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  • NSMutableArray Problem - iPhone

    - by David Schiefer
    Hi, I'm trying to get a UITableView to read it's data from a file. I've attempted it like this: NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; self.dataForTable = [[NSMutableArray alloc] initWithContentsOfFile:fullFileName]; This compiles fine, but when saving something to the file in the following snippet, the file is not saved nor anything is written to the array: NSMutableDictionary*userDictionary; userDictionary = [[NSMutableDictionary alloc] init]; [userDictionary setObject:name.text forKey:@"name"]; [userDictionary setObject:email.text forKey:@"email"]; [userDictionary setObject:serial.text forKey:@"serial"]; [userDictionary setObject:notes.text forKey:@"notes"]; [userDictionary setObject:[NSNumber numberWithInt:[licenseType selectedRowInComponent:0]] forKey:@"license_type"]; [userDictionary setObject:[date date] forKey:@"date"]; [userDictionary setObject:[NSNumber numberWithBool:[paymentSwitch isOn]] forKey:@"payment"]; NSString*dirToSaveTo = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSString*fileName = [NSString stringWithFormat:@"%@.plist",name.text]; NSString*saveName = [dirToSaveTo stringByAppendingPathComponent:fileName]; [userDictionary writeToFile:saveName atomically:NO]; NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; [self.dataForTable addObject:name.text]; NSLog(@"%@",self.dataForTable); [self.dataForTable writeToFile:fullFileName atomically:YES]; The NSLog just returns (null). The *plist file is never written. What am I doing wrong?

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  • Scale down WebView content in iphone App

    - by TechFusion
    Hello, I am looking to display multiple web content in one main view. I have created different WebView and make it's height and width to fit all in one view size of Landscape mode. How to scale down web view content to show data in small size (as per WebView height and width) ? I have built application using Interface builder.The view is interface with one tab bar of tab bar controller. Thanks,

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  • Corrupt iPhone App Name

    - by vickirk
    I've done an adhoc build to test an application, but when I drag it into iTunes to add to my devices it is getting a corrupt name. It comes up with the name "Myapp Name <!DOCTYPE plist PUBLIC "-//APPLE//DTD PLIST 1.0//EN" http://www.apple.com/DTDs/PropertyList-1.0.dtd"" which continues with the whole plist I've tried the obvious, clean/rebuild/reboot. This worked fine last time I worked on the app and I've done nothing to project settings other than incement the version number and a couple of minor code changes. I've since update XCode to 3.2.1 and iTunes to 9.0.3. Anyone seen this before?

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  • iphone device orientation

    - by Chandan Shetty SP
    During inAppPurchase, the storeKit will ask the username and password even though i set... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; It ask Username and password in Portrait Mode... In general How to solve this kind of issue. Thanks in advance,

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  • iphone uiwebview inital white view

    - by BahaiResearch.com
    My app's main view has a uiwebview. It is white for a split second before it has time to render the HTML the app generates. Is there a way to make the uiwebview black, or another color, before it renders? The flash of white isn't part of my plan for a smooth visual transition. Objective-C or MonoTouch answers are fine, I am bi-lingual.

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  • Compile Error Using singleton - iPhone SDK

    - by mrburns05
    Since someone here is a bit hot-headed and deleted my last question ill post a new one with a title to better please his ego...Hows this Michael? Anyways, im getting this error when i compile: Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status Basically i followed apples "TheElements" sample app to create the singleton, tableview datasource and just changed some stuff around to suit my needs - ive triple checked all my code and cannot figure out why im getting this.. If anyone can help please do, it would be much appreciated. if more of my code is needed ill post.. let me know

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  • iphone: mechanical drawing & layers

    - by d_CFO
    I need to do a bit of mechanical drawing. I can (1) display the part’s image, [self.view addSubview:thePartAsImageView]; (2) implement two sliders (one horizontal for part’s width and one vertical for part’s height), heightSlider.transform = CGAffineTransformRotate(heightSlider.transform, 270.0/180*M_PI); (3) display the corresponding values (dimensions) as the user moves the sliders, and even (4) draw the dimensioning lines with arrowheads: CGContextAddLineToPoint What I can’t do is (5) remove those lines after I’ve drawn them. What I want is “if userTouchedTheHorizontalControl then eraseTheLinesForTheVerticalControl.” If I understand correctly – first, that Quartz composites everything to a single layer, and second, that CALayer, GeekGameBoard and so on only work on Mac -- then I have to do something different. But isn’t there something I can do other than switch to Open GL?

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  • iPhone ebook app

    - by pablo
    Hi people, i was wondering if you know any tutorial or if you have any experience in doing an ebook reader. Is it posible to read a pdf file and extract its pages for using them, or if i have to directly convert the pages to png and use them. Also if it is posible to use the pdf data, can i somehow access the text within? Like for example for doing a word search? Thanks!

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  • iPhone CALayer Stacking Order

    - by Brian
    I'm using CALayers to draw to a UITableViewCell. I'm trying to figure out how layers are ordered with the content of the UITableViewCell. For instance: I add labels to the UITableViewCell in my cellForRow:atIndexPath method In the drawRect method of UITableViewCell I draw some content using the current context Also, in drawRect I add a few sublayers So what would be the order of these elements. I know I have zPosition on the CALayers but I'm not sure if they are always on top of any subviews of the UITableViewCell. And I'm not sure where the content that is drawn in drawRect comes in the order. Any help or links to documentation would be great. I have read through the Core Animation Programming Guide and didn't see anywhere where this would be answered.

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  • iPhone app rejected because of Beta word is used

    - by arielcamus
    Hi, I was using the text "We are currently on Beta. Please, enter our website and ask for an invitation" when a user click on "Register" on our app. However, Apple has rejected our app because it can not has any disabled featured and can not contains word "Beta". What would you do in this situation? I don't know if hide this option and show it only when an API call response says "registerEnabled = YES" or just change the text and use: "You need and invitation to access OUR_APP. Visit our website to get one." Except for registering, our app is fully functional. Thank you, A

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  • UIDatePicker date method is picking wrong date: iPhone Dev

    - by prd
    Hi, I am getting very strange behaviour on UIDatePicker. I have a view with date picker declared in .h file as IBOutlet UIDatePicker *datePicker; with property nonatomic and retain. datePicker is properly linked in IB file. In the code I am setting the minimum, maximum, initial date and action to call for UICOntrolEventValueChanged using following code If (!currentDate) { initialDate = [NSDate date]; } else { initialDate = currentdate; } [datePicker setMinimumDate:[NSDate date]]; [datePicker setMaximumDate:[[NSDate date] addTimeInterval:5 * 365.25 * 24 * 60 * 60]]; // to get upto 5 years [datePicker setDate:initialDate animated:YES]; [datePicker addTarget:self action:@selector(getDatePickerValue:) forControlEvents:UIControlEventValueChanged]; In getDatePickerValue, I get the new date using datePicker.date. When the view is closed (using a done button), I get the current value of the date using datePicker.date. Now if the view is called with no 'currentDate', the picker returns 'todays date'. This is what happens the 'first' time my pickerView is called. Each subsequent call to the view, with no 'current date' gives me a different and later date from today. So, first time I get today's date say 9 Jun 2010 second time datePicker.date returns 10 Jun 2010 third time 11 Jun 2010 and so on. Though its not always incremental, but mostly it is. I have put NSLogs, and verified the initial date is set correctly. The problem is only on the device (on OS 3.0), the issue is not replicated on simulator. I can't find what I have done wrong. I hope somebody else has come across similar problem and can help me resolve this.

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  • Calculating driving distance in iPhone

    - by Prasanna
    Hi, I need to find the driving distance between 2 locations. I do not need to display the directions in a map, just need to calculate the distance, which I need to use in my application. Does MapKit allow this? Is there an alternative that can be used? I am able to get forward geo-coding using CloudMade, but there doesn't seem to be an option to obtain driving distance. Appreciate any help.

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  • iPhone: AppStore InAppPurchase Connects in Simulator but Not on Device

    - by riteshkumar1905
    I am having trouble connecting to the AppStore from within my application. Everything runs fine in the Simulator but when I run on device the app cannot connect to the Appstore. Here is the code that connects to the Appstore #import "BuyController.h"#import "InAppPurchaseManager.h" #import "SKProducts.h" #define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController - (IBAction)buy:(id)sender{ /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments];} SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } @end

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  • iphone app userid

    - by pb24
    Hi, I have an app where we want users to be able to send us email/info. This would be a standard template which will open up on a button click within the app. I am struggling at the moment to find a legit way to do it. The problem is there are 2 things I need. 1) A way to let users send email to me 2) A way of knowing the person sending me mail is actually someone who has downloaded my app. Does anyone know if there is a way to do this? Does apple give us information/user id's or email id's of poeple who have downloaded the app? Many thanks in advance for any help with this.. PB

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • which iphone data model to choose?

    - by Tronic
    i need to get some data somewhere to put in a timeline. the data strcture is like this: - Item - Name - Year - ShortInfo (mainly keywords and short texts) - LongInfo (much text with videos/audios (urls) a friend of mine told me i should you a plist and get all that stuff in there, but what about a sqlite database? any advice? regards

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  • iPhone - dealloc subview UIViewController when removeFromSuperview

    - by bbullis21
    I have several buttons on my main UIViewController (main menu) that creates and adds a subview UIViewController on top of the main menu. When I remove the subview the memory from that controller is not released. How can I release that subviews memory instantly? Does anyone have an example? This would solve all my problems! Thanks in advance. Here is how I add a subview if((UIButton *) sender == gameClassicBtn) { GameClassic *gameClassicController = [[GameClassic alloc] initWithNibName:@"GameClassic" bundle:nil]; self.gameClassic = gameClassicController; [gameClassicController release]; [self.view insertSubview:gameClassicController.view atIndex:1]; }

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  • iphone facebook friend status.

    - by Syed Faraz Haider Zaidi
    NSMutableDictionary * params = [[NSMutableDictionary alloc] init]; [params setValue:@"100000********" forKey:@"uid"]; [params setValue:@"1500" forKey:@"limit"]; [params setValue:@"results" forKey:@"callback"]; when im using this coding im getting my friend status... but when im using a dynamic value like this : [params setValue:[NSString stringWithFormat:@"%@", a] forKey:@"uid"]; im getting this error The operation couldn’t be completed. (facebookErrDomain error 10000.) looking forward for your help guys....

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • iPhone addition to already localized nibs

    - by user168610
    I've submitted an app to the store that has been localised into a number of languages. Now it's time to update a few things, so I've added a few new components to a xib or two and modify them as IBOutlets from my code. All works great in English, but when I change to a different language it appears that my nib additions haven't been propagated through the localised nibs that already existed. (I get an unrecognised selector on a UILabel I've added). What is the correct workflow for adding new items to an already localised nib? Should a modification to the top level .xib carry through to all localised versions? Or should I unlocalize, add new components and then localise all over again? Many thanks, Bryn

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