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  • CursorLoader, get URI for local database

    - by user1681358
    I'm a newbie android programmer and I recently followed a tutorial which shows how to create a local SQLite database by using SQLiteDatabase.rawQuery to return a Cursor. I would like to modify my app to use CursorLoader which is apparently a better way to access the database. My problem is the CursorLoader constructor expects a URI to be given. Do I just input "file:///[path to db]"? Seems a bit messy.

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  • Android use of an string array on another method

    - by spagi
    Hi all. Im trying to make an activity that has a multiple choice dialog after you push a button. In there you select from a list of things. But these things are received from a web method before the dialog appears. So I create a string array after I receive them inside the onCreate to initialise it there with the correct size. But my dialog method then cant get the array because propably its out of its scope. My code looks like this @Override protected Dialog onCreateDialog(int id) //Here is where the array is loaded to the multiple select dialog etc @Override public void onCreate(Bundle savedInstanceState) //Here is where i initialise the array and get its contents etc I cant initialise my array when the class starts because I dont know its size yet. This has to do something with the scopes of my variables and I am pretty confused

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  • Android quotes within an sql query string

    - by miannelle
    I want to perform a query like the following: uvalue = EditText( some user value ); p_query = "select * from mytable where name_field = '" + uvalue + "'" ; mDb.rawQuery( p_query, null ); if the user enters a single quote in their input it crashes. If you change it to: p_query = "select * from mytable where name_field = \"" + uvalue + "\"" ; it crashes if the user enters a double quote in their input. and of course they could always enter both single and double quotes.

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  • EditText selects by default?

    - by GuyNoir
    Whenever I have an EditText field in my android application, it is highlighted with the blinking cursor for input as soon as the activity is started (though the keyboard doesn't pop up). How can I disable this?

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  • Android Assets No Value Read?

    - by BahaiResearch.com
    AssetManager assets = myContext.getAssets(); String[] files = assets.list("MyFolder"); InputStream myInput = assets.open("MyFolder/" + files[0]); int i = myInput.read(); in this case 'i' is -1 meaning nothing read. Why would nothing be there if the file is there, the variable 'files' has the file as well. Do I need to do anything to the file I put into the Assets folder in get it to be readable?

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • Android: Playing sound when button clicked?

    - by gazeebo
    Hi all, I'm trying to play a sound file when a button is clicked but keeps getting an error. The error is "The method create(Context, int) in the type MediaPlayer is not applicable for the arguments (new View.OnClickListener(){}, int)" Here's my code: @Override public void onClick(View v) { // TODO Auto-generated method stub Button zero = (Button)this.findViewById(R.id.btnZero); zero.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mp = MediaPlayer.create(this, R.raw.mamacita_zero); } }); } Any help or tips would be appreciated. Thnx!

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  • How to update a row in Android database

    - by Sajan
    Hi all I want to update a row on clicking on update button,but its doesn't work. I have used following code. public void btnUpdate(View v) { handeler.updateData(updateName.getText().toString(), updatePhone .getText().toString(), updateEmail.getText().toString(),id); } public void updateData(String name, String phone, String email, String id) { ContentValues values = new ContentValues(); values.put(COLUMN_FIRST, name); values.put(COLUMN_SECOND, phone); values.put(COLUMN_THIRD, email); database.update(TABLE_NAME, values, id, null); } public void search() { Cursor cursor = handeler.getData(); if (cursor.moveToFirst()) { String phoneNo; phoneNo = updateByPhone.getText().toString(); do { String s1 = cursor.getString(2); if (phoneNo.compareTo(s1) == 0) { id = cursor.getString(0); updateName.setText(cursor.getString(1)); updateEmail.setText(cursor.getString(3)); updatePhone.setText(cursor.getString(2)); } } while (cursor.moveToNext()); } } So if any know please suggest me how to solve it. Thanks

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  • android exit application completely and go to main applications screen

    - by Totti
    i know that this question is asked many times, but really i can't understand the answer, i want to set button, when user click it i want to exit the application (also the carbage collector should remove the objects), and after exiting i want to go to the screen where the user found the application icon on mobile. for exit i don't know what to do for going to the screen where to find the application icon i tried like this Intent intent = new Intent(Intent.ACTION_MAIN); intent.addCategory(Intent.CATEGORY_HOME); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(intent); but doesn't work

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  • android does not display "" inside TextView?

    - by UMMA
    dear friends, i am trying to display STRING my car name is "abc" in textview. it displays &qoute;abc&qoute; after running application. i have tried decoding into " and then assigning it to TextView but it always convert " to &qoute; can any one guide me how to solve this issue? any help would be appriciated.

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  • Android ProgressDialog inside another dialog

    - by La bla bla
    I'm working on a game using AndEngine, and I need to show the users the list of his Facebook friends. I've created my custom Adatper and after the loading finishes everything works great. I have a problem with the loading it self. The ListView is inside a custom dialog, since I don't really know how to create one using AndEngine, So inside this dialog, I'm running an AsyncTask to fetch the friends' info, in that AsyncTask I'm have a ProgressDialog. The problem is, the ProgressDialog shows up behind the dialog that contains the to-be list (which while loading, is just the title). I can see the ProgressDialog "peeking" behind that dialog.. Any Ideas? Here's some code: FriendsDialog.java private ProgressDialog dialog; //Constructor of the AsyncTask public FriendsLoader(Context context) { dialog = new ProgressDialog(context); dialog.setMessage("Please wait..\nLoading Friends List."); } @Override protected void onPreExecute() { dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); LayoutInflater inflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); dialog.setView(inflater.inflate(R.layout.loading, null)); dialog.setMessage("Please wait..\nLoading friends."); dialog.show(); } @Override protected void onPostExecute(ArrayList<HashMap<String, Object>> data) { if (dialog.isShowing()) { dialog.dismiss(); } MyAdapter myAdapter = new MyAdapter(context, data); listView = (ListView) findViewById(R.id.list); listView.setAdapter(myAdapter); listView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> myAdapter, View myView, int myItemInt, long mylng) { String id = (String) listView.getItemAtPosition(myItemInt); listener.onUserSelected(id); dismiss(); } }); }

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  • Android - Turn off display without triggering sleep/lock screen - Turn on with Touchscreen

    - by NebulaSleuth
    I have been trying to find a way to turn off the display, and wake up from the user touching the touch screen. The device is in an embedded environment where the device is a tablet and the user does not have access to anything except the touch screen (no buttons at all). It is connected to power so the battery won't be a problem, but when I detect no activity I want to turn off the screen so it isn't staring them in the face all day and doesn't reduce the life the LCD backlight. I maintain a wakelock permanently and decide when to sleep myself. The problem is that when I turn off the screen using : WindowManager.LayoutParams params = getWindow().getAttributes(); params.screenBrightness = 0; getWindow().setAttributes(params); The activity gets paused and stopped. And the unit does not respond to a touch to wake it up. You need to press the power button. At that point the "slide to unlock" shows up. I want to turn off the display, and then stay running so I can detect a touch screen event and turn the display back on. I also tried turning the display to a brightness of 0.1, which works on some devices, but the device I need it to work on, only "dims" the display. I also tried this: // First Remove my FULL wakelock //then aquire a partial wake lock (which should turn off the display) PowerManager.WakeLock wl = manager.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "Your Tag"); wl.acquire(); however this method does not turn off the display.

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  • Custom Attributes in Android

    - by Arun
    I'm trying to create a custom attribute called Tag for all editable elements. I added the following to attrs.xml <declare-styleable name="Spinner"> <attr name="tag" format="string" /> </declare-styleable> <declare-styleable name="EditText"> <attr name="tag" format="string" /> </declare-styleable> I get an error saying "Attribute tag has already been defined" for the EditText. Is it not possible to create a custom attribute of the same name on different elements?

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • fire an intent from the onCreate method in android

    - by Sephy
    Maybe my question might seem a bit weird, but I have an activity in which, in one case , I have to move to another activity before it finishes loading the screen. My condition is in the onCreate method, which means when I encounter it, i get a "startActivity called from outside an activity context" error and the app just crashes... But then, is there an easy way like a flag for the intent to make it work without having the activity context resolved? thanks for any answer

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • Prevent application requiring LED or camera flash from Android marketplace

    - by premann
    Is there a particular flag that we can use to prevent apps showing up in marketplace which require the phone to have a camera flash /LED? Typical apps are ones which make the phone act like a torchlight in dark. I have seen a tag which prevents apps requiring autofocus in a camera from appearing in the marketplace. Just looking to find out if there is something similar for camera flash.

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  • Android - Showing Dialog from custom component

    - by Julian Arz
    Hi! I am writing a custom component (derived from a relative layout) which has to show a dialog, Is there a way to do this using callbacks like oncreatedialog or onpreparedialog? if not: if i have to create the dialog outside oncreatedialog, i have to "attach it to an Activity with setOwnerActivity(Activity)". How can the custom component access the activity it is used in, when it is used in the activity's xml-layout and not created from code?

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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