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  • How to call a method after asynchronous task is complete

    - by doctordoder
    I have a class called WikiWebView which is a subclass of UIWebView which loads Wikipedia subjects and is designed to fetch all the links of the webpage, in order to create a sort of site map for the subject. My problem is that I can only create the links once the web page has loaded, but the loading isn't done right after [self loadRequest:requestObj] is called. - (void)loadSubject:(NSString *)subject { // load the actual webpage NSString *wiki = @"http://www.wikipedia.org/wiki/"; NSString *fullURL = [wiki stringByAppendingString:subject]; NSURL *url = [NSURL URLWithString:fullURL]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self loadRequest:requestObj]; // [self createLinks]; // need this to be called after the view has loaded } - (void)createLinks { NSString *javascript = @"var string = \"\";" "var arr = document.getElementsByClassName(\"mw-redirect\");" "for (var i = 0; i < arr.length; ++i)" "{" "var redirectLink = arr[i].href;" "string = string + redirectLink + \" \";" "}" "string;"; NSString *links = [self stringByEvaluatingJavaScriptFromString:javascript]; self.links = [links componentsSeparatedByString:@" "]; } I tried the normal delegation technique, which lead to this code being added: - (id)init { if (self = [super init]) { self.delegate = self; // weird } return self; } #pragma mark - UIWebViewDelegate - (void)webViewDidStartLoad:(UIWebView *)webView { ++_numProcesses; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { --_numProcesses; } - (void)webViewDidFinishLoad:(UIWebView *)webView { --_numProcesses; if (_numProcesses == 0) { [self createLinks]; } } However, the delegate methods are never called.. I've seen similar questions where the answers are to use blocks, but how would I do that in this case?

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  • Cocoa : Once and for all, how to really reset the standardUserDefaults

    - by Korion
    I tried using -resetStandardUserDefaults, I tried removing the plist file, none of those really do what I need. I want to reset my preferences completely, as if the app re-installed. Is there a good solution to this? I tried : NSString *appDomain = [[NSBundle mainBundle] bundleIdentifier]; [[NSUserDefaults standardUserDefaults] removePersistentDomainForName:appDomain]; But Xcode complains. Apparently, it doesn't like that the plist file has disappeared.

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  • Setting the correct height of a UITableViewCell

    - by iOS explorer
    I'm trying to return the height of the detailTextLabel in the heightForRowAtIndexPath delegate method. This way my table view cells should be the same height as my detailTextLabel. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; NSString *text = cell.detailTextLabel.text; CGSize size = cell.detailTextLabel.bounds.size; UIFont *font = cell.detailTextLabel.font; CGSize labelSize = [text sizeWithFont:font constrainedToSize:size lineBreakMode:UILineBreakModeWordWrap]; return labelSize.height; } However I'm getting a EXC_BAD_ACCESS on the following line: UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; Wats wrong with the above piece of code?

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  • Drop down view in cocoa

    - by coffeebean
    I'm looking to create a 'drop down' view that falls in front of the main window. An example of this would be the window that drops down when you click 'Advanced' in System Preferences-Networking. If someone could point me in the right direction documentation-wise that would be great. Thanks in advance.

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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • How can I make text in a UILabel non-centered?

    - by Sheehan Alam
    I have a UILabel: descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(200, 30, 130, 150)]; [descriptionLabel setFont:[Utils getSystemFontWithSize:14]]; [descriptionLabel setBackgroundColor:[UIColor clearColor]]; [descriptionLabel setTextColor:[UIColor whiteColor]]; descriptionLabel.numberOfLines = 0; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; [self addSubview:descriptionLabel]; If the text is only 1 line long it will appear in the middle of the label. Is there anyway I can have the text display from the top left corner of the label instead of the middle center?

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  • iPhone - nested views & controllers

    - by codemonkey
    Is it possible to have a single iPhone screen with its view loaded from a xib by that screen's UIViewController, but then another UIView within that screen with content loaded from a separate xib file? If so, is it possible to have that nested view's events handled by a separate custom UIViewController subclass from the rest of the screen? If both of these things are possible, are they also advisable?

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  • Cocoa button won't display image

    - by A Mann
    Just started exploring Cocoa so pretty much a total noob. I've written a very simple game. Set it up in Interface Builder and got it working fine. It contains a number of buttons and I'm now trying to get the buttons to display images. To start with I'm trying to get an image displayed on just one of the buttons which is called tile0 . The image file (it's nothing but a green square at the moment, but I'm just trying to get that working before I attempt anything more exotic) is sitting in the same directory as the class file which controls the game. I have the following code sitting in my wakeFromNib method: NSString *myImageFileName = [[NSString alloc] init]; myImageFileName = @"greenImage.jpg"; NSImage *myImage = [[NSImage alloc] initByReferencingFile:myImageFileName]; [tile0 setImage: myImage]; Trouble is, the game runs fine, but the image isn't appearing on my button. Is there someone who could kindly tell me if I'm doing something obviously wrong? Many Thanks.

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  • Bug in App or Instruments?

    - by Structurer
    Hi New to Instruments and get the following (see pic) messages when I run my iPhone App on the phone. Being new with Instruments I don't know if this is caused by me (it's not from my library so no code to alter) or what I can do do get it go away. Thanks

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  • How to pass an int value on UIButton click inside UITableView

    - by Toran Billups
    So I have a view controller with a single UITableView that shows a string to the user. But I needed a way to have the user select this object by id using a normal UIButton so I added it as a subview and the click event works as expected. The issue is this - how can I pass an int value to this click event? I've tried using attributes of the button like button.tag or button.accessibilityhint without much success. How do the professionals pass an int value like this? Also it's important that I can get the actual [x intValue] from the int later in the process. A while back I thought I could do this with a simple NSLog(@"the actual selected hat was %d", [obj.idValue intValue]); But this doesn't appear to work (any idea how I can pull the actual int value directly from the variable?). The working code I have is below - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if ([self.hats count] > 0) { Hat* obj = [self.hats objectAtIndex: [indexPath row]]; NSMutableString* fullName = [[NSMutableString alloc] init]; [fullName appendFormat:@"%@", obj.name]; [fullName appendFormat:@" %@", obj.type]; cell.textLabel.text = fullName; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; //add the button to subview hack UIButton* button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 5, 50, 25); [button setTitle:@"Select" forState:UIControlStateNormal]; button.backgroundColor = [UIColor clearColor]; button.adjustsImageWhenHighlighted = YES; button.tag = obj.idValue; //this is my current hack to add the id but no dice :( [button addTarget:self action:@selector(action:) forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:button]; //hack } return cell; } - (void)action:(id)sender { int* hatId = ((UIButton *)sender).tag; //try to pull the id value I added above ... //do something w/ the hatId }

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  • Fastest way to get array of NSRange objects for all uppercase letters in an NSString?

    - by Bama91
    I need NSRange objects for the position of each uppercase letter in a given NSString for input into a method for a custom attributed string class.  There are of course quite a few ways to accomplish this such as rangeOfString:options: with NSRegularExpressionSearch or using RegexKitLite to get each match separately while walking the string.  What would be the fastest performing approach to accomplish this task?

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  • Free UI tools for Cappuccino?

    - by avp
    Hi, I'm looking for free tools to design the UI for my web app. I'm pretty new to this field, so please point me to acceptable solutions. Basically, I need to fill a "screen" with some controls, that's it. Thanks. EDIT: Well, as soon as nobody answers, maybe somebody can help me with this problem for some framework other than Cappuccino?

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  • nonatomic property in model class when using NSOperationQueue (iPhone)?

    - by Andrew B.
    I have a custom model class with an NSMutableData ivar that will be accessed by custom NSOperation subclasses (using an NSOperationQueue). I think I can guarantee thread-safe access to the ivar from multiple NSOperations by using dependencies, and I can guarantee that I don't access the ivar from other code (say my main app thread) by waiting until the Q has finished all operations. Should I use a nonatomic property specification, or leave it atomic? Is there a significant impact on performance?

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • How to play sound automatically when scrolling to the next page?

    - by viper15
    I'm using Page Control example from Apple. I want to be able to scroll horizontally to certain page and get the sound automatically play when viewing that page? And then sound stop when viewing the other page? So, for example. On page 1, i have some texts. When i go to the next page which is on page 2, i want sound to be automatically play and stop when i go to page 3. I'm planning to use If statements (since it's not that many pages) to determine which page will get the sound. My question is simple. How do you get the sound play automatically when viewing certain page? By the way, I'm planning to use System Sound. I know how to play the sound using button. But how do you get it automatically - start when certain page appear and stop when moving to the next page. Thank you in advance! Edited: I put in this code in ViewDidLoad but the sound played on sooner before it reach the page intended: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 3) { NSString *path = [[NSBundle mainBundle] pathForResource:@"crunch" ofType:@"wav"]; SystemSoundID soundID; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path], &soundID); AudioServicesPlaySystemSound(soundID); } }

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  • Level designing with Cocos2d and Box2d

    - by Majster
    I want to learn how to make levels using cocos2d and box2d (for iOS). I am talking about a 2d platformer such as Limbo or Braid or something like that. How can I design and build levels like this? I have seen Level Helper for cocos2d but its not free and I don't think it makes physic objects for box2d. How is this accomplished in real games? How to make camera move with character and so on. Any starting points would be much appreciated.

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  • ARC and __unsafe_unretained

    - by J Shapiro
    I think I have a pretty good understanding of ARC and the proper use cases for selecting an appropriate lifetime qualifiers (__strong, __weak, __unsafe_unretained, and __autoreleasing). However, in my testing, I've found one example that doesn't make sense to me. As I understand it, both __weak and __unsafe_unretained do not add a retain count. Therefore, if there are no other __strong pointers to the object, it is instantly deallocated. The only difference in this process is that __weak pointers are set to nil, and __unsafe_unretained pointers are left alone. If I create a __weak pointer to a simple, custom object (composed of one NSString property), I see the expected (null) value when trying to access a property: Test * __weak myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: (null) Similarly, I would expect the __unsafe_unretained lifetime qualifier to cause a crash, due to the resulting dangling pointer. However, it doesn't. In this next test, I see the actual value: Test * __unsafe_unretained myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: Hi! Why doesn't the __unsafe_unretained object become deallocated?

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  • Check if NSString exists in custom object in NSArray

    - by Paul Peelen
    I have an NSArray with Store objects. Each Store object has two NSString objects; StoreID and Name. I would like to check quickly if an ID exists in this NSArray with Store objects. Example: Store *s1 = [[Store alloc] init]; s1.name = @"Some Name"; s1.id = @"123ABC"; Store *s2 = [[Store alloc] init]; s2.name = @"Some Other Name"; s2.id = @"ABC123"; NSArray *array = [[NSArray alloc] initWithObjects:s1, s2, nil]; NSString *myIdOne = @"ABCDEF"; NSString *myIdTwo = @"123ABC"; BOOL myIdOneExists = ...? BOOL myIdTwoExists = ...? Its the ...? I need to figure out. I know I can do this using a for loop and break when found... but this seems to me like an nasty approach since the NSArray could contain thousands of objects,... theoretically. So I would like to know about a better solution.

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  • Limit to 10 number of annotations in mapkit!

    - by teddafan
    Hi, I have all my annotations(as nsdictionnaries) in an array , and the users add them one by one by tapping on an icon. I want to make it impossible after adding 10 annotations (there is 110). Is it here i have to make something?: -(IBAction) plusButtonTapped: (id) sender { NSDictionary *poiDict = [poiArray objectAtIndex:nextPoiIndex++]; CLLocationCoordinate2D poiCoordinate; poiCoordinate.latitude = [[poiDict valueForKey:@"workingCoordinate.latitude"] doubleValue]; poiCoordinate.longitude = [[poiDict valueForKey:@"workingCoordinate.longitude"] doubleValue]; MyMapAnnotation *poiAnnotation = [[MyMapAnnotation alloc] initWithCoordinate:poiCoordinate title:[poiDict valueForKey:@"Subtitle"] color:MKPinAnnotationColorRed ]; [mapView addAnnotation:poiAnnotation]; [self adjustMapZoom]; } Thank you for your help in advance, teddafan

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  • UIViewController maintains state after being nilled

    - by Eric
    In my app, I made a BookViewController class that displays and animates the pages of a book and a MainMenuViewController class that displays a set of books the user can read. In the latter class, when the user taps on one of the books, a function is called that should create a completely new instance of BookViewController, but for some reason the instance maintains its state (i.e. it resumes from the page the user left off). How can this be if I set it to nil? What am I missing here? (Note that I'm using ARC). MainMenuViewController.m @interface MainMenuViewController () @property (strong) BookViewController *bookViewController; @end @implementation MainMenuViewController @synthesize bookViewController; -(void)bookTapped:(UIButton *)sender{ NSString *bookTitle; if(sender == book1button) bookTitle = @"book1"; else if(sender == book2button) bookTitle = @"book2"; bookViewController = nil; bookViewController = [[BookViewController alloc] initWithBookTitle:bookTitle]; [self presentViewController:bookViewController animated:YES completion:nil]; } BookViewController.h @interface BookViewController : UIViewController -(id)initWithBookTitle:(NSString *)bookTitle; @end BookViewController.m @implementation BookViewController -(id)initWithBookTitle:(NSString *)theBookTitle{ self = [super init]; if(self){ bookTitle = [NSString stringWithFormat:@"%@", theBookTitle]; [self setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; NSLog(@"init a BookViewController with bookTitle: %@", bookTitle); } return self; } Every time a book is tapped, bookTapped: is called, and thee console always prints: 2012-08-31 16:29:51.750 AppName[25713:c07] init a BookViewController with bookTitle: book1 So if a new instance of BookViewController is being created, how come it seems to be returning the old one?

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