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  • How can I have multiple browsing sessions in Google Chrome?

    - by daviesgeek
    I often need multiple browsing sessions for logging into multiple services with different accounts at one time. I don't want to have to use multiple browsers, nor do I want to use a different release of Google Chrome. I would be open to running multiple instances of Google Chrome. However, I've tried using open -na Google\ Chrome and it won't open a second instance. Is there a way to do this on a Mac with Google Chrome?

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  • What are the differences between the "generic" and "server" kernel images provided by Ubuntu?

    - by dcrosta
    In particular, I'm wondering if there are any patches or config adjustments made to the disk cache size in the server edition. I'm running on a small system (256M RAM), and would like to experiment with keeping the disk cache size smaller so that there's more memory available for applications. I've found this page at Ubuntu's website, which neither answers my questions nor is about the 9.04 release.

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  • Windows 8 install fails

    - by HackToHell
    I have the windows 8 release preview 32 bit iso and it fails to install when booted out of a flash drive, it copies the files and the boot loader installs but the install hangs when I boot into Windows 8 the first time, it simply keeps on spinning forever. I did a vhd install of Windows 8 developer preview and it installed fine. Looking at the partition from Windows 7, I can see that the files are present.

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  • Alternative Remote Desktop Software

    - by squillman
    What are good alternatives to the Windows builtin remote desktop client? I have tried Terminals and it is great but I've have run into numerous bugs with the latest release (currently 1.7e). Can anyone recommend an alternative similar to Terminals? EDIT (in response to Adam Gibbins' answer): One of the biggest things I'm looking for is session management and a tabbed environment similar to the Terminals interface.

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  • List installed packages with the repo they came from?

    - by Sandra
    With rpm it is possible to list installed packages with additional info rpm -qa --queryformat "%-35{NAME} %-35{DISTRIBUTION} %{VERSION}-%{RELEASE}\n" | sort -k 1,2 -t " " -i which will produce something like xorg-x11-drv-ur98 (none) 1.1.0-1.1 xorg-x11-drv-vesa CentOS-5 1.3.0-8.3.el5 xorg-x11-drv-vga (none) 4.1.0-2.1 xorg-x11-drv-via (none) 0.2.1-9 On Ubnutu server would I like to list all installed packages and show from which repository in came from. Can that be done?

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  • How do I determine the linux server software/version and email server software/version running

    - by rwilkins
    I just inherited this a single linux box running pop/smtp for a small office (25 users). I'm new to Linux. I think the box is running Debian GNU/Linux 5.0 as the server (this is bannered accross the screen occassionally) but not sure of the release/kernal/build etc. I need to be certain of both the server os and email linux versions in order to perform research, admin and support. Any help/pointers on how to do this is much appreciated.

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  • Is there a way to simulate gestures for non-touchscreen users?

    - by m-y
    How are users able to actually use features such as pinching if they don't have touchscreen monitors? I ask this because: I plan to use Windows 8 on my desktop, and I want to get the full use of any applications I download. I want to ensure that if I ever release any application I develop to the windows store that there is a way for my users to get around this situation (no touchscreen for multitouch events).

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  • Where to find a tag based file manager?

    - by samoanbiscuit
    I'm a CS uni student in a country with limited bandwidth, and I find that I download files (particularly install files) for reuse\reinstallation\giving to my friends.. I've kept these files in different folders, and now find it extremely hard to find them, and keeping track of obselete files (the almost weekly releases of iTunes versions, or latest 7zip release or the .Net framework installers). What I would like to find is a file manager that could support tags, so instead of hierachical folders, i could find\view files according to their tags...

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  • What are the implications of Nvidia's "the way it's meant to be played"?

    - by Mike Pateras
    I have an AMD Radeon 5850 (about to be 2), and today I read that Rift is a member of Nvidia's "the way it's meant to be played" program. It was suggested that as such the developers would not be speaking with or working directly with AMD for optimization, and that it would be unlikely that Crossfire support would be added until the game's release. Are any of these implications likely? Or does it just mean that Nvidia is working closely with the developers for optimization and marketing support?

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  • What's new in Puppet since 2007?

    - by BCS
    I've got a copy of the Pulling Strings with Puppet book (written in 2007) but given that it has a bunch of equivocal language, I'm wonder how much has changed since then? I've found this Release Notes page and a (short) summery table at the top of the language tutorial but neither have dates, so I don't know where to start (and the more detailed notes make for rather dry reading). Does anyone know of a page that list thing that have changed since that book was published?

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  • How to manually check Ubuntu version? (e.g. from hard drive)

    - by tkoomzaaskz
    There is a fast way to check ubuntu version of the system: $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric But what are the files that store this information and how can I access them? Particularly, I've got an old partition with a dead Linux lying there and I would like to check what was its Ubuntu version. lsb_release -a shows my current Linux version only...

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  • Bluetooth not working in Windows 8

    - by Santhoshkumar
    I am using Windows 8 Enterprise edition. Bluetooth is not detected by the OS and drivers. I tried to install Windows 7 bluetooth drivers, but it says no bluetooth device is detected. If I change to Windows 7 without any driver, bluetooth is working. This issue exists in developer preview, consumer preview and release preview. I don't know how to turn on bluetooth. System Config : 3Gp ram, Core2Duo processor.

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  • How do I upgrade mongodb 1.8 to 2.2 on ubuntu?

    - by Alex Waters
    Following this guide: http://docs.mongodb.org/manual/tutorial/install-mongodb-on-ubuntu/ I ended up with mongodb 18 on my Ubuntu 10.04. I've just read the 2.2 mongodb release notes on upgrading and it says to just replace the binary. Would that be /usr/lib/mongodb/mongod ? It looks like the 2.2 tar has several files I might need to copy over: mongo, mongod, mongoexport, mongodump, mongofiles, mongoimport, mongorestore, mongos, xulwrapper Can I just copy and paste all of those over to replace the old versions of those files?

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  • Why is ksoftirqd using 100% of the CPU?

    - by Yegor
    Running FC release 12. Im alaways seeing ksoftirqd/x (x being 0-9) at the top of the processlist, with 100% cpu. The server has a bonded 2gbit connection, serving files from an SSD array. Currently its using 1.6gbit. Server load is ~ 1.5 (dual quad core). iowait is non-existent.

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  • Draw a Custom cell for tableview ( uitableview ) , with changed colors and separator color and width

    - by Madhup
    Hi, I want to draw the background of a UITableViewCell which has a grouped style. The problem with me is I am not able to call the -(void)drawRect:(CGRect)rect or I think it should be called programmatically... I have taken code from following link . http://stackoverflow.com/questions/400965/how-to-customize-the-background-border-colors-of-a-grouped-table-view/1031593#1031593 // // CustomCellBackgroundView.h // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> typedef enum { CustomCellBackgroundViewPositionTop, CustomCellBackgroundViewPositionMiddle, CustomCellBackgroundViewPositionBottom, CustomCellBackgroundViewPositionSingle } CustomCellBackgroundViewPosition; @interface CustomCellBackgroundView : UIView { UIColor *borderColor; UIColor *fillColor; CustomCellBackgroundViewPosition position; } @property(nonatomic, retain) UIColor *borderColor, *fillColor; @property(nonatomic) CustomCellBackgroundViewPosition position; @end // // CustomCellBackgroundView.m // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import "CustomCellBackgroundView.h" static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight); @implementation CustomCellBackgroundView @synthesize borderColor, fillColor, position; - (BOOL) isOpaque { return NO; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // Drawing code CGContextRef c = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(c, [fillColor CGColor]); CGContextSetStrokeColorWithColor(c, [borderColor CGColor]); CGContextSetLineWidth(c, 2.0); if (position == CustomCellBackgroundViewPositionTop) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, maxy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, maxy, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, maxy); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionBottom) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, miny); CGContextAddArcToPoint(c, minx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, maxx, miny, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, miny); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionMiddle) { CGFloat minx = CGRectGetMinX(rect) , maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, miny); CGContextAddLineToPoint(c, maxx, miny); CGContextAddLineToPoint(c, maxx, maxy); CGContextAddLineToPoint(c, minx, maxy); CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionSingle) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , midy = CGRectGetMidY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, midy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, midy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, minx, maxy, minx, midy, ROUND_SIZE); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } } - (void)dealloc { [borderColor release]; [fillColor release]; [super dealloc]; } @end static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight) { float fw, fh; if (ovalWidth == 0 || ovalHeight == 0) {// 1 CGContextAddRect(context, rect); return; } CGContextSaveGState(context);// 2 CGContextTranslateCTM (context, CGRectGetMinX(rect),// 3 CGRectGetMinY(rect)); CGContextScaleCTM (context, ovalWidth, ovalHeight);// 4 fw = CGRectGetWidth (rect) / ovalWidth;// 5 fh = CGRectGetHeight (rect) / ovalHeight;// 6 CGContextMoveToPoint(context, fw, fh/2); // 7 CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);// 8 CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);// 9 CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);// 10 CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // 11 CGContextClosePath(context);// 12 CGContextRestoreGState(context);// 13 } but the problem is my drawRect is not getting called automatically......... I am doing it like this. CustomCellBackgroundView *custView = [[CustomCellBackgroundView alloc] initWithFrame:CGRectMake(0,0,320,44)]; [cell setBackgroundView:custView]; [custView release]; and doing this gives me transparent cell. I tried and fought with code but could get any results. Please help me out. I am really having no idea how this code will run.

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  • iPhone - UIImage Leak, CGBitmapContextCreateImage Leak

    - by bbullis21
    Alright I am having a world of difficulty tracking down this memory leak. When running this script I do not see any memory leaking, but my objectalloc is climbing. Instruments points to CGBitmapContextCreateImage create_bitmap_data_provider malloc, this takes up 60% of my objectalloc. This code is called several times with a NSTimer. //GET IMAGE FROM RESOURCE DIR NSString * fileLocation = [[NSBundle mainBundle] pathForResource:imgMain ofType:@"jpg"]; NSData * imageData = [NSData dataWithContentsOfFile:fileLocation]; UIImage * blurMe = [UIImage imageWithData:imageData]; NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; UIImage * scaledImage = [blurMe _imageScaledToSize:CGSizeMake(blurMe.size.width / dblBlurLevel, blurMe.size.width / dblBlurLevel) interpolationQuality:3.0]; UIImage * labelImage = [scaledImage _imageScaledToSize:blurMe.size interpolationQuality:3.0]; UIImage * imageCopy = [[UIImage alloc] initWithCGImage:labelImage.CGImage]; [pool drain]; // deallocates scaledImage and labelImage imgView.image = imageCopy; [imageCopy release]; Below is the blur function. I believe the objectalloc issue is located in here. Maybe I just need a pair of fresh eyes. Would be great if someone could figure this out. Sorry it is kind of long... I'll try and shorten it. @implementation UIImage(Blur) - (UIImage *)blurredCopy:(int)pixelRadius { //VARS unsigned char *srcData, *destData, *finalData; CGContextRef context = NULL; CGColorSpaceRef colorSpace; void * bitmapData; int bitmapByteCount; int bitmapBytesPerRow; //IMAGE SIZE size_t pixelsWide = CGImageGetWidth(self.CGImage); size_t pixelsHigh = CGImageGetHeight(self.CGImage); bitmapBytesPerRow = (pixelsWide * 4); bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); colorSpace = CGColorSpaceCreateDeviceRGB(); if (colorSpace == NULL) { return NULL; } bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { CGColorSpaceRelease( colorSpace ); } context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst ); if (context == NULL) { free (bitmapData); } CGColorSpaceRelease( colorSpace ); free (bitmapData); if (context == NULL) { return NULL; } //PREPARE BLUR size_t width = CGBitmapContextGetWidth(context); size_t height = CGBitmapContextGetHeight(context); size_t bpr = CGBitmapContextGetBytesPerRow(context); size_t bpp = (CGBitmapContextGetBitsPerPixel(context) / 8); CGRect rect = {{0,0},{width,height}}; CGContextDrawImage(context, rect, self.CGImage); // Now we can get a pointer to the image data associated with the bitmap // context. srcData = (unsigned char *)CGBitmapContextGetData (context); if (srcData != NULL) { size_t dataSize = bpr * height; finalData = malloc(dataSize); destData = malloc(dataSize); memcpy(finalData, srcData, dataSize); memcpy(destData, srcData, dataSize); int sums[5]; int i, x, y, k; int gauss_sum=0; int radius = pixelRadius * 2 + 1; int *gauss_fact = malloc(radius * sizeof(int)); for (i = 0; i < pixelRadius; i++) { .....blah blah blah... THIS IS JUST LONG CODE THE CREATES INT FIGURES ........blah blah blah...... } if (gauss_fact) { free(gauss_fact); } } size_t bitmapByteCount2 = bpr * height; //CREATE DATA PROVIDER CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, srcData, bitmapByteCount2, NULL); //CREATE IMAGE CGImageRef cgImage = CGImageCreate( width, height, CGBitmapContextGetBitsPerComponent(context), CGBitmapContextGetBitsPerPixel(context), CGBitmapContextGetBytesPerRow(context), CGBitmapContextGetColorSpace(context), CGBitmapContextGetBitmapInfo(context), dataProvider, NULL, true, kCGRenderingIntentDefault ); //RELEASE INFORMATION CGDataProviderRelease(dataProvider); CGContextRelease(context); if (destData) { free(destData); } if (finalData) { free(finalData); } if (srcData) { free(srcData); } UIImage *retUIImage = [UIImage imageWithCGImage:cgImage]; CGImageRelease(cgImage); return retUIImage; } The only thing I can think of that is holding up the objectalloc is this UIImage *retUIImage = [UIImage imageWithCGImage:cgImage];...but how to do I release that after it has been returned? Hopefully someone can help please.

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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  • Changing CSS on the fly in a UIWebView on iPhone

    - by Shaggy Frog
    Let's say I'm developing an iPhone app that is a catalogue of cars. The user will choose a car from a list, and I will present a detail view for the car, which will describe things like top speed. The detail view will essentially be a UIWebView that is loading an existing HTML file. Different users will live in different parts of the world, so they will like to see the top speed for the car in whatever units are appropriate for their locale. Let's say there are two such units: SI (km/h) and conventional (mph). Let's also say the user will be able to change the display units by hitting a button on the screen; when that happens, the detail screen should switch to show the relevant units. So far, here's what I've done to try and solve this. The HTML might look something like this: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> <head> <title>Some Car</title> <link rel="stylesheet" media="screen" type="text/css" href="persistent.css" /> <link rel="alternate stylesheet" media="screen" type="text/css" href="si.css" title="si" /> <link rel="alternate stylesheet" media="screen" type="text/css" href="conventional.css" title="conventional" /> <script type="text/javascript" src="switch.js"></script> </head> <body> <h1>Some Car</h1> <div id="si"> <h2>Top Speed: 160 km/h</h2> </div> <div id="conventional"> <h2>Top Speed: 100 mph</h2> </div> </body> The peristent stylesheet, persistent.css: #si { display:none; } #conventional { display:none; } The first alternate stylesheet, si.css: #si { display:inline; } #conventional { display:none; } And the second alternate stylesheet, conventional.css: #si { display:none; } #conventional { display:inline; } Based on a tutorial at A List Apart, my switch.js looks something like this: function disableStyleSheet(title) { var i, a; for (i = 0; (a = document.getElementsByTagName("link")[i]); i++) { if ((a.getAttribute("rel").indexOf("alt") != -1) && (a.getAttribute("title") == title)) { a.disabled = true; } } } function enableStyleSheet(title) { var i, a; for (i = 0; (a = document.getElementsByTagName("link")[i]); i++) { if ((a.getAttribute("rel").indexOf("alt") != -1) && (a.getAttribute("title") == title)) { a.disabled = false; } } } function switchToSiStyleSheet() { disableStyleSheet("conventional"); enableStyleSheet("si"); } function switchToConventionalStyleSheet() { disableStyleSheet("si"); enableStyleSheet("conventional"); } My button action handler looks something like this: - (void)notesButtonAction:(id)sender { static BOOL isUsingSi = YES; if (isUsingSi) { NSString* command = [[NSString alloc] initWithString:@"switchToSiStyleSheet();"]; [self.webView stringByEvaluatingJavaScriptFromString:command]; [command release]; } else { NSString* command = [[NSString alloc] initWithFormat:@"switchToConventionalStyleSheet();"]; [self.webView stringByEvaluatingJavaScriptFromString:command]; [command release]; } isUsingSi = !isUsingSi; } Here's the first problem. The first time the button is hit, the UIWebView doesn't change. The second time it's hit, it looks like the conventional style sheet is loaded. The third time, it switches to the SI style sheet; the fourth time, back to the conventional, and so on. So, basically, only that first button press doesn't seem to do anything. Here's the second problem. I'm not sure how to switch to the correct style sheet upon initial load of the UIWebView. I tried this: - (void)webViewDidFinishLoad:(UIWebView *)webView { NSString* command = [[NSString alloc] initWithString:@"switchToSiStyleSheet();"]; [self.webView stringByEvaluatingJavaScriptFromString:command]; [command release]; } But, like the first button hit, it doesn't seem to do anything. Can anyone help me with these two problems?

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  • Jquery qtip ajax issue

    - by user272899
    Hi All, I am trying to post the value of an input box (In this case a imdb link) to my imdbgrabber.php page and have it return the info of that movie into a qtip box. Everything works fine until i try and post the variable to the imdbgrabber page. This is the code. Javascript: var link = $("#link").val(); var imdbLink = 'link='+ link; $(".moviebox").qtip({ style: { name: 'cream' }, content: { method: 'GET', data: imdbLink, url: '/includes/imdbgrabber.php', text: '<img class="throbber" src="/images/loading.gif" alt="Loading..." />' }, position: { corner: { target: 'bottomright', tooltip: 'bottomleft' } } }); HTML: <!--start moviebox--> <div class="moviebox"> <a href="#"> <img src="http://1.bp.blogspot.com/_mySxtRcQIag/S6deHcoChaI/AAAAAAAAObc/Z1Xg3aB_wkU/s200/rising_sun.jpg" /> <form method="get" action=""> <input type="text" name="link" id="link" style="display:none" value="http://www.imdb.com/title/tt0367882"/> </form> </a> </div> <!--end moviebox--> and finally the php: <?php $url=$_GET['link']; //$url = 'http://www.imdb.com/title/tt0367882/'; //get the page content $imdb_content = get_data($url); //parse for product name $name = get_match('/<title>(.*)<\/title>/isU',$imdb_content); $director = strip_tags(get_match('/<h5[^>]*>Director:<\/h5>(.*)<\/div>/isU',$imdb_content)); $plot = get_match('/<h5[^>]*>Plot:<\/h5>(.*)<\/div>/isU',$imdb_content); $release_date = get_match('/<h5[^>]*>Release Date:<\/h5>(.*)<\/div>/isU',$imdb_content); $mpaa = get_match('/<a href="\/mpaa">MPAA<\/a>:<\/h5>(.*)<\/div>/isU',$imdb_content); $run_time = get_match('/Runtime:<\/h5>(.*)<\/div>/isU',$imdb_content); $rating = get_match('/<div class="starbar-meta">(.*)<\/div>/isU',$imdb_content); ////build content //$content = '<h2>Film</h2><p>'.$name.'</p>' // . '<h2>Director</h2><p>'.$director.'</p>' // . '<h2>Plot</h2><p>'.substr($plot,0,strpos($plot,'<a')).'</p>' // . '<h2>Release Date</h2><p>'.substr($release_date,0,strpos($release_date,'<a')).'</p>' // . '<h2>MPAA</h2><p>'.$mpaa.'</p>' // . '<h2>Run Time</h2><p>'.$run_time.'</p>' // . '<h2>Full Details</h2><p><a href="'.$url.'" rel="nofollow">'.$url.'</a></p>'; //gets the match content function get_match($regex,$content) { preg_match($regex,$content,$matches); return $matches[1]; } //gets the data from a URL function get_data($url) { $ch = curl_init(); $timeout = 5; curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_RETURNTRANSFER,1); curl_setopt($ch,CURLOPT_CONNECTTIMEOUT,$timeout); $data = curl_exec($ch); curl_close($ch); return $data; } ?> <!--start infobox--> <div class="info"> <span> <?php echo '<strong>'.$name.'</strong>' ?> </span> <img src="http://1.bp.blogspot.com/_mySxtRcQIag/S6deHcoChaI/AAAAAAAAObc/Z1Xg3aB_wkU/s200/rising_sun.jpg" /> <div class="plot"> <?php echo ''.substr($plot,0,strpos($plot,'<a')).'</div>' ?> </div> <div class="runtime"> <?php echo'<strong>Run Time</strong><br />'.$run_time.'</div>' ?> </div> <div class="releasedate"> <?php echo '<strong>Release Date</strong><br />'.substr($release_date,0,strpos($release_date,'<a')).'</div>' ?> </div> <div class="director"> <?php echo '<strong>Director</strong><br />'.$director.'' ?> </div> <div class="rating"> <?php echo '<strong>Rating</strong><br />'.$rating.'' ?> </div> </div> <!--end infobox--> I am sure it is a simple mistake somewhere but after hours of looking i thought i would ask the experts.

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  • Wisdom of merging 100s of Oracle instances into one instance

    - by hoytster
    Our application runs on the web, is mostly an inquiry tool, does some transactions. We host the Oracle database. The app has always had a different instance of Oracle for each customer. A customer is a company which pays us to provide our service to the company's employees, typically 10,000-25,000 employees per customer. We do a major release every few years, and migrating to that new release is challenging: we might have a team at the customer site for a couple weeks, explaining new functionality and setting up the driving data to suit that customer. We're considering going multi-client, putting all our customers into a single shared Oracle 11g instance on a big honkin' Windows Server 2008 server -- in order to reduce costs. I'm wondering if that's advisable. There are some advantages to having separate instances for each customer. Tell me if these are bogus, please. In my rough guess about decreasing importance: Our customers MyCorp and YourCo can be migrated separately when breaking changes are made to the schema. (With multi-client, we'd be migrating 300+ customers overnight!?!) MyCorp's data can be easily backed up and (!!!) restored, without affecting other customers. MyCorp's data is securely separated from their competitor YourCo's data, without depending on developers to get the code right and/or DBAs getting the configuration right. Performance is better because the database is smaller (5,000 vs 2,000,000 rows in ~50 tables). If MyCorp's offices are (mostly) in just one region, then the MyCorp's instance can be geographically co-located there, so network lag doesn't hurt performance. We can provide better service to global clients, for the same reason. In MyCorp wants to take their database in-house, then we can easily export their instance, to get MyCorp their data. Load-balancing is easier because instances can be placed on different servers (this is with a web farm). When a DEV or QA instance is needed, it's easier to clone the real instance and anonymize the data, because there's much less data. Because they're small enough, developers can have their own instance running locally, so they can work on code while waiting at the airport and while in-flight, without fighting VPN hassles. Q1: What are other advantages of separate instances? We are contemplating changing the database schema and merging all of our customers into one Oracle instance, running on one hefty server. Here are advantages of the multi-client instance approach, most important first (my WAG). Please snipe if these are bogus: Less work for the DBAs, since they only need to maintain one instance instead of hundreds. Less DBA work translates to cheaper, our main motive for this change. With just one instance, the DBAs can do a better job of optimizing performance. They'll have time to add appropriate indexes and review our SQL. It will be easier for developers to debug & enhance the application, because there is only one schema and one app (there might be dozens of schema versions if there are hundreds of instances, with a different version of the app for each version of the schema). This reduces costs too. The alternative is having to start every debug session with (1) What version is this customer running and (2) Let's struggle to recreate the corresponding development environment, code and database. (We need a Virtual Machine that includes the code AND database instance for each patch and release!) Licensing Oracle is cheaper because it's priced per server irrespective of heft (or something -- I don't know anything about the subject). The database becomes a viable persistent store for web session data, because there is just one instance. Some database operations are easier with one multi-client instance, like finding a participant when they're hazy about which customer they (or their spouse, maybe) works for: all the names are in one table. Reporting across customers is straightforward. Q2: What are other advantages of having multiple clients in one instance? Q3: Which approach do you think is better (why)? Instance per customer, or all customers in one instance? I'm concerned that having one multi-client instance makes migration near-impossible, and that's a deal killer... ... unless there is a compromise solution like having two multi-client instances, the old and the new. In that case case, we would design cross-instance solutions for finding participants, reporting, etc. so customers could go from one multi-client instance to the next without anything breaking. THANKS SO MUCH for your collective advice! This issue is beyond me -- but not beyond the collective you. :) Hoytster

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  • Undefined offset PHP error

    - by user272899
    I am recieving the following error: Notice indefined offset 1: in C:\wamp\www\includes\imdbgrabber.php line 36 the code is for getting information from IMDB. The link is posted to the page using ajax on another page, I have tested that i am getting the correct response using echo $url <?php $url = $_GET['link']; echo $url; //$url = 'http://www.imdb.com/title/tt0367882/'; //get the page content $imdb_content = get_data($url); //parse for product name $name = get_match('/<title>(.*)<\/title>/isU',$imdb_content); $director = strip_tags(get_match('/<h5[^>]*>Director:<\/h5>(.*)<\/div>/isU',$imdb_content)); $plot = get_match('/<h5[^>]*>Plot:<\/h5>(.*)<\/div>/isU',$imdb_content); $release_date = get_match('/<h5[^>]*>Release Date:<\/h5>(.*)<\/div>/isU',$imdb_content); $mpaa = get_match('/<a href="\/mpaa">MPAA<\/a>:<\/h5>(.*)<\/div>/isU',$imdb_content); $run_time = get_match('/Runtime:<\/h5>(.*)<\/div>/isU',$imdb_content); $rating = get_match('/<div class="starbar-meta">(.*)<\/div>/isU',$imdb_content); ////build content //$content = '<h2>Film</h2><p>'.$name.'</p>' // . '<h2>Director</h2><p>'.$director.'</p>' // . '<h2>Plot</h2><p>'.substr($plot,0,strpos($plot,'<a')).'</p>' // . '<h2>Release Date</h2><p>'.substr($release_date,0,strpos($release_date,'<a')).'</p>' // . '<h2>MPAA</h2><p>'.$mpaa.'</p>' // . '<h2>Run Time</h2><p>'.$run_time.'</p>' // . '<h2>Full Details</h2><p><a href="'.$url.'" rel="nofollow">'.$url.'</a></p>'; //gets the match content function get_match($regex,$content) { preg_match($regex,$content,$matches); return $matches[0]; } //gets the data from a URL function get_data($url) { $ch = curl_init(); $timeout = 5; curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_RETURNTRANSFER,1); curl_setopt($ch,CURLOPT_CONNECTTIMEOUT,$timeout); $data = curl_exec($ch); curl_close($ch); return $data; } ?> <!--start infobox--> <div class="info"> <span> <?php echo '<strong>'.$name.'</strong>' ?> </span> <!-- <img src="http://1.bp.blogspot.com/_mySxtRcQIag/S6deHcoChaI/AAAAAAAAObc/Z1Xg3aB_wkU/s200/rising_sun.jpg" /> --> <div class="plot"> <?php echo ''.substr($plot,0,strpos($plot,'<a')).'</div>' ?> </div> <div class="runtime"> <?php echo'<strong>Run Time</strong><br />'.$run_time.'</div>' ?> </div> <div class="releasedate"> <?php echo '<strong>Release Date</strong><br />'.substr($release_date,0,strpos($release_date,'<a')).'</div>' ?> </div> <div class="director"> <?php echo '<strong>Director</strong><br />'.$director.'' ?> </div> <div class="rating"> <?php echo '<strong>Rating</strong><br />'.$rating.'' ?> </div> </div> <!--end infobox-->

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Problem with XML parser

    - by zp26
    Hi, I have a problem with parsing XML. I have created a program which write a file xml in the project directory. The file XML are correct. (i checked). When i try to read this XML the program crash and return 1 status. I have controlled my 2 path and they are equals. Can you help me please? Thanks so much. #import "PositionIdentifierViewController.h" #import "WriterXML.h" @implementation PositionIdentifierViewController - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { NSString *stringa = [NSString stringWithFormat:@"%@",string]; textArea.text = [textArea.text stringByAppendingString:@"\n"]; textArea.text = [textArea.text stringByAppendingString:stringa]; } -(IBAction)startParsing { NSURL *xmlURL = [NSURL fileURLWithPath:path]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; [parser setDelegate:self]; BOOL success = [parser parse]; if(success == YES){ // } [parser release]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSArray *tempPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [tempPaths objectAtIndex:0]; path = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; WriterXML *newWriter; newWriter = [[WriterXML alloc]init]; [newWriter saveXML:(NSString*)@"ciao":(float)10:(float)40:(float)70]; [newWriter saveXML:(NSString*)@"pippo":(float)20:(float)50:(float)80]; [newWriter saveXML:(NSString*)@"pluto":(float)30:(float)60:(float)90]; NSLog(path); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end #import "WriterXML.h" @implementation WriterXML -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *titoloXML = [NSString stringWithFormat:@"<?xml version=1.0 encoding=UTF-8 ?>"]; NSString *inizioTag = [NSString stringWithFormat:@"\n\n\n<position>"]; NSString *tagName = [NSString stringWithFormat:@"\n <name>%@</name>", name]; NSString *tagX = [NSString stringWithFormat:@"\n <x>%f</x>", x]; NSString *tagY = [NSString stringWithFormat:@"\n <y>%f</y>", y]; NSString *tagZ = [NSString stringWithFormat:@"\n <z>%f</z>", z]; NSString *fineTag= [NSString stringWithFormat:@"\n</position>"]; NSData* dataTitoloXML = [titoloXML dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataInizioTag = [inizioTag dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataFineTag = [fineTag dataUsingEncoding: NSASCIIStringEncoding]; if(![fileManager fileExistsAtPath:filePath]) [fileManager createFileAtPath:filePath contents:dataTitoloXML attributes:nil]; myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; [myHandle writeData:dataInizioTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataFineTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); } @end

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