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  • How to improve this bash shell script for turning hardlinks into symlinks?

    - by MountainX
    This shell script is mostly the work of other people. It has gone through several iterations, and I have tweaked it slightly while also trying to fully understand how it works. I think I understand it now, but I don't have confidence to significantly alter it on my own and risk losing data when I run the altered version. So I would appreciate some expert guidance on how to improve this script. The changes I am seeking are: make it even more robust to any strange file names, if possible. It currently handles spaces in file names, but not newlines. I can live with that (because I try to find any file names with newlines and get rid of them). make it more intelligent about which file gets retained as the actual inode content and which file(s) become sym links. I would like to be able to choose to retain the file that is either a) the shortest path, b) the longest path or c) has the filename with the most alpha characters (which will probably be the most descriptive name). allow it to read the directories to process either from parameters passed in or from a file. optionally, write a long of all changes and/or all files not processed. Of all of these, #2 is the most important for me right now. I need to process some files with it and I need to improve the way it chooses which files to turn into symlinks. (I tried using things like the find option -depth without success.) Here's the current script: #!/bin/bash # clean up known problematic files first. ## find /home -type f -wholename '*Icon* ## *' -exec rm '{}' \; # Configure script environment # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ set -o nounset dir='/SOME/PATH/HERE/' # For each path which has multiple links # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # (except ones containing newline) last_inode= while IFS= read -r path_info do #echo "DEBUG: path_info: '$path_info'" inode=${path_info%%:*} path=${path_info#*:} if [[ $last_inode != $inode ]]; then last_inode=$inode path_to_keep=$path else printf "ln -s\t'$path_to_keep'\t'$path'\n" rm "$path" ln -s "$path_to_keep" "$path" fi done < <( find "$dir" -type f -links +1 ! -wholename '* *' -printf '%i:%p\n' | sort --field-separator=: ) # Warn about any excluded files # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ buf=$( find "$dir" -type f -links +1 -path '* *' ) if [[ $buf != '' ]]; then echo 'Some files not processed because their paths contained newline(s):'$'\n'"$buf" fi exit 0

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  • Unable to create a permanent alias in Mac OS

    - by Alex
    In Linux I can well to add alias to bashrc and it will become a permanent alias. In Mac OS I tried to do the same thing: vim ~/.bashrc export PATH="$PATH:$HOME/.rvm/bin" # Add RVM to PATH f or scripting alias prj="cd ~/Documents/projects" ### Added by the Heroku Toolbelt export PATH="/usr/local/heroku/bin:$PATH" That being said, I got this: $ alias alias rvm-restart='rvm_reload_flag=1 source '\''/Users/alex/.rvm/scripts/rvm'\''' So where is my prj alias? I rebooted the laptop but nothing has changed.

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  • Specifying network settings during SLES 11 auto installation

    - by banjer
    I'm setting up an autoinst.xml file for auto-installing SLES 11. I get prompted for the various interface settings per below, but they don't seem to stick once the server reboots. I don't think I have the xml defined correctly. I'm hoping someone has experience with this. <ask-list> <ask> <path>networking,dns,hostname</path> <question>Enter Hostname (server name)</question> <stage>initial</stage> <default>merkin</default> </ask> <ask> <path>networking,interfaces,interface,0,device</path> <question>Enter the primary ethernet device:</question> <stage>initial</stage> <default>eth0</default> </ask> <ask> <path>networking,interfaces,interface,0,ipaddr</path> <question>Enter the primary IP Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,interfaces,interface,0,netmask</path> <question>Enter the Netmask Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,routing,routes,route,0,gateway</path> <question>Enter the primary Gateway Address:</question> <stage>initial</stage> </ask> </ask-list> The first one for hostname seems to be sticking just fine, but the rest do not. As an alternative, is there a way to stop the autoinstall at the section where you configure the network devices so that the user can take over? I was able to show the partition proposal, but not sure how to do the same with the networking setup.

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  • How to rename a file inside a folder using a shell command?

    - by Leonid Shevtsov
    I have a file at some/long/path/to/file/myfiel.txt. I want to rename it to some/long/path/to/file/myfile.txt. Currently I do it by mv some/long/path/to/file/myfiel.txt some/long/path/to/file/myfile.txt , but typing the path twice isn't terribly effective (even with tab completion). How can I do this faster? (I think I can write a function to change the filename segment only, but that's plan B).

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  • Image links work but show "broken image" in IE.

    - by Path
    I have a problem. I have made some image files for a menu. They work fine in Firefox, but IE (8, haven't tested with others) and Chrome show a broken image.. Image, on top. Even though the images work. The page is here: http://www.silkeborgmuseum.dk/udvikling/index.php This is a very old page of mine but I need to make it work. I have tried searching google and stackoverflow, but have not so far been able to find anyone else having this problem or what is causing it. Can anyone help? As a parting comment, I will say that I have only been developing websites for a few months, but wow, i already hate IE with a fiery passion.

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • Skype crash immediatly after launch

    - by K_naille
    when I'm launch skype, it crashes immediatly. Error: mathieu@mathieu-desktop:~$ skype `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) Abandon (core dumped) mathieu@mathieu-desktop:~$ Can you help me? Thank.

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  • SpriteFont Exception, no such character?

    - by Michal Bozydar Pawlowski
    I have such spriteFont: <?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>Segoe UI</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>20</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#32;</Start> <End>&#1200;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> It has the character regions (32-1200) And I get this exception: A first chance exception of type 'System.ArgumentException' occurred in Microsoft.Xna.Framework.Graphics.ni.dll The character '?' (0x0441) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character Why? I'm drawing the string like this: spriteBatch.DrawString(font24, zasadyText, zasadyTextPos, kolorCzcionki1, -0.05f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f) I even changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception -- EDIT -- Ok, I got the solution. It was a letter mistake in language. I had this: if (jezyk == "ru_RU") { font14 = Content.Load<SpriteFont>("ru_font14"); font24 = Content.Load<SpriteFont>("ru_font24"); font12 = Content.Load<SpriteFont>("ru_czcionkaFloty"); font10 = Content.Load<SpriteFont>("ru_font10"); font28 = Content.Load<SpriteFont>("ru_font28"); font20 = Content.Load<SpriteFont>("ru_font20"); } else { font14 = Content.Load<SpriteFont>("font14"); font24 = Content.Load<SpriteFont>("font24"); font12 = Content.Load<SpriteFont>("czcionkaFloty"); font10 = Content.Load<SpriteFont>("font10"); font28 = Content.Load<SpriteFont>("font28"); font20 = Content.Load<SpriteFont>("font20"); } and there should be not "ru_RU" but "ru-RU" I have no idea. I changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception

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  • How do I add the SVN add-on Subclipse to Eclipse?

    - by Ubuntuser
    Hi, I am trying to install Subclipse plugins for eclipse IDE. I have installed it but on restart of the IDE, it throws up the following error: Failed to load JavaHL Library. These are the errors that were encountered: no libsvnjavahl-1 in java.library.path no svnjavahl-1 in java.library.path no svnjavahl in java.library.path java.library.path = /usr/lib/jvm/java-6-sun-1.6.0.24/jre/lib/i386/client:/usr/lib/jvm/java-6-sun-1.6.0.24/jre/lib/i386::/usr/java/packages/lib/i386:/lib:/usr/lib How do I get past this error?

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • c# Unable to open file for reading

    - by Maks
    I'm writing a program that uses FileSystemWatcher to monitor changes to a given directory, and when it recieves OnCreated or OnChanged event, it copies those created/changed files to a specified directorie(s). At first I had problems with the fact that OnChanged/OnCreated events can be sent twice (not acceptable in case it needed to process 500MB file) but I made a way around this and with what I'm REALLY STUCKED with is getting the following IOException: The process cannot access the file 'C:\Where are Photos\bookmarks (11).html' because it is being used by another process. Thus, preventing the program from copying all the files it should. So as I mentioned, when user uses this program he/she specifes monitored directory, when user copies/creates/changes file in that directory, program should get OnCreated/OnChanged event and then copy that file to few other directories. Above error happens in all casess, if user copies few files that needs to owerwrite other ones in folder being monitored or when copying bulk of several files or even sometimes when copying one file in a monitored directory. Whole program is quite big so I'm sending the most important parts. OnCreated: private void OnCreated(object source, FileSystemEventArgs e) { AddLogEntry(e.FullPath, "created", ""); // Update last access data if it's file so the same file doesn't // get processed twice because of sending another event. if (fileType(e.FullPath) == 2) { lastPath = e.FullPath; lastTime = DateTime.Now; } // serves no purpose now, it will be remove soon string fileName = GetFileName(e.FullPath); // copies file from source to few other directories Copy(e.FullPath, fileName); Console.WriteLine("OnCreated: " + e.FullPath); } OnChanged: private void OnChanged(object source, FileSystemEventArgs e) { // is it directory if (fileType(e.FullPath) == 1) return; // don't mind directory changes itself // Only if enough time has passed or if it's some other file // because two events can be generated int timeDiff = ((TimeSpan)(DateTime.Now - lastTime)).Seconds; if ((timeDiff < minSecsDiff) && (e.FullPath.Equals(lastPath))) { Console.WriteLine("-- skipped -- {0}, timediff: {1}", e.FullPath, timeDiff); return; } // Update last access data for above to work lastPath = e.FullPath; lastTime = DateTime.Now; // Only if size is changed, the rest will handle other handlers if (e.ChangeType == WatcherChangeTypes.Changed) { AddLogEntry(e.FullPath, "changed", ""); string fileName = GetFileName(e.FullPath); Copy(e.FullPath, fileName); Console.WriteLine("OnChanged: " + e.FullPath); } } fileType: private int fileType(string path) { if (Directory.Exists(path)) return 1; // directory else if (File.Exists(path)) return 2; // file else return 0; } Copy: private void Copy(string srcPath, string fileName) { foreach (string dstDirectoy in paths) { string eventType = "copied"; string error = "noerror"; string path = ""; string dirPortion = ""; // in case directory needs to be made if (srcPath.Length > fsw.Path.Length) { path = srcPath.Substring(fsw.Path.Length, srcPath.Length - fsw.Path.Length); int pos = path.LastIndexOf('\\'); if (pos != -1) dirPortion = path.Substring(0, pos); } if (fileType(srcPath) == 1) { try { Directory.CreateDirectory(dstDirectoy + path); //Directory.CreateDirectory(dstDirectoy + fileName); eventType = "created"; } catch (IOException e) { eventType = "error"; error = e.Message; } } else { try { if (!overwriteFile && File.Exists(dstDirectoy + path)) continue; // create new dir anyway even if it exists just to be sure Directory.CreateDirectory(dstDirectoy + dirPortion); // copy file from where event occured to all specified directories using (FileStream fsin = new FileStream(srcPath, FileMode.Open, FileAccess.Read, FileShare.Read)) { using (FileStream fsout = new FileStream(dstDirectoy + path, FileMode.Create, FileAccess.Write)) { byte[] buffer = new byte[32768]; int bytesRead = -1; while ((bytesRead = fsin.Read(buffer, 0, buffer.Length)) > 0) fsout.Write(buffer, 0, bytesRead); } } } catch (Exception e) { if ((e is IOException) && (overwriteFile == false)) { eventType = "skipped"; } else { eventType = "error"; error = e.Message; // attempt to find and kill the process locking the file. // failed, miserably System.Diagnostics.Process tool = new System.Diagnostics.Process(); tool.StartInfo.FileName = "handle.exe"; tool.StartInfo.Arguments = "\"" + srcPath + "\""; tool.StartInfo.UseShellExecute = false; tool.StartInfo.RedirectStandardOutput = true; tool.Start(); tool.WaitForExit(); string outputTool = tool.StandardOutput.ReadToEnd(); string matchPattern = @"(?<=\s+pid:\s+)\b(\d+)\b(?=\s+)"; foreach (Match match in Regex.Matches(outputTool, matchPattern)) { System.Diagnostics.Process.GetProcessById(int.Parse(match.Value)).Kill(); } Console.WriteLine("ERROR: {0}: [ {1} ]", e.Message, srcPath); } } } AddLogEntry(dstDirectoy + path, eventType, error); } } I checked everywhere in my program and whenever I use some file I use it in using block so even writing event to log (class for what I ommited since there is probably too much code already in post) wont lock the file, that is it shouldn't since all operations are using using statement block. I simply have no clue who's locking the file if not my program "copy" process from user through Windows or something else. Right now I have two possible "solutions" (I can't say they are clean solutions since they are hacks and as such not desireable). Since probably the problem is with fileType method (what else could lock the file?) I tried changing it to this, to simulate "blocking-until-ready-to-open" operation: fileType: private int fileType(string path) { FileStream fs = null; int ret = 0; bool run = true; if (Directory.Exists(path)) ret = 1; else { while (run) { try { fs = new FileStream(path, FileMode.Open); ret = 2; run = false; } catch (IOException) { } finally { if (fs != null) { fs.Close(); fs.Dispose(); } } } } return ret; } This is working as much as I could tell (test), but... it's hack, not to mention other deficients. The other "solution" I could try (I didn't test it yet) is using GC.Collect() somewhere at the end of fileType() method. Maybe even worse "solution" than previous one. Can someone pleas tell me, what on earth is locking the file, preventing it from opening and how can I fix that? What am I missing to see? Thanks in advance.

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  • XNA: Best way to load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; Texture2d background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML. I can't imagine that this is the optimal implementation.

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  • MEF + Plug-In not updating

    - by mybrokengnome
    I asked this on the MEF Codeplex forum already, but I haven't gotten a response yet, so I figured I'd try StackOverflow. Here's the original post if anyone's interested (this is just a copy from it): MEF Codeplex "Let me first say that I'm completely new to MEF (just discovered it today) and am very happy with it so far. However, I've ran in to a problem that is very frustrating. I'm creating an app that will have a plugin architecture and the plugins will only be stored in a single DLL file (or coded into the main app). The DLL file needs to be able to be recompiled during run-time and the app should recognize this and re-load the plugins (I know this is difficult, but it's a requirement). To accomplish this I took the approach covered http://blog.maartenballiauw.be/category/MEF.aspx there (look for WebServerDirectoryCatalog). Basically the idea is to "monitor the plugins folder, copy the new/modified assemblies to the web application’s /bin folder and instruct MEF to load its exports from there." This is my code, which is probably not the correct way to do it but it's what I found in some samples around the net: main()... string myExecName = Assembly.GetExecutingAssembly().Location; string myPath = System.IO.Path.GetDirectoryName(myExecName); catalog = new AggregateCatalog(); pluginCatalog = new MyDirectoryCatalog(myPath + @"/Plugins"); catalog.Catalogs.Add(pluginCatalog); exportContainer = new CompositionContainer(catalog); CompositionBatch compBatch = new CompositionBatch(); compBatch.AddPart(this); compBatch.AddPart(catalog); exportContainer.Compose(compBatch); and private FileSystemWatcher fileSystemWatcher; public DirectoryCatalog directoryCatalog; private string path; private string extension; public MyDirectoryCatalog(string path) { Initialize(path, "*.dll", "*.dll"); } private void Initialize(string path, string extension, string modulePattern) { this.path = path; this.extension = extension; fileSystemWatcher = new FileSystemWatcher(path, modulePattern); fileSystemWatcher.Changed += new FileSystemEventHandler(fileSystemWatcher_Changed); fileSystemWatcher.Created += new FileSystemEventHandler(fileSystemWatcher_Created); fileSystemWatcher.Deleted += new FileSystemEventHandler(fileSystemWatcher_Deleted); fileSystemWatcher.Renamed += new RenamedEventHandler(fileSystemWatcher_Renamed); fileSystemWatcher.IncludeSubdirectories = false; fileSystemWatcher.EnableRaisingEvents = true; Refresh(); } void fileSystemWatcher_Renamed(object sender, RenamedEventArgs e) { RemoveFromBin(e.OldName); Refresh(); } void fileSystemWatcher_Deleted(object sender, FileSystemEventArgs e) { RemoveFromBin(e.Name); Refresh(); } void fileSystemWatcher_Created(object sender, FileSystemEventArgs e) { Refresh(); } void fileSystemWatcher_Changed(object sender, FileSystemEventArgs e) { Refresh(); } private void Refresh() { // Determine /bin path string binPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins"); string newPath = ""; // Copy files to /bin foreach (string file in Directory.GetFiles(path, extension, SearchOption.TopDirectoryOnly)) { try { DirectoryInfo dInfo = new DirectoryInfo(binPath); DirectoryInfo[] dirs = dInfo.GetDirectories(); int count = dirs.Count() + 1; newPath = binPath + "/" + count; DirectoryInfo dInfo2 = new DirectoryInfo(newPath); if (!dInfo2.Exists) dInfo2.Create(); File.Copy(file, System.IO.Path.Combine(newPath, System.IO.Path.GetFileName(file)), true); } catch { // Not that big deal... Blog readers will probably kill me for this bit of code :-) } } // Create new directory catalog directoryCatalog = new DirectoryCatalog(newPath, extension); directoryCatalog.Refresh(); } public override IQueryable<ComposablePartDefinition> Parts { get { return directoryCatalog.Parts; } } private void RemoveFromBin(string name) { string binPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ""); File.Delete(Path.Combine(binPath, name)); } So all this actually works, and after the end of the code in main my IEnumerable variable is actually filled with all the plugins in the DLL (which if you follow the code is located in Plugins/1 so that I can modify the dll in the plugins folder). So now at this point I should be able to re-compile the plugins DLL, drop it in to the Plugins folder, my FileWatcher detect that it's changed, and then copy it into folder "2" and directoryCatalog should point to the new folder. All this actually works! The problem is, even though it seems like every thing is pointed to the right place, my IEnumerable variable is never updated with the new plugins. So close, but yet so far! Any suggestions? I know the downsides of doing it this way, that no dll is actually getting unloaded and causing a memory leak, but it's a Windows App and will probably be started at least once a day, and the plugins are un-likely to change that often, but it's still a requirement from the client that it does this without re-loading the app. Thanks! Thanks for any help you all can provide, it's driving me crazy not being able to figure this out."

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  • Configure TFS portal afterwards

    Update #1 January 8th, 2010: There is an updated post on this topic for Beta 2: http://www.ewaldhofman.nl/post/2009/12/10/Configure-TFS-portal-afterwards-Beta-2.aspx Update #2 October 10th, 2010: In the new Team Foundation Server Power Tools September 2010, there is now a command to create a portal. tfpt addprojectportal   Add or move portal for an existing team project Usage: tfpt addprojectportal /collection:uri                              /teamproject:"project name"                              /processtemplate:"template name"                              [/webapplication:"webappname"]                              [/relativepath:"pathfromwebapp"]                              [/validate]                              [/verbose] /collection Required. URL of Team Project Collection. /teamproject Required. Specifies the name of the team project. /processtemplate Required. Specifies that name of the process template. /webapplication The name of the SharePoint Web Application. Must also specify relativepath. /relativepath The path for the site relative to the root URL for the SharePoint Web Application. Must also specify webapplication. /validate Specifies that the user inputs are to be validated. If specified, only validation will be done and no portal setting will be changed. /verbose Switches on the verbose mode. I created a new Team Project in TFS 2010 Beta 1 and choose not to configure SharePoint during the creation of the Team Project. Of course I found out fairly quickly that a portal for TFS is very useful, especially the Iteration and the Product backlog workbooks and the dashboard reports. This blog describes how you can configure the sharepoint portal afterwards. Update: September 9th, 2009 Adding the portal afterwards is much easier as described below. Here are the steps Step 1: Create a new temporary project (with a SharePoint site for it). Open the Team Explorer Right click in the Team Explorer the root node (i.e. the project collection) Select "New team project" from the menu Walk throught he wizard and make sure you check the option to create the portal (which is by default checked) Step 2: Disable the site for the new project Open the Team Explorer Select the team project you created in step 1 In the menu click on Team -> Show Project Portal. In the menu click on Team -> Team Project Settings -> Portal Settings... The following dialog pops up Uncheck the option "Enable team project portal" Confirm the dialog with OK Step 3: Enable the site for the original one. Point it to the newly created site. Open the Team Explorer Select the team project you want to add the portal to In the menu open Team -> Team Project Settings -> Portal Settings... The same dialog as in step 2 pops up Check the option "Enable team project portal" Click on the "Configure URL" button The following dialog pops up   In the dialog select in the combobox of the web application the TFS server Enter in the Relative site path the text "sites/[Project Collection Name]/[Team Project Name created in step 1]" Confirm the "Specify an existing SharePoint Site" with OK Check the "Reports and dashboards refer to data for this team project" option Confirm the dialog "Project Portal Settings" with OK Step 4: Delete the temporary project you created. In Beta 1, I have found no way to delete a team project. Maybe it will be available in TFS 2010 Beta 2. Original post Step 1: Create new portal site Go to the sharepoint site of your project collection (/sites//default.aspx">/sites//default.aspx">http://<servername>/sites/<project_collection_name>/default.aspx) Click on the Site Actions at the left side of the screen and choose the option Site Settings In the site settings, choose the Sites and workspaces option Create a new site Enter the values for the Title, the description, the site address. And choose for the TFS2010 Agile Dashboard as template. Create the site, by clicking on the Create button Step 2: Integrate portal site with team project Open Visual Studio Open the Team Explorer (View -> Team Explorer) Select in the Team Explorer tool window the Team Project for which you are create a new portal Open the Project Portal Settings (Team -> Team Project Settings -> Portal Setings...) Check the Enable team project portal checkbox Click on Configure URL... You will get a new dialog as below Enter the url to the TFS server in the web application combobox And specify the relative site path: sites/<project collection>/<site name> Confirm with OK Check in the Project Portal Settings dialog the checkbox "Reports and dashboards refer to data for this team project" Confirm the settings with OK (this takes a while...) When you now browse to the portal, you will see that the dashboards are now showing up with the data for the current team project. Step 3: Download process template To get a copy of the documents that are default in a team project, we need to have a fresh set of files that are not attached to a team project yet. You can do that with the following steps. Start the Process Template Manager (Team -> Team Project Collection Settings -> Process Template Manager...) Choose the Agile process template and click on download Choose a folder to download Step 4: Add Product and Iteration backlog Go to the Team Explorer in Visual Studio Make sure the team project is in the list of team projects, and expand the team project Right click the Documents node, and choose New Document Library Enter "Shared Documents", and click on Add Right click the Shared Documents node and choose Upload Document Go the the file location where you stored the process template from step 3 and then navigate to the subdirectory "Agile Process Template 5.0\MSF for Agile Software Development v5.0\Windows SharePoint Services\Shared Documents\Project Management" Select in the Open Dialog the files "Iteration Backlog" and "Product Backlog", and click Open Step 5: Bind Iteration backlog workbook to the team project Right click on the "Iteration Backlog" file and select Edit, and confirm any warning messages Place your cursor in cell A1 of the Iteration backlog worksheet Switch to the Team ribbon and click New List. Select your Team Project and click Connect From the New List dialog, select the Iteration Backlog query in the Workbook Queries folder. The final step is to add a set of document properties that allow the workbook to communicate with the TFS reporting warehouse. Before we create the properties we need to collect some information about your project. The first piece of information comes from the table created in the previous step.  As you collect these properties, copy them into notepad so they can be used in later steps. Property How to retrieve the value? [Table name] Switch to the Design ribbon and select the Table Name value in the Properties portion of the ribbon [Project GUID] In the Visual Studio Team Explorer, right click your Team Project and select Properties.  Select the URL value and copy the GUID (long value with lots of characters) at the end of the URL [Team Project name] In the Properties dialog, select the Name field and copy the value [TFS server name] In the Properties dialog, select the Server Name field and copy the value [UPDATE] I have found that this is not correct: you need to specify the instance of your SQL Server. The value is used to create a connection to the TFS cube. Switch back to the Iteration Backlog workbook. Click the Office button and select Prepare – Properties. Click the Document Properties – Server drop down and select Advanced Properties. Switch to the Custom tab and add the following properties using the values you collected above. Variable name Value [Table name]_ASServerName [TFS server name] [Table name]_ASDatabase tfs_warehouse [Table name]_TeamProjectName [Team Project name] [Table name]_TeamProjectId [Project GUID] Click OK to close the properties dialog. It is possible that the Estimated Work (Hours) is showing the #REF! value. To resolve that change the formula with: =SUMIFS([Table name][Original Estimate]; [Table name][Iteration Path];CurrentIteration&"*";[Table name][Area Path];AreaPath&"*";[Table name][Work Item Type]; "Task") For example =SUMIFS(VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Original Estimate]; VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Iteration Path];CurrentIteration&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Area Path];AreaPath&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Work Item Type]; "Task") Also the Total Remaining Work in the Individual Capacity table may contain #REF! values. To resolve that change the formula with: =SUMIFS([Table name][Remaining Work]; [Table name][Iteration Path];CurrentIteration&"*";[Table name][Area Path];AreaPath&"*";[Table name][Assigned To];[Team Member];[Table name][Work Item Type]; "Task") For example =SUMIFS(VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Remaining Work]; VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Iteration Path];CurrentIteration&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Area Path];AreaPath&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Assigned To];[Team Member];VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Work Item Type]; "Task") Save and close the workbook. Step 6: Bind Product backlog workbook to the team project Repeat the steps for binding the Iteration backlog for thiw workbook too. In the worksheet Capacity, the formula of the Storypoints might be missing. You can resolve it with: =IF([Iteration]="";"";SUMIFS([Table name][Story Points];[Table name][Iteration Path];[Iteration]&"*")) Example =IF([Iteration]="";"";SUMIFS(VSTS_487f1e4c_db30_4302_b5e8_bd80195bc2ec[Story Points];VSTS_487f1e4c_db30_4302_b5e8_bd80195bc2ec[Iteration Path];[Iteration]&"*"))

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  • Unable to cast transparent proxy to type &lt;type&gt;

    - by Rick Strahl
    This is not the first time I've run into this wonderful error while creating new AppDomains in .NET and then trying to load types and access them across App Domains. In almost all cases the problem I've run into with this error the problem comes from the two AppDomains involved loading different copies of the same type. Unless the types match exactly and come exactly from the same assembly the typecast will fail. The most common scenario is that the types are loaded from different assemblies - as unlikely as that sounds. An Example of Failure To give some context, I'm working on some old code in Html Help Builder that creates a new AppDomain in order to parse assembly information for documentation purposes. I create a new AppDomain in order to load up an assembly process it and then immediately unload it along with the AppDomain. The AppDomain allows for unloading that otherwise wouldn't be possible as well as isolating my code from the assembly that's being loaded. The process to accomplish this is fairly established and I use it for lots of applications that use add-in like functionality - basically anywhere where code needs to be isolated and have the ability to be unloaded. My pattern for this is: Create a new AppDomain Load a Factory Class into the AppDomain Use the Factory Class to load additional types from the remote domain Here's the relevant code from my TypeParserFactory that creates a domain and then loads a specific type - TypeParser - that is accessed cross-AppDomain in the parent domain:public class TypeParserFactory : System.MarshalByRefObject,IDisposable { …/// <summary> /// TypeParser Factory method that loads the TypeParser /// object into a new AppDomain so it can be unloaded. /// Creates AppDomain and creates type. /// </summary> /// <returns></returns> public TypeParser CreateTypeParser() { if (!CreateAppDomain(null)) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! TypeParser parser = null; try { Assembly assembly = Assembly.GetExecutingAssembly(); string assemblyPath = Assembly.GetExecutingAssembly().Location; parser = (TypeParser) this.LocalAppDomain.CreateInstanceFrom(assemblyPath, typeof(TypeParser).FullName).Unwrap(); } catch (Exception ex) { this.ErrorMessage = ex.GetBaseException().Message; return null; } return parser; } private bool CreateAppDomain(string lcAppDomain) { if (lcAppDomain == null) lcAppDomain = "wwReflection" + Guid.NewGuid().ToString().GetHashCode().ToString("x"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; //setup.PrivateBinPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin"); this.LocalAppDomain = AppDomain.CreateDomain(lcAppDomain,null,setup); // Need a custom resolver so we can load assembly from non current path AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); return true; } …} Note that the classes must be either [Serializable] (by value) or inherit from MarshalByRefObject in order to be accessible remotely. Here I need to call methods on the remote object so all classes are MarshalByRefObject. The specific problem code is the loading up a new type which points at an assembly that visible both in the current domain and the remote domain and then instantiates a type from it. This is the code in question:Assembly assembly = Assembly.GetExecutingAssembly(); string assemblyPath = Assembly.GetExecutingAssembly().Location; parser = (TypeParser) this.LocalAppDomain.CreateInstanceFrom(assemblyPath, typeof(TypeParser).FullName).Unwrap(); The last line of code is what blows up with the Unable to cast transparent proxy to type <type> error. Without the cast the code actually returns a TransparentProxy instance, but the cast is what blows up. In other words I AM in fact getting a TypeParser instance back but it can't be cast to the TypeParser type that is loaded in the current AppDomain. Finding the Problem To see what's going on I tried using the .NET 4.0 dynamic type on the result and lo and behold it worked with dynamic - the value returned is actually a TypeParser instance: Assembly assembly = Assembly.GetExecutingAssembly(); string assemblyPath = Assembly.GetExecutingAssembly().Location; object objparser = this.LocalAppDomain.CreateInstanceFrom(assemblyPath, typeof(TypeParser).FullName).Unwrap(); // dynamic works dynamic dynParser = objparser; string info = dynParser.GetVersionInfo(); // method call works // casting fails parser = (TypeParser)objparser; So clearly a TypeParser type is coming back, but nevertheless it's not the right one. Hmmm… mysterious.Another couple of tries reveal the problem however:// works dynamic dynParser = objparser; string info = dynParser.GetVersionInfo(); // method call works // c:\wwapps\wwhelp\wwReflection20.dll (Current Execution Folder) string info3 = typeof(TypeParser).Assembly.CodeBase; // c:\program files\vfp9\wwReflection20.dll (my COM client EXE's folder) string info4 = dynParser.GetType().Assembly.CodeBase; // fails parser = (TypeParser)objparser; As you can see the second value is coming from a totally different assembly. Note that this is even though I EXPLICITLY SPECIFIED an assembly path to load the assembly from! Instead .NET decided to load the assembly from the original ApplicationBase folder. Ouch! How I actually tracked this down was a little more tedious: I added a method like this to both the factory and the instance types and then compared notes:public string GetVersionInfo() { return ".NET Version: " + Environment.Version.ToString() + "\r\n" + "wwReflection Assembly: " + typeof(TypeParserFactory).Assembly.CodeBase.Replace("file:///", "").Replace("/", "\\") + "\r\n" + "Assembly Cur Dir: " + Directory.GetCurrentDirectory() + "\r\n" + "ApplicationBase: " + AppDomain.CurrentDomain.SetupInformation.ApplicationBase + "\r\n" + "App Domain: " + AppDomain.CurrentDomain.FriendlyName + "\r\n"; } For the factory I got: .NET Version: 4.0.30319.239wwReflection Assembly: c:\wwapps\wwhelp\bin\wwreflection20.dllAssembly Cur Dir: c:\wwapps\wwhelpApplicationBase: C:\Programs\vfp9\App Domain: wwReflection534cfa1f For the instance type I got: .NET Version: 4.0.30319.239wwReflection Assembly: C:\\Programs\\vfp9\wwreflection20.dllAssembly Cur Dir: c:\\wwapps\\wwhelpApplicationBase: C:\\Programs\\vfp9\App Domain: wwDotNetBridge_56006605 which clearly shows the problem. You can see that both are loading from different appDomains but the each is loading the assembly from a different location. Probably a better solution yet (for ANY kind of assembly loading problem) is to use the .NET Fusion Log Viewer to trace assembly loads.The Fusion viewer will show a load trace for each assembly loaded and where it's looking to find it. Here's what the viewer looks like: The last trace above that I found for the second wwReflection20 load (the one that is wonky) looks like this:*** Assembly Binder Log Entry (1/13/2012 @ 3:06:49 AM) *** The operation was successful. Bind result: hr = 0x0. The operation completed successfully. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\V4.0.30319\clr.dll Running under executable c:\programs\vfp9\vfp9.exe --- A detailed error log follows. === Pre-bind state information === LOG: User = Ras\ricks LOG: DisplayName = wwReflection20, Version=4.61.0.0, Culture=neutral, PublicKeyToken=null (Fully-specified) LOG: Appbase = file:///C:/Programs/vfp9/ LOG: Initial PrivatePath = NULL LOG: Dynamic Base = NULL LOG: Cache Base = NULL LOG: AppName = vfp9.exe Calling assembly : (Unknown). === LOG: This bind starts in default load context. LOG: Using application configuration file: C:\Programs\vfp9\vfp9.exe.Config LOG: Using host configuration file: LOG: Using machine configuration file from C:\Windows\Microsoft.NET\Framework\V4.0.30319\config\machine.config. LOG: Policy not being applied to reference at this time (private, custom, partial, or location-based assembly bind). LOG: Attempting download of new URL file:///C:/Programs/vfp9/wwReflection20.DLL. LOG: Assembly download was successful. Attempting setup of file: C:\Programs\vfp9\wwReflection20.dll LOG: Entering run-from-source setup phase. LOG: Assembly Name is: wwReflection20, Version=4.61.0.0, Culture=neutral, PublicKeyToken=null LOG: Binding succeeds. Returns assembly from C:\Programs\vfp9\wwReflection20.dll. LOG: Assembly is loaded in default load context. WRN: The same assembly was loaded into multiple contexts of an application domain: WRN: Context: Default | Domain ID: 2 | Assembly Name: wwReflection20, Version=4.61.0.0, Culture=neutral, PublicKeyToken=null WRN: Context: LoadFrom | Domain ID: 2 | Assembly Name: wwReflection20, Version=4.61.0.0, Culture=neutral, PublicKeyToken=null WRN: This might lead to runtime failures. WRN: It is recommended to inspect your application on whether this is intentional or not. WRN: See whitepaper http://go.microsoft.com/fwlink/?LinkId=109270 for more information and common solutions to this issue. Notice that the fusion log clearly shows that the .NET loader makes no attempt to even load the assembly from the path I explicitly specified. Remember your Assembly Locations As mentioned earlier all failures I've seen like this ultimately resulted from different versions of the same type being available in the two AppDomains. At first sight that seems ridiculous - how could the types be different and why would you have multiple assemblies - but there are actually a number of scenarios where it's quite possible to have multiple copies of the same assembly floating around in multiple places. If you're hosting different environments (like hosting the Razor Engine, or ASP.NET Runtime for example) it's common to create a private BIN folder and it's important to make sure that there's no overlap of assemblies. In my case of Html Help Builder the problem started because I'm using COM interop to access the .NET assembly and the above code. COM Interop has very specific requirements on where assemblies can be found and because I was mucking around with the loader code today, I ended up moving assemblies around to a new location for explicit loading. The explicit load works in the main AppDomain, but failed in the remote domain as I showed. The solution here was simple enough: Delete the extraneous assembly which was left around by accident. Not a common problem, but one that when it bites is pretty nasty to figure out because it seems so unlikely that types wouldn't match. I know I've run into this a few times and writing this down hopefully will make me remember in the future rather than poking around again for an hour trying to debug the issue as I did today. Hopefully it'll save some of you some time as well in the future.© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  COM   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Why it's failed to load main-class manifest attribute from jar-file?

    - by Roman
    I have created a jar file in this way jar cf jar-file input-files. Now I try to run it. This does not work: jre -cp app.jar MainClass (jre command is not found). This java -jar main.jar also does not work (Failed to load Main-Class manifest attribute from main.jar). I also found out that To run an application packaged as a JAR file (version 1.2 -- requires Main-Class manifest header) What is the "Main-Class manifest header" how do I create it and where do I put it? ADDED I made a mistake in my original question. The second command I tried was: java -jar main.jar.

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  • Could not load type 'System.Web.Mvc.ViewUserControl<SOMETYPE>'.

    - by Evgenyt
    I'm trying to deploy ASP.NET MVC 2 project (VS2010) to Win Server 2008 R2 It works perfectly on dev machine. But strange error occurs at Server 2008 R2: When .ascx file has header that uses generic type: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel>" %> Server reports Could not load type 'System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel>'. But when I declare somewhere in .cs file type like public class AA : System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel> { } and use it instead in <%@ Control header. Then it works as it should. Am I missing something?

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  • NHibernate, could not load an entity when column exists in the database.

    - by Eitan
    This is probably a simple question to answer but I just can't figure it out. I have a "Company" class with a many-to-one to "Address" which has a many to one to a composite id in "City". When I load a "Company" it loads the "Address", but if I call any property of "Address" I get the error: {"could not load an entity: [IDI.Domain.Entities.Address#2213][SQL: SELECT address0_.AddressId as AddressId13_0_, address0_.Street as Street13_0_, address0_.floor as floor13_0_, address0_.room as room13_0_, address0_.postalcode as postalcode13_0_, address0_.CountryCode as CountryC6_13_0_, address0_.CityName as CityName13_0_ FROM Address address0_ WHERE address0_.AddressId=?]"} The inner exception is: {"Invalid column name 'CountryCode'.\r\nInvalid column name 'CityName'."} What I don't understand is that I can run the query in sql server 2005 and it works, furthermore both those columns exist in the address table. Here are my HBMs: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="IDI.Domain" namespace="IDI.Domain.Entities" > <class name="IDI.Domain.Entities.Company,IDI.Domain" table="Companies"> <id column="CompanyId" name="CompanyId" unsaved-value="0"> <generator class="native"></generator> </id> <property column="Name" name="Name" not-null="true" type="String"></property> <property column="NameEng" name="NameEng" not-null="false" type="String"></property> <property column="Description" name="Description" not-null="false" type="String"></property> <property column="DescriptionEng" name="DescriptionEng" not-null="false" type="String"></property> <many-to-one name="Address" column="AddressId" not-null="false" cascade="save-update" class="IDI.Domain.Entities.Address,IDI.Domain"></many-to-one> <property column="Telephone" name="Telephone" not-null="false" type="String"></property> <property column="TelephoneTwo" name="TelephoneTwo" not-null="false" type="String"></property> <property column="Fax" name="Fax" not-null="false" type="String"></property> <property column="ContactMan" name="ContactMan" not-null="false" type="String"></property> <property column="ContactManEng" name="ContactManEng" not-null="false" type="String"></property> <property column="Email" name="Email" not-null="false" type="String"></property> </class> </hibernate-mapping> <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="IDI.Domain" namespace="IDI.Domain.Entities" > <class name="IDI.Domain.Entities.Address,IDI.Domain" table="Address"> <id name="AddressId" column="AddressId" type="Int32"> <generator class="native"></generator> </id> <property name="Street" column="Street" not-null="false" type="String"></property> <property name="Floor" column="floor" not-null="false" type="Int32"></property> <property name="Room" column="room" not-null="false" type="Int32"></property> <property name="PostalCode" column="postalcode" not-null="false" type="string"></property> <many-to-one class="IDI.Domain.Entities.City,IDI.Domain" name="City" update="false" insert="false"> <column name="CountryCode" sql-type="String" ></column> <column name="CityName" sql-type="String"></column> </many-to-one> </class> </hibernate-mapping> <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="IDI.Domain" namespace="IDI.Domain.Entities" > <class name="IDI.Domain.Entities.City,IDI.Domain" table="Cities"> <composite-id> <key-many-to-one class="IDI.Domain.Entities.Country,IDI.Domain" name="CountryCode" column="CountryCode"> </key-many-to-one> <key-property name="Name" column="Name" type="string"></key-property> </composite-id> </class> </hibernate-mapping> Here is my code that calls the Company: IList<BursaUser> user; if(String.IsNullOrEmpty(email) && String.IsNullOrEmpty(company)) return null; ICriteria criteria = Session.CreateCriteria(typeof (BursaUser), "user").CreateCriteria("Company", "comp"); if(String.IsNullOrEmpty(email) || String.IsNullOrEmpty(company) ) { user = String.IsNullOrEmpty(email) ? criteria.Add(Expression.Eq("comp.Name", company)).List<BursaUser>() : criteria.Add(Expression.Eq("user.Email", email)).List<BursaUser>(); } And finally here is where i get the error: "user" was already initialized with the code above: if (user.Company.Address.City == null) user.Company.Address.City = new City(); Thanks.

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  • In a Rails unit test, how can I get a User fixture to load its associated Profile?

    - by MikeJ
    In the documentation concerning Fixtures (http://api.rubyonrails.org/classes/Fixtures.html) they provide the following example of using label references for associations: ### in pirates.yml reginald: name: Reginald the Pirate monkey: george ### in monkeys.yml george: name: George the Monkey pirate: reginald So following their lead, I have a User model that has_one :profile, a Profile model that belongs_to :user, and tried to set up fixtures per their example: ### in users.yml reginald: id: 1 login: reginald ### in profiles.yml reginalds_profile: id: 1 name: Reginald the Pirate user: reginald (Note: since my association is one-way, the User fixture doesn't have a "profile: reginalds_profile" association--putting it in causes an error because the SQL table has no profile_id attribute.) The problem is, in my unit tests everything seems to load correctly, but users(:reginald).profile is always nil. What am I missing?

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  • when add dynamic control in update panel then getting failed to load viewsate error ?

    - by Tushar Maru
    when add dynamic control in update panel then getting failed to load viewsate error ? see following example :- UpdatePanel panel = new UpdatePanel(); panel.ContentTemplateContainer.Controls.Clear(); if (strPopupType == "O") { Control ctrl = Page.LoadControl(@"~/Modules/MLM/UnilevelViewer/DesktopModules/OrderDetails.ascx"); OrderDetails orderdetails = (OrderDetails)ctrl; orderdetails.ID = "Orders" + elementID; orderdetails.OrderID = Convert.ToInt32(elementID); //orderdetails.ModuleSkinStyleName = CurrentModuleSkin; panel.ContentTemplateContainer.Controls.Add(ctrl); } else if (strPopupType == "U") { Control ctrl = Page.LoadControl(@"~/Modules/MLM/UnilevelViewer/DesktopModules/UserDetails.ascx"); UserDetails userdetails = (UserDetails)ctrl; userdetails.ID = "Users" + elementID; // userdetails.UserModuleSkinStyleName = CurrentModuleSkin; userdetails.UserID = new Guid(elementID); panel.ContentTemplateContainer.Controls.Add(ctrl); }

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  • JSF Custom EL function works only on the first load of the page.

    - by jsfQ
    I created a ( JSP-based) custom EL function to use in the rendered tag. The function will return a boolean to decide if a page component needs to be rendered on a page or not. I import it onto the jsp page using <%@ taglib uri = "/WEB-INF/mine.tld" prefix = "g" %. Everything works perfect on the first load of the jsp page. Once a button is clicked, the form submits and then I am getting errors like 'No ClassLoaders found for: the class which implements my EL function' and 'Function not found'. What is going on here? What will be a fix?

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  • How can I write javascript that will load and print a web page to an image file and put that file in a specified location

    - by Rben
    Here's what I want to do: Load a web page from a specific location Print that web page into a jpeg, png, or other graphic file format Upload that image to another site, or save it to a location on my local network I know about window.print(), but that always seems to open up a print window, and I'd like to do as much of this operation silently as possible. Essentially, I want to be able to take a snap shot of the web page so it can be put in a directory that is accessed by one of those electronic picture frames. They can either access a web-based service, or a directory on the local network. Thanks in advance for your help, Rben

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  • [.NET] How to load multiple mscorlib.dll and call their inner functions seperately?

    - by Sean
    Dears, This is for research purpose. I have .Net framework 2.0 installed, and I want to load mscorlib.dll 1.1 dynamiclly to execute its specific inner function. When I wrote this code in C#: static void Main(string[] args) { Assembly assem = Assembly.LoadFrom("C:\\mscorlib_my_private_1.1.dll"); System.Type type = assem.GetType("System.Console"); Type[] typeArray =new Type[1]; typeArray.SetValue(typeof(string),0); System.Reflection.MethodInfo info = type.GetMethod("WriteLine", typeArray); object[] param = new object[1]; param[0] = assem.FullName; type.InvokeMember("WriteLine", System.Reflection.BindingFlags.InvokeMethod, System.Type.DefaultBinder, "", param); } The output is "mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Not the expected 1.1 version. After Googling a lot, I know that mscorlib.dll is very special, but is it impossible? Cheers~ Sean

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