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  • Adding two buttons next to an ExtJS ComboBox

    - by Giku Promitt
    Hi. I need to place an Add button and a Remove button next to an ExtJS ComboBox. It's critical for these three elements to be in a single line because I have to apply this to all other ComboBoxes in the fieldset too. Please notice that the given ComboBoxes are items of a fieldset. Replacing the buttons with context menu items is not the desired solution. Can you give me some ideas? Thanks in advance.

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  • How to handle when SSRS does not automatically update fields based on database query?

    - by badpanda
    So I am trying to change the number of fields in my dataset in SSRS and the refresh button is not picking up the added field from the SQL server. The query is definitely returning the correct data, as I have double checked in the server engine itself. Also, I have tried manually adding the field using the SSRS menu, but as soon as I execute it disappears. Any suggestions or similar experiences?

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  • Remove hash (#) from url in Ajax navigation without refresh

    - by Email
    I have an ajax navigation similar like here. now if a menu is clicked window.location.hash is added like this #about i want to REmove the hash (#) so that people can easily copy and share the link naturally. How this can be done in april 2012 without a pagerefresh crossbrowserwise (IE7+,FF,Opera,Safari) ? For inspiration: Here is actually someone already doing this, click on "portfolio" or "features" and watch the url in your browser. thanks for tips

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  • How to create a workboook specific Excel Add in

    - by Ankit
    I would like to create a excel Add in which creates some additional toolbars and Menu buttons. But I want this addin to load only when a specific workbook is opened. I dont want to load the Addin if anyother workbook is open. I would like to know what are the possible ways to solve this problem and what is the best approach to implement this Add in (XLA or VSTO or COM Addin)

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • Swing on OSX: How to Trap command-Q?

    - by yar
    After being convinced ("schooled") that Swing apps on Mac do look native, I'm trying to make mine look as native as possible. Everything looks great, but when I hit command-Q or do it from the menu, my windowStateChanged(WindowEvent e) is not firing on my main JFrame (if I exit in any other way, it does fire). How can I respond to the real Apple quit?

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  • creating TemplateControl in c#

    - by nancy
    i have a telerik menu control that can have an <ItemTemplate>. suppose i have : <telerik:RadMenuItem Text="Filter" Value="Search" > <ItemTemplate> <asp:TextBox ID="TextBox1" runat="server""/> </ItemTemplate> </telerik:RadMenuItem> how can i dynamically create the textbox itemTemplate in code behind?

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  • Jquery Dropdown Quick hovering problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks

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  • Scroll to a position in a listView

    - by klaus-vlad
    Hi, I have a long listView that the user scrolls around and then returns to the previous menu . What I want is that when the user opens this list View again the list to be scrolled to where the it was previously left. Any ideas on how this can be achieved ?

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  • Windows layout : see the navigator

    - by Istao
    Hi, In netbeans I should want a layout like the second in this page : http://wiki.netbeans.org/WinsysLayoutFor65 The navigator is in bottom, left side. I can't do that. If I select menu Window/Navigating/Navigator, the navigators appears in the middle panel. If I drag drop it, it goes in left, or in bottom, but never in bottom left. How is it possible to put it in bottom left ? Thanks.

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  • I am using selenium IDE to automate a web based email application.

    - by user350451
    But however, using firebug I can not find any of the elements or objects on the page. For example: there are tabs for mail, calendar, contacts etc. When I right click on these tabs brings up no menu. I know this is a java script but how to figure out and automate using Selenium IDE? http://demo2.zimbra.com/zimbra/mail#1 -- This is the web site I am trying please check it out for yourself... Thanks, R.

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • How to convert PDF to word using Acrobat SDK

    - by kkk
    My .Net application needs to convert PDF document to word format pro-grammatically. I evaluated several products and found acrobat x pro , which gives a save as option where we can save the document in word/excel format. I tried to use Acrobat SDK but couldn't find proper documentation from where to start. looked into their IAC sample but couldn't understand how to call the menu item and make it execute the save as option. Please help me if you have any idea regarding this.

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  • VB6 - View Code will not display code

    - by zSysop
    Hi all, This is probably a really dumb question but i'll ask anyway. I was wondering if there was any reason as to why a form wouldn't display its code when i click "view code" from the right click context menu in vb6? It was working awhile ago so i'm kind of stumped. Thanks

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