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  • Where do I place XNA content pipeline references?

    - by Zabby Wabby
    I am relatively new to XNA, and have started to delve into the use of the content pipeline. I have already figured out that tricky issue of adding a game library containing classes for any type of .xml file I want to read. Here's the issue. I am trying to handle the reading of all XML content through use of an XMLHandler object that uses the intermediate deserializer. Any time reading of such data is required, the appropriate method within this object would be called. So, as a simple example, something like this would occur when a character levels: public Spell LevelUp(int levelAchived) { XMLHandler.FindSkillsForLevel(levelAchived); } This method would then read the proper .xml file, sending back the spell for the character to learn. However, the XMLHandler is having issues even being created. I cannot get it to use the using namespace of Microsoft.Xna.Framework.Content.Pipeline. I get an error on my using statement in the XMLHandler class: using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate; The error is a typical reference error: Type or namespace name "'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)" I THINK this is because this namespace is already referenced in my game's content. I would really have no issue placing this object within my game's content (since that is ALL it deals with anyways), but the Content project does not seem capable of holding anything but content files. In summary, I need to use the Intermediate Deserializer in my main project's logic, but, as far as I can make out, I can't safely reference the associated namespace for it outside of the game's content. I'm not a terribly well-versed programmer, so I may be just missing some big detail I've never learned here. How can I make this object accessible for all projects within the solution? I will gladly post more information if needed!

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  • Silverlight Cream for February 17, 2011 -- #1048

    - by Dave Campbell
    In this Issue: Oren Gal, Andrea Boschin(-2-), Kevin Hoffman, Rudi Grobler(-2-, -3-), Michael Crump, Yochay Kiriaty, Peter Kuhn, Loek van den Ouweland, Jeremy Likness, Jesse Liberty, and WindowsPhoneGeek. Above the Fold: Silverlight: "Multiple page printing in Silverlight4 - Part 2 - preview before printing" Oren Gal WP7: "Windows Phone 7 Tombstoning with MVVM and Sterling" Jeremy Likness XNA: "XNA for Silverlight developers: Part 4 - Animation (frame-based)" Peter Kuhn From SilverlightCream.com: Multiple page printing in Silverlight4 - Part 2 - preview before printing Oren Gal has part 2 of his Printing with Silverlight 4 series up, and this time he's putting up a preview... how cool is that? Inject ApplicationServices with MEF reloaded: supporting recomposition Andrea Boschin revisited his Inject ApplicationServices with MEF post because of feedback, and took it from the realm of an interesting example to a useful solution. Windows Phone 7 - Part #5: Panorama and Pivot controls Andrea Boschin also has part 5 of his WP7 series up at SilverlightShow... want a good demo of both the panorama and the pivot controls... here it is all in one tutorial WP7 for iPhone and Android Developers - Introduction to C# This should be good.. a 12-part series on SilverlightShow by Kevin Hoffman on porting your iPhone/Android app to WP7... this first part an intro to C# Balls of Steel Rudi Grobler discusses the upcoming (?) release of 'Duke Nukem Forever', and has a 'soundboard' for WP7 to celebrate the event... get your Duke Nukem on with these sounds! Moonlight 4 (Preview) is here Rudi Grobler also has a post up about the release of Moonlight by Novel for Silverlight 4!... explanation and links on his post. WP7 Podcasts Rudi Grobler highlights two WP7 Podcasts that are putting out good material... check them out if you haven't already. Having Fun with Coding4Fun’s Windows Phone 7 Controls Michael Crump takes a look at his WP7 app and uses the Coding4Fun project toolset while doing so... getting the tools, setting them up, and consuming them. Windows Phone Silverlight Application Faster Load Time Yochay Kiriaty has a good long discussion up about how to get faster load time out of your WP7 apps... good useful external links throughout. XNA for Silverlight developers: Part 4 - Animation (frame-based) Peter Kuhn's part 4 of his XNA for Silverlight devs is up at Silverlightshow and is a great tutorial on frame-based animation. Windows Phone SoundEffect clipping Loek van den Ouweland has some good information about soudn clips on WP7... the solutions aren't always code solutions.... good to know info. Windows Phone 7 Tombstoning with MVVM and Sterling Jeremy Likness is discussing Tombstoning via MVVM and Sterling... read on how Sterling gives you a leg up on the Tombstone express. Video: Reactive Phone Programming For Windows Phone 7 Fitting in nicely with his podcast on Reactive Programming, Jesse Liberty releases a video on Reactive Programming for WP7. Talking about Data Binding in WP7 | Coding4fun TextBoxBinding helper in depth WindowsPhoneGeek's latest post walks through WP7 databinding in detail with lots of good external links, then follows up with a discussion of the Coding4Fun Binding Helpers Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Android Jelly Bean: fix search button [migrated]

    - by Jon Rodriguez
    I just upgraded my Nexus S from Android 4.0.something (I forget the subversion) to Android 4.1.1. The magnifying glass button used to be really useful -- it would trigger a search function within whatever app I was using. For example pressing it within the Maps app would search for a place, or pressing it within the Facebook app would search for a friend. But now, the magnifying glass button launches a google search no matter what the context is! This is extremely annoying and makes a lot of apps harder to use, especially Maps. How can I use a setting or a patch to revert the magnifying glass button to its old behavior?

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  • Server 2008 Web Edition IIS6 SMTP conflict

    - by user219313
    I'm using IIS6 Manager to setup the SMTP service on Windows Server 2008 Web Edition. There seems to be a conflict (port 25?) which means that I cannot start and stop the Default SMTP server within IIS6. I can start and stop it with the services.msc snap in and this is reflected in state of the SMTP server in IIS6 manager. I'm worried that none of the settings I want to get at within IIS6 (logging, authentication etc..) are having any effect. None of these settings are available within IIS7 in Web Edition.

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  • Ubuntu 13.04 installation issues: unable to handle kernel paging request error

    - by user173944
    I wish I could say that I’ve done more for the Linux community as of recent but I am very VERY new to all of this and I feel very much in over my head. I figured I would install Ubuntu. on my computer and then I would learn and contribute to the community simultaneously. I will try to be as detailed as I can, please ask questions if you need clarification. I installed Ubuntu. 13.04 (64-bit) on my dell Inspiron 1501. This has an AMD Turion 64-bit TL-56 1.8 Ghz mobile processor. It is a dual core. It has an ATI Radeon Xpress 1150 chipset in it as well. As of right now I only have a total of 2Ghz ram, however I was planning on upgrading that in the near future so I opted for the 64-bit Ubuntu. 13.04. I first tried the live CD and everything seemed to be functioning correctly other than the wireless (but that's not the issue at hand, there are plenty of guides on the internet on how to get that functioning). The internet worked just fine when it was plugged in so no issues there. However, once I went from that to installing 13.04 (just 13.04, no dual partitioning... I want this computer to run strictly Ubuntu.) it did not work. It took me into a shell that I could not type anything into. In this shell it said Bug: unable to handle kernel paging and then it called a bunch of traces and froze up. I had to hard reset the laptop. I tried the boot-repair program multiple times with many different settings and typically after starting up the laptop would say something along the lines of recursive errors. will attempt to fix and then it would attempt to fix a couple of things, and then the computer would freeze up after the text said end trace... so I had to hard reset it again. I'm not an impatient person either, when I say it would freeze up it would be for a period of at least 15 minutes each time before I decided to hard reset. I attempted to install 12.10 on it instead and I got the same exact message, and when I ran boot-repair it did the same exact thing as before. I am currently in the process of running memtest64+ on the computer's memory, though I really don't believe that, nor any of the hardware is at fault due to the fact that it was still running windows vista perfectly when I had decided to switch over to Ubuntu. so far the memtest has came back just fine without any errors, but I’ve only been running it for approximately an hour. So this is the situation I’m in. I did notice when I was using the live disk that the video driver needed updated so I performed that, though I’m fairly certain that has nothing to do with this. I have also attempted (though I’m not certain that my attempt was successful in accomplishing what I had planned) to manually edit the grub settings by making acpi=0 along top of adding nomodeset to the boot commands. Like I said, I’m not sure I did that correctly though, but I’m fairly certain I did. If anyone needs any more information I will be more than happy to provide it, I will post back once I get the full results of the memtest. I very much appreciate any ideas anyone else has, I’ve been at this for a few days to no avail... thank you

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  • Issue 57 - DotNetNuke Gallery Module and OWS Skin Objects

    June 2010 Welcome to Issue 57 of DNN Creative Magazine In this issue we show you how to use the DotNetNuke Core Gallery Module. The Gallery module allows you to upload files and present them within albums. You can upload images as well as media files such as music and video files. The Gallery module has many features available such as multiple albums, bulk upload, categorization, slideshow, display templates, voting, downloads, watermark and private gallery. This is a useful module for displaying images and media within your DotNetNuke portal with options for customizing the display to suit your exact requirements. We walk you through step by step how to install, use and fully configure the DotNetNuke Gallery module. Following this we continue the Open Web Studio tutorials, this month we demonstrate how to create a Skin Object from an OWS configuration. We show you how to create a menu and a feedback form using OWS and how to display those OWS applications as Skin Objects within a DotNetNuke skin. To finish, we continue the series of articles on DotNetMushroom Rapid Application Developer (RAD), where we demonstrate some of the new features available in the latest version of DNM RAD, these include: Creating a new data source, creating a linked table, creating a direct query and the new colour coding editor. This issue comes complete with 9 videos. Core Modules: DotNetNuke Gallery Module (7 videos - 57 mins) Module Development Series: How to Create a Skin Object from an OWS Configuration (2 videos - 18 mins) New Features in DNM 01.20.00 View issue 57 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 57 issues we have created 587 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stir Trek 2: Iron Man Edition

    Next month (7 May 2010) Ill be presenting at the second annual Stir Trek event in Columbus, Ohio. Stir Trek (so named because last year its themes mixed MIX and the opening of the Star Trek movie) is a very cool local event.  Its a lot of fun to present at and to attend, because of its unique venue: a movie theater.  And whats more, the cost of admission includes a private showing of a new movie (this year: Iron Man 2).  The sessions cover a variety of topics (not just Microsoft), similar to CodeMash.  The event recently sold out, so Im not telling you all of this so that you can go and sign up (though I believe you can get on the waitlist still).  Rather, this is pretty much just an excuse for me to talk about my session as a way to organize my thoughts. Im actually speaking on the same topic as I did last year, but the key difference is that last year the subject of my session was nowhere close to being released, and this year, its RTM (as of last week).  Thats right, the topic is Whats New in ASP.NET 4 how did you guess? Whats New in ASP.NET 4 So, just what *is* new in ASP.NET 4?  Hasnt Microsoft been spending all of their time on Silverlight and MVC the last few years?  Well, actually, no.  There are some pretty cool things that are now available out of the box in ASP.NET 4.  Theres a nice summary of the new features on MSDN.  Here is my super-brief summary: Extensible Output Caching use providers like distributed cache or file system cache Preload Web Applications IIS 7.5 only; avoid the startup tax for your site by preloading it. Permanent (301) Redirects are finally supported by the framework in one line of code, not two. Session State Compression Can speed up session access in a web farm environment.  Test it to see. Web Forms Features several of which mirror ASP.NET MVC advantages (viewstate, control ids) Set Meta Keywords and Description easily Granular and inheritable control over ViewState Support for more recent browsers and devices Routing (introduced in 3.5 SP1) some new features and zero web.config changes required Client ID control makes client manipulation of DOM elements much simpler. Row Selection in Data Controls fixed (id based, not row index based) FormView and ListView enhancements (less markup, more CSS compliant) New QueryExtender control makes filtering data from other Data Source Controls easy More CSS and Accessibility support Reduction of Tables and more control over output for other template controls Dynamic Data enhancements More control templates Support for inheritance in the Data Model New Attributes ASP.NET Chart Control (learn more) Lots of IDE enhancements Web Deploy tool My session will cover many but not all of these features.  Theres only an hour (3pm-4pm), and its right before the prize giveaway and movie showing, so Ill be moving quickly and most likely answering questions off-line via email after the talk. Hope to see you there! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Mac Leopard Server Apache Permission Denied

    - by dallasclark
    I've setup the web server successfully on Mac Leopard Server and sites work fine within the DocumentRoot directory. I have mounted a volume which has restricted access to users within a group. I would like to point the web server to directories within this volume. Can I add the user the web service is using to the group that has access to this Volume, if so: how do I find out what the user is? I can confirm the web server is pointing to the right directory as log files show the full directory path. When you access the site's URL, it shows Access Forbidden.

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  • Precising definition of programming paradigm

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. Sp how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • Distributing an Android game with plugins via the market

    - by Peter Serwylo
    I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the main menu, networking, high scores, etc. Several games which can be launched from the main menu, which all work within the same eco system. The main application is not just a pseudo launcher for other games, these different games will share high scores and other achievements/preferences. In a traditional package management system such as apt, pacman or yum, this could be handled quite happily through dependencies. This does not appear to be possible via the Android market. The closest I've seen is when apps scan to check if the required app is installed, and if not, launches the market and asks the user to download the app. This sounds like a very messy solution. It also begs the question, would they download the game (plugin) first, which then downloads the main shell application? Or would they download the main shell application, and when they navigate to a menu item which says "Play game", then it scans for any installed games, and if none exist, redirects to the market? Also, I'm not even sure if it is possible to dig up the package from another application on the device, and start invoking classes from within (e.g. when you want to launch the game (plugin)) A final option is just to have a 3rd component which is a .jar that each game includes, which effectively contains the entire shell application. Then each game would appear to have the same menu, but it would become a nightmare as soon as you want to update the menu component and have to re-release each game. It would be especially worse if other people released games (plugins) based on the same framework and didn't update them. Is there any other options which I haven't thought of? Has anyone else solved this or seen a solution in any apps they've installed (doesn't have to be games)? cheers.

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  • My First Post with Windows Live Writer

    - by geekrutherford
    I receive daily newsletters from DotNetSlackers regarding various .NET topics.  Today I read an article from an apparent Microsoft employee who gave some insight to the organizational culture within the company.  Always on the lookout for new tools and technologies I noted that he used Windows Live Writer for editing and managing his blog content.  I thought I’d give it a try. Let’s try adding a picture and adjusting it’s placement within this blog post relative to this text. … Adding the image is quite simple using the “Insert” options given to the right of the blog content editor.  Inserting without using a table makes aligning text just so impossible, but that’s inherent with any WYSIWYG editor.  Instead using a table with at least 2 columns (1 for text and 1 for the image) works best.   Let’s try adding a map!   That’s pretty sweet!  You can map to any location within the editor itself.  A dialog opens which utilizes Bing! allowing you to enter the address, etc. Well, that’s enough for me.  Time to pimp this to my wife for use on our family blog.  BTW, Windows Live Writer allows you to post content to a number of blogging sites…fantastic!!!

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  • Can I list file names (or their parent directories) that were recently deleted using rm in OS X?

    - by Andrew Grimm
    Is it possible to find out which files and directories have recently been deleted by rm in OS X? Or failing that, is it possible to find which parent directories have had files or directories within it deleted? The OS version is Snow Leopard. Background: Last night, rvm (ruby version manager) did rm -rf of the ~/ruby directory from the home directory. (This bug has since been fixed) Ideally, I'd like to know what files within the ~/ruby directory were deleted, but failing that, I'd like to know if rvm deleted anything outside of ~/ruby . In case anyone's wondering about backups...: Just about everything within ~/ruby is a git project that has a remote repo, and I have a fairly recent Time Machine backup (only 20 days old).

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  • OUM is Flexible and Scalable

    - by user535886
    Flexible and Scalable Traditionally, projects have been focused on satisfying the contents of a requirements document or rigorously conforming to an existing set of work products. Often, especially where iterative and incremental techniques have not been employed, these requirements may be inaccurate, the previous deliverables may be flawed, or the business needs may have changed since the start of the project. Fitness for business purpose, derived from the Dynamic Systems Development Method (DSDM) framework, refers to the focus of delivering necessary functionality within a required timebox. The solution can be more rigorously engineered later, if such an approach is acceptable. Our collective experience shows that applying fit-for-purpose criteria, rather than tight adherence to requirements specifications, results in an information system that more closely meets the needs of the business. In OUM, this principle is extended to refer to the execution of the method processes themselves. Project managers and practitioners are encouraged to scale OUM to be fit-for-purpose for a given situation. It is rarely appropriate to execute every activity within OUM. OUM provides guidance for determining the core set of activities to be executed, the level of detail targeted in those activities and their associated tasks, and the frequency and type of end user deliverables. The project workplan should be developed from this core. The plan should then be scaled up, rather than tailored down, to the level of discipline appropriate to the identified risks and requirements. Even at the task level, models and work products should be completed only to the level of detail required for them to be fit-for-purpose within the current iteration or, at the project level, to suit the business needs of the enterprise and to meet the contractual obligations that govern the project. OUM provides well defined templates for many of its tasks. Use of these templates is optional as determined by the context of the project. Work products can easily be a model in a repository, a prototype, a checklist, a set of application code, or, in situations where a high degree of agility is warranted, simply the tacit knowledge contained in the brain of an analyst or practitioner. For further reading on agility, see Balancing Agility and Discipline: A guide fro the Perplexed.

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  • What is the precise definition of programming paradigm?

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. So how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • Complexity of defense AI

    - by Fredrik Johansson
    I have a non-released game, and currently it's only possible to play with another human being. As the game rules are made up by me, I think it would be great if new players could learn basic game play by playing against an AI opponent. I mean it's not like Tennis, where the majority knows at least the fundamental rules. On the other hand, I'm a bit concerned that this AI implementation can be quite complex. I hope you can help me with an complexity estimation. I've tried to summarize the gameplay below. Is this defense AI very hard to do? Basic Defense Game Play Player Defender can move within his land, i.e. inside a random, non-convex, polygon. This land will also contain obstacles modeled as polygons, that Defender has to move around. Player Attacker has also a land, modeled as another such polygon. Assume that Defender shall defend against Attacker. Attacker will then throw a thingy towards Defender's land. To be rewarded, Attacker wants to hit Defender's land, and Defender will want to strike away the thingy from his land before it stops to prevent Attacker from scoring. To feint Defender, Attacker might run around within his land before the throw, and based on these attacker movements Defender shall then continuously move to the best defense position within his land.

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  • Algorithm to reduce calls to mapping API

    - by aidan
    A random distribution of points lies on a map. This data lies behind an API, and I want to grab the complete set of points within a given bounding box. I can query the API with the bounding box and the API will return the set of points that fall within that box. The problem is that the API will limit the result set to 10 items, with no pagination and no indication if there are more points that have been omitted. So I made a recursive algorithm that takes a bounding box and requests the points that lie within it. If the result set is exactly 10 items, then I split the bounding box into four quadrants and recurse. It works fine but my question is this: if want to minimize the number of API calls, what is the optimal way to split the bounding box? Splitting it into quadrants was just an arbitrary decision. When there are a lot of points on the map, I have to drill down many levels before I start getting meaningful results. So I imagine it might be faster to split the box into, say, 9, 16, or more sections. But if I do that, then I eventually get to a point where a lot of requests are returning 0 results which isn't so efficient. Also, does the size of the limit on the results set affect the answer? (This is all assuming that I have no prior knowledge of nominal point density in the bounding box)

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  • Getting Started with GlassFish 4 and OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12.1.1.2.2 introduces new support for GlassFish 4.0, the reference implementation of Java EE7.  Getting started with GlassFish 4.0 in Eclipse couldn't be easier. Follow these short steps to get GlassFish 4.0 setup so you can start developing, deploying, and debugging your Java EE7 applications. Prerequisites GlassFish 4.0 Oracle Enterprise Pack for Eclipse 12.1.1.2.2+ from OTN or Eclipse Marketplace Setting up the server connection In the Servers view, click to add a New > Server . Select GlassFish 4.0 from the list of supported server configurations. Pick your GlassFish installation directory (usually <glassfish 4>/glassfish) and select your domain. After you click Finish you should now be setup to launch Glassfish 4.0 in normal and debug mode within Eclipse as well as associate projects for deployment through the Add and Remove wizard. Using GlassFish tools in Eclipse GlassFish server tools provide some useful information about your running GlassFish 4.0 environment. Resources displays current resources deployed in the domain including your JDBC Connection Pool and JDBC Resource names. I find this extra bit of information useful when working with JPA. Deployed Applications shows the current active deployments in GlassFish which can be undeployed as needed from within Eclipse. Deployed Web Services provides information about SOAP-based web services deployed in this domain. Also with the running server are quick launch links to open the Administrative Console, Server Logs, and the GlassFish Community Site all within Eclipse's embedded browser.

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  • Managing constant buffers without FX interface

    - by xcrypt
    I am aware that there is a sample on working without FX in the samplebrowser, and I already checked that one. However, some questions arise: In the sample: D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = g_World; mView = g_View; mProj = g_Projection; mWorldViewProj = mWorld * mView * mProj; VS_CONSTANT_BUFFER* pConstData; g_pConstantBuffer10->Map( D3D10_MAP_WRITE_DISCARD, NULL, ( void** )&pConstData ); pConstData->mWorldViewProj = mWorldViewProj; pConstData->fTime = fBoundedTime; g_pConstantBuffer10->Unmap(); They are copying their D3DXMATRIX'es to D3DXMATRIXA16. Checked on msdn, these new matrices are 16 byte aligned and optimised for intel pentium 4. So as my first question: 1) Is it necessary to copy matrices to D3DXMATRIXA16 before sending them to the constant buffer? And if no, why don't we just use D3DXMATRIXA16 all the time? I have another question about managing multiple constant buffers within one shader. Suppose that, within your shader, you have multiple constant buffers that need to be updated at different times: cbuffer cbNeverChanges { matrix View; }; cbuffer cbChangeOnResize { matrix Projection; }; cbuffer cbChangesEveryFrame { matrix World; float4 vMeshColor; }; Then how would I set these buffers all at different times? g_pd3dDevice->VSSetConstantBuffers( 0, 1, &g_pConstantBuffer10 ); gives me the possibility to set multiple buffers, but that is within one call. 2) Is that okay even if my constant buffers are updated at different times? And do I suppose I have to make sure the constantbuffers are in the same position in the array as the order they appear in the shader?

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Best Architecture for ASP.NET WebForms Application

    - by stack man
    I have written an ASP.NET WebForms portal for a client. The project has kind of evolved rather than being properly planned and structured from the beginning. Consequently, all the code is mashed together within the same project and without any layers. The client is now happy with the functionality, so I would like to refactor the code such that I will be confident about releasing the project. As there seems to be many differing ways to design the architecture, I would like some opinions about the best approach to take. FUNCTIONALITY The portal allows administrators to configure HTML templates. Other associated "partners" will be able to display these templates by adding IFrame code to their site. Within these templates, customers can register and purchase products. An API has been implemented using WCF allowing external companies to interface with the system also. An Admin section allows Administrators to configure various functionality and view reports for each partner. The system sends out invoices and email notifications to customers. CURRENT ARCHITECTURE It is currently using EF4 to read/write to the database. The EF objects are used directly within the aspx files. This has facilitated rapid development while I have been writing the site but it is probably unacceptable to keep it like that as it is tightly coupling the db with the UI. Specific business logic has been added to partial classes of the EF objects. QUESTIONS The goal of refactoring will be to make the site scalable, easily maintainable and secure. 1) What kind of architecture would be best for this? Please describe what should be in each layer, whether I should use DTO's / POCO / Active Record pattern etc. 2) Is there a robust way to auto-generate DTO's / BOs so that any future enhancements will be simple to implement despite the extra layers? 3) Would it be beneficial to convert the project from WebForms to MVC?

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  • I am not able to delete a corrupt NTFS partition on my pen drive. How can I force its deletion?

    - by yesuraj
    I formatted my 16GB pen drive with the NTFS file system in windows vista. After that I started copying some files. However, only a few files were copied to the pen drive before the copy operation hung. So I cancelled the copy operation. Now I am unable to use the pen drive. I DON'T REALLY NEED ANY FILES THAT I COPIED TO THE PENDRIVE. I JUST WANT TO USE THE PENDRIVE AGAIN. I have tried using Ubuntu to format the pen drive. But when i use fdisk to delete the partition, it looks like it is working fine but in fact it does not delete the partition. Also I am unable to format it with any other file system. When I tried to use gparted, it throws the following error: Error mounting: mount exited with exit code 14: The disk contains an unclean file system(0,0). The file system wasn't safely closed on window. Fixing ntfs_attr_pread_i:ntfs_pread failed: Input/output error Failed to read NTFS$Bitmap:Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a softRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into windows twice. The usage of the /f parameter is very important!. If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the dmraid documentation for more details When I searched the Internet I found help on how to recover. But I don’t want to recover, I want to format it again. When I pressed w after deleting the partition, it took more time than previously. After that i removed the pen drive and re-inserted, but the partition I had deleted was still present. If I simply type the command fdisk /dev/sdb without removing the pen drive after the partition is deleted, then it returns the error message Unable to open /dev/sdb. Here are the steps that I followed: root@yesuraj-ubuntu:~# fdisk /dev/sdb Command (m for help): d Selected partition 1 Command (m for help): w The partition table has been altered! Calling ioctl() to re-read partition table. Syncing disks THE DEMESG PRINTS ARE AS FOLLOWS, [ 6139.774753] usb 2-1.3: reset high speed USB device number 4 using ehci_hcd [ 6154.816941] usb 2-1.3: device descriptor read/64, error -110 [ 6169.968908] usb 2-1.3: device descriptor read/64, error -110 [ 6170.158427] usb 2-1.3: reset high speed USB device number 4 using ehci_hcd [ 6185.200638] usb 2-1.3: device descriptor read/64, error -110 [ 6200.352572] usb 2-1.3: device descriptor read/64, error -110 [ 6200.542093] usb 2-1.3: reset high speed USB device number 4 using ehci_hcd [ 6205.559460] usb 2-1.3: device descriptor read/8, error -110 I used the dd command and it erased the partition table. But now when I connect the pen drive, dmesg contains this error message: [88143.437001] sdb: unknown partition table. I am not able to create a partion using fdisk /dev/sdb. The error message says that it is unable to find the node. Other messages from dmesg follow below. [87100.531596] usb 2-1.3: new high speed USB device number 39 using ehci_hcd [87130.915257] usb 2-1.3: new high speed USB device number 40 using ehci_hcd [87135.932647] usb 2-1.3: device descriptor read/8, error -110

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  • Mixing JavaFX, HTML 5, and Bananas with the NetBeans Platform

    - by Geertjan
    The banana in the image below can be dragged. Whenever the banana is dropped, the current date is added to the viewer: What's interesting is that the banana, and the viewer that contains it, is defined in HTML 5, with the help of a JavaScript and CSS file. The HTML 5 file is embedded within the JavaFX browser, while the JavaFX browser is embedded within a NetBeans TopComponent class. The only really interesting thing is how drop events of the banana, which is defined within JavaScript, are communicated back into the Java class. Here's how, i.e., in the Java class, parse the HTML's DOM tree to locate the node of interest and then set a listener on it. (In this particular case, the event listener adds the current date to the InstanceContent which is in the Lookup.) Here's the crucial bit of code: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); final WebEngine webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); webengine.getLoadWorker().stateProperty().addListener( new ChangeListener() { @Override public void changed(ObservableValue ov, State oldState, State newState) { if (newState == State.SUCCEEDED) { Document document = (Document) webengine.executeScript("document"); EventTarget banana = (EventTarget) document.getElementById("banana"); banana.addEventListener("click", new MyEventListener(), true); } } }); It seems very weird to me that I need to specify "click" as a string. I actually wanted the drop event, but couldn't figure out what the arbitrary string was for that. Which is exactly why strings suck in this context. Many thanks to Martin Kavuma from the Technical University of Eindhoven, who I met today and who inspired me to go down this interesting trail.

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  • Finding spoofed IP address on network

    - by Jared
    I have a few IP spoof dropped messages coming out of my Sonicwall firewall, we'll call them Source A and Source B. Both of these sources have the same mac address indicating they're coming from the layer 3 switch behind my firewall. Source A has an ip within a valid subnet on my network and it shows up in the ARP table of my layer 3 switch. I was able to trace the exact location and fix the issue. Source B's ip however, is not within valid subnet on my network and it's not showing up in my layer 3 switches arp table. Any idea how I can trace the location of this device within my network? Thanks in advance.

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  • Sprite sorting issues

    - by TheBroodian
    I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has events that can be wired up to draw sprites before or after the draw of layers, to create foreground or background effects during runtime. This all works fine and well, however, the only way that I understand that this works, is by calling tIDE's internal spritebatch to create this effect. This creates a problem for me, because within tIDE's source code, its spritebatch's call block is set to SpriteSortMode.Deferred, and my characters have particle elements that I would like to draw in front of and behind themselves, via a drawdepth value. I can use a separate instance of spritebatch and call my character's draw method, and set sprite sorting there, but then my character is drawn ontop of all layers in my tIDE map. Which is even worse to me than my particles not being drawn as I want them to be. So, in summary, I want all of my crap to work, but at the moment the only way I can figure to do that is to ghetto rig the spritebatch within my characters' draw methods by calling a spritebatch.End();, then starting a new call to Begin() with SpriteSortMode.BackToFront, doing all of my characters' draw logic, and then calling another spritebatch.End(); followed once again by a new spritebatch.Begin(). Obviously that is pretty undesirable, but I don't know any other feasible alternatives. Anybody got any wisdom they could impart unto me as to how I could handle this?

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  • An observation on .NET loops – foreach, for, while, do-while

    It’s very common that .NET programmers use “foreach” loop for iterating through collections. Following is my observation whilst I was testing simple scenario on loops. “for” loop is 30% faster than “foreach” and “while” loop is 50% faster than “foreach”. “do-while” is bit faster than “while”. Someone may feel that how does it make difference if I’m iterating only 1000 times in a loop. This test case is only for simple iteration. According to the "Data structure" concepts, best and worst cases are completely based on the data we provide to the algorithm. so we can not conclude that a "foreach" algorithm is not good. All I want to tell that we need to be little cautious even choosing the loops. Example:- You might want to chose quick sort when you want to sort more numbers. At the same time bubble sort may be effective than quick sort when you want to sort less numbers. Take a simple scenario, a request of a simple web application fetches the data of 10000 (10K) rows and iterating them for some business logic. Think, this application is being accessed by 1000 (1K) people simultaneously. In this simple scenario you are ending up with 10000000 (10Million or 1 Crore) iterations. below is the test scenario with simple console application to test 100 Million records. using System;using System.Collections.Generic;using System.Diagnostics;namespace ConsoleApplication1{ class Program { static void Main(string[] args) { var sw = new Stopwatch(); var numbers = GetSomeNumbers(); sw.Start(); foreach (var item in numbers) { } sw.Stop(); Console.WriteLine( String.Format("\"foreach\" took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); for (int i = 0; i < numbers.Count; i++) { } sw.Stop(); Console.WriteLine( String.Format("\"for\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); var it = 0; while (it++ < numbers.Count) { } sw.Stop(); Console.WriteLine( String.Format("\"while\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); var it2 = 0; do { } while (it2++ < numbers.Count); sw.Stop(); Console.WriteLine( String.Format("\"do-while\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); } #region Get me 10Crore (100 Million) numbers private static List<int> GetSomeNumbers() { var lstNumbers = new List<int>(); var count = 100000000; for (var i = 1; i <= count; i++) { lstNumbers.Add(i); } return lstNumbers; } #endregion Get me some numbers }} In above example, I was just iterating through 100 Million numbers. You can see the time to execute various  loops provided in .NET Output "foreach" took 1108 milliseconds "for" loop took 727 milliseconds "while" loop took 596 milliseconds "do-while" loop took 594 milliseconds   Press any key to continue . . . So I feel we need to be careful while choosing the looping strategy. Please comment your thoughts. span.fullpost {display:none;}

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