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Search found 34 results on 2 pages for 'miro kropacek'.

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  • How do you Install the Latest Release of Miro?

    - by Brenton Horne
    In the software centre the latest release of Miro available is 4.0.4 whereas the latest release of Miro is 5.0.4. How do I download 5.0.4 on 12.10? I have tried following the guide at http://www.getmiro.com/download/for-ubuntu/ (and thus have already run sudo add-apt-repository ppa:pcf/miro-releases) but it failed and when I tried to run sudo apt-get update I received the error: W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • which default.list should i modify for default applications and what are the differences between the 2

    - by damien
    I would like to add miro to the default application GUI in system settings/default applications.I added ;miro.desktopnext to all rhythmbox.desktop entries eventually discovering if it was not added to audio/x-vorbis+ogg=rhythmbox.desktop as audio/x-vorbis+ogg=rhythmbox.desktop;miro.desktop it would not appear in the system settings/default applications drop down list for audio. I can find default.list in either /etc/gnome/defaults.list or /usr/share/applications/defaults.list modifying either gives me the same results.What is the difference and which is the correct list to modify?

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  • Tool for search, watch and download youtube videos on Ubuntu

    - by Mike
    I am looking for a tool like MacTubes for Ubuntu. MacTubes is a mac app that can search, watch and download youtube videos. The great advantage of this app is that it searches youtube and shows all videos available there and allows you to select all and download everything fast and easy. MacTubes is so awesome that it also converts the video to MP4 and downloads the HD version of a video when available. I use this on my mac, but my sister uses Linux and I am looking for something like that for her. I have tried Miro, but Miro's search feature is bad as hell. I search for something using MacTubes and it shows me 1600 results. The same search under Miro shows me 40 results. Miro never shows more than one page of results. I prefer it to be an application with a GUI, instead of command line, because my sister's proficiency in Linux is not that good. Any suggestions? Thanks.

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  • Rewrite document.location without loading

    - by Miro
    I am developing a system which is 100% ajax, except of course, the first request. I am interested in changing the address in document.location, using javascript. But I don't want the browser to load the page on that "new" location. Does anyone know how I can do this? miro

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  • Can frequent state changes decrease rendering performance?

    - by Miro
    Can frequent texture and shader binding decrease rendering performance? "Frequent" binding example: for object for material in object render part of object using that material "Low count" binding example: for material for object in material render part of object using that material I'm planning to use an octree later and with this "low count" method of rendering it can drastically increase memory consumption. So is it good idea?

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  • Ask for Budget vs. Give Proposal

    - by Miro
    Should I ask a prospect what his budget is or just give out a price? He need: "a new web site, with nice effects but at same time very simple & funtional for my costumers & guests" It's a 5 page website for mp3 guided tour with 2-3 paragraphs of text on each page and 5-8 images on total + logo that needs redesign. It's my first 'over distance' job. (I don't know the guy personally and have never met him) Please let me know what is a good practice and how to proceed. P.S. Also what is an average price for Simple 5 page Flash website with some custom graphics. Thanks

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Does use of simple shaders improve performace/battery life?

    - by Miro
    I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things. Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance. Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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  • RESTFul: state changing actions

    - by Miro Svrtan
    I'am planning to build RESTfull API but there are some architectural questions that are creating some problems in my head. Adding backend bussiness logic to clients is option that I would like to avoid since updating multiple client platforms is hard to maintain in real time when bussiness logic can rapidly change. Lets say we have article as a resource ( api/article ), how should we implement actions like publish, unpublish,activate or deactivate and so on but to try to keep it as simple as possible? 1) Should we use api/article/{id}/{action} since a lot of backend logic can happen there like pushing to remote locations or change of multiple properties. Probably the hardest thing here is that we need to send all article data back to API for updating and multiuser work could not be implemented. For instance editor could send 5 seconds older data and overwrite fix that some other journalist just did 2 seconds ago and there is no way that I could explain to clients this since those publishing an article is really not in any way connected to updating the content. 2) Creating new resource can also be an option, api/article-{action}/id , but then returned resource would not be article-{action} but article which I'am not sure if this is proper. Also in server side code article class is handling actuall work on both resource and I'm not sure if this goes against RESTfull thinking Any suggestions are welcomed..

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • How do I design a game framework for fast reaction to user input?

    - by Miro
    I've played some games at cca 30 fps and some of them had low reaction time - cca 0.1sec. I hadn't knew why. Now when I'm designing my framework for crossplatform game, I know why. Probably they've been preparing new frame during rendering the previous. RENDER 1 | RENDER 2 | RENDER 3 | RENDER 4 PREPARE 2 | PREPARE 3 | PREPARE 4 | PREPARE 5 I see first frame when second frame is being rendered and third frame being prepared. If I react in that time to 1st frame it will result in forth frame. So it takes 3/FPS seconds to appear results. In 30 fps it would be 100ms, what is quite bad. So i'm wondering what should I design my framework to response to user interaction quickly?

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

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  • Obtaining information about executable code from exe/pdb

    - by Miro Kropacek
    Hello, I need to extract code (but not data!) from classic win32 exe/dll files. It's clear I can't do this only with extraction of code segment content (because code segment contains also the data -- jump tables for example) and that I need some help from compiler. *.map files are nice but they only contain addresses of functions, i.e. the safest thing I can do is to start at that address and to process until the first return / jump instruction (because part of the function could be mentioned data) *.pdb files are better but I'm not sure what tools to use to extract information like this -- I took a look at DbgHelp and DIA SDK, the latter one seems to be the right tool but it doesn't look very simple. So my question/questions: To your knowledge, it is possible to extract information about code/data position (address + length) only via DbgHelp? If the DIA SDK is the only way, any idea what should I call for getting information like that? (that COM stuff is pretty heavy) Is there any other way? Of course my concern is about Visual Studio, C/C++ source compilation in the first place. Thanks for any hint.

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  • Comparison tool with easy line insertion

    - by Miro Kropacek
    Back in good old days I used to use a tool for file comparison with one incredible feature -- you open file1, file2, see a difference, no magic here. But then you could insert an empty line(s) into file1 with one keyboard combo and into file2 with another keyboard combo. So you could easily adjust how are C / asm function aligned in case diff engine failed to recognize similar stuff. Of course, after the adjust (insertion / removal of one or more lines in either file) whole diff was "recalculated". I fail to find similar feature in diff, KDiff, ... I'd prefer Linux app but I'm OK with Windows app as last resort... Thanks for any hint!

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  • How to read arbitrary number of values using std::copy?

    - by Miro Kropacek
    Hi, I'm trying to code opposite action to this: std::ostream outs; // properly initialized of course std::set<int> my_set; // ditto outs << my_set.size(); std::copy( my_set.begin(), my_set.end(), std::ostream_iterator<int>( outs ) ); it should be something like this: std::istream ins; std::set<int>::size_type size; ins >> size; std::copy( std::istream_iterator<int>( ins ), std::istream_iterator<int>( ins ) ???, std::inserter( my_set, my_set.end() ) ); But I'm stuck with the 'end' iterator -- input interators can't use std::advance and neither I can use two streams with the same source... Is there any elegant way how to solve this? Of course I can use for loop, but maybe there's something nicer :)

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  • ZTE ZXDSL 831 Series firmware update

    - by Eugenio Miró
    Hi everybody! I'm having a problem with my broadband connection established through a ZTE ZXDSL 831 Series DSL modem and wandered if a firmware update could help me fix that. The networking problem is not important at this point but my question is where to find this modem firmware updates because ZTE does not provide the bits. Does anyone know where I can find it? Thanks in advance!

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  • Robocopy unilog output is gibberish

    - by miro
    I tried to get robocopy in Windows 7 to generate a Unicode log, since I have files with Unicode characters. The command I used: robocopy C:\mysource D:\mydest /mir /unilog:backup.log /tee File the copy works and the onscreen output is correct, the log file itself just contains gibberish. This is regardless of whether I use the Command Prompt or the Powershell. What gives? Am I doing something wrong?

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  • How can I set Windows Developer Preview resolution to 1920x1080 screen resolution

    - by Eugenio Miró
    I have a new monitor which I'm sharing between two computers: a laptop with Windows 7 (Win7 from now on) and a home assembled desktop with Windows Developer Preview (WinDev from now on). Win7 recognizes the monitor resolution of 1920x1080, and many others. WinDev doesn't; the best resolution I get on that OS is 1600x1200. Win7 has: Mobile Intel 965 Express video Generic PnP Monitor as monitor #2 WinDev has: MSI NVidia 9600GT with 1Gb RAM video Generic Non PnP Monitor I'm using Belkin Flip USB to share the monitor between boxes

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  • WAN interface responds as LAN when request comes from LAN, is that correct?

    - by Eugenio Miró
    Hi Everyone! I have a problem with my router/modem. I've published an HTTP service from one of my internal computers and when I access the service from the internal lan using the external IP address the modem responds instead of redirecting the call to the forwarded port. I can access the service from outside however, but from the internal network the modem responds to my calls. I'm using a ZTE ZXDSL 831 Series modem with ZXDSL 831IIV7.5.1e_E09_BR1 firmware. Thanks in advance!

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  • IIS 7 - The virtual path 'null' maps to another application, which is not allowed

    - by Miro
    I have run into issue when set up IIS 7 Farm for Load balancing. Add 4 server to IIS Farm with appropriate ports(8080,8081,8082,8083). Also add Inbound rule for IIS Farm. The Tomcat instances listens these ports. When i'm opening url(which i set on inbound rule), i got the following exception: The virtual path 'null' maps to another application, which is not allowed. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [ArgumentException: The virtual path 'null' maps to another application, which is not allowed.] System.Web.CachedPathData.GetVirtualPathData(VirtualPath virtualPath, Boolean permitPathsOutsideApp) +8839122 System.Web.HttpContext.GetFilePathData() +36 System.Web.HttpContext.GetConfigurationPathData() +26 System.Web.Configuration.RuntimeConfig.GetConfig(HttpContext context) +43 System.Web.Configuration.CustomErrorsSection.GetSettings(HttpContext context, Boolean canThrow) +41 System.Web.HttpResponse.ReportRuntimeError(Exception e, Boolean canThrow, Boolean localExecute) +101 System.Web.HttpContext.ReportRuntimeErrorIfExists(RequestNotificationStatus& status) +538 How can i solve this issue?

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  • How to subscribe to a youtube feed from linux command line?

    - by Tim
    I want to subscribe to a youtube channel and automatically download new videos to my linux machine. I know I could do this e.g. with miro, but I will not watch the videos using Miro, want to choose the quality and would like to run it as a cronjob. It should be able to: know which feed entries are new and not download old entries resume (or at least redownload) failed/incomplete downloads from older sessions Are there any complete solutions for this? If not it would be enough for me (maybe even preferable) to just have a command line rss reader that remembers which entries have already been there and writes the new video urls (e.g. http://www.youtube.com/watch?v=FodYFMaI4vQ&feature=youtube_gdata from http://gdata.youtube.com/feeds/api/users/tedxtalks/uploads) into a file. I could then accomplish the rest using a bash script and youtube-dl. What would be programs usable for this purpose?

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