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  • Why can a struct defined inside a function not be used as functor to std::for_each?

    - by Oswald
    The following code won't compile. The compiler complains about *no matching function for call to for_each*. Why is this so? #include <map> #include <algorithm> struct Element { void flip() {} }; void flip_all(std::map<Element*, Element*> input) { struct FlipFunctor { void operator() (std::pair<Element* const, Element*>& item) { item.second->flip(); } }; std::for_each(input.begin(), input.end(), FlipFunctor()); } When I move struct FlipFunctor before function flip_all, the code compiles. Full error message: no matching function for call to ‘for_each(std::_Rb_tree_iterator<std::pair<Element* const, Element*> >, std::_Rb_tree_iterator<std::pair<Element* const, Element*> >, flip_all(std::map<Element*, Element*, std::less<Element*>, std::allocator<std::pair<Element* const, Element*> > >)::FlipFunctor)’

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  • Easiest way to use speex preprocessor in C#?

    - by eselk
    I need to use the speex preprocessor, and only the preprocessor in my VOIP app (don't need to use the codec). My app is written in C#. I think I know the easiest steps, but not sure where to find these items. Easiest in my opinion, if I can find these: Windows DLL that contains only the preprocessor functions, or if small enough in size I guess the entire speex library would be OK. So far I've only found binarys in EXE format, so if I can't find the binaries I'd have to install the compiler they use to build their source and probably several other libraries (as is my experience with most open source builds). C# versions of the header files, for pinvoking the DLL functions. So my question is, does anyone know where I can find these? I'm sure people have created these before, based on the huge number of speex users, just not able to find any on-line. Hope people don't think I'm lazy, I just hate doing this kind of "busy work" if I know many others have probably already done the exact same thing :) Update: I did find http://www.rarewares.org/files/others/libspeex-dll-1.2rc1.zip which includes libspeex.dll, but the DLL has no exports so not sure how they expect that to work. The other binaries they have are also just EXEs.

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  • multiple compiling errors with basic C++ application on VS2010 Beta 1

    - by ratata
    I just recently installed VS2010 Beta 1 from the Microsoft website , I started a basic C++ Win32 Console Application , that generated the following code: #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } I tried compiling the code just to see how it runs and just then I encountered several(over a 100) compiling errors. Here is the first part of the build output: 1>ClCompile: 1> stdafx.cpp 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2065: '_In_opt_z_' : undeclared identifier 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2143: syntax error : missing ')' before 'const' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): warning C4229: anachronism used : modifiers on data are ignored 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2182: '_invalid_parameter' : illegal use of type 'void' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2491: '_invalid_parameter' : definition of dllimport data not allowed 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2059: syntax error : ')' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(527): error C2065: '_In_opt_z_' : undeclared identifier 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(527): error C2143: syntax error : missing ')' before 'const' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(527): warning C4229: anachronism used : modifiers on data are ignored pastebin for the full list I thought maybe the include files got mixed up by some other compiler version I have installed previously( I have VS 2008 as well) so I reinstalled VS2010 just to overwrite the headers but that didn't do much. Thanks in advance for any help you might offer as I am helpless

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  • Pixel shader wierd compilation error

    - by ytrewq
    hi, I'm experiencing with shaders a bit and I keep getting this weird compilation error that's driving me crazy! the following pixel shader code snippet: DirectionVector = normalize(f3LightPosition[i] - PixelPos); LightVec = PixelNormal - DirectionVector; // Get the light strenght factor LightStrFactor = float(abs((LightVec.x + LightVec.y + LightVec.z) / 3.0f)); // TEST!!! LightStrFactor = 1.0f; // Add this light to the total light on this pixel LightVal += f4Light[i] * LightStrFactor; works perfectly, but as soon as i remove the "LightStrFactor = 1.0f;" line, i.e. letting 'LightStrFactor ' value be the result of the calculation above, it fails to compile the shader. LightStrFactor is a float LightVal & f4Light[i] are float4 All the rest are float3. my question is, besides why it doesn't compile, is how come DX compiler cares about the value of a float? even if my values are incorrect, shouldn't it be run-time? the shader compilation code is this: /* Compile the bitch */ if (FAILED(D3DXCompileShaderFromFile(fileName, NULL, NULL, "PS_MAIN", "ps_2_0", 0, &this->m_pCode, NULL, &this->m_constantTable))) GraphicException("Failed to compile pixel shader!"); // <-- gets here :( if (FAILED(g_D3dDevice->CreatePixelShader( (DWORD*)this->m_pCode->GetBufferPointer(), &this->m_hPixelShader ))) GraphicException("Failed to create pixel shader!"); this->m_fLoaded = true; any help is appreciated thanks!!! :]

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  • google appengine local datastore integration testing with spring

    - by mirror303
    Hi all, I want to write some integration tests to see how my spring-managed DAO's behave when talking to the appengine datastore. Following the spring manual I will be providing my test-classes with the proper annotations: @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = { "classpath:applicationContext.xml" }) After a lot of browsing I found this blog post dating back to august '09 from somebody doing exactly what I want to achieve. It involves writing a TestEnvironment class that implements ApiProxy.Environment plus talking to ApiProxyLocalImpl. However, if I look at the current docs (for version 1.3.1), it seems that this has been replaced by newing an instance of the framework provided LocalDatastoreServiceTestConfig which is passed to a LocalServiceTestHelper. It is too bad that the appengine docs don't show an example how to do this with JPA because then the spring wiring would be trivial. Trying to follow the route outlined in the blog posting has me running into a compiler messages telling me that classes such as ApiProxyLocalImpl are not visible by me. Hence, there must be a new way of doing it, which probably involves the LocalServiceTestHelper. My question: Does anybody know how? I know I will need to configure an EntityManagerFactory and provide it with the Datastore connection somehow... but how? :)

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  • Illegal start of expression?

    - by Fraser
    I'm trying to build a simple Android app that increments a number displayed every time a button is pressed, but I can't work out how to fix the "illegal start of expression" error I keep getting. My code: package com.clicker; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class Clicker extends Activity { private int clickerNumber = 0; private TextView clickerText; private Button clickerButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); clickerText = (TextView)findViewById(R.id.clickerText); final Button clickerButton = (Button)findViewById(R.id.clickerButton); clickerButton.setOnClickListener(new View.OnClickListener()); { public void onClick(); { clickerNumber = clickerNumber++; clickerText.setText(Integer.toString(clickerNumber)); } } } } And compiler output: compile: [javac] Compiling 2 source files to /home/fraser/Applications/Android/Code/Clicker/bin/classes [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:24: ')' expected [javac] clickerButton.setOnClickListener(new View.OnClickListener(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: ';' expected [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:29: ';' expected [javac] clickerText.setText(Integer.toString(clickerNumber))); [javac] ^ [javac] 5 errors

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  • Why do properties require explicit typing during compilation?

    - by ctpenrose
    Compilation using property syntax requires the type of the receiver to be known at compile time. I may not understand something, but this seems like a broken or incomplete compiler implementation considering that Objective-C is a dynamic language. The property "comment" is defined with: @property (nonatomic, retain) NSString *comment; and synthesized with: @synthesize comment; "document" is an instance of one of several classes which conform to: @protocol DocumentComment <NSObject> @property (nonatomic, retain) NSString *comment; @end and is simply declared as: id document; When using the following property syntax: stringObject = document.comment; the following error is generated by gcc: error: request for member 'comment' in something not a structure or union However, the following equivalent receiver-method syntax, compiles without warning or error and works fine, as expected, at run-time: stringObject = [document comment]; I don't understand why properties require the type of the receiver to be known at compile time. Is there something I am missing? I simply use the latter syntax to avoid the error in situations where the receiving object has a dynamic type. Properties seem half-baked.

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  • Casting generics and the generic type

    - by Kragen
    Consider, I have the following 3 classes / interfaces: class MyClass<T> { } interface IMyInterface { } class Derived : IMyInterface { } And I want to be able to cast a MyClass<Derived> into a MyClass<IMyInterface> or visa-versa: MyClass<Derived> a = new MyClass<Derived>(); MyClass<IMyInterface> b = (MyClass<IMyInterface>)a; But I get compiler errors if I try: Cannot convert type 'MyClass<Derived>' to 'MyClass<IMyInterface>' I'm sure there is a very good reason why I cant do this, but I can't think of one. As for why I want to do this - The scenario I'm imagining is one whereby you ideally want to work with an instance of MyClass<Derived> in order to avoid lots of nasty casts, however you need to pass your instance to an interface that accepts MyClass<IMyInterface>. So my question is twofold: Why can I not cast between these two types? Is there any way of keeping the niceness of working with an instance of MyClass<Derived> while still being able to cast this into a MyClass<IMyInterface>?

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  • Upgrade to Delphi 2010, or stick with Delphi 7 "forever"?

    - by tim11g
    I am an individual user of Delphi, starting back in the early Turbo Pascal days. I have quite a bit of code developed over the years, but I have never sold software commercially or used it for business. Historically, Borland supported the non-professional users with lower cost versions, but Embarcadero does not. As I consider upgrading to Delphi 2010, I am put off by the high price. Embarcadero is also trying to "encourage" upgrading by threatening to charge "new user" prices for upgrades after Dec 31st. I have several questions for the community to help me decide whether to upgrade. 1) I have read about difficulties updating existing code to support the unicode string types. I have no need for unicode strings, and I am happy with the string support in D7. Will I have to modify existing code and components just to re-compile under D2010? Or are there compiler options to allow backward compatibility if new string types are not required? 2) The main reason I'm considering upgrading is for IDE improvements, and to get access to new APIs added to Windows since 2002. Are there any Windows 7 APIs or capabilities that would be impossible to support from my programs compiled using using Delphi 7 (assuming appropriate JEDI API libraries, for example)? 3) Is there anything else about Delphi 2010 that is really compelling for someone who is primarily interested in Win32 apps, and not working with databases? I have read that D2010 is slow to load, and other versions between D7 and D2010 have had stability issues, and the help system was "broken". What is the biggest benefit to D2010?

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  • Will fixed-point arithmetic be worth my trouble?

    - by Thomas
    I'm working on a fluid dynamics Navier-Stokes solver that should run in real time. Hence, performance is important. Right now, I'm looking at a number of tight loops that each account for a significant fraction of the execution time: there is no single bottleneck. Most of these loops do some floating-point arithmetic, but there's a lot of branching in between. The floating-point operations are mostly limited to additions, subtractions, multiplications, divisions and comparisons. All this is done using 32-bit floats. My target platform is x86 with at least SSE1 instructions. (I've verified in the assembler output that the compiler indeed generates SSE instructions.) Most of the floating-point values that I'm working with have a reasonably small upper bound, and precision for near-zero values isn't very important. So the thought occurred to me: maybe switching to fixed-point arithmetic could speed things up? I know the only way to be really sure is to measure it, that might take days, so I'd like to know the odds of success beforehand. Fixed-point was all the rage back in the days of Doom, but I'm not sure where it stands anno 2010. Considering how much silicon is nowadays pumped into floating-point performance, is there a chance that fixed-point arithmetic will still give me a significant speed boost? Does anyone have any real-world experience that may apply to my situation?

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12

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  • Compile MonoDevelop 4.2.3

    - by user2942643
    I need help, I'm trying to compile monodevelop code, but when I use the command "./configure" tells me that I need to have installed a version of mono, but I have it installed [raven@localhost ~]$ mono -V Mono JIT compiler version 3.2.8 (tarball Fri May 30 08:15:47 CDT 2014) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen [raven@localhost ~]$ cd /home/raven/Downloads/monodevelop-4.2.3 [raven@localhost monodevelop-4.2.3]$ ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... gawk checking whether make sets $(MAKE)... yes checking how to create a ustar tar archive... gnutar checking whether to enable maintainer-specific portions of Makefiles... no checking for mono... /usr/local/bin/mono checking for gmcs... /usr/local/bin/gmcs checking for pkg-config... /usr/bin/pkg-config configure: error: You need mono 3.0.4 or newer [raven@localhost monodevelop-4.2.3]$

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  • Obtaining information about executable code from exe/pdb

    - by Miro Kropacek
    Hello, I need to extract code (but not data!) from classic win32 exe/dll files. It's clear I can't do this only with extraction of code segment content (because code segment contains also the data -- jump tables for example) and that I need some help from compiler. *.map files are nice but they only contain addresses of functions, i.e. the safest thing I can do is to start at that address and to process until the first return / jump instruction (because part of the function could be mentioned data) *.pdb files are better but I'm not sure what tools to use to extract information like this -- I took a look at DbgHelp and DIA SDK, the latter one seems to be the right tool but it doesn't look very simple. So my question/questions: To your knowledge, it is possible to extract information about code/data position (address + length) only via DbgHelp? If the DIA SDK is the only way, any idea what should I call for getting information like that? (that COM stuff is pretty heavy) Is there any other way? Of course my concern is about Visual Studio, C/C++ source compilation in the first place. Thanks for any hint.

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  • x86 CMP Instruction Difference

    - by Pindatjuh
    Question What is the (non-trivial) difference between the following two x86 instructions? 39 /r CMP r/m32,r32 Compare r32 with r/m32 3B /r CMP r32,r/m32 Compare r/m32 with r32 Background I'm building a Java assembler, which will be used by my compiler's intermediate language to produce Windows-32 executables. Currently I have following code: final ModelBase mb = new ModelBase(); // create new memory model mb.addCode(new Compare(Register.ECX, Register.EAX)); // add code mb.addCode(new Compare(Register.EAX, Register.ECX)); // add code final FileOutputStream fos = new FileOutputStream(new File("test.exe")); mb.writeToFile(fos); fos.close(); To output a valid executable file, which contains two CMP instruction in a TEXT-section. The executable outputted to "text.exe" will do nothing interesting, but that's not the point. The class Compare is a wrapper around the CMP instruction. The above code produces (inspecting with OllyDbg): Address Hex dump Command 0040101F |. 3BC8 CMP ECX,EAX 00401021 |. 3BC1 CMP EAX,ECX The difference is subtle: if I use the 39 byte-opcode: Address Hex dump Command 0040101F |. 39C1 CMP ECX,EAX 00401021 |. 39C8 CMP EAX,ECX Which makes me wonder about their synonymity and why this even exists.

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  • Visual Studio code metrics misreporting lines of code

    - by Ian Newson
    The code metrics analyser in Visual Studio, as well as the code metrics power tool, report the number of lines of code in the TestMethod method of the following code as 8. At the most, I would expect it to report lines of code as 3. [TestClass] public class UnitTest1 { private void Test(out string str) { str = null; } [TestMethod] public void TestMethod() { var mock = new Mock<UnitTest1>(); string str; mock.Verify(m => m.Test(out str)); } } Can anyone explain why this is the case? Further info After a little more digging I've found that removing the out parameter from the Test method and updating the test code causes LOC to be reported as 2, which I believe is correct. The addition of out causes the jump, so it's not because of braces or attributes. Decompiling the DLL with dotPeek reveals a fair amount of additional code generated because of the out parameter which could be considered 8 LOC, but removing the parameter and decompiling also reveals generated code, which could be considered 5 LOC, so it's not simply a matter of VS counting compiler generated code (which I don't believe it should do anyway).

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  • C++ stack in Objective-C++

    - by helixed
    I'd like to use a C++ stack type in Objective-C, but I'm running into some issues. Here's a sample of what I would like to do: #import <stack> #import <UIKit/UIKit.h> @interface A : NSObject { stack<SEL> selectorStack; } @end Unfortunately, this doesn't compile. After messing around with the code for a while and trying different things, I can't seem to find a way to accomplish this. Can somebody tell me the best way to use a C++ stack within an Objective-C object or if it's even possible? Thanks. UPDATE: Well, KennyTM's answer worked on my example file, but for some reason when I tried to rename the class it quit working. Here's the code I have right now: #import <stack> #import <UIKit/UIKit.h> @interface MenuLayer : NSObject { std::stack<SEL> selectorStack; } @end The compiler spits out the following errors: stack: No such file or directory expected specifier-qualifier-list before 'std'

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  • What's with the love of dynamic Languages

    - by Kibbee
    It seems that everybody is jumping on the dynamic, non-compiled bandwagon lately. I've mostly only worked in compiled, static typed languages (C, Java, .Net). The experience I have with dynamic languages is stuff like ASP (Vb Script), JavaScript, and PHP. Using these technologies has left a bad taste in my mouth when thinking about dynamic languages. Things that usually would have been caught by the compiler such as misspelled variable names and assigning an value of the wrong type to a variable don't occur until runtime. And even then, you may not notice an error, as it just creates a new variable, and assigns some default value. I've also never seen intellisense work well in a dynamic language, since, well, variables don't have any explicit type. What I want to know is, what people find so appealing about dynamic languages? What are the main advantages in terms of things that dynamic languages allow you to do that can't be done, or are difficult to do in compiled languages. It seems to me that we decided a long time ago, that things like uncompiled asp pages throwing runtime exceptions was a bad idea. Why is there is a resurgence of this type of code? And why does it seem to me at least, that Ruby on Rails doesn't really look like anything you couldn't have done with ASP 10 years ago?

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  • Using graphical ActiveX (COM) controls in WinForms project

    - by alex
    I have a collection (set) of ActiveX controls. I recieved them from our vendor company. I created a wrappers for them using tlbimp.exe and aximp.exe. All non-graphical controls work good. All graphical controls don't react on some methods. When I call their methods I get: TargetInvocativeException (InnerException is null). or Attempt to read/write protected memory. Our vendor company assure that their graphical activex controls work good. But they don't provide support service, so I have to find solution of my problem alone. And some more, All graphical activex controls don't react on mouseclick or any other mouse manipulations. But documentation says: it must change the color on mouse click. Maybe, someone have same symptoms and can help me ! I googled over that problem many pages but they don't help me. Maybe it's some Visual Studio settings or compiler options ? I use VS 2005.

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  • STLport crash (race condition, Darwin only?)

    - by Jonas Byström
    When I run STLport on Darwin I get a strange crash. (Haven't seen it anywhere else than on Mac, but exactly same thing crash on both i686 and PowerPC.) This is what it looks like in gdb: Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 21097] 0x000000010120f47c in stlp_std::__node_alloc_impl::_M_allocate () It may be some setting in STLport, I noticed that Mac.h and MacOSX.h seemed far behind on features. I also know that it it must be some type of race condition, since it doesn't occur just by calling this method (implicity called). The crash happens mainly when I push the system, running 10 simultaneous threads that do a lot of string handling. Other theories I come up with have to do with compiler flags (configure script) and g++ 4.2 bugs (seems like 4.4.3 isn't on Mac yet with Objective-C support, which I need to link with). HELP!!! :) Edit: I run unit tests, which do all sorts of things. This problem arise when I start 10 threads that push the system; and it always comes down to std::string::append which eventually boils down to _M_allocate. Since I can't even get a descent dump of the code that's causing the problem, I figure I'm doing something bad. Could it be so since it's trying to execute at instruction pointer 0x000...000? Are dynlibs built as DLLs in Windows with a jump table? Could it perhaps be that such a jump table has been overwritten for some reason? That would probably explain this behavior. (The code is huge, if I run out of other ideas, I'll post a minimum crashing sample here.)

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  • realloc() & ARC

    - by RynoB
    How would I be able to rewrite the the following utility class to get all the class string values for a specific type - using the objective-c runtime functions as shown below? The ARC documentation specifically states that realloc should be avoided and I also get the following compiler error on this this line: classList = realloc(classList, sizeof(Class) * numClasses); "Implicit conversion of a non-Objective-C pointer type 'void *' to '__unsafe_unretained Class *' is disallowed with ARC" The the below code is a reference to the original article which can be found here. + (NSArray *)classStringsForClassesOfType:(Class)filterType { int numClasses = 0, newNumClasses = objc_getClassList(NULL, 0); Class *classList = NULL; while (numClasses < newNumClasses) { numClasses = newNumClasses; classList = realloc(classList, sizeof(Class) * numClasses); newNumClasses = objc_getClassList(classList, numClasses); } NSMutableArray *classesArray = [NSMutableArray array]; for (int i = 0; i < numClasses; i++) { Class superClass = classList[i]; do { superClass = class_getSuperclass(superClass); if (superClass == filterType) { [classesArray addObject:NSStringFromClass(classList[i])]; break; } } while (superClass); } free(classList); return classesArray; } Your help will be much appreciated. Thanks

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  • operator<< overload,

    - by mr.low
    //using namespace std; using std::ifstream; using std::ofstream; using std::cout; class Dog { friend ostream& operator<< (ostream&, const Dog&); public: char* name; char* breed; char* gender; Dog(); ~Dog(); }; im trying to overload the << operator. I'm also trying to practice good coding. But my code wont compile unless i uncomment the using namespace std. i keep getting this error and i dont know. im using g++ compiler. Dog.h:20: error: ISO C++ forbids declaration of ‘ostream’ with no type Dog.h:20: error: ‘ostream’ is neither function nor member function; cannot be declared friend. if i add line using std::cout; then i get this error. Dog.h:21: error: ISO C++ forbids declaration of ‘ostream’ with no type. Can somebody tell me the correct way to overload the << operator with out using namespace std;

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  • Calculation Expression Parser with Nesting and Variables in ActionScript

    - by yuletide
    Hi There, I'm trying to enable dynamic fields in the configuration file for my mapping app, but I can't figure out how to parse the "equation" passed in by the user, at least not without writing a whole parser from scratch! I'm sure there is some easier way to do this, and so I'm asking for ideas! Basic idea: public var testString:String = "(#TOTPOP_CY#-#HISPOP_CY#)/#TOTPOP_CY#"; public var valueObject:Object = {TOTPOP_CY:1000, HISPOP_CY:100}; public function calcParse(eq:String):String { // do calculations return calculatedValue } So far, I was thinking of splitting the expression by either the operators, or maybe the variable tokens, but that gets rid of the parenthetical nesting. Alternatively, use a series of regex to search and replace each piece of the expression with its value, recursively running until only a number is left. But I don't think regex does math (i.e. replace "\d + \d" with the sum of the two numbers) Ideally, I'd just do a find/replace all variable names with their values, then run an eval(), but there's no eval in AS... eesh I downloaded some course materials for a course on compiler design, so maybe I'll just write a full-fledged calculator language and parser and port it over from the OTHER flex (the parser generator) :-D

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  • How do I create a multi-level TreeView using F#?

    - by TwentyMiles
    I would like to display a directory structure using Gtk# widgets through F#, but I'm having a hard time figuring out how to translate TreeViews into F#. Say I had a directory structure that looks like this: Directory1 SubDirectory1 SubDirectory2 SubSubDirectory1 SubDirectory3 Directory2 How would I show this tree structure with Gtk# widgets using F#? EDIT: gradbot's was the answer I was hoping for with a couple of exceptions. If you use ListStore, you loose the ability to expand levels, if you instead use : let musicListStore = new Gtk.TreeStore([|typeof<String>; typeof<String>|]) you get a layout with expandable levels. Doing this, however, breaks the calls to AppendValues so you have to add some clues for the compiler to figure out which overloaded method to use: musicListStore.AppendValues (iter, [|"Fannypack" ; "Nu Nu (Yeah Yeah) (double j and haze radio edit)"|]) Note that the columns are explicitly passed as an array. Finally, you can nest levels even further by using the ListIter returned by Append Values let iter = musicListStore.AppendValues ("Dance") let subiter = musicListStore.AppendValues (iter, [|"Fannypack" ; "Nu Nu (Yeah Yeah) (double j and haze radio edit)"|]) musicListStore.AppendValues (subiter, [|"Some Dude"; "Some Song"|]) |> ignore

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  • appengine local datastore integration testing with spring

    - by mirror303
    Hi all, I want to write some integration tests to see how my spring-managed DAO's behave when talking to the appengine datastore. Following the spring manual I will be providing my test-classes with the proper annotations: @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = { "classpath:applicationContext.xml" }) After a lot of browsing I found this blog post dating back to august '09 from somebody doing exactly what I want to achieve. It involves writing a TestEnvironment class that implements ApiProxy.Environment plus talking to ApiProxyLocalImpl. However, if I look at the current docs (for version 1.3.1), it seems that this has been replaced by newing an instance of the framework provided LocalDatastoreServiceTestConfig which is passed to a LocalServiceTestHelper. It is too bad that the appengine docs don't show an example how to do this with JPA because then the spring wiring would be trivial. Trying to follow the route outlined in the blog posting has me running into a compiler messages telling me that classes such as ApiProxyLocalImpl are not visible by me. Hence, there must be a new way of doing it, which probably involves the LocalServiceTestHelper. My question: Does anybody know how? I know I will need to configure an EntityManagerFactory and provide it with the Datastore connection somehow... but how? :)

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  • Scaling Literate Programming?

    - by Tetha
    Greetings. I have been looking at Literate Programming a bit now, and I do like the idea behind it: you basically write a little paper about your code and write down as much of the design decisions, the code probably surrounding the module, the inner workins of the module, assumptions and conclusions resulting from the design decisions, potential extension, all this can be written down in a nice way using tex. Granted, the first point: it is documentation. It must be kept up-to-date, but that should not be that bad, because your change should have a justification and you can write that down. However, how does Literate Programming Scale to a larger degree? Overall, Literate Programming is still just text. Very human readable text, of course, but still text, and thus, it is hard to follow large systems. For example, I reworked large parts of my compiler to use and some magic to chain compile steps together, because some "x.register_follower(y); y.register_follower(z); y.register_follower(a);..." got really unwieldy, and changing that to x y z a made it a bit better, even though this is at its breaking point, too. So, how does Literate Programming scale to larger systems? Does anyone try to do that? My thought would be to use LP to specify components that communicate with each other using event streams and chain all of these together using a subset of graphviz. This would be a fairly natural extension to LP, as you can extract a documentation -- a dataflow diagram -- from the net and also generate code from it really well. What do you think of it? -- Tetha.

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