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  • Installing Java ME SDK Plugin for NetBeans is now much easier!

    - by SungmoonCho
    The other day, I wrote about how to download and install Java ME SDK plugin for NetBeans. If you are using NetBeans 7.2.1 or later, you don't have to go through the whole process at all. It's now a matter of a few clicks, because all the plugins are now all in NetBeans update server. Here is a new way to install and integrate Java ME SDK plugins for NetBeans. 1. On NetBeans, go to "Tools"- "Plugins". 2. Click on "Available Plugins" tab. Locate "Java ME SDK Tools". 3. Check the tools you want to install, and click "Install" button at the bottom left corner. 4. NetBeans will restart, and that's it! Remember that different Java ME SDK requires different version of Plugins. If you are using Java ME SDK 3.0.5 or earlier, you must install Java ME SDK Tool version 2.0 (works with NetBeans 7.1.2 or earlier) If you are using Java ME SDK 3.2 or later, you must install Java ME SDK Tool version 3.0 (works with NetBeans 7.2 or later)

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  • What is the steps to make a frame work for a company? [on hold]

    - by bbb
    we want to make a frame work for our company. Our company mission is developing web applications and CMS and websites. Till now we had a lot of problems with the various types of codding. we didnt have a frame work and every programmer codes as he wants and it was too hard for the others to edit them. Now we want to make a frame work for the company. We want to make an archive of dll files that are written by our self our other and make the programmers to use just from them and we want to make a frame work for the type of codding. WE NEED A STRUCTURE FOR THE COMPANY. I dont know how to do this and what is the first and second and third step to do this. I need some guidance about it. For example I say that the frame work should contains the followings: The base should be SOLID The method should be Code-First The standards should be Naming Convention The type should be 3 layer programming The method should be MVC We should use from our dll archive The UI should be with HTML and CSS And using from Bootstrap Am I right or not or is it complete or...???

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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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  • Lwjgl camera causing movement to be mirrored

    - by pangaea
    I'm having a problem in that everything is rendered and the movement is fine. However, everything seems to be mirrored. In the sense that the TriangleMob should move towards me, but it doesn't instead it mirrors my action. I move forward the TriangleMob moves backwards. I move left, it moves right. I move backwards, it moves forward. The code works if I do this glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); However, I'm scared this will cause a problem later on. I suppose the code works. However, shouldn't the call be glPushMatrix(); glTranslatef(position.x, position.y, position.z); glCallList(objectDisplayList); glPopMatrix(); I think the problem could be caused by how I'm doing the camera, which is this glLoadIdentity(); glRotatef(player.getRotation().x, 1.0f, 0.0f, 0.0f); glRotatef(player.getRotation().y, 0.0f, 1.0f, 0.0f); glRotatef(player.getRotation().z, 0.0f, 0.0f, 1.0f); glTranslatef(player.getPosition().x, player.getPosition().y, player.getPosition().z);

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  • Linux, GNU GCC, ld, version scripts and the ELF binary format -- How does it work? [closed]

    - by themoondothshine
    I'm trying to learn more about library versioning in Linux and how to put it all to work. Here's the context: I have two versions of a dynamic library which expose the same set of interfaces, say libsome1.so and libsome2.so. An application is linked against libsome1.so. This application uses libdl.so to dynamically load another module, say libmagic.so. Now libmagic.so is linked against libsome2.so. Obviously, without using linker scripts to hide symbols in libmagic.so, at run-time all calls to interfaces in libsome2.so are resolved to libsome1.so. This can be confirmed by checking the value returned by libVersion() against the value of the macro LIB_VERSION. So I try next to compile and link libmagic.so with a linker script which hides all symbols except 3 which are defined in libmagic.so and are exported by it. This works... Or at least libVersion() and LIB_VERSION values match (and it reports version 2 not 1). However, when some data structures are serialized to disk, I noticed some corruption. In the application's directory if I delete libsome1.so and create a soft link in its place to point to libsome2.so, everything works as expected and the same corruption does not happen. I can't help but think that this may be caused due to some conflict in the run-time linker's resolution of symbols. I've tried many things, like trying to link libsome2.so so that all symbols are alised to symbol@@VER_2 (which I am still confused about because the command nm -CD libsome2.so still lists symbols as symbol and not symbol@@VER_2), but nothing seems to work. What am I doing wrong?

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  • Ubuntu 12.10 hotkeys not working properly [closed]

    - by Sly
    A couple of weeks ago, I ran a distribution upgrade from 12.04 to 12.10. Unfortunately, something has seemed to happen with the hotkeys on the system. At first, I thought that maybe this was just a glitch with the global hotkeys. That didn't turn out to be the case, as the custom hotkey I added into the Ubuntu settings works for my editor. The only default hotkey that seems to have a problem launching is CTRL+ALT+T (Terminal). This wasn't such a big issue to begin with, because I can always just drag the Terminal to my launcher and launch it from there. However, I was on Chrome earlier and tried to do SHIFT+CTRL+DEL to clear the history and it failed. I then tried to do SHIFT+ESC, just to see if the hotkey for the task manager would work.. and it did. I also thought it could be something with the "CTRL" key, since SHIFT+ESC works, but SHIFT+CTRL+DEL doesn't. That didn't turn out to be the case either, as keys like CTRL+ALT+DEL (logout) work perfectly fine. Not quite sure how to go about this, and I haven't found any errors in any of /var/log that raises any suspicion.

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  • Trouble with collision detection in XNA?

    - by Lewis Wilcock
    I'm trying to loop through an list of enemies (enemyList) and then any that have intersected the rectangle belonging to the box object (Which doesn't move), declare there IsAlive bool as false. Then another part of the code removes any enemies that have the IsAlive bool as false. The problem im having is getting access to the variable that holds the Rectangle (named boundingBox) of the enemy. When this is in a foreach loop it works fine, as the enemy class is declared within the foreach. However, there are issues in using the foreach as it removes more than one of the enemies at once (Usually at positions 0 and 2, 1 and 3, etc...). I was wondering the best way to declare the enemy class, without it actually creating new instances of the class? Heres the code I currently have: if (keyboardState.IsKeyDown(Keys.Q) && oldKeyState.IsKeyUp(Keys.Q)) { enemyList.Add(new enemy(textureList.ElementAt(randText), new Vector2(250, 250), graphics)); } //foreach (enemy enemy in enemyList) //{ for (int i = 0; i < enemyList.Count; i++) { if (***enemy.boundingBox***.Intersects(theDefence.boxRectangle)) { enemyList[i].IsDead = true; i++; } } //} for(int j = enemyList.Count - 1; j >= 0; j--) { if(enemyList[j].IsDead) enemyList.RemoveAt(j); } (The enemy.boundingBox is the variables I can't get access too). This is a complete copy of the code (Zipped) If it helps: https://www.dropbox.com/s/ih52k4e21g98j3k/Collision%20tests.rar I managed to find the issue. Changed enemy.boundingBox to enemyList[i].boundingBox. Collision works now! Thanks for any help!

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  • Can't access computer

    - by Pudica
    I'm running Ubuntu 14.04 on an Intel NUC and it won't boot! The last successful boot was earlier today but now each time I try it gets stuck on the Grub menu where it prompts for memory check etc. This is not a dual boot system, so this screen shouldn't ever appear, and it never has before. It's GRUB version 2.02~beta2-9, which is a little disconcerting, as I'm on the stable sources. Unfortunately the keyboard (I've tried 2 keyboards just in case) is not responding at this point in the boot process, so I can't select the "Ubuntu" menu option in Grub. The keyboard works during the bios stage, so I can configure it to boot from USB, and I tried a flash drive with 14.04 on it. The flash drive works in my laptop but is completely ignored by the NUC (I tried all 3 USB ports!). It seems that I have no way of getting into the machine at all! The Intel support site was my first option, but the site is down. I expect it's a long shot, but if anyone has any ideas I'd be very grateful.

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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  • Why is text on my TV monitor all grainy?

    - by searchfgold6789
    I have successfully installed the Catalyst drivers and hooked up my 1080p TV to the Radeon HD 5750's HDMI port and now it is working. There only seems to be one issue - most images appear OK, at least to my eyes, but text is grainy and difficult to read (not sure how well it can be seen in the picture): It works fine with a smaller screen, and hopefully you can see it with the new pictures which are only slightly better, but images are rendered a little funny too. Changing antialiasing does nothing and changing the refresh rate only makes a slight change if any. The small monitor I have works fine. Smaller resolutions such as 1024x768 look OK but are the wrong aspect ratio. I have tried renaming the input mode on the TV to "PC", and that helped... a little bit. Also, I tried a different PC with the same result. Messing around extensively with the ATI Catalyst Control Center also did not help. I am wondering if there is anything else I can try to increase the quality so it is more usable.

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  • WiFi problems on several Ubuntu installations

    - by Rickyfresh
    Okay this is the first time I have ever had to ask a question as usually the Ubuntu community have answered everything already but on this occasion there are many people asking for the answer but not one good solution has become available so far so someone please help or I will have to install Windows on my sons and my girlfriends PCs and that would be a disaster as I am trying to help convince people to move from Windows. I installed 12.04 on three computers on the same day. Dell Inspiron (Works Perfect) Toshiba Satellite Home built Desktop The Dell works perfect but the other two either keep losing connection to the wireless Internet and even when they are connected they stop connecting to web sites, for some reason it searches Google fine but will not connect to web sites when a link is clicked. So far people have recommended in other forums: Removing network manager and installing wicd (didn't solve it) Changing the MTU in the wireless settings (didn't solve it) All sorts of messing about with Firefox settings (this doesn't solve it and even if it did this would leave most average PC users scratching their heads and wishing they had stuck to windows) The problem exists on two very different machines and different wireless cards so I doubt its a driver or hardware issue, also many other Ubuntu users are having the same problem with a vast array of different machines and wireless cards. Can someone please give a good solution to this as its going to turn a lot of people away from Ubuntu if they cannot get this sorted. I would give some PC specs but the two machines are vastly different and the other people complaining of this problem also have very different systems all showing the same problem.

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  • Ubuntu 13.04 can only work in recovery mode

    - by zhangyangyu
    I have just updated my 12.10 to 13.04. Everything is updated. But I can only boot to a black screen. I mean after the GRUB interface and purple screen. And I can hear the voice of the password interface. But it is only the black screen. It all works OK in 12.10. But it can work in the recovery mode. I mean go into the recovery mode and choose resume. And then everything is OK. But when loading kernel, the screen is dirty. I don't know why and I have Googled a lot. But no resolutions works. My graphics card is Intel GMA HD 4000, tested as VESA: Intel® Sandybridge/Ivybridge Graphics. I have been trapped in this for a whole day. I do need help. Hope someone can help me. By the way, the kernel is 3.8.0-19 if it helps.

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  • How do I uninstall the TuxOnIce kernel in 12.04?

    - by Lluis
    I recently installed tuxonice on a Toshiba z830. I have ubuntu 12.04 (kernel was: 3.2.0-26) I wanted to be able to hibernate, which I consider to be a basic thing a OS should allow you to do. Well, it didn't work...but they already tell you it may not so I removed it. For doing all these I followed: Problem with Hibernation After uninstalling I switched off the laptop and after this I started to have several problems. The first one was that Cisco VPN didn't work anymore and then I realised that I could not even suspend my laptop. I found very strange that after removing tuxonice I still had this: /lib/modules/3.2.0-26-generic-tuxonice/ The VPN problem could be solved by just copying from my previous kernel: 3.2.0-26-generic/CiscoVPN/ into the tuxonice one. Not very elegant but works. Now, for the suspend problem (and the previous too) I can hold Shift when starting and select my old kernel and then suspend works again. In my opinion tuxonice was not correctly uninstalled as it left that kernel behind and worse: ubuntu uses it if I do not take action. I have these work arounds....and here is my question: how can I delete this tuxonice kernel safely? If you need more info please let me know.

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  • using apple-mobile-web-app-capable and cache.manifest issue [migrated]

    - by LocoMike
    So I have this simple html file <!DOCTYPE HTML> <html manifest="cache.manifest"><head> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <title>Test</title> <meta http-equiv="content-type" content="text/html"> <meta name="HandheldFriendly" content="true"> <meta name="viewport" content="width=320; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"> <style type="text/css"></style></head> <body marginwidth="0" marginheight="0" topmargin="0" leftmargin="0"> <h1>hello</h1> </body> </html> My cache.manifest is simply CACHE MANIFEST I run this website on my local server (localhost). I load it from iphone safari and it works fine. I then stop the server and load it again, and it works, because the offline cache is doing its job. However... if I save the website as a start icon in the iphone dashboard, and then I try to open it with the server stopped it won't load. However... if I open it with the server running at least once (it will work) then I can open it later without problem. It looks like even though the page was cached in safari, it is not cached in this saved app. Anybody knows how to get around this? Thank you!

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  • NetworkManager detects no networks with a RTL8188CE

    - by Cormac O'Brien
    I'm on a 2011 Lenovo Thinkpad T420i with a Realtek RTL8188CE WiFi adapter. Here's the scenario: I pop in the Ubuntu LiveCD to install. Laptop detects all networks in range, I connect to my home network, internet working great. Once Ubuntu finishes installing, the home network I am connected to is the only one which appears in the applet list. Upon restarting or waking from suspend, NetworkManager does not detect any networks – it simply displays "Disconnected" under the Wireless Network section of the menu. I am able to connect to my home network by using the "Connect to Hidden Wireless Network" option and it works immediately. I have yet to test if this works with other SSIDs. I have tried reinstalling the entire OS as well as NetworkManager and my wireless drivers. For hardware info, I ran: cormac@cormac-T420:~$ sudo lshw -c network Here is the output for my wireless card: *-network description: Wireless interface product: RTL8188CE 802.11b/g/n WiFi Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 01 serial: d0:df:9a:08:73:50 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rtl8192ce driverversion=3.2.0-26-generic firmware=N/A ip=192.168.1.138 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:17 ioport:5000(size=256) memory:f2500000-f2503fff I can provide more information if required. This was not a problem in Natty or Oneiric. I hope this can be fixed, I don't want to have to ask for an SSID wherever I need to connect.

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  • Mouse freezes for User Account but not guest session

    - by Rosie
    this question has been asked before but there wasn't an answer. The mouse on my computer freezes whenever I log in to my User Account, a few seconds after, just before the account opens. The keyboard still works, and programs seem to work as normal. If I log out, the mouse starts to work again. If I log in as a guest, the mouse works fine throughout. I have tried restarting, shutting down, which hasn't resolved the problem. Just after the problem started, I logged in as a guest and tried to open Firefox, but although I haven't logged in as a guest for ages, there was a message saying that Firefox couldn't be opened as it was already running. Could this have been in my main account? Do you know how I can unfreeze the mouse? Is it the same procedure that is recommended on other questions? I am extremely untechnical, and a friend did all the ubuntu installation. So a very detailed step by step would be appreciated if I have to use code to fix this.

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  • How Does Domain Know Where Your Web Host Is Located [closed]

    - by icu222much
    Possible Duplicate: How Does Domain Know Where Your Web Host Is Located? I just purchased a domain name from RapidNames, and a hosting plan at JustHost. I was told to enter JustHost's name server (ns1.justhost.com) in my domain name's name server field and wait for 24 hours for the process to be complete. I do not understand how RapidNames can find my account on JustHost's server as I am sure I am not JustHost's only customer. I have read the article How DNS Works that John Conde has posted, but I still do not understand the issue. After reading several other articles, I am beginning to understand how it works, but I would still like someone to confirm if I am correct or not. From my understanding, linking your domain name to your web host is a two step process. First, you need to tell your domain name who your web host is. This is done by providing the two DNS server addresses. Secondly, you need to tell your web host which domain names you own by entering your domain names into the domain name manager. As a result, when someone queries your domain name, they will be forwarded to your web host. The web host will look in their database to match the domain name the account's owner, and then serve the appropriate website. I want to confirm if my understanding of how a domain knows where your web host is located is accurate?

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  • jQuery - upgrade from version 1.6.x to 1.7

    - by Renso
    Goal: Issues to consider when upgrading from jQuery version 1.6 to 1.7. This is a short list and may help identify the real issues you need to concern yourself with in stead of reading through all the release notesSummary of issues encountered during upgrade:As you prepare for upgrade to jQuery 1.7 from 1.6.x, this is a quick glimpse of all the issues that are relevant, not sure if it covers all but may be all you need to worry about.Use this method only for checking checkboxes and radio buttons:$("input:checked")http://api.jquery.com/checked-selector/This will work regardless of the version of jQuery you are using. Note that $("input).attr("checked") returns true prior to jQuery 1.6. Only retrieve "real" attributes with "attr", in order versions it would also retrieve properties like "tagName", this no longer works with jQuery 1.6.1+Why does $("input").attr("checked") no longer (from version 1.6.1+) return TRUE or FALSE, because if you look at the HTML (as well as W3C spec) it does not contain a true/false, but the value checked="checked", which is what it should have returned in the first place. $("input").prop("checked") works, return true, because there is in fact a DOM property for "checked" with the value being "true" or "false".Furthermore, if you want to upgrade to jQuery 1.7 you should only have to worry about this for most part:1. isNumeric() is new, be careful as the older version jQuery.isNaN() has been deprecated2. jqXHR success and error have been deprecated3. When rendering content with text(), white space issue cross-browsers: http://bugs.jquery.com/ticket/3144Other than the issues above I am not aware of any deprecations you need to worry about.Hope this helps to get everyone up to version 1.7

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • Using Git with TFS projects

    If you having been following the updates to CodePlex over the last several months you will have noticed that we added support for Git source control. It is important to the CodePlex team to enable developers to use the source control system that supports their development style whether it is distributed version control or centralized version control. There are many projects on CodePlex that are using TFS centralized version control. But we continue to see more and more developers interested in using Git. Last week Brian Harry announced a new open source project called Git-TF. Git-TF is a client side bridge that enabled developer to use Git locally and push to a remote backed by Team Foundation version control. Git-TF also works great for TFS based projects on CodePlex. You may already be familiar with git-tfs. Git-TFS is a similar client side bridge between Git and TFS. Git-TFS works great if you are on Windows since it depends on the TFS .Net client object model. Git-TF adds the ability to use a Git to TFS bridge on multiple platforms since it is written in Java. You can use it on Mac OS X, Linux, and Windows, etc. Since you are connecting to a TFS Server when using Git-TF make sure you use your CodePlex TFS account name: snd\YOUR_USERNAME_cp along with your password. At this point, you will need to be a member of the project to connect using Git-TF. Resources Git-TF Getting Started Guide Download: Git-TF Git-TF Source on CodePlex

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  • Cannot connect to Internet via Wifi

    - by lvogel
    I have a laptop that's currently configured as a dual-boot. The problem: I cannot connect to the Internet in the home wireless network through Ubuntu in the apartment where I currently live. The strange part: I can connect to it just fine through Windows (as right now), and I can use the Internet through Ubuntu on this computer with all the other wireless networks I have tried. The problem is only with this particular combination. The only possible explanations I can think of are either that this network is WPS, or that it's a driver problem--Vodafone router. The router 'sees' the computer--and it says it's connected; however, I keep getting prompted for a password, and I enter the key that works with Windows, but in Ubuntu it just keeps asking for it repeatedly, and I can't access the Internet. I don't have an ethernet cable at the moment, but if someone would be so kind as to ask me questions I will gladly answer, and if you have suggestions, I will do them--the only thing is, I am subletting this apartment from someone who is away on vacation, so I don't want to screw with the router settings unless I know what I'm doing! - I do not have Wicd - Yes, I have the router's information (key works in Windows) - Feedback of lshw says that the wireless card is Ultimate N Wifi Link 5300, vendor: Intel Corporation, physical id: 0 ,etc. The first two commands I was told to try work OK, but when I typed sudo ifconfig wlan0 essid ..... I got back 'essid: Unknown host' Would my question be better on the Ubuntu forums than here on AU?

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  • Ubuntu 12.10 Quantal Quetzal and AMD 12.11 Beta Driver

    - by White
    I'm using a Quantal AMDx64 install and a XFX Radeon HD5850 video card. I first enabled restricted drivers through additional drivers, but it resulted in breaking Unity and Compiz (I can only see my wallpaper and shortcuts. But the terminal still works and Nautilus too, however, without Close/Maximize/Minimize and slower). Then I uninstalled it and everything went back to normal. Then I installed it via terminal (12.10 version), and the result was the same. Then I downloaded it via ATI's web site (12.11 beta) and installed the .run file using the terminal, but the result was yet again the same. Then I went to the terminal and entered these commands: sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* - It said it had nothing to uninstall sudo rm /ect/x11/xorg.conf - No such directory sudo dpkg-reconfigure xserver-xorg sudo startx sudo cp/ect/x11/xorg.conf.orig /ect/x11/xorg.conf - Also, no such directory sudo aticonfig --initial sudo reboot Then, I was presented with the log in screen, but when I tried to login (with my account), it flashed a black screen and then threw me back. Guest account still works (without unity and compiz, tough) and I can still use TTY. And I also got the "AMD Testing Only" watermark. Then I figured that I should stop messing with the terminal and get help before I unleashed Apocalypse XD. Side notes: My Ubuntu is installed on a ext4 partition with 60GB, and I dual boot with Windows 7 (at least for now). My internet is a 50kbps 3G-ish, so downloading even small files is a pain, let alone a video driver. I would rather not reinstall the O.S., it was a herculean task to download everything I had in there, and I have very little free disk space for backups. I'm still new to Ubuntu (I know some basic commands), and I don't know how to debug, so please, be patient XD And using Windows, my internet is even slower (is that possible?), so it kind of leaves a torture aftertaste xD. So, if you guys could answer quickly, it would be greatly appreciated. Thanks in advance. If you need any info, just ask (and explain how to get it XD).

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  • Observing MVC, can/should the Model be instantiated in the ViewController? Or where?

    - by user19410
    I'm writing an experimental iPhone app to learn about the MVC paradigm. I instantiate my Model class in the ViewController class. Is this stupid? I'm asking because storing the id of the Model class, and using it works where it's initialized, but referring to it later (in response to an interface action) crashes. Seemingly, the pointer address of my Model class instance changes, but how can that be? The code in question: @interface Soundcheck_Tone_GeneratorViewController : UIViewController { IBOutlet UIPickerView * frequencyWheel; @public Sinewave_Generation * sineGenerator; } @property(nonatomic,retain) Sinewave_Generation * sineGenerator; @end @implementation Soundcheck_Tone_GeneratorViewController @synthesize sineGenerator; - (void)viewDidLoad { [super viewDidLoad]; [self setSineGenerator:[[Sinewave_Generation alloc] initWithFrequency:20.0]]; // using reference -> fine } // pickerView handling is omitted here... - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { [[self sineGenerator] setFrequency:20.0]; // using reference -> crash } @end // the Sinewave_Generation class... only to be thorough. Works fine so far. @interface Sinewave_Generation : NSObject { AudioComponentInstance toneUnit; @public double frequency,theta; } @property double frequency; - (Sinewave_Generation *) initWithFrequency: (int) f; @end @implementation Sinewave_Generation @synthesize frequency; - (Sinewave_Generation *) initWithFrequency: (int) f { self = [super init]; if ( self ) { [self setFrequency: f]; } return self; } @end

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  • Is my htaccess setting hurting SEO?

    - by Ramanonos
    I have a site that I have redirecting to https. I do this to leverage wildcard SSL for my password protected pages. Everything seems to work fine with testing. For example, whether you type in http or www, you always get redirected to the SSL https... That said, I have about 200-300 external backlinks -- many high quality, yet google webmaster (along with SEOMoz), shows I have just 4... Huh? I'm embarrassed to say I just discovered this. This has led me to hypothesize that maybe my settings in htaccess is messed up, so google isn't recognizing a link because it's recorded on another site as http, instead of https. Maybe? At any rate, here is my simple htaccess setting for 301 www to http, and from http to https. RewriteCond %{SERVER_PORT} !443 RewriteCond %{HTTP_HOST} ^www\.example\.com$ [NC] RewriteRule ^(.*)$ http://example.com/$1 [L,R=301] RewriteCond %{SERVER_PORT} 443 RewriteCond %{HTTP_HOST} ^www\.example\.com$ [NC] RewriteRule ^(.*)$ https://example.com/$1 [L,R=301] Like I said, everything works fine for redirect over https, so I'd rather not screw up what works. On the other hand something is very wrong with google finding all my back links, so I need to fix something... I'm just wondering that maybe google isn't picking up a my backlinks from other websites recording me as http because I'm at https. Maybe google doesn't care and it's some other issue. Am I barking up the right tree? If so any quick fixes? Thanks as always!

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  • If an entity is composed, is it still a god object?

    - by Telastyn
    I am working on a system to configure hardware. Unfortunately, there is tons of variety in the hardware, which means there's a wide variety of capabilities and configurations depending on what specific hardware the software connects to. To deal with this, we're using a Component Based Entity design where the "hardware" class itself is a very thin container for components that are composed at runtime based on what capabilities/configuration are available. This works great, and the design itself has worked well elsewhere (particularly in games). The problem is that all this software does is configure the hardware. As such, almost all of the code is a component of the hardware instance. While the consumer only ever works against the strongly typed interfaces for the components, it could be argued that the class that represents an instance of the hardware is a God Object. If you want to do anything to/with the hardware, you query an interface and work with it. So, even if the components of an object are modular and decoupled well, is their container a God Object and the downsides associated with the anti-pattern?

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