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  • How can I move a polygon edge 1 unit away from the center?

    - by Stephen
    Let's say I have a polygon class that is represented by a list of vector classes as vertices, like so: var Vector = function(x, y) { this.x = x; this.y = y; }, Polygon = function(vectors) { this.vertices = vectors; }; Now I make a polygon (in this case, a square) like so: var poly = new Polygon([ new Vector(2, 2), new Vector(5, 2), new Vector(5, 5), new Vector(2, 5) ]); So, the top edge would be [poly.vertices[0], poly.vertices[1]]. I need to stretch this polygon by moving each edge away from the center of the polygon by one unit, along that edge's normal. The following example shows the first edge, the top, moved one unit up: The final polygon should look like this new one: var finalPoly = new Polygon([ new Vector(1, 1), new Vector(6, 1), new Vector(6, 6), new Vector(1, 6) ]); It is important that I iterate, moving one edge at a time, because I will be doing some collision tests after moving each edge. Here is what I tried so far (simplified for clarity), which fails triumphantly: for(var i = 0; i < vertices.length; i++) { var a = vertices[i], b = vertices[i + 1] || vertices[0]; // in case of final vertex var ax = a.x, ay = a.y, bx = b.x, by = b.y; // get some new perpendicular vectors var a2 = new Vector(-ay, ax), b2 = new Vector(-by, bx); // make into unit vectors a2.convertToUnitVector(); b2.convertToUnitVector(); // add the new vectors to the original ones a.add(a2); b.add(b2); // the rest of the code, collision tests, etc. } This makes my polygon start slowly rotating and sliding to the left, instead of what I need. Finally, the example shows a square, but the polygons in question could be anything. They will always be convex, and always with vertices in clockwise order.

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  • Highly SEO optimised forum posts

    - by Tom Gullen
    Given the following forum post: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much into it. So I know my way around programming etc... My question is, how does construct work internally? I know it allows python scripting, which itself is "technically" interpreted, though python is pretty fast as far as being interpreted goes. But what about the rest? Is the executable that gets cre... The forum software will take the first 150 chars of the first post as the page meta description, and the title will be the thread title. All ok. So in Google it will appear as: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html Now the problem is (not so much with this thread, but other ones) is the first 150 chars don't always create the best meta description. Is it worth my time to cherry pick threads and manually set their description/title tags so they read like: Internal workings of Construct 2 Events aren't converted to any other language. The runtime is a standalone compiled EXE application, which is optimised and actually very fast. Your events... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html The H1 on the page is still the original title, but we have overridden the title and description to look more friendly on search results. Is this advantageous forgetting the obvious time cost?

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  • Are you a GPGPU developer? Participate in our UX study

    - by Daniel Moth
    You know that I work on the parallel debugger in Visual Studio and I've talked about GPGPU before and I have also mentioned UX. Below is a request from my UX colleagues that pulls all of it together. If you write and debug parallel code that uses GPUs for non-graphical, computationally intensive operations keep reading. The Microsoft Visual Studio Parallel Computing team is seeking developers for a 90-minute research study. The study will take place via LiveMeeting or at a usability lab in Redmond, depending on your preference. We will walk you through an example of debugging GPGPU code in Visual Studio with you giving us step-by-step feedback. ("Is this what you would you expect?", "Are we showing you the things that would help you?", "How would you improve this") The walkthrough utilizes a “paper” version of our current design. After the walkthrough, we would then show you some additional design ideas and seek your input on various design tradeoffs. Are you interested or know someone who might be a good fit? Let us know at this address: [email protected]. Those who participate (and those who referred them), will receive a gratuity item from a list of current Microsoft products. Comments about this post welcome at the original blog.

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  • Shuffling algorithm with no "self-mapping"?

    - by OregonTrail
    To randomly shuffle an array, with no bias towards any particular permutation, there is the Knuth Fischer-Yeats algorithm. In Python: #!/usr/bin/env python import sys from random import randrange def KFYShuffle(items): i = len(items) - 1 while i > 0: j = randrange(i+1) # 0 <= j <= i items[j], items[i] = items[i], items[j] i = i - 1 return items print KFYShuffle(range(int(sys.argv[1]))) There is also Sattolo's algorithm, which produces random cycles. In Python: #!/usr/bin/env python import sys from random import randrange def SattoloShuffle(items): i = len(items) while i > 1: i = i - 1 j = randrange(i) # 0 <= j <= i-1 items[j], items[i] = items[i], items[j] return items print SattoloShuffle(range(int(sys.argv[1]))) I'm currently writing a simulation with the following specifications for a shuffling algorithm: The algorithm is unbiased. If a true random number generator was used, no permutation would be more likely than any other. No number ends up at its original index. The input to the shuffle will always be A[i] = i for i from 0 to N-1 Permutations are produced that are not cycles, but still meet specification 2. The cycles produced by Sattolo's algorithm meet specification 2, but not specification 1 or 3. I've been working at creating an algorithm that meets these specifications, what I came up with was equivalent to Sattolo's algorithm. Does anyone have an algorithm for this problem?

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  • How to disable an ASP.NET linkbutton when clicked

    - by Jeff Widmer
    Scenario: User clicks a LinkButton in your ASP.NET page and you want to disable it immediately using javascript so that the user cannot accidentally click it again.  I wrote about disabling a regular submit button here: How to disable an ASP.NET button when clicked.  But the method described in the other blog post does not work for disabling a LinkButton.  This is because the Post Back Event Reference is called using a snippet of javascript from within the href of the anchor tag: <a id="MyContrl_MyButton" href="javascript:__doPostBack('MyContrl$MyButton','')">My Button</a> If you try to add an onclick event to disable the button, even though the button will become disabled, the href will still be allowed to be clicked multiple times (causing duplicate form submissions).  To get around this, in addition to disabling the button in the onclick javascript, you can set the href to “#” to prevent it from doing anything on the page.  You can add this to the LinkButton from your code behind like this: MyButton.Attributes.Add("onclick", "this.href='#';this.disabled=true;" + Page.ClientScript.GetPostBackEventReference(MyButton, "").ToString()); This code adds javascript to set the href to “#” and then disable the button in the onclick event of the LinkButton by appending to the Attributes collection of the ASP.NET LinkButton control.  Then the Post Back Event Reference for the button is called right after disabling the button.  Make sure you add the Post Back Event Reference to the onclick because now that you are changing the anchor href, the button still needs to perform the original postback. With the code above now the button onclick event will look something like this: onclick="this.href='#';this.disabled=true;__doPostBack('MyContrl$MyButton','');" The anchor href is set to “#”, the linkbutton is disabled, AND then the button post back method is called. Technorati Tags: ASP.NET LinkButton

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  • crunchbang: it takes up *how* much memory?!?!

    - by Theo Moore
    I've been trying many distros of Linux lately, trying to find something I like for my netbook. I started out with Ubuntu, and I can tell you I am a big fan. Ubuntu is now fast to install, much simpler to administer, and pretty light resource-wise. My original install was the standard 32 bit version of 9.04. I tried the netbook remix version of this release, but it was very, very slow. Even the full-blown version used only about 200mb. Much better than the almost 800 that the recommended Windows y version took. Once the newest release of Ubuntu was released, I decided to try the netbook remx of 10.04. It used even less RAM; only about 150mb. I thought I'd found my OS. I certainly settled in and prepared to use it forever. Then, someone I know suggested I try cunchbang. It is the most minimalistic UI I've ever seen, using Openbox rather than Gnome or KDE. Very slick, simple and clean. Since I am using the alpha of the most recent version (using Debian Squeeze), the apps provided for you are few...although more will be provided soon. You do have a word processor, etc., although not the OpenOffice you would normally get in Ubuntu. But the best part? 48MB. That's it. 48mb fully loaded, supporting what I can "hotel services". It's fast, boots quick, and believe it or not, I can even do Java-based development....on my netbook! Pretty slick.   More on it as I use it.

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  • Roadmap for Thinktecture IdentityServer

    - by Your DisplayName here!
    I got asked today if I could publish a roadmap for thinktecture IdentityServer (idrsv in short). Well – I got a lot of feedback after B1 and one of the biggest points here was the data access layer. So I made two changes: I moved to configuration database access code to EF 4.1 code first. That makes it much easier to change the underlying database. So it is now just a matter of changing the connection string to use real SQL Server instead of SQL Compact. Important when you plan to do scale out. I included the ASP.NET Universal Providers in the download. This adds official support for SQL Azure, SQL Server and SQL Compact for the membership, roles and profile features. Unfortunately the Universal Provider use a different schema than the original ASP.NET providers (that sucks btw!) – so I made them optional. If you want to use them go to web.config and uncomment the new provider. Then there are some other small changes: The relying party registration entries now have added fields to add extra data that you want to couple with the RP. One use case could be to give the UI a hint how the login experience should look like per RP. This allows to have a different look and feel for different relying parties. I also included a small helper API that you can use to retrieve the RP record based on the incoming WS-Federation query string. WS-Federation single sign out is now conforming to the spec. I made certificate based endpoint identities for SSL endpoints optional. This caused some problems with configuration and versioning of existing clients. I hope I can release the RC in the next days. If there are no major issues, there will be RTM very soon!

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  • Haskell: Best tools to validate textual input?

    - by Ana
    In Haskell, there are a few different options to "parsing text". I know of Alex & Happy, Parsec and Attoparsec. Probably some others. I'd like to put together a library where the user can input pieces of a URL (scheme e.g. HTTP, hostname, username, port, path, query, etc.) I'd like to validate the pieces according to the ABNF specified in RFC 3986. In other words, I'd like to put together a set of functions such as: validateScheme :: String -> Bool validateUsername :: String -> Bool validatePassword :: String -> Bool validateAuthority :: String -> Bool validatePath :: String -> Bool validateQuery :: String -> Bool What is the most appropriate tool to use to write these functions? Alex's regexps is very concise, but it's a tokenizer and doesn't straightforwardly allow you to parse using specific rules, so it's not quite what I'm looking for, but perhaps it can be wrangled into doing this easily. I've written Parsec code that does some of the above, but it looks very different from the original ABNF and unnecessarily long. So, there must be an easier and/or more appropriate way. Recommendations?

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  • Links to C++ AMP and other content

    - by Daniel Moth
    A few links you may be interested in. This week was a big week for Microsoft with the unveiling of the developer story for Windows 8 Metro-style apps. The recorded sessions are available on channel9. Note that you can use C++ AMP in both Metro and desktop apps, and in fact even on Windows 7. Visual Studio 11 Developer Preview is now available. To download it, here is a link to a link plus context. As I previously shared, I was also speaking at BUILD on C++ AMP, and here is a direct link to that recording. Kate Gregory has started a book on C++ AMP and she has graciously shared the first 1-2 draft chapters for free online – get the link from her blog post which is also where you can leave her feedback. As Yossi Levanoni (the architect of C++ AMP), posted on our team blog, the C++ AMP article that he and I co-authored is now available at Dr Dobbs. Important reminder: Questions on C++ AMP should be posted at http://social.msdn.microsoft.com/Forums/en/parallelcppnative/threads Comments about this post by Daniel Moth welcome at the original blog.

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  • Getting Xbox Live via a wired network with my laptop that has internet access wirelessly

    - by Alex Franco
    I'm running the latest version (as of yesterday anyways) of Ubuntu Desktop 64bit, but installed on my laptop if it makes a difference. I had Windows 7 preinstalled when i bought it and it worked fine with the wireless from my house and bridging the connection with a LAN to my xbox for Live. Now with Ubuntu I tried the same setup, but I'm unfamiliar with Ubuntu so I didn't get far. Best I got so far is wireless internet on my laptop and a wired connection to the xbox that continually connects and disconnects. Heres my network settings. if theres fields not included its because theyre empty on mine or theyre my MAC address or network password Wireless Network 1 settings: Connect Automatically: Checked. Available to all Users: Checked Wireless: SSID: Franco's Mode: Infrastructure MTU: Automatic IPv4 Settings: Method: Automatic (DHCP) IPv6 Settings: Method: Automatic Wired Network 1: Connect Automatically: Checked Available to all Users: Checked Wired: MTU: Automatic IPv4 Settings: Method: Automatic (DHCP) IPv6 Settings: Method: Automatic Any help would be greatly appreciated. EDIT: 6:26pm It seems to be staying connected now. Doing the Network test on my xbox it pickups the network, but cannot detect any PC. Restarting the Xbox, however, leaves my computer unable to connect bringing up the Wire Network disconnected 'blip' every minute or so again. Before I had restarted the Xbox it said "Connected 100 MB/s". Now it only says "connecting". I did have my computer and xbox on in this Wired Network Disconnected blip cycle for a long period of time so it may have finally connected, just without the ability to detect my laptop. I left for 2 hours or so in the middle of typing up the original question. I finished posting this when i got back and then tried to mess with it a bit again, in case youre wondering why i didnt include this before... I've said too much. Forgive my long-winded fingers :p

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  • Visual Studio Continued Excitement

    - by Daniel Moth
    As you know Visual Studio 2012 RTM’d and then became available in August (Soma’s blog posts told you that here and here), and the VS2012 launch was earlier this month (Soma also told you that here). Every time a release of Visual Studio takes place I am very excited, since this has been my development tool of choice for almost my entire career (from many years before I joined Microsoft). I am doubly excited with this release since it is the second version of Visual Studio that I have worked on and contributed major features to, now that I’ve been in the developer division (DevDiv) for over 4 years. Additionally, I am very excited about the new era that VS2012 starts with VSUpdate for continued customer value: instead of waiting for the next major version of VS to get new features, there is new infrastructure to enable friction-free updates. The first update will ship before the end of this year, and you can read more about it at Brian’s blog post. I also noticed that a CTP of the first quarterly update is available to download here. In the last two months, the VS2012 family of products we all worked on in DevDiv shipped, coinciding with the end of the Microsoft financial/review year, and naturally followed by a couple of organizational changes (e.g. see Jason’s blog post)… On a personal level, this meant that I was very lucky to have an opportunity present itself to me that I simply could not turn down, so I grabbed it! I’ll still be working on Visual Studio, but not in the Parallel Computing part of the C++ team; instead I will be PM-leading the VS Diagnostics team… Stay tuned for details of what is coming in that space, in the VS updates and in the next major VS release, as I am able to share them… Comments about this post by Daniel Moth welcome at the original blog.

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  • How to Set Ubuntu 12.04 to it's factory settings like when u first installed it?

    - by Cameron
    Well, this is a simple answered question, from the title, but my real problem is hard af. I have set ubuntu to use root, then it wouldn't let me log into the admin account only root and guest I deleted the admin account, remade another, then attempted to disable root account. This failed - I messed up the password, the original password was "root" I also didn't set a password for my new admin account, so It says it has one, whats the default password for it? I can't moderate my ubuntu system at all now. I have tried to drop to cmd shell thing, it asks for the root password, i type 'root' and any other possible passwords, it doesn't work. To reset ubuntu to factory settings i have found that i could enter the following code: sudo dpkg-reconfigure -phigh -a sudo Requires admin password, that I cant find out without root password and I don;t know. My goal is to try to fix this without remaking a bootable usb for ubuntu, because I lost the one i made for this. so If i can't, please say so. If you can help thanks!

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  • Best option for PDF viewer embedded in web app

    - by RationalGeek
    I have a web app that needs to be able to display a PDF. It needs to allow the user to page through the PDF, and my application needs to be able to know which page is currently being viewed, because other aspects of the web app will change based on the current page. Ideally it would not be dependent on the client having Adobe Reader but I could probably support that dependency. What are my best options for this? My application stack consists of ASP.NET 4 along with optionally Silverlight 5. Also, I could use something that is client-side based as well using JavaScript / HTML if such a thing exists. I found ComponentOne's offering for this and that seems like the leading candidate at this point, but I want to know if there are other options I should consider. Edit: Per Fosco's comment, converting the PDF to another format (such as HTML) might be an option, as long as I could tie back parts of the converted document to the original PDF page #s. Another note: this has to run entirely on our servers. It would not be acceptable to use a third-party service to view the PDFs.

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  • Guide.BeginShowMessageBox wrapper

    - by Daniel Moth
    While coding for Windows Phone 7 using Silverlight, I was really disappointed with the built-in MessageBox class, so I found an alternative. My disappointment was the fact that: Display of the messagebox causes the phone to vibrate (!) Display of the messagebox causes the phone to make an annoying sound. You can only have "ok" and "cancel" buttons (no other button captions). I was using the messagebox something like this: // Produces unwanted sound and vibration. // ...plus no customization of button captions. if (MessageBox.Show("my message", "my caption", MessageBoxButton.OKCancel) == MessageBoxResult.OK) { // Do something Debug.WriteLine("OK"); } …and wanted to make minimal changes throughout my code to change it to this: // no sound or vibration // ...plus bonus of customizing button captions if (MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } It turns out there is a much more powerful class in the XNA framework that delivered on my requirements (and offers even more features that I didn't need like choice of sounds and not blocking the caller): Guide.BeginShowMessageBox. You can use it simply by adding an assembly reference to Microsoft.Xna.Framework.GamerServices. I wrote a little wrapper for my needs and you can find it here (ready to enhance with your needs): MyMessageBox.cs.txt. Comments about this post welcome at the original blog.

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  • .NET Reflector Pro T-shirt contest - and the winner is...

    - by Laila
    Three weeks ago, I kicked off a T-shirt design contest. We've been eagerly poring over the results and today, it's finally announcement time! Although many of you raced to design some great t-shirts for us, we ended up with a clear winner who came up with a nice design and an original slogan that accurately represents what .NET Reflector Pro lets you do: decompile and debug C# and VB.NET code. So, the winner is... Mandeep Sangha! Mandeep sent us the following awesome design via the Twitter account, mss_10: We liked the combination of detective and superhero elements through the magnifying glass and the slogan. Batman (possibly the most eminent of detective-superheroes?) would be proud to wear this under his suit. Mandeep will become the happy owner of a free copy of .NET Reflector Pro and an exciting box of Red Gate goodies... as well as a copy of their very own t-shirt once it's been brought to life by our printing shop! The t-shirts will bear the name of their designer, and will be made available at .NET developer events around the world, such as conferences, tradeshows and user group events. Congratulations, Mandeep! We'll be in touch to sort out the details of your prizes. But that wasn't the only great design we received. We chose three runners-up as well: Sam Beauvois: http://twitpic.com/1vvsi9 Sherwin Rice: http://www.greenwaytechno.com/img/tee-1.png Mathieu Grétry: http://blog.section9.be/public/tshirt_reflector_01.png Thanks to you all for taking part in the contest. You'll all receive a free license for .NET Reflector Pro! We'll get in touch with you individually through twitter, so that we can get you your prizes. Keep an eye out for this T-shirt - it'll soon be making its way to an event near you!

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  • My blog not even ranking for exact title match [on hold]

    - by Akshay Hallur
    I have original in detail blog posts related to blogging and SEO. This domain has been dropped (expired) 2 times before my acquisition. I am the 3rd owner of the domain since 143 days. Blog posts are not ranking even for exact titles. Google+ or LinkedIn shares will show up instead of my content.Some blog posts are not even indexed. I am hardly getting around 7 organic visits / day. Example 1 : http://www.infoflame.com/offer-pdf-of-blog-posts-for-likes-and-shares/    Title: Offer Readers PDF of Blog Posts for Their Likes and Shares not indexed at all.  Example 2 : http://www.infoflame.com/anchor-text-for-seo/    is indexed but not coming up for the exact title. Suspect: Dropped domain, less likely used for spam( WayBack machine (2 drops) 3 captures since 2004, I don't know whether there was Email spam) (But no manual actions in WMT, so no reconsideration request). What's the reason for this? Should I wait? How can I tell Google that ownership is changed and the domain is now spam-free? or should I de-index it and start a new blog? Thank you, for any advises.

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  • Perl: Negative look behind regex question [migrated]

    - by James
    The Perlre in Perldoc didn't go into much detail on negative look around but I tried testing it, and didn't work as expected. I want to see if I can differentiate a C preprocessor macro definition (e.g. #define MAX(X) ....) from actual usage (y = MAX(x);), but it didn't work as expected. my $macroName = 'MAX'; my $macroCall = "y = MAX(X);"; my $macroDef = "# define MAX(X)"; my $boundary = qr{\b$macroName\b}; my $bstr = " MAX(X)"; if($bstr =~ /$boundary/) { print "boundary: $bstr matches: $boundary\n"; } else { print "Error: no match: boundary: $bstr, $boundary\n"; } my $negLookBehind = qr{(?<!define)\b$macroName\b}; if($macroCall =~ /$negLookBehind/) # "y = MAX(X)" matches "(?<!define)\bMAX\b" { print "negative look behind: $macroCall matches: $negLookBehind\n"; } else { print "no match: negative look behind: $macroCall, $negLookBehind\n"; } if($macroDef =~ /$negLookBehind/) # "#define MAX(X)" should not match "(?<!define)\bMAX\b" { print "Error: negative look behind: $macroDef matches: $negLookBehind\n"; } else { print "no match: negative look behind: $macroDef, $negLookBehind\n"; } It seems that both $macroDef and $macroCall seem to match regex /(?<!define)\b$macroName\b/. I backed off from the original /(?<\#)\s*(?<!define)\b$macroName\b/ since that didn't work either. So what did I screw up? Also does Perl allow chaining of multiple look around expressions?

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  • Regarding sprite design and resolution for tablets and phones

    - by Dimitris P.
    I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick result, and that is why I need some guidance regarding graphics. I think the game is going to be fully sprite based. Everything is going to be in .bmp form, or something similar, and my question is: Should I design the sprites in a small resolution (ie for phone screens) and scale them up to fit into larger screens (tablet screens), should I do it vice-versa or should I consider a completely different approach? Would designing a different set of sprites for each of the most used resolution settings be worth it or are there simpler solutions to the problem with fewer drawbacks than the ones I mentioned above? (If I follow the first approach, for example, the larger the screen the worse the graphics will get, since every pixel of the original drawing will cover several pixels on the screen). Is there a standard approach for dealing with this kind of problems? If you need me to be more detailed or more clear about something I mentioned (or forgot to) please don't hesitate to ask. Also, excuse me for any inaccurate use of the English language. Thank you in advance for your input.

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  • Why old (301) links stay on Google when breaking site down to multiple domains

    - by Sampo Sarrala
    Some background: We did have single site and single domain (let's call it mainsite.com) with product information, however things have changed since and product database has grown fast. So we decided to move some major products/manufacturers under their own domains (let's call one of them subsite.com) while still using our main database/codebase. What we've done: Added subsite.com domain for product 1 by Great Products Co. Some new nice looking front pages, info pages, etc. Detail pages that will use information from original db. Redirected product/group links from mainsite.com using 301 redirect. Verified that redirects works as expected. Waited some time for Google reindexing (over 30 days, I've heard it should be more than enough). Results: If I search our moved products from Google then it will found them and list them but with old links to our main page like mainsite.com/group/product1 but it should show link to new site subsite.com/product1. Links from Goole redirects as they should, as said redirects are verified [301]. Main question: Any reasons why Google would not follow 301 redirects and update links so that they will point to our new mfg/product site subsite.com?

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  • MyPaint is an Open-Source Graphics App for Digital Painters

    - by Asian Angel
    Are you looking for a terrific graphics app to use for original painting and artwork creation on your computer? Whether it is for you or the kids, MyPaint is an app that you should definitely have on hand for when those artistic moods come along. For our example we chose to install MyPaint on Ubuntu 10.10…you can easily find it in the Ubuntu Software Center by doing a quick search. Once you have it installed, all that is left to do is decide if you want to add additional brushes (link provided below) and then start having fun creating your next work of art. Here are some of MyPaint’s wonderful features: Exists for several platforms (Linux, Windows, and Mac OS X) Supports pressure sensitive graphics tablets Extensive brush creation and configuration options Unlimited canvas (you never have to resize) Basic layer support Comes with a large brush collection including charcoal and ink to emulate real media MyPaint is fun to use and can quickly become very addicting as you experiment during the creation process! Links MyPaint Homepage Download Additional Brushes for MyPaint Download the GIMP Plugin for the OpenRaster File Format Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

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  • Windows Azure BidNow Sample &ndash; definitely worth a look

    - by Eric Nelson
    [Quicklink: download new Windows Azure sample from http://bit.ly/bidnowsample] On Mondays (17th May) in the  6 Weeks of Windows Azure training (Now full) Live Meeting call, Adrian showed BidNow as a sample application built for Windows Azure. I was aware of BidNow but had not found the time to take a look at it nor seems it running before. Adrian convinced me it was worth some a further look. In brief I like it :-) It is more than Hello World, but still easy enough to follow. Bid Now is an online auction site designed to demonstrate how you can build highly scalable consumer applications using Windows Azure. It is built using Visual Studio 2008, Windows Azure and uses Windows Azure Storage. Auctions are processed using Windows Azure Queues and Worker Roles. Authentication is provided via Live Id. Bid Now works with the Express versions of Visual Studio and above. There are extensive setup instructions for local and cloud deployment You can download from http://bit.ly/bidnowsample (http://code.msdn.microsoft.com/BidNowSample) and also check out David original blog post. Related Links UK based? Sign up to UK fans of Windows Azure on ning Check out the Microsoft UK Windows Azure Platform page for further links

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  • Emulator PCSX Reloaded - Fullscreen not working on Unity

    - by Leonardo Montenegro
    I have an older PS1 console with a couple of games I bought some years ago. On my pc, I'm using PCSX Reloaded - the best PS1 emulators for Linux I found so far. But I'm having a little issue on Ubuntu 12.04 Precise. I'm using Unity 3D and I'm trying to run some of my original PS1 games on PCSX Reloaded. Everything works nicely, except for fullscreen. I toggle fullscreen and specify maximum resolution for my monitor, but on fullscreen mode, both left and top unity bars aren't getting hidden. I tried changing between other graphic modes like Gnome Classic and Gnome Classic w/o Effects. On both, PCSX shows bars in fullscreen mode, so it isn't an Unity-specific issue, but an emulator problem. It's a bit annoying play games this way, so basically I'm running games on window mode for now. I'm using default OpenGL graphic plugin on this emulator. I tried changing to X11 graphic plugin and fullscreen worked, but graphics on X11 plugin aren't as good as OpenGL one. Anyone know a way to get fullscreen working on PCSX using OpenGL plugin? Or maybe another graphic plugin w/ OpenGL support.

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  • What is the best way to code the XNA Game Server for FPS game?

    - by AgentFire
    I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant stuff (like rocket trails). The type of the connection is client-server (not peer-to-peer), so every client at first connects to the server and then the game begins. I'm completly decided to use XNA.Framework.Game class for the clients to run their game in window (or fullscreen) and the GameComponent/DrawableGameComponent classes to store the game objects and update&draw them on each frame. Next, I want to get the answer to the question: What should I do on the server side? I got few options: Create my own Game class on the server, which will process all the game logic (only, no graphics). The reason why I am not using the standart Game class is when I call Game.Run() the white window appears and I cant figure out how to get rid of it. Use somehow the original XNA's Game class, which is already has the GameComponent collection and Update event (60 times per second, just what I need). UPDATE: I got more questions: First, what socket mode should I use? TCP or UDP? And how to actually let the client know that this packet is meant to be processed after that one? Second, if I is going to use exacly GameComponent class for the game objects which is stored and process on the server, how to make them to be drawn on the client? Inherit them (while they are combined to an assembly)? Something else?

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  • SQLAuthority News – Microsoft Whitepaper – AlwaysOn Solution Guide: Offloading Read-Only Workloads to Secondary Replicas

    - by pinaldave
    SQL Server 2012 has many interesting features but the most talked feature is AlwaysOn. Performance tuning is always a hot topic. I see lots of need of the same and lots of business around it. However, many times when people talk about performance tuning they think of it as a either query tuning, performance tuning, or server tuning. All are valid points, but performance tuning expert usually understands the business workload and business logic before making suggestions. For example, if performance tuning expert analysis workload and realize that there are plenty of reports as well read only queries on the server they can for sure consider alternate options for the same. If read only data is not required real time or it can accept the data which is delayed a bit it makes sense to divide the workload. A secondary replica of the original data which can serve all the read only queries and report is a good idea in most of the cases where there is plenty of workload which is not dependent on the real time data. SQL Server 2012 has introduced the feature of AlwaysOn which can very well fit in this scenario and provide a solution in Read-Only Workloads. Microsoft has recently announced a white paper which is based on absolutely the same subject. I recommend it to read for every SQL Enthusiast who is are going to implement a solution to offload read-only workloads to secondary replicas. Download white paper AlwaysOn Solution Guide: Offloading Read-Only Workloads to Secondary Replicas Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: AlwaysOn

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