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  • Security for ASP.NET application running on intranet / VPN

    - by Ryan
    Hi, I have an ASP.NET app that sits on our intranet, using the WindowsIdentity to identify the user: WindowsIdentity wi = HttpContext.Current.User.Identity as WindowsIdentity; if (wi == null || wi.Name == null) { noAccess("No WindowsIdentity"); return; } string username = wi.Name; if (username.Contains("\\")) username = username.Substring(username.LastIndexOf("\\") + 1); This works fine on our Intranet. However, when users from other offices (separate network, with firewall open) they get a password request input box. Why are they getting the password dialogue? What is the recommended way identify users of the app? I want to avoid using password, but windows identities. Anyone attempting to access the application is inside a trusted network. Thanks a lot for any help Ryan

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  • Object database for website

    - by Damian
    I was planning to use db4o for a website. It's a microblog site with small posts and comments developed in java. The thing is I contacted db4o support asking if db4o would be suitable for a website, and they answered me that only for websites with low concurrency. That means with few requests? So, now I think db4o will not be a good choice. Do you know if there is any object database for java suitable for a website?

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  • Skin issues with multiple controls in a Dot Net Nuke module

    - by Josiah
    In the Dot Net Nuke module that I'm developing I need to separate the controls into several different areas. Unfortunately, it appears that Dot Net Nuke thinks that any control identified by a control key is an 'edit' screen and changes the skin automatically. Is it possible to change this behaviour programmatically? What is the best method of switching controls without having the skin changed?

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  • Manual testing Vs Automated testing

    - by mgj
    Respected all, As many know testing can be mainly classified into manual and automated testing. With regard to this certain questions come to mind. Hope you can help... They include: What is the basic difference between the two types of testing? What are the elements of challenges involved in both manual and automated testing? What are the different skill sets required by a software tester for manual and automated testing respectively? What are the different job prospects and growth opportunities among software testers who do manual testing automated testing respectively? Is manual testing under rated to automated testing in anyway(s)? If yes, kindly specify the way. How differently are the manual testers treated in comparison to automated testers in the corporate world?( If they truly are differentiated in any terms as such ) I hope you can share your knowledge in answering these questions.. Thank you for your time..:)

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  • iPhone programming - problem with CoreFoundation forking, PLEASE for the love of god help! lol

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY_YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • Orientation change event in Browser on Palm webOS

    - by organicveggie
    I'm working on a web application where I'm trying to capture when the user rotates the screen. Fundamentally, I want to know if the user is browsing in portrait mode or landscape mode. The iPhone/iPad and Android browsers send a resize event when the screen orientation changes. Unfortunately, the browser in webOS doesn't seem to send that notification. Any advice on how to detect in the browser any changes in orientation on Palm webOS? Thanks.

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  • Getting started developing JSDT/wst.jsdt?

    - by leeand00
    In my other question I spotted a bug in the Eclipse wst.jsdt. If I want to fix this myself, what are the knowledge dependencies for doing so? My guess would be: Know how to use CVS Know how to use Bugzilla Know how to develop core libraries in Eclipse Know how to develop plugins in Eclipse Know how to develop for the wst.jsdt project I've never done the latter three, so I was just wondering if anybody could point me in the right direction. I already looked at a document for developing in JSDT, but I'm still a little uncertain about what I need to look for to develop for Eclipse, since it comes in various flavors/distros (i.e. WDT)

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  • Adding Table Columns to a Group by clause - Ruby on Rails - Postgresql

    - by bgadoci
    I am trying to use Heroku and apparently Postgresql is a lot more strict than SQL for aggregate functions. When I am pushing to Heroku I am getting an error stating the below. On another question I asked I received some guidance that said I should just add the columns to my group by clause and I am not sure how to do that. See the full error below and the PostsControll#index. SELECT posts.*, count(*) as vote_total FROM "posts" INNER JOIN "votes" ON votes.post_id = posts.id GROUP BY votes.post_id ORDER BY created_at DESC LIMIT 5 OFFSET 0): PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Newbie Objective C developer question

    - by R.J.
    I have been looking everywhere for an answer to this question - perhaps I'm looking in the wrong places. Also, I'm brand new to Objective C although I have around 10 years of experience as a developer. for this code: [receiver makeGroup:group, memberOne, memberTwo, memberThree]; what would the method definition look like? - (void)makeGroup:(Group *)g, (NSString *)memberOne, ...? Thanks for any help you can provide. I know this is probably very simple... Thanks, R

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  • Are web-safe colors still relevant?

    - by Gavin Miller
    Since the vast majority of monitors are 16-bit color or more, including mobile devices, does it make sense to even consider web-safe colors when choosing color schemes? Or is it something that ought to be relegated to history as a piece of trivia? For those of you that don't know what web-safe colors are: Another set of 216 color values is commonly considered to be the "web-safe" color palette, developed at a time when many computer displays were only capable of displaying 256 colors. A set of colors was needed that could be shown without dithering on 256-color displays; the number 216 was chosen partly because computer operating systems customarily reserved sixteen to twenty colors for their own use; it was also selected because it allows exactly six shades each of red, green, and blue (6 × 6 × 6 = 216). The list of colors is often presented as if it has special properties that render them immune to dithering. In fact, on 256-color displays applications can set a palette of any selection of colors that they choose, dithering the rest. These colors were chosen specifically because they matched the palettes selected by the then leading browser applications. [Wikipedia]

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • WordPress: Image In Every Post

    - by Sarfraz
    Hello, If you visit this site: http://www.catswhocode.com/blog/ You would see that there is an image and summary for each post. What is the proper way to implement that? Is this done using wordpress custom fields? Or whether this is coded in image.php file present in theme folder? How do i do that? Thanks

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  • Displaying most popular posts on my blog - Ruby on Rails

    - by bgadoci
    I have created a simple blog application using Ruby on Rails, both of which I am new to. I am trying to get my most 'voted' posts to display in my /views/posts/index.html.erb view. Here are the basics. I have created a votes table and successfully allow a user to 'vote' for a post on the /views/posts/show.html.erb page. When they vote, it passes '1' to the votes table and I return the vote count via ajax to the same show page. Vote belongs_to :post and Post has_many :votes. I would like to display in /views/posts/index.html.erb the post title and the amount of times it has been voted for, ordered by posts with the highest vote count. Any ideas on how to do this?

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  • Error when pushing to Heroku - StatementInvalid - Ruby on Rails

    - by bgadoci
    I am trying to deploy my first rails app to Heroku and seem to be having a problem. After git push heroku master I get an error saying that relation "tags does not exist. I understand that without knowledge of my application it will be hard to help but I am wondering if someone can point me in the right direction. I have checked the schema.rb file and also been over all my migrations and there doesn't seem to be a problem there. The error message lead me to believe that I left something out of my routes.rb file but can't seem to find anything there either. Perhaps just some help deciphering this message. Processing PostsController#index (for 99.7.50.140 at 2010-04-21 12:28:59) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "tags" does not exist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a.attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"tags"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): app/controllers/posts_controller.rb:9:in `index' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Also, here is my routes.rb file if that helps at all. ActionController::Routing::Routes.draw do |map| map.resources :ugtags map.resources :wysihat_files map.resources :users map.resources :votes map.resources :votes, :belongs_to => :user map.resources :tags, :belongs_to => :user map.resources :ugtags, :belongs_to => :user map.resources :posts, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :posts, :sessions map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :posts, :has_many => :ugtags map.resources :posts, :has_many => :votes map.resources :posts, :belongs_to => :user map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :ugtags, :collection => {:auto_complete_for_ugtag_ugctag_name => :get } map.login 'login', :controller => 'sessions', :action => 'new' map.logout 'logout', :controller => 'sessions', :action => 'destroy' map.root :controller => "posts" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end

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  • Architecture of an image hosting site

    - by kamziro
    I'm sure many here are aware of image hosting sites, like imgur, min.us, photobucket etc. Not that I want to develop one, but besides just uploading the file, organising it in some directory somewhere, what architectural considerations are involved in these sites? Especially when there's millions of page views a day (like imgur, I'd imagine) I'm curious about this because it seems that a lot of sites (say, dating websites etc) would be pretty image intensive. Even if it's not for millions of page views, what are some basic architectural requirements of efficient image deliveries online?

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  • Visual studio not detecting that exe is out of date after perforce revert

    - by CHaskell2
    This is a bit of an odd situation. Here's what's happening. So, we have a VS2008 project which outputs to a number of files under perforce control. These files have the always writable flag set. I compile the project in VS, which gives me up to date binaries on my machine. If I then revert those binaries via perforce, I have the version of the binaries that were up on perforce (ie, old ones.) Despite this, compiling the project again at this point detects no changes and will not remake those binaries. In a way, this makes sense, since none of the code or obj files have changed, but it's not really what I want to happen. This comes up in an edge case on our automated build server. I can think of tons of different little hacks I could do to fix this, but I'm thinking I could be missing something fundamental here. The actual build process uses the Unreal build tool, so there is a bit of magic going on behind the scenes that I'm not entirely familiar with too. Edit: This is a C/C++ project, forgot to mention that.

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  • Auto switching databases from a rails app gracefully from the ApplicationController?

    - by Zaqintosh
    I've seen this post a few times, but haven't really found the answer to this specific question. I'd like to run a rails application that based on the detected request.host (imagine I have two subdomains points to the same rails app and server ip address: myapp1.domain.com and myapp2.domain.com). I'm trying to have myapp1 use the default "production" database, and myapp2 requests always use the alternative remote database. Here is an example of what I tried to do in Application controller that did not work: class ApplicationController < ActionController::Base helper :all before_filter :use_alternate_db private def use_alternate_db if request.host == 'myapp1.domain.com' regular_db elsif request.host == 'myapp2.domain.com' alternate_db end end def regular_db ActiveRecord::Base.establish_connection :production end def alternate_db ActiveRecord::Base.establish_connection( :adapter => 'mysql', :host => '...', :username => '...', :password => '...', :database => 'alternatedb' ) end end The problem is when it switches databases using this method, all connections (including valid sessions across the different subdomains get interrupted...). All examples online have people controlling database connectivity at the model level, but this would involve adding code all over my application. Is there some way to globally switch database connections on a per-request basis in the manner I'm suggesting above WITHOUT having to inject code all over my application? The added complexity here is I'm using Heroku as a hosting provider, so I have no control at the apache / rails application server level. I have looked at solutions like dbcharmer and magicmodels, but none seem to show examples of doing it in the manner that I'm trying to. Thanks for any help!

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  • What is 'System Usage Specification' ?

    - by rohit k.
    My software is a video-audio converter and video cutter. I have used Qt(compiled from source) and ffmpeg (compiled from source). I have to prepare System Usage Specification outline and Specify Usage patterns of the system and indicate it using Run charts / Histograms. I am told to use Winrunner for this purpose. I don't know exactly what to do. Please help.

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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