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  • jqModal and jquery widget long shot

    - by rod
    Hi All, I just started playing around with jquery widgets within my jqmodals in my mvc app. I know this may be a long shot but I'll take it. Initially, I can click the Add link, get the alert ("which is the prize", watching too much tv), next click cancel to close modal and get the desired results. I can, then, click the Edit link and get the same desired results. However, if I click Edit link first then I try to click the Add link, "forget about it" I don't get the alert (which means my widget did not init). But I can still go back and click Edit and get the prize (the alert message). ajax: "/Home/EditPrintAdLine" and ajax: "/Home/AddPrintAdLine" render the same web user control Any ideas? <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> <asp:Content ID="indexTitle" ContentPlaceHolderID="TitleContent" runat="server"> Home Page </asp:Content> <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server"> <h2><%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. </p> <div id="printAdLineEditDialog" class="jqmWindow"></div> <div id="printAdDialog" class="jqmWindow"></div> <table> <tr><td><a id="printAdLineItem" href="#">Add a Line Item</a></td></tr> <tr><td><a id="editPrintAdLine" href="#">Edit</a></td></tr> </table> <script type="text/javascript"> $(document).ready(function() { $.widget("ui.my_widget", { _init: function() { alert("My widget was instantiated"); } }); // Add line $('#printAdLineItem').click(function(e) { $('#printAdDialog').jqmShow(this); e.preventDefault(); }); $('#printAdDialog').jqm({ ajax: "/Home/AddPrintAdLine", onLoad: function(hash) { $('#PrintAdLine_RunDate').my_widget(); } }); // Edit line $('#editPrintAdLine').click(function(e) { $('#printAdLineEditDialog').jqmShow(this); e.preventDefault(); }); $('#printAdLineEditDialog').jqm({ ajax: "/Home/EditPrintAdLine", onLoad: function(hash) { $('#PrintAdLine_RunDate').my_widget(); } }); }); </script> </asp:Content>

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  • How to add a chart created in code behind to the rendered html page?

    - by Ryan
    I'm trying to create a .net charting control completely in the code behind and insert that chart at a specific location on the web page. Here is my html page: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div id="chart"></div> </form> </body> </html> Here is the code behind: using System; using System.Drawing; using System.Web.UI.DataVisualization.Charting; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //SET UP THE DATA TO PLOT double[] yVal = { 80, 20 }; string[] xName = { "Pass", "Fail" }; //CREATE THE CHART Chart Chart1 = new Chart(); //BIND THE DATA TO THE CHART Chart1.Series.Add(new Series()); Chart1.Series[0].Points.DataBindXY(xName, yVal); //SET THE CHART TYPE TO BE PIE Chart1.Series[0].ChartType = System.Web.UI.DataVisualization.Charting.SeriesChartType.Pie; Chart1.Series[0]["PieLabelStyle"] = "Outside"; Chart1.Series[0]["PieStartAngle"] = "-90"; //SET THE COLOR PALETTE FOR THE CHART TO BE A PRESET OF NONE //DEFINE OUR OWN COLOR PALETTE FOR THE CHART Chart1.Palette = System.Web.UI.DataVisualization.Charting.ChartColorPalette.None; Chart1.PaletteCustomColors = new Color[] { Color.Blue, Color.Red }; //SET THE IMAGE OUTPUT TYPE TO BE JPEG Chart1.ImageType = System.Web.UI.DataVisualization.Charting.ChartImageType.Jpeg; //ADD A PLACE HOLDER CHART AREA TO THE CHART //SET THE CHART AREA TO BE 3D Chart1.ChartAreas.Add(new ChartArea()); Chart1.ChartAreas[0].Area3DStyle.Enable3D = true; //ADD A PLACE HOLDER LEGEND TO THE CHART //DISABLE THE LEGEND Chart1.Legends.Add(new Legend()); Chart1.Legends[0].Enabled = false; } } I want to render the charting control inside the div with id="chart" Thanks for the help!

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  • PHP MVC Principles

    - by George
    I'm not using an off-the-shelf framework and don't particularly want to (nor d I want to go into the reasons why...). Anyway, onto my question(s), I hope it make sense.... I'm trying to get my head around what should go in the model and what should go in the controller. Originally I had the impression that a model class should represent an actual object (eg - a car from the cars table of a database) and model properties should mirror the database fields. However I'm now getting the feeling that I've got the wrong idea - should an instance of a model class represent an actual item, or should it contain a number of methods for doing stuff - sometimes to one car or sometimes to multiple cars based on my example earlier. For example I want to get all the cars from a the database and show them in the view. Am I right in think it should be along the lines of this? Controller File function list() { $cars = $this->model->get_all(); $this->view->add($cars); $this->view->render('cars-list'); } Model File function get_all() { // Use a database interaction class that I've written $cars = Database::select(); return $cars; } Now, if the car had a "status" field that was stored as an integer in the database and I wanted to change that to a string, where should that be done? By looping the SQL results array in the get_all() method in the model? Also, where should form validation live? I have written a validation class that works a little like this: $validator = new Validator(); $validator->check('field_name', 'required'); If the check fails, it adds an error message to the array in the Validator. This array of error messages would then get passed to the view. Should the use of my validator class go in model or the controller? Thanks in advance for for any help anyone can offer. If you know of any links to a simple MVC example / open source application that deals with basic CRUD, they would be much appreciated.

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  • Rails 3.1 text_field form helper and jQuery datepicker date format

    - by DanyW
    I have a form field in my Rails view like this: <%= f.text_field :date, :class => "datepicker" %> A javascript function converts all input fields of that class to a jQueryUI datepicker. $(".datepicker").datepicker({ dateFormat : "dd MM yy", buttonImageOnly : true, buttonImage : "<%= asset_path('iconDatePicker.gif') %>", showOn : "both", changeMonth : true, changeYear : true, yearRange : "c-20:c+5" }) So far so good. I can edit the record and it persists the date correctly all the way to the DB. My problem is when I want to edit the record again. When the form is pre-populated from the record it displays in 'yyyy-mm-dd' format. The javascript only formats dates which are selected in the datepicker control. Is there any way I can format the date retrieved from the database? At which stage can I do this? Thanks, Dany. Some more details following the discussion below, my form is spread across two files, a view and a partial. Here's the view: <%= form_tag("/shows/update_individual", :method => "put") do %> <% for show in @shows %> <%= fields_for "shows[]", show do |f| %> <%= render "fields", :f => f %> <% end %> <% end %> <%= submit_tag "Submit"%> <% end %> And here's the _fields partial view: <p> <%= f.label :name %> <%= f.text_field :name %> </p> <p> <%= f.date %> <%= f.label :date %> <%= f.text_field :date, :class => "datepicker" %> </p> Controller code: def edit_individual @shows = Show.find(params[:show_ids]) end

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  • ASP.NET MVC null ViewResult

    - by David Neale
    How should one deal with an MVC controller returning a null ViewResult? As an example I am creating a simple edit view: public ActionResult Edit(int id) { var person = (from p in context.SWLiftShare_Persons where p.id == id select p).SingleOrDefault(); if (person != null) { return View(person); } else return View(); } I guess in reality there's no point in checking for a null result in the controller because the view picks out properties from the model: <h2>Edit - <%= Html.Encode(Model.Name) %></h2> <%= Html.ValidationSummary("Edit was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm()) {%> <fieldset> <legend>Fields</legend> <p> <label for="id">id: <%= Html.Encode(Model.id) %></label> </p> <p> <label for="CollarNumber">CollarNumber:</label> <%= Html.TextBox("CollarNumber", Model.CollarNumber)%> <%= Html.ValidationMessage("CollarNumber", "*") %> </p> <p> <label for="Name">Name:</label> <%= Html.TextBox("Name", Model.Name)%> <%= Html.ValidationMessage("Name", "*") %> </p> <p> <label for="EmailAddress">EmailAddress:</label> <%= Html.TextBox("EmailAddress", Model.EmailAddress, new { style = "width:300px" })%> <%= Html.ValidationMessage("EmailAddress", "*") %> </p> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> I could just wrap everything in a <% if(Model != null) { //render edit markup... etc. but that seems rather unelegant. Is there a better way to deal with this?

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  • replace html tags within xml content with wordML formatting tags

    - by Josh
    I am taking an XML document and creating a word document using XSLT and OpenXML. The problem is that when I create the word document, all of the HTML that is within the CDATA tags are not escaped and look like this: GET /recipe/recipe/cat.php/&gt;&quot;&gt;&lt;script&gt;alert(document.domain)&lt;/script&gt; I have tried defining "cdata-section-elements" in my xsl:output; however I receive an error stating that p tag doesn't match the w:t tag.(the p tag is apart of the CDATA HTML). Here is what one of my xsl templates looks like: <xsl:template match="SECTION"> <w:p w:rsidR="00272D24" w:rsidRPr="00272D24" w:rsidRDefault="00272D24"> <w:pPr> <w:rPr> <w:rFonts w:ascii="Arial" w:hAnsi="Arial" w:cs="Arial"/> </w:rPr> </w:pPr> </xsl:template> <w:r w:rsidRPr="00272D24"> <w:rPr> <w:rFonts w:ascii="Arial" w:hAnsi="Arial" w:cs="Arial"/> </w:rPr> <w:t> <xsl:value-of select="INFORMATION"/> </w:t> </w:r> </w:p> Here is what the xml looks like: <INFORMATION> <![CDATA[ <P> line 1 of information <P> line 2 of information.......]]> </INFORMATION> Here is what the word output looks like: (white space and poor formatting) DIAGNOSIS: <P> line 1 of information. <P> line 2 of information I need to be able to somehow render the HTML or strip out the HTML. If I strip out the HTML then I would have to search for every possible HTML element, which is madness! Any help at all would be appreciated... Thanks.

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Menu Control in Master Page fails to use CSS styles

    - by Shaun
    I'm working on a web application that uses ASP.NET 3.5 and C#. Structurally, I have a master page with a menu control on it. The control serves as my navigation, and it gets its items from a SiteMapDataSource control and a corresponding Web.sitemap file. The problem is that some styles do not render properly when you specify the CssClass property. More specifically, the selected and hover styles don't respond to css styles. Consider the code below: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="Site.master.cs" Inherits="Site" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.or/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>A webpage</title> </head> <body> <form id="form1" runat="server"> <div id="page"> <asp:Menu ID="navMenu" Orientation="Horizontal" StaticMenuStyle-CssClass="staticMenu" StaticMenuItemStyle-CssClass="staticMenuItem" StaticSelectedStyle-CssClass="staticSelectedItem" StaticHoverStyle-CssClass="staticHoverItem" runat="server"> </asp:Menu> <asp:SiteMapDataSource ID="srcSiteMap" runat="server" ShowStartingNode="false" /> <br /> <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </form> </body> </html> Suppose I had a corresponding .css file with the following: .staticMenuItem { background-color:Red; } .staticSelectedItem { background-color:Green; } .staticHoverItem { background-color:Blue; } What will happen is that my item backgrounds will properly be red, but my selected item will not be green and the item I'm hovering my mouse over will not be blue. This seems true regardless of whether or not I include the style in the head of the master page or in an external file in default theme as specified in the web.config file. If I specify the styles in the asp.net xml like so: <asp:Menu ID="navMenu" Orientation="Horizontal" runat="server"> <StaticSelectedStyle BackColor="Green" Font-Underline="True" Font-Bold="True" /> <StaticHoverStyle BackColor="Gray" /> </asp:Menu> It appears to work properly in Firefox, but the style is never embedded in the html in Internet Explorer. Odd. Does anybody have any insight into what is causing this problem and how to neatly work around it? I'm aware I might be able to programmically determine the current page and select the corresponding menu item manually so it receives the proper style class, but before I resort to hacking C# and Javascript together to fix this functionality, I'm open to ideas.

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  • Nice, clean, simple way of getting a dataset from ASP.NET to plain HTML jQuery or JavaScript library

    - by David S
    I know this is a probable open ended question, and I have tried looking around so much over the last year or two... maybe I am looking for a perfect place that doesn't exist! of course it's all about perception no less.. Anyway, just to clarify what I am trying to do and why: I want to be able to use (primarily for the moment) ASP.NET or services thereof to get a dataset - whatever the source data, I can obviously get a dataset of rows/Columns. I want to be able to, as simply as possible, get that data over to the client via xml/json/whatever, to then use in a "variety" of ways. "Variety" of ways meaning I would like to "easily" bind that data to say a grid, or a combo dropdown or just simply render to a textbox - BUT by referencing the dataset as I would say on the serverside. Now I know this all sounds simplistic, and I know there are lots of complications.. so I have tried the following so far over the last year or so: ExtJS - very good, nice solid framework, but just found it a bit too much to use in everyday basic apps - great if I was building a whole application with it Yahoo YUI - not looked recently, but I guess some of the concepts with ExtJS were similar? JQuery - of course to get data etc, it was ok, and I guess there are so many 3rd party plugins, that a mix and match might work? Adobe SPRY - ironically this was as close to getting a dataset style structure to Javascript/client, although it seemed to drop off/go quiet..? I maybe wrong.. I did have a very cursory play with Tibco GI and another one I cannot remember the name of! but again, it felt like it was great to build a whole app perhaps? Anyway, I am very amazed by all of the technologies coming out, and really not biased one way or the other, I really just want a very simple way of getting data from the server, and having a basic/very flexible way of working with that data in the client without using server technologies.. I need to keep the server flexible as I may need to use PHP, or java technologies not just .NET So again, sorry for the rambles, but if anyone out there has had a simple experience, or would like to share some ideas, it would be very welcomed!! David.

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  • Associated models in Rails?

    - by dannymcc
    Hi Everyone, In my rails application I have two models called Kases and Notes. They work in the same way comments do with blog posts, I.e. each Kase entry can have multiple notes attached to it. I have got everything working, but for some reason I cannot get the destroy link to work for the Notes. I think I am overlooking something that is different with associated models to standard models. Notes Controller class NotesController < ApplicationController # POST /notes # POST /notes.xml def create @kase = Kase.find(params[:kase_id]) @note = @kase.notes.create!(params[:note]) respond_to do |format| format.html { redirect_to @kase } format.js end end end Kase Model class Kase < ActiveRecord::Base validates_presence_of :jobno has_many :notes Note Model class Note < ActiveRecord::Base belongs_to :kase end In the Kase show view I call a partial within /notes called _notes.html.erb: Kase Show View <div id="notes"> <h2>Notes</h2> <%= render :partial => @kase.notes %> <% form_for [@kase, Note.new] do |f| %> <p> <h3>Add a new note</h3> <%= f.text_field :body %><%= f.submit "Add Note" %> </p> <% end %> </div> /notes/_note.html.erb <% div_for note do %> <div id="sub-notes"> <p> <%= h(note.body) %><br /> <span style="font-size:smaller">Created <%= time_ago_in_words(note.created_at) %> ago on <%= note.created_at %></span> </p> <%= link_to "Remove Note", kase_path(@kase), :confirm => 'Are you sure?', :method => :delete, :class => 'important' %> </div> <% end %> As you can see, I have a Remove Note destroy link, but that destroys the entire Kase the note is associated with. How do I make the destroy link remove only the note? <%= link_to "Remove Note", kase_path(@kase), :confirm => 'Are you sure?', :method => :delete, :class => 'important' %> Any help would, as always, be greatly appreciated! Thanks, Danny

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  • How to embed html table into the body of email

    - by Michael Mao
    Hi all: I am sending info to target email via PHP native mail() method right now. Everything else works fine but the table part troubles me the most. See sample output : Dear Michael Mao : Thank you for purchasing flight tickets with us, here is your receipt : Your tickets will be delivered by mail to the following address : Street Address 1 : sdfsdafsadf sdf Street Address 2 : N/A City : Sydney State : nsw Postcode : 2 Country : Australia Credit Card Number : *************1234 Your purchase details are recorded as : <table><tr><th class="delete">del?</th><th class="from_city">from</th><th class="to_city">to</th><th class="quantity">qty</th><th class="price">unit price</th><th class="price">total price</th></tr><tr class="evenrow" id="Sydney-Lima"><td><input name="isDeleting" type="checkbox"></td><td>Sydney</td><td>Lima</td><td>1</td><td>1030.00</td><td>1030</td></tr><tr class="oddrow" id="Sydney-Perth"><td><input name="isDeleting" type="checkbox"></td><td>Sydney</td><td>Perth</td><td>3</td><td>340.00</td><td>1020</td></tr><tr class="totalprice"><td colspan="5">Grand Total Price</td><td id="grandtotal">2050</td></tr></table> The source of table is directly taken from a webpage, exactly as the same. However, Gmail, Hotmail and most of other emails will ignore to render this as a table. So I am wondering, without using Outlook or other email sending agent software, how could I craft a embedded table for the PHP mail() method to send? Current code snippet corresponds to table generation : $purchaseinfo = $_POST["purchaseinfo"]; //if html tags are not to be filtered in the body of email $stringBuilder .= "<table>" .stripslashes($purchaseinfo) ."</table>"; //must send json response back to caller ajax request if(mail($email, 'Your purchase information on www.hardlyworldtravel.com', $emailbody, $headers)) echo json_encode(array("feedback"=>"successful")); else echo json_encode(array("feedback"=>"error")); Any hints and suggestions are welcomed, thanks a lot in advance.

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  • Can I create a custom class that inherits from a strongly typed DataRow?

    - by Calvin Fisher
    I'm working on a huge, old project with a lot of brittle code, some of which has been around since the .NET 1.0 era, and it has been and will be worked on by other people... so I'd like to change as little as possible. I have one project in my solution that contains DataSet.xsd. This project compiles to a separate assembly (Data.dll). The database schema includes several tables arranged more or less hierarchically, but the only way the tables are actually linked together is through joins. I can get, e.g. DepartmentRow and EmployeeRow objects from the autogenerated code. EmployeeRow contains information from the employee's corresponding DepartmentRow through a join. I'm making a new report to view multiple departments and all their employees. If I use the existing data access scheme, all I will be able to get is a spreadsheet-like output where each employee is represented on one line, with department information repeated over and over in its appropriate columns. E.g.: Department1...Employee1... Department1...Employee2... Department2...Employee3... But what the customer would like is to have each department render like a heading, with a list of employees beneath each. E.g.: - Department1... Employee1... Employee2... + Department2... I'm trying to do this by inheriting hierarchical objects from the autogenerated Row objects. E.g.: public class Department : DataSet.DepartmentRow { public List<Employee> Employees; } That way I could nest the data in the report by using a collection of Department objects as the DataSource, each of which will put its list of Employees in a subreport. The problem is that this gives me a The type Data.DataSet.DepartmentRow has no constructors defined error. And when I try to make a constructor, e.g. public class Department : DataSet.DepartmentRow { private Department() { } public List<Employee> Employees; } I get a 'Data.DataSet.DepartmentRow(System.Data.DataRowBuilder)' is inaccessible due to its protection level. error in addition to the first one. Is there a way to accomplish what I'm trying to do? Or is there something else I should be trying entirely?

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  • Question about design (inheritance, polymorphism)

    - by Dan
    Hi, I have a question about a problem I'm struggling with. Hope you can bear with me. Imagine I have an Object class representing the base class of a hierarchy of physical objects. Later I inherit from it to create an Object1D, Object2D and Object3D classes. Each of these derived classes will have some specific methods and attributes. For example, the 3d object might have functionality to download a 3d model to be used by a renderer. So I'd have something like this: class Object {}; class Object1D : public Object { Point mPos; }; class Object2D : public Object { ... }; class Object3D : public Object { Model mModel; }; Now I'd have a separate class called Renderer, which simply takes an Object as argument and well, renders it :-) In a similar way, I'd like to support different kinds of renderers. For instance, I could have a default one that every object could rely on, and then provide other specific renderers for some kind of objects: class Renderer {}; // Default one class Renderer3D : public Renderer {}; And here comes my problem. A renderer class needs to get an Object as an argument, for example in the constructor in order to retrieve whatever data it needs to render the object. So far so good. But a Renderer3D would need to get an Object3D argument, in order to get not only the basic attributes but also the specific attributes of a 3d object. Constructors would look like this: CRenderer(Object& object); CRenderer3D(Object3D& object); Now how do I specify this in a generic way? Or better yet, is there a better way to design this? I know I could rely on RTTI or similar but I'd like to avoid this if possible as I feel there is probably a better way to deal with this. Thanks in advance!

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  • MVC Rendered Partial, how to get partial/view model in main model post to controller

    - by user1475788
    I have a text file and when users upload the file, the controller action method parses that file using state machine and uses a generic list to store some values. I pass this back to the view in the form of an IEnumerable. Within my main view, based on this ienumerable list I render a partail view to iterate items and display labels and a textarea. Users could add their input in the text area. When the users hit the save button this ienumrable list from the partial view rendered is null. so please advice any solutions. here is my main view @model RunLog.Domain.Entities.RunLogEntry @{ ViewBag.Title = "Create"; Layout = "~/Views/Shared/_Layout.cshtml"; } @using (Html.BeginForm("Create", "RunLogEntry", FormMethod.Post, new { enctype = "multipart/form-data" })) { <div id="inputTestExceptions" style="display: none;"> <table class="grid" style="width: 450px; margin: 3px 3px 3px 3px;"> <thead> <tr> <th> Exception String </th> <th> Comment </th> </tr> </thead> <tbody> @if (Model.TestExceptions != null) { foreach (var p in Model.TestExceptions) { Html.RenderPartial("RunLogTestExceptionSummary", p); } } </tbody> </table> </div> } partial view as follows: @model RunLog.Domain.Entities.RunLogEntryTestExceptionDisplay <tr> <td> @Model.TestException@ </td> <td>@Html.TextAreaFor(Model.Comment, new { style = "width: 200px; height: 80px;" }) </td> </tr> Controller action [HttpPost] public ActionResult Create(RunLogEntry runLogEntry, String ServiceRequest, string Hour, string Minute, string AMPM, string submit, IEnumerable<HttpPostedFileBase> file, String AssayPerformanceIssues1, IEnumerable<RunLogEntryTestExceptionDisplay> models) { } The problem is test exceptions which contains exception string and comment is comming back null.

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Mailer issue, PHP values do not change

    - by Roland
    I have a script that runs once every month and send out stats to clients, now the stats are displayed in normal text and in the shape of a Pie Graph, now if I run the script mannually from the command line all info on the graphs are correct, but when the cron job executes the script the values for the first client are displaying on the graphs of all clients. but the text is correct. I'm using domDocument to build the HTML and PHPMailer to send out the email with the Graphs embedded into the mail also use pChart to generate the Graph My code that generates the PIE graph is below include_once "pChart.1.26e/pChart/pData.class"; include_once "pChart.1.26e/pChart/pChart.class"; // Dataset definition unset($DataSet); $DataSet = new pData; $DataSet->AddPoint(array($data['total_clicks'],$remaining),"Serie1"); if($remaining < 0){ $DataSet->AddPoint(array("Clicks delivered todate","Clicks remaining = 0"),"Serie2"); }else{ $DataSet->AddPoint(array("Clicks delivered todate","Clicks remaining"),"Serie2"); } $DataSet->AddAllSeries(); $DataSet->SetAbsciseLabelSerie("Serie2"); // Initialise the graph $pie = new pChart(492,292); $pie->drawBackground(255,255,254); $pie->LineWidth = 1.1; $pie->Values = 2; // $pie->drawRoundedRectangle(5,5,375,195,5,230,230,230); //$pie->drawRectangle(0,0,480,288,169,169,169); $pie->drawRectangle(5,5,487,287,169,169,169); $pie->loadColorPalette('pChart.1.26e/color/tones-3.txt',','); // Draw the pie chart $pie->setFontProperties("pChart.1.26e/Fonts/calibrib.ttf",18); $pie->drawTitle(140,33,"Campaign Overview",0,0,0); $pie->setFontProperties("pChart.1.26e/Fonts/calibrib.ttf",11); $pie->drawTitle(343,125,"Total clicks : ".$total_clicks,0,0,0); $pie->setFontProperties("pChart.1.26e/Fonts/calibri.ttf",10); if($remaining < 0){ $pie->setFontProperties("pChart.1.26e/Fonts/calibrib.ttf",10); $pie->drawTitle(260,250,"Campaign over-delivered by ".substr($remaining,1)." clicks",205,53,53); $pie->setFontProperties("pChart.1.26e/Fonts/calibri.ttf",10); } $pie->drawPieLegend(328,140,$DataSet->GetData(),$DataSet->GetDataDescription(),255,255,255); $pie->drawPieGraph($DataSet->GetData(),$DataSet->GetDataDescription(),170,150,130,PIE_VALUE,FALSE,50,30,0); $pie->Render("generated/3dpie.png"); unset($pie); unset($DataSet); $mail->AddEmbeddedImage("/var/www/html/stats/generated/3dpie.png","5"); I just can't understand why this only happens when the cronjob runs?

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  • How to configure the framesize using AudioUnit.framework on iOS

    - by Piperoman
    I have an audio app i need to capture mic samples to encode into mp3 with ffmpeg First configure the audio: /** * We need to specifie our format on which we want to work. * We use Linear PCM cause its uncompressed and we work on raw data. * for more informations check. * * We want 16 bits, 2 bytes (short bytes) per packet/frames at 8khz */ AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = SAMPLE_RATE; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = audioFormat.mChannelsPerFrame*sizeof(SInt16)*8; audioFormat.mBytesPerPacket = audioFormat.mChannelsPerFrame*sizeof(SInt16); audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame*sizeof(SInt16); The recording callback is: static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { NSLog(@"Log record: %lu", inBusNumber); NSLog(@"Log record: %lu", inNumberFrames); NSLog(@"Log record: %lu", (UInt32)inTimeStamp); // the data gets rendered here AudioBuffer buffer; // a variable where we check the status OSStatus status; /** This is the reference to the object who owns the callback. */ AudioProcessor *audioProcessor = (__bridge AudioProcessor*) inRefCon; /** on this point we define the number of channels, which is mono for the iphone. the number of frames is usally 512 or 1024. */ buffer.mDataByteSize = inNumberFrames * sizeof(SInt16); // sample size buffer.mNumberChannels = 1; // one channel buffer.mData = malloc( inNumberFrames * sizeof(SInt16) ); // buffer size // we put our buffer into a bufferlist array for rendering AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0] = buffer; // render input and check for error status = AudioUnitRender([audioProcessor audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); [audioProcessor hasError:status:__FILE__:__LINE__]; // process the bufferlist in the audio processor [audioProcessor processBuffer:&bufferList]; // clean up the buffer free(bufferList.mBuffers[0].mData); //NSLog(@"RECORD"); return noErr; } With data: inBusNumber = 1 inNumberFrames = 1024 inTimeStamp = 80444304 // All the time same inTimeStamp, this is strange However, the framesize that i need to encode mp3 is 1152. How can i configure it? If i do buffering, that implies a delay, but i would like to avoid this because is a real time app. If i use this configuration, each buffer i get trash trailing samples, 1152 - 1024 = 128 bad samples. All samples are SInt16.

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • ASP.NET MVC grid/table

    - by nivlam
    public class Person { public string First { get; set; } public string Last { get; set; } public int Age { get; set; } public IEnumerable<Child> Children { get; set; } } public class Child { public string First { get; set; } public string Last { get; set; } public int Age { get; set; } } I'm searching for a way to render a table from my model, which is of type IEnumerable<Person>. I'm trying to generate the following table: <table> <tr class="person"> <td>First 1</td> <td>Last 1</td> <td>1</td> </tr> <tr class="child"> <td>First 1</td> <td>Last 1</td> <td>1</td> </tr> <tr class="child"> <td>First 2</td> <td>Last 2</td> <td>2</td> </tr> ... ... </table> Each person is a row and each of their children would be individual rows under the person row. This would repeat for each person in IEnumerable<Person>. Are there any grids or components that generate a table like this? I found MvcContrib's grid component, but it doesn't appear to be able to generate these child rows. Is there a way to extend MvcContrib's grid to do this?

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  • How do I use accepts_nested_attributes_for? I cannot use the .build method (!)

    - by Angela
    Editing my question for conciseness and to update what I've done: How do I model having multiple Addresses for a Company and assign a single Address to a Contact, and be able to assign them when creating or editing a Contact? Here is my model for Contacts: class Contact < ActiveRecord::Base attr_accessible :first_name, :last_name, :title, :phone, :fax, :email, :company, :date_entered, :campaign_id, :company_name, :address_id, :address_attributes belongs_to :company belongs_to :address accepts_nested_attributes_for :address end Here is my model for Address: class Address < ActiveRecord::Base attr_accessible :street1, :street2, :city, :state, :zip has_many :contacts end I would like, when creating an new contact, access all the Addresses that belong to the other Contacts that belong to the Company. So here is how I represent Company: class Company < ActiveRecord::Base attr_accessible :name, :phone, :addresses has_many :contacts has_many :addresses, :through => :contacts end Here is how I am trying to create a field in the View for _form for Contact so that, when someone creates a new Contact, they pass the address to the Address model and associate that address to the Contact: <% f.fields_for :address, @contact.address do |builder| %> <p> <%= builder.label :street1, "Street 1" %> </br> <%= builder.text_field :street1 %> <p> <% end %> When I try to Edit, the field for Street 1 is blank. And I don't know how to display the value from show.html.erb. At the bottom is my error console -- can't seem to create values in the address table: My Contacts controller is as follows: def new @contact = Contact.new @contact.address.build # I GET AN ERROR HERE: says NIL CLASS @contact.date_entered = Date.today @campaigns = Campaign.find(:all, :order => "name") if params[:campaign_id].blank? else @campaign = Campaign.find(params[:campaign_id]) @contact.campaign_id = @campaign.id end if params[:company_id].blank? else @company = Company.find(params[:company_id]) @contact.company_name = @company.name end end def create @contact = Contact.new(params[:contact]) if @contact.save flash[:notice] = "Successfully created contact." redirect_to @contact else render :action => 'new' end end def edit @contact = Contact.find(params[:id]) @campaigns = Campaign.find(:all, :order => "name") end Here is a snippet of my error console: I am POSTING the attribute, but it is not CREATING in the Address table.... Processing ContactsController#create (for 127.0.0.1 at 2010-05-12 21:16:17) [POST] Parameters: {"commit"="Submit", "authenticity_token"="d8/gx0zy0Vgg6ghfcbAYL0YtGjYIUC2b1aG+dDKjuSs=", "contact"={"company_name"="Allyforce", "title"="", "campaign_id"="2", "address_attributes"={"street1"="abc"}, "fax"="", "phone"="", "last_name"="", "date_entered"="2010-05-12", "email"="", "first_name"="abc"}} Company Load (0.0ms)[0m [0mSELECT * FROM "companies" WHERE ("companies"."name" = 'Allyforce') LIMIT 1[0m Address Create (16.0ms)[0m [0;1mINSERT INTO "addresses" ("city", "zip", "created_at", "street1", "updated_at", "street2", "state") VALUES(NULL, NULL, '2010-05-13 04:16:18', NULL, '2010-05-13 04:16:18', NULL, NULL)[0m Contact Create (0.0ms)[0m [0mINSERT INTO "contacts" ("company", "created_at", "title", "updated_at", "campaign_id", "address_id", "last_name", "phone", "fax", "company_id", "date_entered", "first_name", "email") VALUES(NULL, '2010-05-13 04:16:18', '', '2010-05-13 04:16:18', 2, 2, '', '', '', 5, '2010-05-12', 'abc', '')[0m

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  • Need Help with Consolidating RoR Google Map Results

    - by Kevin
    I have a project that returns geocoded results within 20 miles of the user. I want these results grouped on the map by zip code, then within the info window show the individual results. The code posted below works, but for some reason it only displays the 1.png rather than looking at the results and using the correct .png icon associated with the number. When I look at the infowindows, it displays the correct png like "/images/2.png" or "/images/5.png" but the actual image is always 1. @ziptickets = Ticket.find(:all, :origin => coords, :select => 'DISTINCT zip, lat, lng', :within => @user.distance_to_travel, :conditions => "status_id = 1") for t in @ziptickets zips = Ticket.find(:all, :conditions => ["zip = ?", t.zip]) currentzip = t.zip.to_s tixinzip = zips.size.to_s imagelocation = "/images/" + tixinzip + ".png" shadowlocation = "/images/" + tixinzip + "s.png" @map.icon_global_init(GIcon.new(:image => imagelocation, :shadow => shadowlocation, :shadow_size => GSize.new(60,40), :icon_anchor => GPoint.new(20,20), :info_window_anchor => GPoint.new(9,2)), "test") newicon = Variable.new("test") new_marker = GMarker.new([t.lat, t.lng], :icon => newicon, :title => imagelocation, :info_window => currentzip) @map.overlay_init(new_marker) end I tried changing the last part of the mapicon from: :info_window_anchor => GPoint.new(9,2)), "test") newicon = Variable.new("test") to: :info_window_anchor => GPoint.new(9,2)), currentzip) newicon = Variable.new(currentzip) but the strangest thing is that any string that has numbers in it causes the map to fail to render in the view and just show a blank screen... same if I replace it with :info_window_anchor => GPoint.new(9,2)), "123") newicon = Variable.new("123") Any advice would be helpful... also it runs a bit slower than my previous code which just set up 4 standard icons and used them outside of the loop so any hints as to speed up execution would be appreciated greatly. Thanks!

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  • ASP.NET- forcing child/container events to fire before parent onload?

    - by Hans Gruber
    I'm working on a questionnaire type application in which questions are stored in a database. Therefore, I create my controls dynamically on every Page.OnLoad. This works like a charm and ViewState is persisted between postbacks because I ensure that my dynamic controls always have the same generated Control.ID. In addition to the user control that dynamically populates the questions, my questionnaire page also contains a 'Status' section (also encapsulated by a user control) which represents the status of the questionnaire (choices are 'Complete', 'Started' or 'In Progress'). If the user changes the status of questionnaire (i.e. from 'In Progress' to 'Complete'), I need to postback to the server because the contents of the dynamic portion of the questionnaire depend on the selected status. Some questions are always present regardless of status, and yet others may not be present at all for the selected status. The point is, when the status changes, I have to postback to the page and render the right set of questions. Additionally, I need to preserve any user entered values for those questions which are 'always available'. However, due to the page life cycle in ASP.NET, the 'Status' user control's OnLoad, which contains the correct status needed to load the right questions from the DB, doesn't get executed until after the 'dynamic questions' user control has already been populated (with the wrong/stale values). To get around this, I raise an event from my 'Status' user control to the main page to indicate that the Status has changed. The main page then raises an event on the 'dynamic questions' user control. Since by the time this event bubbles up, the 'dynamic questions' user control has already loaded the 'wrong' questions from the DB, it first calls Controls.Clear. It then happily uses the new status to query the database for the 'correct' questions and does a Control.Add() on each. FYI, Control.IDs are consistent across postbacks. This solution works...sorta. The correct set of questions for the selected status do get rendered; however ViewState is getting lost for those 'always available' questions. I'm guessing this is because the 'dynamic questions' user control calls Controls.Clear when responding to the status changed event. This must somehow kill the association between ViewState and my dynamic controls, even though the Control.ID are consistent. This seems like such a common requirement, I'm virtually certain there is a better, cleaner and less error prone approach to accomplish this. In case its not plain obvious, I haven't been able to grok the ASP.NET page life-cycle despite working with it for the last year. Any help is much appreciated!

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • "Can't mass-assign protected attributes" with nested protected models

    - by JohnnyFive
    I'm having a hell of a time trying to get this nested model working. I've tried all manner of pluralization/singular, removing the attr_accessible altogether, and who knows what else. restaurant.rb: # == RESTAURANT MODEL # # Table name: restaurants # # id :integer not null, primary key # name :string(255) # created_at :datetime not null # updated_at :datetime not null # class Restaurant < ActiveRecord::Base attr_accessible :name, :job_attributes has_many :jobs has_many :users, :through => :jobs has_many :positions accepts_nested_attributes_for :jobs, :allow_destroy => true validates :name, presence: true end job.rb: # == JOB MODEL # # Table name: jobs # # id :integer not null, primary key # restaurant_id :integer # shortname :string(255) # user_id :integer # created_at :datetime not null # updated_at :datetime not null # class Job < ActiveRecord::Base attr_accessible :restaurant_id, :shortname, :user_id belongs_to :user belongs_to :restaurant has_many :shifts validates :name, presence: false end restaurants_controller.rb: class RestaurantsController < ApplicationController before_filter :logged_in, only: [:new_restaurant] def new @restaurant = Restaurant.new @user = current_user end def create @restaurant = Restaurant.new(params[:restaurant]) if @restaurant.save flash[:success] = "Restaurant created." redirect_to welcome_path end end end new.html.erb: <% provide(:title, 'Restaurant') %> <%= form_for @restaurant do |f| %> <%= render 'shared/error_messages' %> <%= f.label "Restaurant Name" %> <%= f.text_field :name %> <%= f.fields_for :job do |child_f| %> <%= child_f.label "Nickname" %> <%= child_f.text_field :shortname %> <% end %> <%= f.submit "Done", class: "btn btn-large btn-primary" %> <% end %> Output Parameters: {"utf8"=>"?", "authenticity_token"=>"DjYvwkJeUhO06ds7bqshHsctS1M/Dth08rLlP2yQ7O0=", "restaurant"=>{"name"=>"The Pink Door", "job"=>{"shortname"=>"PD"}}, "commit"=>"Done"} The error i'm receiving is: ActiveModel::MassAssignmentSecurity::Error in RestaurantsController#create Cant mass-assign protected attributes: job Rails.root: /home/johnnyfive/Dropbox/Projects/sa Application Trace | Framework Trace | Full Trace app/controllers/restaurants_controller.rb:11:in `new' app/controllers/restaurants_controller.rb:11:in `create' Anyone have ANY clue how to get this to work? Thanks!

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