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  • How to setup whole-disk encryption with dual boot on a MacBook Pro (generation 9,2 with 12.04)

    - by blueyed
    I can install Ubuntu 12.04 on the MacBook when using the "noapic" kernel boot option, using the alternate amd64+mac image (from http://cdimage.ubuntu.com/releases/12.04/release/ ). But after installation the screen turn sblack after trying to boot "Windows" (as named in the boot menu that shows up when holding Option/Alt during startup). I want to use whole-disk encryption and given that only one free partition is available, I have setup LVM to do so: - vg0 contains bootlv and cryptlv - in cryptlv I have setup encryption with another LVM volume group (vg1, which holds swaplv, rootlv and homelv) I have not installed Grub during installation (because I was not sure about the partition) and when trying to install it later on /dev/sda4 (which contains the outer LVM) it complained that it could not determine the file system, and --force did not help either. The black screen / behavior looks similar to starting the installer without enabling the noapic option.

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  • Why are my file selection dialogs so big? How do I make them smaller?

    - by Amanda
    When I use an external monitor, my file selection dialog boxes seem to be huge -- wider than my larger screen. I assume it is a nautilus issue since it happens whether I'm trying to open a file to upload (in firefox) or attach (in thunderbird) or just open it in LibreOffice. See screenshot: The browser window fills my left-hand monitor, the "open" dialog is wider than one screen, and wider than the window that spawned it. It's huge. It didn't used to be huge. Is there some way to force dialog windows to be smaller by default? Whenever I try to open/attach/upload a file I have to re-size the finder dialog before I can see what I'm looking at. I don't understand why it is defaulting to such a huge window.

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  • Display not using xorg.conf?

    - by mark kirby
    How can I force my PC to use the xorg.conf file ? I have it set up correctly and it is located at etc/x11/xorg.conf but it is ignored by at start up, I know the file is valid as I created it using nvidia-settings. I just do not know why it is been ignored. Thanks for any help Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Vestel 40 FHD_LCD-TV" HorizSync 15.0 - 46.0 VertRefresh 49.0 - 61.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 650" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-0" Option "metamodes" "1920x1080_60 +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Box2dWeb positioning relative to HTML5 Canvas

    - by Joe
    I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the canvas. I understand that Box2DWeb is only made to deal with physical simulation, but I don't know how to deal with positioning on the canvas. The canvas is 100% viewport and thus can vary size. I want to fill the screen with some asteroids, but if I hardcore certain values such as bodyDef.position.x = Math.random() * 50; the asteroid may appear off canvas for someone with a smaller screen? Can anybody help me understand how I can deal with relative positioning on the canvas?

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  • Second Monitor stays black/in power save mode

    - by Rob
    I'm using two Monitors, a Belinea o.display 1 (Recognized as a Rogen Tech Distribution Inc 20" by Ubuntu, but working fine) on the DVI-Output (connected via DVI-to-VGA-adapter) as my primary Monitor and a Dell 19" (Recognized correctly) on the HDMI-output (via HDMI-to-DVI adapter) as secondary monitor. The graphics controller is a GeForce 9500 GS. I'm running a fully updated Ubuntu 13.04 with nouveau 1:1.0.7-0ubuntu1. The problem is that the second monitor (Dell) never seems to come out of standby during boot: the screen stays black and the status led on the monitor stays orange (it's green when it's on). It is correctly recognized an the size of the desktop is set accordingly, it just stays black. Changing any setting via xrandr/arandr/etc. does nothing. The on-screen-menu of the monitor reports it to be in power save mode. When using the proprietary NVIDIA-Drivers, the second monitor works just find. But these drivers cause a lot of other problems on my system, so i would really like to avoid them. On Ubuntu 12.10 i had found a workaround: When moving the relative position of the second monitor slightly down and the up again, it would turn on and function normally: xrandr --output DVI-I-1 --mode 1680x1050 --pos 1280x0 --rotate normal --output HDMI-1 --mode 1280x1024 --pos 0x88 --rotate normal sleep 2 xrandr --output DVI-I-1 --mode 1680x1050 --pos 1280x0 --rotate normal --output HDMI-1 --mode 1280x1024 --pos 0x0 --rotate normal This workaround stop working after the update to 13.04, and now i'm looking for a new solution. Has anyone experienced something similarity? xrandr output: Screen 0: minimum 320 x 200, current 2960 x 1050, maximum 8192 x 8192 DVI-I-1 connected 1680x1050+0+0 (normal left inverted right x axis y axis) 433mm x 270mm 1680x1050 60.0*+ 1280x1024 75.0 60.0 1280x960 60.0 1152x864 75.0 1024x768 75.1 72.0 70.1 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 HDMI-1 connected 1280x1024+1680+0 (normal left inverted right x axis y axis) 376mm x 301mm 1280x1024 60.0*+ 75.0 1152x864 75.0 1024x768 75.1 60.0 800x600 75.0 60.3 640x480 75.0 60.0 720x400 70.1 lshw -c video: *-display Beschreibung: VGA compatible controller Produkt: G96 [GeForce 9500 GS] Hersteller: NVIDIA Corporation Physische ID: 0 Bus-Informationen: pci@0000:01:00.0 Version: a1 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress vga_controller bus_master cap_list rom Konfiguration: driver=nouveau latency=0 Ressourcen: irq:16 memory:fa000000-faffffff memory:d0000000-dfffffff memory:f8000000-f9ffffff ioport:df00(Größe=128) memory:fb000000-fb07ffff Thanks for your help!

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  • error: you need to load kernel first

    - by Angelos318
    I made a clean install on my Sony Vaio laptop, of Ubuntu 11.10 and when the installation was ready, it prompted to remove the usb I was installing the distro from, and press enter to reboot. After this reboot the first thing I got was the following error: error: couldn't read file error: you need to load the kernel first Press any key to continue.. After that it throws me back to the Grub select screen: Ubuntu, with linux 3.0.0-14-generic-pae recovery mode previous linux versions (none since I made a clean install) memory test If i choose the first option it shows only a black screen and never loads anything. If i reboot the same thing happens. Could I repair this using boot-repair? Is there any other way? Note: I know nothing about linux code so i am a total noob on this one Update: boot-repair did not help Grub.cfg here: http://pastebin.com/GKLuDuhM Boot Info Script: http://pastebin.com/indARkKJ

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  • Selection of a mesh with arbitrary region

    - by Tigran
    Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the selction via Ray Tracing, or via Selection provided by OpenGL itself. But, for my users, considering that meshes can get wired surfaces, I need to implement a selection via a Arbitrary closed region, so all triangles that appears present inside that region has to be selected. To be more clear, here is screen shot: I want all triangles inside black polygon to be selected, identified, whatever in some way. How can I achieve that ?

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  • Detecting tile with height in isometric game

    - by Carlos Navarro
    I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in the screen, I take that values and pass them through a function (kind of f^-1) to get which tile it belongs to. This works perfectly. My problem is: imagine that I want some tiles to have a different height from others. In order to draw the tile itself its pretty simple, since the z-coordinate has no transformation in the isometric approach used in games (z'=z). BUT what if I want to calculate the tile coordinate (defined by X-tile and Y-tile) from the touch coordinates (x,y)? Any guess?

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  • WinXp display driver incorrect to boot iso ubuntu 12.04

    - by user285829
    I have Windows Xp on a HP Pavilion w/AMD Athlon 64 processor 3300+. I have downloaded Ubuntu 12.04 iso desktop. When trying to run Ubuntu, I get a line that says "sis 630 buss not detected. It continues and makes a blue screen, then says low graphics mode only and has a white screen. The HP has display adaptor sis 760, driver= 6.14.10.3671, 4/20/2005. I'm not familiar with ubuntu because I've never got it started as yet. Can the Ubuntu install process be changed to accept my sis 760 driver? I'm trying to make a Live CD(dvd) to run Ubuntu.

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  • Efficient way of detecting a touched object in a game?

    - by Pin
    Imagine a Sims-like 2D game for a touch based mobile phone where one can interact with virtually any object in the scene. How can I efficiently detect which object is being touched by the player? In my short experience, looping through all the visible objects in the scene and checking if they're touched has so far done the job, but when there may be many many moving objects in the screen that sounds kind of inefficient isn't it? Keeping the visible moving objects list can consume time in itself as one may have to loop through all of them each frame. Other solutions I've thought are: Spatial hashing. Divide the screen as a grid and place the visible objects in the corresponding bucket. Detection of the clicked object is fast but there's additional overhead for placing the objects in the correct bucket each frame. Maintaining a quad-tree. Moving objects have to be rearranged all the time, the previous solution looks better. What is usually done in this case?

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  • 10.10 Acer 7551g - hibernation and suspending don't work

    - by gonzunio
    Issue is quite the same like here, I've tried everything I found and nothing happens. If I use uswsusp, suspending works good, but graphics doesn't wake up, when I want to hibernate system, it tells me "Looking for splash system... none s2disk:snapshotting system" and nothing happens. I'm using ATI drivers, i've tried to disable kms, unload usb3 and network drivers, still nothing. Please help me, I don't want to come back to Windows after my 2-year-relationship with Linux. I can share all files I have with you, just help me.

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  • VNC Server not responsive after a few days

    - by assylias
    I am new to Ubuntu (11.10) - I installed Ubuntu on a box which has no screen and no keyboard. I connect to that box via tightvncserver. The box is mostly used as a file and media server (i.e. samba + XBMC). So far so good. I can connect via VNC to the box and take control of it. But after a few days, when trying to connect via VNC, I don't get a response. The media server is still on, ping is fine, but VNC is down. The only solution I have found is to plug a screen and keyboard and reboot. I am not sure how to diagnose the problem (maybe some log files?) or if this is just a configuration issue. Any help appreciated.

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  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

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  • How do I get to the maintenace shell?

    - by Narida
    I'm asking this because initially, my problem was this (power failure during installation, so I typed the following instructions in the maintenance shell: sudo mount -o remount,rw / sudo dpkg --configure a sudo mount -o remount,ro / sudo sync sudo reboot The first three lines worked, afterwards, my computer (a Dell Inspiron 530) got stalled for several hours, so I unplugged it. When I turned it on, the log in screen appeared, and after I try to write my password, it leads me back to the log screen. I must note that when I typed the first three lines during the maintenance shell mode, it said that the errors which were encountered during processing were: initscripts bluez gnome-bluetooth So, what do I have to do in order to get back to the maintenance shell so I can type code again? And, what code do I have to write in order to restore my computer? Thank you for your attention.

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  • Official Ubuntu 10.10 Manual Now Available [Free PDF Download]

    - by Asian Angel
    Do you know someone who is still learning about Ubuntu or is considering trying it out for the first time? Then here is the perfect book to help get them on their way. The Ubuntu Manual Team has recently completed and made available for download their comprehensive 158 page guide on the Ubuntu 10.10 release. If you would like to purchase a regular print copy of the manual click on the left side of the screen (Star Button). For the free PDF version use the right side of the screen (Download Now Button). Download the Getting Started With Ubuntu 10.10 PDF Manual [via Softpedia] Bonus You can also download PDF copies of the manual for Ubuntu 10.04 (First and Second Editions) on the alternate downloads page! Ubuntu Manual Project Alternate Downloads How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • uswsusp won't hibernate with freeplane and some websites open

    - by Richard
    I installed uswsusp on my laptop to hibernate faster, which works most of the time, but whenever I have freeplane (and some websites in firefox...can't recall which ones but can probably find some) it fails. In order to hibernate, I have to resort to closing the offending program or webpage - but this kinda ruins the point of hibernating... It fails when I try sudo s2disk in a terminal with freeplane open, but strangely works with sudo s2ram --force. When it fails, it simply switches to the black screen with s2disk: Snapshotting system but then returns to the login screen. When I enter my password, the hibernating indicator continues flashing but goes back to the desktop I left when trying to hibernate. When it works, it works as expected from hibernate, shutdown and resume. I saw another thread discuss fglrx modules and to include it in MODULE="fglrx" in /etc/default/acpi-support, but that hasn't helped me. I'm using Ubuntu 11.10 with an ATI graphics card on an Acer Aspire 6920.

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  • Open GL polygons not displaying

    - by Darestium
    I have tried to follow nehe's opengl tutorial lesson 2. I use sfml for my window creation. The problem I have is that both the triangle and the quad don't show up on the screen: #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app, const sf::Input &input); void renderCube(sf::Window *app, sf::Clock *clock); void renderGlScene(sf::Window *app); void init(); int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 2"); app.UseVerticalSync(false); init(); while (app.IsOpened()) { processEvents(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable z-buffer and read and write glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the screen and the depth buffer glLoadIdentity(); // Reset the view glTranslatef(-1.5f, 0.0f, -6.0f); // Move Left 1.5 units and into the screen 6.0 glBegin(GL_TRIANGLES); glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); glTranslatef(3.0f, 0.0f, 0.0f); glBegin(GL_QUADS); // Draw a quad glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glEnd(); } I would greatly appreciate it if someone could help me resolve my issue.

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  • Event Driven Programming 101

    - by JHarley1
    Good Morning, I previously asked the Q. of how Event Handlers Work (which I got a great answer for). I would now like to understand the basics of how are events are associated with on-screen objects? An explanation of how Events are associated with on Screen Objects: The application registers the Event, the Event Handler and the Component with the GUI Server. When an Event is detected the GUI Server has to link an Event to a Window and then to a Component, it then consults the Event / Component Table to identify which Handler (s) to be executed. I am having problems finding resources/papers that have mention of this process - especially of a Event / Component Table - can anyone clarify?

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  • Can not use keyboard on unity

    - by ikhsan
    Dear Ubuntu Community, currently I am using Ubuntu 14.04, and few hours ago, an update notifier prompted to install an update. After update finished, it ask for system restart, I think there is some kernel update etc. The problem start after restart, I can type password when login, but after entering unity desktop, my keyboard become suddenly unusable, system doesn't respond to any key press, after few minutes, it lock the screen automatically, but still I can't type password to unlock the screen. I tried to logout (mouse is working properly), and login again, try starting onscreen keyboard, but still have no luck, system still doesn't respond to the key press. I tried to login in console, and keyboard working well, tried to install xfce, and keyboard also working properly, keyboard also working properly when login to unity as guest, it only not working when I login using my account. I also try to reset unity config via unity-tweak-tool --reset-unity , but still no luck any suggestion to resolve this?

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  • Ubuntu 12.04LTS loads straight to terminal!! startx doesn't work!

    - by user293256
    I have been using ubuntu 12.04LTS for last few months, and now suddenly something has happened to it. As a result, terminal opens on every start up when I login . Although, if i login as a guest, it works fine. I have already used startx command, and tried reinstalling the desktop as well but it doesn't work! If I use ctrl+alt+f9, terminal screen vanishes and a black screen appears, and then nothing happens after that. ctrl+alt+f1 takes me to the command prompt. I know similar questions have been asked here, but i could not find a solution for my laptop. Please help!!

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  • Visual Studio 2010 - Faster Startup with /nosplash

    - by MikeParks
    I read a blog the other day about the /nosplash switch in Visual Studio. Apparently, it's been around a while and I'm a little late on finding out about it. I figured I'd share it for those of you that come across this and didn't know about it as well. Basically all it does is turn off the Visual Studio splash screen which speeds up initial startup time. It's not a big difference but every little bit helps. I choose speed over looks. You can set the switch by right clicking on Visual Studio, selecting Properties, and adding "/nosplash" on the target Property, so it will look like this: "C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /nosplash. Feel free to try it out and see if you like it. You can always change it back by just removing the /nosplash switch when you're done testing. There are plenty more Visual Studio switches out there but this is the main one that came in handy for me.   - Mike

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  • Browser window size statistics?

    - by Litso
    I was wondering, are there any statistics available on what size users have their browser set to nowadays? I know the screen resolutions (we have analytics, which shows those as well) but I doubt a lot of people with 1280*xxx and higher still browse full-screen though. My boss is determined to keep our website 900px wide though, because that way people with 1800*xxx resolutions can have two browser windows next to eachother without having to scroll horizontally. I have never seen anyone browse with two adjacent browser windows like that except here at my current job, so I'm kind of doubting whether this is the best decision or just his personal preference. Anyone that can help out here?

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  • Shader Model 3.0 not available

    - by Romy
    I have Acer 4745G with ATI HD 5650 1GB VRAM. After I installed the COD Black Ops trough Wine Playonlinux and successfully installed, and I play the game and then appear message "Shader Model 3.0 not available". I have installed ATI driver 11.8 when I trying this game. And then I'm trying to install the driver from menu "System Administration Additional Driver, it doesn't work. I cannot log in, in the screen appear only the text for log in. And then I uninstall it trough recovery mode. And then I download ATI driver 11.11 from official ATI/AMD website, and then I restart my computer and my screen appearing only text again. I'm using Ubuntu (Ultimate Edition) 11.04. How to overcome this problem?

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  • Windows Phone 8 Launch Event Summary

    - by Tim Murphy
    Today was the official coming out party for Windows Phone 8.  Below is a summary of the launch event.  There is a lot here to stay with me. They started with a commercial staring Joe Belfiore show how his Windows Phone 8 was personal too him which highlights something I think Microsoft has done well over the last couple of event: spotlight how Windows Phone is a different experience from other smartphones.  Joe actually called iPhone and Android “tired old metaphors" and explained that the idea around Windows Phone was to “reinvent the smartphone around you” as “the most personal smartphone operating system”.  The is the message that they need to drive home in their adds. The only real technical aspect we found out was that they have optimized the operating system around the dual core Qualcomm Snapdragon chip set.  It seems like all of the other hardware goodies had already been announced.  The remainder of the event was centered around new features of the OS and app announcements. So what are we getting?  The integrated features included lock screen live tile, Data Sense, Rooms and Kids corner.  There wasn’t a lot of information about it, but Joe also talked about apps not just having live tiles, but being live apps that could integrate with wallet and the hub. The lock screen will now be able to be personalized with live tile data or even a photo slide show.  This gives the lock screen an even better ability to give you the information you want to know before you even unlock the phone. The Kids Corner allows you as a parent to setup an area on your phone that you kids can go into an use it without disturbing your apps.  They can play games or use apps that you have designated and will only see those apps.  It even has a special lock screen gesture just for the kids corner. Rooms allow you to organize your phone around the groups of people in your life.  You get a shared calendar, a room wall as well as shared notes beyond just being able to send messages to a group.  You can also invite people not on the Windows Phone platform to access an online version of the room. Data Sense is a new feature that gives you better control and understanding of your data plan usage.  You can see which applications are using data and it can automatically adjust they way your phone behaves as you get close to your data limit. Add to these features the fact that the entire Windows ecosystem is integrated with SkyDrive and you have an available anywhere experience that is unequaled by any other platform.  Your document, photos and music are available on your Windows Phone, Window 8 device and Xbox.  SkyDrive also doesn’t limit how long you can keep files like the competing cloud platforms and give more free storage. It was interesting the way they made the launch event more personal.  First Joe brought out his own kids to demo the Kids Corner.  They followed this up by bringing out Jessica Alba to discuss her experience on the Windows Phone 8.  They need to keep putting a face on the product instead of just showing features as a cold list. Then we get to apps.  We knew that the new Skype was coming, but we found out that it was created in such a way that it can receive calls without running consistently in the background which would eat up battery.  This announcement was follow by the coming Facebook app that is optimized for Windows Phone 8.  As a matter of fact they indicated that just after launch the marketplace would have 46 out of the top 50 apps used by all smartphone platforms.  In a rational world this tide with over 120,000 apps currently in the marketplace there should be no more argument about the Windows Phone ecosystem. For those of us who develop for Windows Phone and weren’t on the early adoption program will finally get access to the SDK tomorrow after an announcement at Build (more waiting).  Perhaps we will get a few new features then. In the end I wouldn’t say there were any huge surprises, but I am really excited about getting my hands on the devices next month and starting to develop.  Stay tuned. del.icio.us Tags: Windows Phone,Windows Phone 8,Winodws Phone 8 Launch,Joe Belfiore,Jessica Alba

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