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  • iPhone: In landscape-only, after first addSubview, UITableViewController doesn't rotate properly

    - by Clay Bridges
    A minimal illustrative Xcode project for this is available on github. On my UIWindow, when I add second (and subsequent) UITableView's as subviews, they do not rotate properly, and thus appear sideways. This is only tested in the Simulator. Here's a little code for you: - (void)applicationDidFinishLaunching:(UIApplication *)application { ShellTVC* viewA = [[ShellTVC alloc] initWithTitle:@"View A"]; ShellTVC* viewB = [[ShellTVC alloc] initWithTitle:@"View B"]; // The first subview added will rotate to landscape correctly. // Any subsequent subview added will not. // You may try this by various commentings and rearranging of these two statements. [window addSubview:[viewA tableView]]; [window addSubview:[viewB tableView]]; [window makeKeyAndVisible]; } viewB appears sideways. Comment out the addSubview for viewB, and viewA appears correctly. Do that for viewA only, and viewB appears correctly. I am not creating these UITableViewControllers via NIBs, though the UIWindow is. In case you are wondering, ShellTVC is-a UITableViewController, and implements this method: - (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); } Also, I have set the UIInterfaceOrientation in the plist file to UIInterfaceOrientationLandscapeLeft. Probably related -- and unanswered -- SO questions here and here.

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  • iPhone: Memory leak when using NSOperationQueue...

    - by MacTouch
    Hi, I'm sitting here for at least half an hour to find a memory leak in my code. I just replaced an synchronous call to a (touch) method with an asynchronous one using NSOperationQueue. The Leak Inspector reports a memory leak after I did the change to the code. What's wrong with the version using NSOperationQueue? Version without a MemoryLeak -(NSData *)dataForKey:(NSString*)ressourceId_ { NSString *path = [self cachePathForKey:ressourceId_]; // returns an autoreleased NSString* NSString *cacheKey = [self cacheKeyForRessource:ressourceId_]; // returns an autoreleased NSString* NSData *data = [[self memoryCache] valueForKey:cacheKey]; if (!data) { data = [self loadData:path]; // returns an autoreleased NSData* if (data) { [[self memoryCache] setObject:data forKey:cacheKey]; } } [[self touch:path]; return data; } Version with a MemoryLeak (I do not see any) -(NSData *)dataForKey:(NSString*)ressourceId_ { NSString *path = [self cachePathForKey:ressourceId_]; // returns an autoreleased NSString* NSString *cacheKey = [self cacheKeyForRessource:ressourceId_]; // returns an autoreleased NSString* NSData *data = [[self memoryCache] valueForKey:cacheKey]; if (!data) { data = [self loadData:path]; // returns an autoreleased NSData* if (data) { [[self memoryCache] setObject:data forKey:cacheKey]; } } NSInvocationOperation *touchOp = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(touch:) object:path]; [[self operationQueue] addOperation:touchOp]; [touchOp release]; return data; } And of course, the touch method does nothing special too. Just change the date of the file. -(void)touch:(id)path_ { NSString *path = (NSString *)path_ NSFileManager *fm = [NSFileManager defaultManager]; if ([fm fileExistsAtPath:path]) { NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:[NSDate date], NSFileModificationDate, nil]; [fm setAttributes: attributes ofItemAtPath:path error:nil]; } }

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  • iphone: UIwebview curl effect

    - by eshalev
    Hello, I would like to make a standard view container which will give me the curl animation effect on multiple views. Something like uiscrollview and paging, only with a different animation(curl). I will be using UIwebviews as my separate pages. The problem: I do not know how to trap swipes in UIwebviews, But I see that UIscrollview implments this (swiping a uiwebview in a uiscrollview will bring me to the next view). I am therefore assuming that the implmentation of UIscrollview is trapping UIwebview swipes. How can i achieve the same functionality? I also need the UIWebview to keep functioning (as when embedding it in a uiscrollview)

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  • Replacing image in sprite - cocos2d game development of iphone

    - by sagar
    I want to change the sprite image. Say for example. mainSprite=[Sprite spriteWithFile:@"redFile.png"]; [self addChild:mainSprite]; Here, Sprite is already added to a layer. I have mainSprite (pointer) which can access it. If I change [mainSprite setOpacity:150]; it works perfectly. But Here I want to change the sprite image instead of opacity. But Don't know how? Thanks in advance for helping me. Sagar

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  • problem FFmpeg avcodec_register_all iphone

    - by samantha
    Hi, I need to use ffmpeg for encodig. I have all *.a. My problem is tha when I use avcodec_register_all() xcode give me this error: "_deflate", referenced from: _encode_frame in libavcodec.a(pngenc.o) _encode_frame in libavcodec.a(pngenc.o) _encode_frame in libavcodec.a(pngenc.o) _encode_frame in libavcodec.a(lclenc.o) _encode_frame in libavcodec.a(lclenc.o) _encode_frame in libavcodec.a(zmbvenc.o) "_deflateEnd", referenced from: _flashsv_encode_end in libavcodec.a(flashsvenc.o) _encode_frame in libavcodec.a(pngenc.o) _encode_end in libavcodec.a(lclenc.o) _encode_end in libavcodec.a(zmbvenc.o) "_compress", referenced from: _encode_strip in libavcodec.a(tiffenc.o) (maybe you meant: _mp3_header_compress_bsf$non_lazy_ptr, _mp3_header_compress_bsf ) "_vorbis_analysis_init", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_lame_set_bWriteVbrTag", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_lame_set_VBR", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_crc32", referenced from: _png_write_chunk in libavcodec.a(pngenc.o) _png_write_chunk in libavcodec.a(pngenc.o) _png_write_chunk in libavcodec.a(pngenc.o) "_x264_encoder_headers", referenced from: _X264_init in libavcodec.a(libx264.o) "_lame_encode_buffer", referenced from: _MP3lame_encode_frame in libavcodec.a(libmp3lame.o) "_x264_encoder_encode", referenced from: _X264_frame in libavcodec.a(libx264.o) "_vorbis_comment_add_tag", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_theora_encode_tables", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_vorbis_block_init", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_x264_nal_encode", referenced from: _X264_frame in libavcodec.a(libx264.o) _X264_init in libavcodec.a(libx264.o) "_uncompress", referenced from: _decode_frame in libavcodec.a(cscd.o) _decode_frame in libavcodec.a(dxa.o) _svq3_decode_init in libavcodec.a(h264.o) _decode_frame in libavcodec.a(tiff.o) "_xvid_plugin_2pass2", referenced from: _ff_xvid_rate_control_init in libavcodec.a(libxvid_rc.o) _ff_xvid_rate_estimate_qscale in libavcodec.a(libxvid_rc.o) _ff_xvid_rate_estimate_qscale in libavcodec.a(libxvid_rc.o) _ff_xvid_rate_control_uninit in libavcodec.a(libxvid_rc.o) _xvid_plugin_2pass2$non_lazy_ptr in libavcodec.a(libxvidff.o) (maybe you meant: _xvid_plugin_2pass2$non_lazy_ptr) "_lame_set_num_channels", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_lame_set_VBR_q", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_vorbis_analysis_buffer", referenced from: _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) "_compress2", referenced from: _flashsv_encode_frame in libavcodec.a(flashsvenc.o) "_inflateEnd", referenced from: _decode_frame in libavcodec.a(pngdec.o) _flashsv_decode_end in libavcodec.a(flashsv.o) _decode_end in libavcodec.a(lcldec.o) _decode_end in libavcodec.a(tscc.o) _decode_end in libavcodec.a(zmbv.o) "_lame_encode_buffer_interleaved", referenced from: _MP3lame_encode_frame in libavcodec.a(libmp3lame.o) "_theora_comment_clear", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_x264_encoder_close", referenced from: _X264_close in libavcodec.a(libx264.o) "_inflate", referenced from: _decode_frame in libavcodec.a(pngdec.o) _flashsv_decode_frame in libavcodec.a(flashsv.o) _flashsv_decode_frame in libavcodec.a(flashsv.o) _decode_frame in libavcodec.a(lcldec.o) _decode_frame in libavcodec.a(lcldec.o) _decode_frame in libavcodec.a(lcldec.o) _decode_frame in libavcodec.a(tscc.o) _decode_frame in libavcodec.a(zmbv.o) "_theora_comment_init", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_vorbis_info_init", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "deflateInit2", referenced from: _encode_frame in libavcodec.a(pngenc.o) "_deflateReset", referenced from: _encode_frame in libavcodec.a(lclenc.o) _encode_frame in libavcodec.a(zmbvenc.o) "_theora_encode_init", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_lame_get_framesize", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_vorbis_analysis", referenced from: _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) "_inflateReset", referenced from: _flashsv_decode_frame in libavcodec.a(flashsv.o) _decode_frame in libavcodec.a(lcldec.o) _decode_frame in libavcodec.a(lcldec.o) _decode_frame in libavcodec.a(tscc.o) _decode_frame in libavcodec.a(zmbv.o) "_lame_set_disable_reservoir", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_inflateSync", referenced from: _flashsv_decode_frame in libavcodec.a(flashsv.o) "_vorbis_info_clear", referenced from: _oggvorbis_encode_close in libavcodec.a(libvorbis.o) "_theora_encode_header", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_theora_clear", referenced from: _encode_close in libavcodec.a(libtheoraenc.o) "_theora_info_clear", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_xvid_plugin_lumimasking", referenced from: _xvid_plugin_lumimasking$non_lazy_ptr in libavcodec.a(libxvidff.o) (maybe you meant: _xvid_plugin_lumimasking$non_lazy_ptr) "_theora_encode_comment", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_lame_set_brate", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_theora_encode_YUVin", referenced from: _encode_frame in libavcodec.a(libtheoraenc.o) "_lame_init", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_lame_set_mode", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "deflateInit", referenced from: _encode_init in libavcodec.a(lclenc.o) _encode_init in libavcodec.a(zmbvenc.o) "_vorbis_encode_setup_managed", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_lame_set_quality", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_vorbis_analysis_blockout", referenced from: _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) "_vorbis_analysis_wrote", referenced from: _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) _oggvorbis_encode_close in libavcodec.a(libvorbis.o) "inflateInit", referenced from: _decode_frame in libavcodec.a(pngdec.o) _flashsv_decode_init in libavcodec.a(flashsv.o) _decode_init in libavcodec.a(lcldec.o) _decode_init in libavcodec.a(tscc.o) _decode_init in libavcodec.a(zmbv.o) "_vorbis_comment_clear", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_vorbis_bitrate_addblock", referenced from: _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) "_lame_set_in_samplerate", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_vorbis_encode_ctl", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_x264_param_default", referenced from: _X264_init in libavcodec.a(libx264.o) "_theora_info_init", referenced from: _encode_init in libavcodec.a(libtheoraenc.o) "_vorbis_encode_setup_init", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_vorbis_comment_init", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_vorbis_bitrate_flushpacket", referenced from: _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) _oggvorbis_encode_frame in libavcodec.a(libvorbis.o) "_xvid_plugin_single", referenced from: _xvid_plugin_single$non_lazy_ptr in libavcodec.a(libxvidff.o) (maybe you meant: _xvid_plugin_single$non_lazy_ptr) "_xvid_global", referenced from: _ff_xvid_encode_init in libavcodec.a(libxvidff.o) "_xvid_encore", referenced from: _ff_xvid_encode_close in libavcodec.a(libxvidff.o) _ff_xvid_encode_init in libavcodec.a(libxvidff.o) _ff_xvid_encode_frame in libavcodec.a(libxvidff.o) "_vorbis_encode_setup_vbr", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_lame_set_out_samplerate", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_lame_init_params", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) "_vorbis_block_clear", referenced from: _oggvorbis_encode_close in libavcodec.a(libvorbis.o) "_lame_encode_flush", referenced from: _MP3lame_encode_frame in libavcodec.a(libmp3lame.o) "_x264_encoder_open", referenced from: _X264_init in libavcodec.a(libx264.o) "_lame_close", referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _MP3lame_encode_close in libavcodec.a(libmp3lame.o) "_vorbis_dsp_clear", referenced from: _oggvorbis_encode_close in libavcodec.a(libvorbis.o) "_vorbis_analysis_headerout", referenced from: _oggvorbis_encode_init in libavcodec.a(libvorbis.o) "_theora_encode_packetout", referenced from: _encode_frame in libavcodec.a(libtheoraenc.o) _encode_close in libavcodec.a(libtheoraenc.o) ld: symbol(s) not found collect2: ld returned 1 exit status Also whene i use [code] codec = avcodec_find_encoder(CODEC_ID_H264); //CODEC_ID_H264 //codec = avcodec_find_encoder_by_name("mpeg1"); if (!codec) { fprintf(stderr, "codec not found\n"); exit(1); }[/code] codec is always null where is my error? best regards

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  • Memory management in ObjC/iPhone

    - by Manu
    Hi, I have question in memory management (objective C). There are two ideal scenario. ============================= scenario 1 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; [c release]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[MyObj alloc] init]; // do smothing here return temp; } ============================= scenario 2 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[myObj alloc] init]; // do smothing here return [temp autorelease]; } myObj is holding huge chunk of data. In first scenario I am getting myObj(allocated) from other file so I have to release in my own method. (as per any C/C++ language library ,like strdup will return string duplicate which will realase later by developer not by strdup method). In second scenario I am getting myObj(allocated) from otherObj.m file so otherObj.m file is responsible to release that allocated memory(mean autorelease)? Is it right? Please let me know Which scenario is more efficient and valid as per apple memory guidelines. Please Please don't show me any document link. Thanks Manu

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  • iPhone XCODE Programming make a UIWebView Scrollable

    - by Antonio Murgia
    here is the problem! I have a UIWebView in my programs that loads a php page. The problem is that if the page has a lot of lines i cannot see them. I can "scroll" the UIWebView but when I leave the finger from the screen the page comes back to the original state. I don't want to scale pages to fit the view cause if I do that the letters become too small. I would like to find a way to scroll pages how it is possible in Safari. Hope i have explained the problem. Thank you in advance Antonio

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  • iPhone: CATiledLayer/UIScrollView wont scroll after zooming and only zooms to anchor point

    - by Brodie4598
    Here is the problem... I am using CA Tiled Layer to display a large jpg. The view loads okay, and when I go to scroll around, it works fine. However, as soon as I zoom in or out once, it scrolls to the top left (to the anchor point) and will not scroll at all. The zooming works fine, but I just cannot scroll. Here is my code: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • iPhone Icon file in bundle blank when building for App store distribution

    - by Boiler Bill
    I have been spinning my wheels for a couple hours on why when I build my app with my distribution cert with the device as the target the Icon.png file in the bundle is empty. If I build with my developer cert or against the simulator the Icon.png in the bundle matches the one in my project file. I have verified my Icon.png is 57X57, has no alpha channel, had extra finder attributes removed. I even took one of the Icon.png files from my first application that is in the store today, and it didn't work either. Here is the output from the build results: CopyPNGFile build/Distribution-iphoneos/myApp.app/Icon.png Icon.png cd /Users/wrbarbour/projects/myAppTWO/myApp setenv COPY_COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng" -compress "" /Users/wrbarbour/projects/myAppTWO/myApp/Icon.png /Users/wrbarbour/projects/myAppTWO/myApp/build/Distribution-iphoneos/myApp.app/Icon.png Can someone get me pointed in the right direction?

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  • Sharing application link via the same application, iphone

    - by Nithin
    Possible duplicate: How can i give app store link in my apps before approving another apps linking to an app on the Itunes store How to link to apps on the app store Hi all, I'm a littile bit confused. I need to provide the download link of my application (the iTunes link) inside my application. ie when the user would like to invite others via mail or some other means, have to provide the application link too with that.Is there any way to provide that before submitting the application to apple. Or i need to use the link as an update after getting my application approved by apple?

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  • Can't Call resignFirstResponder from textFieldDidBeginEditing ? (iPhone)

    - by Chris
    [myTextField becomeFirstResponder]; [myTextField resignFirstResonder]; When I do this -(BOOL)textFieldShouldReturn:(UITextField *)textField , it works. But when I use the same code inside -(void)textFieldDidBeginEditing:(UITextField *)textField , it does not work. I am certain that it is calling textFieldDidBeginEditing. I have an NSLog inside the method and it is being called.

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  • iphone PDF view CGPDFDocument

    - by i.novice
    I am developing an app where I need to show PDF documents. After many hours of googling I was able to build up a view to show the PDF document fetched from a URL. I know only to display a single page. using CGPDFDocumentGetPage(ref, pageNumber). What I would like to have. Pagination function. Zoom Scrolling

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  • How to tile a UIWebView? (iPhone)

    - by franky
    I need to use tiles with a UIWebview to improve the rendering and scrolling of the content. I tried to find some info in Google but it seems that there are no examples or technical info about this subject. I am doing some test with CATiledLayer class without luck... Basically, I want to replicate the same that Mobile Safari does with the content of a website. You can see how Safari makes tiles when you see the squared background. Any help will be very welcome! Thanks in advance, Franky

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  • iPhone: NSTimer Countdown (Display Minutes:Seconds)

    - by user298261
    Hello! I have my timer code set up, and it's all kosher, but I want my label to display "Minutes : seconds" instead of just seconds. -(void)countDown{ time -= 1; theTimer.text = [NSString stringWithFormat:@"%i", time]; if(time == 0) { [countDownTimer invalidate]; } } I've already set "time" to 600, or 10 minutes. However, I want the display to show 10:59, 10:58, etc. until it reaches zero. How do I do this? Thanks!

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  • FBConnect for iPhone: sessionDidNotLogin, sessionDidLogout, session didLogin not called the second t

    - by Irene
    My problem is very similar to this question, however I am posting a new one, as the answer to the aforementioned does not seem to solve my problem. I have a multiview application - the first view is where the user logs in to Facebook, and the second where he picks an image and uploads it there. The first time the app runs, everything works fine, however if I return to the login view and press logout, then any calls to sessionDidNotLogin, sessionDidLogout or session didLogin don't seem to work. I found out that the first time, if I NSLog(@"%@",session.delegates); I have 2; my LoginViewController and the FBLoginButton. However, apart from that first time, the same log prints only the LoginViewController and not the FBLoginButton. I guess this is connected somehow, but I don't know how to solve it. Do I have to manually add the FBLoginButton to the session delegates, or I'm doing something else wrong here? Thank you for any help/suggestion.

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  • Animation or Video instead of Default.png (Iphone app)

    - by ludo
    hi, I saw in many application like Zara, Zara Home, D&G.. that instead of using the Default.png image for loading the application, they use a video instead. Did someone know how to do it? Did they manage to replace the Default image and put an animation instead or just load an animation in the ApplicationDidFinishLaunching Thanks,

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  • iphone voice recording problem?

    - by kumaryr
    iam developoing an iphon voice recording aplication , audio files are created in caf format when i play those files i wont get any voice only thing i ll get zzzzz, another thing size of the files are huge its upto 1.7 mb for 10 sec recording . plese suggest me the solution and some other format like mp3, if you have any sample code kindly post it . thanks

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  • iphone audio streaming

    - by mobapps99
    Hi , i'm developing an application which uses audio streaming. For streaming audio from internet i'm using the AudioStreamer class. The audio streamer has four state isPlaying, isPaused ,isWaiting, and isIdle . My problem is that when the audio streamer is in the state "isWaiting" and at that time if i get a phone call Audio queue fails giving the error "Audio queue start failed." Any has solution for this? help....

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  • Iphone: UIWebview and double taps

    - by Eyal
    I would like to trap a double tap event in a UIWebView. I have derived a class from UIWebController. When I double tap it seams that the UIWebController itself is responding to my double taps instead of my class. The weird thing is that when I change the inheritance to inherit from UIView everything works just fine. Below are snippets from my code which is supposed to invoke a pop-up when double tapped. In the init function: //Setup action for double tap UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)]; tap.numberOfTapsRequired = 2; [super addGestureRecognizer:tap]; [tap release]; And Also: - (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer { UIAlertView *someError = [[UIAlertView alloc] initWithTitle: @"Network error" message: @"Hello" delegate: self cancelButtonTitle: @"Ok" otherButtonTitles: nil]; [someError show]; [someError release]; //[[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_FLIP_TO_PAGE_VIEW object:nil]; }

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  • iphone tableview within detailview

    - by pete
    Hi, im pushing a "detailview" to a navigationcontroller (RootViewController.m) [self.navigationController pushViewController:MyDetailView animated:YES]; "detailview" contains a tableview (DetailViewController.m) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //push seconddetailview into navigationcontroller - how can i do that? } how do i load the seconddetailView into the main navigationcontroller? thanks pete

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  • glTexImage2D behavior on iPhone and other OpenGL ES platforms

    - by spurserh
    Hello, I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. I suspect that the use of glTexImage2D with one or two frames of look-ahead, that is, using several textures so that the glTexImage2D call can be initiated a frame or two ahead, will allow for sufficient parallelism to play in real time if the system is capable of it at all. Is my assumption true that the driver will handle the actual data transfer to the hardware asynchronously after glTexImage2D returns, assuming I don't try to use the texture or call glFinish/glFlush? Is there a better way to do this with OpenGL ES? Thank you very much, Sean

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  • switch views using a button, going to a table view, iphone

    - by Jaime Rae
    My program has 4 buttons and each button calls a different table view. That works fine, but my problem is, the view controller I'm using brings up a table view that covers up my navigation bar and my tab bar. I need to replace that coding with something that will bring up a table and not cover up my nav and tab bars. Here is the coding I'm using: -(IBAction)buttonNorthWest { NorthWestViewController *nwController = [[NorthWestViewController alloc] initWithNibName:@"NorthWestView" bundle:nil]; self.nwViewController = nwController; [self.view insertSubview:nwViewController.view atIndex:0]; [self presentModalViewController:nwViewController animated:YES]; [nwController release]; } The [self presentModalViewController....] is the problem. Does anyone know how I can replace that code with something that keeps my nav and tab bars? Thanks, Jaime

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