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  • Normal maps red in OpenGL?

    - by KaiserJohaan
    I am using Assimp to import 3d models, and FreeImage to parse textures. The problem I am having is that the normal maps are actually red rather than blue when I try to render them as normal diffuse textures. http://i42.tinypic.com/289ing3.png When I open the images in a image-viewing program they do indeed show up as blue. Heres when I create the texture; OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } Here is my fragment shader. You can see I just commented out the normal-map parsing and treated the normal map texture as the diffuse texture to display it and illustrate the problem. As for the rest of the code it interacts as expected with the diffuse textures so I dont see a obvious problem there. "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Why is this? does normal-map textures need some sort of special treatment in opengl?

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  • Simple Project Templates

    - by Geertjan
    The NetBeans sources include a module named "simple.project.templates": In the module sources, Tim Boudreau turns out to be the author of the code, so I asked him what it was all about, and if he could provide some usage code. His response, from approximately this time last year because it's been sitting in my inbox for a while, is below. Sure - though I think the javadoc in it is fairly complete.  I wrote it because I needed to create a bunch of project templates for Javacard, and all of the ways that is usually done were grotesque and complicated.  I figured we already have the ability to create files from templates, and we already have the ability to do substitutions in templates, so why not have a single file that defines the project as a list of file templates to create (with substitutions in the names) and some definitions of what should be in project properties. You can also add files to the project programmatically if you want.Basically, a template for an entire project is a .properties file.  Any line which doesn't have the prefix 'pp.' or 'pvp.' is treated as the definition of one file which should be created in the new project.  Any such line where the key ends in * means that file should be opened once the new project is created.  So, for example, in the nodejs module, the definition looks like: {{projectName}}.js*=Templates/javascript/HelloWorld.js .npmignore=node_hidden_templates/npmignore So, the first line means:  - Create a file with the same name as the project, using the HelloWorld template    - I.e. the left side of the line is the relative path of the file to create, and the right side is the path in the system filesystem for the template to use       - If the template is not one you normally want users to see, just register it in the system filesystem somewhere other than Templates/ (but remember to set the attribute that marks it as a template)  - Include that file in the set of files which should be opened in the editor once the new project is created. To actually create a project, first you just create a new ProjectCreator: ProjectCreator gen = new ProjectCreator( parentFolderOfNewProject ); Now, if you want to programmatically generate any files, in addition to those defined in the template, you can: gen.add (new FileCreator("nbproject", "project.xml", false) {     public DataObject create (FileObject project, Map<String,String> substitutions) throws IOException {          ...     } }); Then pass the FileObject for the project template (the properties file) to the ProjectCreator's createProject method (hmm, maybe it should be the string path to the project template instead, to save the caller trouble looking up the FileObject for the template).  That method looks like this: public final GeneratedProject createProject(final ProgressHandle handle, final String name, final FileObject template, final Map<String, String> substitutions) throws IOException { The name parameter should be the directory name for the new project;  the map is the strings you gathered in the wizard which should be used for substitutions.  createProject should be called on a background thread (i.e. use a ProgressInstantiatingIterator for the wizard iterator and just pass in the ProgressHandle you are given). The return value is a GeneratedProject object, which is just a holder for the created project directory and the set of DataObjects which should be opened when the wizard finishes. I'd love to see simple.project.templates moved out of the javacard cluster, as it is really useful and much simpler than any of the stuff currently done for generating projects.  It would also be possible to do much richer tools for creating projects in apisupport - i.e. choose (or create in the wizard) the templates you want to use, generate a skeleton wizard with a UI for all the properties you'd like to substitute, etc. Here is a partial project template from Javacard - for example usage, see org.netbeans.modules.javacard.wizard.ProjectWizardIterator in javacard.project (or the much simpler one in contrib/nodejs). #This properties file describes what to create when a project template is#instantiated.  The keys are paths on disk relative to the project root. #The values are paths to the templates to use for those files in the system#filesystem.  Any string inside {{ and }}'s will be substituted using properties#gathered in the template wizard.#Special key prefixes are #  pp. - indicates an entry for nbproject/project.properties#  pvp. - indicates an entry for nbproject/private/private.properties #File templates, in format [path-in-project=path-to-template]META-INF/javacard.xml=org-netbeans-modules-javacard/templates/javacard.xmlMETA-INF/MANIFEST.MF=org-netbeans-modules-javacard/templates/EAP_MANIFEST.MF APPLET-INF/applet.xml=org-netbeans-modules-javacard/templates/applet.xmlscripts/{{classnamelowercase}}.scr=org-netbeans-modules-javacard/templates/test.scrsrc/{{packagepath}}/{{classname}}.java*=Templates/javacard/ExtendedApplet.java nbproject/deployment.xml=org-netbeans-modules-javacard/templates/deployment.xml#project.properties contentspp.display.name={{projectname}}pp.platform.active={{activeplatform}} pp.active.device={{activedevice}}pp.includes=**pp.excludes= I will be using the above info in an upcoming blog entry and provide step by step instructions showing how to use them. However, anyone else out there should have enough info from the above to get started yourself!

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • Pirates, Treasure Chests and Architectural Mapping

    Pirate 1: Why do pirates create treasure maps? Pirate 2: I do not know.Pirate 1: So they can find their gold. Yes, that was a bad joke, but it does illustrate a point. Pirates are known for drawing treasure maps to their most prized possession. These documents detail the decisions pirates made in order to hide and find their chests of gold. The map allows them to trace the steps they took originally to hide their treasure so that they may return. As software engineers, programmers, and architects we need to treat software implementations much like our treasure chest. Why is software like a treasure chest? It cost money, time,  and resources to develop (Usually) It can make or save money, time, and resources (Hopefully) If we operate under the assumption that software is like a treasure chest then wouldn’t make sense to document the steps, rationale, concerns, and decisions about how it was designed? Pirates are notorious for documenting where they hide their treasure.  Shouldn’t we as creators of software do the same? By documenting our design decisions and rationale behind them will help others be able to understand and maintain implemented systems. This can only be done if the design decisions are correctly mapped to its corresponding implementation. This allows for architectural decisions to be traced from the conceptual model, architectural design and finally to the implementation. Mapping gives software professional a method to trace the reason why specific areas of code were developed verses other options. Just like the pirates we need to able to trace our steps from the start of a project to its implementation,  so that we will understand why specific choices were chosen. The traceability of a software implementation that actually maps back to its originating design decisions is invaluable for ensuring that architectural drifting and erosion does not take place. The drifting and erosion is prevented by allowing others to understand the rational of why an implementation was created in a specific manor or methodology The process of mapping distinct design concerns/decisions to the location of its implemented is called traceability. In this context traceability is defined as method for connecting distinctive software artifacts. This process allows architectural design models and decisions to be directly connected with its physical implementation. The process of mapping architectural design concerns to a software implementation can be very complex. However, most design decision can be placed in  a few generalized categories. Commonly Mapped Design Decisions Design Rationale Components and Connectors Interfaces Behaviors/Properties Design rational is one of the hardest categories to map directly to an implementation. Typically this rational is mapped or document in code via comments. These comments consist of general design decisions and reasoning because they do not directly refer to a specific part of an application. They typically focus more on the higher level concerns. Components and connectors can directly be mapped to architectural concerns. Typically concerns subdivide an application in to distinct functional areas. These functional areas then can map directly back to their originating concerns.Interfaces can be mapped back to design concerns in one of two ways. Interfaces that pertain to specific function definitions can be directly mapped back to its originating concern(s). However, more complicated interfaces require additional analysis to ensure that the proper mappings are created. Depending on the complexity some Behaviors\Properties can be translated directly into a generic implementation structure that is ready for business logic. In addition, some behaviors can be translated directly in to an actual implementation depending on the complexity and architectural tools used. Mapping design concerns to an implementation is a lot of work to maintain, but is doable. In order to ensure that concerns are mapped correctly and that an implementation correctly reflects its design concerns then one of two standard approaches are usually used. All Changes Come From ArchitectureBy forcing all application changes to come through the architectural model prior to implementation then the existing mappings will be used to locate where in the implementation changes need to occur. Allow Changes From Implementation Or Architecture By allowing changes to come from the implementation and/or the architecture then the other area must be kept in sync. This methodology is more complex compared to the previous approach.  One reason to justify the added complexity for an application is due to the fact that this approach tends to detect and prevent architectural drift and erosion. Additionally, this approach is usually maintained via software because of the complexity. Reference:Taylor, R. N., Medvidovic, N., & Dashofy, E. M. (2009). Software architecture: Foundations, theory, and practice Hoboken, NJ: John Wiley & Sons  

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  • OIM 11g - Multi Valued attribute reconciliation of a child form

    - by user604275
    This topic gives a brief description on how we can do reconciliation of a child form attribute which is also multi valued from a flat file . The format of the flat file is (an example): ManagementDomain1|Entitlement1|DIRECTORY SERVER,EMAIL ManagementDomain2|Entitlement2|EMAIL PROVIDER INSTANCE - UMS,EMAIL VERIFICATION In OIM there will be a parent form for fields Management domain and Entitlement.Reconciliation will assign Servers ( which are multi valued) to corresponding Management  Domain and Entitlement .In the flat file , multi valued fields are seperated by comma(,). In the design console, Create a form with 'Server Name' as a field and make it a child form . Open the corresponding Resource Object and add this field for reconcilitaion.While adding , choose 'Multivalued' check box. (please find attached screen shot on how to add it , Child Table.docx) Open process definiton and add child form fields for recociliation. Please click on the 'Create Reconcilitaion Profile' buttton on the resource object tab. The API methods used for child form reconciliation are : 1.           reconEventKey =   reconOpsIntf.createReconciliationEvent(resObjName, reconData,                                                            false); ·                                    ‘False’  here tells that we are creating the recon for a child table . 2.               2.       reconOpsIntf.providingAllMultiAttributeData(reconEventKey, RECON_FIELD_IN_RO, true);                RECON_FIELD_IN_RO is the field that we added in the Resource Object while adding for reconciliation, please refer the screen shot) 3.    reconOpsIntf.addDirectBulkMultiAttributeData(reconEventKey,RECON_FIELD_IN_RO, bulkChildDataMapList);                 bulkChildDataMapList  is coded as below :                 List<Map> bulkChildDataMapList = new ArrayList<Map>();                   for (int i = 0; i < stokens.length; i++) {                            Map<String, String> attributeMap = new HashMap<String, String>();                           String serverName = stokens[i].toUpperCase();                           attributeMap.put("Server Name", stokens[i]);                           bulkChildDataMapList.add(attributeMap);                         } 4                  4.       reconOpsIntf.finishReconciliationEvent(reconEventKey); 5.       reconOpsIntf.processReconciliationEvent(reconEventKey); Now, we have to register the plug-in, import metadata into MDS and then create a scheduled job to execute which will run the reconciliation.

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • help Add Any Application Shortcut in Desktop Context Menu

    - by blackjack
    i got the info here but after adding that i didn't get any shortcut on my desktop contest menu :( pls help me i want it only on my desktop context menu Open regedit and goto: CODEHKEY_CLASSES_ROOT\Directory\Background\shell now under this key create another key with any name and in right-side pane set its value to the label, which you want to show in desktop context menu, like Media Player, Winamp, Firefox, anything else. Now create another key under this newly created key with name command. and in right-side pane set its value to the exact path of application, like: C:\Program Files\Windows Media Player\wmplayer.exe C:\Program Files\Winamp\winamp.exe etc... Thats it. Now you can check your favorite application shortcut in desktop context menu. You can create as many shortcut as you want. Simply create a separate key for all the applications. Following is a ready-made code: CODEWindows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP] @="Windows Media Player" [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP\command] @="C:\Program Files\Windows Media Player\wmplayer.exe" Just change the label and path to ur desired application and save with the name "vishal.reg" (including the quotes) and run it. U can also set the application shortcut to show only when u press key by adding "Extended" String value in right-side pane of the newly created key: CODEWindows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP] @="Windows Media Player" "Extended"="" [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP\command] @="C:\Program Files\Windows Media Player\wmplayer.exe"

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  • iOrgSoft Video Converter for Mac

    - by terryhao
    [url=http://www.iorgsoft.com/Video-Converter-for-Mac/]video converter for mac[/url] IOrgSoft[url=http://www.iorgsoft.com/Video-Converter-for-Mac/]video converter for mac[/url] is an excellent video converting and editing software for Macintosh users. A built-in powerful video player, trimming, splitter/joiner/merger tools give you everything you need to manage your videos on mac. This mac converter supports many video formats like AVI, MP4, WMV, MPEG-1,2, YouTube(FLV), Limewire, Realplayer(RM,RMVB), Quicktime(MOV), MKV, MOD, TOD, ASF, 3GP, 3G2, AVCHD/M2TS/MTS/TS/TRP/TS, MXF, etc. Video Converter for Mac features a very clean user interface which makes this task a breeze. You can trim/clip any segments and optionally merge/join and sort them to create your personal movie, crop frame size to remove any unwanted area in the frame just like a pair of smart scissors and set the output video parameters such as video resolution, video frame rate, audio codec, video codec and video quality. Converted videos can be imported into imovie/itunes/FCE/FCP/QuickTime Pro or played on iPad, iPod touch, iPod classic, iPod nano, iPhone, iPhone 3GS, Apple TV, PSP, PS3, Creative Zen, iRiver PMP, Archos, mobile phones and other MP4/MP3 players. Video Converter for Mac makes video conversion easy. Free download now and have a try for yourself! [url=http://www.iorgsoft.com/Video-Editor-for-Mac/]Video Editor for Mac[/url] [url=http://www.iorgsoft.com/Mod-Converter/]mod converter[/url] [url=http://www.iorgsoft.com/Mod-Converter-for-Mac/]mod converter for mac[/url]

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  • Line-length-tolerant XML diff

    - by Jon Skeet
    I've looked at the answers to this question, and unfortunately none of them has helped me so far. Not to beat about the bush, the second edition of C# in Depth is now in copy edit. I want to be able to see what the copy editor's done really easily, so I can reject or accept his changes. We're using a modified form of docbook, but I'm happy enough looking at the raw XML source. All fine so far - except that when the copy editor makes a change, that can change the line wrapping. So something that used to read: <para>Foo bar baz second line</para> now reads <para>Foo bar grontle baz second line</para> Now the real change here is the insertion of "grontle". I don't care that "baz" has moved from the first line to the second line... but all the diff tools I've seen do. I realise that one option would be to reformat the whole document (or possibly just whole paragraphs) into single lines... but that's then really hard to read, because diff tools don't wrap when they're displaying. I'm sure I can manage with the tools I've got, but if anyone knows of anything better, I'd be really glad to hear about it. I suspect my publishers would too :) (I've included the Windows tag here because I'd really need it to be available on Windows. I'd like to hear about any non-Windows software too, but only in case I could help to build it on Windows :)

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  • foswiki: hide some topic info when editing in WYSWYG mode.

    - by Mica
    I have a FOSWiki installation with a bunch of Topic templates already defined. the problem is, when a user selects the topic, they are presented with a bunch of extra information that they should not edit, and should not even see really. Is there a way to hide this content in the WYSWYG editor? Example: The topic template looks like this: <!-- * Foswiki.GenPDFAddOn Settings * Set GENPDFADDON_TITLE = <font size="7"><center>Foo</center></font> * Set GENPDFADDON_HEADFOOTFONT = helvetica * Set GENPDFADDON_FORMAT = pdf14 * Set GENPDFADDON_PERMISSIONS = print,no-copy * Set GENPDFADDON_ORIENTATION = portrait * Set GENPDFADDON_PAGESIZE = letter * Set GENPDFADDON_TOCLEVELS = 0 * Set GENPDFADDON_HEADERSHIFT = 0 --> <!-- PDFSTART --> <!-- HEADER LEFT "Foo:Bar" --> <!-- HEADER RIGHT "%BASETOPIC%" --> <!-- HEADER CENTER " " --> <!-- FOOTER RIGHT "Doc Rev %REVINFO{"r$rev - $date " web="%WEB%" topic="%BASETOPIC%"}%" --> <!-- FOOTER LEFT "F-xxx Rev A" --> <!-- FOOTER CENTER "Page $PAGE(1)" --> Header 1 foo etc. etc. etc <!-- pdfstop --> And when the user selects the topic template, they get all that in the WYSWYG editor. I would like to hide all that so when the user selects the topic template, they get Header 1 foo etc etc etc Without any of the other mark-up.

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  • Outlook, Word, and normal.dot (2003 Edition)

    - by mosiac
    I have one user that for some reason has been having macro issues with her normal.dot file. At first the fix was just remove the file because she isn't actually needing to save anything. This was really a temp fix. We found out that for some reason every time she opened up word it was trying to modify normal.dot but not asking. I set it up to ask so at least we could control the changes going on to normal.dot. There was one file disabled in Word that we enabled because it was a document she never used anymore, making us think that maybe that was the issue. We have automatic antivirus updates and scans so there is little chance of a virus. The issue has stopped as far as just using Word itself. She can open, close, edit, save, etc and never get the dialog. In Outlook however if she clicks reply or forward to an e-mail but decides not to send it, and just close it. She gets the pop up to save changes to normal.dot. This leads me to believe something in outlook about how she is setup to use Word as an e-mail editor is causing the problem. Am I even on the right track here? Short form: Word works fine with normal.dot, as an Outlook mail editor wants to change normal.dot. No idea what to do.

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  • Secretary cannot add appointments to boss's calendar after exchange restore from backup

    - by therulebookman
    The calendar is the Boss's calendar on Exchange. I have set permissions for it through his Outlook to give the secretary and a few other people "Editor" access to his calendar. All the editors can view the calendar, but only he can add new appointments. Anyone else who tries to add an appointment gets "The item cannot be saved in this folder. The folder was deleted or moved or you do not have permission." The permissions are correct, editor. The item hasn't been deleted or moved. It's in his mailbox on exchange. The message says something about the mailbox size, but he is well under the size limit anyway. He is using Outlook 2003, and I have tried accessing it from 2003 and 2007, but I don't think that is related I tried clearing the forms cache and enabling disabled items: no disabled items and clearing cache didn't help. I also tried "Allow all forms" but this apparently doesn't apply in this scenario as we are not using any custom forms. Is there any way to delete just his calendar and then I can exmerge it back in (after exporting to PST of course)? I really can't exmerge out his mailbox, delete it, and exmerge it back in because he works all sorts of hours, but if this is the only way, then I'll have to do it. Is there any other possible solution?

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  • Loopback connection via PHP's getimage size crashes server (Magento's CMS)

    - by Alex
    We were able to trace down a problem that is crashing our NGINX server running Magento until the following point: Background info: Magento Backend has a CMS function with a WYSIWYG editor. This editor loads some pictures via a controller in magento (cms/directive). When we set the NGINX error_log level to info, we get the following lines (line break inserted for better readability): 2012/10/22 18:05:40 [info] 14105#0: *1 client closed prematurely connection, so upstream connection is closed too while sending request to upstream, client: XXXXXXXXX, server: test.local, request: "GET index.php/admin/cms_wysiwyg/directive/___directive/BASEENCODEDIMAGEURL,,/ HTTP/1.1", upstream: "fastcgi://127.0.0.1:9024", host: "test.local" When checking the code in the debugger, the following call does never return (in ´Varien_Image_Adapter_Abstract::getMimeType()` # $this->_fileName is http://test.local/skin/adminhtml/base/default/images/demo-image-not-existing.gif` # $_SERVER['REQUEST_URI'] = http://test.local/admin/cms_wysiwyg/directive/___directive/BASEENCODEDIMAGEURL list($this->_imageSrcWidth, $this->_imageSrcHeight, $this->_fileType, ) = getimagesize($this->_fileName); The filename requests is an URL to the same server which is requesting the script a link to a static .gif that is not existing. Sample URL: http://test.local/skin/adminhtml/base/default/images/demo-image-not-existing.gif When the above line executed, any subsequent request to the NGNIX server does not respond any more. After waiting for around 10 minutes, the NGINX server starts answering requests again. I tried to reproduce the error with a simple test script that only calls getimagesize() with the given URL - but this not crash. It simple leads to an exception saying that the URL could not be loaded (which is fine as the URL is wrong)

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  • Automate creation of Windows startup script?

    - by Niten
    Is there a good way to automate installing local startup (rather than login) scripts in Windows XP and Windows 7, via the command line, WMI, or otherwise (even COM or Win32 if it comes to that)? I need to setup a local startup script on a large number of computers, and unfortunately, Active Directory is absolutely not an option. I would like to write a script or small program that I can run on each computer to perform the startup script installation in order to save myself a lot of error-prone point-and-click manual labor. I see that when one uses gpedit.msc to create a local startup script, information about the script gets stored in the registry here: HKLM\Software\Policies\Microsoft\Windows\System\Scripts\Startup However, if you create such a script and then delete its registry key, the script will remain listed in the local Group Policy editor; as is so often the case in Windows, apparently there is more going on there than meets the eye. This leads me to question whether it's safe to manually add subkeys for new startup scripts here (I wouldn't want my script to be overwritten by later changes made using the local Group Policy editor, for instance)... Another option that's occurred to me is to create an item in the Task Scheduler configured to run at system startup. However, my concerns there are twofold: Can this be automated any more easily? For instance, the at command doesn't appear to let you schedule a task for system startup, and WMI's Win32_ScheduledJob interface looks unreliable (it fails to show any of my currently scheduled tasks, for one thing). Would I be able to prevent users from logging in until the scheduled startup task is completed, as can be done with "normal" Windows startup scripts? Thanks in advance for any suggestions, I've been banging my head against this one for a bit...

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  • Tool to Save a Range of Disk Clusters to a File

    - by Synetech inc.
    Hi, Yesterday I deleted a (fragmented) archive file only to find that it did not extract correctly, so I was left stranded. Fortunately there was not much space free on the drive, so most of the space marked as free was from the now-deleted archive. I pulled up a disk editor and—painfully—managed to get a list of cluster ranges from the FAT that were marked as unused. My task then was to save these ranges of clusters to files so that I could examine them to try to determine which parts were from the archive and recombine them to attempt to restore the deleted file. This turned out to be a huge pain in the butt because the disk editor did not have the ability to select a range of clusters, so I had to navigate to the start of each cluster and hold down Ctrl+Shift+PgDn until I reached the end of the range (which usually took forever!) I did a quick Google search to see if I could find a command-line tool (preferably with Windows and DOS versions) that would allow me to issue a commands such as: SAVESECT -c 0xBEEF 0xCAFE FOO.BAR ::save clusters 0xBEEF-0xCAFE to FOO.BAR SAVESECT -s 1111 9876 BAZ.BIN ::save sectors 1111-9876 to BAZ.BIN Sadly my search came up empty. Any ideas? Thanks!

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  • Eclipse on Ubuntu: Rectangles instead of Strings and some Java methods and classes

    - by Claus Hausberger
    after upgrading from Ubuntu 9.04. to 11.04 (new installation), I have weird problems with the Eclipse editor. With the Eclipse PyDev plugin, whenever I typ single quoted strings like 'bla', they appear as rectangles (both the quotes as well as the string). First I thought this was a problem with the PyDev plugin, but it also happens with Java and Scala Plugins. With Java, it happens, for example, when typing System.out.println("bla") and then "out" is shown as rectangles only. Weird is that for about half a second I see "System.out.println" and then the editor changes it to System.[][][].println (not really [] (here I used two brackets), it is shown as rectangles). This is very weird. I've never had this before with any Ubuntu, Java or Eclipse version. Currently, I use: Ubuntu 11.04. Eclipse 3.6 Java 1.6.0_25 The latest plugins for Python (2.1) and Scala (beta 5) where used. Eclipse and Ubuntu Terminal is set to UTF-8. The problem also happens when using KDE instead of Gnome. I doubt is has anything to do with Java as I use the same versions on older Ubuntu installations (10.04, 9.10, etc) at work. It does not happen with Netbeans. But I saw once error dialog message from the Update Manager where there were some rectangles in the error widget. Maybe this is the same problem Any ideas what could be wrong here and how to fix this? Eclipse is unusable but I need this for work and also for Scala and Python (the Eclipse plugins for those are very good now). Claus

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  • Automate creation of Windows startup script?

    - by Niten
    Is there a good way to automate installing local startup (rather than login) scripts in Windows XP and Windows 7, via the command line, WMI, COM, or otherwise (even Win32 if it comes to that)? I need to setup a local startup script on a large number of computers, and unfortunately, Active Directory is absolutely not an option. I would like to write a script or small program that I can run on each computer to perform the startup script installation in order to save myself a lot of error-prone point-and-click manual labor. I see that when one uses gpedit.msc to create a local startup script, information about the script gets stored in the registry here: HKLM\Software\Policies\Microsoft\Windows\System\Scripts\Startup However, if you create such a script and then delete its registry key, the script will remain listed in the local Group Policy editor; as is so often the case in Windows, apparently there is more going on there than meets the eye. This leads me to question whether it's safe to manually add subkeys for new startup scripts here (I wouldn't want my script to be overwritten by later changes made using the local Group Policy editor, for instance)... Another option that's occurred to me is to create an item in the Task Scheduler configured to run at system startup. However, my concerns there are twofold: Can this be automated any more easily? For instance, the at command doesn't appear to let you schedule a task for system startup, and WMI's Win32_ScheduledJob interface looks unreliable (it fails to show any of my currently scheduled tasks, for one thing). Would I be able to prevent users from logging in until the scheduled startup task is completed, as can be done with "normal" Windows startup scripts? Thanks in advance for any suggestions, I've been banging my head against this one for a bit...

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  • How do you enable view source in ie8 when it gets magically diabled

    - by Tim Meers
    I have multiple computers that all seem to have View Source disabled from the content menu when you right click on a web page. Now I know it's not that the web page is some how disabling it, I'm pretty sure thats not even possible. But alas I have at least 3 machines in my office (not on AD) that have this problem. I have also worked on clients computers that have this same issue. It's down right maddening! I tried to Google for it, but it just shows results from the dawn of IE6 in all of it's "glory" with a bug where if the cache was full it would be disabled. But this is not the case in IE8. Any body have a clue why this is happening, or a fix for it? Maybe a reg setting? Update: So I got a little closer to solving it, but there was still an issue on one computer where it allowed it not is HTTP, but not in HTTPS. One other computer works correctly in both. I Found these two keys missing in the registry: [-HKEY_CURRENT_USER\SOFTWARE\Microsoft\Internet Explorer\View Source Editor] [-HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\View Source Editor]

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  • Disabling LDAP Signing on Windows PDC in Local Policy

    - by Golmaal
    I just tripped over my own feet it seems. Playing around on a Windows 2008 R2 server (set up as domain controller), I was intrigued by certain warning event (event id 2886) which says: "To enhance the security of directory servers, you can configure both Active Directory Domain Services (AD DS) and Active Directory Lightweight Directory Services (AD LDS) to require signed Lightweight Directory Access Protocol (LDAP) binds." So I thoughtlessly did some Googling and set the relevant policies which enforce LDAP signing. Now I don't remember but I may have done that using Local Policy. Now I have setup a pfsense box which must authenticate AD users via LDAP. While the firewall can communicate over secure channel, it is difficult to manage the same for other packages such as Squid and SquidGuard. So now I have to disable i.e. undo those policy changes. The problem is that they are greyed out! The policies in question are LDAP server signing and LDAP client signing. I don't remember what I did but when I access these policies from Local Policy editor on the server, they are set to "Require Signing" and are greyed out. The same policies can still be set via Default Domain Controller option in Group Policy editor. So how can I reset these greyed out policies? Thanks

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  • How to connect to DB2 when the password ends with '!' in Windows

    - by AngocA
    I am facing a problem to use the DB2 tools when using generic account with a generated password which ends with the Bang sign '!' to connect to DB2 database. I am not allowed to change the password because it is already used by other processes. I know the user is valid and I can connect to the database with its credentials, but not from all db2 tools. When using the Control Center it is okay. When using the Command Editor (GUI) or the Command Windows, I got this error message: connect to WAREHOUS user administrator using ! SQL0104N An unexpected token "!" was found following "<identifier>". Expected tokens may include: "NEW". SQLSTATE=42601 Let's say that my password is: pass@! I am trying to use c:\>db2 connect to sample user administrator using "pass@!" or c:\>db2 connect to sample user administrator using pass@! And it both cases I got the same error message. I could change the way I connect but it is not useful for me, for example: c:\>db2 connect to sample user administrator Enter current password for administrator: But I cannot use it from a batch file easily. I would like to know how can I connect from the Command Editor, in order to use this user from the Graphical Tools. BTW, I know that the Control Center is deprecated.

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  • Nginx: Loopback connection via PHP's getimage size crashes server (Magento's CMS)

    - by Alex
    We were able to trace down a problem that is crashing our NGINX server running Magento until the following point: Background info: Magento Backend has a CMS function with a WYSIWYG editor. This editor loads some pictures via a controller in magento (cms/directive). When we set the NGINX error_log level to info, we get the following lines (line break inserted for better readability): 2012/10/22 18:05:40 [info] 14105#0: *1 client closed prematurely connection, so upstream connection is closed too while sending request to upstream, client: XXXXXXXXX, server: test.local, request: "GET index.php/admin/cms_wysiwyg/directive/___directive/BASEENCODEDIMAGEURL,,/ HTTP/1.1", upstream: "fastcgi://127.0.0.1:9024", host: "test.local" When checking the code in the debugger, the following call does never return (in ´Varien_Image_Adapter_Abstract::getMimeType()` # $this->_fileName is http://test.local/skin/adminhtml/base/default/images/demo-image-not-existing.gif` # $_SERVER['REQUEST_URI'] = http://test.local/admin/cms_wysiwyg/directive/___directive/BASEENCODEDIMAGEURL list($this->_imageSrcWidth, $this->_imageSrcHeight, $this->_fileType, ) = getimagesize($this->_fileName); The filename requests is an URL to the same server which is requesting the script a link to a static .gif that is not existing. Sample URL: http://test.local/skin/adminhtml/base/default/images/demo-image-not-existing.gif When the above line executed, any subsequent request to the NGNIX server does not respond any more. After waiting for around 10 minutes, the NGINX server starts answering requests again. I tried to reproduce the error with a simple test script that only calls getimagesize() with the given URL - but this not crash. It simple leads to an exception saying that the URL could not be loaded (which is fine as the URL is wrong)

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  • Vmware player change dhcp server settings

    - by Tathagata
    I have a Windows Server 2003 running from a Vmware player on Win 7 box. The idea is to test Windows Deployment service in the virtual network. Is it possible to configure the vmware dhcp server with WDS related stuff(option 66, 67)? I found a few references where people were using the vnetlib.exe to start, stop the dhcp serverchange the subnet mask etc - but there's no info on how to get set the dhcp server options. DHCP config from the virtual network editor I do have the Workstation, without the license for it. In the Virtual network Editor, the DHCP settings for the network I'm using, only allows me to set the subnetmask, IP ranges and stuff like that. But not the dhcp options. DHCP server on the WDS server Authorizing the DHCP server in the guest WDS server fails. The VMware player can run its own dhcp server fro the virtual network with out any authorization from the Active directory - can I do the same, with Win dhcp server in the guest Win Server? ~~~~~ Can I authorize W2K8 DHCP server for private network, even when prohibited in enterprise network? says we have to run a third party dhcp server... :/.

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  • newbie: Allow domain users to change power-savings settings

    - by user65007
    I've just recently installed SMS 2011 on a server and added several computers to it's domain. Now I've noticed that I cannot change power settings (even when logged in as user who is in Domain Administrator role, let's call it Admin for future reference). After some googling I ended up adding Admin to the local administrators group using Group Policy Management Editor (as I have no experience in server administration I'm not sure I did it right: I went to Policy Management, selected Forest: xxxxx - Domains - xxxxx - Group Policy Objects - Windows SBS Client - Windows 7 and Windows Vista Policy - go to Settings tab on the right and right-click on anything and select Edit to go to Group Policy Mangement Editor - User Configuration - Preferences - Control Panel Settings - Local Users and Groups - right-click on it and select New - Local Group, then set Action to "Update", Group Name to "Administrators (built-in)", and added Admin to Members). After that I was able to change the power-savings settings on client computers(when logged in as Admin). Now the question: what should I do to allow any domain user to change this settings? Notice, I do not want to force some predefined power plan to all computers, I want to set it up so that any domain user on any client computer would be able to select a different power plan and to make any adjustments to the selected one. Thank you for any suggestions, just keep in mind that I'm newbie (but not completely dumb), so please answer accordingly :)

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  • how to recover my xml default icon?

    - by moonway
    My XML files are showing the unknown programs icon, you can see in this picture: i cant revise its icon why? i look it up in the registry i find no error look at the following Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT.xml] @="xmlfile" "Content Type"="text/xml" "PerceivedType"="text" [HKEY_CLASSES_ROOT.xml\PersistentHandler] @="{7E9D8D44-6926-426F-AA2B-217A819A5CCE}" Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\xmlfile] @="@C:\Windows\System32\msxml3r.dll,-1" "EditFlags"=hex:00,00,00,00 "FriendlyTypeName"=hex(2):40,00,25,00,53,00,79,00,73,00,74,00,65,00,6d,00,52,\ 00,6f,00,6f,00,74,00,25,00,5c,00,53,00,79,00,73,00,74,00,65,00,6d,00,33,00,\ 32,00,5c,00,6d,00,73,00,78,00,6d,00,6c,00,33,00,72,00,2e,00,64,00,6c,00,6c,\ 00,2c,00,2d,00,31,00,00,00 [HKEY_CLASSES_ROOT\xmlfile\BrowseInPlace] [HKEY_CLASSES_ROOT\xmlfile\CLSID] @="{48123BC4-99D9-11D1-A6B3-00C04FD91555}" [HKEY_CLASSES_ROOT\xmlfile\DefaultIcon] @="C:\Windows\System32\msxml3.dll,0" [HKEY_CLASSES_ROOT\xmlfile\shell] @="open" [HKEY_CLASSES_ROOT\xmlfile\shell\edit] [HKEY_CLASSES_ROOT\xmlfile\shell\edit\command] @="\"C:\Program Files\Common Files\Microsoft Shared\OFFICE11\MSOXMLED.EXE\" /verb edit \"%1\"" [HKEY_CLASSES_ROOT\xmlfile\shell\Open] [HKEY_CLASSES_ROOT\xmlfile\shell\Open\Command] @="\"C:\Program Files\Common Files\Microsoft Shared\OFFICE11\MSOXMLED.EXE\" /verb open \"%1\"" [HKEY_CLASSES_ROOT\xmlfile\shell\Open\ddeexec] @="" [HKEY_CLASSES_ROOT\xmlfile\ShellEx] [HKEY_CLASSES_ROOT\xmlfile\ShellEx\IconHandler] @="{AB968F1E-E20B-403A-9EB8-72EB0EB6797E}" can you find something wrong or you can paste your reg hehe i need default reg about xml which is with default associated exe all right!

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  • How do I install gfortran (via cygwin and etexteditor) and enable ifort under Windows XP?

    - by bez
    I'm a newbie in the Unix world so all this is a little confusing to me. I'm having trouble compiling some Fortran files under Cygwin on Windows XP. Here's what I've done so far: Installed the e text editor. Installed Cygwin via the "automatic" option inside e text editor. I need to compile some Fortran files so via the "manage bundles" option I installed the Fortran bundle as well. However, when I select "compile single file" I get an error saying gfortran was missing, and then that I need to set the TM_FORTRAN variable to the full path of my compiler. I tried opening a Cygwin bash shell at the path mentioned (.../bin/gfortran), but the compiler was nowhere to be found. Can someone tell me how to install this from the Cygwin command line? Where do I need to update the TM_FORTRAN variable for the bundle to work? Also, how do I change the bundle "compile" option to work with ifort (my native compiler) on Windows? I've read the bundle file, but it is totally incomprehensible to me. Ifort is a Windows compiler, invoked simply by ifort filename.f90, since it is on the Windows path. I know this is a lot to ask of a first time user here, but I really would appreciate any time you can spare to help.

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