way to proceed in my situation: Should I simply use a patched version of Django as the differences with the original Django are so minor that I would hardly notice them? Should I write my app completely in "regular django" and try to port it to GAE only afterwards, when I will have got a grasp on Django internals and philosophy? Should I write my app using the framework provided with the SDK and port it to django only afterwards? Should I... ? Thank you in advance for your time and advice.

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  • What are the first steps in C#/.NET development?

    - by paxdiablo
    Okay, I'm biting the bullet and deciding to get into the whole Microsoft/C#/.NET culture and I'm going to do this by putting together a simple (hah!) application. It will basically be an application in which I want to store images and associate with them other optional things. It must be able to import images from the filesystem (and hopefully camera/scanner) then allow the user to add text, audio and other information. I plan to store the images and auxillary information into a database. What the application will do with said data isn't important (yet). Keep in mind I know absolutely nothing about C# or .NET although, as an old codger, I know a great deal about many other things and will regale you with stories and anecdotes until you quietly slip away :-) What are the first steps to take in developing such an application? I've already set out UI layouts and likely process flows although it may be that the development environment dictates changes. Development environment is currently XP SP3 + VS2008 (though I can upgrade if absolutely necessary). What should I be looking at as the first step? Are there any gotchas I should be looking out for?

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  • C# cross thread dialogue co-operation

    - by John Attridge
    K I am looking at a primarily single thread windows forms application in 3.0. Recently my boss had a progress dialogue added on a separate thread so the user would see some activity when the main thread went away and did some heavy duty work and locked out the GUI. The above works fine unless the user switches applications or minimizes as the progress form sits top most and will not disappear with the main application. This is not so bad if there are lots of little operations as the event structure of the main form catches up with its events when it gets time so minimized and active flags can be checked and thus the dialog thread can hide or show itself accordingly. But if a long running sql operation kicks off then no events fire. I have tried intercepting the WndProc command but this also appears queued when a long running sql operation is executing. I have also tried picking up the processes, finding the current app and checking various memory values isiconic and the like inside the progress thread but until the sql operation finishes none of these get updated. Removing the topmost causes the dialog to disappear when another app activates but if the main app is then brought back it does not appear again. So I need a way to find out if the other thread is minimized or no longer active that does not involve querying the actual thread as that locks until the sql operation finishes. Now I know that this is not the best way to write this and it would be better to have all the heavy processing on separate threads leaving the GUI free but as this is a huge ancient legacy app the time to re-write in that fashion will not be provided so I have to work with what I have got. Any help is appreciated

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  • Facebook call back function with timeout

    - by Dirty Bird Design
    So I've been getting my ass kicked pretty good with Facebook's moving target of an API. I need to display some hidden content after a person clicks 'like' on a landing page. I can somewhat get this to work, when the user clicks 'like' the normal fb dialogue appears and then goes away immediately and content is displayed. I have 'achieved' this with the following js. <script> FB.Event.subscribe('edge.create', function(href, widget) { document.getElementById('goodies').style.display = "block"; document.getElementById('fb-content').style.display= "block"; document.getElementById('copy').style.display = "none"; }); </script> I cannot find any documentation about a callback event after someone hits "post to facebook" or after the dialogue closes, only afte they hit like. How would I incorporate a setTimeout function into this to give people some time to fill out the fb dialogue? thanks. If anyone has a better way to do this I'm all ears. This is for a business page and I cannot seem to add an app to get an app ID anymore so the API is pretty useless to me at this point. Also, if the url to be liked is a fb page, the callbacks don't seem to fire. Other code used: <html xmlns:fb="http://ogp.me/ns/fb#"> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); </script> <fb:like href="onlynonfburl.com" send="false" layout="button_count" width="450" show_faces="false" font="arial"></fb:like>

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  • Why does a MFC application behaves mysteriously in encrypted hard drive environment.

    - by MauriceL
    I'm working on a bug where I have an MFC application that does weird things when installed in when Sophos Safeguard hard drive encryption is installed. I'm sorry to be so vague here, but I'm writing this away from the office so this is all from my (poor) memory. Three things I've noticed: AfxGetResourceHandle() doesn't return a consistent resource handle. There is a single case where we try to load a string resource, and for some reason, the resource handle that we get from this method is different to all the other stings. Can't construct a CDocumentTemplate. There is a trace error which I cant seem to recall. Will edit and post when I'm in tomorrow. This behaviour appears to manifest in a Visual Studio 2005 version of the project, but not a Visual Studio 2008 version. Unfortunately moving to the 2008 version is not an option. The bug is not always reproducable if I step through with a debugger. Also, bringing up debug message boxes changes the behaviuor, which leads me to think that either there is some kind of race condition going on with the way MFC events are being handled, but I'm not sure how I'll ever know for sure, or even what I can do about it if I did. I think there's some underlying reason that the app is behaving weirdly, but what I've posted are more symptoms. Can anyone think of what I should check for? I've run Windows update on the test environment to ensure everything was up to date, and I've examined the process in procmon to see if the disk encryption stuff was getting in the way and conflicting with files - it didn't appear to be, but it does appear to be involved in some way as our app accesses Sophos related paths in the temp directory.

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  • Shrink a cell (in an absolutely-positioned ASP.NET table) to fit its contents?

    - by Giffyguy
    My webpage currently looks like this: <asp:Table runat="server" style="position: absolute; left: 0%; top: 82%; right: 0%; bottom: 0%; width: 100%; height: 18%" CellPadding="0" CellSpacing="0" GridLines="Both"> <asp:TableRow> <asp:TableCell> Content1 </asp:TableCell> <asp:TableCell Width="2.5%"> </asp:TableCell> <asp:TableCell > Content2 </asp:TableCell> </asp:TableRow> </asp:Table> But I need it to look like this: "Content1" is of unknown size, and the table will have to adjust to fit it in, but without taking any unnecessary space away from "Content2." I can't use "display: table" because it isn't supported in IE7 and such, so I'm pretty much stuck using a regular table element unless there is something better out there that is supported in older browsers. Does anyone know how this can be accomplished?

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  • is there something equivalent to 'Address of' or offset operator in .net?

    - by Gio
    We have nested stuctures as such, used as an interface for some device drivers. On occasion we have to update individual elements. An 'address of' operator would be helpful, but an 'offset' function or operator is what I'm really looking for, but not sure how to go about it. In other words, how far is structureN.elementX away from the start of the structure in bytes? [StructLayout(LayoutKind.Sequential)] public struct s1 { UInt16 elem1; UInt16 elem2; UInt16 elem3; } [StructLayout(LayoutKind.Sequential)] public struct s2 { UInt16 elem1; UInt16 elem2; UInt16 elem3; } [StructLayout(LayoutKind.Sequential)] public struct driver { public S1 s1; public S2 s2; } For instance we need to send the device driver some data to update driver.s1.elem3, by way of providing an offset address, data block and length. We would update our local copy, then call the device api with the afore mentioned data. Not sure I have to do this with 'unsafe' method calls. Any help?

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  • How can I hide this overlay element intelligently?

    - by inkedmn
    The site I'm working on has a collection of navigation elements across the top ("Products", "Company", etc.). When you mouse over the Products link, an overlay appears that shows a list of products with links to each. There's a small link at the top of the container that, when clicked, closes the container. All of this works as advertised. The client has asked that, once a user's mouse pointer is a sufficient distance from the overlay element, the overlay element would close (without them having to click the 'close' link). This element appears on multiple pages that have disparate content, so I'm afraid it won't be as simple as adding a mouseover listener to another single element within the page and have it work everywhere. My question, I suppose, is this: is there a relatively easy way to know when the mouse cursor is x pixels away from this container and trigger an event when this occurs? My other thought is that I could just find several elements on the page that fit this criteria and add mouseover listeners to each, but I'm assuming there's a more elegant way of handling this. Thanks in advance - and please let me know if more detail is needed.

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  • Are programming languages and methods ineffective? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in asemlber form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually trully believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1, Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when adress you desire is further translated before reaching actuall RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Becouse you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect adressing, "my" way would be even faster. 2, Variable allocation duplicitly: When you run aaplication, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actuall instruction for do so, and that actuall number in memory. So, there are 2 entries of the same value in RAM. One in fomr of instruction, second in form of actuall bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • Else statement crashes when i enter a letter for a cin << int value

    - by TimothyTech
    Alright, i have a question, i veered away from using strings for selection so now i use an integer.when the user enters a number then the game progresses. if they enter a wrong character it SHOULD give the else statement, however if i enter a letter or character the system goes into an endless loop effect then crashes. is there a way to give the else statement even if the user defies the variable's type. // action variable; int c_action: if (c_action == 1){ // enemy attack and user attack with added effect buffer. /////////////////////////////////////////////////////// u_attack = userAttack(userAtk, weapons); enemyHP = enemyHP - u_attack; cout << " charging at the enemy you do " << u_attack << "damage" << endl; e_attack = enemyAttack(enemyAtk); userHP = userHP - e_attack; cout << "however he lashes back causing you to have " << userHP << "health left " << endl << endl << endl << endl; //end of ATTACK ACTION }else{ cout << "invalid actions" << endl; goto ACTIONS; }

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  • Method returns an IDisposable - Should I dispose of the result, even if it's not assigned to anythin

    - by mjd79
    This seems like a fairly straightforward question, but I couldn't find this particular use-case after some searching around. Suppose I have a simple method that, say, determines if a file is opened by some process. I can do this (not 100% correctly, but fairly well) with this: public bool IsOpen(string fileName) { try { File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None); } catch { // if an exception is thrown, the file must be opened by some other process return true; } } (obviously this isn't the best or even correct way to determine this - File.Open throws a number of different exceptions, all with different meanings, but it works for this example) Now the File.Open call returns a FileStream, and FileStream implements IDisposable. Normally we'd want to wrap the usage of any FileStream instantiations in a using block to make sure they're disposed of properly. But what happens in the case where we don't actually assign the return value to anything? Is it still necessary to dispose of the FileStream, like so: try { using (File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None)); { /* nop */ } } catch { return true; } Should I create a FileStream instance and dispose of that? try { using (FileStream fs = File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None)); } ... Or are these totally unnecessary? Can we simply call File.Open and not assign it to anything (first code example), and let the GC dispose of it right away?

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  • Core Data Errors vs Exceptions Part 3

    - by John Gallagher
    My question is similar to this one. Background I'm creating a large number of objects in a core data store using NSOperations to speed things up. I've followed all the Core Data multithreading rules - I've got a single persistent store coordinator and a managed object context per thread that on save is merging back to the main managed object context. The Problem When the number of threads running at once is more than 1, I get the exception logged on save of my core data store: NSExceptionHandler has recorded the following exception: NSInternalInconsistencyException -- optimistic locking failure What I've Tried My code that creates new entities is quite complex - it makes entities that have relationships with other entities that could be being created in a separate thread. If I replace my object creation routine with some very simple code just making non-related entries, everything works perfectly. Initially, as well as the exceptions, I was getting a save error saying core data couldn't save due to the merge failing. I read the docs and realised I needed a merge policy on the Managed Object Context I was saving to. I set this up and as this question states, the save error goes away, but the exception remains. My Question Do I need to worry about these exceptions? If I do need to get rid of the exceptions, any ideas on how I do it?

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