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  • Nested %..% representation in Windows 7

    - by prosseek
    In order to organize the PATH environment, I came up with the following method. Setup variable : ABC = "PATH1;PATH2" Set the path variable using the predefined setup variable : Path = %ABC%%DEF% ... It seems to work fine, but I found that some of the variables are not transfomred into real paths when I run the set command. (I mean, the PATH=PATH1;PATH2;%DEF%, for example). What I found was as follows. If the variable name has '_', Windows can't transform it. If the variable has the path with %...% variable, windows can't transform it. Q1 : Am I correct? Q2 : If so, is there a way to by pass the nested %...% varibale problem?

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  • How to make a quiet laptop ? [closed]

    - by psihodelia
    Most modern laptops have very noisy fans. I am looking for a quiet laptop or a small stationary computer which has all its hardware built in a display. Most tasks will be pdf/docs processing, real-time audio processing, web-surfing and skype video chats. Certainly, there is no any fan-less model today; but maybe some of the existed laptops do not switch on their fans so often or implement different solutions? For example, an iPad has no fan at all and it is fast enough for my needs, but it has no normal operating system, so I can't use it for anything but audio chats and web-surfing. Or maybe I can buy a laptop and tweak it to make it absolutely noiseless? Can you recommend me any solution please? Thanks in advance!

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  • How can i implement the NULL Object Design Pattern in a generic form?

    - by Colour Blend
    Is there a way to implement the null object design pattern in a generic form so that i don't need to implement it for every buisness object. For me, there are two high level classes you'll need for every business class. One for a single record and another for a list. So i think there should be a way to implement the NULL Object design pattern at a high level and not have to implement it for every class. Is there a way and how please?

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  • Algorithm to suggest a list of tags to users

    - by Itay Moav
    Given a free text, I need to analyse this this text and suggest a list of tags from a pre existing list. What algorithms are out there in the market? Can they handle a case where, for example, the text have a word like high cholesterol and I would like it so suggest heart disease although "high cholesterol" might not exists (initially) in the pre defined list.

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  • How to make the PC speaker beep from the Windows 7 command prompt?

    - by oKtosiTe
    I'm running some lengthy video encodes using the Handbrake command line interface. After all my encodes are done, I would like to have the PC speaker beep, as I usually turn my large external speakers off. On Linux I would install the "beep" package, but so far I haven't found such a program for Windows 7. Possibly related links: System "Beep" sound does not function in Windows Vista x64 with HD Audio devices (I am indeed using an HD Audio device: the SoundMAX ADI1986A) What’s up with the Beep driver in Windows 7? Edit: The question seems to have morphed into "How to make Windows 7 beep the PC speaker?", for which the answer provided by HarryMC is the most appropriate.

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  • No surround sound over HDMI

    - by Chris A
    I have my Pioneer receiver hooked up to my AMD HD4600m which supports audio output over HDMI. I used to work fine, however, after a recent driver update, it will only output stereo sound. It used to output 5.1 surround sound perfectly. Windows does not seem to recognize the device as capable of 5.1. In the past, 5.1 was given as an option in the configuration window, like this: I can not get it to properly recognize the capabilities of the device. I have tried uninstalling the relevant audio device in device manager, and I have also completely removed and reinstalled the display driver. Any suggestions would be greatly appreciated. Thanks

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  • Why does Windows 7 x64 work faster than an x86 edition on my PC?

    - by Jasper
    Why does Windows 7 x64 work faster than an x86 edition on my PC even though I mostly use x86 things in it? What's wrong with me, and what am I missing? Majority of the things I use is x86 (e.g. DAWs, games, media players). A considerable amount of them, however, are x64 (although their x86 counterparts work just fine). I've tried using the same things on the same system but always ended up finding Windows 7 x64 working slightly faster than x86. I'm very observant. I even notice the tiniest window animations. System: Windows 7 Ultimate x64 CPU: Intel Core 2 Duo E7500 @ 2.93 GHz RAM: 2 GB x 2 = 4 GB DDR2 @ 332 MHz Motherboard: Intel D945GCNL Graphics: ATI Radeon HD 4350 @ 1 GB Dedicated Audio: M-Audio FastTrack Pro HDD: Samsung HD753LJ 733 GB & Samsung HD160JJ 156 GB As you can see, my system is old.

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  • Can not get sound over hdmi in kubuntu 9.10

    - by user32509
    I have used a hdmi cable to connect my lcd (which is connected with my speakers) with my nvida 275 gtx grafic card. I can not get the sound output to work. The hardware itself is working probably - I tested it under windows. Currently I am running Kubuntu 9.10 64 with Nvidia 190.53. The sound output worked fine before I installed the hdmi connection. (German output - i can change it, if you tell me how :)) aplay -l **** Liste von PLAYBACK Geräten **** Karte 0: Intel [HDA Intel], Gerät 0: ALC889A Analog [ALC889A Analog] Untergeordnete Geräte: 1/1 Untergeordnetes Gerät '0: subdevice #0 Karte 0: Intel [HDA Intel], Gerät 1: ALC889A Digital [ALC889A Digital] Untergeordnete Geräte: 1/1 Untergeordnetes Gerät '0: subdevice #0 aplay -L front:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog Front speakers surround40:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Intel,DEV=0 HDA Intel, ALC889A Digital IEC958 (S/PDIF) Digital Audio Output null Discard all samples (playback) or generate zero samples (capture) pulse Playback/recording through the PulseAudio sound server And i disabled mute in kmix an all channels :) Edit: lspci -v ... 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) Subsystem: Giga-byte Technology Device a022 Flags: bus master, fast devsel, latency 0, IRQ 22 Memory at ea400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel <?> Capabilities: [130] Root Complex Link <?> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel ... cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.20. lsmod | grep snd_hda_intel snd_hda_intel 31880 2 snd_hda_codec 87584 2 snd_hda_codec_realtek,snd_hda_intel snd_pcm 93160 3 snd_hda_intel,snd_hda_codec,snd_pcm_oss snd 77096 16 snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device snd_page_alloc 10928 2 snd_hda_intel,snd_pcm I think I am missing the something-hdmi module? Is there such a thing?

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • Organize code in Chef: libraries, classes and resources

    - by ColOfAbRiX
    I am new to both Chef and Ruby and I am implementing some scripts to learn them. Now I am facing the problem of how to organize my code: I have created a class in the library directory and I have used a custom namespace to maintain order. This is a simplified example of my file: # ~/chef-repo/cookbooks/mytest/libraries/MyTools.rb module Chef::Recipe::EP class MyTools def self.print_something( text ) puts "This is my text: #{text}" end def self.copy_file( dir, file ) cookbook_file "#{dir}/#{file}" do source "#{dir}/#{file}" end end end end From my recipe I call both methods: # ~/chef-repo/cookbooks/mytest/recipes/default.rb EP::MyTools.print_something "Hello World!" EP::MyTools.copy_file "/etc", "passwd" print_something works fine, but with copy_file I get this error: undefined method `cookbook_file' for Chef::Recipe::EP::FileTools:Class It's clear to me that I don't know how to create libraries in Chef or I don't know some basic assumptions. Can anyone help me, please? I am looking for a solution of this problem (organize my code, libraries, use resources in classes) or, better, a good Chef documentation as I find the documentation very deficient in clarity and disorganized so that research through it is a pain.

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  • Detecting hardware and installing drivers in Windows XP

    - by JL.
    I have on my desk a computer that I am reinstalling. I have just completed the Windows XP install , which is professional service pack 3. I have also installed an AV package. Now it is time to install the audio and display drivers. Windows Update does not detect the Display card, and neither the audio device. I really have no idea what devices are present in this system, and I am thinking of opening the case, and reading some IDs from the cards themselves. Before I do this, is there not some kind of tool that can automatically detect hardware and install drivers automatically. If not then at least tell me what devices are present, with some real descriptions, so I can search for drivers.

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  • bursty streaming video

    - by broiyan
    What is the cause and solution for the bursty streaming media problem? Example: when streaming from youtube, audio (and video) will pause and start intermittently. When it starts it will be bursty, that is, it will play several seconds of sound in just a fraction of a second. Normal sounds are rendered unrecognizable. Then it may pause and after a few seconds, resume with another burst. The video seems to burst along with the audio. This was observed on Ubuntu 12.04 with Google Chrome.

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  • Improving sound quality with remote ESD server

    - by cuu508
    Hi, I'm investigating low-budget ways to get audio from my PC (Ubuntu) to HiFi without wires. I'm currently testing a setup where Asus WL-500gP wireless router runs ESD daemon and has attached USB soundcard which is then plugged into HiFi. I'm testing playback on PC with mpg123-esd and Spotify under Wine. The sound is there, latency is unexpectedly low, but I also hear occassional clicks and some distortion from time to time. I suppose that's because of the low latency and wireless streaming of uncompressed audio--any packet drops, CPU temporarily being busy etc. will cause clicks in sound output. Is there a way around this problem, increasing latency / buffer size somehow perhaps? Streaming using shoutcast protocol seems to be a way out but I have feeling that would be a complex and brittle setup.

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  • apache dont send me mp3 header even when use direct address to the file

    - by user1728307
    apache dont send me mp3 header even when use direct address to the file, it means i can play it with flash audio players on my web pages, but when i tried to download from direct address on my server i got "Error 101 (net::ERR_CONNECTION_RESET): The connection was reset" or sometimes gives me a file with mp3 extension that has just 13B files-size, and when i open that file in gedit/notepad there is just: <html></html> i dont have any problem with php files and images, but mp3 files never be send to browser for download or play. i added this code to httpd.conf: AddType audio/mpeg .mp3 but there is not any difference!! thanks in advance

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  • Increase Volume of an MKV Video from Linux Terminal

    - by The How-To Geek
    I've got a large amount of .MKV video files which seem to all play at a very low volume - I end up having to turn the TV up all the way to hear them, which is really irritating when I switch to another channel and wake the dead because it's so loud. What I'm looking for is a command-line method to increase the volume (so I can run it on all of them quickly) that would hopefully work regardless of the audio codec in use in the particular file. (I don't mind hard-coding the output audio though). For reference, I'm using Ubuntu 9.04 on my server, and the files are being played back with Boxee on a Mac Mini, but the volume problem is the same on Windows too.

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  • FFMPEG Splitting MP4 with Same Quality

    - by Pragmatic
    I have one large MP4 file. I am attempting to split it into smaller files. ffmpeg -i largefile.mp4 -sameq -ss 00:00:00 -t 00:50:00 smallfile.mp4 I thought using -sameq would keep the same quality settings. However, I must not understand what that does. I'm looking to keep the same quality (audio/video) and compression with the split files. However, this setting makes the split files much larger. What flag(s) do I need to set to keep the same quality and attributes in the split files while maintaining the same quality to size ratio? For instance if my original file is about 12 GB and is 1920x1080 with a bitrate of 10617kbps and a framerate of 23 frames/sec and 6 channel audio with 317kbps, I would like the split files to be the same only a third of this size (if i split it into three pieces).

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  • How to Embed thumbnails in images

    - by user198222
    I have a bunch of 200X120 thumbnails and a bunch of high quality images, Apparently when I just resize the thumbnails with img size the quality suffers, so we are loading two images from the server the image thumbnail and the actual, I am just trying to optimize my site for speed a little saw someone mention embedding thumbs in the image, does anyone know a program that does that? Is this the best way to achieve my goal of high quality thumbnails?

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  • how can I estimate the conversion speed (fps) of a video based on CPU power? [closed]

    - by Ahoura Ghotbi
    Atm I am running a video sharing website and I am converting alot of videos. the queue is getting a bit too long (400 videos). I am planning on purchasing a new server and I was wondering if there anyway I can estimate the fps while converting 10 videos at the same time? Regards EXTRA INFO I am using MP4Box (which uses ffmpeg) to handle the encoding etc. Its encoding at 23 CRF, audio bitrate of 96 and audio sampling rate of 44100. The server will have the following processor : Dual Opteron 6272 (2 x 16 cores, 32 cores total) + 128GB RAM.

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  • Vim equivalent to Emacs C-i?

    - by Culip
    Does Vim have a command equivalent to Emacs' Ctrl-I? Emacs has an extremely useful shortcut "C-I" which fixes indentation of the current line (or selected lines.) For example, suppose you write this tiny code on Emacs: def foo print "boo" end and you are selecting the whole 3 lines. You press "C-I" then the code becomes def foo print "boo" end I can use this in quiet mode i.e. ignoring. Emacs as well. Does anyone know how to do this on Vim?

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  • undefined method `new_record?' for nil:NilClass

    - by TopperH
    In rails 3.2 I created a post controller. Each post can have a different number of paperclip attachments. To achieve this I created a assets model where each asset has a paperclip attachment. One post has_many assets and assets belong_to post. Asset model class Asset < ActiveRecord::Base belongs_to :post has_attached_file :photo, :styles => { :thumb => "200x200>" } end Post model class Post < ActiveRecord::Base attr_accessible :content, :title has_many :assets, :dependent => :destroy validates_associated :assets after_update :save_assets def new_asset_attributes=(asset_attributes) asset_attributes.each do |attributes| assets.build(attributes) end end def existing_asset_attributes=(asset_attributes) assets.reject(&:new_record?).each do |asset| attributes = asset_attributes[asset.id.to_s] if attributes asset.attributes = attributes else asset.delete(asset) end end end def save_assets assets.each do |asset| asset.save(false) end end end Posts helper module PostsHelper def add_asset_link(name) link_to_function name do |post| post.insert_html :bottom, :assets, :partial => 'asset', :object => Asset.new end end end Form for post <%= form_for @post, :html => { :multipart => true } do |f| %> <% if @post.errors.any? %> <div id="error_explanation"> <h2><%= pluralize(@post.errors.count, "error") %> prohibited this post from being saved:</h2> <ul> <% @post.errors.full_messages.each do |msg| %> <li><%= msg %></li> <% end %> </ul> </div> <% end %> <div class="field"> <%= f.label :title %><br /> <%= f.text_field :title %> </div> <div class="field"> <%= f.label :content %><br /> <%= f.text_area :content %> </div> <div id="assets"> Attach a file or image<br /> <%= render 'asset', :collection => @post.assets %> </div> <div class="actions"> <%= f.submit %> </div> <% end %> Asset partial <div class="asset"> <% new_or_existing = asset.new_record? ? 'new' : 'existing' %> <% prefix = "post[#{new_or_existing}_asset_attributes][]" %> <% fields_for prefix, asset do |asset_form| -%> <p> Asset: <%= asset_form.file_field :photo %> <%= link_to_function "remove", "$(this).up('.asset').remove()" %> </p> <% end -%> </div> Most of the code is taken from here: https://gist.github.com/33011 and I understand this is a rails2 app, anyway I don't understand what this error means: undefined method `new_record?' for nil:NilClass Extracted source (around line #2): 1: <div class="asset"> 2: <% new_or_existing = asset.new_record? ? 'new' : 'existing' %> 3: <% prefix = "post[#{new_or_existing}_asset_attributes][]" %> 4: 5: <% fields_for prefix, asset do |asset_form| -%>

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  • Turn Photos and Home Videos into Movies with Windows Live Movie Maker

    - by DigitalGeekery
    Are you looking for an easy way to take your digital photos and videos and turn them into a movie or slideshow? Today we’ll take a detailed look at how to do use Windows Live Movie Maker. Installation Windows Live Movie Maker comes bundled as part of the Windows Live Essentials suite (link below). However, you don’t have to install any of the programs you may not want. Take notice of the You’re almost done screen. Before clicking Continue, be sure to uncheck the boxes to set your search provider and homepage. Adding Pictures and Videos Open Windows Live Movie Maker. You can add videos or photos by simply dragging and dropping them onto the storyboard area. You can also click on the storyboard area or on the Add videos and photos button on the Home tab to browse for videos and photos. Windows Live Movie Maker supports most video, image, and audio file types. Select your files and add click Open to add them to Windows Live Movie Maker. By default WLMM doesn’t allow you to add files from network locations…so check out our article on how to add network support to Windows Live MovieMaker if the files you want to add are on a network drive. Layout All of your added clips will appear in the storyboard area on the right, while the currently selected clip will appear in the preview window on the left. You can adjust the size of the two areas by clicking and dragging the dividing line in the middle.    Make the clips on the storyboard bigger or smaller by clicking on the thumbnail size icon. The slider at the lower right adjusts the zoom time scale.   Previewing your Movie At any time, you can playback your movie and preview how it will look in the Preview window by clicking the space bar, or by pushing the play button under the preview window. You can also manually move the preview bar slider across the storyboard to view the clips as the video progresses. Adjusting Clips on the Storyboard You can click and drag clips on the storyboard to change the order in which the photos and videos appear.   Adding Music Nothing brings a movie to life quite like music. Selecting Add music will add your music to the beginning of the movie. Select Add music at the current point to include it in the movie to the current location of your preview bar slider, then browse for your music clip. WLMM supports many common audio files such as WAV, MP3, M4A, WMA, AIFF, and ASF. The music clip will appear above the video / photos clips on the storyboard.   You can change the location of music clips by clicking and dragging them to a different location on the storyboard. Add Titles, Captions, and Credits To add a Title screen to your movie, click the Title button on the Home tab. Type your title directly into the text box on the preview screen. The title will be placed at the location of the preview slider on the storyboard. However, you can change the location by clicking and dragging title to other areas of the storyboard. On the Format tab, there are a handful of text settings. You can change the font, color, size, alignment,  and transparency. The Adjust group allows you to change the background color, edit the text, and set the length of time the Title will appear in the movie.   The Effects group on the Format tab allows you to select an effect for your title screen. By hovering your cursor over each option, you will get a live preview of how each effect will appear in the preview window. Click to apply any of the effects. For captions, select where you want your caption to appear with the preview slider on the storyboard, then click the captions button on the Home tab. Just like the title, you type your caption directly into the text box on the preview screen, and you can make any adjustments by using the Font and Paragraph, Adjust, and Effects groups above. Credits are done the same as titles and captions, except they are automatically placed at the end of the movie.   Transitions Go to the Animation tab on the ribbon to apply transitions. Select a clip from the storyboard and hover over one of the transition to see it in the preview window. Click on the transition to apply it to the clip. You can apply transitions separately to clips or hold down Ctrl button while clicking to select multiple clips to which to apply the same transition. Pan and zoom effects are also located on the Animations tab, but can be applied to photos only. Like transition, you can apply them individually to a clip or hold down Ctrl button while clicking to select multiple clips to which to apply the same pan and zoom effect. Once applied, you can adjust the duration of the transitions and pan and zoom effects. You can also click the dropdown for additional transitions or effects. Visual Effects Similar to Pan and Zoom and Transitions, you can apply a variety of Visual Effects to individual or multiple clips. Editing Video and Music Note: This does not actually edit the original video you imported into your Windows Live Movie Maker project, only how it appears in your WLMM project. There are some very basic editing tools located on the Home tab. The Rotate left and Rotate right button will adjust any clip that may be oriented incorrectly. The Fit to music button will automatically adjust the duration of the photos (if you have any in your project) to fit the length of the music in your movie. Audio mix allows you to change the volume level   You can also do some slightly more advanced editing from the Edit tab. Select the video clip on the storyboard and click the Trim tool to edit or remove portions of a video clip. Next, click and drag the sliders in the preview windows to select the are you wish to keep. For example, the area outside the sliders is the area trimmed from the movie. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   When you are finished, click Save trim. You can also split your video clips. Move the preview slider to the location in the video clip where you’d like to split it, and select Split. Your video will be split into separate sections. Now you can apply different effects or move them to different locations on the storyboard. Editing Music Clips Select the music clip on the storyboard and then the Options tab on the ribbon. You can adjust the music volume by moving the slider right and left.   You can also choose to have your music clip fade in or out at the beginning and end of your movie. From the Fade in and Fade out dropdowns, select None, Slow, Medium, or Fast. To adjust the sound of your audio clips, click on the Edit tab, select the Video volume button, and adjust the slider. Move it all the way to the left to mute any background noise in your video clips.   AutoMovie As you have seen, Windows Live Movie Maker allows you to add effects, transitions, titles, and more. If you don’t want to do any of that stuff yourself, AutoMovie will automatically add title, credits, cross fade transitions between items, pan and zoom effects to photos, and fit your project to the music. Just select the AutoMovie button on the Home tab. You can go from zero to movie in literally a couple minutes.   Uploading to YouTube You can share your video on YouTube directly from Windows Live Movie Maker. Click on the YouTube icon in the Sharing group on the Home tab. You’ll be prompted for your YouTube username and password. Fill in the details about your movie and click Publish. The movie will be converted to WMV before being uploaded to YouTube. As soon as the YouTube conversion is complete, you’re new movie is live and ready to be viewed. Saving your Movie as a Video File Select the icon at the top left, then select Save movie. As you hover your mouse over each of the options, you will see the output display size, aspect ratio, and estimated file size per minute of video. All of these settings will output your movie as a WMV file. (Unfortunately, the only option is to save a movie as a WMV file.) The only difference is how they are encoded based on preset common settings. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and walks you through the process of creating and burning a DVD.   If you choose the Burn to DVD option, close this window when the WMV file conversion is complete and the Windows DVD Maker will prompt you to begin. When your movie is finished, it’s time to relax and enjoy.   Conclusion Windows Live Movie Maker makes it easy for the average person to quickly churn out nice looking movies and slideshows from there own pictures and videos. However, long time users of previous editions (formerly called Windows Movie Maker) will likely be disappointed by some features missing in Windows Live Movie Maker that existed in earlier editions. Looking for details on burning your new project to DVD, check out our article on how to create and author DVDs with Windows DVD Maker. Download Windows Live Movie Maker Similar Articles Productive Geek Tips Family Fun: Share Photos with Photo Gallery and Windows Live SpacesCreate and Author DVDs in Windows 7Rotate a Video 90 degrees with VLC or Windows Live Movie MakerInstall Windows Live Essentials In Windows 7How to Make/Edit a movie with Windows Movie Maker in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010

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  • A way of doing real-world test-driven development (and some thoughts about it)

    - by Thomas Weller
    Lately, I exchanged some arguments with Derick Bailey about some details of the red-green-refactor cycle of the Test-driven development process. In short, the issue revolved around the fact that it’s not enough to have a test red or green, but it’s also important to have it red or green for the right reasons. While for me, it’s sufficient to initially have a NotImplementedException in place, Derick argues that this is not totally correct (see these two posts: Red/Green/Refactor, For The Right Reasons and Red For The Right Reason: Fail By Assertion, Not By Anything Else). And he’s right. But on the other hand, I had no idea how his insights could have any practical consequence for my own individual interpretation of the red-green-refactor cycle (which is not really red-green-refactor, at least not in its pure sense, see the rest of this article). This made me think deeply for some days now. In the end I found out that the ‘right reason’ changes in my understanding depending on what development phase I’m in. To make this clear (at least I hope it becomes clear…) I started to describe my way of working in some detail, and then something strange happened: The scope of the article slightly shifted from focusing ‘only’ on the ‘right reason’ issue to something more general, which you might describe as something like  'Doing real-world TDD in .NET , with massive use of third-party add-ins’. This is because I feel that there is a more general statement about Test-driven development to make:  It’s high time to speak about the ‘How’ of TDD, not always only the ‘Why’. Much has been said about this, and me myself also contributed to that (see here: TDD is not about testing, it's about how we develop software). But always justifying what you do is very unsatisfying in the long run, it is inherently defensive, and it costs time and effort that could be used for better and more important things. And frankly: I’m somewhat sick and tired of repeating time and again that the test-driven way of software development is highly preferable for many reasons - I don’t want to spent my time exclusively on stating the obvious… So, again, let’s say it clearly: TDD is programming, and programming is TDD. Other ways of programming (code-first, sometimes called cowboy-coding) are exceptional and need justification. – I know that there are many people out there who will disagree with this radical statement, and I also know that it’s not a description of the real world but more of a mission statement or something. But nevertheless I’m absolutely sure that in some years this statement will be nothing but a platitude. Side note: Some parts of this post read as if I were paid by Jetbrains (the manufacturer of the ReSharper add-in – R#), but I swear I’m not. Rather I think that Visual Studio is just not production-complete without it, and I wouldn’t even consider to do professional work without having this add-in installed... The three parts of a software component Before I go into some details, I first should describe my understanding of what belongs to a software component (assembly, type, or method) during the production process (i.e. the coding phase). Roughly, I come up with the three parts shown below:   First, we need to have some initial sort of requirement. This can be a multi-page formal document, a vague idea in some programmer’s brain of what might be needed, or anything in between. In either way, there has to be some sort of requirement, be it explicit or not. – At the C# micro-level, the best way that I found to formulate that is to define interfaces for just about everything, even for internal classes, and to provide them with exhaustive xml comments. The next step then is to re-formulate these requirements in an executable form. This is specific to the respective programming language. - For C#/.NET, the Gallio framework (which includes MbUnit) in conjunction with the ReSharper add-in for Visual Studio is my toolset of choice. The third part then finally is the production code itself. It’s development is entirely driven by the requirements and their executable formulation. This is the delivery, the two other parts are ‘only’ there to make its production possible, to give it a decent quality and reliability, and to significantly reduce related costs down the maintenance timeline. So while the first two parts are not really relevant for the customer, they are very important for the developer. The customer (or in Scrum terms: the Product Owner) is not interested at all in how  the product is developed, he is only interested in the fact that it is developed as cost-effective as possible, and that it meets his functional and non-functional requirements. The rest is solely a matter of the developer’s craftsmanship, and this is what I want to talk about during the remainder of this article… An example To demonstrate my way of doing real-world TDD, I decided to show the development of a (very) simple Calculator component. The example is deliberately trivial and silly, as examples always are. I am totally aware of the fact that real life is never that simple, but I only want to show some development principles here… The requirement As already said above, I start with writing down some words on the initial requirement, and I normally use interfaces for that, even for internal classes - the typical question “intf or not” doesn’t even come to mind. I need them for my usual workflow and using them automatically produces high componentized and testable code anyway. To think about their usage in every single situation would slow down the production process unnecessarily. So this is what I begin with: namespace Calculator {     /// <summary>     /// Defines a very simple calculator component for demo purposes.     /// </summary>     public interface ICalculator     {         /// <summary>         /// Gets the result of the last successful operation.         /// </summary>         /// <value>The last result.</value>         /// <remarks>         /// Will be <see langword="null" /> before the first successful operation.         /// </remarks>         double? LastResult { get; }       } // interface ICalculator   } // namespace Calculator So, I’m not beginning with a test, but with a sort of code declaration - and still I insist on being 100% test-driven. There are three important things here: Starting this way gives me a method signature, which allows to use IntelliSense and AutoCompletion and thus eliminates the danger of typos - one of the most regular, annoying, time-consuming, and therefore expensive sources of error in the development process. In my understanding, the interface definition as a whole is more of a readable requirement document and technical documentation than anything else. So this is at least as much about documentation than about coding. The documentation must completely describe the behavior of the documented element. I normally use an IoC container or some sort of self-written provider-like model in my architecture. In either case, I need my components defined via service interfaces anyway. - I will use the LinFu IoC framework here, for no other reason as that is is very simple to use. The ‘Red’ (pt. 1)   First I create a folder for the project’s third-party libraries and put the LinFu.Core dll there. Then I set up a test project (via a Gallio project template), and add references to the Calculator project and the LinFu dll. Finally I’m ready to write the first test, which will look like the following: namespace Calculator.Test {     [TestFixture]     public class CalculatorTest     {         private readonly ServiceContainer container = new ServiceContainer();           [Test]         public void CalculatorLastResultIsInitiallyNull()         {             ICalculator calculator = container.GetService<ICalculator>();               Assert.IsNull(calculator.LastResult);         }       } // class CalculatorTest   } // namespace Calculator.Test       This is basically the executable formulation of what the interface definition states (part of). Side note: There’s one principle of TDD that is just plain wrong in my eyes: I’m talking about the Red is 'does not compile' thing. How could a compiler error ever be interpreted as a valid test outcome? I never understood that, it just makes no sense to me. (Or, in Derick’s terms: this reason is as wrong as a reason ever could be…) A compiler error tells me: Your code is incorrect, but nothing more.  Instead, the ‘Red’ part of the red-green-refactor cycle has a clearly defined meaning to me: It means that the test works as intended and fails only if its assumptions are not met for some reason. Back to our Calculator. When I execute the above test with R#, the Gallio plugin will give me this output: So this tells me that the test is red for the wrong reason: There’s no implementation that the IoC-container could load, of course. So let’s fix that. With R#, this is very easy: First, create an ICalculator - derived type:        Next, implement the interface members: And finally, move the new class to its own file: So far my ‘work’ was six mouse clicks long, the only thing that’s left to do manually here, is to add the Ioc-specific wiring-declaration and also to make the respective class non-public, which I regularly do to force my components to communicate exclusively via interfaces: This is what my Calculator class looks like as of now: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult         {             get             {                 throw new NotImplementedException();             }         }     } } Back to the test fixture, we have to put our IoC container to work: [TestFixture] public class CalculatorTest {     #region Fields       private readonly ServiceContainer container = new ServiceContainer();       #endregion // Fields       #region Setup/TearDown       [FixtureSetUp]     public void FixtureSetUp()     {        container.LoadFrom(AppDomain.CurrentDomain.BaseDirectory, "Calculator.dll");     }       ... Because I have a R# live template defined for the setup/teardown method skeleton as well, the only manual coding here again is the IoC-specific stuff: two lines, not more… The ‘Red’ (pt. 2) Now, the execution of the above test gives the following result: This time, the test outcome tells me that the method under test is called. And this is the point, where Derick and I seem to have somewhat different views on the subject: Of course, the test still is worthless regarding the red/green outcome (or: it’s still red for the wrong reasons, in that it gives a false negative). But as far as I am concerned, I’m not really interested in the test outcome at this point of the red-green-refactor cycle. Rather, I only want to assert that my test actually calls the right method. If that’s the case, I will happily go on to the ‘Green’ part… The ‘Green’ Making the test green is quite trivial. Just make LastResult an automatic property:     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult { get; private set; }     }         One more round… Now on to something slightly more demanding (cough…). Let’s state that our Calculator exposes an Add() method:         ...   /// <summary>         /// Adds the specified operands.         /// </summary>         /// <param name="operand1">The operand1.</param>         /// <param name="operand2">The operand2.</param>         /// <returns>The result of the additon.</returns>         /// <exception cref="ArgumentException">         /// Argument <paramref name="operand1"/> is &lt; 0.<br/>         /// -- or --<br/>         /// Argument <paramref name="operand2"/> is &lt; 0.         /// </exception>         double Add(double operand1, double operand2);       } // interface ICalculator A remark: I sometimes hear the complaint that xml comment stuff like the above is hard to read. That’s certainly true, but irrelevant to me, because I read xml code comments with the CR_Documentor tool window. And using that, it looks like this:   Apart from that, I’m heavily using xml code comments (see e.g. here for a detailed guide) because there is the possibility of automating help generation with nightly CI builds (using MS Sandcastle and the Sandcastle Help File Builder), and then publishing the results to some intranet location.  This way, a team always has first class, up-to-date technical documentation at hand about the current codebase. (And, also very important for speeding up things and avoiding typos: You have IntelliSense/AutoCompletion and R# support, and the comments are subject to compiler checking…).     Back to our Calculator again: Two more R# – clicks implement the Add() skeleton:         ...           public double Add(double operand1, double operand2)         {             throw new NotImplementedException();         }       } // class Calculator As we have stated in the interface definition (which actually serves as our requirement document!), the operands are not allowed to be negative. So let’s start implementing that. Here’s the test: [Test] [Row(-0.5, 2)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); } As you can see, I’m using a data-driven unit test method here, mainly for these two reasons: Because I know that I will have to do the same test for the second operand in a few seconds, I save myself from implementing another test method for this purpose. Rather, I only will have to add another Row attribute to the existing one. From the test report below, you can see that the argument values are explicitly printed out. This can be a valuable documentation feature even when everything is green: One can quickly review what values were tested exactly - the complete Gallio HTML-report (as it will be produced by the Continuous Integration runs) shows these values in a quite clear format (see below for an example). Back to our Calculator development again, this is what the test result tells us at the moment: So we’re red again, because there is not yet an implementation… Next we go on and implement the necessary parameter verification to become green again, and then we do the same thing for the second operand. To make a long story short, here’s the test and the method implementation at the end of the second cycle: // in CalculatorTest:   [Test] [Row(-0.5, 2)] [Row(295, -123)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); }   // in Calculator: public double Add(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }     if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }     throw new NotImplementedException(); } So far, we have sheltered our method from unwanted input, and now we can safely operate on the parameters without further caring about their validity (this is my interpretation of the Fail Fast principle, which is regarded here in more detail). Now we can think about the method’s successful outcomes. First let’s write another test for that: [Test] [Row(1, 1, 2)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } Again, I’m regularly using row based test methods for these kinds of unit tests. The above shown pattern proved to be extremely helpful for my development work, I call it the Defined-Input/Expected-Output test idiom: You define your input arguments together with the expected method result. There are two major benefits from that way of testing: In the course of refining a method, it’s very likely to come up with additional test cases. In our case, we might add tests for some edge cases like ‘one of the operands is zero’ or ‘the sum of the two operands causes an overflow’, or maybe there’s an external test protocol that has to be fulfilled (e.g. an ISO norm for medical software), and this results in the need of testing against additional values. In all these scenarios we only have to add another Row attribute to the test. Remember that the argument values are written to the test report, so as a side-effect this produces valuable documentation. (This can become especially important if the fulfillment of some sort of external requirements has to be proven). So your test method might look something like that in the end: [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 2)] [Row(0, 999999999, 999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, double.MaxValue)] [Row(4, double.MaxValue - 2.5, double.MaxValue)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } And this will produce the following HTML report (with Gallio):   Not bad for the amount of work we invested in it, huh? - There might be scenarios where reports like that can be useful for demonstration purposes during a Scrum sprint review… The last requirement to fulfill is that the LastResult property is expected to store the result of the last operation. I don’t show this here, it’s trivial enough and brings nothing new… And finally: Refactor (for the right reasons) To demonstrate my way of going through the refactoring portion of the red-green-refactor cycle, I added another method to our Calculator component, namely Subtract(). Here’s the code (tests and production): // CalculatorTest.cs:   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtract(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, result); }   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtractGivesExpectedLastResult(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, calculator.LastResult); }   ...   // ICalculator.cs: /// <summary> /// Subtracts the specified operands. /// </summary> /// <param name="operand1">The operand1.</param> /// <param name="operand2">The operand2.</param> /// <returns>The result of the subtraction.</returns> /// <exception cref="ArgumentException"> /// Argument <paramref name="operand1"/> is &lt; 0.<br/> /// -- or --<br/> /// Argument <paramref name="operand2"/> is &lt; 0. /// </exception> double Subtract(double operand1, double operand2);   ...   // Calculator.cs:   public double Subtract(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }       if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }       return (this.LastResult = operand1 - operand2).Value; }   Obviously, the argument validation stuff that was produced during the red-green part of our cycle duplicates the code from the previous Add() method. So, to avoid code duplication and minimize the number of code lines of the production code, we do an Extract Method refactoring. One more time, this is only a matter of a few mouse clicks (and giving the new method a name) with R#: Having done that, our production code finally looks like that: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         #region ICalculator           public double? LastResult { get; private set; }           public double Add(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 + operand2).Value;         }           public double Subtract(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 - operand2).Value;         }           #endregion // ICalculator           #region Implementation (Helper)           private static void ThrowIfOneOperandIsInvalid(double operand1, double operand2)         {             if (operand1 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand1");             }               if (operand2 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand2");             }         }           #endregion // Implementation (Helper)       } // class Calculator   } // namespace Calculator But is the above worth the effort at all? It’s obviously trivial and not very impressive. All our tests were green (for the right reasons), and refactoring the code did not change anything. It’s not immediately clear how this refactoring work adds value to the project. Derick puts it like this: STOP! Hold on a second… before you go any further and before you even think about refactoring what you just wrote to make your test pass, you need to understand something: if your done with your requirements after making the test green, you are not required to refactor the code. I know… I’m speaking heresy, here. Toss me to the wolves, I’ve gone over to the dark side! Seriously, though… if your test is passing for the right reasons, and you do not need to write any test or any more code for you class at this point, what value does refactoring add? Derick immediately answers his own question: So why should you follow the refactor portion of red/green/refactor? When you have added code that makes the system less readable, less understandable, less expressive of the domain or concern’s intentions, less architecturally sound, less DRY, etc, then you should refactor it. I couldn’t state it more precise. From my personal perspective, I’d add the following: You have to keep in mind that real-world software systems are usually quite large and there are dozens or even hundreds of occasions where micro-refactorings like the above can be applied. It’s the sum of them all that counts. And to have a good overall quality of the system (e.g. in terms of the Code Duplication Percentage metric) you have to be pedantic on the individual, seemingly trivial cases. My job regularly requires the reading and understanding of ‘foreign’ code. So code quality/readability really makes a HUGE difference for me – sometimes it can be even the difference between project success and failure… Conclusions The above described development process emerged over the years, and there were mainly two things that guided its evolution (you might call it eternal principles, personal beliefs, or anything in between): Test-driven development is the normal, natural way of writing software, code-first is exceptional. So ‘doing TDD or not’ is not a question. And good, stable code can only reliably be produced by doing TDD (yes, I know: many will strongly disagree here again, but I’ve never seen high-quality code – and high-quality code is code that stood the test of time and causes low maintenance costs – that was produced code-first…) It’s the production code that pays our bills in the end. (Though I have seen customers these days who demand an acceptance test battery as part of the final delivery. Things seem to go into the right direction…). The test code serves ‘only’ to make the production code work. But it’s the number of delivered features which solely counts at the end of the day - no matter how much test code you wrote or how good it is. With these two things in mind, I tried to optimize my coding process for coding speed – or, in business terms: productivity - without sacrificing the principles of TDD (more than I’d do either way…).  As a result, I consider a ratio of about 3-5/1 for test code vs. production code as normal and desirable. In other words: roughly 60-80% of my code is test code (This might sound heavy, but that is mainly due to the fact that software development standards only begin to evolve. The entire software development profession is very young, historically seen; only at the very beginning, and there are no viable standards yet. If you think about software development as a kind of casting process, where the test code is the mold and the resulting production code is the final product, then the above ratio sounds no longer extraordinary…) Although the above might look like very much unnecessary work at first sight, it’s not. With the aid of the mentioned add-ins, doing all the above is a matter of minutes, sometimes seconds (while writing this post took hours and days…). The most important thing is to have the right tools at hand. Slow developer machines or the lack of a tool or something like that - for ‘saving’ a few 100 bucks -  is just not acceptable and a very bad decision in business terms (though I quite some times have seen and heard that…). Production of high-quality products needs the usage of high-quality tools. This is a platitude that every craftsman knows… The here described round-trip will take me about five to ten minutes in my real-world development practice. I guess it’s about 30% more time compared to developing the ‘traditional’ (code-first) way. But the so manufactured ‘product’ is of much higher quality and massively reduces maintenance costs, which is by far the single biggest cost factor, as I showed in this previous post: It's the maintenance, stupid! (or: Something is rotten in developerland.). In the end, this is a highly cost-effective way of software development… But on the other hand, there clearly is a trade-off here: coding speed vs. code quality/later maintenance costs. The here described development method might be a perfect fit for the overwhelming majority of software projects, but there certainly are some scenarios where it’s not - e.g. if time-to-market is crucial for a software project. So this is a business decision in the end. It’s just that you have to know what you’re doing and what consequences this might have… Some last words First, I’d like to thank Derick Bailey again. His two aforementioned posts (which I strongly recommend for reading) inspired me to think deeply about my own personal way of doing TDD and to clarify my thoughts about it. I wouldn’t have done that without this inspiration. I really enjoy that kind of discussions… I agree with him in all respects. But I don’t know (yet?) how to bring his insights into the described production process without slowing things down. The above described method proved to be very “good enough” in my practical experience. But of course, I’m open to suggestions here… My rationale for now is: If the test is initially red during the red-green-refactor cycle, the ‘right reason’ is: it actually calls the right method, but this method is not yet operational. Later on, when the cycle is finished and the tests become part of the regular, automated Continuous Integration process, ‘red’ certainly must occur for the ‘right reason’: in this phase, ‘red’ MUST mean nothing but an unfulfilled assertion - Fail By Assertion, Not By Anything Else!

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  • Wireless not working - HP Probook 4540s

    - by Oguzhan
    I just installed Ubuntu 12.04 on 3 HP Probook 4540s's, and none of them seems to be able to connect to wireless networks. I have 1 Probook 4540s with Windows 7 installed and I can access wlan from it. I tried installing the necessary drivers from HP's website, but it still doesn't seem to be working. I've seen other people with different Probooks having similar problems, but their computers seem to be able to detect and even attempt to connect wlans, while mine doesn't even acknowledge that it has wireless. Any help would be appreciated. lspci: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.2 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 3 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Thames [Radeon 7500M/7600M Series] 03:00.0 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 30) 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 30) 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 30) 04:00.0 Network controller: Ralink corp. Device 3290 04:00.1 Bluetooth: Ralink corp. Device 3298 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07)

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