Multiple ParticleSystems in cocos2d

Posted by Mattias Akerman on Stack Overflow See other posts from Stack Overflow or by Mattias Akerman
Published on 2009-07-16T15:12:10Z Indexed on 2010/04/27 17:03 UTC
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I wonder about what road I should go with ParticleSystem. In this particular case I want to create 1-20 small explosions at the same time but with different positions. Right now I'm creating a new ParticleSystem for each explosion and then release it, but of course this is very punishing to the performance.

My question is: Is there a way to create one ParticleSystem with multiple emitting sources. If not should I create an array of ParticleSystem in init and then use a free one when an explosion is needed? Or is there another approach I haven't thought of?

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