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  • fastest way to upload an xls file into a database

    - by shmichael
    I have an xls file with ~60 sheets of data. I would like to move them into a database (postgres) such that each sheet's data is stored in a different table. What is the fastest way of creating these tables? I don't care about naming or proper typing of columns. The columns could all be strings for that matter. I don't want to run 60 different csv uploads.

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  • Use .net reactive in silverlight to generate multiple events.

    - by Mrt
    I have a method in a silverlight application. I want to start calling this method when an event occurs (mouse move), and continue to call this method every 1 second until a simple boolean condition changes. Is this possible ? I can't work out how to get the rx to generate multiple 'events' from the single event

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  • External user domain in grails

    - by archer
    We're currently using Acegi 0.5.2 plugin for Grails 1.2.1. However, we're going to move our user management to external CRM. What would be the best way to link existing Person domain with external CRM entity?

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  • JavaFX2: Drag Event start and end coordinates

    - by user
    I have one node(ImageView) that displays an image and another node(rectangle) that resides on top of it. The behavior I need is that when the mouse is dragged(press-drag-release gesture) over the rectangle, both the nodes should move coherently. My thought process goes in the following direction: • Move both the nodes by the same distance in the direction of the drag. For this option(maybe there are more options) I need the distance between the start and end of the mouse drags. I tried capturing the start and end coordinates of the drag but have been unsuccessful. I think I am getting lost in which handlers to implement. The code I have is below: import javafx.event.EventHandler; import javafx.geometry.Rectangle2D; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; public class MyView { double mouseDragStartX; double mouseDragEndX; double mouseDragStartY; double mouseDragEndY; ImageView imageView; public MyView() { imageView = new ImageView("C:\\temp\\test.png"); } private void setRectangleEvents(final MyObject myObject) { myObject.getRectangle().setOnMousePressed(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { mouseDragStartX = mouseEvent.getX(); mouseDragStartY = mouseEvent.getY(); mouseEvent.consume(); } }); myObject.getRectangle().setOnMouseReleased(new EventHandler<MouseEvent>() { public void handle(MouseEvent mouseEvent) { mouseDragEndX = mouseEvent.getX(); mouseDragEndY = mouseEvent.getY(); myObjectDraggedHandler(); } }); } private void myObjectDraggedHandler() { Rectangle2D viewport = this.imageView.getViewport(); double newX = this.imageView.getImage().getWidth() + (mouseDragEndX - mouseDragStartX); double newY = this.imageView.getImage().getHeight() + (mouseDragEndY - mouseDragStartY); this.imageView.setViewport(new Rectangle2D(newX, newY, viewport.getWidth(), viewport .getHeight())); } } P.S: This code is just for indicating what I am trying to implement and will not compile correctly. Or maybe my question should just have been: How to capture the length or span of a mouse drag?

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  • CakePHP Webroot .htaccess

    - by Mr A
    Normally one would have a webroot that looks like this: /www/ | +--index.php | +-- js/ | | | +-- xyz.js | +-- css/ | | | +--xyz.css | +---etc..... With my setup, it is going to be most beneficial for me to move everything into a common subfolder, leaving the index.php of the Cake app in the root. I.e: /www/ | +--index.php | | +-- resources | +-- js/ | | | +-- xyz.js | +-- css/ | | | +--xyz.css | +---etc..... What is my .htaccess going to look like? Thanks!

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  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

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  • GUI programming, what to learn, already know console C++

    - by conqrr
    i have already learnt c++ console(love it!) and want to do gui programming, i have looked at Qt but i dont like the size of exe produced at all,even after compressing or static linking.... Shall i learn c# and gui programming?? is it easy to move from c++? what is dot net exactly by the way and how can it be useful to me and my CV in future??

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  • Firing server side validations on moving from one page to another in Asp.NEt

    - by Sumeru Suresh
    I need to fire certain server side validation for a page when the user is trying move from that page to another.. Even though he is not clicking on any buttons these server side validations have to be fired when he is moving out of this page.. Could you please help me how to handle this.. Required field validations will not happen as the user is entering the page and leaving the page without doing any action in the page..

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  • Batch file to perform a looped search based on the line items of a text file.

    - by Tulga
    I have been reading great posts in this forum and got close to what I want to do but couldn't figure out the exact code. I want to create a windows batch file to do following: Perform a looped search for each line item of a text file (this is a list of keyword) to locate files in a a specific directory For this search partial match is okay. Each time a file is found, move it to a predefined directory (e.g. C:\temp\search_results) Thanks.

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • How should I smooth the transition between these two states in flex/flashbuilder

    - by Joshua
    I have an item in which has two states, best described as open and closed, and they look like this: and And what I'd like to do is is smooth the transition between one state and the other, effectively by interpolating between the two points in a smooth manner (sine) to move the footer/button-block and then fade in the pie chart. However this is apparently beyond me and after wrestling with my inability to do so for an hour+ I'm posting it here :D So my transition block looks as follows <s:transitions> <s:Transition id="TrayTrans" fromState="*" toState="*"> <s:Sequence> <s:Move duration="400" target="{footer}" interpolator="{Sine}"/> <s:Fade duration="300" targets="{body}"/> </s:Sequence> </s:Transition> <s:Transition> <s:Rotate duration="3000" /> </s:Transition> </s:transitions> where {body} refers to the pie chart and {footer} refers to the footer/button-block. However this doesn't work so I don't really know what to do... Additional information which may be beneficial: The body block is always of fixed height (perhaps of use for the Xby variables in some effects?). It needs to work in both directions. Oh and the Sine block is defined above in declarations just as <s:Sine id="Sine">. Additionally! How would I go about setting the pie chart to rotate continually using these transition blocks? (this would occur without the labels on) Or is that the wrong way to go about it as it's not a transition as such? The effect I'm after is one where the pie chart rotates slowly without labels prior to a selection of a button below, but on selection the rotation stops and labels appear... Thanks a lot in advance! And apologies on greyscale, but I can't really decide on a colour scheme. Any suggestions welcome.

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  • Auto scrolling control (WinAPI)?

    - by user146780
    In C# (.Net) you can create a panel and set autoscroll to true. you can then add controls into it, including beyond it's size, then it will scroll. I was wondering if when using the real WinAPI in c++ (not .net) how one could acheive the same result. Must I keep track of the controls inside and move them all when I scroll or is there an easier way like in C#. Thanks

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  • Need MD5 guideline

    - by Arman
    Is there any specific algorithm for the encoding and decoding MD5. Kindly give me the proper direction or guideline, so that I can move on.. I have search a lot on Google but I haven't find, kindly give the articles or tutorial link.

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  • jquery ui drag and drop + ajax problem

    - by mobster
    I'm making board game and i'm using jquery ui draggable effect for figures. On drag start I send ajax request to other page where I generate droppable places soo the figure can be drag and droped only on those particular places, but the problem is I must move figure twice to take effect. Does anyone know how to solve this problem? I would be very grateful for help.

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  • What does "Contract can't be in try block" mean?

    - by MatthewMartin
    I'm using the 3.5 library for microsoft code contracts public object RetrieveById(int Id) { Contract.Ensures(newObject != null, "object must not be null"); return newProject; //No error message if I move the Contract.Ensures to here //But it isn't asserting/throwing a contract exception here either } I get the compiler message: "Error 18 Contract section within try block in method 'Controller.RetrieveById(System.Int32)'

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  • How does Software/Code actually communicate with Harware?

    - by AbyJames
    My question is: When I press the "Shut down" button in Windows/Linux,the computer shutdowns.How did the command "Shut down" actually make the computer Physically shutdown? To make my point clear: When we kick a ball,there is physical contact between the ball and our leg,for the ball to move.So how is the physical connection achieved between softwares and hardwares?How does plain text of codes make the computer do what it does? (Noob question,I know but it has been irritating me for quite sometime now) -Aby

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  • Borland problem: typing

    - by b3y4z1d
    When I type in Borland C++,it types over the line,not on a new one.That means that every time I press enter,it doesn't give me a fresh,new,empty line in which to type but goes to the one underneath. And there when I try to type I expect the symbols,numbers and letters to move as I add text behind them in the line,but the new symbols keep overwriting the old ones.Sort of deleting them and replacing them with the new characters as I type. Could it be some kinda option I've activated unvoluntarily?

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  • How do SEL and @select work in iphone sdk?

    - by BlueDolphin
    I have one sample code which get SEL from current object, SEL callback = @selector(mymethod:parameter2); And I have method like -(void)mymethod:(id)v1 parameter2;(NSString*)v2 { } Now I need to move mymethod to another object, say myDelegate. I have tried: SEL callback = @selector(myDelegate, mymethod:parameter2); but appears not compiling. Thanks.

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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