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  • quartz2d translating the origin

    - by qwertyp96
    My understanding of quartz2d is that the code CGContextTranslateCTM(context, x, y); translates the coordinate system. I have a quartz2d view with lots of shapes on it, and the user needs to be able to pan around and zoom it. However, when using the CGContextScaleCTM(context, scaleX, scaleY); code, everything scales around the origin, not the center of the viewpoint the user is viewing. My solution to this was to use the following code: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 512.0+offset.x, 384.0+offset.y); //(512, 384) is the center of the iPad screen CGContextScaleCTM(context, scale, scale); You can translate around fine, but things still scale into the corner. What's wrong? EDIT: Oh. Wow. Duh. If you move the origin, the shapes move too, so you can't move it relative to the shapes. Now I know what's wrong, but how do I do that?(move the origin independently of the shapes)

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  • Autorelease and properties

    - by ganuke
    I have few questions to ask about the following class #import <Cocoa/Cocoa.h> @interface SomeObject { NSString *title; } @property (retain) NSString *title; @end implementation SomeObject @synthesize title; -(id)init { if (self=[super init]) { self.title=[NSString stringWithFormat:@"allyouneed"]; } return self; } -(void)testMethod{ self.title=[[NSString alloc] init] ; } -(void)dealloc { self.title=nil; [super dealloc]; } In the .h file do we need to declare the title and sub when we add the property. is it not enough to add the @property (retain) NSString *title; line. 2.Do i need to autorelease both assignment to title in the init and testMethod. if So why? Can some one explain these things to me.

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  • Problem with calculating floats

    - by iFloh
    strange situation, when performing the following lines of Code: const float a = 47.848711; const float b = 47.862952; float result = b - a; I get a (NSLog %.10f) result = 0.0142440796. I expected to get 0.0142410000. What's going on?

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  • How to tell a UITableView to preload all Rows?

    - by Infinite
    Is there a way to tell a UITableView to preload all rows? The tableView is supposed to show several comments (up to 80 comments). So my CommentCell uses a Setter to adapt the cell to a specific comment. -(void)setComment:(Comment *)newComment { if (newComment != comment) { [comment release]; comment = [newComment retain]; /* * set the cells view variables here */ } } This specific setter takes quite a bunch of processing resources and scrolling gets kinda laggy. I am using a comment-specific reuseIdentifier instead of a static cellIdentifier when calling dequeueReusableCellWithIdentifier: in order to assure, that "newComment" equals the old "comment". And in fact this does work great when scrolling over cells which have already been loaded. But when scrolling through the comments for the first time, it still lags like hell. Which leads me to my question: Is there a way to tell the tableview to preload all cells? (which I doubt) or Do I have to implement my own cache instead of relying on "dequeueReusableCellWithIdentifier:"?

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • Click event of a button which is subview of an image view in xcode

    - by Christina
    in my app i have an image view and above that i added an button.And also in button click event i am calling a method.But i am unable to click on the button .whenever i try to click the button then the row of the table vie win which my image view is present is selected .Is there any method from which i can get the click event of the button which is placed on the image view.I do not want to use UIbuttons for setting the images in place of image view .Also if i am adding button as a subview of the table view then the click event is working but when i change the subview to image view then i get unsatisfactory result.Please help. Thanks, Christy

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  • Doxygen including methods twice doc files

    - by Maarek
    I'm having this issue where doxygen is adding the method twice in the documentation file. Is there a setting that stops auto-generation of documentation for methods within the .m file. For example in the documentation I'll see something like whats below where the first definition of + (Status *)registerUser is from the header XXXXXX.h file where the second is from XXXXXX.m. Header documentation : /** @brief Test Yada Yada @return <#(description)#> */ + (Status *)registerUser; Output: + (Status *) registerUser Test Yada Yada. Returns: <#(description)#> + (Status *) registerUser <#(brief description)#> <#(comprehensive description)#> registerUser Returns: <#(description)#> Definition at line 24 of file XXXXXX.m. Here are the build related configuration options. I've tried playing with them. EXTRACT_ALL with YES and NO... Hiding uncodumented Members and Classes. #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- EXTRACT_ALL = NO EXTRACT_PRIVATE = NO EXTRACT_STATIC = NO EXTRACT_LOCAL_CLASSES = YES EXTRACT_LOCAL_METHODS = NO EXTRACT_ANON_NSPACES = NO HIDE_UNDOC_MEMBERS = YES HIDE_UNDOC_CLASSES = YES HIDE_FRIEND_COMPOUNDS = NO HIDE_IN_BODY_DOCS = NO INTERNAL_DOCS = NO CASE_SENSE_NAMES = NO HIDE_SCOPE_NAMES = NO SHOW_INCLUDE_FILES = YES FORCE_LOCAL_INCLUDES = NO INLINE_INFO = YES SORT_MEMBER_DOCS = YES SORT_BRIEF_DOCS = NO SORT_MEMBERS_CTORS_1ST = NO SORT_GROUP_NAMES = NO SORT_BY_SCOPE_NAME = NO

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  • Total Size of NSMutableArray object

    - by sj wengi
    Hi Folks, I've got an NSMutableArray that holds a bunch of objects, what I'm trying to figure out is how much memory is the array using. After looking at a couple of places I know about the sizeof call, and when I make it I get 32 bits (which is the size of the NSMutableArray object it self). Example code: NSMutableArray *temp = [[NSMutableArray alloc]init]; [temp addObject:objectxyz]; [temp addObject:objectabc]; [temp addObject:object123]; now I want to know the size :) Thanks, Sj

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  • QTMovieView always remains at top

    - by Pickasaby
    I have made an applications which contains a main canvas view. In which i add some subview (NSView) of different kind. Means say subView1 is a container for PDFView, subView 2 is a container for a WebView and subView 3 is a container for QTMovieView. I can select and drag these views on main canvas view. The strange thing that happens is, when ever i drag a subview 1 or 2 and it intersects subview 3, sunbview 3 never allows any other view to come on top of it, coz it contains a 'QTMovieView' . I tried replacing QTMovieView with QTMovieLayer, and then attach a QTMovie with QTMovieLayer, still the problem prevails. Is there any way so that my QTMovieView/QTMovieLayer acts in a normal manner as does other NSView do.

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  • How can I optimize this loop?

    - by Moshe
    I've got a piece of code that returns a super-long string that represents "search results". Each result is represented by a double HTML break symbol. For example: Result1<br><br>Result 2<br><br>Result3 I've got the following loop that takes each result and puts it into an array, stripping out the break indicator, "kBreakIndicator" (<br><br>). The problem is that this lopp takes way too long to execute. With a few results it's fine, but once you hit a hundred results, it's about 20-30 seconds slower. It's unacceptable performance. What can I do to improve performance? Here's my code: content is the original NSString. NSMutableArray *results = [[NSMutableArray alloc] init]; //Loop through the string of results and take each result and put it into an array while(![content isEqualToString:@""]){ NSRange rangeOfResult = [content rangeOfString:kBreakIndicator]; NSString *temp = (rangeOfResult.location != NSNotFound) ? [content substringToIndex:rangeOfResult.location] : nil; if (temp) { [results addObject:temp]; content = [[[content stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"%@%@", temp, kBreakIndicator] withString:@""] mutableCopy] autorelease]; }else{ [results addObject:[content description]]; content = [[@"" mutableCopy] autorelease]; } } //Do something with the results array. [results release];

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  • Setting UITabBarItem title from UINavigationController?

    - by fuzzygoat
    I have setup a UITabBarController with two tabs, one is a simple UIViewController and the other is a UINavigationController using second UIViewController as its rootController to set up a UITableView. My question is with regard to naming the tabs (i.e. UITabBarItem) For the first tab (simple UIViewController) I have added the following (see below) to the controllers -init method. - (id)init { self = [super init]; if(self) { UITabBarItem *tabBarItem = [self tabBarItem]; [tabBarItem setTitle:@"ONE"]; } return self; } For the other tab I have added (see below) to the second controllers init (rootController). - (id)init { self = [super init]; if(self) { UITabBarItem *tabBarItem = [[self navigationController] tabBarItem]; [tabBarItem setTitle:@"TWO"]; } return self; } Am I setting the second tabBarItem title in the right place as currently it is not showing? EDIT: I can correctly set the UITabBarItem from within the AppDelegate when I first create the controllers, ready for adding to the UITabBarController. But I really wanted to do this in the individual controller -init methods for neatness. // UITabBarController UITabBarController *tempRoot = [[UITabBarController alloc] init]; [self setRootController:tempRoot]; [tempRoot release]; NSMutableArray *tabBarControllers = [[NSMutableArray alloc] init]; // UIViewController ONE MapController *mapController = [[MapController alloc] init]; [tabBarControllers addObject:mapController]; [mapController release]; // UITableView TWO TableController *rootTableController = [[TableController alloc] init]; UINavigationController *tempNavController = [[UINavigationController alloc] initWithRootViewController:rootTableController]; [rootTableController release]; [tabBarControllers addObject:tempNavController]; [tempNavController release]; [rootController setViewControllers:tabBarControllers]; [tabBarControllers release]; [window addSubview:[rootController view]]; [window makeKeyAndVisible];

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  • How to fix a slow scrolling table view

    - by hanumanDev
    I have a table view that's scrolling slowly. Does anyone know why that might be? There is an image for each row, but even after the images are loaded it still stutters and scrolls slowly. thanks for any help here's my code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *simpleTableIdentifier = @"SimpleTableCell"; SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"SimpleTableCell" owner:self options:nil]; cell = [nib objectAtIndex:0]; } // Get item from tableData NSDictionary *item = (NSDictionary *)[displayItems objectAtIndex:indexPath.row]; // display the youdeal deal image photoString = [item objectForKey:@"image"]; UIImage *image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:photoString]]]; cell.titleLabel.text = [item objectForKey:@"supercat"]; cell.descriptionLabel.text = [item objectForKey:@"title"]; NSString *convertedLeftCount = [NSString stringWithFormat:@"%@",[item objectForKey:@"left_count"]]; cell.amountLabel.text = convertedLeftCount; cell.thumbnailImageView.image = image; cell.priceLabel.text = [item objectForKey:@"cat"]; return cell; }

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  • Does Quartz2D test intersection of rect by line before drawing it.

    - by ddnv
    I'm drawing a big scheme that consist of a lot of lines. I do it in the drawRect: method of UIView. The scheme is larger than the layer of view and I check each line and draw it only if it intersects the visible rect. But at one moment I thought, should I do this? Maybe Quartz is already doing this test? So the question is: When I use function CGContextAddLineToPoint() does the Core Graphics tests this line for intersection with layer rect or it just draw it anyway?

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  • iAd banner gives warning when pushed off screen by navController

    - by James Dunay
    I have a iAd that seems to be correctly displaying but when push a new view controller into the view i get a warning from the iAd that says it has been: WARNING A banner view (0x490fd0) has an ad but may be obscured. This message is only printed once per banner view. But the ad still runs fine so should i pay attention to this? I just tried adding self.adBannerView = nil; [adBannerView release];` just before i push the viewController but i still get that error

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  • Remove only first instance of a character from a list of characters

    - by Luke
    Hi All, Here's what I want to do. I have 2 strings and I want to determine if one string is a permutation of another. I was thinking to simply remove the characters from string A from string B to determine if any characters are left. If no, then it passes. However, I need to make sure that only 1 instance of each letter is removed (not all occurrences) unless there are multiple letters in the word. An example: String A: cant String B: connect Result: -o-nec- Experimenting with NSString and NSScanner has yielded no results so far.

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  • COCOA: Programatically creating new windows and accessing window objects

    - by Jeffrey Kern
    I'm having an issue with creating new windows in Cocoa. Hypothetically speaking, lets say I have "WindowA" and has a button called "myButton". When you click on "myButton", it runs this code in the following class file: -(void)openFile2:(id)sender { myNextWindow = [[TestWindowController alloc] initWithWindowNibName:@"MainMenu"]; NSString *testString = @"foo"; [myNextWindow showWindow:self]; [myNextWindow setButtonText:testString]; } The code in a nutshell makes a duplicate "WindowA" and shows it. As you can see, this code also runs a method called 'setButtonText', which is this: - (void)setButtonText:(NSString *)passedText { [myButton setTitle:passedText]; } The problem is that when I call this method locally, in the original window - the button text changes (e.g., [self setButtonText:testString]) it works. However, it does not work in the newly created window (e.g., [myNextWindow setButtonText:testString];) When I debug the newly created window, step by step, the 'myButton' value it gives is 0x0. Do I have to manually assign controllers/delegates to the new window? I think the 'myButton' in the code isn't associated to the 'myButton' in the newly created window. How would I fix this problem?

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  • image is not getting loaded in view.

    - by anurag
    I have created 2 views named "FirstView" and "SecondView".SecondView's nib file has an UIImage view object as its IBOtlet.Now I am getting an UIImage object from some FirstViewController's method.Now I am setting the SecondViewController's imageView property with that image and then I am pushing my SecondView Controller's object in Navigation Controller.The SecondView gets loaded but that image is not shown in that view. The code is as follows:..... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; SecondViewController *secondView=[[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:[NSBundle mainBundle]]; secondView.imageView.image=img; [self.navigationController pushViewController:secondView animated:YES]; }

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  • iPhone App Startup Screen

    - by iFloh
    yet another basic question ... I have an app that takes about 4-5 secs to load. I want to use the time and show a startup screen that is visible at least for 4 seconds, and shows until the app is loaded and ready to show How can I build that into my app?

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  • Disable the Go button in the Keyboard for a UITextfield in iphone app.

    - by coder net
    Hi, My app has a screen where keyboard is always visible. The main element of the screen is a UITextfield. For easy data entering, keyboard is always made visible. When the user finishes entering data and hits Go, the app performs a 4,5 seconds action which is done in the background thread in order to show UIActivityIndicatorView. My problem is that the Go button on the keyboard still shows as enabled since the logic is performed in the background. The user could potentially hit the Go again causing it to run again. I am not able to set editable/userinteraction properties to No because then the keyboard disappears. Is there anyway just to disable the Go button or freeze the keyboard until the background thread returns?

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  • Error: expected specifier-qualifier-list before 'QTVisualContextRef'

    - by Moonlight293
    Hi everyone, I am currently getting this error message in my header code, and I'm not sure as to why: "Error: expected specifier-qualifier-list before 'QTVisualContextRef'" #import <Cocoa/Cocoa.h> #import <QTKit/QTKit.h> #import <OpenGL/OpenGL.h> #import <QuartzCore/QuartzCore.h> #import <CoreVideo/CoreVideo.h> @interface MyRecorderController : NSObject { IBOutlet QTCaptureView *mCaptureView; IBOutlet NSPopUpButton *videoDevicePopUp; NSMutableDictionary *namesToDevicesDictionary; NSString *defaultDeviceMenuTitle; CVImageBufferRef mCurrentImageBuffer; QTCaptureDecompressedVideoOutput *mCaptureDecompressedVideoOutput; QTVisualContextRef qtVisualContext; // the context the movie is playing in // filters for CI rendering CIFilter *colorCorrectionFilter; // hue saturation brightness control through one CI filter CIFilter *effectFilter; // zoom blur filter CIFilter *compositeFilter; // composites the timecode over the video CIContext *ciContext; QTCaptureSession *mCaptureSession; QTCaptureMovieFileOutput *mCaptureMovieFileOutput; QTCaptureDeviceInput *mCaptureDeviceInput; } @end In the examples I have seen through other code (e.g. Cocoa Video Tutorial) I have not seen any difference in their code to mine. If anyone would be able to point out as to how this error could have occurred that would be great. Thanks heaps! :)

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