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  • How do you return a string from a function correctly in Dynamic C?

    - by aquanar
    I have a program I am trying to debug, but Dynamic C apparently treats strings differently than normal C does (well, character arrays, anyway). I have a function that I made to make an 8 character long (well, 10 to include the \0 ) string of 0s and 1s to show me the contents of an 8-bit char variable. (IE, I give it the number 13, it returns the string "0001101\0" ) When I use the code below, it prints out !{happy face] 6 times (well, the second one is the happy face alone for some reason), each return comes back as 0xDEAE or "!\x02. I thought it would dereference it and return the appropriate string, but it appears to just be sending the pointer and attempting to parse it. This may seem silly, but my experience was actually in C++ and Java, so going back to C brings up a few issues that were dealt with in later programming languages that I'm not entirely sure how to deal with (like the lack of string variables). How could I fix this code, or how would be a better way to do what I am trying to do (I thought maybe sending in a pointer to a character array and working on it from the function might work, but I thought I should ask to see if maybe I'm just trying to reinvent the wheel). Currently I have it set up like this: this is an excerpt from the main() display[0] = '\0'; for(i=0;i<6;i++) { sprintf(s, "%s ", *char_to_bits(buffer[i])); strcat(display, s); } DispStr(8,5, display); and this is the offending function: char *char_to_bits(char x) { char bits[16]; strcpy(bits,"00000000\0"); if (x & 0x01) bits[7]='1'; if (x & 0x02) bits[6]='1'; if (x & 0x04) bits[5]='1'; if (x & 0x08) bits[4]='1'; if (x & 0x10) bits[3]='1'; if (x & 0x20) bits[2]='1'; if (x & 0x40) bits[1]='1'; if (x & 0x80) bits[0]='1'; return bits; } and just for the sake of completion, the other function is used to output to the stdio window at a specific location: void DispStr(int x, int y, char *s) { x += 0x20; y += 0x20; printf ("\x1B=%c%c%s", x, y, s); }

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  • I can't get ExternalInterface.addCallback to work - trying to call an AS3 function from a js button

    - by Guillaume Riesen
    I'm trying to use ExternalInterface.addCallback to allow js to call an as3 method. My code is as follows: AS: ExternalInterface.addCallback("sendToActionscript", callFromJavaScript); function callFromJavaScript():void{ circle_mc.gotoAndStop("finish"); } JS: Switch to square function callToActionscript() { flashController = document.getElementById("jstoactest") flashController.sendToActionscript(); } It's not working. What am I doing wrong?

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  • Given an array of arguments, how do I send those arguments to a particular function in Ruby?

    - by Steven Xu
    Forgive the beginner question, but say I have an array: a = [1,2,3] And a function somewhere; let's say it's an instance function: class Ilike def turtles(*args) puts args.inspect end end How do I invoke Ilike.turtles with a as if I were calling (Ilike.new).turtles(1,2,3). I'm familiar with send, but this doesn't seem to translate an array into an argument list. A parallel of what I'm looking for is the Javascript apply, which is equivalent to call but converts the array into an argument list.

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  • does passing __m128i objects by reference to inline function cause these objects to be moved to stac

    - by ~buratinas
    Hello, I'm writing transpose function for 8x16bit vectors with SSE2 intrinsics. Since there are 8 arguments for that function (a matrix of 8x8x16bit size), I can't do anything but pass them by reference. Will that be optimized by the compiler (I mean, will these __m128i objects be passed in registers instead of stack)? Code snippet: inline void transpose (__m128i &a0, __m128i &a1, __m128i &a2, __m128i &a3, __m128i &a4, __m128i &a5, __m128i &a6, __m128i &a7) { .... }

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  • How can i use a variable created in a objective c Void function?

    - by James
    Im trying to get the lat and long values generated in a void function and use them within another function. Any help grateful. (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { float latDeg = newLocation.coordinate.latitude; NSLog(@"Lat: %g", latDeg); float longDeg = newLocation.coordinate.longitude; NSLog(@"Lat: %g", longDeg); } I want to use the latDeg and longDeg variables.

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  • can I pass arguments to my function through add_action? (Wordpress)

    - by Radek
    can I do something like that? to pass arguments to my function? I already studied add_action doc but did not figure out how to do it. What the exact syntax to pass two arguments would look like. function recent_post_by_author($author,$number_of_posts) { some commands; } add_action('thesis_hook_before_post','recent_post_by_author',10,'author,2')

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  • How can I locate .NET Library property/function that return a particular type?

    - by Michael Bray
    Occasionally I will know that there is a .NET Framework function that returns a particular type of object, but I can't recall the property or function name. It would be really nice to be able to somehow scan the Framework or other DLL for functions that return a particular type of object. (For example, it would have helped when I asked this question, and I have a similar question again.) Can anyone suggest how I might do this?

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  • Is there an in memory database that supports the DATE function?

    - by Chris J
    Hi, I am doing some unit testing for a DAO that works with postgresql. Some of the SQL queries that my DAO uses involve the DATE function. Is there an in-memory database that supports functions similar to the ones that postgresql does? Currently I am looking for support for the DATE function however, I obviously can see myself using other functions in the future.

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  • Can Visual Studio manage function prototypes for me in C++ header files?

    - by Gibybo
    In C++, the common practice is to declare functions in header files and define them in cpp files. This leads to always having two copies of every function's prototype. Then whenever I want to change a function's name/return value/parameter, I have to manually change it in both files. This seems unnecessarily tedious and there must be lots of people that share my pain, so is there a way to automate these changes between files in VS? Bonus points for vim solutions as well.

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  • Static variables within functions in C++ - allocated even if function doesn't run?

    - by John C
    I've been reading up on C++ on the Internet, and here's one thing that I haven't been quite able to find an answer to. I know that static variables used within functions are akin to globals, and that subsequent invocations of that function will have the static variable retain its value between calls. However, if the function is never claled, does the static variable get allocated? Thanks

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  • How to access a (shadowed) global function in ruby.

    - by yngvedh
    Hi, I was wondering how to access a global function fn in ruby from a class which also defined a method fn. I have made a workaround by aliasing the function like so: def fn end class Bar alias global_fn fn def fn # how to access the global fn here without the alias global_fn end end I'm looking for something along the lines of c++'s :: to access global scope but I can't seem to locate any information about it. I guess I don't know specifically what I'm looking for.

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