Multiple ParticleSystems in cocos2d
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by Mattias Akerman
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Published on 2009-07-16T15:12:10Z
Indexed on
2010/04/27
17:03 UTC
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I wonder about what road I should go with ParticleSystem
. In this particular case I want to create 1-20 small explosions at the same time but with different positions. Right now I'm creating a new ParticleSystem
for each explosion and then release it, but of course this is very punishing to the performance.
My question is: Is there a way to create one ParticleSystem
with multiple emitting sources. If not should I create an array of ParticleSystem
in init and then use a free one when an explosion is needed? Or is there another approach I haven't thought of?
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