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  • Directly accessing the modem in Windows Mobile

    - by kigurai
    For some reasons I need to be able to access the internal modem of a Windows Mobile smartphone (a HTC s740 with WM version 6.1). What I want is to be able to access it like it was a serial port in order to give AT-commands. I have code that uses the TAPI Line interface and lineGetID() to get a "handle" on which I shuld be able to do ReadFile()/WriteFile(). Sadly I have not gotten it to work. What I do currently is: Initialize TAPI with lineInitializeEx() Open the Line with lineOpen() Iterate through each available device and get info. Currently I am selecting the "UNIMODEM"/"Hayes compatible on COM1" device. But maybe I should choose the "TAPI cellular service"/"Cellular Line" instead? I have tried the "Cellular Line" device with the same result. Use lineGetID() on the selected device to get a handle. Do WriteFile("AT\r") and then directly do a ReadFile(), which should give me a "OK" back if it really was the modem I accessed. Realize that it doesn't work and get annoyed... But this has so far been a no-go. Does anyone have any idea on how to do it? I am doing this in Native WIN32 C++ on Windows Mobile 6 SDK. UPDATE: I have so far managed to get a data connection between two phones using RIL, which gives me a serial port handle to write and read from. BUT, I still would like to be able to interact directly with the modem to send AT-commands. So, the bounty I am starting only concerns getting direct access to the modem in order to give AT-commands. My investigations so far indicates that this was possible in previous versions of Windows Mobile (by opening COM2 and/or COM9 and slaying RIL, or something like that) but I have not yet seen code which works on WM6.

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  • Why is curl in Ruby slower than command-line curl?

    - by Stiivi
    I am trying to download more than 1m pages (URLs ending by a sequence ID). I have implemented kind of multi-purpose download manager with configurable number of download threads and one processing thread. The downloader downloads files in batches: curl = Curl::Easy.new batch_urls.each { |url_info| curl.url = url_info[:url] curl.perform file = File.new(url_info[:file], "wb") file << curl.body_str file.close # ... some other stuff } I have tried to download 8000 pages sample. When using the code above, I get 1000 in 2 minutes. When I write all URLs into a file and do in shell: cat list | xargs curl I gen all 8000 pages in two minutes. Thing is, I need it to have it in ruby code, because there is other monitoring and processing code. I have tried: Curl::Multi - it is somehow faster, but misses 50-90% of files (does not download them and gives no reason/code) multiple threads with Curl::Easy - around the same speed as single threaded Why is reused Curl::Easy slower than subsequent command line curl calls and how can I make it faster? Or what I am doing wrong? I would prefer to fix my download manager code than to make downloading for this case in a different way. Before this, I was calling command-line wget which I provided with a file with list of URLs. Howerver, not all errors were handled, also it was not possible to specify output file for each URL separately when using URL list. Now it seems to me that the best way would be to use multiple threads with system call to 'curl' command. But why when I can use directly Curl in Ruby? Code for the download manager is here, if it might help: Download Manager (I have played with timeouts, from not-setting it to various values, it did not seem help) Any hints appreciated.

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  • Linq Getting Customers group by date and then by their type

    - by Nitin varpe
    I am working on generating report for showing customer using LINQ in C#. I want to show no. of customers of each type. There are 3 types of customer registered, guest and manager. I want to group by customers by registered date and then by type of customer. i.e If today 3 guest, 4 registered and 2 manager are inserted. and tomorrow 4,5 and 6 are registered resp. then report should show Number of customers registerd on the day . separate row for each type. DATE TYPEOF CUSTOMER COUNT 31-10-2013 GUEST 3 31-10-2013 REGISTERED 4 31-10-2013 MANAGER 2 30-10-2013 GUEST 5 30-10-2013 REGISTERED 10 30-10-2013 MANAGER 3 LIKE THIS . var subquery = from eat in _customerRepo.Table group eat by new { yy = eat.CreatedOnUTC.Value.Year, mm = eat.CreatedOnUTC.Value.Month, dd = eat.CreatedOnUTC.Value.Day } into g select new { Id = g.Min(x => x.Id) }; var query = from c in _customerRepo.Table join cin in subquery.Distinct() on c.Id equals cin.Id select c; By above query I get minimum cutomers registerd on that day Thanks in advance

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  • StructureMap problems with bidirectional/circular dependencies

    - by leozilla
    I am currently integrating StructureMap within our business layer but have problems because of bidirectional dependencies. The layer contains multiple manager where each manager can call methods on each other, there are no restrictions or rules for communication. This also includes possible circular dependencies like in the example below. I know the design itself is questionable but currently we just want StructureMap to work and will focus on further refactoring in the future. Every manager implements the IManager interface internal interface IManager { bool IsStarted { get; } void Start(); void Stop(); } And does also have his own specific interface. internal interface IManagerA : IManager { void ALogic(); } internal interface IManagerB : IManager { void BLogic(); } Here are to dummy manager implementations. internal class ManagerA : IManagerA { public IManagerB ManagerB { get; set; } public void ALogic() { } public bool IsStarted { get; private set; } public void Start() { } public void Stop() { } } internal class ManagerB : IManagerB { public IManagerA ManagerA { get; set; } public void BLogic() { } public bool IsStarted { get; private set; } public void Start() { } public void Stop() { } } Here is the StructureMap configuration i use atm. I am still not sure how i should register the managers so currently i use a manual registration. Maybee someone could help me with this too. For<IManagerA>().Singleton().Use<ManagerA>(); For<IManagerB>().Singleton().Use<ManagerB>(); SetAllProperties(convention => { // configure the property injection for all managers convention.Matching(prop => typeof(IManager).IsAssignableFrom(prop.PropertyType)); }); After all i cannot create IManagerA because StructureMap complians about the circular dependency between ManagerA and ManagerB. Is there an easy and clean solution to solve this problem but keep to current design? br David

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  • Is there a Post-Build Extensible Installer System

    - by Will Hughes
    We have a product that we need to create an installer for. It has a number of components which can be installed or not as the situation demands. When we ship our installation package, we want to be able to have that include any number of additional components to be installed. For example, Foo Manager Pro contains: Foo Manager Console Foo Manager Database Foo Manager Services That might be shipped as something like: FooManagerInstaller.exe FMPConsole.pkg FMPDatabase.pkg FMPServices.pkg A package might consist of something like: Manifest Files to be deployed Additional scripts to be executed (eg find file foo.config, do some XML Manipulation) If a client wants to add custom skins and a series of plugins as part of the install, they create their own packages: FMPConsoleSkins.pkg ClientWebservices.pkg If that client then ships it to someone else who wants to add more customisation - they can do so in the same way. We can build this from scratch - but wanted to check if this sort of install system already exists. We already have a set of NAnt scripts which do something not too far from this. But they're difficult to maintain, and quite complex. They don't offer any of the 'niceties' that we'd expect from an installer (like tracking deployed files and removing them if the install fails). We've been looking a little bit at NSIS and building MSIs using WiX, but it's not clear that these can offer us the capability for downstream to provide additional packages, without inventing our own installer language.

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  • item-not-found(404) when trying to get a node using Smackx pubsub

    - by DustMason
    I'm trying to use the latest Smackx trunk to get and then subscribe to a pubsub node. However, openfire just sends me a back an error: item not found (404). I am instantiating the java objects from ColdFusion, so my code snippets might look funny but maybe someone will be able to tell me what I've forgotten. Here's how I create the node: ftype = createObject("java", "org.jivesoftware.smackx.pubsub.FormType"); cform = createObject("java", "org.jivesoftware.smackx.pubsub.ConfigureForm").init(ftype.submit); cform.setPersistentItems(true); cform.setDeliverPayloads(true); caccess = createObject("java", "org.jivesoftware.smackx.pubsub.AccessModel"); cform.setAccessModel(caccess.open); cpublish = createObject("java", "org.jivesoftware.smackx.pubsub.PublishModel"); cform.setPublishModel(cpublish.open); cform.setMaxItems(99); manager = createObject("java", "org.jivesoftware.smackx.pubsub.PubSubManager").init(XMPPConnection); myNode = manager.createNode("subber", cform); And here's how I am trying to get to it (in a different section of code): manager = createObject("java", "org.jivesoftware.smackx.pubsub.PubSubManager").init(XMPPConnection); myNode = manager.getNode("subber"); Immediately upon creating the node I seem to be able to publish to it like so: payload = createObject("java", "org.jivesoftware.smackx.pubsub.SimplePayload").init("book","pubsub:test:book","<book xmlns='pubsub:test:book'><title>Lord of the Rings</title></book>"); item = createObject("java", "org.jivesoftware.smackx.pubsub.Item").init(payload); myNode.publish(item); However, it is the getNode() call that is causing my code to error. I have verified that the nodes are being created by checking the DB used by my openfire server. I can see them in there, properly attributed as leaf nodes, etc. Any advice? Anyone else out there doing anything with XMPP and ColdFusion? I have had great success sending and receiving messages with CF and Smack just haven't had the pubsub working yet :) Thanks!

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • .net real time stream processing - needed huge and fast RAM buffer

    - by mack369
    The application I'm developing communicates with an digital audio device, which is capable of sending 24 different voice streams at the same time. The device is connected via USB, using FTDI device (serial port emulator) and D2XX Drivers (basic COM driver is to slow to handle transfer of 4.5Mbit). Basically the application consist of 3 threads: Main thread - GUI, control, ect. Bus reader - in this thread data is continuously read from the device and saved to a file buffer (there is no logic in this thread) Data interpreter - this thread reads the data from file buffer, converts to samples, does simple sample processing and saves the samples to separate wav files. The reason why I used file buffer is that I wanted to be sure that I won't loose any samples. The application doesn't use recording all the time, so I've chosen this solution because it was safe. The application works fine, except that buffered wave file generator is pretty slow. For 24 parallel records of 1 minute, it takes about 4 minutes to complete the recording. I'm pretty sure that eliminating the use of hard drive in this process will increase the speed much. The second problem is that the file buffer is really heavy for long records and I can't clean this up until the end of data processing (it would slow down the process even more). For RAM buffer I need at lest 1GB to make it work properly. What is the best way to allocate such a big amount of memory in .NET? I'm going to use this memory in 2 threads so a fast synchronization mechanism needed. I'm thinking about a cycle buffer: one big array, the Bus Reader saves the data, the Data Interpreter reads it. What do you think about it? [edit] Now for buffering I'm using classes BinaryReader and BinaryWriter based on a file.

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  • IIS site always returns 404 to WinMo emulator

    - by Derick Bailey
    I'm running Win7x64 Ultimate with Visual Studio 2008. I have a website built in ASP.NET 3.5 and hosted via IIS on my box. I can run the website perfectly fine and I can hit all of the web services that I have built in the website, using a web browser. When I pull up my Windows Mobile 6 emulator and hit the site (using my IP address) it always returns a 404 error. I have the emulator cradled w/ Device Emulator Manager and I can interact with the emulated device normally. I am also able to get out to google.com and other websites w/ the emulated device. I have also verified that the emulator is hitting my box by stopping the IIS website and seeing that the WinMo emulator cannot get any response. Then when I start the site again, I get a 404 error. When I pull up my site on my local dev box via FireFox or IE using the IP address it works perfectly fine. The worst part is this worked perfectly fine a few weeks ago, when I used it last. I don't know that I've changed anything since then - I'm just trying to use the emulator to hit my site again. Help?! Update: my http requests comign from the WinMo emulator are not getting logged in the IIS log files, while my requests from FireFox on my local box are getting logged. Not sure if that helps in figuring out the problem... Update 2: I can use the ruby Webbrick server on my local box and hit that server from my emulator just fine. is in IIS not allowing me to hit the IIS site from the emu? UPdate 3: I cradled an actual WinMo device to my box with it's networking turned off and was able to hit the IIS site just fine. that makes me think it's something set up wrong in the emulator.

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • OpenAL not playing on Max OS X 10.6

    - by Grimless
    I've been working on getting a basic audio engine running on my Mac using OpenAL. It seems relatively straightforward after working with OpenGL for a while. However, despite the fact that I believe I have everything in place, my sound will not play. Here is the order of things I am doing: //Creating a new device ALCdevice* device = alcOpenDevice(NULL); //Create a new context with the device ALCcontext* context = alcCreateContext(device, NULL); //Make that context current alcMakeContextCurrent(context); //Do lots of loading stuff to bring in an AIFF... voodooAIFF = myAIFFLoader("name"); //Then use that data ALuint buf; alGenBuffers(1, &buf); //Check for errors, but none happen... //Bind buffer data. alBufferData(buf, voodooAIFF.format, voodooAIFF.data, voodooAIFF.sizeInBytes, voodooAIFF.frequency); //Check for errors, none here either... //Create Source ALuint src; alGenSources(1, &src); //Error check again, no errors. //Bind source to buffer alSourcei(src, AL_BUFFER, buf); //Set reference distance alSourcei(sourceID, AL_REFERENCE_DISTANCE, 1); //Set source attributes including gain and pitch to 1 (direction set to 0,0,0) //Check for errors, nothing... //Set up listener attributes. //Check for errors, no errors. //Begin playing. alSourcePlay(src); Observe silence... Any insight, what steps am I missing here?

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  • how to know application is going to destroy/remove?

    - by Bhavesh Jethani
    My requirement is, i want to cancel my alarm manager or services when application going to destroy/closed. if i am in activity A by clicking on button started activity B suddenly user is going to press home button. ---- if application is running in background then don't cancel service. but when he going to remove from recent list of application at that time cancel service. Service/Alarm manager will work even when user has sent application in background by pressing home screen. No of way application can destroy or removed. 1) by clicking back button multiple times if stack have multiple activities. 2) by pressing home button and then remove from recent list. i am facing issue with (2)second option. in that when user press home button at that time service or alarm manager should be work. But when user will be going to remove application from recent list at that time i want to cancel service/alarm manager. Second issue. my service is called at fix interval of time. if i will write code on onCreate(), onDestroy() in each activity. then timer will start from beginning. Is there any listners who talk me application is going to closed?

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  • Suggestion on UPnP presentation

    - by Microkernel
    Hi all, I am working on an embedded device (bit higher end in terms of system resources but still an embedded one) which has lot of media content in it. I am trying to make it UPnP complaint and want to be able to control this device using a UPnP complaint control point/companion device like ipad. The step towards this is to be able to present the playlist content to the user. We thought of using HTML5 as a format to use. But as I am a noob in web technologies, I am not sure whats the best way to produce and present rich dynamic web pages. The content thats presented are video/audio listing that device can play and want this listing to be generated using the user's input criteria. So, what would be the best way to generate these dynamic pages which are rich and rendered as HTML5 pages. (looked at XML & XSLT, but there seems to be some limitations in how well one can use XSLT from some rewviews I saw). Thanks Microkernel PS: This may be silly or very basic as I am a embedded systems developer and not even a noob in web technologoes...

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  • WinCE and PC USB communication

    - by sebeksd
    We are developing some device and we need to find good solution for one of needed functionality. Thing is that we need communicate WinCE 6.0 (ARM) and Windows on PC. Easiest way is of course COM port but in our case it is impossible (all serial ports are used on WinCE and we don't want to add one more). Second option is LAN but for us it is not the best option for few reasons. So there is third option we could use. USB to USB communication but how to do that ? Of course WinCE is USB Device and PC is USB Host so all hardware basics are meet. We could use Active sync but there are few problems with it: - WinCE 6.0 is not working with WMDC (drivers on device just crash after connecting device with PC) and I didn't find any solution for it so in this case we need to use WinXP on PC side (old ActiveSync) - we need to filter communication with active sync to only our application, no other non authorized software should be allowed (what I know this is imposible to obtain). So propably best way to do what we need is to communicate throug USB like standard COM (serial communication). The question is, how it could be made, are we need to write driver on WinCE and also a Driver on Windows (PC), or there are better solution? Maybe some driver for WinCE 6.0 that would emulate Virtual COM on PC side (and of course allow standard Read/Write to it on WinCE side) ? Could someone tell me if something like that exists ?

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  • error 734 the ppp link control protocal was terminated

    - by satheesh
    Hi, i want to connect my mobile internet to pc using bluetooth device. I installed blue soleil software in my pc. Steps: 1.I can able to pair my cellphone with pc bluetooth device. 2.I selected my device and select bluetooth dialup networking service. 3.It asks an alert "DUN connection with device?" in my mobile. 4.After Clicked "YES", connect bluetooth DUN connection window opens. 5.In that window there was a fields "User Name", "PassWord" which i leave empty and then in "Dial = 99**1#" and click Dial button. 6.After that it say "Registering your computer on the netwok.." and become fails. 7. The Error is as "error 734 the ppp link control protocal was terminated" The same procedure should be followed for Nokia 3110c it works fine.But in my samsung mobile c3053 it not connected also i am tryig with samsung corby pro BT3510 mobile . Is there any settings changes needed for samsung mobiles ? Can anyone help me ? Thanks in advance...........

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  • Is it possible to send OSC commands to an iPad via the Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very nice ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires that device to be connected to a third device with a wifi chip, and this would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push OSC commands FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • How to install previously-archived apps from xcode organizer to my iphone

    - by Ben Clayton
    Hi all. Xcode keeps an archive of all the versions of my apps that I've submitted to the app store in the 'archived applications' section. I assumed using this I could install an old version of an app to my device, in order to reproduce any problems my client may have had with that particular version. However, when I try to do this I get an error: 'this executable was signed with invalid entitlements, the entitlements specified in your applications code signing entitlements do not match those specified in your provisioning profile' The original app was signed using our App Store distribution certificate, and I use the Organizer interface to re-sign it using our Developer profile. select the archived app select the version I want to test click 'share' select 'iphone developer' next to identity save to disk (saves the ipa file) then copy the ipa to the device using the little + button you see next to 'applications' on the screen you get when you select the connected device. Then I get the error, and the app isn't installed. Is there something obvious I'm doing wrong here? Or is there a different process to re-install an archived app to my device? Thanks,

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  • API-based solutions for sending payments to people without bank accounts

    - by Tauren
    I'm looking for inexpensive ways to send payments to hundreds or thousands of individual contractors, even if they do not have a bank account. Currently I only need to support payment in the USA, but may eventually be international. Here's the scenario: I offer a service that allows an organization or manager-type person to coordinate contractors for very short term jobs. These jobs are typically only an hour or two in length. A contractor may get only one job over an entire month, several jobs spread out over a month, multiple jobs on a single day, or any other combination. Thus, a single contractor could earn as little as one job's payment up to potentially payment for dozens. Payment for a month could be as little as $10 up to $1000's. Right now, the system provides payroll reports to the manager and it is the manager's responsibility to produce checks, stuff envelopes, and send mail via the US postal service. I'd like to remove this burden from the manager and have all the payments taken care of for them automatically by the system. I'm not sure where to start or what the best options would be. I'm starting to look into the following solutions, but don't know specifics yet and would like some advice before pursuing them. I'd also like to hear about other ideas or suggestions. PayPal (Send Money, Adaptive Payments, x.com, other???) Amazon (Flexible Payments System?) Fund some sort of pre-paid debit card? Web service with API that mails checks for you? Direct deposit via a bank API (for users with bank accounts)? The problem is that many of these contractors may not be able to obtain bank accounts or credit cards within the USA. I don't mind doing a hybrid of solutions, but are there any that would work well with this issue? I want the solution to be easy to use for the contractors, meaning that they can get the money easily (via check in the mail, debit card ATM withdrawal, etc.)

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  • Virtual audio driver (microphone)

    - by Dalamber
    Hello guys, I want to develop a virtual microphone driver. Please, do not say anything about DirectShow - that's not "the way". I need a solution that will work with any software including Skype and MSN. And DirectShow doesn't fit these requirements. I found AVStream Filter-Centric Simulated Capture Driver (avssamp.sys) in Windows 7 WDK. What I need is an audio part of it. By default it reads avssamp.wav and plays it. But this driver is registered as WDM streaming capture device. And I want it in Audio Capture Device. There are some posts in the web but they are all the same: http://www.tech-archive.net/Archive/Development/microsoft.public.development.device.drivers/2005-05/msg00124.html http://www.winvistatips.com/problem-installing-avssamp-audio-capture-sources-category-t184898.html I think registering this filter-driver as audio capture device will make Skype recognize it as a microphone and thefore I will be able to push any PCM file as if it goes from mic. If someone already faced this problem before, please help. Thanks in advance.

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

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  • Computing, storing, and retrieving values to and from an N-Dimensional matrix

    - by Adam S
    This question is probably quite different from what you are used to reading here - I hope it can provide a fun challenge. Essentially I have an algorithm that uses 5(or more) variables to compute a single value, called outcome. Now I have to implement this algorithm on an embedded device which has no memory limitations, but has very harsh processing constraints. Because of this, I would like to run a calculation engine which computes outcome for, say, 20 different values of each variable and stores this information in a file. You may think of this as a 5(or more)-dimensional matrix or 5(or more)-dimensional array, each dimension being 20 entries long. In any modern language, filling this array is as simple as having 5(or more) nested for loops. The tricky part is that I need to dump these values into a file that can then be placed onto the embedded device so that the device can use it as a lookup table. The questions now, are: What format(s) might be acceptable for storing the data? What programs (MATLAB, C#, etc) might be best suited to compute the data? C# must be used to import the data on the device - is this possible given your answer to #1?

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  • Why Is the sender type null when dealing with events

    - by ChloeRadshaw
    From C# Via CLR: Note A lot of people wonder why the event pattern requires the sender parameter to always be of type Object After all, since the MailManager will be the only type raising an event with a NewMail EventArgs object, it makes more sense for the callback method to be prototyped like this: void MethodName(Mai l Manager sender, NewMail EventArgs e); The pattern requires the sender parameter to be of type Object mostly because of inheritance What if Mai lManager were used as a base class for SmtpMailManager? In this case, the callback method should have the sender parameter prototyped as SmtpMailManager instead of Mail Manager, but this can’t happen because SmtpMai lManager just inherited the NewMai l event So the code that was expecting SmtpMail Manager to raise the event must still have to cast the sender argument to SmtpMailManager In other words, the cast is still required, so the sender parameter might as well be typed as Obj ect The next reason for typing the sender parameter as Obj ect is just fexibility It allows the delegate to be used by multiple types that offer an event that passes a NewMail EventArgs object For example, a PopMai lManager class could use the delegate even if this class were not derived from Mail Manager I just simply cannot understand why the sender is an object - Why can it not be generified? so most of the time we do not need to do generic casts

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  • Are there any changes in the licensing of Visual Studio 2013 Express editions?

    - by Ramón García-Pérez
    As was going through reading the license.htm file provided as part of the VS2013_RTM_WebExp_ENU.iso offline installation media for the Visual Studio 2013 Express for Web, section 6 reads as follows: 6. PACKAGE MANAGER AND THIRD PARTY SOFTWARE INSTALLATION FEATURES. The software includes the following features (each a “Feature”), each of which enables you to obtain software applications or packages through the Internet from other sources: Extension Manager, New Project Dialog, Web Platform Installer, and Microsoft NuGet-Based Package Manager. Those software applications and packages are offered and distributed in some cases by third parties and in some cases by Microsoft, but each such application or package is under its own license terms. Microsoft is not developing, distributing or licensing any of the third-party applications or packages to you, but instead, as a convenience, enables you to use the Features to access or obtain those applications or packages directly from the third-party application or package providers. By using the Features, you acknowledge and agree that: you are obtaining the applications or packages from such third parties and under separate license terms applicable to each application or package (including, with respect to the package-manager Features, any terms applicable to software dependencies that may be included in the package); MICROSOFT MAKES NO REPRESENTATIONS, WARRANTIES OR GUARANTEES AS TO THE FEED OR GALLERY URL, ANY FEEDS OR GALLERIES FROM SUCH URL, THE INFORMATION CONTAINED THEREIN, OR ANY SOFTWARE APPLICATIONS OR PACKAGES REFERENCED IN OR ACCESSED BY YOU THROUGH SUCH FEEDS OR GALLERIES. MICROSOFT GRANTS YOU NO LICENSE RIGHTS FOR THIRD-PARTY SOFTWARE APPLICATIONS OR PACKAGES THAT ARE OBTAINED USING THE FEATURES. Are there any changes in the licensing of Visual Studio 2013 Express editions? If so, does this means that Visual Studio extensions installation in Express Editions is now allowed? PS: Previous versions of the Express editions did not allow the installation of extensions as per "EULA/TOS" discussed here: Limitations of Visual Studio 2012 Express Desktop

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  • cuda 5.0 namespaces for contant memory variable usage

    - by Psypher
    In my program I want to use a structure containing constant variables and keep it on device all long as the program executes to completion. I have several header files containing the declaration of 'global' functions and their respective '.cu' files for their definitions. I kept this scheme because it helps me contain similar code in one place. e.g. all the 'device' functions required to complete 'KERNEL_1' are separated from those 'device' functions required to complete 'KERNEL_2' along with kernels definitions. I had no problems with this scheme during compilation and linking. Until I encountered constant variables. I want to use the same constant variable through all kernels and device functions but it doesn't seem to work. ########################################################################## CODE EXAMPLE ########################################################################### filename: 'common.h' -------------------------------------------------------------------------- typedef struct { double height; double weight; int age; } __CONSTANTS; __constant__ __CONSTANTS d_const; --------------------------------------------------------------------------- filename: main.cu --------------------------------------------------------------------------- #include "common.h" #include "gpukernels.h" int main(int argc, char **argv) { __CONSTANTS T; T.height = 1.79; T.weight = 73.2; T.age = 26; cudaMemcpyToSymbol(d_consts, &T, sizeof(__CONSTANTS)); test_kernel <<< 1, 16 >>>(); cudaDeviceSynchronize(); } --------------------------------------------------------------------------- filename: gpukernels.h --------------------------------------------------------------------------- __global__ void test_kernel(); --------------------------------------------------------------------------- filename: gpukernels.cu --------------------------------------------------------------------------- #include <stdio.h> #include "gpukernels.h" #include "common.h" __global__ void test_kernel() { printf("Id: %d, height: %f, weight: %f\n", threadIdx.x, d_const.height, d_const.weight); } When I execute this code, the kernel executes, displays the thread ids, but the constant values are displayed as zeros. How can I fix this?

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