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  • How to copy or replicate a complex website to local file and modify then

    - by Andre Chenier
    I am not good at designing the visual side of a website. I found a website which I gave 10 over 10 because its functionality suits my aims and also it seems very esthetical. I know HTML, PHP, mySQL and some degree of CSS. I don't know JS, Ajax, Jquery. So I want to replicate this web site (save completely) on my local and then modify it. (content, colors, icons etc.) I saved this web site in Chrome and IE. After clicking the site from my local folder, a saw an ugly & non-working site. My aim is to understand the functions of the parts that I don't know. For example when I delete a js in its page what will happen as the result of the deletion operation. Since the page is too complex it has lots of css, js files to download inside. I don't want to deal it manually. Is there any alternative and easy way to get the web page completely to my local which also works like a charm from local? regards

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  • Is having 'Util' classes a cause for concern? [closed]

    - by Matt Fenwick
    I sometimes create 'Util' classes which primarily serve to hold methods and values that don't really seem to belong elsewhere. But every time I create one of these classes, I think "uh-oh, I'm gonna regret this later ...", because I read somewhere that it's bad. But on the other hand, there seem to be two compelling (at least for me) cases for them: implementation secrets that are used in multiple classes within a package providing useful functionality to augment a class, without cluttering its interface Am I on the way to destruction? What you say !! Should I refactor?

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  • How do you save/export changes made in Firebug?

    - by blunders
    Using Firebug to edit CSS, how do I save/export changes made to the CSS? TOOLS: Firefox, Firebug MAJOR UPDATE: If you know of a way to lock the forward/back/refresh on a FireFox tab, please let me know. Otherwise, I've given up on using FireBug/FireDiff as an IDE for CSS, it's nice, but lol... press backspace at the wrong time and ALL your work is gone... funny. So, really like the browser highlighting to CSS/HTML in Firebug. Know any good CSS editors that do this? Really had hope FireBug would work, but for now only see it as being good for ad-hoc inspection and test; meaning using it for what it's made for. UPDATES: @Lèse majesté: Just as an update, "Web Developer add-on" does let you edit CSS, but it does not let you edit/save CSS changes made by Firebug. Meaning you use Firebug to ID and maybe test changes, but it does not let you save the changes from Firebug. Here's a "how to" covering how to use them together: FF + FB + WD @Lèse majesté: Still playing around with FireDiff. It works okay, found one bug already (although I'm just working around it), and there's no "how to" I've been able to find, so I'm just trying every feature and clicking around... (for example, to export a diff you must be over the last item in the list, right click, and select as "Save Diff". The ".diff" is just a text file, no idea why at this point the ext is .diff.

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  • Concurrency pattern of logger in multithreaded application

    - by Dipan Mehta
    The context: We are working on a multi-threaded (Linux-C) application that follows a pipeline model. Each module has a private thread and encapsulated objects which do processing of data; and each stage has a standard form of exchanging data with next unit. The application is free from memory leak and is threadsafe using locks at the point where they exchange data. Total number of threads is about 15- and each thread can have from 1 to 4 objects. Making about 25 - 30 odd objects which all have some critical logging to do. Most discussion I have seen about different levels as in Log4J and it's other translations. The real big questions is about how the overall logging should really happen? One approach is all local logging does fprintf to stderr. The stderr is redirected to some file. This approach is very bad when logs become too big. If all object instantiate their individual loggers - (about 30-40 of them) there will be too many files. And unlike above, one won't have the idea of true order of events. Timestamping is one possibility - but it is still a mess to collate. If there is a single global logger (singleton) pattern - it indirectly blocks so many threads while one is busy putting up logs. This is unacceptable when processing of the threads are heavy. So what should be the ideal way to structure the logging objects? What are some of the best practices in actual large scale applications? I would also love to learn from some of the real designs of large scale applications to get inspirations from!

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  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

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  • Service Layer - how broad should it be, and should it also be on the local application?

    - by BornToCode
    Background: I need to build a desktop application with some operations (CRUD and more) (=winforms), I need to make another application which will re-use some of the functions of the main application (=webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

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  • How to handle status columns in designing tables

    - by altsyset
    How to handle multiple statuses for a table entry, for example an item table may have an active, inactive, fast moving, and/or batch statuses. And I wanted to handle them in single column with VARCHAR type. Also I might set each of those attributes as a boolean with different columns. But I am not sure what consequences this might lead to. So if you have experienced such situations which one would be the best way to handle it?

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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  • State Pattern - should a state know about its context?

    - by Extrakun
    I am referring to the state pattern as described in this link. In the example class diagram, a context has numerous states. However, it does not show how does a state communicates with a context (perhaps an input in a state has impact on a setting in the context). The two examples on the page shows either passing the context to the state via a function, or storing a reference to the context. Are those advisable? Are there other ways for a state to communicate with a context? Update to an edit: For instance, I am doing a remote control which can have several states. Say, the context has a setting for Volume, and I am in one of the states which allow me to tweak the volume. How should the state communicates with the context that the volume is being changed?

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  • How were some language communities (eg, Ruby and Python) able to prevent fragmentation while others (eg, Lisp or ML) were not?

    - by chrisaycock
    The term "Lisp" (or "Lisp-like") is an umbrella for lots of different languages, such as Common Lisp, Scheme, and Arc. There is similar fragmentation is other language communities, like in ML. However, Ruby and Python have both managed to avoid this fate, where innovation occurred more on the implementation (like PyPy or YARV) instead of making changes to the language itself. Did the Ruby and Python communities do something special to prevent language fragmentation?

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  • How to have operations with character/items on binary with concrete operations on C++?

    - by Piperoman
    I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can have some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have tried to set binary flags to states, and use AND to combine different states, checking before if it is possible or not to do it, or change to another status. Does there exist a concrete approach to solve this problem efficiently without having an interminable switch that checks every state with every new state? It is relatively easy to check 2 different states, but if there exists a third state it is not trivial to do.

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  • Layout Columns - Equal Height

    - by Kyle
    I remember first starting out using tables for layouts and learned that I should not be doing that. I am working on a new site and can not seem to do equal height columns without using tables. Here is an example of the attempt with div tags. <div class="row"> <div class="column">column1</div> <div class="column">column2</div> <div class="column">column3</div> <div style="clear:both"></div> </div> Now what I tried with that was doing making columns float left and setting their widths to 33% which works fine, I use the clear:both div so that the row would be the size of the biggest column, but the columns will be different sizes based on how much content they have. I have found many fixes which mostly involve css hacks and just making it look like its right but that's not what I want. I thought of just doing it in javascript but then it would look different for those who choose to disable their javascript. The only true way of doing it that I can think of is using tables since the cells all have equal heights in the same row. But I know its bad to use tables. After searching forever I than came across this: http://intangiblestyle.com/lab/equal-height-columns-with-css/ What it seems to do is exactly the same as tables since its just setting its display exactly like tables. Would using that be just as bad as using tables? I honestly can't find anything else that I could do. edit @Su' I have looked into "faux columns" and do not think that is what I want. I think I would be able to implement better designs for my site using the display:table method. I posted this question because I just wasn't sure if I should since I have always heard its bad using tables in website layouts.

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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  • How stable are Single Page Application (SPA) build with Microsoft .Net for enterprise application [on hold]

    - by Husrat Mehmood
    Imagine a situation where you have your data loading to your application via REST Api,you are building a responsive application(ajax request) for an Enterprise. What potential problems might I run into for a single page application(SPA) using Microsoft Asp.Net Web application build using MVC template? Are there advantages to just designing a multi-page application using asp.net mvc 5 remember I am using SPA for an Enterprise Application where there are role based views for the users.?

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • How to fix this navigation issue in my site?

    - by David
    First off I use webs.com for the creation of my site. I have a very basic layout. List of links of the left and content on the right with a heading up top. Now in my list of links every link is an article that I wrote, I have about 25 links going down the left hand side of my site. Problem is when I try out new themes that support horizontal navigation as opposed to vertical navigation I get either a messy overflow of links Or a link called "more" which lists the rest of the articles in a drop down-list across my site. What I wish I had was a simple horizontal navigation like" "home, about, articles" and when the user clicks on articles it would then bring them to a page containing all my articles there. I would prefer it to be in a table like display. That way is not a long list. Anyways any ideas on how I can fix this issue im having? Please let me know if you need more information.

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • MVVM- Expose Model object in ViewModel

    - by Angel
    I have a wpf MVVM application , I exposed my model object into my viewModel by creating an instance of Model class (which cause dependency) into ViewModel , and instead of creating seperate VM properties , I wrap the Model properties inside my ViewModel Property. My model is just an entity framework generated proxy classes. Here is my Model class : public partial class TblProduct { public TblProduct() { this.TblPurchaseDetails = new HashSet<TblPurchaseDetail>(); this.TblPurchaseOrderDetails = new HashSet<TblPurchaseOrderDetail>(); this.TblSalesInvoiceDetails = new HashSet<TblSalesInvoiceDetail>(); this.TblSalesOrderDetails = new HashSet<TblSalesOrderDetail>(); } public int ProductId { get; set; } public string ProductCode { get; set; } public string ProductName { get; set; } public int CategoryId { get; set; } public string Color { get; set; } public Nullable<decimal> PurchaseRate { get; set; } public Nullable<decimal> SalesRate { get; set; } public string ImagePath { get; set; } public bool IsActive { get; set; } public virtual TblCompany TblCompany { get; set; } public virtual TblProductCategory TblProductCategory { get; set; } public virtual TblUser TblUser { get; set; } public virtual ICollection<TblPurchaseDetail> TblPurchaseDetails { get; set; } public virtual ICollection<TblPurchaseOrderDetail> TblPurchaseOrderDetails { get; set; } public virtual ICollection<TblSalesInvoiceDetail> TblSalesInvoiceDetails { get; set; } public virtual ICollection<TblSalesOrderDetail> TblSalesOrderDetails { get; set; } } Here is my ViewModel , public class ProductViewModel : WorkspaceViewModel { #region Constructor public ProductViewModel() { StartApp(); } #endregion //Constructor #region Properties private IProductDataService _dataService; public IProductDataService DataService { get { if (_dataService == null) { if (IsInDesignMode) { _dataService = new ProductDataServiceMock(); } else { _dataService = new ProductDataService(); } } return _dataService; } } //Get and set Model object private TblProduct _product; public TblProduct Product { get { return _product ?? (_product = new TblProduct()); } set { _product = value; } } #region Public Properties public int ProductId { get { return Product.ProductId; } set { if (Product.ProductId == value) { return; } Product.ProductId = value; RaisePropertyChanged("ProductId"); } } public string ProductName { get { return Product.ProductName; } set { if (Product.ProductName == value) { return; } Product.ProductName = value; RaisePropertyChanged(() => ProductName); } } private ObservableCollection<TblProduct> _productRecords; public ObservableCollection<TblProduct> ProductRecords { get { return _productRecords; } set { _productRecords = value; RaisePropertyChanged("ProductRecords"); } } //Selected Product private TblProduct _selectedProduct; public TblProduct SelectedProduct { get { return _selectedProduct; } set { _selectedProduct = value; if (_selectedProduct != null) { this.ProductId = _selectedProduct.ProductId; this.ProductCode = _selectedProduct.ProductCode; } RaisePropertyChanged("SelectedProduct"); } } #endregion //Public Properties #endregion // Properties #region Commands private ICommand _newCommand; public ICommand NewCommand { get { if (_newCommand == null) { _newCommand = new RelayCommand(() => ResetAll()); } return _newCommand; } } private ICommand _saveCommand; public ICommand SaveCommand { get { if (_saveCommand == null) { _saveCommand = new RelayCommand(() => Save()); } return _saveCommand; } } private ICommand _deleteCommand; public ICommand DeleteCommand { get { if (_deleteCommand == null) { _deleteCommand = new RelayCommand(() => Delete()); } return _deleteCommand; } } #endregion //Commands #region Methods private void StartApp() { LoadProductCollection(); } private void LoadProductCollection() { var q = DataService.GetAllProducts(); this.ProductRecords = new ObservableCollection<TblProduct>(q); } private void Save() { if (SelectedOperateMode == OperateModeEnum.OperateMode.New) { //Pass the Model object into Dataservice for save DataService.SaveProduct(this.Product); } else if (SelectedOperateMode == OperateModeEnum.OperateMode.Edit) { //Pass the Model object into Dataservice for Update DataService.UpdateProduct(this.Product); } ResetAll(); LoadProductCollection(); } #endregion //Methods } Here is my Service class: class ProductDataService:IProductDataService { /// <summary> /// Context object of Entity Framework model /// </summary> private MaizeEntities Context { get; set; } public ProductDataService() { Context = new MaizeEntities(); } public IEnumerable<TblProduct> GetAllProducts() { using(var context=new R_MaizeEntities()) { var q = from p in context.TblProducts where p.IsDel == false select p; return new ObservableCollection<TblProduct>(q); } } public void SaveProduct(TblProduct _product) { using(var context=new R_MaizeEntities()) { _product.LastModUserId = GlobalObjects.LoggedUserID; _product.LastModDttm = DateTime.Now; _product.CompanyId = GlobalObjects.CompanyID; context.TblProducts.Add(_product); context.SaveChanges(); } } public void UpdateProduct(TblProduct _product) { using (var context = new R_MaizeEntities()) { context.TblProducts.Attach(_product); context.Entry(_product).State = EntityState.Modified; _product.LastModUserId = GlobalObjects.LoggedUserID; _product.LastModDttm = DateTime.Now; _product.CompanyId = GlobalObjects.CompanyID; context.SaveChanges(); } } public void DeleteProduct(int _productId) { using (var context = new R_MaizeEntities()) { var product = (from c in context.TblProducts where c.ProductId == _productId select c).First(); product.LastModUserId = GlobalObjects.LoggedUserID; product.LastModDttm = DateTime.Now; product.IsDel = true; context.SaveChanges(); } } } I exposed my model object in my viewModel by creating an instance of it using new keyword, also I instantiated my DataService class in VM, I know this will cause a strong dependency. So , 1- Whats the best way to expose Model object in ViewModel ? 2- Whats the best way to use DataService in VM ?

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  • I want to learn to program in SDL C++where do i start? I want to learn only what i need to to start making 2d games [on hold]

    - by user2644399
    Lazyfoo of Lazyfoo.net of the SDL 2d tutorial wrote that in order for me to start game programming in SDL, I need to know these concepts well; Operators, Controls, Loops, Functions, Structures, Arrays, References, Pointers, Classes, Objects how to use a template and Bitwise and/or. I want to know the fastest way to learn as much as I need of basic c++ that would allow me to make 2d games. Thanks in advance.

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  • How do you prevent inflation in a virtual economy?

    - by Tetrad
    With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some respawn timer so, other than time, there really isn't a good way to limit the amount of new currency entering the system. So that really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

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  • Could someone explain in detail simplex /or perlin noise?

    - by Ryan Szemplinski
    I am really interested in perlin/simplex noise but I am having a difficult time understanding it. I am not very good at math but I am willing to learn because it interests me greatly. If someone is willing to dedicate there time into this I would be immensely appreciative of this. To be more concise, an explanation of functions and some calculation inside the functions would be nice to understand. Thanks in advance!

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  • How to store prices that have effective dates?

    - by lal00
    I have a list of products. Each of them is offered by N providers. Each providers quotes us a price for a specific date. That price is effective until that provider decides to set a new price. In that case, the provider will give the new price with a new date. The MySQL table header currently looks like: provider_id, product_id, price, date_price_effective Every other day, we compile a list of products/prices that are effective for the current day. For each product, the list contains a sorted list of the providers that have that particular product. In that way, we can order certain products from whoever happens to offer the best price. To get the effective prices, I have a SQL statement that returns all rows that have date_price_effective >= NOW(). That result set is processed with a ruby script that does the sorting and filtering necessary to obtain a file that looks like this: product_id_1,provider_1,provider_3,provider8,provider_10... product_id_2,provider_3,provider_2,provider1,provider_10... This works fine for our purposes, but I still have an itch that a SQL table is probably not the best way to store this kind of information. I have that feeling that this kind of problema has been solved previously in other more creative ways. Is there a better way to store this information other than in SQL? or, if using SQL, is there a better approach than the one I'm using?

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  • Is there an antipattern to describe this method of coding?

    - by P.Brian.Mackey
    I have a codebase where the programmer tended to wrap things up in areas that don't make sense. For example, given an Error log we have you can log via ErrorLog.Log(ex, "friendly message"); He added various other means to accomplish the exact same task. E.G. SomeClass.Log(ex, "friendly message"); Which simply turns around and calls the first method. This adds levels of complexity with no added benefit. Is there an anti-pattern to describe this?

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  • Web designer help needed [closed]

    - by Felipe Caiado
    I have a ongoing problem, not knowing where to start to learn how to program websites, and which languages I should learn first, I have already taken a good look on the web, and I havn't found a clear awnser yet. Help would be much apreciated, in the cents of finding some good languages to start to program; and a good learning source such as a book or a website that covers from the basiscs to the most advanced of those languages.

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