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  • How can I locate .NET Library property/function that return a particular type?

    - by Michael Bray
    Occasionally I will know that there is a .NET Framework function that returns a particular type of object, but I can't recall the property or function name. It would be really nice to be able to somehow scan the Framework or other DLL for functions that return a particular type of object. (For example, it would have helped when I asked this question, and I have a similar question again.) Can anyone suggest how I might do this?

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  • Is there an in memory database that supports the DATE function?

    - by Chris J
    Hi, I am doing some unit testing for a DAO that works with postgresql. Some of the SQL queries that my DAO uses involve the DATE function. Is there an in-memory database that supports functions similar to the ones that postgresql does? Currently I am looking for support for the DATE function however, I obviously can see myself using other functions in the future.

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  • Can Visual Studio manage function prototypes for me in C++ header files?

    - by Gibybo
    In C++, the common practice is to declare functions in header files and define them in cpp files. This leads to always having two copies of every function's prototype. Then whenever I want to change a function's name/return value/parameter, I have to manually change it in both files. This seems unnecessarily tedious and there must be lots of people that share my pain, so is there a way to automate these changes between files in VS? Bonus points for vim solutions as well.

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  • Static variables within functions in C++ - allocated even if function doesn't run?

    - by John C
    I've been reading up on C++ on the Internet, and here's one thing that I haven't been quite able to find an answer to. I know that static variables used within functions are akin to globals, and that subsequent invocations of that function will have the static variable retain its value between calls. However, if the function is never claled, does the static variable get allocated? Thanks

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  • How to access a (shadowed) global function in ruby.

    - by yngvedh
    Hi, I was wondering how to access a global function fn in ruby from a class which also defined a method fn. I have made a workaround by aliasing the function like so: def fn end class Bar alias global_fn fn def fn # how to access the global fn here without the alias global_fn end end I'm looking for something along the lines of c++'s :: to access global scope but I can't seem to locate any information about it. I guess I don't know specifically what I'm looking for.

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  • Should i use a C function or Obj-C Method?

    - by Daniel Granger
    I'm about to create a function which adds to NSDateComponents together is there any advantage to putting this in a C style function or should it go in a Obj-C method? Is there ever a reason to use one rather then the other or should I always stick to Obj-C? BTW: Not that it makes any difference I'm sure but this is for an app on the iPhone Many thanks

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  • vimscript: calling dictionary functions with call()

    - by intuited
    I'm hoping to call a "static" dictionary function using call(). By "static" I mean that the keyword 'dict' is not used in the function's definition. I use this nomenclature in the hopes that the effect of this keyword is to declare a static member function as is possible in java/C++/etc, ie to put the function name in the class namespace but allow it to be called without referencing an object. However this doesn't seem to work. For example: " Setup: let testdict = { } funct! testdict.funct() echo "called" endfunct " Tests: " Following each line is an indented comment " containing its output in message land, ie what was echoed. call testdict.funct() " called echo testdict.funct " 667 echo string(testdict.funct) " function('667') echo function('667') " E475: Invalid argument: 667 echo function('testdict.funct') " testdict.funct call call(testdict.funct, [ ]) " E725: Calling dict function without Dictionary: 667 " Same deal if there's an intermediate variable involved. let TestdictDotFunct = testdict.funct echo TestdictDotFunct " 667 echo string(TestdictDotFunct) " function('667') call TestdictDotFunct() " E725: Calling dict function without Dictionary: 667 From the help topic E725: It is also possible to add a function without the "dict" attribute as a Funcref to a Dictionary, but the "self" variable is not available then. So logic would seem to indicate that if "self" is not available, then it should be possible to call the function referenced by the Funcref without a Dictionary. However this doesn't seem to be the case. Am I missing something? Vim version info: $ aptitude show vim-gnome Package: vim-gnome State: installed Automatically installed: no Version: 2:7.2.245-2ubuntu2

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  • .post inside jQuery.validator.addMethod always returns false :(

    - by abdullah kahraman
    Hello! I am very new to jQuery and javascript programming. I have a program below that checks whether username is taken or not. For now, the PHP script always returns if(isset($_POST["username"]) )//&& isset($_POST["checking"])) { $xml="<register><message>Available</message></register>"; echo $xml; } Login function works, but username checking doesn't. Any ideas? Here is all of my code: $(document).ready(function() { jQuery.validator.addMethod("checkAvailability",function(value,element){ $.post( "login.php" , {username:"test", checking:"yes"}, function(xml){ if($("message", xml).text() == "Available") return true; else return false; }); },"Sorry, this user name is not available"); $("#loginForm").validate({ rules: { username: { required: true, minlength: 4, checkAvailability: true }, password:{ required: true, minlength: 5 } }, messages: { username:{ required: "You need to enter a username." , minlength: jQuery.format("Your username should be at least {0} characters long.") } }, highlight: function(element, errorClass) { $(element).fadeOut("fast",function() { $(element).fadeIn("slow"); }) }, success: function(x){ x.text("OK!") }, submitHandler: function(form){send()} }); function send(){ $("#message").hide("fast"); $.post( "login.php" , {username:$("#username").val(), password:$("#password").val()}, function(xml){ $("#message").html( $("message", xml).text() ); if($("message", xml).text() == "You are successfully logged in.") { $("#message").css({ "color": "green" }); $("#message").fadeIn("slow", function(){location.reload(true);}); } else { $("#message").css({ "color": "red" }); $("#message").fadeIn("slow"); } }); } $("#newUser").click(function(){ return false; }); });

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  • jQuery simplifying code (beginner)

    - by Jonny Wood
    I'm getting to grips with jQuery but find myself repeating code over and over again... Surely there's a simpler way to write this: $('#more-mcr, #more-hilton, #more-lpool').hide(); $('#mcr-hatters').hoverIntent(function() { $('#mcr-hilton').stop().animate({opacity: 0.4}); $('#more-mcr').fadeIn({duration:200}); }, function() { $('#mcr-hilton').stop().animate({opacity: 1}); $('#more-mcr').fadeOut({duration:200}); }); $('#mcr-hilton').hoverIntent(function() { $('#mcr-hatters').stop().animate({opacity: 0.4}); $('#more-hilton').fadeIn({duration:200}); }, function() { $('#mcr-hatters').stop().animate({opacity: 1}); $('#more-hilton').fadeOut({duration:200}); }); $('#lpool-hostel').hoverIntent(function() { $('#more-lpool').fadeIn({duration:200}); }, function() { $('#more-lpool').fadeOut({duration:200}); }); $('#offers-mcr').hoverIntent(function() { $('#offers-lpool').stop().animate({opacity: 0.4}); $('#offers-bham').stop().animate({opacity: 0.4}); }, function() { $('#offers-lpool').stop().animate({opacity: 1}); $('#offers-bham').stop().animate({opacity: 1}); }); $('#offers-lpool').hoverIntent(function() { $('#offers-mcr').stop().animate({opacity: 0.4}); $('#offers-bham').stop().animate({opacity: 0.4}); }, function() { $('#offers-mcr').stop().animate({opacity: 1}); $('#offers-bham').stop().animate({opacity: 1}); }); $('#offers-bham').hoverIntent(function() { $('#offers-lpool').stop().animate({opacity: 0.4}); $('#offers-mcr').stop().animate({opacity: 0.4}); }, function() { $('#offers-lpool').stop().animate({opacity: 1}); $('#offers-mcr').stop().animate({opacity: 1}); }); I'd also like to set the delay for hoverIntent but I don't think this is possible with the way I've written the code currently...?

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  • d3.js force layout increase linkDistance

    - by user1159833
    How to increase linkDistance without affecting the node alignment, example: http://mbostock.github.com/d3/talk/20110921/force.html when I try to increase the circle radius and linkDistance the it collapse <script type="text/javascript"> var w = 1280, h = 800, z = d3.scale.category20c(); var force = d3.layout.force() .size([w, h]); var svg = d3.select("#chart").append("svg:svg") .attr("width", w) .attr("height", h); svg.append("svg:rect") .attr("width", w) .attr("height", h); d3.json("flare.json", function(root) { var nodes = flatten(root), links = d3.layout.tree().links(nodes); force .nodes(nodes) .links(links) .start(); var link = svg.selectAll("line") .data(links) .enter().insert("svg:line") .style("stroke", "#999") .style("stroke-width", "1px"); var node = svg.selectAll("circle.node") .data(nodes) .enter().append("svg:circle") .attr("r", 4.5) .style("fill", function(d) { return z(d.parent && d.parent.name); }) .style("stroke", "#000") .call(force.drag); force.on("tick", function(e) { link.attr("x1", function(d) { return d.source.x; }) .attr("y1", function(d) { return d.source.y; }) .attr("x2", function(d) { return d.target.x; }) .attr("y2", function(d) { return d.target.y; }); node.attr("cx", function(d) { return d.x; }) .attr("cy", function(d) { return d.y; }); }); }); function flatten(root) { var nodes = []; function recurse(node, depth) { if (node.children) { node.children.forEach(function(child) { child.parent = node; recurse(child, depth + 1); }); } node.depth = depth; nodes.push(node); } recurse(root, 1); return nodes; } </script>

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  • Issue with javascript array object

    - by ezhil
    I have the below JSON response. I am using $.getJSON method to loads JSON data and using callback function to do some manipulation by checking whether it is array as below. { "r": [{ "IsDefault": false, "re": { "Name": "Depo" }, "Valid": "Oct8, 2013", "Clg": [{ "Name": "james", "Rate": 0.05 }, { "Name": "Jack", "Rate": 0.55 }, { "Name": "Mcd", "Rate": 0.01, }], }, { "IsDefault": false, "re": { "Name": "Depo" }, "Valid": "Oct8, 2013", "Clg": [{ "Name": "james", "Rate": 0.05 }, { "Name": "Jack", "Rate": 0.55 }, { "Name": "Mcd", "Rate": 0.01, }], }, { "IsDefault": false, "re": { "Name": "Depo" }, "Valid": "Oct8, 2013", "Clg": [{ "Name": "james", "Rate": 0.05 }, { "Name": "Jack", "Rate": 0.55 }, { "Name": "Mcd", "Rate": 0.01, }], }] } I am passing the json responses on both loadFromJson1 and loadFromJson2 function as "input" as parameter as below. var tablesResult = loadFromJson1(resultstest.r[0].Clg); loadFromJson1 = function (input) { if (_.isArray(input)) { alert("loadFromJson1: Inside array function"); var collection = new CompeCollection(); _.each(input, function (modelData) { collection.add(loadFromJson1(modelData)); }); return collection; } return new CompeModel({ compeRates: loadFromJson2(input), compName: input.Name }); }; loadFromJson2 = function (input) // here is the problem, the 'input' is not an array object so it is not going to IF condition of the isArray method. { if (_.isArray(input)) { alert("loadFromJson2: Inside array function"); //alert is not coming here though it is an array var rcollect = new rateCollection(); _.each(input, function (modelData) { rcollect.add(modelData); }); return rcollect; } }; The above code i am passing json responses for both loadFromJson1 and loadFromJson2 function as "input". isArray is getting true on only loadFromJson1 function and giving alert inside the if condition but not coming in loadFromJson2 function though i am passing the same parameter. can anyone tell me why loadFromJson2 function is not getting the alert inside if condition though i pass array object?

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  • accessing object variables in javascript

    - by user1452370
    So, I just started javascript and everything was working fine till i came to objects. This peace of code is supposed to create a bouncing ball in a html canvas with javascript but it doesn't work. var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); //clear function clear() { ctx.clearRect(0, 0, canvas.width, canvas.height); } here is my ball object //ball var ball = { x: canvas.width / 2, getX: function() { return x; }, setX: function(a) { x = a; }, y: canvas.height / 2, getY: function() { return y; }, setY: function(a) { y = a; }, mx: 2, getMx: function() { return mx; }, my: 4, getMy: function() { return my; }, r: 10, getR: function() { return r; } }; code to draw my ball function drawBall() { ctx.beginPath(); ctx.arc(ball.getX, ball.getY, ball.getR, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } function circle(x, y, r) { ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } //draws ball and updates x,y cords function draw() { clear(); drawBall(); if (ball.getX() + ball.getMx() >= canvas.width || ball.getX()+ ball.getMx() <= 0) { ball.setMx(-ball.getMx()); } if (ball.getY() + ball.getMy() >= canvas.height|| ball.getY()+ ball.getMy() <= 0) { ball.setMy(-ball.getMy()); } ball.setX(ball.getX() + ball.getMx()); ball.setY(ball.getY() + ball.getMy()); } set interval function init() { return setInterval(draw, 10); } init();

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