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  • SQLAuthority News – Microsoft Whitepaper – AlwaysOn Solution Guide: Offloading Read-Only Workloads to Secondary Replicas

    - by pinaldave
    SQL Server 2012 has many interesting features but the most talked feature is AlwaysOn. Performance tuning is always a hot topic. I see lots of need of the same and lots of business around it. However, many times when people talk about performance tuning they think of it as a either query tuning, performance tuning, or server tuning. All are valid points, but performance tuning expert usually understands the business workload and business logic before making suggestions. For example, if performance tuning expert analysis workload and realize that there are plenty of reports as well read only queries on the server they can for sure consider alternate options for the same. If read only data is not required real time or it can accept the data which is delayed a bit it makes sense to divide the workload. A secondary replica of the original data which can serve all the read only queries and report is a good idea in most of the cases where there is plenty of workload which is not dependent on the real time data. SQL Server 2012 has introduced the feature of AlwaysOn which can very well fit in this scenario and provide a solution in Read-Only Workloads. Microsoft has recently announced a white paper which is based on absolutely the same subject. I recommend it to read for every SQL Enthusiast who is are going to implement a solution to offload read-only workloads to secondary replicas. Download white paper AlwaysOn Solution Guide: Offloading Read-Only Workloads to Secondary Replicas Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: AlwaysOn

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  • Should my dropdown of recently used items show items I no longer have access to

    - by Dan Hibbert
    We are implementing a client for our document management system. Part of this is the checkin screen where one of the fields a user chooses is the folder where the document should be checked into. In our original system, this was represented with a combobox where a user could hand type a folder path or select a path from a list of 5 folders they'd recently used for checking. It is possible that between the time they used the folder and the time they are doing the new checkin the user will no longer have access to the folder. At present, we still show the folder as an option and then, if the user chooses that folder, display an error message when the user submits the check in. We are thinking of removing these recently used folders the user doesn't have access to (we'll make a check when the form is instantiated) because why show an option if we know it will cause a failure (and another dialog message the user has to OK). However, an opposite opinion is that if we remove those folders, the users will think the system has "forgotten" their recent choices and will lose trust in what they are using. I'd like to get some opinions on the better user experience for this problem.

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  • Sorting versus hashing

    - by Paul Siegel
    My problem is as follows. I have an array of n strings with m < n of them distinct. I want to create a one-to-one function which assigns each of the m distinct strings to the numbers 0 ... m-1. For example, if my strings are: Bob, Amy, Bob, Charlie, Amy then the function: Bob -> 0, Amy -> 1, Charlie -> 2 would meet my needs. I have thought of three possible approaches: Sort the list of strings, remove duplicates, and construct the function using a search algorithm. Create a hash table and check each string to see if it is already in the table before inserting it. Sort the list of strings, remove duplicates, and put the resulting list into a hash table. My code will be written in Java, and I will likely use standard Java algorithms: merge sort for sorting, binary search for searching, and whatever the standard Java hash table algorithm is. Question: Assume that after creating the function I will have to evaluate it on each of the n original strings. Which of the three approaches is fastest? Is there a better way? Part of the problem is that I don't really know what's going on "under the hood" in standard hashing algorithms. Any help would be appreciated.

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  • Save .mov file with applescript

    - by Frost Shadow
    I've installed the Perian addon for Quicktime so it can open .flv files, and then I can save them as .m4v or .mov. I'm trying to make an Applescript to convert from .flv to .m4v automatically by using this tutorial and butchering their example applescript file, which normally converts ChemDraw files (.cdx, .cml, .mol) to .tiff, so that it instead uses Quicktime to save the .flv files as .m4v. When I try to use it, though, I get an error "QuickTime Player got an error: document 1 doesn't understand the save message". My save message is currently: save first document in target_path as ".m4v" which looks like the QuickTime dictionary's instructions: save specifier : The document(s) or window(s) to save. [as saveable file format] : The file format to use. I've also tried "m4v", without the period, and still get the error. Is my Save direction wrong, or is it probably an error from trying to use Quicktime instead of the original ChemDraw? I tried to change references to .cdx, .cml, .mol, .tiff, and ChemDraw to .flv, .m4v, and QuickTime respectively, but maybe it's more complicated than that? I would, in fact, appreciate any example showing how to save an application file (ex: a TextEdit .rtf or .txt), as I can't seem to get any kind of file to save using applescript.

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  • If You Include the Groovy Editor...

    - by Geertjan
    ...in a NetBeans RCP application, what additional JARs will you need to include for the Groovy Editor to work? Leaving aside the debate on the current state & quality of the NetBeans Groovy Editor, so, assuming you need the Groovy support that the NetBeans Groovy Editor provides, you would check the Groovy Editor checkbox in the Project Properties dialog of your application: As you can see, however, the Groovy Editor depends on other modules, some of which, in turn, depend on yet other modules, and so on. So, I clicked the "Resolve" button above and then created a ZIP distribution, to see which additional JARs had been included. Until that point, I had only been using the "platform" cluster, which means that absolutely everything found in the ZIP's "ide" cluster and "java" cluster have only been included so that the Groovy Editor could be included, i.e., all thanks to clicking the "Resolve" button above. Let's first look at what that means for the "java" cluster: That's not so bad and kind of a side effect of Groovy being Java, i.e., a lot of Java functionality is needed. Now let's look at the "ide" cluster: So, in answer to the original question, if all you want in your NetBeans Platform application, in terms of editor functionality, is the Groovy Editor, then you have a pretty high price to pay. At the very least, I would have assumed that the project support JARs and the debugger support JARs would not be so tightly coupled with the Groovy Editor. That would be a cool thing to separate out from the editor support.

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  • Sales and Procurement Contracts 12.1.3++ Release Information

    - by LuciaC
    New functionality has been released for Sales and Procurement Contracts in a new patch: Contracts 12.1.3++: Patch 13877401: 12.1.3 Rollup for Oracle Contracts Core. The new functionality includes: APIs for Import of Contract Templates, Contract Expert rules, Questions and Constants: The three APIs are as follows: API for Templates, API for Rules, and API for Questions and Constants. These can be used to both create entities and update existing templates and rules. The APIs will display error and warning messages which can be processed and analyzed by the customer. Ability to Apply Multiple Templates to a Sourcing, Procurement or Sales Document: The buyer can select and add multiple templates to a quote,sales agreement document, sourcing or purchasing odcument.  All the clauses and deliverables from the new templates are synchronized with the document. The Contract Expert rules are from the original template. The buyer can also view the list of templates that are added to any sales or procurement document. Ability to Define Multi-Row Variables: You can create user defined manual variables that are tables containing one row per line or multiple rows. Contract Preview will print the variable values according to the layout defined for the variable. These variables are not available for Contract Expert Rules and Supplier. Enhancement to Suggested Sections for Clauses by Contract Expert: You can associate multiple default sections with a clause. A clause is associated with multiple values of any system variable and for each such value a section name is associated in Contracts Terms Library. When Contract Expert is run in the contract authoring flow, the clause is automatically placed in the associated section name. Plus many more new features. Read the following notes for details on all the new and changed functionality: Oracle Procurement Contracts Release Notes, Release 12.1.3++ (Doc ID 1467140.1) Oracle Sales Contracts Release Notes, Release 12.1.3++ (Doc ID 1467149.1) Oracle E-Business Suite Releases 12.1 and 12.2 Release Content Documents (Doc ID 1302189.1)

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Installing LBP 2900 ubuntu -> libs folders wrong?

    - by Peter Smit
    I am trying to get my Canon LBP2900 printer to work on Ubuntu 11.10 64 bit. What I have done is try to follow the steps on https://help.ubuntu.com/community/CanonCaptDrv190 So I downloaded the version 2.3 driver and tried to convert the rpm files to debian and installed them sudo alien cndrvcups-capt-2.30-1.x86_64.rpm cndrvcups-common-2.30-1.x86_64.rpm sudo dpkg -i cndrvcups-capt-2.30-1.x86_64.deb cndrvcups-common-2.30-1.x86_64.deb restarted cups and try to install the printer with lpadmin: sudo service cups restart sudo /usr/sbin/lpadmin -p LBP2900 -m /usr/share/cups/model/CNCUPSLBP2900CAPTK.ppd -v ccp://localhost:59787 -E What I noticed however that on the step with lpadmin it goes wrong with the error: lpadmin: Bad device-uri scheme "ccp" After trying to trace what has gone wrong, I think I nailed it to the fact that dpkg installed a file /usr/lib64/cups/backend/ccp instead of /usr/lib/cups/backend/ccp Checking the original rpm with archive manager shows indeed that /usr/lib and /usr/lib64 are used, with the backend/cpp file only installed in lib64. As I understand correctly, Ubuntu 11.10 uses /usr/lib32 and /usr/lib instead so the files are installed in the wrong place. Is there an automated method of converting the rpm/deb files with the wrong lib structure to one with the right lib structure for ubuntu 11.10? Or am I completely on the wrong track for getting my printer installed?

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  • How do I capture a 10053 trace for a SQL statement called in a PL/SQL package?

    - by Maria Colgan
    Traditionally if you wanted to capture an Optimizer trace (10053) for a SQL statement you would issue an alter session command to switch on a 10053 trace for that entire session, and then issue the SQL statement you wanted to capture the trace for. Once the statement completed you would exit the session to disable the trace. You would then look in the USER_DUMP_DEST directory for the trace file. But what if the SQL statement you were interested  in was actually called as part of a PL/SQL package? Oracle Database 11g, introduced a new diagnostic events infrastructure, which greatly simplifies the task of generating a 10053 trace for a specific SQL statement in a PL/SQL package. All you will need to know is the SQL_ID for the statement you are interested in. Instead of turning on the trace event for the entire session you can now switch it on for a specific SQL ID. Oracle will then capture a 10053 trace for the corresponding SQL statement when it is issued in that session. Remember the SQL statement still has to be hard parsed for the 10053 trace to be generated.  Let's begin our example by creating a PL/SQL package called 'cal_total_sales'. The SQL statement we are interested in is the same as the one in our original example, SELECT SUM(AMOUNT_SOLD) FROM SALES WHERE CUST_ID = :B1. We need to know the SQL_ID of this SQL statement to set up the trace, and we can find in V$SQL. We now have everything we need to generate the trace. Finally  you would look in the USER_DUMP_DEST directory for the trace file with the name you specified. Maria Colgan+

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  • Upgrade 10.04LTS to 10.10 problem

    - by Gopal
    Checking for a new ubuntu release Done Upgrade tool signature Done Upgrade tools Done downloading extracting 'maverick.tar.gz' authenticate 'maverick.tar.gz' against 'maverick.tar.gz.gpg' tar: Removing leading `/' from member names Reading cache Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Updating repository information WARNING: Failed to read mirror file A fatal error occurred Please report this as a bug and include the files /var/log/dist-upgrade/main.log and /var/log/dist-upgrade/apt.log in your report. The upgrade has aborted. Your original sources.list was saved in /etc/apt/sources.list.distUpgrade. Traceback (most recent call last): File "/tmp/tmpe_xVWd/maverick", line 7, in <module> sys.exit(main()) File "/tmp/tmpe_xVWd/DistUpgradeMain.py", line 158, in main if app.run(): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 1616, in run return self.fullUpgrade() File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 1534, in fullUpgrade if not self.updateSourcesList(): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 664, in updateSourcesList if not self.rewriteSourcesList(mirror_check=True): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 486, in rewriteSourcesList distro.get_sources(self.sources) File "/tmp/tmpe_xVWd/distro.py", line 103, in get_sources source.template.official == True and AttributeError: 'Template' object has no attribute 'official' This is what i got when i tried to upgrade the desktop edition:sudo do-release-upgrade. One more info: I have kde installed.

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  • Installing LBP 2900 printer -> libs folders wrong?

    - by Peter Smit
    I am trying to get my Canon LBP2900 printer to work on Ubuntu 11.10 64 bit. What I have done is try to follow the steps on https://help.ubuntu.com/community/CanonCaptDrv190 So I downloaded the version 2.3 driver and tried to convert the rpm files to debian and installed them sudo alien cndrvcups-capt-2.30-1.x86_64.rpm cndrvcups-common-2.30-1.x86_64.rpm sudo dpkg -i cndrvcups-capt-2.30-1.x86_64.deb cndrvcups-common-2.30-1.x86_64.deb restarted cups and try to install the printer with lpadmin: sudo service cups restart sudo /usr/sbin/lpadmin -p LBP2900 -m /usr/share/cups/model/CNCUPSLBP2900CAPTK.ppd -v ccp://localhost:59787 -E What I noticed however that on the step with lpadmin it goes wrong with the error: lpadmin: Bad device-uri scheme "ccp" After trying to trace what has gone wrong, I think I nailed it to the fact that dpkg installed a file /usr/lib64/cups/backend/ccp instead of /usr/lib/cups/backend/ccp Checking the original rpm with archive manager shows indeed that /usr/lib and /usr/lib64 are used, with the backend/cpp file only installed in lib64. As I understand correctly, Ubuntu 11.10 uses /usr/lib32 and /usr/lib instead so the files are installed in the wrong place. Is there an automated method of converting the rpm/deb files with the wrong lib structure to one with the right lib structure for ubuntu 11.10? Or am I completely on the wrong track for getting my printer installed?

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  • Building apps that work Together

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/07/03/building-apps-that-work-together.aspx  Writing apps that stand alone will only get yon so far.  If your app can allow the user to leverage other applications and share data you Can have a real winner on your hands. Jake Sabulsky started off by explaining that you should be concentrating on the core functionality of your app and letting the framework take care of the features that users require these days.  This is implemented be leveraging contracts.  When Windows 8 was released it included the File, Share and Pickers contracts.  With the release of Windows 8.1 they have added the Contacts and Calendar contracts. There have been a number of improvements to the original contracts. The File URI contract will now automatically detect the size that a new windows should be opened and will also allow you to programmatically influence new window size.  The Share contract has been enhanced by allowing apps to always share screenshots and links to the app in the store. To my thinking the contracts are one of the most powerful features of Windows 8.  Take the time view this session and learn how to leverage them. Technorati Tags: BUILD 2013,Windows 8,Live tiles

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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  • Hallmarks of a Professional PHP Programmer

    - by Scotty C.
    I'm a 19 year old student who really REALLY enjoys programming, and I'm hoping to glean from your years of experience here. At present, I'm studying PHP every chance I get, and have been for about 3 years, although I've never taken any formal classes. I'd love to some day be a programmer full time, and make a good career of it. My question to you is this: What do you consider to be the hallmarks or traits of a professional programmer? Mainly in the field of PHP, but other, more generalized qualifications are also more than welcome, as I think PHP is more of a hobbyist language and may not be the language of choice in the eyes of potential employers. Please correct me if I'm wrong. Above all, I don't want to wast time on something that isn't worth while. I'm currently feeling pretty confident in my knowledge of PHP as a language, and I know that I could build just about anything I need and have it "work", but I feel sorely lacking in design concepts and code structure. I can even write object oriented code, but in my personal opinion, that isn't worth a hill of beans if it isn't organized well. For this reason, I bought Matt Zandstra's book "PHP Objects, Patterns, and Practice" and have been reading that a little every day. Anyway, I'm starting to digress a little here, so back to the original question. What advice would you give to an aspiring programmer who wants to make an impact in this field? Also, on a side note, I've been working on a project with a friend of mine that would give a fairly good idea of where I'm at coding wise. I'm gonna give a link, I don't want anyone to feel as though I'm pushing or spamming here, so don't click it if you don't want to. But if you are interested on giving some feedback there as well, you can see the code on github. I'm known as The Craw there. https://github.com/PureChat/PureChat--Beta-/tree/

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Are you at Super Computing 10?

    - by Daniel Moth
    Like last year, I was going to attend SC this year, but other events are unfortunately keeping me here in Seattle next week. If you are going to be in New Orleans, have fun and be sure not to miss out on the following two opportunities. MPI Debugging UX Study Throughout the week, my team is conducting 90-minute studies on debugging MPI applications within Visual Studio. In exchange for your feedback (under NDA) you will receive a Microsoft Gratuity (and the knowledge that you are impacting the development of Visual Studio). If you are interested, sign up at the Microsoft Information Desk in the Exhibitor Hall during exhibit hours. Outside of exhibit hours, send email to [email protected]. If you took part in the GPGPU study, this is very similar except it is for MPI. Microsoft High Performance Computing Summit On Monday 15th, the Microsoft annual user group meeting takes place. Shuttle transportation and lunch is provided. For full details of this event and to register, please visit the official event page. Comments about this post welcome at the original blog.

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  • Stop YOUR emails from starting those company-wide Reply All email threads

    - by deadlydog
    You know you’ve seen it before; somebody sends out a company-wide email (or email to a large diverse audience), and a couple people or small group of people start replying-all back to the email with info/jokes that is only relative to that small group of people, yet EVERYBODY on the original email list has to suffer their inbox filling up with what is essentially spam since it doesn’t pertain to them or is something they don’t care about. A co-worker of mine made an ingenious off-hand comment to me one day of how to avoid this, and I’ve been using it ever since.  Simply place the email addresses of everybody that you are sending the email to in the BCC field (not the CC field), and in the TO field put your email address.  So everybody still gets the email, and they are easily able to reply back to you about it.  Note though, that the people you send the email to will not be able to see everyone else that you sent it to. Obviously you might not want to use this ALL the time; there are some times when you want a group discussion to occur over email.  But for those other times, such as when sending a NWR email about the car you are selling, asking everyone what a good local restaurant near by is, collecting personal info from people, or sharing a handy program or trick you learnt about (such as this one ), this trick can save everybody frustration and avoid wasting their time.  Trust me, your coworkers will thank you; mine did

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  • Activist shared printing material gallery

    - by Dave
    What would you say would be the best way to do this: We would like to create a section on our activist community FB page and website in order to share with everyone images and files ready for printing panflets, brochures, t-shirts, stickers, etc. Let's say we have some cool slogans for t-shirts, so we would like to show them on a gallery, and offer for download the original design files needed for a print shop to create the t-shirts. And the same thing for all other kinds of media. We want to enable anyone to be able to just download the files for free, and easily create printed materials with them. But besides offering this hybrid between picture gallery and downloads manager, we would also like to make it very easy for anyone to upload and share their own files with the community, to make it a true collaboration initiative, be it that they get posted automatically, or that we first review and approve all uploads. Cafepress or Spreadshirt let you upload your design and sell your own merchandise. We need something similar, but where people can then download working files for making quality printings and materials. What apps, tools, services or methods are out there with which you think this could be best done?? We have some ideas, but we would like to hear some more!!

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  • Creating a retro-style palette swapping effect in OpenGL

    - by Zack The Human
    I'm working on a Megaman-like game where I need to change the color of certain pixels at runtime. For reference: in Megaman when you change your selected weapon then main character's palette changes to reflect the selected weapon. Not all of the sprite's colors change, only certain ones do. This kind of effect was common and quite easy to do on the NES since the programmer had access to the palette and the logical mapping between pixels and palette indices. On modern hardware, though, this is a bit more challenging because the concept of palettes is not the same. All of my textures are 32-bit and do not use palettes. There are two ways I know of to achieve the effect I want, but I'm curious if there are better ways to achieve this effect easily. The two options I know of are: Use a shader and write some GLSL to perform the "palette swapping" behavior. If shaders are not available (say, because the graphics card doesn't support them) then it is possible to clone the "original" textures and generate different versions with the color changes pre-applied. Ideally I would like to use a shader since it seems straightforward and requires little additional work opposed to the duplicated-texture method. I worry that duplicating textures just to change a color in them is wasting VRAM -- should I not worry about that?

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  • Advantages of Singleton Class over Static Class?

    Point 1) Singleton We can get the object of singleton and then pass to other methods. Static Class We can not pass static class to other methods as we pass objects Point 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed. Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use. Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • Desktop forgets theme?

    - by Marcelo Cantos
    I am running Ubuntu in VirtualBox (on a Windows 7 host). Several times now, the top-level menu bar, the task bar — and seemingly every system dialog — have forgotten the out-of-the-box "Ambiance" theme they conform to when I first installed the system. Window captions still preserve the theme, but pretty much nothing else does. I have searched high and low on Google for assistance with this problem. Everything I've found suggests either running some gconf reset or deleting .gconf* .gnome* and other similar directories. I have followed all this advice and nothing works. I still get a boring Windows-95-style gray 3D look and feel. On previous occasions, after much messing around I've given up and rebooted the VM instance, and been pleasantly suprised to see the original "Ambience" theme restored throughout the UI, but invariably it disappears again some time later, usually after a reboot, so I can never figure out what I did that broke it. Here's a sample from Ubuntu's site of what I want it to look like. And here's a screenshot of my system as it currently looks. Also note that my GNOME Terminals normally have a nice purple semi-translucent look, and as can be seen from the screenshot, they are now just a solid matte white. This last time (just yesterday), trying numerous combinations all the usual tricks and rebooting several times hasn't fixed it, so here I am on SU wondering: How do I recover the out-of-the-box theme for my Gnome/Ubuntu desktop, noting that blowing away all config files — as suggested in many places online — fails to achieve this? It might help to know that it seems to fail either after I resize the VM instance, forcing the Ubuntu desktop to resize itself, or after I play around with Compiz settings. I haven't been able to figure out which of these it is, and it could be neither. Given the amount of pain I have had to go through to get things back to normal (and given that I am at a loss as to how to do so), it has proven difficult to definitively isolate the cause.

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  • Semantic Form Markup for Yes or No Questions

    - by sholsinger
    I frequently receive mock-ups of HTML forms with the following prototype: Some long winded yes or no question?   (o) Yes   ( ) No The (o) and ( ) in this prototype represent radio buttons. My personal view is that if the question has only a true or false value then it should be a check box. That said, I have seen this sort of "layout" from almost every designer I've ever worked with. If I were not to question their decision, or question the client's decision, I'd probably mark it up like this: <p class="pseudo_label">Some long winded yes or no question?</p> <input type="radio" name="the_question" id="the_question_yes" value="1"> <label for="the_question_yes" class="after_radio">Yes</label> <input type="radio" name="the_question" id="the_question_no" value="0"> <label for="the_question_no" class="after_radio">No</label> I really don't want to do that. I want to push back and convince them that this should really be a check box and not two radio buttons. But my question is, if I can't convince them – you're welcome to help me try – how should I code that original design requirement such that it is semantic and at least understandable for screen reader users? If I were able to convince my tormentors to change their minds, I would likely code it in the following fashion: <label for="the_question">Some long winded yes or no question?</label> <input type="checkbox" name="the_question" id="the_question" value="1"> What do you think about this issue? Should I push back? Possibly more importantly is either way semantically correct? UPDATE: I have posted a related question on the UI SE per your suggestions. You can find it here: http://ui.stackexchange.com/q/3335/3493

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  • JDK 7 Feature Complete Milestone Reached

    - by Henrik Ståhl
    The JDK 7 project has reached Feature Complete (FC). This means that development and QA have finished all planned feature and test development work in the release and are moving the focus to testing and bug fixing on all supported JDK 7 platforms. This is a major step towards JDK 7 General Availability (GA) and implies that we are tracking close to the plan published on openjdk.java.net. (The original plan was FC on 12/16. We hit this less than a week late, but verifying that everything was done in time took a couple of weeks due to the intervening holidays.) The definition of the FC milestone allows for exceptions to be integrated later. There are very few such exceptions in the project, the most prominent being updated JAXP/JAXB/JAX-WS and integration of the enhanced JMX agent from JRockit. Our project management does not expect the exceptions to have any negative impact on the release plan. The project may still be delayed if the Expert Groups for the JSRs included in Java SE 7 (203, 292, 334, 336) decide to introduce changes which cannot be accomodated within the existing schedule. Apart from that caveat, Oracle remains confident with the published plan.

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  • Monitor network connectivity in WP7 apps

    - by Daniel Moth
    Most interesting Windows Phone apps rely on some network service for their functionality. So at some point in your app you may need to know programmatically if there is network connection available or not. For example, the Translator by Moth app relies on the Bing Translation service for translations. When a request for translation (text or voice) is made, the network call may fail. The failure reason is not evident from any of the return results, so I check the connection to see if it is present. Dependent on that, a different message is shown to the user. Before the translation phase is even reached, at the app start up time the Bing service is queried for its list of  languages; in that case I don't want to show the user a message and instead want to be notified when the network is available in order to send the query out again. So for those two requirements (which I imagine are common in other apps) I wrote a simple wrapper MyNetwork static class to the framework APIs: Call once MyNetwork.MonitorNetworkAvailability() method so it monitors the network change At any time check the MyNetwork.IsConnected property to check for network presence Subscribe to its MyNetwork.ConnectionEstablished event Optionally, during debugging use its MyNetwork.ChangeStatus method to simulate a change in network status As usual, there may be better ways to achieve this, but this class works perfectly for my scenarios. You can download the code here: MyNetworks.cs. Comments about this post welcome at the original blog.

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