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  • Extjs - Loading Grid when call

    - by Oxi
    I have form and grid. the user must enter data in form fields then display related records in the grid. I want to implement a search form, e.g: user will type the name and gender of the student, then will get a grid of all students have the same name and gender. So, I use ajax to send form fields value to PHP and then creat a json_encode wich will be used in grid store. I am really not sure if my idea is good. But I haven't found another way to do that. The problem is when I set autoLoad to true in the store, the grid automatically filled with all data - not just what I asked for - So, I understand that I have to set autoLoad to false, but then the result not shown in the grid even it returned successfully in the firebug! I don't know what to do. My View: { xtype: 'panel', layout: "fit", id: 'searchResult', flex: 7, title: '<div style="text-align:center;"/>SearchResultGrid</div>', items: [ { xtype: 'gridpanel', store: 'advSearchStore', id: 'AdvSearch-grid', columns: [ { xtype: 'gridcolumn', dataIndex: 'name', align: 'right', text: 'name' }, { xtype: 'gridcolumn', dataIndex: 'gender', align: 'right', text: 'gender' } ], viewConfig: { id : 'Arr' ,emptyText: 'noResult' }, requires: ['MyApp.PrintSave_toolbar'], dockedItems: [ { xtype: 'PrintSave_tb', dock: 'bottom', } ] } ] }, My Store and Model: Ext.define('AdvSearchPost', { extend: 'Ext.data.Model', proxy: { type: 'ajax', url: 'AdvSearch.php', reader: { type: 'json', root: 'Arr', totalProperty: 'totalCount' } }, fields: [ { name: 'name'}, { name: 'type_and_cargo'} ] }); Ext.create('Ext.data.Store', { pageSize: 10, autoLoad: false, model: 'AdvSearchPost', storeId: 'AdvSearchPost' });

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  • Assign C++ instance method to a global-function-pointer ?

    - by umanga
    Greetings, My project structure is as follows: \- base (C static library) callbacks.h callbacks.c paint_node.c . . * libBase.a \-app (C++ application) main.cpp In C library 'base' , I have declared global-function-pointer as: in singleheader file callbacks.h #ifndef CALLBACKS_H_ #define CALLBACKS_H_ extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); #endif /* CALLBACKS_H_ */ in single C file they are initialized as callbacks.c #include "callbacks.h" void (*putPixelCallBack)(); void (*putImageCallBack)(); Other C files access this callback-functions as: paint_node.c #include "callbacks.h" void paint_node(node *node,int index){ //Call callbackfunction . . putPixelCallBack(node->x,node->y,index); } I compile these C files and generate a static library 'libBase.a' Then in C++ application, I want to assign C++ instance method to this global function-pointer: I did something like follows : in Sacm.cpp file #include "Sacm.h" extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); void Sacm::doDetection() { putPixelCallBack=(void(*)())&paintPixel; //call somefunctions in 'libBase' C library } void Sacm::paintPixel(int x,int y,int index) { qpainter.begin(this); qpainter.drawPoint(x,y); qpainter.end(); } But when compiling it gives the error: sacmtest.cpp: In member function ‘void Sacm::doDetection()’: sacmtest.cpp:113: error: ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say ‘&Sacm::paintPixel’ sacmtest.cpp:113: error: converting from ‘void (Sacm::)(int, int, int)’ to ‘void ()()’ Any tips?

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  • C system calls open / read / write / close problem.

    - by Andrei Ciobanu
    Hello, given the following code (it's supposed to write "hellowolrd" in a "helloworld" file, and then read the text): #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #define FNAME "helloworld" int main(){ int filedes, nbytes; char buf[128]; /* Creates a file */ if((filedes=open(FNAME, O_CREAT | O_EXCL | O_WRONLY | O_APPEND, S_IRUSR | S_IWUSR)) == -1){ write(2, "Error1\n", 7); } /* Writes hellow world to file */ if(write(filedes, FNAME, 10) != 10) write(2, "Error2\n", 7); /* Close file */ close(filedes); if((filedes = open(FNAME, O_RDONLY))==-1) write(2, "Error3\n", 7); /* Prints file contents on screen */ if((nbytes=read(filedes, buf, 128)) == -1) write(2, "Error4\n", 7); if(write(1, buf, nbytes) != nbytes) write(2, "Error5\n", 7); /* Close rile afte read */ close(filedes); return (0); } The first time i run the program, the output is: helloworld After that every time I to run the program, the output is: Error1 Error2 helloworld I don't understand why the text isn't appended, as I've specified the O_APPEND file. Is it because I've included O_CREAT ? It the file is already created, shouldn't O_CREAT be ignored ?

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  • How to get components from a JFrame with a GridLayout?

    - by NlightNfotis
    I have a question about Java and JFrame in particular. Let's say I have a JFrame that I am using with a GridLayout. Supposing that I have added JButtons in the JFrame, how can I gain access to the one I want using it's position (by position, I mean a x and a y, used to define the exact place on the Grid). I have tried several methods, for instance getComponentAt(int x, int y), and have seen that those methods do not work as intended when combined with GridLayout, or at least don't work as intended in my case. So I tried using getComponent(), which seems fine. The latest method, that seems to be on a right track for me is (assuming I have a JFrame with a GridLayout with 7 rows and 7 columns, x as columns, y as rows): public JButton getButtonByXAndY(int x, int y) { return (JButton) this.getContentPane().getComponent((y-1) * 7 + x); } Using the above, say I want to get the JButton at (4, 4), meaning the 25th JButton in the JFrame, I would index through the first 21 buttons at first, and then add 4 more, finally accessing the JButton I want. Problem is this works like that in theory only. Any ideas? P.S sorry for linking to an external website, but stack overflow won't allow me to upload the image, because I do not have the required reputation.

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  • How to store unlimited characters in Oracle 11g?

    - by vicky21
    We have a table in Oracle 11g with a varchar2 column. We use a proprietary programming language where this column is defined as string. Maximum we can store 2000 characters (4000 bytes) in this column. Now the requirement is such that the column needs to store more than 2000 characters (in fact unlimited characters). The DBAs don't like BLOB or LONG datatypes for maintenance reasons. The solution that I can think of is to remove this column from the original table and have a separate table for this column and then store each character in a row, in order to get unlimited characters. This tble will be joined with the original table for queries. Is there any better solution to this problem? UPDATE: The proprietary programming language allows to define variables of type string and blob, there is no option of CLOB. I understand the responses given, but I cannot take on the DBAs. I understand that deviating from BLOB or LONG will be developers' nightmare, but still cannot help it.

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  • How to solve generic algebra using solver/library programmatically? Matlab, Mathematica, Wolfram etc?

    - by DevDevDev
    I'm trying to build an algebra trainer for students. I want to construct a representative problem, define constraints and relationships on the parameters, and then generate a bunch of Latex formatted problems from the representation. As an example: A specific question might be: If y < 0 and (x+3)(y-5) = 0, what is x? Answer (x = -3) I would like to encode this as a Latex formatted problem like. If $y<0$ and $(x+constant_1)(y+constant_2)=0$ what is the value of x? Answer = -constant_1 And plug into my problem solver constant_1 > 0, constant_1 < 60, constant_1 = INTEGER constant_2 < 0, constant_2 > -60, constant_2 = INTEGER Then it will randomly construct me pairs of (constant_1, constant_2) that I can feed into my Latex generator. Obviously this is an extremely simple example with no real "solving" but hopefully it gets the point across. Things I'm looking for ideally in priority order * Solve algebra problems * Definition of relationships relatively straight forward * Rich support for latex formatting (not just writing encoded strings) Thanks!

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  • How to do timer with Nios II assembly?

    - by Nick Rosencrantz
    I've got an assignment in a computer engineering course that I don't fully understand since it is so large. Anyway I started coding the parts of it and it seems we should make code for some sort of timer. I've started put together the subroutine for snaptime but I'm not sure what I want: .equ timer, 0x920 .global snaptime .text .align 2 snaptime: movia r8,timer # basadressen till timern stw r0,12(r8) # sparar 0 till snapl movi r9,0b0110 # spara 6 i r9 stw r9,16(r8) # spara r9 movi ... ? andi r10,r10,0xFFFF The manual for Nios II assembly is here and the C code for what I'm trying to do is: #define TIMER_1_BASE ((volatile unsigned int*) 0x920) int snaptime (void) { int snaphight; int snaplow; int snap; TIMER_1_BASE[4]=0; snaphigh = TIMER_1_BASE[5] & 0xffffff; snaplow = TIMER_1_BASE[4] & 0xffffff; snap = snaphigh*65536+snaplow; return (snap); } Perhaps you can inspect the C which should be properly defined and see how I make it with assembly since the spec says it should be assembly.

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  • Which plugin framework to use for native C++/Win32

    - by Kerido
    Hi everybody. I have an extensible product that allows 3rd party developers to extend it. The aspects that can be extended are documented and interfaces are provided in the SDK. Currently, I'm using COM and I'm getting pretty comfortable with it. I especially like the ability to provide interface versioning in a unified manner. I consider it to be a requirement because you never know what you're gonna need in the future. Just to be precise, here's an example. Let's suppose I have an interface representing a particular feature: class IFeature { public: virtual void DoFeatureTask() = 0; }; Then after the interface is already documented (and someone may have used it in the plugin code) I'm realizing, I need more from this feature. Maybe, there is an option I need to provide. I just define the second version: class IFeature2 { public: virtual void DoFeatureTask(int theOption) = 0; }; I don't mean I intend to have lots of versions. But it just may happen. In COM, because every interface is associated with a GUID, I can query a preferred implementation, determine its presence, and, finally, fall back to a legacy one. But after glancing through C++/COM-related questions, I noticed many recommendations against COM. So maybe it's not the best choice and I'm just too old-school. Can you advise on an alternative?

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  • PHP gettext on Windows

    - by Axsuul
    There's some tutorials out there for gettext (w/ Poedit)... unfortunately, it's mostly for a UNIX environment. And even more unfortunate is that I am running my WAMP server on Windows XP (but I am developing for a UNIX environment) and none of the tutorials can get gettext working properly for me. From the man page (http://us3.php.net/manual/en/book.gettext.php), it appears that it's a different process on a Windows environment. I've tried out some of the solutions in the comments but I still can't get it to work! Please, I've spent many hours on this, hopefully someone can point me in the right direction to get this thing to work! (and I'm sure there are others out there who share my frustration). So far with my setup, I'm only getting output "Hello World!" whereas I should be getting the translated string. Here is my setup/code so far: <?php // test.php if (!defined('LC_MESSAGES')) { define('LC_MESSAGES', 6); } $locale = "deu_DEU"; // apparently the locales are different on a WINDOWS platform putenv("LC_ALL=$locale"); setlocale(LC_ALL, $locale); bindtextdomain("greetings", ".\locale"); textdomain("greetings"); echo _("Hello World"); ?> Folder structure root: C:\Program Files\WampServer 2\www test.php: C:\Program Files\WampServer 2\www\site .po: C:\Program Files\WampServer 2\www\site\locale\deu_DEU\LC_MESSAGES\greetings.po .mo: C:\Program Files\WampServer 2\www\site\locale\deu_DEU\LC_MESSAGES\greetings.mo Please advise! Thanks for your time :)

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  • Dealing with array of IntPtr

    - by Padu Merloti
    I think I'm close and I bet the solution is something stupid. I have a C++ native DLL where I define the following function: DllExport bool __stdcall Open(const char* filePath, int *numFrames, void** data); { //creates the list of arrays here... don't worry, lifetime is managed somewhere else //foreach item of the list: { BYTE* pByte = GetArray(i); //here's where my problem lives *(data + i * sizeofarray) = pByte; } *numFrames = total number of items in the list return true; } Basically, given a file path, this function creates a list of byte arrays (BYTE*) and should return a list of pointers via the data param. Each pointing to a different byte array. I want to pass an array of IntPtr from C# and be able to marshal each individual array in order. Here's the code I'm using: [DllImport("mydll.dll",EntryPoint = "Open")] private static extern bool MyOpen( string filePath, out int numFrames, out IntPtr[] ptr); internal static bool Open( string filePath, out int numFrames, out Bitmap[] images) { var ptrList = new IntPtr[512]; MyOpen(filePath, out numFrames, out ptrList); images = new Bitmap[numFrames]; var len = 100; //for sake of simplicity for (int i=0; i<numFrames;i++) { var buffer = new byte[len]; Marshal.Copy(ptrList[i], buffer, 0, len); images[i] = CreateBitmapFromBuffer(buffer, height, width); } return true; } Problem is in my C++ code. When I assign *(data + i * sizeofarray) = pByte; it corrupts the array of pointers... what am I doing wrong?

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  • Common Lisp condition system for transfer of control

    - by Ken
    I'll admit right up front that the following is a pretty terrible description of what I want to do. Apologies in advance. Please ask questions to help me explain. :-) I've written ETLs in other languages that consist of individual operations that look something like: // in class CountOperation IEnumerable<Row> Execute(IEnumerable<Row> rows) { var count = 0; foreach (var row in rows) { row["record number"] = count++; yield return row; } } Then you string a number of these operations together, and call The Dispatcher, which is responsible for calling Operations and pushing data between them. I'm trying to do something similar in Common Lisp, and I want to use the same basic structure, i.e., each operation is defined like a normal function that inputs a list and outputs a list, but lazily. I can define-condition a condition (have-value) to use for yield-like behavior, and I can run it in a single loop, and it works great. I'm defining the operations the same way, looping through the inputs: (defun count-records (rows) (loop for count from 0 for row in rows do (signal 'have-value :value `(:count ,count @,row)))) The trouble is if I want to string together several operations, and run them. My first attempt at writing a dispatcher for these looks something like: (let ((next-op ...)) ;; pick an op from the set of all ops (loop (handler-bind ((have-value (...))) ;; records output from operation (setq next-op ...) ;; pick a new next-op (call next-op))) But restarts have only dynamic extent: each operation will have the same restart names. The restart isn't a Lisp object I can store, to store the state of a function: it's something you call by name (symbol) inside the handler block, not a continuation you can store for later use. Is it possible to do something like I want here? Or am I better off just making each operation function explicitly look at its input queue, and explicitly place values on the output queue?

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • methods of metaclasses on class instances.

    - by Stefano Borini
    I was wondering what happens to methods declared on a metaclass. I expected that if you declare a method on a metaclass, it will end up being a classmethod, however, the behavior is different. Example >>> class A(object): ... @classmethod ... def foo(cls): ... print "foo" ... >>> a=A() >>> a.foo() foo >>> A.foo() foo However, if I try to define a metaclass and give it a method foo, it seems to work the same for the class, not for the instance. >>> class Meta(type): ... def foo(self): ... print "foo" ... >>> class A(object): ... __metaclass__=Meta ... def __init__(self): ... print "hello" ... >>> >>> a=A() hello >>> A.foo() foo >>> a.foo() Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'A' object has no attribute 'foo' What's going on here exactly ? edit: bumping the question

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  • OpenGL Nothing will Display

    - by m00st
    Why can't I get anything to display with this code? #include <iostream> #include "GL/glfw.h" #ifndef MAIN #define MAIN #include "GL/gl.h" #include "GL/glu.h" #endif using namespace std; void display(); int main() { int running = GL_TRUE; glfwInit(); if( !glfwOpenWindow( 640,480, 0,0,0,0,0,0, GLFW_WINDOW ) ) { glfwTerminate(); return 0; } while( running ) { //GL Code here display(); glfwSwapBuffers(); // Check if ESC key was pressed or window was closed running = !glfwGetKey( GLFW_KEY_ESC ) && glfwGetWindowParam( GLFW_OPENED ); } glfwTerminate(); return 0; } void display() { glClearColor(0, 0,0, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt(0, 0, 5, 0.0, 0.0, 0.0, 0, 1, 0); glScalef(1.0f, 1.0f, 1.0f); glTranslatef(0, 0, -2); glBegin(GL_POLYGON); glColor3f(1.0, 0.2, 0.2); glVertex3f(0.25, 0.25, 0.0); glVertex3f(0.75, 0.25, 0.0); glVertex3f(0.75, 0.75, 0.0); glVertex3f(0.25, 0.75, 0.0); glEnd(); glFlush(); }

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  • gwtQuery's outerWidth(true) and IE8 not working without putting a delay

    - by Christopher
    I recently came across an odd behavior when trying to calculate the width (with margins) of an element using gwtQuery. The goal is to get the width (including padding, borders and margins) of a given element as a child of a certain parent. This parent may define specific CSS rules for some children so I clone it, add my element to this parent, call .outerWidth(true) to get the width and finally remove the clone from the parent. It works fine on Chrome, Firefox and IE 10, but randomly fails (outputs 0) on IE 8. However I noticed that if I put a "sleep" between the moment I add the element to the DOM and the moment I get the outer width, it always succeeds. I obviously don't want to keep that sleep. So my question is does anyone has any insights on how to work around this behavior or even a better way of achieving the same goal? Thank you! Here's a code snippet private Integer computeTabWidth(IsWidget tab) { GQuery $tab = $("<li></li>").append($(tab).clone()); $(containerPanel).append($tab); // IE 8 debug. sleep(100); Integer tabWidth = $tab.outerWidth(true); $tab.remove(); return tabWidth; } private void sleep(int i) { long time = new Date().getTime() + i; while (time > new Date().getTime()); }

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  • How do I create a Status Icon / System Tray Icon with custom text and transparent background using P

    - by Raugturi
    Here is the code that I have so far to define the icon: icon_bg = gtk.gdk.pixbuf_new_from_file('gmail.png') w, h = icon_bg.get_width(), icon_bg.get_height() cmap = gtk.gdk.Colormap(gtk.gdk.visual_get_system(), False) drawable = gtk.gdk.Pixmap(None, w, h, 24) drawable.set_colormap = cmap gc = drawable.new_gc() drawable.draw_pixbuf(gc, icon_bg, 0, 0, 0, 0, w, h) drawn_icon = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, w, h) drawn_icon.get_from_drawable(drawable, cmap, 0, 0, 0, 0, w, h) icon = gtk.status_icon_new_from_pixbuf(drawn_icon) This works to get the png into the icon, but falls short in two areas. First, transparency is not working. If I use a 22x22 png with transparent background and the image centered, I end up with sections of other active icons showing up inside of mine, like this: http://i237.photobucket.com/albums/ff311/Raugturi/22x22_image_with_transparency.png The icon it choose to steal from is somewhat random. Sometimes it's part of the dropbox icon, others the NetworkManager Applet. If I instead use this code: icon_bg = gtk.gdk.pixbuf_new_from_file('gmail.png') w, h = icon_bg.get_width(), icon_bg.get_height() cmap = gtk.gdk.Colormap(gtk.gdk.visual_get_system(), False) drawable = gtk.gdk.Pixmap(None, w, h, 24) drawable.set_colormap = cmap gc = drawable.new_gc() drawable.draw_pixbuf(gc, icon_bg, 0, 0, 0, 0, w, h) drawn_icon = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, 22, 22) drawn_icon.get_from_drawable(drawable, cmap, 0, 0, 3, 6, w, h) icon = gtk.status_icon_new_from_pixbuf(drawn_icon) And an image that is only 16x11 with the transparent edges removed, what I end up with is this: Same URL but file is 16x11_image_positioned_in_middle.png So how do I end up with a transparent block like the 1st one that doesn't pull in stuff from other icons? As for the second problem, I need the ability to write on the image before converting it to the icon. I tried using draw_glyphs and it told me I should be using Pango layout/context instead. Unfortunately all the Pango tutorials I could find deal with actual windows, not the status icon. Is there a good tutorial out there for Pango that would apply to this issue (and also maybe have at least some explanation of how to tell it what font to use as all of them that I found seem to lack this and it won't write anything without it). Note: Sorry for the lack of actual images and only one working link, apparently this is a spam prevention feature due to my lack of reputation.

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  • Ruby: how does constant-lookup work in instance_eval/class_eval?

    - by Alan O'Donnell
    I'm working my way through Pickaxe 1.9, and I'm a bit confused by constant-lookup in instance/class_eval blocks. I'm using 1.9.2. It seems that Ruby handles constant-lookup in *_eval blocks the same way it does method-lookup: look for a definition in receiver.singleton_class (plus mixins); then in receiver.singleton_class.superclass (plus mixins); then continue up the eigenchain until you get to #<Class:BasicObject>; whose superclass is Class; and then up the rest of the ancestor chain (including Object, which stores all the constants you define at the top-level), checking for mixins along the way Is this correct? The Pickaxe discussion is a bit terse. Some examples: class Foo CONST = 'Foo::CONST' class << self CONST = 'EigenFoo::CONST' end end Foo.instance_eval { CONST } # => 'EigenFoo::CONST' Foo.class_eval { CONST } # => 'EigenFoo::CONST', not 'Foo::CONST'! Foo.new.instance_eval { CONST } # => 'Foo::CONST' In the class_eval example, Foo-the-class isn't a stop along Foo-the-object's ancestor chain! And an example with mixins: module M CONST = "M::CONST" end module N CONST = "N::CONST" end class A include M extend N end A.instance_eval { CONST } # => "N::CONST", because N is mixed into A's eigenclass A.class_eval { CONST } # => "N::CONST", ditto A.new.instance_eval { CONST } # => "M::CONST", because A.new.class, A, mixes in M

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  • Division by zero: Undefined Behavior or Implementation Defined in C and/or C++ ?

    - by SiegeX
    Regarding division by zero, the standards say: C99 6.5.5p5 - The result of the / operator is the quotient from the division of the first operand by the second; the result of the % operator is the remainder. In both operations, if the value of the second operand is zero, the behavior is undefined. C++03 5.6.4 - The binary / operator yields the quotient, and the binary % operator yields the remainder from the division of the first expression by the second. If the second operand of / or % is zero the behavior is undefined. If we were to take the above paragraphs at face value, the answer is clearly Undefined Behavior for both languages. However, if we look further down in the C99 standard we see the following paragraph which appears to be contradictory(1): C99 7.12p4 - The macro INFINITY expands to a constant expression of type float representing positive or unsigned infinity, if available; Do the standards have some sort of golden rule where Undefined Behavior cannot be superseded by a (potentially) contradictory statement? Barring that, I don't think it's unreasonable to conclude that if your implementation defines the INFINITY macro, division by zero is defined to be such. However, if your implementation does not define such a macro, the behavior is Undefined. I'm curious what the consensus on this matter for each of the two languages. Would the answer change if we are talking about integer division int i = 1 / 0 versus floating point division float i = 1.0 / 0.0 ? Note (1) The C++03 standard talks about the library which includes the INFINITY macro.

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  • Template compilation error in Sun Studio 12

    - by Jagannath
    We are migrating to Sun Studio 12.1 and with the new compiler [ CC: Sun C++ 5.10 SunOS_sparc 2009/06/03 ]. I am getting compilation error while compiling a code that compiled fine with earlier version of Sun Compiler [ CC: Sun WorkShop 6 update 2 C++ 5.3 2001/05/15 ]. This is the compilation error I get. "Sample.cc": Error: Could not find a match for LoopThrough(int[2]) needed in main(). 1 Error(s) detected. * Error code 1. CODE: #include <iostream> #define PRINT_TRACE(STR) \ std::cout << __FILE__ << ":" << __LINE__ << ":" << STR << "\n"; template<size_t SZ> void LoopThrough(const int(&Item)[SZ]) { PRINT_TRACE("Specialized version"); for (size_t index = 0; index < SZ; ++index) { std::cout << Item[index] << "\n"; } } /* template<typename Type, size_t SZ> void LoopThrough(const Type(&Item)[SZ]) { PRINT_TRACE("Generic version"); } */ int main() { { int arr[] = { 1, 2 }; LoopThrough(arr); } } If I uncomment the code with Generic version, the code compiles fine and the generic version is called. I don't see this problem with MSVC 2010 with extensions disabled and the same case with ideone here. The specialized version of the function is called. Now the question is, is this a bug in Sun Compiler ? If yes, how could we file a bug report ?

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  • How can I load combo box's data when it has been defined in DataTemplate codebehind ?

    - by Naseem
    Hi, In my silverlight application,I need to have dynamic columns in my DataGrid . So I had to create all the columns and their DataTemplate dynamically .When user wants to edit the column , a combo box will be displayed which has different values based on selected column. For creating each column I have wrote : foreach (var itemFilter in ProductFilterCollection) { DataGridTemplateColumn templateColumn = new DataGridTemplateColumn(); templateColumn.Header = itemFilter.Description.ToString(); templateColumn.CellTemplate = CreateCellTemplate(typeof(TextBlock), itemFilter.Description.ToString()); templateColumn.CellEditingTemplate = CreateEditingTemplate(typeof(ComboBox), itemFilter.Description.ToString()); grdTest.Columns.Add(templateColumn); } Here is the code for creating DataTemplate dynamically. public DataTemplate CreateCellTemplate(Type type, string strBinding) { return (DataTemplate)XamlReader.Load(@"<DataTemplate xmlns=""http://schemas.microsoft.com/client/2007""> <" + type.Name + @" Text=""{Binding " + strBinding + @"}""/> </DataTemplate>"); } public DataTemplate CreateEditingTemplate(Type type, string strBinding) { return (DataTemplate)XamlReader.Load(@"<DataTemplate xmlns=""http://schemas.microsoft.com/client/2007""> <" + type.Name + @" Loaded=""ddlTest_Loaded"" Tag=""{Binding " + strBinding + @"}""/> </DataTemplate>"); } I need to use Loaded="ddlTest_Loaded" in CreateEditingTemplate() ,in order to load the combo box . However it causes exception . When I remove Loaded event it's fine however the combo box is empty. How can I load the combo box when I define it in DataTemplate codebehind.

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  • Is there any benefit to my rather quirky character sizing convention?

    - by Paul Alan Taylor
    I love things that are a power of 2. I celebrated my 32nd birthday knowing it was the last time in 32 years I'd be able to claim that my age was a power of 2. I'm obsessed. It's like being some Z-list Batman villain, except without the colourful adventures and a face full of batarangs. I ensure that all my enum values are powers of 2, if only for future bitwise operations, and I'm reasonably assured that there is some purpose (even if latent) for doing it. Where I'm less sure, is in how I define the lengths of database fields. Again, I can't help it. Everything ends up being a power of 2. CREATE TABLE Person ( PersonID int IDENTITY PRIMARY KEY ,Firstname varchar(64) ,Surname varchar(128) ) Can any SQL super-boffins who know about the internals of how stuff is stored and retrieved tell me whether there is any benefit to my inexplicable obsession? Is it more efficient to size character fields this way? Can anyone pop in with an "actually, what you're doing works because ....."? I suspect I'm just getting crazier in my older age, but it'd be nice to know that there is some method to my madness.

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  • Hide struct definition in static library.

    - by BobMcLaury
    Hi, I need to provide a C static library to the client and need to be able to make a struct definition unavailable. On top of that I need to be able to execute code before the main at library initialization using a global variable. Here's my code: private.h #ifndef PRIVATE_H #define PRIVATE_H typedef struct TEST test; #endif private.c (this should end up in a static library) #include "private.h" #include <stdio.h> struct TEST { TEST() { printf("Execute before main and have to be unavailable to the user.\n"); } int a; // Can be modified by the user int b; // Can be modified by the user int c; // Can be modified by the user } TEST; main.c test t; int main( void ) { t.a = 0; t.b = 0; t.c = 0; return 0; } Obviously this code doesn't work... but show what I need to do... Anybody knows how to make this work? I google quite a bit but can't find an answer, any help would be greatly appreciated. TIA!

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  • Main Function Error C++

    - by Arjun Nayini
    I have this main function: #ifndef MAIN_CPP #define MAIN_CPP #include "dsets.h" using namespace std; int main(){ DisjointSets s; s.uptree.addelements(4); for(int i=0; i<s.uptree.size(); i++) cout <<uptree.at(i) << endl; return 0; } #endif And the following class: class DisjointSets { public: void addelements(int x); int find(int x); void setunion(int x, int y); private: vector<int> uptree; }; #endif My implementation is this: void DisjointSets::addelements(int x){ for(int i=0; i<x; i++) uptree.push_back(-1); } //Given an int this function finds the root associated with that node. int DisjointSets::find(int x){ //need path compression if(uptree.at(x) < 0) return x; else return find(uptree.at(x)); } //This function reorders the uptree in order to represent the union of two //subtrees void DisjointSets::setunion(int x, int y){ } Upon compiling main.cpp (g++ main.cpp) I'm getting these errors: dsets.h: In function \u2018int main()\u2019: dsets.h:25: error: \u2018std::vector DisjointSets::uptree\u2019 is private main.cpp:9: error: within this context main.cpp:9: error: \u2018class std::vector \u2019 has no member named \u2018addelements\u2019 dsets.h:25: error: \u2018std::vector DisjointSets::uptree\u2019 is private main.cpp:10: error: within this context main.cpp:11: error: \u2018uptree\u2019 was not declared in this scope I'm not sure exactly whats wrong. Any help would be appreciated.

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • Visual C++ doesn't operator<< overload

    - by PierreBdR
    I have a vector class that I want to be able to input/output from a QTextStream object. The forward declaration of my vector class is: namespace util { template <size_t dim, typename T> class Vector; } I define the operator<< as: namespace util { template <size_t dim, typename T> QTextStream& operator<<(QTextStream& out, const util::Vector<dim,T>& vec) { ... } template <size_t dim, typename T> QTextStream& operator>>(QTextStream& in,util::Vector<dim,T>& vec) { .. } } However, if I ty to use these operators, Visual C++ returns this error: error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'QTextStream' (or there is no acceptable conversion) A few things I tried: Originaly, the methods were defined as friends of the template, and it is working fine this way with g++. The methods have been moved outside the namespace util I changed the definition of the templates to fit what I found on various Visual C++ websites. The original friend declaration is: friend QTextStream& operator>>(QTextStream& ss, Vector& in) { ... } The "Visual C++ adapted" version is: friend QTextStream& operator>> <dim,T>(QTextStream& ss, Vector<dim,T>& in); with the function pre-declared before the class and implemented after. I checked the file is correctly included using: #pragma message ("Including vector header") And everything seems fine. Doesn anyone has any idea what might be wrong?

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