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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • How to use accessors within the same class in Objective C?

    - by Azeworai
    Hi, I have a few properties defined in my header file like so @property (assign) bool connectivity_N; @property (assign) bool isConnected_N; In my implementation file I have an init and the synthesized properties like so @implementation Map @synthesize connectivity_N; @synthesize isConnected_N; a init to set the initial values like so -(id) init { if( (self=[super init]) ) { //initialise default properties self.connectivity_N=NO; self.isConnected_N=NO; } return self; } I'm running into an error that states Error: accessing unknown 'connectivity_N' class method. In this public method within the class +(bool) isConnectable:(directions) theDirection{ bool isTheDirectionConnectable= NO; switch (theDirection) { case north: isTheDirectionConnectable= self.connectivity_N; break; I'm not sure why is this so as I'm trying to grab the value of the property. According to the apple developer documentation "The default names for the getter and setter methods associated with a property are propertyName and setPropertyName: respectively—for example, given a property “foo”, the accessors would be foo and setFoo:" That has given me a clue that I've done something wrong here, I'm fairly new to objective C so would appreciate anyone who spends the time to explain this to me. Thanks!

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  • What is the best approach to embed mp4 for the iPhone without using JavaScript?

    - by usingtechnology
    I am trying to troubleshoot this code and am running into a dead-end, so I thought I would ask my first question here. I have three questions: 1) What is the best approach to embed an mp4 for an iPhone specific view, preferably without using Javascript? 2) Are there any preferred practices to debug code on an iPhone? 3) Can anyone tell me what is wrong with my specific code below? I should mention upfront that the variable $fileName does indeed contain the correct info, I've just omitted that portion of the code. Also, the poster image does flicker for a brief moment before I receive the greyed out, broken QuickTime image so that is an indication that this is partially working. Code: <object width="448" height="335" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="/libraries/images/$fileName.jpg" /> <param name="href" value="/libraries/media/$fileName.mp4" /> <param name="target" value="myself" /> <param name="controller" value="true" /> <param name="autoplay" value="false" /> <param name="scale" value="aspect" /> <embed src="/libraries/images/$fileName.jpg" href="/libraries/media/$fileName.mp4" type="video/mp4" target="myself" width="448" height="335" scale="aspect" controller="false" autoplay="false"> </embed> </object>

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  • [iPhone] Play video not in full screen mode

    - by Kyo
    Hello, First, excuse my english :) I've read on apple developer website that video playback provides by the framework supports only full screen mode. I will need to develop an application where video can be played in reduce screen mode. I've see that Orange TV make something which looks like what i need to do. http://img218.imageshack.us/img218/1228/tvplayerorange.jpg The application is available on app store but you need to have a subscription to test this application. Whatever, to resume it, we can see video (tv stream video) in a reduce mode and if we click on the screen it switch to a full screen mode. So my question, what i want to do is possible (Orange TV made it) but i wonder the difficulty to make it. It seems that I have to make a video player. If it take a bunch of time, I tkink I will use Media Player Framework of iPhone even isn't the optimal solution for me. Feel free to ask me more details ;) Thank you for your answers.

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  • ActionScript 3.0 Color Output Error?

    - by TheDarkIn1978
    I'm employing color in a current AS3 project, and have come across what appears to be an error in the Flash Player (version 10). it might also be an error with Apple's DigitalColor Meter (version 3.7.2), which is what i'm using to sample the displayed colors on Mac OS X Snow Leopard (version 10.6.3). //Primary, secondary, and tertiary colors of the RGB color wheel var red:Number = 0xFF0000; var orange:Number = 0xFF7D00; var yellow:Number = 0xFFFF00; var chartreuse:Number = 0x7DFF00; var green:Number = 0x00FF00; var spring:Number = 0x00FF7D; var cyan:Number = 0x00FFFF; var azure:Number = 0x007DFF; //reads 0x0077FF var blue:Number = 0x0000FF; var violet:Number = 0x7D00FF; var magenta:Number = 0xFF00FF; //reads 0xFF00F8 var rose:Number = 0xFF007D; //reads 0xFF0077 all of these colors display normally except for 3: Azure, Magenta and Rose. they are coded with the appropriate number, but when i use the color meter to sample the displayed colors, those 3 return inaccurate results. anyone have any insight about this issue? what is causing the error, the Flash runtime or the color sampler? if it's the Flash player, could this problem be much deeper? *sampling this image will return inaccurate results due to .jpg compression. it's simply for illustration

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  • Has anyone ever had OpenCV work with Python 2.7 on MacOS 10.6?

    - by ?????
    I've been trying on and off for the past 6 months to get OpenCV to work with Python on MacOS. Every time there's a new release, I try again and fail. I've tried both 64-bit and 32-bit, and both the xcode gcc and gcc installed via macports. I just spend the past two days on it, hopeful that the latest OpenCV release, that appears to include Python support directly would work. It doesn't. I've also tried and failed to use this: http://code.google.com/p/pyopencv/ I've been using OpenCV with C++ or Microsoft C++/CLI for the past few years, but I'd love to use it with Python on a Mac because that is my primary development environment. I'd love to hear from anyone who's actually been able to get the opencv python examples to run under Mac OS 10.6, either 32 or 64-bit. My last attempt was to follow the instructions on this page http://recursive-design.com/blog/2010/12/14/face-detection-with-osx-and-python/ with a clean, fresh install of 10.6 on a 64-bit capable Mac. My PYTHONPATH is set, and I can see the cv library in it. But an "import cv" from python fails. Previously, the closest I've ever gotten (again, staring on a clean, fresh 10.6 install) was this: Python 2.7.1 (r271:86882M, Nov 30 2010, 10:35:34) [GCC 4.2.1 (Apple Inc. build 5664)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import cv Fatal Python error: Interpreter not initialized (version mismatch?) Abort trap thrilllap-2:~ swirsky$ I've seen a lot of folks answering similar questions here, but have never seen an definitive answer for it.

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  • How can I get a Node adjacent to a unique Node using Scala?

    - by pr1001
    I'm trying to parse an Apple plist file and I need to get an array Node within it. Unfortunately its only unique identifier is sibling Node right before it, <key>ProvisionedDevices</key>. Right now my best thoughts are to use Java's XPATH querying or Node.indexOf. Here is an example: <plist version="1.0"> <dict> <key>ApplicationIdentifierPrefix</key> <array> <string>RP8CBF4MRE</string> </array> <key>CreationDate</key> <date>2010-05-10T11:44:35Z</date> <key>DeveloperCertificates</key> <array> ... <key>ProvisionedDevices</key> <array> ... // I need the Nodes here </array> </dict> </plist> Thanks!

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  • implementation musical instrument using audio unit

    - by Develop.Kim
    post same question at apple developer forum ,too hi first sorry that my english is poor.. i want develop iphone application that playing musical instrument like 'ocarina' but don't need blow mic features. so first i tried to find that how implementation 'virtual musical instrument ' in iphone development. the during the decide implementation using 'Audio Unit' to report this article (link) so i want two kind of questions. i recognize that the 'musical instrument' can be divided into three sound that 'attack', 'sustain' , 'release'. 'decay' maybe included (link) . How implementation when audio unit base 'AUInstrumentBase' each sound ? i download sample 'SinSynth' (link) . i want play note this instrument unit for analyze source and study. Is there way to using AULab? expected the way using MIDI input . but i don't have MIDI. in addition, i wonder that i would think it right the way. to ask the advice... thank for reading poor english my article.

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  • How Do I Parse this XML in Java SAX?

    - by Tiever
    I am using the SAX parser in java. I am not sure: 1) What classes I need for this kind of situation? I am guessing I want to have Classes for (please let me know if my thoughts are completely wrong): -FosterHome (Contains an Arraylist of Family and Child) -Family (Contains ArrayList for Child and a String fro parent) -Child (contains ArrayList for ChildID) 2) How to handle this situation in the startElement and endElement method What complicates is due to the ChildID appearing in both the ChildList and the RemainingChildList. Appreciate anyone who can help me out. <FosterHome> <Orphanage>Happy Days Daycare</Orphanage> <Location>Apple Street</Location> <Families> <Family> <Parent>Adams</ParentID> <ChildList> <ChildID>Child1</ChildID> <ChildID>Child2</ChildID> </ChildList> </Family> <Family> <Parent>Adams</ParentID> <ChildList> <ChildID>Child3</ChildID> <ChildID>Child4</ChildID> </ChildList> </Family> </Families> <RemainingChildList> <ChildID>Child5</ChildID> <ChildID>Child6</ChildID> </RemainingChildList> </FosterHome>

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  • Help Redirecting A Page to Another Page with adverts for 5 seconds, and then redirecting to another page.

    - by XcodeDev
    Hey, I am trying to redirect a page to another page, and that was working successfully. However I am trying to redirect the first page to another page with adverts. This page will then redirect to another page after five seconds. I am trying to do that by doing this: <?php include('ads.php'); ?> <?php sleep(2); $url = $_GET['url']; header("Location: ".$url.""); exit; ?> However it is showing the advert in ads.php perfectly, but it is not redirecting after five seconds. I am receiving this error in my web browser: Warning: Cannot modify header information - headers already sent by (output started at /home/nucleusi/public_html/adverts/ads.php:1) in /home/nucleusi/public_html/adverts/index.php on line 7 A typical link I would be redirecting to would be this: http://nucleusiphone.com/adverts/index.php/?url=http%3A%2F%2Fitunes.apple.com%2Fmx%2Falbum%2Fstill-got-the-blues%2Fid14135178%3Fi%3D14135158 Thanks in advanced. PS. I don't know any php so any code helps!

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Is Safari on iOS 6 caching $.ajax results?

    - by user1684978
    Since the upgrade to iOS 6, we are seeing Safari's web view take the liberty of caching $.ajax calls. This is in the context of a PhoneGap application so it is using the Safari WebView. Our $.ajax calls are POST methods and we have cache set to false {cache:false}, but still this is happening. We tried manually adding a timestamp to the headers but it did not help. We did more research and found that Safari is only returning cached results for web services that have a function signature that is static and does not change from call to call. For instance, imagine a function called something like: getNewRecordID(intRecordType) This function receives the same input parameters over and over again, but the data it returns should be different every time. Must be in Apple's haste to make iOS 6 zip along impressively they got too happy with the cache settings. Has anyone else seen this behavior on iOS 6? If so, what exactly is causing it? The workaround that we found was to modify the function signature to be something like this: getNewRecordID(intRecordType, strTimestamp) and then always pass in a timestamp parameter as well, and just discard that value on the server side. This works around the issue. I hope this helps some other poor soul who spends 15 hours on this issue like I did!

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  • Jquery data() returning undefined

    - by David Lockwood
    I have been doing a simple jquery data() test. However it is returning undefined. It works on jsfiddle though (http://jsfiddle.net/yrCdj/). I have a jinja2 loop which populates a div and I want to tag it with some metadata for use later : {% for s in siteInfo[:markers[0]] %} <div class="sitebox2"> <script> $(".sitebox2:last").append('<a href="/sites/d?siteid={{s[5]}}">{{s[0]}}</a><br>Distance from {{loc}} is {{s[6]}} km.<br>'); $(".sitebox2:last").data('fruit', 'apple'); </script> </div> {% endfor %} I then try to call this data to test if it is working: <script type="text/javascript"> $(".sitebox2").each(function(k, v) { var f = $(v).data('fruit'); alert(f); }); </script> It returns undefined. Any ideas on what is going wrong?

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  • make arm architecture c library in mac

    - by gamegamelife
    I'm trying to make my own c library in Mac and include it to my iphone program. The c code is simple , like this: math.h: int myPow2(int); math.c: #include "math.h" int myPow2(int num) { return num*num; } I search how to make the c library file ( .a or .lib ..etc) seems need to use gcc compiler (Is there other methods?) so I use this command: gcc -c math.c -o math.o ar rcs libmath.a math.o And include it in iPhone Project. Now it has the problem when build xcode iphone project. "file was built for unsupported file format which is not the architecture being linked" I found some pages discuss about the problem, but no detail how to make the i386/arm architecture library. And I finally use this command to do it: gcc -arch i386 -c math.c -o math.o /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-gcc-4.2.1 -c math.c -o math.o I dont know if this method is correct? Or there has another method to do it?

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  • issue with tab bar view displaying a compound view

    - by ambertch
    I created a tab bar application, and I make the first tab a table. So I create a tableView controller, and go about setting the class identity of the view controller for the first tab to my tableView controller. This works fine, and I see the contents of the table filling up the whole screen. However, this is not what I actually want in the end goal - I would like a compound window having multiple views: - the aforementioned table - a custom view with data in it So what I do is create a nib for this content (call it contentNib), change the tab's class from the tableView controller to a generic UIViewController, and set the nib of that tab to this new contentNib. In this new contentNib I drag on a tableView and set File's Owner to the TableViewController. I then link the dataSource and delegate to file's owner (which is TableViewController). Surprisingly this does not work and I receive the error: **Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b0f910'** This is bewildering to me since the file's owner is the TableViewController, which has been assigned to be both the dataSource and delegate. Does someone have either insight into my confusions, or a link to an example of how to have a compound view include a tableView? *update* I see this in the Apple TableView programming guide: "Note: You should use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view if the view to be managed is composed of multiple subviews, one of which is a table view. The default behavior of the UITableViewController class is to make the table view fill the screen between the navigation bar and the tab bar (if either are present)." <----- I don't really get what this is telling me to do though... if someone can explain or point me to an example I'd be much appreciated!

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  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

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  • Implementations details of drag and drop of file path in cocoa.

    - by foo
    Hi, I'm trying to get a part of my window to react to drag and drop. In this case to copy the file path to the file being dropped on the view. I have looked over some documentation but I still have some problems to see exactly where I should implement my methods for drag and drop. I have seen some examples but almost all of them assumes that I want to drop an image on the view. I'm pretty new to cocoa and Xcode so, I have some problems with seeing the exact relation between interface builder and the generated code. I have created a subclass to NSView, called drop zone like this: #import <Cocoa/Cocoa.h> @interface dropZone : NSView { } @end I then use an NSRect to color it grey like this: #import "dropZone.h" @implementation dropZone - (void)drawRect:(NSRect)rect { NSRect bounds = [self bounds]; [[NSColor grayColor] set]; [NSBezierPath fillRect:bounds]; } @end I then drag this class to my window in interface builder. But I will need to implement the registerForDraggingTypes method, but where? I have also seen a convenience method in the Apple docs for file paths like this: dragFile:fromRect:slideBack:event: that might work.

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  • How to play sound automatically when scrolling to the next page?

    - by viper15
    I'm using Page Control example from Apple. I want to be able to scroll horizontally to certain page and get the sound automatically play when viewing that page? And then sound stop when viewing the other page? So, for example. On page 1, i have some texts. When i go to the next page which is on page 2, i want sound to be automatically play and stop when i go to page 3. I'm planning to use If statements (since it's not that many pages) to determine which page will get the sound. My question is simple. How do you get the sound play automatically when viewing certain page? By the way, I'm planning to use System Sound. I know how to play the sound using button. But how do you get it automatically - start when certain page appear and stop when moving to the next page. Thank you in advance! Edited: I put in this code in ViewDidLoad but the sound played on sooner before it reach the page intended: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 3) { NSString *path = [[NSBundle mainBundle] pathForResource:@"crunch" ofType:@"wav"]; SystemSoundID soundID; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path], &soundID); AudioServicesPlaySystemSound(soundID); } }

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  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

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  • Setting iphone to vibrate and setting iphone back to sound via app.

    - by Cadu
    Folks, I need your knowledge here. Think about the following sittuation - my app need to set my iphone to vibrate mode on a certain time and get it back to playing sounds mode (for call receiving, sms, email, all common sound notifications) some minutes later. I've already googled that, and didn't find a good, apple accetable way of doing that: http://stackoverflow.com/questions/736047/possible-to-programmatically-open-settings-app-from-iphone http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings http://stackoverflow.com/questions/1141391/display-iphone-application-settings-within-your-application http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [This one here is interesting, as fas I as find a way to know what is the key for the settings I'm interested in] http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [It mentions I can do that, but does not give an idea of how =(] http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings [If this is true, I wouldn't be able to do what I want...] Does anyone there has an idea of how do I do that via app? Many thanks in advance.

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  • OSX launchctl programmatically as root

    - by Lukas1
    I'm trying to start samba service using launchctl from OSX app as root, but I get error status -60031. I can run without problems the command in Terminal: sudo launchctl load -F /System/Library/LaunchDaemons/com.apple.AppleFileServer.plist` In the objective-c code, I'm using (I know it's deprecated, but that really shouldn't be the issue here) AuthorizationExecuteWithPrivileges method. Here's the code: NSString *command = @"launchctl"; // Conversion of NSArray args to char** args here (not relevant part of the code) OSStatus authStatus = AuthorizationCreate(NULL, kAuthorizationEmptyEnvironment, kAuthorizationFlagDefaults, &_authRef); if (authStatus != errAuthorizationSuccess) { NSLog(@"Failed to create application authorization: %d", (int)authStatus); return; } FILE* pipe = NULL; AuthorizationFlags flags = kAuthorizationFlagDefaults; AuthorizationItem right = {kAuthorizationRightExecute, 0, NULL, 0}; AuthorizationRights rights = {1, &right}; // Call AuthorizationCopyRights to determine or extend the allowable rights. OSStatus stat = AuthorizationCopyRights(_authRef, &rights, NULL, flags, NULL); if (stat != errAuthorizationSuccess) { NSLog(@"Copy Rights Unsuccessful: %d", (int)stat); return; } OSStatus status = AuthorizationExecuteWithPrivileges(_authRef, command.UTF8String, flags, args, &pipe); if (status != errAuthorizationSuccess) { NSLog(@"Error executing command %@ with status %d", command, status); } else { // some other stuff } I have also tried using different flags then kAuthorizationFlagDefaults, but that led to either the same problem or error code -60011 - invalid flags. What am I doing wrong here, please?

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  • UIImagePickerController Crash after 5 to 7 pictures - again

    - by Sophtware
    OK, I know this one has been beaten to death on this forum, but I'm still having the memory problem and I have tried all the techniques on the web to get around this. I have an application that uses the UIImagePickerController to capture an image from the camera. I've tried both creating and destroying the controller for each picture, and keeping it around for the life of the app. Both are failing. The first way crashes the phone almost immediately. While the second, leaving the controller around, crashes the app after about 5 to 7 pictures. My original app used an undocumented API to get around this issue, but Apple rejected it because of this. I really need to get my app to the store. Does anyone have code showing how they got around the issue? I know there is a way because there are apps on the store using the camera, but I just can't seem to get it. Any help is greatly appreciated! I can post my code here too, if needed.

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  • How to find out style of NSUserNotification during run-time? Or force close an alert?

    - by Dmitri Shuralyov
    According to "OS X Mountain Lion Release Notes" (https://developer.apple.com/library/mac/#releasenotes/Cocoa/Foundation.html), "The user has ultimate control over what notifications are displayed, and the style (banner, alert, etc). There is no mechanism to override the user preferences." Even though all I want to do is "downgrade" from alert style to banner style... Fine. But can I at least find out whether a notification is of alert or banner style inside the didActivateNotification method? The reason I want to do that is to respond differently according to notification.activationType. When the alert is a banner (which is what I want), clicking its contents is the only possible action, and this both triggers didActivateNotification method and closes the notification banner. When the user chooses alert-style notifications, clicking the alert contents also generates didActivateNotification with the same value of notification.activationType, but it stays on screen instead of going away (it only goes away when the Action button is pressed). I don't want my app to trigger an action repeatedly for the same alert notification, in case the user clicks the content area of an alert notification. An alternative solution would be to force the alert notification bubble to dismiss when the user clicks its contents. Is this possible?

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