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  • Now that Apple's intending to deprecate Java on OS X, what language should I focus on?

    - by Smalltown2000
    After getting shot down on SO, I'll try this here: I'm sure you'll all know of Apple's recent announcement to deprecate Java on OS X (such as discussed here). I've recently come back to programming in the last year or so since I originally learnt on ye olde BASIC many years ago. I have a Mac at home and a PC at work and whilst I have got Windows and Ubuntu installed on my Mac as VMs, I chose to focus my "relearning" on VB first (as it was closest to BASIC) and then rapidly moved to Java as it was cross platform (with minimal effort) and so it was easiest to work on code from both OSes. So my question, if the winds of change on Mac are blowing away from Java and in this post-Sun era, what would be the best language to focus my new efforts on? Please note, this isn't a general "which language is better?" thread and or an opportunity for the associated flame-war. There's plenty of those and it's not the point. I realise that in the long term one shouldn't be allegiant to an individual language so, taking this as an excuse, the question is specifically which is going to be the most quick to be productive on given the background whilst bearing in mind minimum portability rewrites (aspiration rather then requirement) and with a long term value of usage. To that I see the main options as: C# - Closest in "style" to Java but M$ dependent (unless you consider Mono of course) C++ - Hugely complex but if even slightly conquered, then a win? Is it worth the climb up the learning curve? VB.Net - Already have background so easiest to go back to but who uses VB for .Net these days? Surely if using a CLI language I should use C#... Python - Cross-platform but what about UI for the end-user? EDIT: As a usage priority, I envision desktop application programming. Though the ability to branch in the future is always desirable. I guess graphics are the next direction once basics are in place.

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  • Ubuntu 12.04 gets overheated, whereas I have no heating problems on Windows 7 whatsoever

    - by G K
    I bought a new laptop which came pre-installed with Windows 7. I love working on Ubuntu and hence installed it. I can work on Windows for 6 hours at a stretch and feel the laptop being only slightly warm, but 15 minutes into running Ubuntu and my laptop is too hot. The battery also drains out very quickly on Ubuntu. 1.5 hrs of backup on Ubuntu compared to 5-6 hrs on Windows. I previously owned a Dell Inspiron N5010 and everything ran smoothly on that. No heating issues. It came with intel i3 processor. So I'm wondering whether this problem has something to do with the processor? (AMD A8) Specs: HP Pavilion G6-2005AX Laptop (APU Quad Core A8/ 4GB/ 500GB/ Win7 HB/ 1.5GB Graph) 1 GB AMD Radeon HD 7670M Dedicated 512 MB AMD Radeon HD 7640G Graphics Integrated Is there any fix for this problem? Thanks in advance. Edit: I've installed ATI proprietary drivers suggested by Ubuntu.

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  • Ubuntu 11.10 very slow compared to Windows

    - by Patrick
    I'm new to Ubuntu/linux. Since my PC is very old and not very fast with Windows 7, I decided to give Ubuntu a try, so I downloaded and installed Ubuntu 11.10 today. When I first started it, I had bad 800x600 resolution and it was very slow and annoying. So I installed a driver for my graphic card and now everything looks very nice (1280x1024).But I think it's still far slower than Windows 7. I tried to run in Ubuntu like a few people suggested on the forum but if I log in I get a black screen saying something like "this video mode cannot be displayed". I get that same screen when booting Ubuntu btw, but after about 15 seconds it disappears and just starts Ubuntu. I also installed other drivers for my graphic card but everything stayed the same. I noticed that i.e. when I open Firefox or system settings it takes about 5 seconds till it opens (while Windows 7 takes under 1 second to start i.e. Chrome) and when I do this my CPU usage gets to 100% for a short time. Computer specs: Memory: 2GB RAM Processor: Intel Pentium 4 2.8GHz Graphics Card: Nvidia GeForce 6800 400MHz. I read on various forums that 11.04 works flawless on many PCs, where 11.10 is very slow. Should I install 11.04 or could anybody help me with this problem?

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  • I can write code...but can't design well. Any suggestions?

    - by user396089
    I feel that I am good at writing code in bits and pieces, but my designs really suck. The question is how do I improve my designs (in order to become a better designer). I think schools and colleges do a good job of teaching people as to how to become good at mathematical problem solving, but lets admit the fact that most programs taught at school are generally around 1000 - 2000 lines long, which means that it is mostly an academic exercise and no way reflects the complexity of real world software (a few hundred thousand to millions of lines of code). This is where I believe that even projects like topcoder/project euler also won't be of much help, they might sharpen your mathematical problem solving ability - but you might become a theoretician programmer; someone who is more interested in the nice, clean stuff, and someone who is utterly un-interested in the day to day mundane and hairy stuff that most application programmers deal with. So my question is how do I improve my design skills? That is the ability to design small/medium scale applications that will go into a few thousand of lines of code? How can I learn design skills that would help me build a better html editor kit, or some graphics program like gimp?

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  • Problems with dual monitor & resolutions, only in 14.04

    - by theLadder
    I installed Ubuntu 14.04 but i am having weird problems with my dual monitors and the resolutions. I also tried Xubuntu 14.04 and was having the same problem. I have one 32 inch LG TV with 1920x1080 and one monitor with 1280x1024 resolution. When i first start my 32 inch gets 1360x768, if i then try to change to 1920x1080, everythings looks fine and the prompt asking me if i want to keep settings comes up and starts the countdown, but after 2 seconds my computer freezes, and after a few more seconds it reboots itself. However, if i disable my smaller monitor first, i can change to 1920x1080 on my 32 inch without problems, but if i then activate the second monitor the same problem happens again. in Xubuntu 14.04 i can change the refresh rate, if i run the 32 inch at 30hz or 50hz everytying works, but i would like to be able to run it at 60hz. I'm currently running Xubuntu 13.10 without this problem. My graphics card is a ATI Radeon HD 4850. What is causing this problem, grahpics drivers? Kernel? Xorg? And how do i solve it?

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  • Slight stuttering when moving windows in fresh 12.04 install

    - by Konsolkongen
    Installed Ubuntu 12.04 today and my problem is that when I'm moving the windows around my screen it doesn't feel smooth at all. Usually I can fix this by changing the refresh rate to 60Hz, but this time it doesn't help. My graphics card is a Nvidia GTX 560Ti and I've tried both the 295.40, 295.45 and 304.43 (which I'm currently using) but neither has resolved my problem. I searched around a bit and tried changing the refresh-rate using compizconfig-settings-manager and xrandr. No change using CCSM, but when I tried xrandr I got this reply: konsolkongen@konsolkongen-desktop:~$ xrandr -r 60Rate 60.0 Hz not available for this size - which is nonsense of course. This is what my xorg.conf file looks like: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1680x1050_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Any help would be greatly appreciated, my obsession with video quality can't stand stuttering like this. For what it's worth though, I don't have any screen tearing, so at least V-sync is on. Thanks.

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  • Ubuntu installer shows three small screens

    - by Sylan
    I'm trying to install Ubuntu (or Kubuntu, which I tried first) 13.04 on a new laptop. I need the install in UEFI mode in order to properly dual boot with Windows 8. I've managed to overcome most of the UEFI issues up to the installer, which appeared as a black screen until I used nomodeset. Now the installer will appear, however it does fit my screen size. Instead, it appears as three small identical screens across the top of the monitor. I thought the problem could be solved by changing the display resolution in GRUB via changing the vga number, but this simply expanded the width of the three screens. While I could install it at this point, the identical screens are too small for me to be able to read the installer. As well, the "Try Ubuntu" option simply gets stuck at a black screen. I'm afraid these problems may persist through the installation if I attempted to continue. Additional information: The laptop is a Lenovo Ideapad Y580 with an i7 3630qm processor, and a GeForce GTX 660m graphics card which works alongside an Intel HD 4000 integrated card via Optimus.

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  • How to manage a lot of Action Listeners for multiple buttons

    - by Wumbo4Dayz
    I have this Tic Tac Toe game and I thought of this really cool way to draw out the grid of 9 little boxes. I was thinking of putting buttons in each of those boxes. How should I give each button (9 buttons in total) an ActionListener that draws either an X or O? Should they each have their own, or should I do some sort of code that detects turns in this? Could I even do a JButton Array and do some for loops to put 9 buttons. So many possibilities, but which one is the most proper? Code so far: import javax.swing.*; import java.awt.event.*; import java.awt.*; public class Board extends JPanel implements ActionListener{ public Board(){ Timer timer = new Timer(25,this); timer.start(); } @Override protected void paintComponent(Graphics g){ for(int y = 0; y < 3; y++){ for(int x = 0; x < 3; x++){ g.drawRect(x*64, y*64, 64, 64); } } } public void actionPerformed(ActionEvent e){ repaint(); } }

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  • Help trying/downloading ubuntu

    - by koolomwee
    I can't try ubuntu. Every time i put in my disk and press try, it shows the ubuntu sign with the dots under it than it shows a command screen basically blinking saying that it closed and canceled applications belonging to ubuntu... Than I tried to download it from the disk... same thing. Than, because I have windows, I tried to download it from the website and it worked. I rebooted my computer and went into the Ubuntu option just to find a blinking command screen again... How do I get ubuntu to work? What does happen (with the command screen) is that it shows commands that are blinking to fast for me to read the whole thing, and then it stops after like a minute or two of blinking. The only thing I do get to read is that Ubuntu commanded some applications to shut down. In the CD one it only has like 5 error messages, and when I reboot and select Ubuntu, there are over a hundred error messages. With the live-cd I have to shut down my computer to use it again. With the reboot and clicking ubuntu option it reboots by itself. I expect it to actually start up with no error messages. UPDATE I've been trying to start Ubuntu for the last couple of days, and I noticed on my last try that it said "SIGNAL 15 RECEIVED"... It also said that it's stopping Bluetooth and all other programs, and that its rebooting Maybe that'll help a little with answering my question... thanks :) this also might help: computer brand/model: HP Windows 7 Home Premium Service Pack 1, HPE240f graphics card: ATI Radeon HD 5570 I also wrote the same question here: https://answers.launchpad.net/wubi/+question/194537 might help a little more with information

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  • Desktop runs very slick, animations are all fast and flawless. Moving windows around, however, is very laggy. Why?

    - by Muu
    This isn't a question about Ubuntu being laggy in general - not at all, in fact, it's very slick and fast for me. Clicking the "Workspace Switcher" in the dock performs the animation immediately and very smoothly. Switching between workspaces with the arrow keys - again, flawlessly. My computer has a resolution of 2560x1440 on a 27" display (no, not an Apple product - though my monitor has the same panel that Apple use in their cinema displays). It's powered by an Nvidia GeForce GTX 470 - easily enough to handle it - and an Intel i3. Hardware is not the issue. I am running Ubuntu 11.10 (upgraded from 11.04). I had the same issue in 11.04. I'm running the "NVIDIA accelerated graphics driver (post-release updates) (version current-updates)" from the additional drivers dialogue. Two drivers have been suggested to me via that dialogue and I've tried both - same effect with each. The driver is "activated and currently in use". Any other information required, let me know and I'll post it. I'm a programmer who works with Linux daily (both as a job and as an interest) so technical instructions are fine. I've noticed that Compiz uses a lot of CPU when moving windows around and it's memory usage is relatively high (though possibly expected for Compiz): 1671 user 20 0 478m 286m 33m S 1 7.3 12:44.05 compiz And one more thing - occasionally moving windows around is fast. But it only happens when all applications are closed, and even then it sometimes doesn't. Something must be interfering, but what? I'll try and find out but in the meantime, any suggestions are much appreciated :-)

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  • How to handle class dependency with interfaces and implementatons

    - by lealand
    I'm using ObjectAid with Eclipse to generate UML class diagrams for my latest Java project, and I currently have a handful of situations like this, where I have a dependency between two interfaces, as well as one of the implementations of one of the interfaces. Here, foo is the graphics library I'm using. In the previous example, FooCanvas draws ITexture objects to the screen, and both FooCanvas and its interface, ICanvas, take ITexture objects as arguments to their methods. The method in the canvas classes which cause this dependency is the following: void drawTexture(ITexture texture, float x, float y); Additionally, I tried a variation on the method signature using Java's generics: <T extends ITexture> void drawTexture(T texture, float x, float y); The result of this was a class diagram where the only dependencies where between the interfaces and the implementing classes, and no dependency by a canvas object on a texture. I'm not sure if this is more ideal or not. Is the dependency of both the interface and implementation on another interface an expected pattern, or is it typical and/or possible to keep the implementation 'isolated' from its interfaces dependencies? Or is the generic method the ideal solution?

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  • Help reinstalling Ubuntu on macbook pro

    - by pipsqueaker117
    Ok. I recently installed ubuntu on my macbook pro. Unfortunately, while trying to install the nvidia graphics drivers the system wouldn't reboot, the screen grey for hours. I concluded that I had broken ubuntu, and proceeded to boot into osx and remove the ubuntu partitions. After I had done that, after a reboot, I noticed that "boot linux from hd" was still listed in the bootloader (i'm using rEFIT). I dismissed it. Now, I'm trying to reinstall ubuntu, using the same USB that I successfully installed with earlier. Now, however, when the ubuntu installer is on the "copying files" part this error (more or less) pops up. ERRNO 5: We're sorry, the installer crashed. This error frequently is caused by faulty installation media, the hard disk being too hot... and so on and so forth. I'm not sure what's causing the problem, but I have a hunch that whatever's the reason that's causing linux to show up in rEFIT is the root reason. If anyone could respond, that would be great. PS, and unfortunately no, i do not have a time machine backup.

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  • Ubuntu 11.10 Random reboots how to find root cause?

    - by Indigo42
    All, This issue started with 11.04, I upgraded to 11.10 this week in hopes it would correct it, but after a few days it happened again.. A few times a day, randomly, my monitors will go black and the machine will come back in the post screen and boot up again. Sometimes it boots up properly, sometimes it boots to disk scan (I understand why...the machine just died with a bunch of stuff open) and sometimes it takes several cycles of this to come up. I connected to the system with my laptop and tailed dmesg, syslog, kern.log, and Xorg.0.log. I also ran a cat /proc/kmesg. Nothing is showing up in any of these log files when it happens..it's just like someone has pulled the plug. I just got through running 4 hours of the memory test with no errors. I have a AMD Phenom 9850 Quad-Core Processor and Nvida 9500GT graphics card. This system has been stable for like 4 years. I'm thinking it might be a hardware problem, but how do I find out? Thanks,

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  • Upgraded from ubuntu 12.04 to 12.10 issues

    - by ubuntu novice user
    I recently upgraded 12.04 to 12.10 ubuntu and then all hell broke loose. Being more specific, I have a Compaq machine and its hard disk is partitioned into 3 parts, so when I installed Ubuntu 10.04, I installed it in windows, since then have upgraded with each new ubuntu release via the update manager without any problems. I have installed the 64 bit versions. 12.10 downloaded via update manager, and initial downloading of packages was without problems, however, as it tried to install the packages, error messages appeared. The first was one about missing lib files, but I clicked to continue, since I am a relative novice on ubuntu. It continued, and during the restart process, when it was powering down, the computer hanged on the shutting down bit without rebooting for more than half an hour, so I manually shut down the machine and restarted it. Then a new error message appeared stating could not find disk, and I hit the manual fix option, and it now boots to an empty ubuntu desktop with my wallpaper but no launcher and the graphics appears as if this was put on a 640 x 480 resolution, and the screen no longer fits onto my 19" LCD. I had to use Ctrl-Alt-T to log out and then restart from there. How can I resolve this issue. Please help!

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  • What differences should I know? I just upgraded to 13.10 from 10.10 [on hold]

    - by test
    I ran Ubuntu 10.10 for a long time because I liked the menu style. The change in GUI with the upgrades drove me nuts but I finally gave in and downloaded Saucy Salamander 13.10 x64. It's a fresh install running as a virtual machine guest in VMWare Workstation 9 on a Windows 7 x64 host. Well it looks like all those icons are still there on the side which I would be OK with if there were some way to bring back my menus. I have no organized way of accessing things now, or do I? That is the purpose for this question, maybe there is some functionality I just can't find but is there. Also all my fine tuning was gone. I used to be able to change DPI but that's gone. I went ahead and installed Unity Tweak Tool via sudo apt-get install unity-tweak-tool but I couldn't find an icon for it after I installed it.. because again no menu. So I did a search for it and found it there. I've changed the font and which side the window buttons appear on which is good enough for now. Anyway... any suggestions you may have for me I'm game. I'm a Windows 7 user primarily but I use Ubuntu every once in a while. I really liked the old style where everything was categorized like for Applications there was Accessories, Games, Graphics, Internet, Office, Sound & Video, Wine.

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  • eclipse error - org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.net.Activator.start()

    - by chaostimmy
    i have the following error message written to the workspace log file... i tried several different Eclipse versions and fresh workspaces... !SESSION 2011-01-11 16:56:49.375 ----------------------------------------------- eclipse.buildId=M20100909-0800 java.version=1.6.0_20 java.vendor=Sun Microsystems Inc. BootLoader constants: OS=linux, ARCH=x86_64, WS=gtk, NL=en_US Command-line arguments: -os linux -ws gtk -arch x86_64 !ENTRY org.eclipse.osgi 4 0 2011-01-11 16:57:03.820 !MESSAGE An error occurred while automatically activating bundle org.eclipse.core.net (46). !STACK 0 org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.net.Activator.start() of bundle org.eclipse.core.net. at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:806) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:755) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:370) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:284) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:417) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:265) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:106) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:453) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:393) at org.eclipse.osgi.internal.loader.SingleSourcePackage.loadClass(SingleSourcePackage.java:33) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:466) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) Caused by: java.lang.NoClassDefFoundError: javax/crypto/BadPaddingException at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.open(SecurePreferencesMapper.java:99) at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.getDefault(SecurePreferencesMapper.java:44) at org.eclipse.equinox.security.storage.SecurePreferencesFactory.getDefault(SecurePreferencesFactory.java:50) at org.eclipse.core.internal.net.ProxyType.getNode(ProxyType.java:515) at org.eclipse.core.internal.net.ProxyType.loadProxyAuth(ProxyType.java:525) at org.eclipse.core.internal.net.ProxyType.createProxyData(ProxyType.java:148) at org.eclipse.core.internal.net.ProxyType.getProxyData(ProxyType.java:137) at org.eclipse.core.internal.net.ProxyManager.migrateInstanceScopePreferences(ProxyManager.java:453) at org.eclipse.core.internal.net.ProxyManager.checkMigrated(ProxyManager.java:418) at org.eclipse.core.internal.net.ProxyManager.initialize(ProxyManager.java:277) at org.eclipse.core.internal.net.Activator.start(Activator.java:179) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$1.run(BundleContextImpl.java:783) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:774) ... 39 more Caused by: java.lang.ClassNotFoundException: javax.crypto.BadPaddingException at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:460) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 53 more Root exception: java.lang.NoClassDefFoundError: javax/crypto/BadPaddingException at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.open(SecurePreferencesMapper.java:99) at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.getDefault(SecurePreferencesMapper.java:44) at org.eclipse.equinox.security.storage.SecurePreferencesFactory.getDefault(SecurePreferencesFactory.java:50) at org.eclipse.core.internal.net.ProxyType.getNode(ProxyType.java:515) at org.eclipse.core.internal.net.ProxyType.loadProxyAuth(ProxyType.java:525) at org.eclipse.core.internal.net.ProxyType.createProxyData(ProxyType.java:148) at org.eclipse.core.internal.net.ProxyType.getProxyData(ProxyType.java:137) at org.eclipse.core.internal.net.ProxyManager.migrateInstanceScopePreferences(ProxyManager.java:453) at org.eclipse.core.internal.net.ProxyManager.checkMigrated(ProxyManager.java:418) at org.eclipse.core.internal.net.ProxyManager.initialize(ProxyManager.java:277) at org.eclipse.core.internal.net.Activator.start(Activator.java:179) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$1.run(BundleContextImpl.java:783) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:774) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:755) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:370) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:284) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:417) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:265) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:106) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:453) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:393) at org.eclipse.osgi.internal.loader.SingleSourcePackage.loadClass(SingleSourcePackage.java:33) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:466) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) Caused by: java.lang.ClassNotFoundException: javax.crypto.BadPaddingException at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:460) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 53 more !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.862 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.868 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.872 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.osgi 4 0 2011-01-11 16:57:03.925 !MESSAGE Application error !STACK 1 java.lang.NoClassDefFoundError: An error occurred while automatically activating bundle org.eclipse.core.net (46). at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) i dont know what to do =(

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Why keylistener is not working here?

    - by swift
    i have implemented keylistener interface and implemented all the needed methods but when i press the key nothing happens here, why? package swing; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.Point; import java.awt.RenderingHints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import javax.swing.BorderFactory; import javax.swing.BoxLayout; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLayeredPane; import javax.swing.JPanel; import javax.swing.JTextArea; class Paper extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { static BufferedImage image; String shape; Color color=Color.black; Point start; Point end; Point mp; Button elipse=new Button("elipse"); int x[]=new int[50]; int y[]=new int[50]; Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[9]; String selected; Point label; String key; int ex,ey;//eraser //DatagramSocket dataSocket; JButton button = new JButton("test"); JLayeredPane layerpane; Point p=new Point(); int w,h; public Paper() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(640, 480); frame.setBackground(Color.black); layerpane=frame.getLayeredPane(); setWidth(539,444); setBounds(69,0,555,444); layerpane.add(this,new Integer(2)); layerpane.add(this.addButtons(),new Integer(0)); setLayout(null); setOpaque(false); addMouseListener(this); addMouseMotionListener(this); setFocusable(true); addKeyListener(this); System.out.println(isFocusable()); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) g2.drawPolygon(x,y,2); } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) g2.drawPolygon(x,y,2); } if(label!=null) { JTextArea textarea=new JTextArea(); if(selected==("text")) { textarea.setBounds(label.x, label.y, 50, 50); textarea.setMaximumSize(new Dimension(100,100)); textarea.setBackground(new Color(237,237,237)); add(textarea); g2.drawString("key",label.x,label.y); } } start=null; repaint(); g2.dispose(); } public void text() { System.out.println(label); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x, start.y, 10, 10); } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); } //Function to add buttons into the panel, calling this function returns a panel public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setMaximumSize(new Dimension(70,70)); JPanel shape=new JPanel(); JPanel colourbox=new JPanel(); shape.setLayout(new GridLayout(4,2)); shape.setMaximumSize(new Dimension(70,140)); colourbox.setLayout(new GridLayout(3,3)); colourbox.setMaximumSize(new Dimension(70,70)); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round rect"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); shape.add(elipse); shape.add(rectangle); shape.add(line); shape.add(erase); shape.add(roundrect); shape.add(polygon); shape.add(text); buttonpanel.add(shape); for(int i=0;i<9;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); colourbutton[i].addActionListener(this); } buttonpanel.add(colourbox); buttonpanel.setBounds(0, 0, 70, 210); return buttonpanel; } public void mouseClicked(MouseEvent e) { if(selected=="text") { label=new Point(); label=e.getPoint(); draw(); } } @Override public void mouseEntered(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="erase"||selected=="text") { start=e.getPoint(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { mp = e.getPoint(); } else if(selected=="poly") { x[0]=e.getX(); y[0]=e.getY(); } } public void mouseReleased(MouseEvent e) { if(start!=null) { if(selected=="line") { end=e.getPoint(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); } else if(selected=="poly") { x[1]=e.getX(); y[1]=e.getY(); } draw(); } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); } else if(selected=="erase") { start=e.getPoint(); erase(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); } else if(selected=="poly") { x[1]=e.getX(); y[1]=e.getY(); } repaint(); } public void mouseMoved(MouseEvent arg0) {} public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) selected="poly"; else if(e.getSource()==text) selected="text"; if(e.getSource()==colourbutton[0]) color=Color.black; else if(e.getSource()==colourbutton[1]) color=Color.white; else if(e.getSource()==colourbutton[2]) color=Color.red; else if(e.getSource()==colourbutton[3]) color=Color.orange; else if(e.getSource()==colourbutton[4]) color=Color.blue; else if(e.getSource()==colourbutton[5]) color=Color.green; else if(e.getSource()==colourbutton[6]) color=Color.pink; else if(e.getSource()==colourbutton[7]) color=Color.magenta; else if(e.getSource()==colourbutton[8]) color=Color.cyan; } @Override public void keyPressed(KeyEvent e) { System.out.println("pressed"); } @Override public void keyReleased(KeyEvent e) { System.out.println("key released"); } @Override public void keyTyped(KeyEvent e) { System.out.println("Typed"); } public static void main(String[] a) { new Paper(); } } class Button extends JButton { String name; public Button(String name) { this.name=name; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",5, 22); } }

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  • emulator crashes

    - by Dave
    I am setting up an Android environment for the first time on Eclipse. I have many years of Eclipse experience, but new to Android. This is being done on an Apple Mac Mini, running MacOSX 10.6.3. I am using the latest Eclipse Classic, version 3.5.2. I am trying to get the tiny hello world program running. When I run it, I get the following in the console window of Eclipse: [2010-06-12 13:48:08 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'Android2.2AVD' [2010-06-12 13:48:08 - HelloAndroid] Launching a new emulator with Virtual Device 'Android2.2AVD' [2010-06-12 13:48:11 - HelloAndroid] New emulator found: emulator-5554 [2010-06-12 13:48:11 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-06-12 13:48:12 - Emulator] 2010-06-12 13:48:12.783 emulator[50495:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-06-12 13:48:19 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! The emulator crashes with the following info. I have followed all the instructions for running the hello world sample. Anyone have any ideas? Process: emulator [50398] Path: /Users/jeremy/android-sdk-mac_86/tools/emulator Identifier: emulator Version: ??? (???) Code Type: X86 (Native) Parent Process: eclipse [50388] Date/Time: 2010-06-12 13:28:38.595 -0400 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Interval Since Last Report: 363037 sec Crashes Since Last Report: 9 Per-App Crashes Since Last Report: 7 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000007fd000 Crashed Thread: 4 Thread 0: Dispatch queue: com.apple.main-thread 0 emulator 0x000eed4e helper_set_cp15 + 30 Thread 1: 0 libSystem.B.dylib 0x9020bbd2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9020c168 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 2: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9020cb42 kevent + 10 1 libSystem.B.dylib 0x9020d25c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9020c719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9020c4be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9020bf41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 3: 0 libSystem.B.dylib 0x901e635a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x90213ea1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x90242a28 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9056f965 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x90572997 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x90570294 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9056fb2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9056fa42 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0x90213a19 _pthread_start + 345 9 libSystem.B.dylib 0x9021389e thread_start + 34 Thread 4 Crashed: 0 emulator 0x00040380 audioInDeviceIOProc + 96 Thread 4 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x007fd000 ecx: 0x000001fe edx: 0x0198f3f0 edi: 0x00000200 esi: 0x01119850 ebp: 0x01119800 esp: 0xb020fad0 ss: 0x0000001f efl: 0x00010212 eip: 0x00040380 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x007fd000

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  • R Install/Update on Mac OS X (Snow Leopard): where does R put files during install/config?

    - by doug
    In sum, there's a stray preference-like file or two (probably just one) that i can't find. Here's the whole story: I recently attempted to update my R install from 2.10 to 2.11. As i have done before, i installed from source. I know that all of the dependencies are correctly installed and made available to R, because my prior install worked fine. When i upgraded to 2.11, i am unable to install packages (no exception thrown, it just doesn't appear to complete the install and is unresponsive so i have to quit + restart R. Given i install from source, there are any number of points in the process that i could have messed up. What i need to do now is "start over" which requires that i clear out my my prior install. I am having trouble doing that. There is still at least one preference file or something like that i can't find and one of these is causing the problem, so i need to find it and terminate it with extreme prejudice before i do a fresh install. Although i set a number of flags during the install, i have never opted out of the default install locations during the config step. There has to be one or more preference files still in my file structure (and that's also accessible to the new install of R) because after i follow all of the steps below, then do a fresh install, when i start R for the first time, some of my preferences have persisted (e.g., quartz settings, GUI background color, editor selection, etc.). Again, the problem is that i just cannot locate those files. Finally, the problem can't be that during my last install from source, i inadvertently caused a preference file to be sent to an off-spec location--because again, a fresh R install (whether from source or from the OS X binaries) is finding those files Here's what i've done prior to attempting a clean install of R: Removed files from these locations: ~/.RData ~/.RHistory /Applications/R64.app /Applications/R.app /Library/Frameworks/R.framework (i also removed all symlinks from these) Cleared all RAM and disk caches, in particular the directory where i know R caches: ~/Library/Caches/R* (in fact i've cleared this entire directory) Checked for all 'hidden' files in the OS X directories where login/startup files are often placed: /etc/ ~/ In addition, i've checked R-help, and i've also read through the relevant portions of 'R Installation and Administration'--no luck. I've also searched searched my file structure using the various bash utilities, which nearly always solves problems of this sort quite easily, but in this case obviously searching by name or even pattern is more problematic.

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  • Job queue manager with RPC interface

    - by admr
    I need a job queue manager that I can control over the Internet. It should be able to execute and stop processes, check on their status (ideally notice and execute some code when a process exits), respond to commands and also be able to report back to a server. Background: I have a GWT application that allows to create jobs to execute on a cloud instance (currently EC2). I want to push a "job packet" (data for a process to operate on etc) to S3, start a Linux EC2 instance (or use one that's already running), and tell a job manager on the instance to execute that job (possibly parallel to other jobs). It should then pull the "job packet" from S3, run a process that operates on that data and report back to the server that is running the server part of my GWT application with some information (e.g. exit code, stdout, stderr). If I have to write e.g. stdour/err to a file from the process and read that file, that's OK too. I would really like the manager to be "close" to the processes it runs, meaning I want to avoid using something like Runtime.exec from the JDK. It seems like I would have to do that if I used Quartz for example. I'm fine with the calls in both directions being asynchronous. I'm fine with any reasonable technology for the calls as long as I can easily build an interface for that in my GWT server side (e.g. HTTP requests to a servlet over SSL would be nice and trivial). The job manager does not need to have a very sophisticated queueing system. Running several processes either sequentially or in parallel should be fine. Determining how much compute time a process received during its lifetime would be nice (AFAIK, this might be challenging). I did not yet find any existing software that does this, including http://java-source.net/open-source/job-schedulers. I suspect I might have to build an RPC interface (with authentication etc, of course) around a job manager; maybe use something like Apache Commons Exec. In that case, I would prefer Java or Python for the job manager part. I would be happy to hear suggestions for either the former or latter scenario!

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  • JSON image viewer not working in firefox

    - by jarga
    I have tried to find out why JSON is not working in Firefox all over this forum and the internet. It works on tablets, ie, safari. It works on my desktop in firefox. It only does not work after uploading I've tried a few things (commented out), such as mimeType with no solution. I have tried using the $.ajax with no better luck. Firefox had no javascript errors. I'm using jQuery 1.7. Console.log is printing out the data. $(document).ready(function(){ jQuery.support.cors = true; //$.ajaxSetup({ mimeType: "application/json" }); /*$.ajaxSetup({ scriptCharset: "utf-8" , contentType: "application/json; charset=utf-8"}); */ // loading pictures $.getJSON("intro.json?format=json", function(data){ var links = ''; var imageload = ''; var title = ''; console.log(data) $.each(data, function(key, item){ links += ' <a href=' + item.image + '>' + key + '</a>'; imageload += '<img src="' + item.image + ' " />'; title += item.alt; }); $('.introCon').html(imageload); $('.introCon img').hide(); $('.introCon img:last').fadeIn(500); $('.introCon img').fadeIn(1000); rotatePics(2); }); }); function rotatePics(currentPhoto) { var numberOfPhotos = $('.introCon img').length; currentPhoto = currentPhoto % numberOfPhotos; $('.introCon img').eq(currentPhoto).fadeOut( function() { // re-order the z-index $('.introCon img').each(function(i) { $(this).css( 'zIndex', ((numberOfPhotos - i) + currentPhoto) % numberOfPhotos ); }); $(this).show(); setTimeout(function() {rotatePics(++currentPhoto);}, 3000); }); } Here is the simple JSON from a separate file. { "1" : { "image" : "portfolio/chrpic.png", "alt" : "Blah.", "detail": "Quartz"}, "2" : { "image" : "portfolio/mysspic.png", "alt" : "Landing page.", "detail": "Container"}, "3" : { "image" : "portfolio/decode-pic3.png", "alt" : "Decode this.", "detail": "Landing page 2"}, "4" : { "image" : "portfolio/simple-think-pic.png", "alt" : "Simple Think", "detail": "simpilify your life"} }

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • CodePlex Daily Summary for Monday, November 28, 2011

    CodePlex Daily Summary for Monday, November 28, 2011Popular ReleasesCommonLibrary.NET: CommonLibrary.NET 0.9.8 - Alpha: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.8 AlphaNew Dynamic Scripting Language : workitem : 7493 Fixes 1622 6803Widget Suite for DotNetNuke: 01.04.00: The following features/enhancements are associated with this release: Bug: Removed the empty box/white space created by some widgets New Widget: FlexSlider New Widget: Google+ Button New Widget: Klout Badge Sample Widget Script FileTools for SharePoint: Reset SharePoint Configuration Cache: This tool is used to detect the existing location of the SharePoint configuration cache files then remove them to trigger the timer service to rebuild a fresh new cache. This tool runs on any SharePoint box version 2003 and above supporting x64 bit & x32 bit OS assuming .NET framework 3.5 is installed. You must run the tool with elevated privileges if running on Win 2008 server to ensure that the tool has enough rights to restart the timer service. The tool auto-detects whether its running i...WinRT File Based Database: 0.9.1.5: Implement IsBusy property to support Save button state. See Quick Start project that is distributed as part of the download for details on how to implement Save button, use IsBusy property and how to implement SimpleCommand to use behind the Save button.Multiwfn: Multiwfn2.2_source: Multiwfn2.2_sourceBatchus-GUI: Batchus-GUI-vb 0.1.3.3: Here is v0.1.3.3. It is relatively stable. Just need some more designer layout, and tutorials, and templates.Groovy IM: Groovy IM Version 0.3: Groovy IM Version 0.3 for Windows Phone 7Internet Cache Examiner: Internet Cache Examiner 0.9.2: This is the release binary for the 0.9.2 version of Internet Cache Examiner.Composite Data Service Framework: Composite Data Service Framework 1.0: This solution contains the Composite Data Service framework solution along with a Sample Project.FxCop Integrator for Visual Studio 2010: FxCop Integrator 2.0.0 RC: Replaced the MSBuild Tasks installer to fix the bug of the targets file. FxCop Integrator is not affected by this bug. (Nov 28 2011) New FeatureSupported calculating code metrics with Code Metrics PowerTool. (Work Item #6568: 6568). Provided MSBuild tasks. #7454: 7454 Supported to filter out auto-generated code from code analysis result. #7485: 7485 Supported exporting report of code analysis result. Supported multi-project analysis. Supported file level analysis. Added the featu...Terminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.Anno 2070 Assistant: Beta v1.0 (STABLE): Anno 2070 Assistant Beta v1.0 Released! Features Included: Complete Building Layouts for Ecos, Tycoons & Techs Complete Production Chains for Ecos, Tycoons & Techs Completed Credits Screen Known Issues: Not all production chains and building layouts may be on the lists because they have not yet been discovered. However, data is still 99.9% complete. Currently the Supply & Demand, including Calculator screen are disabled until version 1.1.Minemapper: Minemapper v0.1.7: Including updated Minecraft Biome Extractor and mcmap to support the new Minecraft 1.0.0 release (new block types, etc).Visual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...New ProjectsA lightweight database access component: DataAccessor?????????????,??DataAccessor????????????: 1.??????????SQL??,?????SQL???????????; 2.?????????; 3.????????????,??MSAccess??????????????????????????????????????,?????????; 4.?????????????DBMS,??:SqlServer、Oracle??MSAccess,??????DBMS???,??????N?????????; 5.????,?????????DataAccess??????DBMS; 6.???Sql????xml??????????????dbms?SQL?????,??sql??????????????; 7.???,???DLL??????????……AdHoc.Wavesque: Wavesque provides a simple infrastructure to generate waveforms.AIRO - Interoperable Experiment Automation Package: The main goal of this project is to provide engineers and scientists flexible and extendable framework for building test, measurement and control applications. This framework is compatible with IVI-COM drivers and extends IVI Instrument Classes with custom .NET (and COM) interfaces for such devices as: step motors, different positioning devices, magnet power supplies, lock-in amplifiers etc. We maintain IVI Foundation's aim: "simplify upgrading or replacing components in complex test systems...AKBK-Schulprojekt - USB-Guard: Das Projekt USB-Überwachung wird im Rahmen des Anwendungsentwicklungs-Unterrichts des Adolf-Kolping-Berufskollegs geplant und durchgeführt. Die Software wird zur Prävention von Manipulationsversuchen während einer Informatikklausur entwickelt. Sie erkennt manipulierte und nicht erlaubte USB-Datenträger, protokolliert deren Inhalt und gibt ggf. eine Warnung aus. Sie hilft dem Lehrer dabei, Manipulationsversuche schneller und effizienter zu erkennen.Android Vision: Project to learn all things Android and some image processingAuto Fill Title of Document in Document Library in SharePoint 2010: Automatically fill title of any document in any document library in SharePoint 2010.Batchus-GUI: A graphical user interface, used to create batch files.Bazeli: Windows Phone 7 application that supports tracking of expenses.Clannad: This is a family of many things.Csv2Entity: CSV 2 Entity is a serials of tools that deal with CSV files as well as Excel files and Access files. This framework include: A VSIX file which contains VB and CS source code generate wizard for CSV Objects. Read/Write CSV files facilities. Documentation Help facilities.Cypher Bot: Encrypt secrets, messages, documents, files and more. Then decrypt them. Then repeat with the US government's encryption standard: AES 256-bit (Accepted by NIST and NSA).Cypher Bot makes it fun and easy for anyone to secure files. This is the best security solution available on the web. You are now able to encrypt/decrypt files (avi, mov, mpeg, mp3, wav, png, jpg, txt, html, vb, js) and text ALL IN ONE beautiful slick interface. Cypher Bot is developed in visual basic.EmailWebLinker: A very simple text to html converter designed to deal with those email messages that contain a list of links to images. Any http links it finds to pictures are converted inline. eps files are downloaded and rendered. Can be easily extended.FileHasher: This project provides a simple tool for generating and verifying file hashes. I created this to help the QA team I work with. The project is all C# using .NET 3.5 SP1.Financial Controls: WPF/Silverlight Controls for Financial ApplicationsGroovy IM: Groovy IM makes it easy for Windows Phone 7 consumers to chat while on there Windows Phone 7 device(s). Groovy IM is developed in C# under the GPL V2 license.IBlog: Project created to learn things ASP.NETInjectivity (Dependency Injection): Injectivity is a dependency injection framework (written in C#) with a strong focus on the ease of configuration and performance. Having been written over 5 years and at version 2.8 with unit tests & intellisense comments it is a mature framework.Lizard Chess: Chess openings preparation tool using F#. WinForms C# used for UI.MCPD: I am doing a self study course for MCPD in .NET 4 (web track), so I am committing any custom source code as a result of my study in this open source location which I can later show the work for. * MCTS Exam 70-515 Web Applications Development with Microsoft .NET Framework 4MVC TreeView Helper: This fluent MVC TreeView helper makes it easy to build and customize an HTML unordered-list tree from a recursive model.Onion Architecture with ASP.NET MVC: Onion Architecture with ASP.NET MVCOpenBank: OpenBank est une application client/serveur destinée à la gestion de compte banquaire.Philosophy Widget: This Widget for the Mac OS X Dashboard aids in memorizing the association between known works of philosophy and their authors.Physic Engine: Physic EnginePUL Programming Utility Language: PUL is a programming utility language that allows people to do tasks automatically without having to manually do them, which that process would take longer. Using PUL, you can make programs that automatically do the work for you.QuakeMeApp: QuakeMeApp is a Windows Phone 7 Earthquake Alert AppSense/Net SourceCode Field Control: This is a Field Control for Sense/Net ECMS, it provides syntax highlighting.Silverlight Video CoverFlow: This a Silverlight Sample Application including a Coverflow of Video (streaming)SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization and StarcraftSPGE - An XNA 2D graphics engine for Windows and Windows Phone 7.: SPGE is an open-source graphics engine build over XNA that allows the creation of simple 2D games that target Windows and Windows Phone 7. The aim of this graphic engine is to allow for an easy creation of simle 2D games, game prototyping, and teaching of game development.SQL CRUD Expression Builder: A library to build sql crud commands that is based on expressions so every part of the sql statement could be an expression like ColumnSetExpression, FilterExpression, JoinExpression, etc, is intended to be agnostic but right now is being tested only with SqlServer and MySql.TDD-Katas: *TDD-Katas* simply defines the Test Driven Development Katas. In this, I tried to create most famous katas to understand what is exactly Kata. So, get into the code and let us know for any improvementTFS Team Project Manager: TFS Team Project Manager automates various tasks across Team Projects in Team Foundation Server. If you find yourself managing multiple Team Projects for an organization and have recurring tasks and questions that repeat themselves over and over again, Team Project Manager probably has some answers for you. Team Project Manager can help you... * Manage build process templates (understanding which build templates are used by which build definitions, uploading new build process templates,...USB Camera Driver for Windows Embedded Compact 7: This project helps people to get the USB camera working on the Windows Embedded Compact 7.This is modified source of the WinCE 6.0 USB Camera Shared source available from the following link http://www.microsoft.com/download/en/details.aspx?id=19512 User Profile with RecordID replicator: <User Profile with RecordID replicator> will let SharePoint 2010 administrators create a new Profile database maintaining the RecordId of the profile to make sure the social features (I like it, tags, notes) are not gone.VS Tool for WSS 3.0: Visual Studio (2005 and 2008) add-ons for WSS. Included: - schema.xml explorerWhs2Smugmug: Windows Home Server Add-In for uploading files to Smugmug. Written in C# using .Net 3.5 and WCF. Also using the Smugmug API Project. ??UBBCODE: PHP????UBBCODE????,??????: 1.??????(10px ? 24px); 2.????; 3.?????; 4.??????; 5.??????; 6.??????(????????????); 7.??????; 8.?????; 9.?????; 10.???QQ??,??????; 11.???????(?????,??????????); 12.?????????; 13.????????; 14.?????????; 15.?????????; 16.?????????。

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  • CodePlex Daily Summary for Saturday, June 11, 2011

    CodePlex Daily Summary for Saturday, June 11, 2011Popular ReleasesSimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Econ NetVert: 2.4.2.14 Production: Many thanks to paulhickman for testing and reporting issues. - this release has lots of bugfixes in codeconversion when using NRefactory 4.0 (local) and VisualStudio Projects conversionVisual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringMedia Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...SCCM Client Actions Tool: SCCM Client Actions Tool v0.5.1: SCCM Client Actions Tool v0.5.1 is currently the most stable version and includes all of the functionality requested so far. It comes with following changes since last version: Fixed an incorrect path to x64 client setup folder. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively a...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionSizeOnDisk: 1.8.0.3: Fix (issue 317): Main window icon loading error on windows server 2003 32bit runing on x86 cpu. Bypass of the Microsoft windows comexception.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.TerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditoryNew Projects.NET MVC Base by OST: The OST .NET MVC project is currently in infancy but contains html helper extensions, model binders and other extensions to the mvc 3 framework. It also contains a separate project for easily consuming JQGrid requests and return the correct JSON to the jQuery plugin.Asterisk AMI Proxy suite: The AMI Proxy suite project will bridge the gap between your asterisk phone system and your windows based applications. The AMI Proxy is a service that can be used to simply proxy AMI connections to your asterisk server but also adds call stat generation and line monitors.Augusta Developers Guild: The web site for the user group Augusta Developers GuildAzure Blob Pusher: File uploader allows bulk upload of files from client to Azure blob storage. FileSystemWatcher notices new files in configured directory. SQL Express database tracks files as they are pushed up to blob storage and then processed. Local Directory is cleaned up after acknowledgement.Basic Class Library: A collection of functions created to eased up the programmers life in order to solved basic task like validation, AmountTowords, Encrypt & Decryption it also has capability to Connect and retrieve sql data just in one line of code, and some other Basic but very Important task.Basic RTS Game using RolePlayingGame Tool kit based XNA: this is a basic RTS Game. i can make it easy by using RolePlayingGame Took Kit based XNA.Batch Scheduler using .Net 4, MEF and Entity framework 4.1 (Magic Unicorn): Simple Batch Architecture written on C#. Uses the .NET 4, MEF and Entity Framework 4.1 Code First. If you dont need a scheduler, just use the sample code. Agents can be scheduled through a central database table. Plug-ins (or jobs) are launched through MEF. DropBox Linker: The goal of DropBox Linker project is to improve DropBox service client usability. It intellectually automates copying URLs to clipboard after publishing a file. Multiple files at once is supported. Additionally, it corrects URL on file rename after its link been copied.Exchange Spigot for NodeXL: Exchange Spigot for NodeXL enables Microsoft Excel plugin NodeXL to collect messaging data from the Microsoft Exchange Server and display that data as a graph. It is developed in C#.G - Low Level Graphics API: A low level graphics api, in similar style to OpenGL, but more OO. Can drastically speed up OpenGL based apps. Makes full use of Net4.0 features such as lambada expressions where useful. (C#, OpenTK powered. This is not for C++) GpgAPI - A C# Api for Gpg: GpgAPI is a C# API for Gpg. Gpg is a command line software to encrypt, decrypt files with a symmetric or assymetric key. You can also managed public keys, import keys from the web, export your public keys, etc. GpgAPI is an interface to Gpg. In C#, with a few lines, you can execute gpg to encrypt, decrypt, etc. The license of this project is "GPL v3"; it is NOT GPL v2. GPL v3 is not present in the licenses list so I had to choose GPL v2. So if use GpgAPI, you must accept the GPL v...iDreamBoard: iDreamBoard is an application to ease the process of creating and editing dreamboard themes for iOS devices. UNDER DEVELOPMENTIETouch: Use IE Touch to access multitouch events from JavaScript in IE. This project uses some of the code from Windows 7 Multitouch .NET Interop Sample Library available in http://archive.msdn.microsoft.com/WindowsTouch/Release/ProjectReleases.aspx?ReleaseId=2127iMaker-Lion: Applications post installation pour Mac OS X sur PC.Informatic System Ma Chung University Alumni Center: Informatic System Ma Chung University Alumni Center is a website for alumni at Information System Faculty at Ma Chung University at Malang, IndonesiaJasc (just another script compressor): Just another script compressor, but that's by far the easiest to use! Use Jasc to merge compress your javascript (JS) and style sheets (CSS). Just drop the executable in your javascript / CSS folder and run it. Voyla! It will handle everything by itself. Compression is based on Microsoft Ajax Minifier. Jasc can handle single or multiple files, will accept regular expressions to remove specific lines from the source code, and can also optimize the results by shrinking variable names and twe...LINQ Extensions Library: A library of useful LINQ extensions allowing for arithmetic manipulation of sequences, statistical analysis, sequence generation, sequence manipulation, pattern detection and more.Mail2FotoFrame: Pulls emails from a POP3-Account, extracts picture-attachments and saves them to a SD-card, so you can view them on a fotoframe.Make web (or sharepoint) pages screenshots with Powershell: From a text file containing url, make screenshot of each page. This powershell script use iecapt.exe project. You can manage width format and delay for each captureModé Internationalé (E-Commerce Site): Mode International is a fictional clothing store, and this website project is meant to be the e-Commerce site for this store. So far, the project has been developed using Java Enterprise Edition and Sockets, but I am considering making the use of C# in ASP .NET in the future.Music House: Site dedicado a musica e afiliadosNiphor's ToolBox: ?????????Nordic nRF24L01+ .NET Micro Framework Driver: Library that enables .NET Micro Framework developers to use Nordic 2.4 GHz wireless tranceivers. This library can be used on any net mf device with SPI interface.Petey's Game Engine: Petey's Game Engine is a XNA 4.0 game engine with a featured blog describing each step of the development. This is a learning project so people may follow and learn as my project evolves.ReportGenerator: ReportGenerator converts XML reports generated by PartCover or NCover into a readable HTML report.Rise of the rabbits: Rise of the RabbitsSapaFinance: SapaFinanceSCSM Copy Object: SCSM Copy Object is a CodePlex project that enables users to select objects in the System Center Service Manager console, click a task in the task pane and create a copy of the selected object(s). Objects can also be copied from command line executables.SharePoint 2010 Language Pack Downloader: SharePoint 2010 Language Pack Downloader is a tool to quickly download multiple language pack files for the SharePoint 2010 Server platform.SharePoint XQuery Reporting Solution: My company's project needs this technology because of the current company has a lot of data is stored in SharePoint, through Infopath data collection, data storage and not all InfoPath field values ​​are saved into a database, a considerable number of data in XML File, which caused difficulties in query and print a report, need a solution. Simply explained the thinking: First step:Put SharePoint, InfoPath XML file later (I did a small tool XMLToDB) or through the Event Handle sync sav...The Pacman: A simple single player game similar to Pacman. Developed using XNA game framework and C#. Game demonstrates usage of fuzzy logic for controlling the AI ghosts. This game is developed to test the effect of fuzzy logic AI in Pacman game.TodoStrike: Todo Strike is a simple todo list keeper.WallpaperDeleter: Simple program to delete the current background wallpaper image.Windows Phone 7 Continuous Integration Testing Framework: WP7 CI is a port of the Silverlight Toolkit Test Framework with added CI support, allowing tests to be run in the emulator from the command lineWolfpack - Distributed System Monitoring: Wolfpack is an extensible, .Net windows service framework for running jobs to monitor your software, system & business KPI's. The data collected can be sent directly to Growl, Geckoboard, WCF, SQL, SQLite, NServiceBus. It comes loaded with some tasks but it's simple to implement your own!

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