Tips on creating a "build a bracelet" app
- by Felipe Caldas
I have an idea for an app/game which is basically a build your own bracelet.
I will give to the user, say, 5 different types of beads, and the user and drag those beads into a line that is previously drawn in the screen and create his/her bracelet.
I am now thinking on the best way to approach this.
Would be using the android's OpenGL libraries (and therefore, creating the beads and loading its textures) the best and easiest way?
Ultimately, I would like to push new beads into the application whenever I have a new bead texture.
Thanks,
Felipe