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  • Where to store things like user pictures using Azure? Blob Storage?

    - by n26
    I have just migrated a project of mine for test cases to Microsoft's azure. But for functionalities similar to an avatar upload I need write access to the files on the harddrive. But this is a cloud, so this is not possible. How can I build such functionalities instead? Should I use the Blob Storage or is there a better solution? Does it make sense to store all website images (f.e. layout images) in the Blob Storage? So I would have a Cookie-free Domain for my static content?

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  • Background image not getting vertically stretched in Chrome.

    - by KPL
    Hi all, The CSS - #header { overflow: hidden; background: url(images/header-bg.png) top repeat-x #FFFFFF; position: relative; border: none; display: block; height: 125px; width:100%; } The HTML - <div id="header"> <a href="http://localhost/" title="Dev" id="logo"><img src="images/logo.png" alt="" /></a> </div> This works good in Firefox - But not in Chrome :( - The image isn't being stretched vertically in Chrome. Help! Just a note, I'm on Linux.

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  • Maximum File Size and Pixels for Uploaded Business Documents

    - by webdevguy
    I am creating a php form that accepts an upload of business documents in a variety of formats .pdf, .doc, .tiff, .jpeg, etc. and I need to restrict the size of the files that are uploaded. It's trivial for me to restrict the file size, but I'm not sure if I should also restrict the max height/width, which are also available options. I will need to occasionally print these documents to 8.5 X 11inch paper and have them be legible, but don't really care if images come out. Should I restrict the pixels sizes or is that redundant with restricting the file size? If so, do you guys have a recommendations for max height/width for, say, a 5MB file size limit? I really have no idea what the relationship between pixel size and image size is or what the common pixel sizes are for scanned images. Also, what would be a reasonable size expectation for a legible print per page?

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  • Why my json_encode get corrupted

    - by Cullen SUN
    $model = new XUploadForm; $model->file = CUploadedFile::getInstance( $model, 'file' ); //We check that the file was successfully uploaded if( $model->file !== null ) { //Grab some data $model->mime_type = $model->file->getType( ); $model->size = $model->file->getSize( ); $model->name = $model->file->getName( ); $file_extention = $model->file->getExtensionName( ); //(optional) Generate a random name for our file $file_tem_name = md5(Yii::app( )->user->id.microtime( ).$model->name); $file_thumb_name = $file_tem_name.'_thumb.'.$file_extention; $file_image_name = $file_tem_name.".".$file_extention; if( $model->validate( ) ) { //Move our file to our temporary dir $model->file->saveAs( $path.$file_image_name ); if(chmod($path.$file_image_name, 0777 )){ // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); } //here you can also generate the image versions you need //using something like PHPThumb //Now we need to save this path to the user's session if( Yii::app( )->user->hasState( 'images' ) ) { $userImages = Yii::app( )->user->getState( 'images' ); } else { $userImages = array(); } $userImages[] = array( "filename" => $file_image_name, 'size' => $model->size, 'mime' => $model->mime_type, "path" => $path.$file_image_name, // "thumb" => $path.$file_thumb_name, ); Yii::app( )->user->setState('images', $userImages); //Now we need to tell our widget that the upload was succesfull //We do so, using the json structure defined in // https://github.com/blueimp/jQuery-File-Upload/wiki/Setup echo json_encode( array( array( "type" => $model->mime_type, "size" => $model->size, "url" => $publicPath.$file_image_name, //"thumbnail_url" => $publicPath.$file_thumb_name, //"thumbnail_url" => $publicPath."thumbs/$filename", "delete_url" => $this->createUrl( "upload", array( "_method" => "delete", "file" => $file_image_name ) ), "delete_type" => "POST" ) ) ); Above code give me correct response, [{"type":"image/jpeg","size":2266,"url":"/uploads/tmp/0b00cbaee07c6410241428c74aae1dca.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=0b00cbaee07c6410241428c74aae1dca.jpeg","delete_type":"POST"}] but if I uncomment the following // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); it gave me corrupted response: Mac OS X 2??ATTR?dA??Y?Ycom.apple.quarantine0001;50655994;Google\x20Chrome.app;2599ECF9-69C5-4386-B3D9-9F5CC7E0EE1D|com.google.ChromeThis resource fork intentionally left blank ??[{"type":"image/jpeg","size":1941,"url":"/uploads/tmp/409c5921c6d20944e1a81f32b12fc380.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=409c5921c6d20944e1a81f32b12fc380.jpeg","delete_type":"POST"}]

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  • Android views' borders issue on some devices

    - by htafoya
    Hi there, Some users have been reporting border alignment issues on some android components such as the alert popup or the editTexts. This is happening on the Samsung Galaxy Apollo (200x400) and the HTC Pro Touch (480x640) devices. I cannot replicate that because i don't own those devices and in the Samsung Galaxy S and emulator everything looks just right. I think that the problem is the dpi or resolution of the device (because the edittext background is a single .9.png so image should look ok); however I am not sure if the supports-screens tag is the solution. Also, application was developed using Api 3 (v1.5) and supports-screens was not yet supported, nor the screen-size resource qualifier. The style used for the alerts and editText is the phone default. Could the problem be something related with the theme applied to the phone by the user? Thanks in advance!, I show some images given to me showing the problem: //EDIT: I can't post images because i am new; i will put a link: borders issue link img

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  • How do I check for the existence of an external file with XSL?

    - by LOlliffe
    I've found a lot of examples that reference Java and C for this, but how do I, or can I, check for the existence of an external file with XSL. First, I realize that this is only a snippet, but it's part of a huge stylesheet, so I'm hoping it's enough to show my issue. <!-- Use this template for Received SMSs --> <xsl:template name="ReceivedSMS"> <!-- Set/Declare "SMSname" variable (local, evaluates per instance) --> <xsl:variable name="SMSname"> <xsl:value-of select=" following-sibling::Name"/> </xsl:variable> <fo:table font-family="Arial Unicode MS" font-size="8pt" text-align="start"> <fo:table-column column-width=".75in"/> <fo:table-column column-width="6.75in"/> <fo:table-body> <fo:table-row> <!-- Cell contains "speakers" icon --> <fo:table-cell display-align="after"> <fo:block text-align="start"> <fo:external-graphic src="../images/{$SMSname}.jpg" content-height="0.6in"/> What I'd like to do, is put in an "if" statement, surronding the {$SMSname}.jpg line. That is: <fo:block text-align="start"> <xsl:if test="exists( the external file {$SMSname}.jpg)"> <fo:external-graphic src="../images/{$SMSname}.jpg" content-height="0.6in"/> </xsl:if> <xsl:if test="not(exists( the external file {$SMSname}.jpg))"> <fo:external-graphic src="../images/unknown.jpg" content-height="0.6in"/> </xsl:if> </fo:block> Because of "grouping", etc., I'm using XSLT 2.0. I hope that this is something that can be done. I hope even more that it's something simple. As always, thanks in advance for any help. LO

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  • Java regex replace multiple file paths in a large String

    - by Joe Goble
    So a Regex pro I am not, and I'm looking for a good way to do this. I have a large string which contains a variable number <img> tags. I need to change the path on all of these images to images/. The large string also contains other stuff not just these img's. <img src='http://server.com/stuff1/img1.jpg' /> <img src='http://server.com/stuff2/img2.png' /> Replacing the server name with a ReplaceAll() I could do, it's the variable path in the middle I'm clueless on how to include. It doesn't necessarily need to be a regex, but looping through the entire string just seems wasteful.

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  • IIS not serving up .dat files.

    - by Stu
    Hi all, I have a ASP MVC web application that uses a plugin to load images and points for a 3d application. When debugging with the the Visual Studio development server the images and the points are served up great... http://i148.photobucket.com/albums/s19/littleniv/Debugging/local.png Second image: same url but iis.png When running in IIS 7 though the .Dat point files do not serve and produce a 404. I've noticed the caching is marked as private in fiddler, but i don't know what this means. Can anyone help? Cheers, Stu

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  • .wmv player not working

    - by blackessej
    So...I've got an embedded object that looks like this: <div id="vid"> <script type="text/javascript"> var cnt = document.getElementById("vid"); var src = 'wmvplayer.xaml'; var cfg = { file:'images/photostory.wmv', height:'240', width:'360', windowless:'true' }; var ply = new jeroenwijering.Player(cnt,src,cfg); so1.addParam('allowfullscreen','true'); so1.addParam('allowscriptaccess','always'); so1.addVariable('file','images/photostory.wmv'); so1.write('vid'); </script> </div> ..with all the right scripts in the head and everything. The player loads just fine, all the functionality is there, but the video just wont play. It seems like it starts to, but nah... Thanks, in advance, for any help.

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  • Issue accessing class variable from thread.

    - by James
    Hello, The code below is meant to take an arraylist of product objects as an input, spun thread for each product(and add the product to the arraylist 'products'), check product image(product.imageURL) availability, remove the products without images(remove the product from the arraylist 'products'), and return an arraylist of products with image available. package com.catgen.thread; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import com.catgen.Product; import com.catgen.Utils; public class ProductFilterThread extends Thread{ private Product product; private List<Product> products = new ArrayList<Product>(); public ProductFilterThread(){ } public ProductFilterThread(Product product){ this.product = product; } public synchronized void addProduct(Product product){ System.out.println("Before add: "+getProducts().size()); getProducts().add(product); System.out.println("After add: "+getProducts().size()); } public synchronized void removeProduct(Product product){ System.out.println("Before rem: "+getProducts().size()); getProducts().remove(product); System.out.println("After rem: "+getProducts().size()); } public synchronized List<Product> getProducts(){ return this.products; } public synchronized void setProducts(List<Product> products){ this.products = products; } public void run(){ boolean imageExists = Utils.fileExists(this.product.ImageURL); if(!imageExists){ System.out.println(this.product.ImageURL); removeProduct(this.product); } } public List<Product> getProductsWithImageOnly(List<Product> products){ ProductFilterThread pft = null; try{ List<ProductFilterThread> threads = new ArrayList<ProductFilterThread>(); for(Product product: products){ pft = new ProductFilterThread(product); addProduct(product); pft.start(); threads.add(pft); } Iterator<ProductFilterThread> threadsIter = threads.iterator(); while(threadsIter.hasNext()){ ProductFilterThread thread = threadsIter.next(); thread.join(); } }catch(Exception e){ e.printStackTrace(); } System.out.println("Total returned products = "+getProducts().size()); return getProducts(); } } Calling statement: displayProducts = new ProductFilterThread().getProductsWithImageOnly(displayProducts); Here, when addProduct(product) is called from within getProductsWithImageOnly(), getProducts() returns the list of products, but that's not the case(no products are returned) when the method removeProduct() is called by a thread, because of which the products without images are never removed. As a result, all the products are returned by the module whether or not the contained products have images. What can be the problem here? Thanks in advance. James.

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  • Reversing the effects of mkimage to get an original gzipped file back

    - by Alex Marshall
    Hello, We develop for a specific embedded device at our company, and part of that is making initial root disks that get loaded onto the devices over ethernet via netboot. We've experienced some problems, and as a result, the original folder with the contents of the initial root disks was lost along with its backups, but we do still have the initrd images, that have been created by gzipping the contents of a ramdisk that's been mounted as a local loop device, and then running mkimage on the gzipped file. Is there any way to undo the effects of mkimage and obtain the original gzipped content so that we can recover the original images ?

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • Caching the response of an ASP.NET HTTP Handler server and client side

    - by Bert Vandamme
    Is it possible to cache the response of a http handler on the server and on the client? This doesn't seem to be doing the trick: _context.Response.Cache.SetCacheability(HttpCacheability.Public); _context.Response.Cache.SetExpires(DateTime.Now.AddDays(7)); The _context is the HTTPContext passed as an argument to the ProcessRequest method on the IHttpHandler implementation. Any ideas? Update: The client does cache images that are loaded through the httphandler, but if another client does the same call, the server hasn't got it cached. So for each client that asks for the image, the server goes to the database (and filestream). If we use a aspx page instead of a httphandler together with a caching profile, then the images are cached both on the client and the server.

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  • What are some Maven project naming conventions for web application module?

    - by Jared Pearson
    When creating a project with the webapp archetype in Maven, they subtly advise not putting any Java source in the webapp project by not including the "src/main/java" folder. What do you name your Maven projects? project-webapp for the project that contains the JSP, CSS, Images, etc. project for the project that contains domain specific entities ? for the project that contains the web application files like Servlets, Listeners, etc. My first inclination would be to use "webapp" for the project containing the web application files (Servlets/Listeners), however the archetype uses "webapp" to convey the JSP/CSS/Images project and would cause confusion to other developers.

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  • When page loads display 1st image text - hide all other text

    - by Jonah1289
    Hi I have created http://techavid.com/design/test3.html and when you load the page you see there are 3 images. The sun image is focused(in color), while the others are greyed out until clicked. That is how it should be for the images. Also when you load the page you see under each image it's own text(i.e. 1st: Sun, 2nd: Airplane, 3rd: Nano), but on page load I only want 1st:Sun to display and hide all other text until their respective image is clicked. Any idea how to do this? thanks :) J

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  • Redirect for .htaccess Wildcard Subdomains

    - by waywardspooky
    Hello, I've been trying to figure out a way to redirect requests for wildcard subdomains to a specific folder ( called 'core' ) and calling the requested page/file from that specific folder. For example, making all calls to -http://johnny5.mysite.net redirect to -http://mysite.net/core/, or -http://docholliday.mysite.net/login.php redirect to -http://mysite.net/core/login.php, or a final example, -http://jamesbrown.mysite.net/images/feelgood.jpg to -http://mysite.net/core/images/feelgood.jpg. The problem I've been having has been getting the redirect to call the requested page/file from 'core'. I've been able to get the wildcard subdomains to redirect requested pages/files to the root ( -http://mysite.net ), but not to the specific folder ( -http://mysite.net/core/ ). Here's what I have: Options +FollowSymlinks RewriteEngine On RewriteBase / RewriteCond %{HTTP_HOST} !^(www|mail|ftp)\.[a-z-]+\.[a-z]{2,6} [NC] RewriteCond %{HTTP_HOST} ([a-z-]+\.[a-z]{2,6})$ [NC] RewriteRule ^/(.*)$ http://%1/core/$1 [L] I've tried several things like removing the http://%1 in the RewriteRule but I can't seem to get it to work in the way I described above.

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  • Convert jpg Byte[] to Texture2D

    - by Damien Sawyer
    I need to import jpeg images into a WP7/XNA app with associated metadata. The program which manages these images exports to an XML file with an encoded byte[] of the jpg files. I've written a custom importer/processor which successfully imports the reserialized objects into my XNA project. My question is, given the byte[] of the jpg, what is the best way to convert it back to Texture2D. // 'Standard' method for importing image Texture2D texture1 = Content.Load<Texture2D>("artwork"); // Uses the standard Content processor "Texture - XNA Framework" to import an image. // 'Custom' method var myCustomObject = Content.Load<CompiledBNBImage>("gamedata"); // Uses my custom content Processor to return POCO "CompiledBNBImage" byte[] myJPEGByteArray = myCustomObject.Image; // byte[] of jpeg Texture2D texture2 = ???? // What is the best way to convert myJPEGByteArray to a Texture2D? Thanks very much for your help. :-) DS

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  • can I prohibit users from loading swf files by AS3 / Flash Loader.load() and only allow loading imag

    - by EndangeringSpecies
    I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed. So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?

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  • Fullscreen image with jquery on window resize?

    - by lauthiamkok
    I am trying to make fullscreen images with jquery when the window resize function is triggered. But I get this kind of result - where you can see a gap at the bottom of the image which I don't know how to fix it. the basic html, <!-- container --> <div id="container" class="container"> <div class="holder-supersize" id="supersize"> <ul class="background-supersize"> <li><a href="#"><img src="styles/images/IMG_0250.jpg" alt="" width="1000" height="667" /></a></li> <li><a href="#"><img src="styles/images/IMG_0255.jpg" alt="" width="667" height="1000" /></a></li> <li class="active"><a href="#"><img src="styles/images/IMG_0323.jpg" alt="" width="1158" height="772" /></a></li> </ul> </div> </div> <!-- container --> jquery for updating image size on window resize, $(document).ready(function(){ $(window).resize(function(){ $(".holder-supersize").each(function() { //Define image ratio & minimum dimensions var minwidth = .5*(640); var minheight = .5*(480); var ratio = 480/640; //Gather browser and current image size var imagewidth = $(this).width(); var imageheight = $(this).height(); var browserwidth = $(window).width(); var browserheight = $(window).height(); //Check for minimum dimensions if ((browserheight < minheight) && (browserwidth < minwidth)){ $(this).height(minheight); $(this).width(minwidth); } else { //When browser is taller if (browserheight > browserwidth){ imageheight = browserheight; $(this).height(browserheight); imagewidth = browserheight/ratio; $(this).width(imagewidth); if (browserwidth > imagewidth){ imagewidth = browserwidth; $(this).width(browserwidth); imageheight = browserwidth * ratio; $(this).height(imageheight); } } //When browser is wider if (browserwidth >= browserheight){ imagewidth = browserwidth; $(this).width(browserwidth); imageheight = browserwidth * ratio; $(this).height(imageheight); if (browserheight > imageheight){ imageheight = browserheight; $(this).height(browserheight); imagewidth = browserheight/ratio; $(this).width(imagewidth); } } } return false; }); }); }); CSS for supersize image /* Supersize -------------------------------------------*/ .holder-supersize { width:100%; height:100%; position:absolute; left:0; top:0; z-index:0; } .background-supersize { width:100%; height:100%; overflow:hidden; position:relative; } .background-supersize li { width:100%; height:100%; overflow:hidden; position:absolute; left:0; top:0; text-align:center; } .background-supersize li img { /* for image with height < width */ /**/ width:100%; height:auto; /* for image with height > width */ /* width:auto; height:100%; */ } .background-supersize li , .background-supersize a, .background-supersize img{ display:none; } .background-supersize .active, .background-supersize .active a, .background-supersize .active img{ display:inline; } This is the link at jsfiddle and this is the link to see the actual product. Any ideas what I have done wrong and how can I fix it?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • How do I stop server control attributes being HTML encoded?

    - by Billious
    I'm trying to alter the onmouseover attribute of a HyperLink server control, but when I do so the JavaScript call I'm entering gets HTML encoded. For example: linkBooks.Attributes("onmouseover") = "changeImages(""books"", ""/images/common/books-dark.png""); return true;" Gets converted to: onmouseover="changeImages(&quot;books&quot;, &quot;/images/common/books-dark.png&quot;); return true;" How do I prevent this? The same code worked fine under VS2005 and .NET 2.0, I'm currently using VS2010RC and .NET 4.0.

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  • What could be adding "Pragma:no-cache" to my response Headers? (Apache, PHP)

    - by Daniel Magliola
    I have a website whose maintenance I've inherited, which is a big hairy mess. One of the things i'm doing is improving performance. Among other things, I'm adding Expires headers to images. Now, there are some images that are served through a PHP file, and I notice that they do have the Expires header, but they also get loaded every time. Looking at Response Headers, I see this: Expires Wed, 15 Jun 2011 18:11:55 GMT Cache-Control no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma no-cache Which obviously explains the problem. Now, i've looked all over the code base, and it doesn't say "pragma" anywhere. .htaccess doesn't seem to have anything related either. Any ideas who could be setting those "pragma" (and "cache-control") headers, and how I can avoid it? Thanks! Daniel

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • Script Speed vs Memory Usage

    - by Doug Neiner
    I am working on an image generation script in PHP and have gotten it working two ways. One way is slow but uses a limited amount of memory, the second is much faster, but uses 6x the memory . There is no leakage in either script (as far as I can tell). In a limited benchmark, here is how they performed: -------------------------------------------- METHOD | TOTAL TIME | PEAK MEMORY | IMAGES -------------------------------------------- One | 65.626 | 540,036 | 200 Two | 20.207 | 3,269,600 | 200 -------------------------------------------- And here is the average of the previous numbers (if you don't want to do your own math): -------------------------------------------- METHOD | TOTAL TIME | PEAK MEMORY | IMAGES -------------------------------------------- One | 0.328 | 540,036 | 1 Two | 0.101 | 3,269,600 | 1 -------------------------------------------- Which method should I use and why? I anticipate this being used by a high volume of users, with each user making 10-20 requests to this script during a normal visit. I am leaning toward the faster method because though it uses more memory, it is for a 1/3 of the time and would reduce the number of concurrent requests.

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