Textures loaded with NSOperation are blank
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Omega
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Published on 2012-03-19T02:00:43Z
Indexed on
2012/03/19
2:03 UTC
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Hit count: 211
objective-c
|cocos2d-iphone
So I call this method:
-(void)beginExecution {
NSOperationQueue *queue = [NSOperationQueue new];
NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self
selector:@selector(execute)
object:nil];
[queue addOperation:operation];
[operation release];
}
Which triggers this:
-(void)execute {
[[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"MyTexture.plist"];
loaded = YES; // This tells me whenever loading is done.
}
However, when I create a sprite and try to use the texture MyTexture.png
, the sprite is a blank canvas. Why is that?
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