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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • Suppressing the language select button iPhone

    - by AWinter
    I'm working on an application now that contains an account register section. One field with secureTextEntry = NO (for registering only). The idea is this make registration faster and hopefully increases the number of signups. It's simple enough for me to just place a regular UITextField but if the user has any additional language keyboards then it's possible for the user to enter non-password friendly characters. Unlike in when secureTextEntry = YES. I know I can do textField.keyboardType = UIKeyboardTypeASCIICapable to get the text field to display the ASCII keyboard first, but the user will still have the keyboard switch button which will allow them to get to undesirable characters. Is there a simple method for suppressing the international button or forcing ASCII only keyboard with no international button? [EDIT] Another perhaps better option might be to suppress multi byte keyboards or even to display the text in the case that secureTextEntry = YES any ideas here? [EDIT AGAIN] I've decided it's a really bad idea to suppress the international button as non-multibyte characters should all be allowed.

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  • iPhone - Tweak the UINavigationController to show a UINavigationBar made into IB

    - by Oliver
    Hello, I've build a UINavigationBar into Interface Builder, and I have a NavigationController into my app. I'd like to make the one use the other to work. Just to manage the bar into IB and let the controller use it as its view (and adding by itself the Back button if needed), or in another way to do the same thing, let the NavBar use the navcontroller to adjust its display. Do you see a way to do this ? If not, I really don't see the use of the NavigationBar proposed into IB.

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • iPhone Excel generation

    - by satyam
    I'm creating an application that generates purchase order. I'm able to create text file from the details entered by user. I would like to generate an Excel which looks much better than a normal text file. Is there any open source library that I can use in my application?

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  • iPhone UIWebView initial focus?

    - by BahaiResearch.com
    I have a simple app with a full screen UIWebView. This contains HTML generated by the app. I respond to clicks on various elements of the page via document.location = "someCommand" I have to touch the screen once before it will respond to a second touch. It's almost like it is not the focused control. it is the only view in the app. How can I ensure that the first time the UIWebView is touched it responds?

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  • Video in iPhone App

    - by vamuso
    I have an idea for an app that I would like to build which would include video tutorials for a particular topic. What is the best way to go about doing this? Embed the video with the app and make it a part of the distribution? or - Stream the video from a CDN?

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  • Handling touches during animation on iPhone

    - by SalvoMaltese
    I have a view with multiple controls inside (a picker, a switch, a slider...). I use an animation to move this view; it appears from bottom and goes up until it disappear by the top. I can't get the inside controls respond to touches while the view is moving. How can I catch those touches?

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  • iPhone: Chained views

    - by Michael
    I want to have dynamically created views and be able to scroll(change views like in camera roll) either from my program or user should also be able to do that. The views should contain only a simple text. Each view has to replace other, so they are like chained. The other example is the screenshots of applications in app store application details. I don't know which classes to check/start so if anyone can give me an idea of how this could be designed I would appreciate it.

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  • custom cell based on row index iphone

    - by dubbeat
    I'm wondering if it is possible to add cell content to a uitableview based on the row index? For example if it is the first cell (row 0) I want to add an image and text. If it is the second row I would like to add a button. For all other rows I would like to just add a line of text. I tried using indexPath.row. It worked the first time but when I scroll off of the screen and then back up my first image dissapears. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(indexPath.row==0) { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; }else { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; //asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; // asyncImageView.tag = ASYNC_IMAGE_TAG; // [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { // asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } //NSURL *url = [NSURL URLWithString:promo.imgurl]; //[asyncImageView loadImageFromURL:url]; label.text = promo.artistname; } return cell; }

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  • iPhone Circular Progress Indicator

    - by Ward
    I'm trying to create a circular progress indicator like Shazam. It will represent progress during recording. There will be a finite amount of time and I want it to react to the sound level like Shazam's does. Any clues where to begin? Thanks

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • How simplify iPhone localization?

    - by mamcx
    I need to localiza a in development app for English & Spanish. Despite the fact I follow the Apple way of use NSLocalizedString & create nibs for both, I already lost the track of the new string that need to get localized and found with surprise that I need to redo the nibs in spanish when I change the master. (Just like this http://www.gigliwood.com/weblog/Cocoa/A_Great_Need_for_Be.html) I wonder if exist a better/alternative/more automated way. I know the use of gettext & poedit and wonder if something like that can be used. Or if exist some script or tool for this.

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  • Using NSPredicate to segment table by dates in iPhone

    - by pabloruiz55
    I have an array of dictionaries with several jobs. I want to have a table display these jobs sorted by month - year. How could i divide that array so i end up having for example: section: july 2009 and the amount of rows for each job in that date. section: august 2009 and the amount of rows for each job in that date. and so on. Thanks

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  • SQLite bulk insert on iPhone not working

    - by App_beginner
    Hi. I have been struggling with this seeminly easy problem for 48 hours, and I am no closer to a solution. So I was hoping that someone might be able to help me. I am building a app, that use a combination of a local (SQLite) database and an online database (PHP/MYSQL). The app is nearly finished. Checked for leaks and work like a charm. However the very last part is the part I have struggled with. On launch, I want the app to check for changes to the online databse, and if there is. I want it to download and parse a xml file containing the changes. Everything is working fine this far. But when I try to bulk insert my parsed data to my database, the app crashes, giving a NSInternalInconsistency error. Due to the database returning SQLITE_MISUSE. I have done a lot of googling, but am still unable to solve my problem. So I am putting the code here, hoping that someone can help me fix this. And I know that I should have used core data for this. But this is the very last part I am struggling with, and I am very reluctant to changing my entire code now. Core data will have to come in the update. Here is the error I recieve: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error while inserting data. 'library routine called out of sequence'' Here is my code: -(void)UpdateDatabase:(const char *)_query NewValues:(NSMutableArray *)_odb dbn:(NSString *)_dbn dbp:(NSString *)_dbp { sqlite3 *database; NSMutableArray *NewValues = _odb; int i; const char *query = _query; sqlite3_stmt *addStmt; for (i = 1; i < [NewValues count]; i++) { if(sqlite3_prepare_v2(database, query, -1, &addStmt, NULL) == SQLITE_OK) { sqlite3_bind_text(addStmt, 1, [[[NewValues objectAtIndex:i] name] UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(addStmt, 2, [[[NewValues objectAtIndex:i] city]UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_double(addStmt, 3, [[[NewValues objectAtIndex:i] lat] doubleValue]); sqlite3_bind_int(addStmt, 4, [[[NewValues objectAtIndex:i] long] doubleValue]); sqlite3_bind_int(addStmt, 5, [[[NewValues objectAtIndex:i] code] intValue]); } if(SQLITE_DONE != sqlite3_step(addStmt)) { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(database)); } //Reset the add statement. sqlite3_reset(addStmt); } }

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  • iPhone - dismiss multiple ViewControllers

    - by Oscar Peli
    Hi there, I have a long View Controllers hierarchy; in the first View Controller I use this code: SecondViewController *svc = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; [self presentModalViewController:svc animated:YES]; [svc release]; In the second View Controller I use this code: ThirdViewController *tvc = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self presentModalViewController:tvc animated:YES]; [tvc release]; and so on. So there is a moment when I have many View Controllers and I need to come back to the first View Controller. If I come back one step at once, I use in every View Controller this code: [self dismissModalViewControllerAnimated:YES]; If I want to go back directly from the, say, sixth View Controller to the first one, what I have to do to dismiss all the Controllers at once? Thanks

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